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Bionicle Fighter: Broken Virtues

multiplayer platform fighting

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2346 replies to this topic

#2321 Offline Miras the Omniscient

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Posted Mar 01 2015 - 03:40 PM

The way I always saw it, in a game like this, the Calix would boost your all of your physical stats (Dexterity, Strength) to 10, whereas the Pakari would boost your strength to 11.  :shrugs:


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#2322 Offline Damaracx Caratas Xarian

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Posted Mar 02 2015 - 09:22 AM

I should go on hiatus more often; seems you've improved the game quite vastly.  I haven't checked it out yet, but I'm happy to see you've gotten around to combining Kini-Nui and Mangaia.

 

I just realized how long I haven't bothered to look at this last update- November 29th 2014.  XD


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#2323 Offline JacobLazer

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Posted Mar 02 2015 - 12:40 PM

I just had a fun Idea.  Once you finish the new engine, what if you made some fun little minigames?


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#2324 Offline Toa Aeron

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Posted Mar 02 2015 - 01:35 PM

ı like the sound of that


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"Never underestimate your enemies, villain. You never know what they might come up with..."

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#2325 Offline Iron_Man5

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Posted Mar 05 2015 - 04:07 PM

Speaking of the Calix boosting points and Matoran weapons… Dalu's weapons! How bout when the weapon strikes you you suddenly can jump higher or am forced to run faster (dangerous around cliffs and lava. Or, make an AI enemy stronger (aka make an Exo Toa or a Rahi suddenly a lot stronger for a short time and can kill off the other players for you. Thoughts, criticisms? :)

As far as the others go, Piruks claws could be like Onuas but maybe stronger and less quick? Or have the armor ripping effect that Zaktans weapon or the Toa of iron has?
Kazi's weapons would be a since since we already have sonic in the game, we just let it be Matoran accessible! :D

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#2326 Offline Katuko

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Posted Mar 06 2015 - 11:05 AM

I don't remember if I mentioned this before but The calix technically makes you perform at your physical peak. So why not make it boost your points for a short time?

You did, last year.

Boosting points could arguably be seen as pushing you past your normal limits, though, so I dunno what to make of it. Minor stat boosts plus a lite edition of the soon-to-be Dodge ability is what I had planned for it. It would be a mask that gives you lots of little pluses, but that would be unable to beat any other mask's specialized effect.

I just had a fun Idea. Once you finish the new engine, what if you made some fun little minigames?

I suspect that by the end of this project I'll be ready for making games about something other than BIONICLE. x)

Speaking of the Calix boosting points and Matoran weapons… Dalu's weapons! How bout when the weapon strikes you you suddenly can jump higher or am forced to run faster (dangerous around cliffs and lava. Or, make an AI enemy stronger (aka make an Exo Toa or a Rahi suddenly a lot stronger for a short time and can kill off the other players for you. Thoughts, criticisms? :)

As far as the others go, Piruks claws could be like Onuas but maybe stronger and less quick? Or have the armor ripping effect that Zaktans weapon or the Toa of iron has?
Kazi's weapons would be a since since we already have sonic in the game, we just let it be Matoran accessible! :D

I dunno if Dalu's weapons will work, but adding armor shredding and a sonic projectile to the others should work out fine.

Edited by Katuko, Mar 06 2015 - 11:10 AM.

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Updated November 29th, 2014: Fixed issues with the Mangaia map, added Lava Launcher.
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#2327 Offline Toa Aeron

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Posted Mar 07 2015 - 10:10 AM

Maybe Dalu's effect could be made so allies in a team match (assuming they will exist) could get a random buff for a short duration


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"Never underestimate your enemies, villain. You never know what they might come up with..."

-Toa Aeron, Steal the mask 2


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#2328 Offline JacobLazer

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Posted May 01 2015 - 01:55 PM

So I'm gonna be the one to break the 2-month silence.  I recently saw Despicaple Me with my little sisters, and Gru's fart gun inspired me to make this.  it's a Sonic pulse gun!


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20795.jpg


#2329 Offline evil_jaga_genius

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Posted May 02 2015 - 08:04 AM

If and when you continue work on the game: ADD A FART GUN.

...you know you want to...


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#2330 Offline Miras the Omniscient

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Posted May 02 2015 - 08:10 AM

Only add a fart gun when Matoran become playable. Just imagine the amazing jokes you could do with a Kapura character...


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#2331 Offline Katuko

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Posted May 02 2015 - 02:42 PM

So I'm gonna be the one to break the 2-month silence.  I recently saw Despicaple Me with my little sisters, and Gru's fart gun inspired me to make this.  it's a Sonic pulse gun!

Gee, it's been two months already. I'm sorry that I haven't done much on this game lately. Real life writes the plot, as they say.

 

That's sprite is not bad. It looks kinda like a Skadki weapon, and I can probably use it as such. :)

 

 

If and when you continue work on the game: ADD A FART GUN.

...you know you want to...

No. x)

 

 

Only add a fart gun when Matoran become playable. Just imagine the amazing jokes you could do with a Kapura character...

Warp-speed Matoran are more feasible as a power than farts. ;)

 

EDIT:

Updated November 29th, 2014

Oh my.


Edited by Katuko, May 02 2015 - 02:43 PM.

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#2332 Offline Toa Aeron

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Posted May 02 2015 - 03:04 PM

Oh well...


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"Never underestimate your enemies, villain. You never know what they might come up with..."

-Toa Aeron, Steal the mask 2


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HAWKEN is love ,HAWKEN is life...


#2333 Online Lewa the Soaring Champion

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Posted May 05 2015 - 05:55 AM

You could add a few kanohi that aren't really well known like the kanohi of adaption, which could add 1 point to each stat for a limited amount of time or the mask of emulation, which copies a random elemental power to use. Additionally, why not sprite your own and give them a power and name? For example, you could make up a kanohi with bug eyes, antennae, mandibles and call it the kanohi Etemo, the mask of insect control. Those insects could deal damage, leech health or even be used as a shield. 


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#2334 Offline Toa Aeron

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Posted May 05 2015 - 09:34 AM

The banners and other images aren't displaying. Is there a problem?


Edited by Toa Aeron, May 05 2015 - 09:36 AM.

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"Never underestimate your enemies, villain. You never know what they might come up with..."

-Toa Aeron, Steal the mask 2


20803.jpg

 

HAWKEN is love ,HAWKEN is life...


#2335 Offline Katuko

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Posted May 05 2015 - 04:44 PM

You could add a few kanohi that aren't really well known like the kanohi of adaption, which could add 1 point to each stat for a limited amount of time or the mask of emulation, which copies a random elemental power to use. Additionally, why not sprite your own and give them a power and name? For example, you could make up a kanohi with bug eyes, antennae, mandibles and call it the kanohi Etemo, the mask of insect control. Those insects could deal damage, leech health or even be used as a shield. 

At this point the list of features I haven't programmed yet is so long that I'm very wary of adding anything more to it, especially things that don't appear in canon. Every sprite takes a time to draw, and the amount of code I will have to write for elements, mask powers, weapons, and other abilities is going to keep me busy for a long, long time. I'm trying to invent half of those abilities based on my interpretation of how canon mixes with this game's mechanics, so I don't really need to make new Kanohi as well when I'm having trouble adapting some canon ones already. ;)

 

The Mask of Emulation lacks a sprite, and is therefore hard to add when the only reference image is a single side-view panel of a background character in one of the comics. It still takes priority over entirely fan-made concepts, however.

 

The banners and other images aren't displaying. Is there a problem?

I turned off signatures at some point (which hides my own banner too), but I turned them on again recently and did notice then that it was gone. Majhost is still down, apparently, and I have barely been on this site lately to see the front page of my own topic. It looks like I will have to move the images to a new host.


Edited by Katuko, May 05 2015 - 04:44 PM.

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#2336 Offline Ryuko Matoi

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Posted May 05 2015 - 08:25 PM

fan-made concepts

Mask of Entropy


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#2337 Offline JacobLazer

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Posted May 09 2015 - 10:34 AM

Alright, I made another weapon!  I used the blade from the Staff of Light to make this crab claw.

 

on another note, has anyone made Rayg versions of the 2015 masks?


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#2338 Online Lewa the Soaring Champion

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Posted May 09 2015 - 11:14 AM

Alright, I made another weapon!  I used the blade from the Staff of Light to make this crab claw.

 

on another note, has anyone made Rayg versions of the 2015 masks?

I can imagine that being Carapar's default weapon.

 

I don't think Rayg versions of the 2015 masks exist and wouldn't they look incredibly garbled since Rayg Kanohi are tiny? 


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#2339 Offline JacobLazer

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Posted May 09 2015 - 12:20 PM

 

Alright, I made another weapon!  I used the blade from the Staff of Light to make this crab claw.

I can imagine that being Carapar's default weapon.

 

I suppose it could be used for that, although I'm pretty sure a sprite for Carapar's claw already exists.

 

Also, here's a replica of a sword from one of the 2006 playsets!


Edited by JacobLazer, May 09 2015 - 01:33 PM.

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20795.jpg


#2340 Offline Katuko

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Posted May 10 2015 - 07:03 AM

Alright, I made another weapon!  I used the blade from the Staff of Light to make this crab claw.

Also, here's a replica of a sword from one of the 2006 playsets!

That claw ain't bad. I can use that I think. :) A small suggestion, though: When it opens fully on the third frame, it looks like it has to bend awkwardly in comparison to the wrist, as the wrist piece stays rigid. Making that piece rotate slightly as well would make it look more natural.
 

on another note, has anyone made Rayg versions of the 2015 masks?

I don't think Rayg versions of the 2015 masks exist and wouldn't they look incredibly garbled since Rayg Kanohi are tiny?

I haven't seen any sprites from G2, but even if there were I don't think I would be using them. I am sticking with G1 for this game, and even then I'm barely touching anything that came after Karda Nui.

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#2341 Offline Ryuko Matoi

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Posted May 10 2015 - 07:21 AM

rOgHjhb.png

How's that?


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#2342 Offline Katuko

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Posted May 11 2015 - 10:21 AM

rOgHjhb.png
How's that?

Looks good. ^_^

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#2343 Offline JacobLazer

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Posted May 11 2015 - 04:51 PM

 

rOgHjhb.png
How's that?

Looks good. ^_^

 

Yeah, when i made that weapon i was thinking it would be a handheld weapon.  that part that you interpreted as a wrist is actually a handle of sorts.  my bad, i probably should have clarified.


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#2344 Offline Brickobotface

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Posted Jun 12 2015 - 07:16 PM

Sooo.... anything happenin' lately?


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#2345 Offline Ryuko Matoi

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Posted Jun 12 2015 - 09:00 PM

He has been working diligently on the game. Things are just taking a while.


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#2346 Online Lewa the Soaring Champion

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Posted Jun 12 2015 - 09:08 PM

Thanks for reviving the topic, Brickobot, now it's gotta be shut down. :(

Edited by Liuth, Jun 12 2015 - 09:09 PM.

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#2347 Offline Katuko

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Posted Jun 13 2015 - 05:49 AM

Sooo.... anything happenin' lately?

I've finished my education and gotten a full-time job as programmer/software developer, so I haven't had the mindset to do as much hobby-level programming as I might want to. I guess I owe you guys some previews, though, so I'll try to touch up what I have of the new engine and post it this weekend. I haven't done it yet because it's unpolished and has lots of bugs.
  

Thanks for reviving the topic, Brickobot, now it's gotta be shut down. :(


Topic revival in Fan-Created Media is 60 days, actually, so he's inside the limit. If it does go past 60, then note that the rules also state that the topic creator may still revive it in order to post an update. Regardless, if it gets shut down I can make a new topic later once I do have something new to show.

Edited by Katuko, Jun 13 2015 - 05:49 AM.

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