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LEGO TBRPG Construction & Design


Sisen

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Yeah, let's throw all the B-List Lego themes in the Lego Dimensions RPG. :P

 

Honestly, I think we're going to have to suspend the "cannot have two RPGs of a theme going at one time" rule moving forward, especially with Lego Dimensions RPG going on.

 

Further, I notice that the Lego Movie is NOT part of the Dimensions RPG; I'm casting my vote to keep it out for now. I think that is enough of a world on its own. Ninjago is like that as well, but putting it in Dimensions makes sense. I think it has enough space for a double-over, or even a triple-over. :shrugs:

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Yeah, let's throw all the B-List Lego themes in the Lego Dimensions RPG. :P

 

Honestly, I think we're going to have to suspend the "cannot have two RPGs of a theme going at one time" rule moving forward, especially with Lego Dimensions RPG going on.

 

Further, I notice that the Lego Movie is NOT part of the Dimensions RPG; I'm casting my vote to keep it out for now. I think that is enough of a world on its own. Ninjago is like that as well, but putting it in Dimensions makes sense. I think it has enough space for a double-over, or even a triple-over. :shrugs:

 

The only major reason I haven't included The LEGO Movie already is because it has completely ordinary, powerless characters like Emmet next to literal gods like Superman, and I would rather not deal with the nightmare of trying to balance that.

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I'd probably go with the idea of making the ridiculous OP canon characters NPCs and making two PC character classes for Master Builders and ordinary Bricksburgites. But that's just me. :shrugs:

 

Depends on the story angle I was taking with that, too. 

Edited by fishers64
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I'd probably go with the idea of making the ridiculous OP canon characters NPCs and making two PC character classes for Master Builders and ordinary Bricksburgites. But that's just me. :shrugs:

 

Depends on the story angle I was taking with that, too. 

 

Possibly, but I'd like all players to be on relatively even standing if possible.

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Okay, this is (I believe) the final draft. If I can get at least FIVE people interested in playing, I will send this off for approval once any last minute additions/changes are made and feedback has been taken into account.

 

legodimensionsrpgbanner.jpg

 

At the center of the Lego Multiverse, the villainous Lord Vortech hatched a sinister plan to merge all of the Lego universes into one under his rule. His gambit failed, and Vortech was assumed slain; the crisis over, the different universes and their inhabitants returned to their rightful places.

 

But in one world, a villain thought dead for many years watched from the shadows, and he waited; and as Lord Vortech fell, he made his move. Stealing all of Vortech’s files on the multiverse, this villain studied hundreds of different villains and their plots, analyzing each one to discover where they went wrong, and how their plans could have succeeded.

 

This villain – none other than the evil Ogel, arch-enemy of the Alpha Team – built his own Vortex Generator, using blueprints from Vortech, and he activated it. Summoning forth villains from the worlds of Ninjago and Nexo Knights, he set to work creating the Ogel Alliance; a team of villains that would call the multiverse to them, and take it over piece by piece.

 

To their credit, Alpha Team moved with blinding speed; they have already allied with the heroes that have managed to escape from Ninjago and Nexo Knights, and they have forced the Ogel Alliance to a standstill.

 

As both sides race each other to gain substantial ground in the conflict, both face a mystery: something – or someone – somewhere has removed almost all special powers and abilities as if they had never been there in the first place. This has had the most impact upon those from Ninjago, who have grown used to their various special and elemental powers but must now live without them.

 

If whatever has done this could be stopped – or better yet, controlled – it could turn the tide of the conflict irreversibly in one side’s favor.

 

CURRENT THEMES

Most themes are self-contained within their own dimensions, referred to by the Alpha Team as “worlds”. As their universe has become a central hub of sorts for an increasing number of themes, Alpha Team has dubbed their own dimension as “World-1”.

 

1-Alpha Team – Consists of Ogel & his Skeleton Drone forces, as well as Alpha Team itself, a high-tech collection of highly trained agents dedicated to stopping Ogel before he can take over (or destroy) the world. Designated as “World-1”.

Sub-themes: Mission Deep Sea, Mission Deep Freeze

2-Ninjago – Consists of Sensei Wu’s Ninjas and a wide variety of other species and alliances; some fight for good, some fight for evil, and some fight for something in between (and some try not to fight at all). Designated as “World-2”.

3-Nexo Knights – A technologically advanced world stuck in the Middle Ages, it has been almost completely destroyed by the army of Lava Monsters summoned by Jestro. Designated as “World-3”.

4-Adventurers – Focused on the explorations & adventures of one Johnny Thunder, and his struggles against the villainous Sam Sinister. Based in World-1.

Sub-themes: Egypt, Jungle, Dino Island, Orient Expedition

 

MISSIONS

The RPG will work based upon a mission structure; these missions will focus, expand, and develop the main plotline. The current main locations of the RPG will be updated with each new mission.

 

If you do not wish to participate in a mission, that is perfectly fine; there will always be something to do at each base, and side-quests are possible as well.

 

MISSION #1: ORIENT EXPEDITION

Alpha Team has received reports from all over Asia about Skeleton Drone sightings. Further investigation has revealed that Ogel has teamed up with the villainous Lord Sam Sinister, and has been aiding him in a race against the famous explorer Johnny Thunder and his team to retrieve the famous treasures of Marco Polo, which are said to grant whoever possesses all of them mythical powers.

 

Thanks to Ogel’s interference, Sam Sinister is now in possession of Marco Polo’s Shield, Sword, and Golden Helmet. If he reaches the Dragon Fortress first, he will be able to retrieve the greatest treasure of the four – the Golden Dragon – and become nigh unstoppable.

 

Alpha Team: Find out where Johnny Thunder’s field team is hiding in the city of Xi’an. Help them to reach the Dragon Fortress, defeat Lord Sam Sinister, and retrieve the Marco Polo Treasures.

 

Ogel Alliance: Help Lord Sam Sinister to reach the Dragon Fortress, and retrieve the final Marco Polo Treasure. Hunt down Johnny Thunder’s field team and Alpha Team’s forces, and stop them from reaching the Dragon Fortress.

 

LOCATIONS

Main Locations

1-Alpha Team Headquarters

Located on a small island off the coast of Florida, hidden from view and sensors by a camouflaging energy field. The base is rather small, as Alpha Team often has operatives residing within mobile command bases across the globe.

1.1-Air Field – A runway that takes up half of the island from north to south, used for aerial vehicles to take off and land. Hidden underneath the runway is an armada of anti-aircraft cannons in case of attack.

1.2-Hangar – A large hangar that takes up a northern quarter of the island, serving as a storage space for both vehicles and large crates filled with miscellaneous items that Alpha Team has acquired.

1.3-Level Two – The second floor of the base in the southern quarter of the island. This floor contains living spaces for everyone residing on the island, along with a large common area.

1.4-Level One – The first floor of the base in the southern quarter of the island. This floor contains the Command Center where Alpha Team holds their meetings and communicates with teams in the field, as well as a training center, a medical bay, and the armory.

1.4-Level Zero – The basement level; a laboratory that also contains Alpha Team’s Vortex Generator.

 

2-Ogel Alliance Headquarters

Located in Antarctica, the Ogel Alliance HQ is hidden to all sensors, as well as physically protected and hidden by the natural icy environment in which it was built. It is here that Ogel and his growing team of villains enacts their plans. From the outside, it looks like a giant skull.

2.1-Command Hall – Located at the very top of the fortress where the “brain” of the skull would be. This room is where Ogel and his team of villains decide on all of their plans, as well as where they communicate with operatives in the field.

2.2-Drone Factory – Located where the “eyes” of the skull would be. This large factory is where Ogel’s endless army of Skeleton Drones is built, as well as all other machinery that the Ogel Alliance requires.

2.3-Hangar Bay – Located where the “mouth” of the skull would be. This hangar houses different vehicles and weaponry, as well as leading to the massive store room, where anything and everything that the Ogel Alliance has acquired might be found.

2.4-Basement – Located underground. The Basement holds the living quarters of everyone in the Ogel Alliance that needs an actual living space. Ogel’s Vortex Generator is also inside a laboratory within the center of the Basement.

 

Mission #1 Locations

3-Xi’an (Mission #1: Orient Expedition)

The home of Emperor Chang Wu, the city of Xi’an is nestled away within the mountains in China. The western portion of the city contains the residential district, while the southern and eastern portions are comprised of various marketplaces and businesses, as well as the seedy underbelly of the city. Emperor Chang Wu’s temple of residence takes up the entire northern part of the city, and is also the only access point to the Lake of Dragons.

3.1-Dragon FortressThe Dragon Fortress is an island in the middle of the Lake of Dragons. It is guarded by the Dragon Fortress Guards, who have all dedicated their lives to defending the mythical Golden Dragon, the most powerful of Marco Polo’s artifacts. It contains many traps within its walls, as well as the legendary monster Jun-Chi.

 

PROFILE

In this RPG, you may play as either your own original characters or canon characters (characters that already officially exist in that line) from any of the four themes, as long as that canon character is not already in use by another player or staff. More themes shall be added to the RPG as time passes and the story progresses.

 

Name: [Name of the Character]

Canon: [is this character canon, or your own creation?]

Species: [self-Explanatory]

Theme/World: [Which Lego Line are they from?]

Allegiance: [Does your character work for Alpha Team or the Ogel Alliance?]

Appearance: [What does your character look like?]

Equipment: [Any tools/weaponry or other special things]

Bio: [Personality, Gender, History, etcetera. If playing a canon character, keep as close to canon as possible.]

 

STAFF NPCS

Main NPCs

Name: Dash Justice

Canon: Canon

Species: Human

Theme/World: Alpha Team/World-1

Allegiance: Alpha Team

Appearance: Here

Equipment: Comm. Unit, EMP

Bio: As the leader of Alpha Team, Dash has led the team to countless victories; the only blemish on his record being the time during Deep Freeze where everyone in Alpha Team except for Zed was frozen in time. He is skilled with just about every vehicle and piece of equipment that Alpha Team has to offer, although he tends to avoid going into the field unless it becomes absolutely necessary.

 

Dash is both determined and brave, but his success have also led him to become rather overconfident, and he does not see Ogel as a threat. He encourages risk-taking in the field versus any sort of “by the books” approach, believing it is the only way to get optimal results; his track record would indicate that he might be correct, although it has caused trouble on more than one occasion. With the arrival of the Nexo Knights and several beings from Ninjago, Dash has coordinated extensively with both Sensei Wu of Ninjago as well as King Halbert and Merlok 2.0 of Nexo Knights.

 

Name: Ogel

Canon: Canon

Species: Human

Theme/World: Alpha Team/World-1

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Black Hook (turns red when super-heated, and blue when super cold)

Bio: As the arch-enemy of Alpha Team, Ogel has been stopped by Alpha Team on no less than three occasions; first with his bid to take over the world via mind control orbs in Deep Mind, then with his attempt to destroy the ocean in Deep Sea, and finally, even during his attempt to freeze the entire world and time itself in Deep Freeze. Since the events of Deep Freeze, Ogel has been missing, and had been presumed dead.

 

Unfortunately for Alpha Team (and everyone else), Ogel survived. When Lord Vortech attempted to take over every universe, Ogel agreed to work for him, but instead helped to sabotage the other villain’s plans. With Lord Vortech defeated, Ogel stole his files and spent months examining villains from a multitude of different worlds – including himself – to discover how and why each had failed. Once he was finished this task, Ogel began enacting his greatest scheme of all – to unite an alliance of villains from across different dimensions and, working together, take over every Lego universe.

 

In his years off the grid, Ogel has grown patient, cunning, and collected; he is able to remain calm even in the face of Jestro’s unpredictable and violent outbursts. He is also very manipulative, and has put that skill to good use with both Morro and Jestro. If he has a flaw, it would be his eternal grudge against Alpha Team, whom he is rapidly becoming obsessed with annihilating.

 

Name: Morro

Canon: Canon

Species: Ghost/Human

Theme/World: Ninjago/World-2

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Twin Ghost Swords (can be summoned or vanished at will)

Bio: Trained by Sensei Wu from a young age, Morro was denied the title of Green Ninja and became determined to prove destiny wrong. His journey twisted his psyche as he descended into darkness, and his spirit was eventually banished to the Cursed Realm upon his death. He recently managed to escape the Cursed Realm and return to the world of the living. This process granted him an arsenal of ghostly abilities, although it also cost him the powers of wind he had previously wielded. Before his plans could be completed, Morro found and entered a portal that transported him to the world of Alpha Team, where he found Ogel awaiting his arrival. After a brief altercation with Ogel’s Skeleton Drones (in which Morro discovered that almost all of his powers had mysteriously vanished), Morro agreed to work alongside Ogel.  

 

Morro is very focused, determined, and narrow-minded, often unwilling to let things go; it was this flaw that led him to his original doom, but also what led him to his eventual escape. He is also ambitious; Ogel has twisted this ambition to his own advantage, promising Morro the world of Ninjago in return for his aid. Morro’s relationship with Ogel is strained, twisted, and father-son-like; with his advanced age, as well as superior intellect and patience, Ogel has turned himself into something resembling a father figure for Morro.

 

Name: Jestro

Canon: Canon

Species: Human

Theme/World: Nexo Knights/World-3

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Jester Staff, Book of Monsters (Powerless)

Bio: Jestro was a jester for the royal court, albeit a very poor one, for he could never get the King and Queen to laugh. He was a total failure at everything that he did, and eventually, furious that his jokes never made anyone laugh, Jestro became consumed by jealousy and decided to disappear. He fled the kingdom and eventually found the Book of Monsters; upon contact with it, the Book twisted Jestro’s mind and drove him insane. He returned to the kingdom with the Book in hand, using it to summon a vast army of Lava Monsters. The Nexo Knights fought back against the army, and their leader – Clay – discovered Jestro in his hiding place. In the battle that followed, Clay managed to seize the Book, but found himself incapacitated while his mind tried to fight against its influence; Jestro, having become dependent upon the Book, killed Clay and claimed the Book once more. Demoralized after the death of their leader, the Nexo Knights were forced to fall back to the castle itself; however, before Jestro could make the final push, he was pulled into the world of Alpha Team by Ogel, where the Book of Monsters was rendered inanimate.

 

Jestro is driven by an instinctive need for chaos. Having his mind forcibly cut off from its symbiotic relationship with the Book of Monsters, Jestro is completely mad, and entirely focused on whatever thought happens to cross his mind at the time. He is dangerously obsessed with returning the Book of Monsters to its proper state, and descends into a mindless rage upon sighting any member of the Nexo Knights. At the moment, his only use to Ogel appears to be as a mindless, psychotic killing machine.

 

Mission #1 NPCs

Name: Johnny Thunder

Canon: Canon

Species: Human

Theme/World: Adventurers/World-1

Allegiance: Neutral

Appearance: Here

Equipment: Backpack (contains magnifying glass, rope, and very small pickaxe), Pistol

Bio: Johnny Thunder is a world-renowned and controversial treasure hunter, currently seeking the treasures of Marco Polo. His latest expedition has gone poorly, due to Ogel aiding his rival Sam Sinister in the race to claim the treasures. His expedition team is – for the most part – loyal, although several treat Thunder with a certain amount of disdain that the treasure hunter remains oblivious to.

 

Johnny Thunder himself has grown rather cocky, and has unknowingly grown overly dependent on the observations made by his team when hunting treasures. Overall, he is somewhat annoying to be around; but despite all of his faults and shortcomings, he remains the best treasure hunter in the field, and working with him is Alpha Team’s best bet for stopping Sam Sinister in his tracks.

 

Name: Chang Wu

Canon: Canon

Species: Human

Theme/World: Adventurers/World-1

Allegiance: Neutral

Appearance: Here

Equipment: None

Bio: Very little is known about Chang Wu, other than that he rules over Xi’an and, by extension, is in charge of guarding the Dragon Fortress from those who would seek to enter its walls with ill intent. Rumors uttered only in harsh whispers abound that he is currently dying without an heir.

 

Name: Sam Sinister

Canon: Canon

Species: Human

Theme/World: Adventurers/World-1

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Pistol, Bullet-Proof Suit, Mind Control Orb 2.0

Bio: Johnny Thunder’s long-time rival, disgraced time and time again by his failure to beat the other treasure hunter. His current name is nothing more than a title given to him by himself; his true name remains a mystery. He recently accepted Ogel’s help with retrieving the legendary treasures of Marco Polo, with the promise that he would use the powers granted to him by the treasures to serve Ogel – although both expect betrayal from the other.

 

Sam Sinister is selfish, with no limits to his ambitions or his greed. His moral compass does not exist; he is willing to do whatever it takes to get what he wants, up to and including cold-blooded murder. He has an intense hatred of Johnny Thunder, and would love nothing more than to see his rival treasure hunter disgraced.

 

Perhaps most dangerous right now is the Mind Control Orb in his possession; this model allows Sam Sinister to control the mind of a single target without turning them into a Skeleton Drone; however, the tradeoff is that he cannot enslave every person that he meets, for some are resistant to the Orb’s powers.

 

RULES

1-All BZPower and Lego RPG rules apply. No RPG ills (ie. Bunnying/Autohitting/etc.).
2-Please use IC and OOC for your posts.
3-Please respect all decisions made by your fellow members in their choices of interaction.
4-Please respect all decisions made/warnings made by the GM & Lego RPG staff.

5-Just because a certain character isn’t listed in the first post, it does not mean they are automatically available; I might reserve certain characters for NPC actions.

---

So, are there people interested in playing this?

 

Does anybody have any questions or feedback before I send this for approval, assuming that I get enough interested players?

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*hand raise*

 

Questions: 

 

1. No powers allowed to start? If we have a Ninjago character, are we allowed to mention that our character had X power before the power dissolution and is off balance as a result?

 

2. Are we allowed to use vehicles from the respective bases? If so, what vehicles will we be using?

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I'd certainly be interested in playing, but there's a couple of things that come to mind after reading this over a few times:

 

You say that some mysterious something has stopped most powers and abilities from functioning. What aspects of these different worlds, exactly, does this apply to? Spinjitzu apparently doesn't work, but wouldn't that then put Ninjago characters with their comparatively simple blades and stuff at a huge disadvantage to the themes with the high-tech gadgets and laser weapons and so on?

 

In addition, the layout of the first mission seems to suggest that plot macguffins like Marco Polo's treasures are exempt from this power-cancelling-whatever-it-is, so wouldn't that mean canon stuff like the Ninja's golden weapons would still work as well?

 

Finally, will players have access to vehicles and such, because the tech disparity between some of these themes is pretty immense. A player using an Adventures-era aircraft isn't going to have much luck against something from Alpha Team or Ninjago.

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BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

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Count me in for this RPG.

 

I also have several questions:

-Is Vortech an original villain or is he taken directly from the game?

-For Alpha Team, are we sticking with the theme from 2001 only or will we reach Deep Sea & Deep Freeze?

-If we are not allowed powers at the start of the RPG for Ninjago characters, when can we unlock them?

-Will there be player run side quests?

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Actually, one more thing that's just occurred to me - how are characters going to be treated in this game?

 

To elaborate, in the BRPG forum, most Bionicle characters are treated as having roughly human anatomy, strength, pain tolerance, physical endurance and so on. Likewise, the characters over in fishers' HF RPG have somewhat human-ish limits in regards to severity of injuries, stamina, how much punishment they can take in battle and so on. 

 

So I'm wondering how that's going to play out for our minifig characters, if this game goes ahead. 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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*hand raise*

 

Questions: 

 

1. No powers allowed to start? If we have a Ninjago character, are we allowed to mention that our character had X power before the power dissolution and is off balance as a result?

 

2. Are we allowed to use vehicles from the respective bases? If so, what vehicles will we be using?

 

1. Yes and yes. It's perfectly reasonable.

 

2. Vehicles will mostly depend on whether they're needed, and what they're needed for; unlike the Lego Dimensions video game, I don't plan to have vehicles in use all the time everywhere. If you look at the type of vehicles released in the Alpha Team line, that's the sort of thing you can expect from vehicles provided by Alpha Team or Ogel.

 

I'd certainly be interested in playing, but there's a couple of things that come to mind after reading this over a few times:

 

You say that some mysterious something has stopped most powers and abilities from functioning. What aspects of these different worlds, exactly, does this apply to? Spinjitzu apparently doesn't work, but wouldn't that then put Ninjago characters with their comparatively simple blades and stuff at a huge disadvantage to the themes with the high-tech gadgets and laser weapons and so on?

 

In addition, the layout of the first mission seems to suggest that plot macguffins like Marco Polo's treasures are exempt from this power-cancelling-whatever-it-is, so wouldn't that mean canon stuff like the Ninja's golden weapons would still work as well?

 

Finally, will players have access to vehicles and such, because the tech disparity between some of these themes is pretty immense. A player using an Adventures-era aircraft isn't going to have much luck against something from Alpha Team or Ninjago.

 

1. Technically yes, but remember that everybody is in Alpha Team's world, and thus has access to all of the technology available; both Alpha Team and Ogel could provide their allies with newer equipment, and saying as such in a profile would suffice.

 

2. The Marco Polo treasures are a gamble by Ogel (and thus by extension, Alpha Team), as they originated from this world as opposed to, say, Ninjago's.

 

3. See Answer #2 for fishers above.

 

4. As for your other question, like all the others; standard human anatomy, strength, pain tolerance, physical endurance, etc. In other words, they are not plastic figures.

 

Count me in for this RPG.

 

I also have several questions:

-Is Vortech an original villain or is he taken directly from the game?

-For Alpha Team, are we sticking with the theme from 2001 only or will we reach Deep Sea & Deep Freeze?

-If we are not allowed powers at the start of the RPG for Ninjago characters, when can we unlock them?

-Will there be player run side quests?

 

1. Vortech was the main villain of the video game, but his role in the RPG is minimal outside of backstory ATM.

 

2. If you read over the NPC profiles, you'll note that Deep Freeze took place several years before the events of the RPG.

 

3. I'm afraid that's something I can't answer.

 

4. I removed player-run missions due to advice & feedback given by multiple individuals, so for now the answer is no.

 

---

 

good, my internet trying to kick the bucket didn't mess the post up. Thank you for the questions; feel free to ask more if necessary, as well as any feedback you have to give.

Edited by Lucina
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Likewise, the characters over in fishers' HF RPG have somewhat human-ish limits in regards to severity of injuries, stamina, how much punishment they can take in battle and so on. 

Actually, I've said that they are more powerful than humans in some respects. One important thing that I've used is the fact that robot characters don't exactly have to breathe air - otherwise Striker would be dead by now. 

 

Basically, I call them robots. Because they are robots. 

 

2. Vehicles will mostly depend on whether they're needed, and what they're needed for; unlike the Lego Dimensions video game, I don't plan to have vehicles in use all the time everywhere. If you look at the type of vehicles released in the Alpha Team line, that's the sort of thing you can expect from vehicles provided by Alpha Team or Ogel.

You really need to provide more details of this in the main post, or at least a link to where relevant information can be found about this. Because I think being able to walk into the RPG and command the "OP Ship of Undefined Vagueness: Add powers at will" will be a disaster.  

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Actually, I've said that they are more powerful than humans in some respects. One important thing that I've used is the fact that robot characters don't exactly have to breathe air - otherwise Striker would be dead by now. 

 

Basically, I call them robots. Because they are robots. 

 

Well yes, obviously. I was generalising, for the most part. 

 

However, this talk of robots does bring up another line of inquiry - many of these themes do feature robots/drones/etc. of some kind of another, usually as cardboard mooks who seem to get decimated with ease. If players choose to use these robots as characters, are they going to be treated as being stronger, weaker, or on par with the "human" minifig characters in the game? 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Yes, seems interesting enough to play. Considering how this game is plot-driven, World 2, 3 and 4 characters can't be created? I'd be pretty confused, as there isn't any description of their locations right now.

Edited by Nik the Three

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You know, rather than have some vague thing that cancels powers, how about just not having Ninjago as one of the worlds? It means you avoid having to explain why the powers of the Golden Dragon somehow still work (and possibly The Book of Monsters from Nexo, no idea what that actually does and why). Al the other worlds rely more on tech and thats easier to find balances for.

 

Alternatively, if the plan is to add more worlds and things like superheroes, sorcerers or Sith get introduced in the mix along with Spinjitzu, just say powers only work in the dimension they originated. Being a Kryptonian might be great in the Lego DC world, but outside of that you're a squishy mortal like the rest of us. It would give the Adventurer world a bit of a boost too; Alpha World and Nexo World might be able to outgun them with tech, but with things like the Golden Dragon and a living mummy walking around, there's clearly scope for magic to work there, giving them an edge

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2. Vehicles will mostly depend on whether they're needed, and what they're needed for; unlike the Lego Dimensions video game, I don't plan to have vehicles in use all the time everywhere. If you look at the type of vehicles released in the Alpha Team line, that's the sort of thing you can expect from vehicles provided by Alpha Team or Ogel.

You really need to provide more details of this in the main post, or at least a link to where relevant information can be found about this. Because I think being able to walk into the RPG and command the "OP Ship of Undefined Vagueness: Add powers at will" will be a disaster.  

 

 

I'll add more details regarding vehicles into the main post.

 

 

Actually, I've said that they are more powerful than humans in some respects. One important thing that I've used is the fact that robot characters don't exactly have to breathe air - otherwise Striker would be dead by now. 

 

Basically, I call them robots. Because they are robots. 

 

Well yes, obviously. I was generalising, for the most part. 

 

However, this talk of robots does bring up another line of inquiry - many of these themes do feature robots/drones/etc. of some kind of another, usually as cardboard mooks who seem to get decimated with ease. If players choose to use these robots as characters, are they going to be treated as being stronger, weaker, or on par with the "human" minifig characters in the game? 

 

 

For sake of fairness, we'll say that they're on par with the human characters.

 

I'm too tired to critique this, but I'm definitely game.

 

Cool!

 

Yes, seems interesting enough to play. Considering how this game is plot-driven, World 2, 3 and 4 characters can't be created? I'd be pretty confused, as there isn't any description of their locations right now.

 

The descriptions of each theme are there just to give you a very brief outline of what they're all about. Characters from all four themes can be created, but everybody is in World 1.

 

You know, rather than have some vague thing that cancels powers, how about just not having Ninjago as one of the worlds? It means you avoid having to explain why the powers of the Golden Dragon somehow still work (and possibly The Book of Monsters from Nexo, no idea what that actually does and why). Al the other worlds rely more on tech and thats easier to find balances for.

 

Alternatively, if the plan is to add more worlds and things like superheroes, sorcerers or Sith get introduced in the mix along with Spinjitzu, just say powers only work in the dimension they originated. Being a Kryptonian might be great in the Lego DC world, but outside of that you're a squishy mortal like the rest of us. It would give the Adventurer world a bit of a boost too; Alpha World and Nexo World might be able to outgun them with tech, but with things like the Golden Dragon and a living mummy walking around, there's clearly scope for magic to work there, giving them an edge

 

That latter explanation looks good. I'll modify the introduction to make note of that instead.

 

---

 

Thank you again for the questions and feedback! I'll be adding in the changes mentioned in this post and will make another post with the updated draft.

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Okay, here's and updated draft! I've highlighted all changes/additions with bold blue.

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At the center of the Lego Multiverse, the villainous Lord Vortech hatched a sinister plan to merge all of the Lego universes into one under his rule. His gambit failed, and Vortech was assumed slain; the crisis over, the different universes and their inhabitants returned to their rightful places.

 

But in one world, a villain thought dead for many years watched from the shadows, and he waited; and as Lord Vortech fell, he made his move. Stealing all of Vortech’s files on the multiverse, this villain studied hundreds of different villains and their plots, analyzing each one to discover where they went wrong, and how their plans could have succeeded.

 

This villain – none other than the evil Ogel, arch-enemy of the Alpha Team – built his own Vortex Generator, using blueprints from Vortech, and he activated it. Summoning forth villains from the worlds of Ninjago and Nexo Knights, he set to work creating the Ogel Alliance; a team of villains that would call the multiverse to them, and take it over piece by piece.

 

To their credit, Alpha Team moved with blinding speed; they have already allied with the heroes that have managed to escape from Ninjago and Nexo Knights, and they have forced the Ogel Alliance to a standstill.

 

As both sides race each other to gain substantial ground in the conflict, both face a mystery: something – or someone – somewhere has removed almost all special powers and abilities as if they had never been there in the first place. This has had the most impact upon those from Ninjago, who have grown used to their various special and elemental powers but must now live without them. Although it is difficult to confirm (and might even be impossible to confirm), both sides currently theorize that all special abilities and powers can only work within the dimension that they originated.

 

CURRENT THEMES

Most themes are self-contained within their own dimensions, referred to by the Alpha Team as “worlds”. As their universe has become a central hub of sorts for an increasing number of themes, Alpha Team has dubbed their own dimension as “World-1”. The four themes residing within Alpha Team’s world are as follows:

 

1-Alpha Team – Consists of Ogel & his Skeleton Drone forces, as well as Alpha Team itself, a high-tech collection of highly trained agents dedicated to stopping Ogel before he can take over (or destroy) the world. Designated as “World-1”.

Sub-themes: Mission Deep Sea, Mission Deep Freeze

2-Ninjago – Consists of Sensei Wu’s Ninjas and a wide variety of other species and alliances; some fight for good, some fight for evil, and some fight for something in between (and some try not to fight at all). Designated as “World-2”.

3-Nexo Knights – A technologically advanced world stuck in the Middle Ages, it has been almost completely destroyed by the army of Lava Monsters summoned by Jestro. Designated as “World-3”.

4-Adventurers – Focused on the explorations & adventures of one Johnny Thunder, and his struggles against the villainous Sam Sinister. Based in World-1.

Sub-themes: Egypt, Jungle, Dino Island, Orient Expedition

Note: All Adventurers characters will begin Mission #1 in China with Johnny Thunder automatically.

 

More themes will be added as the RPG progresses.

 

MISSIONS

The RPG will work based upon a mission structure; these missions will focus, expand, and develop the main plotline. The current main locations of the RPG will be updated with each new mission.

 

If you do not wish to participate in a mission, that is perfectly fine; there will always be something to do at each base, and side-quests are possible as well.

 

MISSION #1: ORIENT EXPEDITION

Alpha Team has received reports from all over Asia about Skeleton Drone sightings. Further investigation has revealed that Ogel has teamed up with the villainous Lord Sam Sinister, and has been aiding him in a race against the famous explorer Johnny Thunder and his team to retrieve the famous treasures of Marco Polo, which are said to grant whoever possesses all of them mythical powers.

 

Thanks to Ogel’s interference, Sam Sinister is now in possession of Marco Polo’s Shield, Sword, and Golden Helmet. If he reaches the Dragon Fortress first, he will be able to retrieve the greatest treasure of the four – the Golden Dragon – and become nigh unstoppable.

 

Alpha Team: Find out where Johnny Thunder’s field team is hiding in the city of Xi’an. Help them to reach the Dragon Fortress, defeat Lord Sam Sinister, and retrieve the Marco Polo Treasures.

GEAR: Mobile Command Center x1, Backpacks (containing rope, flashlights, matches, and small pickaxes) for every Alpha Team member, Comm. Unit for every Alpha Team member

 

Ogel Alliance: Help Lord Sam Sinister to reach the Dragon Fortress, and retrieve the final Marco Polo Treasure. Hunt down Johnny Thunder’s field team and Alpha Team’s forces, and stop them from reaching the Dragon Fortress.

GEAR: Backpacks (containing rope, flashlights, matches, small pickaxes, handheld radio, and a pistol with six shots) for every member, Skeleton Drone bodyguard for every member

 

LOCATIONS

Main Locations

1-Alpha Team Headquarters

Located on a small island off the coast of Florida, hidden from view and sensors by a camouflaging energy field. The base is rather small, as Alpha Team often has operatives residing within mobile command bases across the globe.

1.1-Air Field – A runway that takes up half of the island from north to south, used for aerial vehicles to take off and land. Hidden underneath the runway is an armada of anti-aircraft cannons in case of attack.

1.2-Hangar – A large hangar that takes up a northern quarter of the island, serving as a storage space for both vehicles and large crates filled with miscellaneous items that Alpha Team has acquired. In order to use any of the vehicles or equipment within, clearance must be granted by Dash Justice.

1.3-Level Two – The second floor of the base in the southern quarter of the island. This floor contains living spaces for everyone residing on the island, along with a large common area.

1.4-Level One – The first floor of the base in the southern quarter of the island. This floor contains the Command Center where Alpha Team holds their meetings and communicates with teams in the field, as well as a training center, a medical bay, and the armory.

1.4-Level Zero – The basement level; a laboratory that also contains Alpha Team’s Vortex Generator.

 

2-Ogel Alliance Headquarters

Located in Antarctica, the Ogel Alliance HQ is hidden to all sensors, as well as physically protected and hidden by the natural icy environment in which it was built. It is here that Ogel and his growing team of villains enacts their plans. From the outside, it looks like a giant skull.

2.1-Command Hall – Located at the very top of the fortress where the “brain” of the skull would be. This room is where Ogel and his team of villains decide on all of their plans, as well as where they communicate with operatives in the field.

2.2-Drone Factory – Located where the “eyes” of the skull would be. This large factory is where Ogel’s endless army of Skeleton Drones is built, as well as all other machinery that the Ogel Alliance requires.

2.3-Hangar Bay – Located where the “mouth” of the skull would be. This hangar houses different vehicles and weaponry, as well as leading to the massive store room, where anything and everything that the Ogel Alliance has acquired might be found. In order to use any of the vehicles or equipment within, clearance must be granted by Morro.

2.4-Basement – Located underground. The Basement holds the living quarters of everyone in the Ogel Alliance that needs an actual living space. Ogel’s Vortex Generator is also inside a laboratory within the center of the Basement.

 

A quick note on vehicles: keep in mind the technology level of your character’s location. An Alpha Team or Ogel vehicle might be on the high-end, but you wouldn’t find vehicles that advanced anywhere in the Adventurers line. You’ll also have to get permission from higher-ups on both sides when requesting a vehicle, unless assigned one for a mission.

 

Mission #1 Locations

3-Xi’an (Mission #1: Orient Expedition)

The home of Emperor Chang Wu, the city of Xi’an is nestled away within the mountains in China. The western portion of the city contains the residential district, while the southern and eastern portions are comprised of various marketplaces and businesses, as well as the seedy underbelly of the city. Emperor Chang Wu’s temple of residence takes up the entire northern part of the city, and is also the only access point to the Lake of Dragons.

3.1-Dragon FortressThe Dragon Fortress is an island in the middle of the Lake of Dragons. It is guarded by the Dragon Fortress Guards, who have all dedicated their lives to defending the mythical Golden Dragon, the most powerful of Marco Polo’s artifacts. It contains many traps within its walls, as well as the legendary monster Jun-Chi.

 

PROFILE

In this RPG, you may play as either your own original characters or canon characters (characters that already officially exist in that line) from any of the themes listed above, as long as that canon character is not already in use by another player or staff. More themes shall be added to the RPG as time passes and the story progresses.

 

Name: [Name of the Character]

Canon: [is this character canon, or your own creation?]

Species: [self-Explanatory]

Theme/World: [Which Lego Line are they from?]

Allegiance: [Does your character work for Alpha Team or the Ogel Alliance?]

Appearance: [What does your character look like?]

Equipment: [Any tools/weaponry or other special things]

Bio: [Personality, Gender, History, etcetera. If playing a canon character, keep as close to canon as possible.]

 

STAFF NPCS

Main NPCs

Name: Dash Justice

Canon: Canon

Species: Human

Theme/World: Alpha Team/World-1

Allegiance: Alpha Team

Appearance: Here

Equipment: Comm. Unit, EMP

Bio: As the leader of Alpha Team, Dash has led the team to countless victories; the only blemish on his record being the time during Deep Freeze where everyone in Alpha Team except for Zed was frozen in time. He is skilled with just about every vehicle and piece of equipment that Alpha Team has to offer, although he tends to avoid going into the field unless it becomes absolutely necessary.

 

Dash is both determined and brave, but his success have also led him to become rather overconfident, and he does not see Ogel as a threat. He encourages risk-taking in the field versus any sort of “by the books” approach, believing it is the only way to get optimal results; his track record would indicate that he might be correct, although it has caused trouble on more than one occasion. With the arrival of the Nexo Knights and several beings from Ninjago, Dash has coordinated extensively with both Sensei Wu of Ninjago as well as King Halbert and Merlok 2.0 of Nexo Knights.

 

Name: Ogel

Canon: Canon

Species: Human

Theme/World: Alpha Team/World-1

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Black Hook (turns red when super-heated, and blue when super cold)

Bio: As the arch-enemy of Alpha Team, Ogel has been stopped by Alpha Team on no less than three occasions; first with his bid to take over the world via mind control orbs in Deep Mind, then with his attempt to destroy the ocean in Deep Sea, and finally, even during his attempt to freeze the entire world and time itself in Deep Freeze. Since the events of Deep Freeze, Ogel has been missing, and had been presumed dead.

 

Unfortunately for Alpha Team (and everyone else), Ogel survived. When Lord Vortech attempted to take over every universe, Ogel agreed to work for him, but instead helped to sabotage the other villain’s plans. With Lord Vortech defeated, Ogel stole his files and spent months examining villains from a multitude of different worlds – including himself – to discover how and why each had failed. Once he was finished this task, Ogel began enacting his greatest scheme of all – to unite an alliance of villains from across different dimensions and, working together, take over every Lego universe.

 

In his years off the grid, Ogel has grown patient, cunning, and collected; he is able to remain calm even in the face of Jestro’s unpredictable and violent outbursts. He is also very manipulative, and has put that skill to good use with both Morro and Jestro. If he has a flaw, it would be his eternal grudge against Alpha Team, whom he is rapidly becoming obsessed with annihilating.

 

Name: Morro

Canon: Canon

Species: Ghost/Human

Theme/World: Ninjago/World-2

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Twin Ghost Swords (can be summoned or vanished at will)

Bio: Trained by Sensei Wu from a young age, Morro was denied the title of Green Ninja and became determined to prove destiny wrong. His journey twisted his psyche as he descended into darkness, and his spirit was eventually banished to the Cursed Realm upon his death. He recently managed to escape the Cursed Realm and return to the world of the living. This process granted him an arsenal of ghostly abilities, although it also cost him the powers of wind he had previously wielded. Before his plans could be completed, Morro found and entered a portal that transported him to the world of Alpha Team, where he found Ogel awaiting his arrival. After a brief altercation with Ogel’s Skeleton Drones (in which Morro discovered that almost all of his powers had mysteriously vanished), Morro agreed to work alongside Ogel. 

 

Morro is very focused, determined, and narrow-minded, often unwilling to let things go; it was this flaw that led him to his original doom, but also what led him to his eventual escape. He is also ambitious; Ogel has twisted this ambition to his own advantage, promising Morro the world of Ninjago in return for his aid. Morro’s relationship with Ogel is strained, twisted, and father-son-like; with his advanced age, as well as superior intellect and patience, Ogel has turned himself into something resembling a father figure for Morro.

 

Name: Jestro

Canon: Canon

Species: Human

Theme/World: Nexo Knights/World-3

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Jester Staff, Book of Monsters (Powerless)

Bio: Jestro was a jester for the royal court, albeit a very poor one, for he could never get the King and Queen to laugh. He was a total failure at everything that he did, and eventually, furious that his jokes never made anyone laugh, Jestro became consumed by jealousy and decided to disappear. He fled the kingdom and eventually found the Book of Monsters; upon contact with it, the Book twisted Jestro’s mind and drove him insane. He returned to the kingdom with the Book in hand, using it to summon a vast army of Lava Monsters. The Nexo Knights fought back against the army, and their leader – Clay – discovered Jestro in his hiding place. In the battle that followed, Clay managed to seize the Book, but found himself incapacitated while his mind tried to fight against its influence; Jestro, having become dependent upon the Book, killed Clay and claimed the Book once more. Demoralized after the death of their leader, the Nexo Knights were forced to fall back to the castle itself; however, before Jestro could make the final push, he was pulled into the world of Alpha Team by Ogel, where the Book of Monsters was rendered inanimate.

 

Jestro is driven by an instinctive need for chaos. Having his mind forcibly cut off from its symbiotic relationship with the Book of Monsters, Jestro is completely mad, and entirely focused on whatever thought happens to cross his mind at the time. He is dangerously obsessed with returning the Book of Monsters to its proper state, and descends into a mindless rage upon sighting any member of the Nexo Knights. At the moment, his only use to Ogel appears to be as a mindless, psychotic killing machine.

 

Mission #1 NPCs

Name: Johnny Thunder

Canon: Canon

Species: Human

Theme/World: Adventurers/World-1

Allegiance: Neutral

Appearance: Here

Equipment: Backpack (contains magnifying glass, rope, and very small pickaxe), Pistol

Bio: Johnny Thunder is a world-renowned and controversial treasure hunter, currently seeking the treasures of Marco Polo. His latest expedition has gone poorly, due to Ogel aiding his rival Sam Sinister in the race to claim the treasures. His expedition team is – for the most part – loyal, although several treat Thunder with a certain amount of disdain that the treasure hunter remains oblivious to.

 

Johnny Thunder himself has grown rather cocky, and has unknowingly grown overly dependent on the observations made by his team when hunting treasures. Overall, he is somewhat annoying to be around; but despite all of his faults and shortcomings, he remains the best treasure hunter in the field, and working with him is Alpha Team’s best bet for stopping Sam Sinister in his tracks.

 

Name: Chang Wu

Canon: Canon

Species: Human

Theme/World: Adventurers/World-1

Allegiance: Neutral

Appearance: Here

Equipment: None

Bio: Very little is known about Chang Wu, other than that he rules over Xi’an and, by extension, is in charge of guarding the Dragon Fortress from those who would seek to enter its walls with ill intent. Rumors uttered only in harsh whispers abound that he is currently dying without an heir.

 

Name: Sam Sinister

Canon: Canon

Species: Human

Theme/World: Adventurers/World-1

Allegiance: Ogel Alliance

Appearance: Here

Equipment: Pistol, Bullet-Proof Suit, Mind Control Orb 2.0

Bio: Johnny Thunder’s long-time rival, disgraced time and time again by his failure to beat the other treasure hunter. His current name is nothing more than a title given to him by himself; his true name remains a mystery. He recently accepted Ogel’s help with retrieving the legendary treasures of Marco Polo, with the promise that he would use the powers granted to him by the treasures to serve Ogel – although both expect betrayal from the other.

 

Sam Sinister is selfish, with no limits to his ambitions or his greed. His moral compass does not exist; he is willing to do whatever it takes to get what he wants, up to and including cold-blooded murder. He has an intense hatred of Johnny Thunder, and would love nothing more than to see his rival treasure hunter disgraced.

 

Perhaps most dangerous right now is the Mind Control Orb in his possession; this model allows Sam Sinister to control the mind of a single target without turning them into a Skeleton Drone; however, the tradeoff is that he cannot enslave every person that he meets, for some are resistant to the Orb’s powers.

 

RULES

1-All BZPower and Lego RPG rules apply. No RPG ills (ie. Bunnying/Autohitting/etc.).
2-Please use IC and OOC for your posts.
3-Please respect all decisions made by your fellow members in their choices of interaction.
4-Please respect all decisions made/warnings made by the GM & Lego RPG staff.

5-Just because a certain character isn’t listed in the first post, it does not mean they are automatically available; I might reserve certain characters for NPC actions.

 

---

 

Once again, I welcome all questions and feedback before I send this off for approval! Are the changes/additions good enough, or should I re-work them?

E: Fixed broken tags & coding errors w/ locations

E2: Broke them again, fixing again lol

Edited by Lucina
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I think that Dimensions RPG is now perfect. That's however in my newbie eyes. For me, Nexo Knights somehow seem most interesting theme.

 

Edit: Maybe add info about theme specific gear. What weapons can each theme have? Can I have horse as Nexo Knight?

Edited by Nik the Three

At some point, I'll suddenly go on hiatus. I'm sorry for that.


Nik, but still pronounced as Nick


The Great Vakama or Clue official topic

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I think that Dimensions RPG is now perfect. That's however in my newbie eyes. For me, Nexo Knights somehow seem most interesting theme.

 

Edit: Maybe add info about theme specific gear. What weapons can each theme have? Can I have horse as Nexo Knight?

 

I don't believe it's really necessary; if you're making a character from a certain line, I would expect that you're going to have a basic understanding of that world's technology level and style. I do not believe I would approve a horse, mainly because Alpha Team would see them as entirely unnecessary; if anyone from Nexo Knights wanted a horse that badly, Alpha Team's engineers could probably build them a horse if it were required. :P

 

E: It looks like I have at least five interested members, so if everyone is good with the RPG as it is right now, I'll send it off to GSR for approval?

Edited by Lucina
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Let the games begin. 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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And now, we wait. 

  • Upvote 2

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Sorry for the delay on following up on this - it's been an, um, interesting week at work.

 

Most of my concerns were brought up and addressed during the process, it looks like.  My main question is: do you feel there'll be enough characters to support a "good vs. evil" split? As someone pointed out upthread, if everyone chooses to be on side X, that undermines the game a bit. 

 

So that's the open question I'd like to see some responses to: do you all, the players, share that concern? If not, I don't see any reason to block the game from moving forward.

Hey: I'm not very active around BZP right now.  However, you can always contact me through PM (I have email notifications set up) and I will reply as soon as I can.


Useful Topics: The Q&A Compendium | The Official RPG Planning Topic
Stories: Fractures | An Aftermath | Three Stories | LSO 2012 Epics: Team Three | The Shadow and the Sea | The Days They Were Needed | Glitches | Transformations | Echoes | The Kaita and the Storyteller | Nui

BZPRPG: Komae · Soraya · Bohrei

Blog: Defendant Lobby no. 42

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I'm happy to play some villains if no one else will. :P

 

We really haven't had too much of a problem with having enough villains in HF, even though I planned to play a bunch and expected that RPG to come out Hero-sided. I think that trend will continue. 

 

This was my line of thinking with including the two factions.

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I always try make a roughly even number of characters for both sides, or a few extra ones for whatever side is lacking. A one-sided game is no fun, and I'm sure I'm not the only one who'd make a few extra characters here or there to help even the odds.

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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I always try make a roughly even number of characters for both sides, or a few extra ones for whatever side is lacking. A one-sided game is no fun, and I'm sure I'm not the only one who'd make a few extra characters here or there to help even the odds.

When I play action games, I always automatically choose team with lesser players, so this may also be case for me.

At some point, I'll suddenly go on hiatus. I'm sorry for that.


Nik, but still pronounced as Nick


The Great Vakama or Clue official topic

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There's likely one very simple reason for that: 

 

Evil is fun!

Edited by Festive Australovenator

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Sorry for the delay on this - I unplugged for most of the holidays.  While I still think player balance will be something you'll need to keep an eye on, I would rather a new game get going than linger in approval forever.  Lego Dimensions is approved to start.

  • Upvote 1

Hey: I'm not very active around BZP right now.  However, you can always contact me through PM (I have email notifications set up) and I will reply as soon as I can.


Useful Topics: The Q&A Compendium | The Official RPG Planning Topic
Stories: Fractures | An Aftermath | Three Stories | LSO 2012 Epics: Team Three | The Shadow and the Sea | The Days They Were Needed | Glitches | Transformations | Echoes | The Kaita and the Storyteller | Nui

BZPRPG: Komae · Soraya · Bohrei

Blog: Defendant Lobby no. 42

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