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Bionicle Fighter: Broken Virtues

multiplayer platform fighting

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2097 replies to this topic

#2081 Offline Kuan

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Posted Jul 17 2014 - 12:52 PM

 

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

 

Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

 

Good point. The boss is Lehvak Kal.


  • 0

--:k::u::a::n:

kuanidcard.png
biofighter_banner_platform.png

 

OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome.


#2082 Offline Gyro Gearloose

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Posted Jul 17 2014 - 02:48 PM

I really don't think this game's gonna concern itself too much with following canon =P


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#2083 Offline Flamewing Studios

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Posted Jul 17 2014 - 04:13 PM

 

 

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

 

Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

 

Good point. The boss is Lehvak Kal.

 

Why Lehvak?


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:a: :r: :z: :a: :k: :i:

"Most quotes on the Internet are not genuine."

-Abraham Lincoln

I used to go by Arzaki.

The Sky's Scar

 


#2084 Offline Iron_Man5

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Posted Jul 17 2014 - 04:14 PM

You know, playing as a Bohrok would be really fun... if you do decide to use it, you can give the option of taking control over an AI character by throwing a krana at it and using it as a new body for a period of time, or until you die. Then you get a new krana when you "respawn" and it starts over... that'd be really interesting if it could work.


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#2085 Offline Kuan

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Posted Jul 17 2014 - 04:19 PM

 

 

 

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

 

Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

 

Good point. The boss is Lehvak Kal.

 

Why Lehvak?

 

He is the one who stole Onua's Nuva symbol.


  • 0

--:k::u::a::n:

kuanidcard.png
biofighter_banner_platform.png

 

OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome.


#2086 Offline Flamewing Studios

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Posted Jul 17 2014 - 07:54 PM

 

 

 

 

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

 

Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

 

Good point. The boss is Lehvak Kal.

 

Why Lehvak?

 

He is the one who stole Onua's Nuva symbol.

 

Oh. Makes sense.


  • 0

:a: :r: :z: :a: :k: :i:

"Most quotes on the Internet are not genuine."

-Abraham Lincoln

I used to go by Arzaki.

The Sky's Scar

 


#2087 Offline Toa Aeron

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Posted Jul 18 2014 - 05:10 PM

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.
 
Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.
Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.
Good point. The boss is Lehvak Kal.
Why Lehvak?
He is the one who stole Onua's Nuva symbol.

How do you know?

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#2088 Offline Kuan

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Posted Jul 18 2014 - 05:18 PM

Because BS01


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--:k::u::a::n:

kuanidcard.png
biofighter_banner_platform.png

 

OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome.


#2089 Offline Flamewing Studios

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Posted Jul 18 2014 - 05:23 PM

Because BS01

The book Makuta's Revenge also hints toward Lehvak Kal stealing Onua's symbol.


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:a: :r: :z: :a: :k: :i:

"Most quotes on the Internet are not genuine."

-Abraham Lincoln

I used to go by Arzaki.

The Sky's Scar

 


#2090 Offline Kuan

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Posted Jul 18 2014 - 05:40 PM

 

Because BS01

The book Makuta's Revenge also hints toward Lehvak Kal stealing Onua's symbol.

 

Been a while since I read that, but yeah.


Edited by Kuan, Jul 18 2014 - 05:41 PM.

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--:k::u::a::n:

kuanidcard.png
biofighter_banner_platform.png

 

OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome.


#2091 Offline JacobLazer

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Posted Jul 18 2014 - 08:15 PM

Or possibly all of them, like the Kini Nui map
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#2092 Offline lddkid

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Posted Jul 18 2014 - 10:53 PM

Color system works like this: Each sprite is split into parts, which are colored white. A few variables hold the relevant color values, and the full sprite is then drawn in a "stack", the parts blended with color. Changing the color is a simple as changing the variable, though here is the problem: The function for getting a color from the screen easily causes lag.I was, however, planning on making a proper "cloak" effect, where the sprite is only visible as a distorted silhouette of the background. The problem with this is that the sprite is split into parts, so either I must apply the cloak effect several times (lag!) or I must compile the sprite into a silhouette before making the distortion, like I do with the death effects (lag!). So that's why there's no proper cloaking yet.EDIT: Wouldn't disguising as a random Rahkshi essentially be just the color shift? People are gonna kill you just as hard regardless of who you look like. Chameleon is meant to avoid being seen at all. I was thinking that Shapeshifting already has the "disguise" ability incorporated anyways.

 

How about you make the rahkshi become a black outline with 35% transparency and nothing inside the outline? Then the background would be your color. This could make bots not see you at all and in multiplayer (after you make it) other players would have a little trouble seeing you, but you would not be invisible.


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#2093 Offline TheSkakdiChronicler

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Posted Jul 21 2014 - 06:53 AM

This is AWESOME!!!! I can't wait for multiplayer! Keep up the good work!! :D  For other users, I highly suggest it! :nodlaugh:


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#2094 Offline Kuan

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Posted Jul 21 2014 - 09:41 AM

 

 

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

 

Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

 

Good point. The boss is Lehvak Kal.

 

Just so you guys know, I lied. the next boss is the Barraki in the under water world.


  • 0

--:k::u::a::n:

kuanidcard.png
biofighter_banner_platform.png

 

OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome.


#2095 Offline Katuko

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Posted Jul 21 2014 - 03:08 PM

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

The next boss is not a Bohrok. There would be good reason to place Bohrok in Onu-Koro in the future, however.
 

You know, playing as a Bohrok would be really fun... if you do decide to use it, you can give the option of taking control over an AI character by throwing a krana at it and using it as a new body for a period of time, or until you die. Then you get a new krana when you "respawn" and it starts over... that'd be really interesting if it could work.

An idea that was considered but ultimately trashed along with Bohrok as a playable species altogether. Mind control in general brings up the issue of taking away player control, which gets awkward when you try to decide whether to force the controlled player to sit quietly and watch for a long time, or be allowed to respawn and essentially fight a clone of themselves.
 

Or possibly all of them, like the Kini Nui map

"Wake one, and you wake them all."
 

cloak

How about you make the rahkshi become a black outline with 35% transparency and nothing inside the outline? Then the background would be your color. This could make bots not see you at all and in multiplayer (after you make it) other players would have a little trouble seeing you, but you would not be invisible.

I've already made Chameleon partly transparent. What I was referring to back then was more the shimmering distortion effect that often follows cloaking in fiction. I also hope to update the bots to use slightly more realistic AI, but that's a different topic. :)


Regarding the boss, guys, I dunno why I even bother to "tease" it. It was revealed years ago. :P

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#2096 Offline Kuan

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Posted Jul 21 2014 - 03:23 PM

 

 

 

But Mangaia already has a boss. Onu-koro, on the other hand, does not. The next boss is something in Onu-koro. Considering that the great mine is flooded. there is a good chance that the next boss occurs during the bohrok attack.

 

Considering this quote:

I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies.

The next boss is a swarm of Gahlok.

Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal.

 

Good point. The boss is Lehvak Kal.

 

Just so you guys know, I lied. the next boss is the Barraki in the under water world.

 

I lied the next boss is Makuta.


  • 0

--:k::u::a::n:

kuanidcard.png
biofighter_banner_platform.png

 

OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome.


#2097 Offline TheSkakdiChronicler

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Posted Jul 21 2014 - 04:13 PM

This is Awesome!!! PLease Implement Multi player Soon! :happydance:


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#2098 Offline JacobLazer

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Posted Jul 22 2014 - 11:08 AM

This is Awesome!!! PLease Implement Multi player Soon! :happydance:

I'm looking forward to the new engine more.  now THAT is gonna be awesome!


Edited by JacobLazer, Jul 22 2014 - 11:09 AM.

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