I have not touched Matoran besides what sprites I got from the original Rayg kit. I was actually thinking I'd use Metruan sprites for them, since the "McToran" are very flat and limited in poses and the rebuilt versions look silly, quite frankly.
Alright. If I may ask, how far along are you in creating Matoran?
Yes, I have been thinking of that. Just note that for every new sprite, I have to cut each into parts for color blending (body, limbs, other parts, eyes...) and also create an entry per frame in the arrays that determines weapon/mask position. X, Y, angle. Per frame. Needs to be pixel-perfect. Might also require additional details if I add heads that can turn, since right now they are stuck in the same perspective regardless of motion, and that makes me unable to add animations such as the twirl kick someone made once.The female versions of the Toa will be easier, at least, since I've made them specifically to follow exactly the same size and position constraints as the originals.
Oh, another suggestion: I would recommend allowing multiple torso types to represent multiple Toa builds (i.e. the Metru, the Mata/Nuva, the Inika/every other Toa ever...). Same goes for Matoran.
Edited by Katuko, Nov 06 2012 - 11:11 AM.