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Southern Alliance Census Records


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Profiles TopicSouthern Alliance Census RecordsA single beam of light shone through one of the older, rain damaged houses of Sakrinil, illuminating the room with a dull, morning light. A couple of small Southern Fishing Birds sat with disinterest on an old metal bar that went across the far corner of the room. In front of one of the many damaged desks, an elderly Turaga was fast asleep, his mask laying face down on an old stone tablet as sat upon a rotting chair.One of the birds let out a long screech, and the Turaga snapped from his dreamless rest into sudden consciousness, quickly looking around the room. The Fishing Birds flew away as he did so, retreating through a large opening in the ceiling and momentarily blocking out all light in the room; the light that shone directly upon the desk where the Turaga sat.He looked down at the stone tablet, and then to the side, where a piece of old parchment sat, ancient Matoran runes covering it. He reached out and grabbed his pen, which was lying dry to the side of his own writings. He dabbed it into an inkwell, and continued his hastened translations, his masks glow adding to the illumination shining upon the old tablet’s surface.Welcome to the Profiles Topic for the RPG Waves of the South! Here you will post any and all profiles you have. Character rules can be found on the main post, along with the Character Sheet, so go bugger over there for the process of making a character.Do not post your profiles here until they are approved! Once your profiles are approved in the Discussion Topic, then you have full liberty to post them here. If your profiles were pre-approved before the contest began, you have permission to post them here without going through the Discussion topic, but that only applies to like three or four people.Major NPC profiles can be found in this first post! They’re right here, in tags so they don’t take up as much space. They will be found at the very top of their faction list, in accordance with rank or social position.Finally, if you color your profile, I will color your characters name in that same color in the list, for ease. Just to let you know.Southern AllianceGovernor Vamden

Character Name: Governor VamdenGender & Species: Male Le-ToaPowers: Elemental Powers of Air.Equipment: Vamden wields an extremely ornate, finely made protosteel rapier in combat. He wears the Kanohi Miru, the Great Mask of Levitation. Appearance: Vamden has lighter-than-standard Toa armor. His mask is a light green Miru; his armor greenish-blue. He carries himself with dignity. Faction: Southern Alliance (Governor)Personality: Vamden is extremely proud and haughty, and has grown exceedingly so since his ascension into power. He is a shrewd talker, and can put on a good show with ease. The one thing he cannot tolerate is one who doesn’t know what they’re talking about.Biography: Vamden was supposedly a minor noble living on Nui-Vatur before being recruited by Count Gremost during a trade mission to Everok. His skills with politics led to his being appointed official ambassador, and being given the title of eventually successor. Vamden has ruled over Yheyn for five centuries, but his foreign interests have led to him making unpopular decisions.

Viscount Jovalik

Character Name: Viscount JovalikGender & Species: Male Ta-TuragaPowers: Weakened Elemental Powers of Fire.Equipment: Jovalik wields no weapon; his symbol of office is his pet Archives Mole. He wears the Kanohi Huna, the Noble Mask of Invisibility.Appearance: Jovalik appears as any other Turaga would, with the colors orange and yellow. He wears a yellow Noble Huna.Faction: Southern Alliance (Viscount)Personality: Jovalik is out of touch with reality, and willing to believe most anything said by anybody. He keeps an Archives Mole with him at all times, named Scratch.Biography: Jovalik was previously the mayor of a small village before his appointment to Viscount. At first, he did a good job. After a few assassination attempts, be began to lose grip on his sanity.

Captain-of-the-Guard Elain

Character Name: Captain-of-the-Guard ElainGender & Species: Female Toa of WaterPowers: Elemental Powers of Water.Equipment: Elain wields a trident of protosteel. She wears the Kanohi Hau, the Great Mask of Shielding.Appearance: Elain is a tall, dark blue armored Toa, with a secondary color of purple, and a purple Hau.Faction: Southern Alliance (Military Captain), Toa CouncilPersonality: Elain prefers actions over words, despite having the necessary charisma to command an army. She is, much like Vamden, extremely proud, though puts more value on honor than politics. She cannot tolerate the weak.Biography: Elain is a member of the Toa Council, and has been so for the last twenty-nine centuries, ever since become a Toa on Yheyn. She is currently ‘on loan’ to Vamden, though whether or not her loyalty is to the Council or the Alliance first is uncertain.

Captain-of-the-Guard Morvalk

Character Name: Captain-of-the-Guard MorvalkGender & Species: Male Fe-ToaPowers: Elemental Powers of IronEquipment: Morvalk wears a number of heavy protosteel plates and wields a massive lochbar axe in combat. He wears the Kanohi Kakama, the Great Mask of Speed.Appearance: Morvalk is a huge Toa – he has at least a head of height over most others. His entire body is covered in ebon protosteel plates, and he has a huge, flowing violet cloak that descends from his back. His mask is concealed by a huge helmet.Faction: Southern Alliance (Military Captain), Toa CouncilPersonality: Morvalk rarely speaks, and when he does, he does so in a loud, booming voice. He is extremely crude and speaks bluntly.Biography: Morvalk is old, and has seen many places during his life time. He is on loan from the Toa Council, and his loyalty lies there firmly – though he makes sure to obey every command uttered by Jovalik, and ensures that his underlings never doubt their leader.

Yheyn Traders GuildGuildmistress Sarillia

Character Name: Guildmistress SarilliaGender & Species: Female VortixxPowers: None.Equipment: Sarillia has been observed carrying a pepperbox revolver with her at all times, and has participated in duels in which she has used numerous weapons, including an elegantly designed war axe. She has a number of prototype weapons from other lands in her office.Appearance: Sarillia has the standard appearance of a Vortixx.Faction: Yheyn Traders Guild (Guildmistress)Personality: Sarillia believes in wealthy over everything else, but she still has morals strong enough to keep her from torture – murder is on the table, but not something she likes to employ. Slavery, too, has been off the table for her. In social interactions, she is very cold at first, but becomes more sociable over time. She makes a lot of jokes at others expense.Biography: Sarillia hails from Xia, having moved from that place so far to the North during the expansion of the League. She travelled further and further south until she reached Yheyn, a place where Vortixx trading styles could make lots of money. Today, she is the richest citizen of Yheyn, with riches comparable to royalty.

~~~AlfonDrallack IlluKrissukQuorvex.....Yheyn Coast GuardCommander V. Redblade

Character Name: Commander V. RedbladeGender & Species: Male Ta-MatoranPowers: Increased fire resistance. Redblade is a master of weaponry, to the point that he can challenge races far more powerful than him to combat and come out victorious.Equipment: Redblade wields his famed weapon, Scarlet Wave, a finely crafted longsword of protosteel that seems nearly impossible to damage. It has been seen shining a bright red when striking opponents weapons.Appearance: Commander Redblade is a standard Ta-Matoran by appearance, with dark red armoring as the primary and a brownish-red as the secondary. He has a sheathe across his back for holding his longsword, Scarlet Wave.Faction: Yheyn Coast Guard (Commander), Southern Alliance (Naval Commander)Personality: Redblade is quite flamboyant and has a cavalier attitude that, in the past, got him into all sorts of trouble. Where he is now, it keeps him well respected, for that and his unsurpassed tactical knowledge. He is extremely friendly, until forced into a serious situation – then, nothing matters but saving as many lives as possible.Biography: Varlard’Dais, a foreigner from the Southern Continent, originally made himself a living as an adventurer in that untamed land. He began travelling across the universe, until he came to the Southern Alliance. He settled in as a villager after many years, until forced to lift arms against a Zyglak attack. Realizing that his skills would still be needed, he joined the Yheyn Coast Guard almost two thousand years ago, and quickly climbed up the ranks – the others loved him, and he was the top choice for Commander.

......Toa CouncilToa Sorlan

Character Name: Toa SorlanGender & Species: Male Toa of MagnetismPowers: Elemental Powers of Magnetism. Specializes in magnetic repulsion fields.Equipment: Sorlan wields an advanced Toa tool, called the Magnet Katana. He wears the Kanohi Forze, the Great Mask of Springing. His lower left arm is covered by a jet black gauntlet.Appearance: Sorlan is average size for a Toa, well built and heavily muscled. His armor is primarily a metallic blue, with a secondary coloration of silver and a tertiary underline of white. His mask appears to be a Noble Kakama, composed of solid silver.Faction: Toa Council (Master Toa) Personality: Sorlan is an experienced Toa, and has long ago put down his rash, impulsive nature. He follows the Toa Code well, and believes nothing more important than following it – no matter what the reason.Biography: Unlike others, Toa Sorlan is quite free with his personal history. He hails from the Northern Continent, where he was the defender of a small village, having been created as a Toa. He was friends with the Toa of Magnetism Jovan, and came from the same village. Eventually, he was replaced with another, younger Toa, and became a high ranking member of the Council, claiming the rank of Master Toa – one of the few in the Universe to hold that title, and having only one superior in the islands of the Southern Alliance. A master swordsman, he is quite experienced and considered a hero by many.

~~~Toa StroninToa CotanToa TajehToa AstralToa KeranToa VholToa DiomiToa SontarokToa TherisToa VimToa Pala.....Xankah OrderToa Pearaldra

Character Name: Toa PearaldraGender & Species: Female Ce-ToaPowers: Elemental Powers of Psionics. She specializes in telekinesis.Equipment: Wields a 40” longsword with a blade that is always surgically sharp. She wears the Mask of Charisma.Appearance: Pearaldra’s natural armor is a royal blue and royal purple, in order of significance. Her mask appears as a Miru of the second color. She wears a large, sweeping purple cloak and, outside of her natural armor, wears a set of pauldrons and boots.Faction: Xankah Order (Guardian)Personality: Pearaldra has an extremely friendly personality, and enjoys spending time amongst other members of the Order and socializing. In fact, the only thing she seems to enjoy his putting her weapon to good use against enemies of the Order. With the aid of her mask and powers, she is an inspiring figure out on the battlefield.Biography: Pearaldra was a Toa long disillusioned by the rules of the Council. When The Role of the Toa was first spread out, she made her way to Yheyn, hoping to join with the newly forming Xankah Order. She showed promise, and climbed up the ranks easily. Precentus has long since left, but she remains behind on Yheyn as the highest ranking member in the Alliance.

~~~Toa SongToa ArkrakToa VholToa BellumToa ZintelToa DorianaToa MalokToa NirkeToa ArtorreToa TakirToa Villy.....Vermillion DragonNuvinus

Character Name: NuvinusGender & Species: Male Steltian (Leader)Powers: Mental Shielding.Equipment: Nuvinus is known to own many weapons, and is a master at their usage. He has been seen with what is believed to be an experimental weapon from the north affixed to his arm, and has used it able to put large groups of enemies into a deep sleep.Appearance: Nuvinus is a huge, vermillion colored Steltian of the leader class.Faction: Vermillion Dragon (Leader)Personality: Nuvinus is an individual very hard to read. One moment, he’s cheerful and funny. The next, he’s serious and down-to-earth. This can lead to discussions with him seeming very erratic.Biography: Nuvinus came from Stelt, where he was already a lord, but eventually left with a number of others in search of a more profitable life. He found such a life in the Yheyn-Seas, and onboard the Vermillion Dragon lived a life of wealth and adventure. After his vessel was taken out by the Coast Guard, he moved inland and formed an organization named in its honor. Over the years, the Dragon has be come the largest criminal organization on Yheyn. He is believed to have been killed, but no body was ever found - thus, many have been provided this information to help in his capture.

~~~GaioliCrentisRoulYowrikTaronakCadrhonThoronAmordisRevaxHreik....Yheyn RebellionEydarian

Name: EydarianGender & Species: Female Prime [Pridak’s Species]Powers: None.Equipment: Eydarian wields a well made spiked chain, and is adept with the use of both that and a number of other similar chained weapons, such as flails or even whips. She wears the Kanohi Crast, the Great Mask of Repulsion.Appearance: Eydarian appears as a standard member of her race, with white and yellow armoring. She wears a white Kanohi Crast.Faction: Yheyn Rebellion (Leader)Personality: Eydarian is a very brash and temperamental individual, and is prone to acting aggressively rather than considering more peaceful alternatives. However, her natural bravura and skills at leading, along with the care she shows for those under her, gain her much respect amongst her men.Biography: Eydarian came from the far north, making her way, as many others have, further and further south, to Yheyn, where she chose to work as a hireling guard for the miners in the small islands a little to the north. During her time there, she forged friendships with many of the workers and other guards. After the rights to those mines were purchased by Ampora, she became embittered to Vamden, who she already viewed a weak leader, she sought inspiration from the small Rebellion that was already forming on Frumus. She managed to rally the other guards and miners who had been put out of work into the rebellion force, and took control of the largest group of combatants in the Rebellion. Most of the combatants still serve previous leaders, and others newer ones, though hers is the most organized and overall powerful, and she stands to be the most likely to take full control.

~~~Jaron UnskiiLossetaXeno.....UnalignedFuryAclaraungStalvaSalvinnArkMaelstromLeservaReverZenoniaEvexMyrRaknarVoraskuAiolosSu'un KanadXerxesCeraSollinNivigateTanikaSigfTerrak.....Thank you,Toa Levacius Zehvor

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Character Name: SongGender & Species: Female, Toa of PsionicsPowers: Elemental control over Psionics, Mahiki. In addition to her elements, Song is incredibly agile and flexible.Equipment: Song carries two wakizashi, sheathed on either side of her waist. A dagger is stowed in one of her boots, and a file in her other. She keeps a small, single shot hand cannon in her coat. In addition to these, Fury is carried in a sheath on her back.Appearance: Song is of average height, though that is probably th eonly thing about her that is average. Her armor, a brilliant lavender and silver, gleams brightly in any amount of light. This is usually only seen on her hands and head, however, as the rest of her is usually covered by a long, all-weather coat of black coloration. She wears it to keep the sun off of her, and to keep warm in the cold, but it is also light enough that she won't die of heat in the sun. She wears black boots that stop just under her knee, to protect her feet from harm. Her wakizashi are easily visible, their sheaths poking through the slits in her coat. Easily most attention grabbing, however, is the sword she carries on her back. The sheath is black, with gold detailing. It is incredibly ornate, and has writing on it in a dead Matoran dialect. difficult to translate even with a Mask of Translation.Faction: Xankah OrderPersonality: Song is usually kind, and relaxed. She doesn't get angry a lot, and she usually doesn't yell. It isn't easy to earn her complete trust, but she is always friendly. Unless you tick her off. In which case, she will rain pain down upon you the likes of which yu have never seen before. A tip? If she draws Fury, you have officially made it onto the Must-Kill list.In other words, she is Chaotic Nuetral, leaning toward Chaotic Good.Biography: Song is about as loosely afilliated with the Order as she possibly can be. She'll follow order, and do what she's told, but she's likely to bend the rules along the way.She's relatively young, probably about a thousand years old. Several decades ago, she came across Fury buried in a cave on one of the lesser islands.Not long after, she decided to be an explorer, and she recently became captain of the Azure Thunder. She tries to remain mostly neurtral in the world's politics.[b]Character Name:[/b] Known as Fury, real name unknown.[b]Gender & Species:[/b] Sentient Sword[b]Powers:[/b] On her own, Fury has almost no abilities. Merely the ability to communicate telepathically, and select wielder. However, when wielded by another, she can grant the user a host of powers. When drawn from her sheath, the user automatically becomes unable to use their elemental or other special powers. When drawn, a suit of almost auric armor appears around her wielder, incredibly durable. She also boosts every one of the user's physical abilities to approximately two times what they were, making them twice as fast, twice as strong etc.She is capable of firing small blasts of light from her blade. However, her most useful ability is being able to absorb an energy based attack, and fire it back at will. She can hold up to two attacks at one point in time.More mundanely, anyone who she has not chosen to wield her is incapable of even lifting her. Only her sheath can block these affects while sheathed.[b]Appearance:[/b] At the moment, Fury is a rapier, with an exceptionally ornate hilt. The hilt is composed of several silver and gold bars curving up from the handle to form a roughly half-sphere hilt. The blade is a white metal of unknown origin, with black lettering in an archaic language down the blade. The sheath has matching lettering, written in a language so old no mask can translate it. The sheath is black, with gold detailing.[b]Personality:[/b] Fury is an enigma, a creature so old that our time seems to have no meaning to her. She never seems to show affection for anyone or anything, and she will change owners the instant she finds someone she prefers. She refuses to acknowledge her wielder as anything but, and implying ownership is a dangerous thing to do. Her criteria for wielders in uknown. Any attempts in the past to delve into her mind above the first few levels has lead to insanity or worse.[b]Biography:[/b Fury's passage can be traced throughout the ages, for those who care to look. Her trail is a violent one, marked in the annals of history in blood.Her first appearance can be traced back to 3,168 PL, to a small island north of Yheyn. A local warlord, a Vortixx named Kriuan, wielded a sword whose power was unrivaled. According to Kriuan's own journal, she was called "The Righteous Sword", and she spoke to him, and advised him in his rule.Kriuan would later be slain by a Toa of unknown name, and Fury disappeared from view until one hundred years later, where an arming sword dubbed "The Reaver" carried by a Justiciar whose name was lost to time. A handful of witnesses who saw the Toa in combat described a golden armor, glowing in the dusk, and the sword's seemingly magical abilities. When the Justiciars were overthrown, a strange sword was noted as a spoil of war in an obscure register. Later, the same sword was sold to a knight named Usai, who would fall to the League of Six Kingdoms not long after. When the League fell, the sword disappeared. If one were to dig a bit deeper, they would find a curious entry in a log noting the state of Gremost's economic affairs. The archivist described a sword unlike any he had ever seen, ornate, and well-crafted. But try as he might, he could not lift it. Stranger still, he could find no record of it's presence before he found it in a dusty storage corner.As inexplicably as it appeared, the sword vanished again in the wake of Gremost's death. Coincedentally, the archivist turned up dead weeks later. Fury would not be seen again until Song rose in Yheyn society, the mysterious sword at her side.

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On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Name: ArkrakGender: MaleSpecies: ToaPowers: Elemental Power of SonicsEquipment: Great Mask of Charisma; Sanjiegun; DaoAppearance: Arkrak has the appearance of the usual Toa of Sonics, with a colour scheme consisting of dark grey and white. Unlike most Toa of Sonics however, his eyes are blue, instead of yellow, and they shine behind his grey-white Mask of Charisma.Faction: Xankah Order, Affiliated with the Yheyn Traders Guild.Personality: Arkrak is a rather care-free person, preferring to merely enjoy life to its fullest than fret over everything that happens too him. He enjoys the companionship of others, regularly holding discussions with others about any subject imaginable. However, he can be somewhat sarcastic at times, and has the habit of swearing a lot.Biography: Arkrak spent most of his life on Effrah, where he still resides. There, he runs a general store, selling random things to passer-bys. However, due to his being a sculptor, most of the things he sells are his own works, which are surprisingly rather well-made. He doesn't really do much other than sell things and make models, and is perfectly content with his life.--- ---Name: Stronin Demos Rokira EmpatoGender: MaleSpecies: ToaPowers: Elemental Power of IronEquipment: Laser Blunderbuss Pistol (Think Kongu's Laser Crossbow ... only as a Blunderbuss Pistol!); Cavalry SabreAppearance: As a Toa of Iron, Stronin's colour scheme consists of gunmetal, metallic greys, black, gold and burnt orange. His torso, along with his arms, a gunmetal colour, while his lower body is black. His shoulder armour, along with his gauntlets, are a combination of gold and burnt orange, and his Kanohi Pakari, the Great Mask of Strength, is a metallic grey, with golden eyes shining behind it.Faction: Toa Council, affiliated with the Yheyn Coast GuardPersonality: Although he is a calm and relaxed person, Stronin is a rather trigger-happy warrior, sometimes failing to control his urge to shoot someone during tense situations. He believes strongly in keeping order, and gladly protects the Matoran from all threats to them, no matter how dangerous. He has a confident demeanour, and treats everyone he meets courteously.Biography: Stronin was once hired to guard a simple trading ship from far off lands, and did so professionally for a long time. This came to an end when a mutiny occurred, and he ended up getting lost at sea. Fortunately for him, he managed to cling onto survival, making it all the way to Yheyn. Having decided to start afresh in this new land, he became part of the Toa Council, before deciding to work for the Yheyn Coast Guard, wanting to protect its people, a job he does with great vigour.--- ---Name: Jaliax XXVIIIGender: FemaleSpecies: MatoranPowers: NoneEquipment: Powerless Noble Komau; Lots of Scalpels; Medical SuppliesAppearance: As a Ga-Matoran, Jaliax is rather blue. This is an understatement, because her body consists of many different shades of blue, all of which fit nicely with each other. Her torso is a dark blue, while her arms and legs are slightly lighter. Her mask is an aquamarine colour, and her eyes are orange. She also wears a belt across her body to hold all her scalpels, and the sack that holds her medical supplies.Faction: Southern Alliance; Yheyn Coast Guard (Retired)Personality: Despite being a rather reserved person, Jaliax is capable of impulsive behaviour, and has an air of arrogance about her. Nearly every word she says drips with sarcasm, and she enjoys making biting comments about other people. Yet she is a rather good person at heart, and possesses some surprisingly good leadership skills. She is also somewhat cynical about life, and regularly complains about it.Biography: Jaliax formerly worked for the Yheyn Coast Guard as a medic, taking care of any warriors that got themselves injured in the line of duty. It was a rather simple job, so she found enough time to also help with the fighting. After several years fighting, she was given the chance to retire if she wished to. Having gotten bored of all the fighting and the like, she took the chance, and went off to run her own clinic. Nowadays one can find her clinic near the docks of Sakrinil, where she continuously shouts at her clients to shut up so she can get to work.

Edited by It's a Gundam!
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Name: CotanSpecies: ToaGender: MaleFaction: Toa CouncilKanohi: KualsiAppearance: Tall, with bronzen plate armour and mask, with green coloured body, seemingly a perpetual smirk.Powers: Cotan is a Toa of Air, though he doesn't use his element too much-after that, he has a bronzen Kanohi Kualsi.Abilities: Cotan is a diplomat and swordsman, to say the least. He can maneuver around a person's argument as well as he can around the sword, if they get angry enough.Weapons: Just a sabre, similar to this, with a protosteel blade.Personality: He is noble, flamboyant, foppish, and goofy. All in one. And charismatic, if need be.Biography: Cotan served, as a Matoran, as a personal aide to one of the members of the Toa Council, the very one who taught him what he knew. He spent a few years in service of his kind master, until one day, when the being was growing old, he presented young Cotan with a Toa Stone-he had, by the transition of power, given up his place on the council to the newly-ascended Cotan, a ruling which the Toa Council accepted due to the young Toa of Air's abilities.Eventually he signed on to travel down to the South, seeing great potential within that land. Utilizing his skills, he became renowned as a duelist and diplomat. Contrary to his wealthy nature, however, he maintains naught but a small home, on the outskirts of Sakrinil, where he currently lives.Name: AclaraungSpecies: Dragon-like subspecies of MystixGender: MaleAppearance: A large, resplendent being, with golden-red scales, a long tail, and a mighty crest, three rows of blade-like horns along it, a long, spined frill of flesh which runs down his head to nearly the end of his tail, helping to stablize him in flight, long, clawed wing-arms with powerful muscles, powerful hind-legs as well.Powers: Being of the dragon-like subspecies of Mystix, his has a few specific abilities. First, he has latent psychic abilities-he can connect with a being's mind, to speak with them, but has very little capability to attack them mentally, and the contact is strained through distance. He also has slight telekinesis-he can pick up small objects, generally nothing larger than a Kavinika wolf, with his mind, and use them as weapons/shields, though he can only pick one up at a time, and it strains his concentration as well.After that, he has fire-based abilities. He can breathe flame, of an almost liquid, napalm-like substance, which will stick and burn, even on the water, as well as being able to dispel heat/flame around him. He cannot, however, control the heat of the air, nor heat up a being, unless he's using his flame breath.Abilities: Aclaraung has excellent eyesight, on par with that of a hawk's, which he has used in the past when hunting. Now, he needs it little, though it is still a useful ability.He is also an excellent flier, despite his scale. He is capable of many acrobatic maneuvers in the air that could badly harm a normal Mystix, due to his stronger build, as well as having his tail to help him steer in the air. He can also fly much longer than other Mystix, natural endurance for him. He is, however, slower than most Mystix, due to his heavy scale.Aside from that, Aclaraung has excellent hearing, a common trait to all Mystix.Weapons: Everything natural. First, his scale is as hard as protosteel, though a well placed attack can still get through it. That, and it is rather sharp-if you run a hand along him the wrong way, trying to grab him, your hand will get cut to mincemeat. Aside from this, they are reflective, and he can slightly alter their position on his body, as to whether they are up from his body slightly, or flush against it.His flame breath is, of course, his most commonly used weapon. It is useful for burning enemy ships, when needed, and for lighting things at night/cooking his food. It is very dangerous, and burns for quite a long time.He also has his claws and his teeth, which he uses rather often as well, especially when fighting on the ground, near his friends, who he wouldn't want to burn.Finally, his tail is a weapon of its own right. Not only is it covered with sharp scales, those scales form a hard, armour-piercing tip at the end of his tail, which he can use to stab a being, as well as knocking somebody over/tripping somebody with his tail.Personality: Noble, generally tries to do good, but only to keep others looking on him favorably-otherwise, he wouldn't really care what happened. Also somewhat arrogant, though he is very loyal to his friends. Always wants to be at the forefront of the battle.Biography: Aclaraung was, formerly, a Mystix who resided on a little-known island, farther in the North. Eventually, though, he was driven from his home, as other beings came with their armies to take the lands. Now, he has gone to a life of piracy on the high seas, though he flies more than he rides on a ship.Eventually, during the course of his time in the South, he came upon a small island. There was a Toa there, named Song, who was building herself a ship. Well, Aclaraung decided to help her and to protect it, and he eventually ended up co-captaining the ship with the Toa of Psionics, leading up to the present day.

Name: Jaron UnskiiSpecies: Toa of FireFaction: RebellionGender: MaleAppearance: Tall and noble, but with a permanent grin, showing his jokester nature. He has burnished golden armour over his red underarmour/skin. He appears rather similar to how Lhikan would, though he has quite a few more scars than the other Toa would ever have.Powers: Jaron is a Toa of Fire, and he also wields a Kanohi Hau, so that he may more easily block attacks. He is also skilled at the art of deception, able to appear as more of a neutral, or even good person than who he truly is, as well as being rather charismatic.Abilities: Jaron has trained extensively in swordplay, able to wield his dual swords very effectively, as well as being able to use those swords as a shield along with his gladius that he got during a brief stint as a slave. He also has trained his element, being able to control it exceptionally, though he is much more a fan of his swords than his element. And, when disarmed, he is rather proficient at hand-to-hand combat as well, using a style similar to Northern Shaolin Kung Fu.Weapons: Two large greatswords, similar to Lhikan's, that can form into a shield, though they have no flying ability, as well as a Gladius. As well, his element, and his hands and feet.Personality: He's a jokester, though he also likes to hide his various secrets. Always willing to lend a helping hand...so long as you can give him something in return.Biography: For many years, he was a slave to somebody high-ranking in the Vermillion Dragon. Nobody really knew about it, but it's true. He had been off one day, just working like normal, when this man came out, offered him a job. Jaron, not liking what he had then, accepted. Mistake number one. He walked off with the Dragon's man, off to that man's estate, and began to do work. Cooking, cleaning, you name it. He lived a rather good lifestyle, though, so that was all well.Later, another man thought he could use Jaron to help him. He came to Jaron with a job offer, and Jaron accepted. He went off to his original employer to resign. Mistake number two. This man, it seemed, did not like his people leaving him. A couple guards came out, shocking Jaron to unconsciousness and slapping a collar on his neck, forcing him to do menial work.However, Jaron soon started planning ways to get out, though he never let the guard know. Before, he had always been ambitious about joining the Toa Council, but with how things had turned out, his death being faked and quite a few other things, that wasn't the most likely. Still, eventually, he rallied some other slaves, starting an uprising. They managed to take out their guards, getting up to where the Dragon;s member was. Jaron pulled out the the man's own gladius, stabbing the man repeatedly, nearly ripping him apart with his teeth for the years of pain he had put Jaron through.Mistake number three.Soon, Jaron had many people in control of the Vermillion Dragon after him-his only recourse was to go to the Rebels, The Toa Council thought he was dead, after all, and join them.And, so, Rebel Mercenary life activated.

Name: Draque

Species: ToaKanohi: KakamaGender: MaleFaction: Southern Alliance, retired Yheyn Coast Guard.Personality: Cocky, but friendly.Powers: Toa of AirAbilities: Expert Swordsman.Equipment/Weapons: Very light Laminar armour, steel sabre with a heavy curve and a wire-wrapped hilt, steel gauntlets. Also, a flintlock blunderbuss. He stores his gunpowder in his cabin, though he always keeps a horn of it on hand.Appearance: A tall Toa of Air who always has a smile, with silvery steel armour over his green body.Biography: Draque was a member of the Yheyn Coast Guard for most of his life, helping to keep the seas clear of lawbreakers and troublemakers, eventually advancing to the rank of Senior Chief Petty Officer (or, if you're a fan of the newer British styling, I would prefer Principal Officer), when he learned of the corruption that could be found in the upper ranks if one looked hard enough. Disillusioned, he resigned from the Coast Guard instead of deciding to fix the corruption, instead taking on the life of a privateer, sailing the high seas in order to steal from those who aren't allied with the Southern Alliance.

Edited by Kal Grochi

profiles i guess

i'm a south american giant otter now

 

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Name: DridakSpecies: Toa of MagnetismGender: MaleMask: Jutlin, Mask of CorruptionFaction: Neutral (Evil)Appearance: From top to bottom, Dridak's entire body is wrapped in bandages, covering all but his poisonous red eyes, resembling a mummy with a slim muscular physique. He sports blademaster apparel, consisting of dark teal robes covering his lower half, leaving his upper body exposed with the exception of a diagonal strap running across his torso, carrying two katana sheaths on his back. A crimson red bandana wraps around the top of his head. What little skin exposed through the cracks of his bandages appears red and raw, burned.Equipment: Inside of the two sheaths on his back are twin katanas and coiled around his waist is a very long chain with a very wide and medium-sized blade at its end, possesing carvings on its side like that of a dragon's head.Abilities and Traits: Dridak is a master swordsman and trained in the art of hand to hand combat. Skilled with the use of his magnetic powers and Jutlin, a one on one fight with him can prove quite difficult as he likes to strip his opponents of their weapons and turn the environment against them. His chain moves in a serpentine fashion as if it were alive, controlled by Dridak himself and can be a very deadly weapon at any range.Personality: At heart, Dridak is a twisted and vile monster who seeks nothing but to satisfy his needs and desires, no matter the cost. Whatever morals he once had, if ever, are gone and he finds great pleasure in other people's misery and suffering, often causing it himself making him even more sadistic and psychotic. He possesses very little tolerance for failure, stupidity and often rules over his peers through fear and power.History: From the very start, Dridak was always a troubled soul although he kept his mental problems a secret until he had gotten his hands on a sword. For years, he worked to to hone his skills, training with many great warriors and once he found they could not teach him more, they were slaughtered before setting off in search of greater power. Through the years, his name became famous after countless horrendous crimes, leaving nothing but blood in his wake. Eventually, the authorities captured him and sentenced him to execution. They tried burning him alive however somehow, he escaped and survived it all before the Council or the Order got to him. He disappeared for countless years, rumours spreading that the world was finally graced with his death. They were wrong. Now he has "risen from the ashes" as normal folk say, intent on making the world pay for what they did to him.Name: AlfonSpecies: Prime Species (Pridak)Gender: MaleMask: Volitak, Mask of Stealth (shaped like an Iden)Faction: Traders Guild (Neutral)Appearance: Tall, slim and muscular, Alfon's quite the handsome young man, possessing a gentle, quirky face with warm, playful white eyes. Not to mention the perfect teeth! His colouring is mainly white with blue as a secondary, its pattern appearing as if he had symmetrical blue stains on some parts of his body, mostly his joints, limbs and a good part of the center of his face. His armour is light and sleek for better maneuvaribility and a white scarf covers the lower half of his face, accompanied by a matching cloak.Equipment: Slung across his back is long blade with a wide flat side, mainly gunmetal grey with a white ripply line running along its egde. It's rather oddly shaped with a single sharp edge and its hilt wrapped in a bandage-like material (think Zangetsu from Bleach). It's lighter than it appears so he can wield it with one hand. Apart from that, a dagger rests at his side along with a small pouch.Abilities and Traits: Along with the natural traits of his species (enhanced speed, agility, mask usage, strength), Alfon is very acrobatic and stealthy. His hand to hand combat isn't what you'd call great but it's up to par and he's ambidexterous. Despite being quite skilled with his sword, he prefers to take out his opponents before the battle could even begin and try to use the element of surprise to his advantage. Because of his heightened skill with his Kanohi, his Volitak's transparency is so good that it can come close to a Huna's pure invisibility while the sound dampening effect is improved. He's also quite reliable.Personality: As his appearance suggests, Alfon's the nice guy with charisma, always smiling, cracking jokes, not that they're any good, keeping the peace and just trying to have a good time. Although, he does possess a bit of a temper, being the brooding and vengeful type but keeping all his negative feelings bottled up and deceiving many with his outter shell. Laid-back as he is, Alfon's actually quite philosophical, smart and wise. Always whe will strive to become a better person and keep his emotions in check for his own sanity and the wellfare of others, putting others before himself. For Alfon, making friends with normal people is like counting to five however he may spout the wrong thing at the wrong time sometimes and he may get annoying with his wise cracks. Even when things have gone to pits, his charisma never fades completely.History: An adventurer and explorer at the core, being a petty merchant is just a little side job Alfon practices very rarely. For as long as he can remember, he's been scouring the region to discover the unknown, find treasure, unveil secrets and myths, solve puzzles, find the truth and the list goes on. Far from famous, he's quite popular with the locals and around town for his helpfulness with the odd job here and there, possessing quite a good reputation. Because of this, word of mouth about his good deeds and exploits travel to the point where he is called upon by those few who hear about him to help with whatever adventure they have planned.Name: VholSpecies: Toa of PsionicsGender: MaleMask: Avsa, Mask of HungerFaction: Xankah OrderAppearance: Tall, lithe, broad-shouldered and decently muscled, Vhol possesses the body of an athlete with a stony yet handsome face and seaweed green eyes. His armour is a marine blue and snow white, the combination of the two colours and the pattern making for an elegant look. Many mistake him for a Ga-Toa due to not only because of his colours but also because his armour plays the part, seemingly suited for the waters and retaining an oceanic quality.Equipment: Vhol's pride and joy is his Toa tool, a beautiful double-egded hand and a half sword with is name engraved on both flat sides of the blade in Matoran letters: Expeller. The colours are quite similar to his armour, the metal being blue and the hilt white, its grace deceiving as it masks its darker nature. Its powers correspond with his Avsa, pooling energy from Vhol himself or whatever his mask absorbs, requiring constant feeding. If the blade goes hungry after a matter of a couple of days, it will steals its wielder's life force at an alarming rate to sustain it before waiting for a new owner to stumble upon it, like a parasite. The bonus quirks of Expeller is that once it has been sufficiently fed, the more the energy it contains, the more powerful it becomes in terms of kinetics and it can expel the raw energy, hence its name, from itself as an attack, in a variety of shapes and its power degree depending on what was depleted from its reserves. It also acts as a conductor for his Avsa, its effects turning more powerful at very close range. Unfortunately, the energy contained within cannot be re-asborbed to replenish one's strength and can only be used as described above, needing to be released within three days tops. Abilities and Traits: Despite being an excellent swordsman, Vholl stubbornly refuses to wield any other weapon aside from Expeller. Apart from that, his elemental skills over psionics exceed those of the average Toa, finding his power very strategic and handy in a variety of situations. Because of his physique, he's quick and agile without sacrificing much strength and prefers finesse over brawn. He may seem a little weak and worn out sometimes since he usually feeds Expeller his own energy instead of hunting for criminals as food.Personality: From the first glance, you know Vhol's a calm and quiet person but with just enough social skills to keep him pleasant within a conversation. He's easy-going guy, not wanting much in life and prefering to stay out of the big picture, detering from unwanted attention. Unfortunately, he usually seems distant and unsympathetic towards others, many viewing him as a cold person for this. His sense of justice and morals are in the grey area yet he still leans on the side of good and will always put other people's wellfare before his own, for the ones he cares about at least.History: Vhol once belonged to the Toa Council and was a very useful and accomplished member of the faction, earning him a fairly good reputation among its ranks. However the Council and he never quite saw eye to eye when it came down to the rules, especially the one outlawing the killing of an individual, Vholl thinking it to be quite ridiculous, dangerous even. Eventually, Vhol fled the group to join the Xankah Order, believing he'd prove more useful there

Edited by Mr. Wade
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Name: TajehGender & Species: Male ToaPowers: Toa of Ice; Kanohi Kakama The Mask Of SpeedEquipment: Leather Satchel; Weapon: 1774 French Charleville Musket with Bayonet(Approved)Appearance: Tajeh stands at 7 feet tall with a slim build. He is quite strong for a Toa of Ice, resulting in his toned look. His armor and his body is white, with blue and silver streaks and splashes across it. His mask is in the shape of a Hau, the same color as his armor and body. His armor is light, allowing more movement. Faction(Toa Council)Personality: Tajeh is an out-going, fun loving Toa of Ice. He is very different from other Ko-Matoran and Toa. He is quick to make friends and tries not to get into battle as much as possible. He will try talking an enemy down before he raises a weapon against him. He is rather gullible. He is quite trustworthy and loyal to his friends. Biography: Tajeh was a Matoran on an island, much farther North. He lived there most of his life, having adventures most thought crazy with a group of Toa and their leader. One adventure lead to Tajeh uncovering a Toa Stone. He quickly filled his head with ideas of greatness which led to his downfall. In a battle with a rouge Toa, Tajeh was transported away from his home island, to the sands of Yheyn. He doesn't know how he got there, nor where he is, but a new island, meant new adventures. Tajeh's goal is to return home soon, but it doesn't seem possible at the moment.**********************Character Name: LossetaGender & Species: Female ToaPowers: Toa of Water; Kanohi HauEquipment: Iron ClaymoreAppearance: Losseta is slender, but extremely toned, giving her a "powerful beauty." She is a bright blue with a scar on her right cheek. She stands at 6' tall and wears leather boots. She doesn't wear armor, as she believes it will just slow a person down. Faction: Yheyn RebellionPersonality: Bubbly, yet very demanding. She'll try to befriend anyone, even they are trying to slit her throat. Stubborn as a rock. If she thinks something is right, she'll believe it until she dies. Biography: Losseta has had dreams of sailing the seas ever since she was a Matoran. Now as a Toa, Losseta is a pirate, who is really, not a pirate. She owns a dinghy and an oar for her "pirate" ship. She joined the Rebellion for the adventure and danger that comes with it.

Edited by Cinnamon Grochi

WIP

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Character Name: GaioliGender & Species: Female, Toa of WaterPowers: Control over WaterEquipment: She carries a warblade, along with a elemental-powered rifle she custom built. Wears a Faxon, along with spiked knee pads.Appearance: Link, Gallery (when public)Faction: Loosely Vermillion DragonPersonality: She is cold and unforgiving. Never speaks, instead writes what she wants to say on a small board.Biography: Gaioli was part of the Toa Council, and was being 'loaned' to the Coast Guard for 5 years. The 4th year into her 'loan', she and the squad she was on were sent out to investigate reports of maulings at Nibar. Gaioli was left behind to protect the boat, and the squad went into the forest. After a while, the leader came back, bloodied and hurt. He told her to go, run, and leave the island. His last words were 'The Bear.. is coming...' Tramatized, she sailed away on the boat, never speaking again, instead writing down what she need to say. She thought the Guard had sent them there just to die, and she became angry. Becoming a mercenary and sharpshooter, Gaioli now sails the seas looking for jobs. Character Name: KrashGender & Species: Male, Ta-MatoranPowers: None.Equipment: A small pack with a few bombs and matches, and a metal container of gunpowder.Appearance: Average in almost all aspects of physical being. Wears orange armor over his Mata red body. Powerless orange Pakari with silver paint on top.Faction: Yheyn Trader's GuildPersonality: Lasps between insanity and sanity. Actually quite smart, but hides it well. When he's sane, Krash is nice, quiet, helpful and a good salesman. When Krash is insane... None of those apply.Biography: Krash has been selling bombs and gunpowder for a long time. He was one of the pioneers of the explosive technology, and is constantly working on refining it to be used in smaller, more nimble forms. No-one really knows how he started to lasp into insanity, not even he himself. At least, not his sane side. The insane side only mumbles something about a explosive punchline. Krash owns 'The Boom Shop', one of the better known explosives shops, located just outside Sakrinil, and has been afiliated with the Trader's Guild since he started.Character Name: Akras (Also known as The Bear)Gender & Species: Male, Prime Species (Carapar's)Powers: NoneEquipment: Large strapped-on claws of an Ash Bear. They have many marks of past battles.Appearance: Larger than an average person of his species, only half a head smaller than a Vortixx. Wears dark brown armor and a cloak made of an Ash Bear's fur. Has a scarred, ugly face with piercing blood-red eyes.Faction: None.Personality: Lives for the hunt. Has lost his mind to the point where the only think he thinks is to hunt, hurt, eat, and kill. Smart enough to form plans, but has limited langauge skills.Biography: Once, Akras was a renouned hunter, who could bring anything in to eat. And then... Slowly, his kills became more sloppy. He stopped living in his village altogther, only returning to sell what he had hunted. Eventually, he stopped returning to the village. A few months later, the village was destroyed, not a being left in it. At least, not an alive being. By stowing away on ships, he made his way down to Nibar, and now Dajon, where he has killed members of the Coast Guard, scientists, and anyone else unlucky enough to be hunted by Akras. Zakaro

Edited by A Skyblasted Zakaro

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They call me Zakaro. You should too.

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Character Name: FenrirGender & Species: Male VortixxPowers: None, unless one counts a keen intellect and a sense of curiosity that stands a good chance of killing him. Chances are it’s already sealed his fate.Equipment: Besides a small flat in Sakrinil and a healthy stock of books and tomes there, he owns one clockwork pistol of his own design and a rapier for close combat. He knows how to use both of his weapons, but he prefers to avoid combat all together. He’s a scholar, not some sort of brutish warrior.Appearance: Fenrir is somewhat short and thin for a Vortixx, he’s still quite tall of course, but one can also tell he focuses on pursuits other than combat. His eyes are a light yellow whilst his body is colored black for the most part. His secondary color is a dark grey. He keeps himself well-groomed of course, and only after combat does he show any physical sign of the strain the weighs on him. He typically wears a set of rather nice high-class clothing. An overcoat with a vest and other such things, he also wears a monocle at times, though during combat he generally discards it.Faction: Neutral, he works for the odd scholarly institution from time to time, but of late he’s been pursuing a private project.Personality:“Fascinating…”Fenrir lives to learn. He holds that knowledge matters more than most anything else in the world. He puts complete faith in the power of science and learning and takes any insinuation that it does not hold all the answers as a personal insult. He is very intelligent, though he is often distracted by a new bit of knowledge that he can ramble on about for hours unless stopped. He is also very goal-driven, he believes he is on the verge of uncovering something big and is eager to follow up on any leads presented to him.Biography:“My history is unimportant. Now allow me to tell you of my work…”Fenrir doesn’t recall much about his early past and frankly, he doesn’t care to. He views his own past as insignificant compared to the knowledge he stands to gain. He is highly educated, that much is evident and his massive collection of books shows that his interest in knowledge is not a new phenomenon. He has made a tidy little fortune advising at various academic institutions over the years and was a popular lecturer for a time. But a chance discovery of a queer stone idol has set him off on a dangerous journey. He’s gathered together stray bits of evidence and knowledge from old and rambling tomes regarding it.He is currently seeking a book called the Black Chronicle to further enlighten himself regarding the stone idol, but considering that book was written by an insane turaga poet many years ago and most copies have vanished utterly, he has not yet been able to locate the information he needs. He has no doubt he will given time, but he is growing impatient. He’s heard rumors and whispers of an old hermit on one of the islands in possession of the book and he hopes to travel about the islands in search of this hermit quite soon.The fact that most people who’ve researched the idol and things like it in the past have ended up dead is, naturally, of little concern to him.Character Name: StalvaGender & Species: Female Steltian (Leader)Powers: None, unless one counts intellect and zealotry and a large talent for crafting chemical weapons.Equipment: Her primary weapon is a large clockwork rifle. Underneath it is a launcher of sorts, designed to fire poison gas grenades of Stalva’s own design. She has no melee weapons, but the rifle is durable enough to be used as club in a pinch. Whether Stalva is a competent melee fighter or not depends entirely on one’s view, beating someone to death with a rifle isn’t elegant enough for some people.Appearance: Stalva is shorter and thinner the normal Steltian and her colors are somewhat different as well. Her primary color is a deep black with a light green as secondary color. She normally wears a variety of high class suits when out in public, however, when she expects to enter combat or when she is experimenting, she dons a sealed suit of her own design. The suit is jet black and is equipped with a gas mask and a layer of armor to ensure it is not easily breached.Faction: Herself, she owns a small weapons factory is loyal enough to her employees. She is, however, dedicated to bringing down the Toa Council. Though she keeps that bit secret, at the moment, her most direct action against them involved smuggling rouge Toa out in weapons crates. She has….hostile relations with the local Traders Guilds.Personality: Stalva is friendly enough, though she sees little point in extended conversations. She’ll say what she has to say and beyond that, she won’t speak. She is efficient and methodical-even if a room appears to be in utter chaos; chances are she knows where everything is. She has a keen head for machines and finance-and these are the only subjects she normally discusses at length.Biography: Stalva has never seen Stelt, she's from an island to the north and eventually made her way to the city of Sakrinil. Due to her unique skills she soon earned herself a place in a manufacturing company. She was content there for a time, though she disliked being under the authority of another, let alone a guild. Her parents were exiles from Stelt and they raised her with the same disrespect of authority they had. Needless to say, despite her skills, she never moved up very far in the company due to her habit of leaving very creative…complaints…about her superiors.Eventually she broke from the company and despite several mysterious fires burning down her properties and those of the workers who sympathized with her, she soldiered on. Over the years she’s managed to found a small weapon manufacturing factory and practically lives in it, attempting to make sure the Traders Guild does not do what comes naturally to it.Many things about this land do not sit well with her. The Toa Council is, in her mind, the perfect example of an oppressive organization and the Order is scarcely better. To her they are organizations that are so afraid of allowing their members to be free that they kill or capture all who attempt to leave or any Toa outside their jurisdiction. Such actions are disgusting to her and she has, lately, been smuggling out rouge Toa whenever she can.Character Name: CeraGender & Species: Female ToaPowers: Cera is a Toa of Air and has all the abilities that implies. She is equipped with a Kanohi Tryna and unlike many Toa, she has few qualms about using it. (If the Tryna is not allowed, this can of course, be edited)Equipment: She has the aforementioned Kanohi Tryna, which she stole from the Toa Council long ago. She wields a crossbow (typically poisoned) or two short swords in combat. She also wears a set of light armor, mostly consisting of the more flexible metals. The armor is of limited use in combat but allows for a lot of flexibility on the part of the wielder. When she is not entering into combat, she normally wears a fairly simple set of robes. Her current place of residence is a small cave on the island of Effrah. She has one or two friendly contacts the keep her supplied with food and other essentials. She also carries about a variety of infiltration tools....and she no small talent for explosives. She has the ingredients needed to brew up some very nasty explosives indeed. She hasn't made any yet of course, she's saving them for a special occasion.Appearance: Cera is roughly average size for a Toa and a bit thinner then average. She isn't weak of course, merely fit. Her primary color is a forest green with a even darker shade of green serving as a secondary color. Her eyes are a ruby red, though one is dimmer then the other due to an injury sustained during he escape from the Toa Council. She wears a Kanohi Tryna and has several scars scattered about over her body. No one ever said it was easy living life as a rogue Toa. She has a hard edge to her and looks just a little bit feral, she's been away from society for a long while and it shows.Faction: Rogue Toa, Cera has been on the run for most of her life. She considers the Toa Council a personal enemy and if given a chance, will take them down. She doesn't enjoy killing, but if anyone comes after her, she will kill in self defense or to defend those she cares about. Or to dispose of the odd serial killer....because they deserve it quite frankly.Personality: Cera does not enjoy being commanded, believing that no being has the right to command any other and that all beings, even the so-called Great Beings, are all equals. She isn't rude, but if you talk down to her expect a fight. She regards anyone she meets as an equal and will take action to protect them if they fall into danger. Unless they are the one's providing the danger, in which case she'll offer them a blade in the back instead. She has no objection to being a hero, but she has many objections to being commanded. Beyond this, she tends to be calm and rational, always waiting to see what path is the best. She's not easily fooled or confused and is quite level-headed. She does, as mentioned above, have a few berserk buttons however.Biography: In her earliest days as a mere Matoran, Cera was an archivist for her village. She preserved their history and their traditions for the edification of future generations. Her village was constantly troubled by nearby raiders and losses were thinning the villages population. One day however, she felt drawn to a nearby island and traveled there. After dodging or overcoming many of the dangers present, she found an odd stone. The moment she touched it, she was transformed into a powerful Toa. Events proceeded at a quick pace after that. Her new found powers were just that, new. Her first actions were raw and clumsy and harmed her almost as much as the raiders. However, due to the fact she was confronting them in their camp the copious amount of collateral damage could be discounted. She was hailed as hero by her village and, just as she was beginning to teach herself how to use her powers....the Toa Council showed up.They demanded she join their ranks and she told them were exactly they could stuff it. After a brief skirmish she and a few trusted conspirators fled the island via a traders boat. The Toa Council wasn't far behind and most of her co-conspirators were captured. She barely managed to escape herself, and she likely would not have if it weren't for a freak storm that hit at that moment. After this incident, she drifted from island to island, always careful to stay out of sight. Eventually, she attempted to liberate those who helped her escape and....failed utterly in that attempt. Her Kanohi was ruined in the attack and she scavenged a new one from a Toa of Sonic's she had slain on the way in.She's been on the run for the past few decades and considering the fact she's been training for most of that time, she's become a force to be reckoned with.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Character Name: SalvinnGender & Species: Male Pridak Prime SpeciesPowers: Due to some strange mishap, Salvinn seems to lack the ability to use Masks, however his body seems to possess a special power in it's place. Rather than allow him to wear Masks, Salvinn can mimic the powers of others. However he can only mimic one power at a time, and is unable to rapidly switch between them. Also due to years of training, Salvinn has exceptional skill with a bow, along with heightened dexterity even for his own species.Equipment: Bow and Trick Arrows, Twin DaggersAppearance: Tall and slim, Salvinn gives off the aura of a daring and charismatic figure, atleast when he wants to. He seems to have a strange ability to drift between being the center of attention, and the guy no one notices. In terms of his color scheme, he has a purple under armor, black armor, and white highlights. All the armor is very sleek but at the same time shows the wear and tear of having been worn so much. He often wears a fedora and and has a cape like cloak thing he wraps around himself. Faction: NeutralPersonality: Chaotic Good. Jovial and Carefree, Salvinn is the kind of person who inspires hope in others, his natural Charisma cause others to drift towards him for guidance. However Salvinn is not one to remain in one place long enough to become a leader. His heart is one that yearns often to be on the move, thus he often shuts himself off from others in order to prevent the forming of connections. This does not mean that is cold and aloof, rather he merely doesn't show much of his true feelings. He can weave a lie just as easily as truth and thus often times the two may be confused. Still throughout it all Salvinn maintains a strong sense of justice, one that can not just be easily broken. He will always be there to help out the underdog, to restore the will of the hero. His nature is in the shadows, and that is where it shall stay.Biography: Strangely enough, when he was younger, Salvinn ended up stranded on Moroni where he witnessed the corruption of the criminals first hand. However Salvinn realized that as things stood there was no chance of him doing much about it. So he trained, honing his different skills in hopes of one day taking down criminals. As a side effect he began gain a love for drifting around. Eventually he found salvation on a ship that arrived and escaped Moroni. He stayed on the ship for a while, before finally leaving, at this point Salvinn beginning roaming the world, every now and then finding criminals, and stopping them. However, mainly he was a drifter, roaming from one place to another and preforming small deeds here and there. As of now, he does not know of his innate ability to copy the powers of others.

Edited by Toa Onarax

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Character Name: LesveraGender & Species: Female Toa of WaterPowers: Water, Great Huna, skilled climber, swimmer, and very acrobatic. Knowledgeable on clockwork devices and can construct her own (most of the weapons she uses are of her own design).Equipment: Daggers, Hidden Spring-blade* on left arm, duel katara/punching dagger blades hidden in gauntlets (on each gauntlet one half of each blade is concealed on either side. When activated, the halves extend forward, past the hands and lock together as well as deploying handles for the hands to grip), a small hand crossbow and a spring loaded tube that fires five poisoned darts at the same time, both of which need to be attached to the top of the gauntlets to be operated. Three types of poisons, paralysis, knockout, and lethal as well as individual antidotes to all three. A small kit of tools and spare parts for the creation and maintenance of clockwork objects. *Yes, go ahead and make your Assassin's Creed comparisons and get them out of the way :PAppearance: Lesvera’s entire body is charred black, while her eyes are gold. In some places the char has faded or flaked off, showing a faded light-blue underneath. Her armor is also pitted and dented in numerous places and the only part of her that is undamaged is her black Great Huna. She also wears an old brown robe that hides most of her body, including a hood and long sleeves.Faction: None (for now)Personality: Lesvera is often quiet and withdrawn rarely speaking unless spoken too. However her conflicting need to interact with others and to distance herself can cause her to launch into long rants one minute and stark silence the next. She is constantly at odds with herself: she still wishes to do good deeds, but her overwhelming desire for revenge prevents her from returning to her duties again. The best classification for her alignment is chaotic neutral.Biography: Lesvera started out as an extremely low ranking member of the Toa Council full of zeal, but lacking in and real experience of focus. She loved to spend most of her off-time tinkering with various clockwork trinkets rather than combat practice, which contributed to her being assigned to a Sakrinil foundry constructing steam locomotives for the new railroads. She was the sole guard, source of water, and fire suppressive system for the foundry and she loved every minute of it, even with the oppressive heat. She made friends with all of the Matoran laborers there and eventually learned to construct her own clockwork gadgets. Lesvera felt that her life was fulfilled.About a month later the foundry was destroyed in a massive fire. After a token investigation by the Toa Council, it was concluded that the fire had been caused by a careless worker and everyone, including Lesvera, was written off as dead. But the Toa of Water had not perished in the blaze. During one of her guard shifts, she was attacked from behind and knocked unconscious. She later woke up in one of the foundry’s kilns, slowly roasting to death. Several blasts of water were able to extinguish the flames around her, but the damage was done. She was barely able to stumble out of the kiln and escape of the foundry before it went up in flames.For two days she sat in a dark alley, waiting for enough of her tissue to regenerate to where she could move again and it took another ten days for everything to fully heal. Abandoned by the Council and forgotten by everyone else, Lesvera wanted only one thing; revenge against the one who had tried to kill her. However her quest is hampered by the fact that she does not know attempted to burn her alive. After spending a year stealing, hiding, and killing in order to survive, all she has been able to learn is that a group of shadowy individuals left the foundry just before it burned. The group boarded a ship and fled south, suggesting pirates. Lesvera now seeks a ship planning to head south, preferably before the Toa Council realizes she isn’t quite dead or assume that some other rogue Toa has stolen her name.Character Name: ReverGender and Species: Male CrunchjawPowers: Amphibious, intelligent Rahi, super-heated breath (creates a cloud of steam and bubbles underwater), enhanced sense of touch, excellent eyesight in light and darkness, strong jaw and claws, resistant to great pressure up to a certain depth, and resistant or immune to many diseases due to being a scavenger.Equipment: NoneAppearance: Crunchjaws are a peculiar species of Rahi that are almost as long as a Toa is tall and Rever is no exception. His body is torpedo shaped and dense and he is covered in scales where his parts aren’t mechanical. He is a dark sandy brown all over to better blend in with the ocean floor, he has four legs that each end with strong, blunt claws, and he has a strong tail not unlike a crocodile’s. His head is narrow, with a large mouth, long whiskers, and bulging red eyes. Additionally, his lower jaw consists of a large whorl of teeth, similar to a saw blade, that he uses to crack open the shells of crustaceans (if you need a reference, look at some of the slightly older pictures of helicoprion).Faction: Zyglak(ish)Personality: Rever is at his very core, curious. He is fascinated by the world above the water and wishes to learn as much as he can about the beings that live on top of the waves. Unfortunately, he doesn’t often get a chance to indulge his curiosity due to his current captivity of by Zyglak, which also makes him rather timid around overly aggressive individuals. His to desire to learn and lack of knowledge on morality makes Rever neutral.Biography: Crunchjaws are an uncommon species of Rahi that dwell primarily on the bottom of the ocean, digging for crustaceans and hunting fish with their super-heated breath. Rarely seen on the surface, they are almost universally feared due to their fearsome/ugly appearance and are assumed to be extremely vicious, even though they are quite docile. However, their assumed aggression has motivated several groups of Zyglak to capture many Crunchjaws and attempt to train them as war-beasts.Rever is one of these unlucky Rahi; caught weeks ago as he was poking his head out of the water, he has been forced to endure poor living conditions and abuses from Zyglak as they try to instill a more hateful attitude. So far, their efforts have been futile and Rever has become adept at hiding from his masters, but the same cannot be said for his kin. Now Rever must find some way to escape his captivity before the Zyglak or the other Crunchjaws decide to eat him.Character Name: Crentis the SmilerGender and Species: Male Carapar PrimePowers: Regular Prime abilities, Great Matatu, extensive knowledge on sailing, pirating, superstitions, and other nautical topics.Equipment: Scimitar, two boarding axes, and a large heavy crossbow. He usually has any assortment of items needed to efficiently sail on the ocean, (ex. Spyglass, charts, etc.). He also has two flint-lock pistols that he never uses in combat, instead using them as noisemakers or to execute pirates guilty of murder, mutiny, or other serious crimes (that hinder the other crimes that they commit of course).Appearance: Crentis is a short, bulky being typical of Primes like Carapar, his primary and secondary colors are dark red and dark grey respectively, and he has dark blue eyes. He often wears a well cared for, yet stained, white greatcoat and matching tri-corner hat that just barely fits his frame.Faction: Vermillion DragonPersonality: Crentis is polite, friendly, fair with his crew, and willing to decapitate any merchant sailor who is foolish enough to stand between him and the ship that he is trying to capture. The pirate earned his nickname from the near constant smile that he keeps on his face when he is eating, talking, and fighting. As nice as he might act, he is still a pirate and will do everything in his power to find every last bit of plunder from every ship that he captures. However he despises senseless slaughter and torture for its own sake, instead preferring to send any surviving sailors in their lifeboats and pushing them off toward the nearest body of land. This fits into Crentis’ long-term way of thinking; if the sailors survive they will be out of work, fired from their jobs after allowing their ship to be captured, which prolongs their suffering and spreads the pirate’s legend and infamy at the same time. His dedication to his own code of conduct (admittedly skewed and biased) and his enjoyment of the pirate trade makes him lawful evil.Biography: In the fewest words possible, Crentis is a pirate. An excellent pirate at that. He began his career in the sea when he was a part of the Yheyn Coast Guard on a ship assigned to pirate-hunting duties. About midway through the cruise Crentis led a successful mutiny and quickly became pirate himself. The circumstances leading up to the mutiny are unclear but they seem to involve Crentis, the ship’s egocentric and unskilled captain, and a potted plant.Afterward, the new pirate quickly made a name for himself, raiding small towns, capturing merchant ships, and eluding Coast Guard ships sent to kill him. After several years Captain Crentis had gained an almost mythical reputation and legendary skill; there were no shortage of loyal pirates willing to join his crew, ships would often surrender at the very sight of his ship or his flag, and he was raking in tons of plunder every month. The battle he is most proud of is the one that earned him his coat, hat, and pistols. He acquired them from an overconfident Toa Coast Guard captain in a one-on-one duel for his entire ship. The last that Crentis heard was that the former captain was now a broken-down drunk who cursed Crentis’ name every chance he got.This quickly changed one day when he found himself voted out of his position as captain and marooned on a small island, a mutiny in all but name. While perfectly “legal” in the code he had created for his ship, he realized most of his most loyal crew members had met with a series of ‘accidents’ and the only pirates left were those who supported Crentis’ first-mate.While Crentis wanted to shoot the traitorous officer on the spot, his personal code of conduct prevented him from doing so and he was forced to accept the outcome of the vote. However, the first-mate’s career as captain was short lived as he also met with an ‘accident’; the ship’s magazine blew up only a few yards from shore and killing everyone aboard. Crentis then retrieved one of the ship’s lifeboats, collected his belongings from his locker (to which he had attached several air-filled sacks) and returned to Moroni, smiling the entire time. Now former Captain Crentis hopes to either recruit a significantly more loyal crew or be recruited himself, preferably as an officer and mentor for a younger pirate captain.Character Name: QuorvexGender and Species: Male Ko-MatoranPowers: Slightly stronger than the average Matoran, an eye for detail, and a near photographic memory.Equipment: A wooden nightstick that he uses to defend himself, a set of lock-picks, and a tool-sack with an assortment of items to help with his investigative work such as magnifying glasses, tweezers, glass veils, etc.Appearance: Quorvex primary color is dark grey, his secondary color is off-white, and his eyes are dark blue. He has an off-white powerless Kakama and he often wears a black long-coat in order to keep his weapon out of sight.Faction: Yheyn Traders GuildPersonality: Quorvex is inquisitive, but almost perpetually bored. He loves the thrill of slowly piecing a case together and the satisfaction of finally solving it. However, most of the cases he is forced to oversee as a member of the Guild aren’t particularly interesting, which makes him constantly question his decision to join the Guild in the first place. To others, he at least civil and doesn’t try to threaten or intimidate others considering his short stature, but sometimes his mouth gets the better of him; especially on the rare occasion when he has to deal with Sarillia. Quorvex is lawful neutral in most of his ways; he follows the rules and doesn’t really bother with any of that good vs. evil debate, but he isn’t above ignoring a few laws that might get in his way, such as breaking and entering.Biography: Quorvex started out as any other Matoran in Sakrinil, a minor factory worker; more specifically a foundry that produced cannons for the Coast Guard. Over the years, he found that his eye for detail helped him identify defects in the castings and know precisely when the furnaces were hot enough simply be the color of the flame. He also had an annoying habit of deducing how anyone had stolen his tools and quickly retrieving them. Eventually he wanted to apply his talents to much larger crimes and he began to train himself for that duty.Several years later, he had learned enough to become something of a private detective and investigator. Over those years he had been asked to solve a few large and complicated cases and he had always come out on top. He was happy, but his annual income left something to be desired. Enter the Traders Guild. One of their recruiters gave him an offer; become one of the Guild’s ‘agents’ and receive a steady and sizable payment each month along with an apartment, complementary. Quorvex, not wanting to live on berries for another month, jumped at the offer.Unfortunately, he neglected to read the section of fine print that stated he could only work on official cases given to him by the Guild. Most of these cases were for accusations of fraud, petty theft, and possibly investigations of possible unsafe working conditions if he was lucky. To top it all off, he quickly noticed that the Guild leadership would change or flat-out ignore his reports if they didn’t match what they wanted to see. Bored and stuck with a contract that isn’t set to expire for several more years, Quorvex now only goes through the motions of his life, concerned that he’ll never experience another interesting case again. However, with the latest events in Sakrinil, that might change…

Edited by Tafu

Credits: Xanis

"Don't Panic."

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Character Name: ZenoniaGender & Species: Female, Prime Species (Pridak's).Powers: Natural abilities. Rahi Control through KanohiEquipment: A Kanohi of Rahi Control, shaped like a white masquerade mask, with light-red runes. A large, razor-sharp protosteel Walloon sword (On the basket-hilted sword section of Wikipedia). An assortment of daggers, throwing knives, and bladed darts. Appearance: Zenonia is a attractively-musculed, physically impressive being, standing at just over seven feet, and white with light red coloring. Very physically attractive (Remember, in one of the Bionicle Legends books, it claimed Pridak made Toa look like something that crawled from under a rock, so I dare say that normal PSes wouldn't lack beauty), complimenting her attractive personality. Light blue, slightly tilted, dainty, feminine eyes, and a very feminine body shape. Dresses in a pair of flowing, movement-allowing trousers, a long-sleeved, loose-fitting shirt, and a pair of black and light red boots. Oh, and her much-loved black and red, single feathered (A tall, red feather from an exotic Rahi) classic-pirate-style hat. Carries her knives, daggers and such on a bandoleer, which also had a holding spot on the back, for her Walloon sword. Faction: Neutral / Slightly affiliated with The Vermillion Dragon Personality: Carefree, Adventurous, Friendly Biography: Zenonia is one of the many pirates in Yheyn's seas, but she is among the best-known of them. Her numerous daring escapes, strange doings, and bizarre and eccentric behavior have caused her name to be known by almost every tavern-attendee, dock-worker, and sea-farer, among others. However, she is currently stuck in the city of Sakrinil, having been dumped there by her previous crew. Why she certainly has enough money to survive, she yearns for the sea once more, and is searching the taverns for new crew members. And a drink, of course. In her own words, "You can always go to a tavern for whatever 'business' you like, but you must leave with a drink. It's one of those unspoken rules. Like how you can't butter both sides of your bread." Character Name: Yasoth (Also called “The Faceless One”)Gender & Species: Unknown (I will refer to Yasoth as ‘him’ or ‘her’ while The Faceless takes a male or female form IC, but Yasoth’s true gender is unknown), Unique.Powers: -Yasoth is an expert shape-shifter. It can become Rahi, Toa, Steltians, or any other species or beast you care to name (As long as it has encountered/seen the creature). It, like Mahiki users, does not gain the powers (Except for natural Abilites (IE: Water breathing through fish, great strength through larger/physically power forms) of any being or creature, but, unlike Mahiki users, it can become anything, from a tiny cloud of protodites, or anything up to the size of a Kardas Dragon (Around 25 feet tall). Yasoth can also do hybrids of creatures/beings, though this is mentally taxing. When in a form from three to nine feet tall, it can relax and use it for days, if not weeks, unlike tiny or huge forms, which it can maintain for up to a maximum of 8 hours (This would physically exhaust him). It can also create clothing and simple armor when shape-shifting as any sentient species.-Yasoth also has the power of Density Control, allowing him to completely control his body’s density (Can’t do other objects, in physical contact or not). However, he can only do this when he’s 3 to 9 feet tall in height. Equipment: No weapons, it can create simple melee tools when shape shifting. Has a gold and silver pocket-watch that it likes to keep on itself at times. Appearance: Yasoth’s true appearance is unknown, but can appear in a variety of forms. Faction: NeutralPersonality: Yasoth is rather detached, keeping away from others when possible. It seems to have a scientific fascination for assuming different forms and viewing the reactions of whatever being it is targeting. Scientific, Calm, Calculating. Biography: Not much is known about the strange shape-shifter known as ‘The Faceless One”. It refers to itself as Yasoth, so it is assumed that that it’s true name. Yasoth owns a small apartment in Sakrinil, near the docks, where it lives in the guise of a female Vortixx by the name of Selisa, who is notoriously quiet and reserved. When it becomes interested in a being, and performs scientific observation on it, occasionally it’ll change shape, which will surprise and frighten whoever it‘s observing. It is from these encounters that the name “The Faceless One” was given to Yasoth.Character Name: XerxesGender & Species: Male, Prime Species (Carapar’s) Powers: Natural Abilites, Emulation through KanohiEquipment:-Mask of Emulation, in the shape of a brown and gold Shelek.-A Clockwork “Shotgun”. The weapon is long, made of varnished wood and gold-colored metal, and shoots a blast of pellets with considerable force, but is only accurate at extremely close range (Even then, it spreads out quite a bit). Takes about five minutes to cool down from each shot, and it can hold five shots.-A gigantic, double-headed battle axe. Appearance: Xerxes stands at about eight feet tall, as musculed and armored as any other member of Carapar’s species. The only thing unique about him in the sense of looks is his shoulders. Instead of his chest being covered in huge amounts of armor, his shoulders and upper arms are covered in pauldron-like pieces of golden armor, large and domed. His primary color is a dark, muddy brown, with bright pearl gold highlights. Wears a bandoleer for his “shotgun” and ammo, and carries his axe by hand. Faction: Good (Though not part of any order or faction) Personality: Outspoken, Honorable, Chivalrous Biography: Xerxes is one of the few “Classic Heroes”, believing that one can still be perfectly honorable while defending what you believe in. Doesn’t dislike or like one species more than the other, including the bestial, raging Zyglak. He will only kill when absolutely necessary, acting on a self-made “Code of Honor”. Xerxes was originally a woodsman, quiet and reserved, but as the years passed, he felt as though something had to be done. That in mind, he journeyed to Sakrinil, where he spends his days helping whoever needs it.Character Name: Diomi, referred to “That foolish young lady with a bowler hat” by many (Enough people that it’s worth mentioning).Gender & Species: Female, Toa of Psionics Powers: Elemental Control over Psionics, Corruption through KanohiEquipment:-Kanohi Jutlin, Mask of Corruption.-A Nagamiki, with a four-foot blade, and a three-foot handle. This is her Toa-Tool, and she uses it to focus her element (More specifically, blasts of telekinetics). Appearance: Diomi's main color is Metru-Blue, with dark purple runes and glyphs that glow brighter when her element is used. She stands at about six and a half feet tall, rather slender and lean, showing how she's constantly searching for food and other necessities. Wears a pair of black, light-weighted, movement-allowing trousers, a black shirt of the same type, a purple vest that she always keeps unbuttoned, on which the back is a holder for her Nagamiki. Her Kanohi is molded into a Avsa that is attractive (and slightly feminine) shaped, sharing her natural coloring. Her most iconic piece of clothing is her bowler hat, which is always perched lopsidedly on the top of her Kanohi, black and purple, it‘s black dome and single purple horizontal stripe never out of sight. Bright purplish-pink eyes which almost always sparkle with mischeif.Faction: Toa CouncilPersonality: Diomi has seen, and done a lot of the things that the world has to offer. She's worked in ore mines, fished for an earning, ran a bar, lived on the streets, became a street performer, you name it, she's done it. Despite all of this, she's a happy and optimistic, instead of pessimistic, as you would expect. Experienced, Jovial, and Venturesome.Biography: Diomi has liven most of her life in Sakrinil, but she wouldn’t call it her home. She, like most Toa, is part of the Toa Council, but she hasn't done a lot with them, only summouned for a few dire situations. She’s been everywhere, done everything, and knows almost everyone. From her early days as a guard in a prison, to her latest occupation, absolutely nothing, save doing an odd job for just enough money for food, shes' met countless beings who would call her friend and ally. Diomi’s a Jack of All Trades with a life simply too eventful to chronicle.

Edited by D.A.V.E.

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Character Name: ZintelGender & Species: Male Toa of AirPowers: Elemental Control over air. Stronger than the average Toa of Air, if less agile.Equipment: A spiked flail. Kanohi Kualsi, the Great Mask of Quick Travel.Appearance: A short, broad shouldered, deep chested Toa of Air, clad in dark green and black armor, with silver shoulder and chest armor. His mask is in the shape of a dark green Kualsi. Orange eyes.Faction: Xankah OrderPersonality: With a temper shorter than his stature, Zintel is very easily annoyed. Especially when his height is brought up, which is a good way to be punched in the face. Has a strong sense of justice, and doesn’t like being told how to do his job.Biography: Zintel is a man of action, preferring to punch you in the face first, then ask why you did it. He views the Toa Council as lazy and arrogant, never getting the job done as it should. Despite his aggressiveness and rough exterior, he genuinely cares for the Matoran and other inhabitants of the Southern Alliance’s land.Character Name: Roul, Alias: Headshot (or “Eadshot”, as he says it)Gender & Species: Male Prime Species (Pridak)Powers: Usual speed, strength and agility of his kind, honed by years of exercise into quite an athletic being. A excellent marksman.Equipment: Kanohi Adamechus, the Great Mask of Biomechanics. Clockwork Pistols (2), bowie knife. His pistols can only hold six bullets at a time, each.Appearance: A tall, well built and very handsome man, with a brown trench coat, and brown cowboy hat, and a mask shaped like a jawbone, which seems wit fit snug onto his own jaw. Icy blue eyes. His coat’s collar usually hides most of his face, blocking his mask from view. White armor, with black hands, feet, and neck. Fingers look like claws.Faction: The Vermillion DragonPersonality: Charming and flashy, with a great love for drama and attention, when convenient. When inconvenient, he can reign himself in, and melt away into the crowd.Biography: For most of his life, Roul has been a mercenary, traveling the seas of Yheyn. Roul presents himself with a dramatic flair, often going out of his way to have a flashy entrance. Despite all of this, however, he does his best to lay low when on land. Off of a boat he grows nervous, as it becomes so much easier for him to be out maneuvered, ambushed, and captured. That has already happened to him once in his life, and it was a matter of pure luck that he escaped. He does not want to face the noose again.Character Name: EvexGender & Species: Male RegrianPowers: Repulsion, allowing him to repel solids, liquids, and air away from him, and vice versa. Using this ability, Evex is capable of moving through the air at any speed he wishes, repelling the air around him, achieving flight. Regeneration/Quick Healing, which can heal almost any wound, at the cost of using up energy. The more serious the wound, the more energy it takes. Burns generally take longer to heal. Acute senses. Powerful jaws. Wiry muscles give him strength comparable to most Toa, perhaps a bit more. Quick and agile.Equipment: Fangs and talons. A scythe. Also carries a sketch pad and charcoal. A leather-like satchel, with some little souvenirs. Mostly bits of colorful rocks and scraps of metal, though he also has a piece of a Hau, which he found on a beach once.Appearance: A tall, freakishly thin reptilian being. Clad in dark green and silver armor, with grey flesh with a greenish tint. Green blood. A good nine feet tall, long and thin limbs, waist, and snout. The breadth of his shoulders suggests his species are usually much more muscular than he is. Digitigrade feet. Long fingers and talons. His hands and feet have four digits: two fingers/toes, and a thumb on either side. All digits end in talons. Blue-green eyes, with slit pupils. The back of his head and neck are covered in brown, feather like quills. Cat-like ears, except they are over a foot long. Tail is a good thirteen feet long, ends in a fan like sail supported by bony spines. The membrane is blue, with red and black eyespots.Faction: N/APersonality: Despite his beastly appearance, Evex is a perfectly civil being... most of the time. Look, catching fish with you jaws is fun. And who doesn’t want to snatch every insect out of the air? And is it really so big a deal to playfully nip people you like? Is it!?Apart from his various quirks, Evex is surprisingly quiet around most people, only opening up to people he trusts. To other his jaws are shut, and his eyes adverted.Biography: Far from his homeland in the Northern Continent, Evex has spent much of his life up to this point in the territory of the Southern Alliance. Evex is often traveling, seeking out bits of information, little trinkets, just to satisfy his whims and desires. He often joins expeditions, sketching Rahi seen along the way, doing some of the manuel work, and snatching up the odd stone. Contrary to rumor, has has no dealings with the Zyglak, and the only time he ever met one he was nearly eaten alive. Not a pleasant memory.

They were called Tenno. Warriors of blade and gun: masters of the Warframe armor. Those that survived the old war were left drifting among the ruins. Now they are needed once more.

 

The Grineer, with their vast armies, are spreading throughout the solar system. A call echoes across the stars summoning the Tenno to an ancient place. They summon you. 

 

Allow the Lotus to guide you. She has rescued you from your cryostasis chamber and given you a chance to survive. The Grineer will find you; you must be prepared. The Lotus will teach you the ways of the Warframes and the secrets to unlocking their powers.

 

Come Tenno, you must join the war.

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Name: Xeno (both this character’s name and species name, if this is approved)Gender and Species: Male XenoAppearance: Xeno as a species have four arms, insectile in appearance, with three fingers on each hand. The second set of arms are slightly shorter than the first pair. Xeno's legs are reverse jointed, like those of most Rahi. He wears black and blue armour, with blue eyes and a face like a Vortixx.Faction: Xeno follows the Yhen Rebellion.Weapons: Xeno carries five cutlasses, one for each arm, and one more as an extra.Abilities: Xeno, as a species, have the approximate strength of Primes, although they cannot use mask powers Xeno, as a person, is an excellent swordfighter, and uses his four arms to his advantage, striking and blocking with ease. He is also faster, though slightly weaker, than the average Xeno. Weaknesses: Xeno are highly weak against the elements of fire and heat, or their related components. They also do not have great day vision, and are sometimes blinded by the sun.Personality: Xeno (as a person) is a tempered person, a history lover and a thinker in general. A skilled naval strategist, Xeno would much rather be in peace, but finds that war, in this place, is inevitable. He is somewhat of a wisecracker, even though some may not catch the drift of his jokes.History: Xeno came from somewhere to the North. Where this is, he will not tell, and he may not even remember himself. He was found on the shores of Yhen as he is now, and has little memory of past experiences in life. His existance shrouded in his Amnesia, he was captured, and forced to work in the mines. As in many cases, everyone mocked what they couldn't understand. Xeno was pushed around, made fun of, and belittled. As a result, he was almost overeager to join the rebellion when he broke away from the mines. Since then, he has stayed above-ground, never eager to go inside anywhere, even at the expense of sight.-Bane

Edited by General Rocka's Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



BZRPG profiles

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-The Gentleman-Character Name: Dralack IlluGender & Species: Male & VortixxPowers: While having no superhuman powers, Dralack has very quick reflexes, and is a skilled swordsman. He’s also highly intelligent and cunning.Equipment: A black top hat, along with a very luxurious dark-blue, fur trimmed cape. He also wields a dark, stained, mahogany walking stick, which, in reality, is a cane-sword.Appearance: Even for a Vortixx, Dralack is unusually tall and thin, resembling a skeleton. He owns two different collections of armour, one for formal occasions (pitch-black, with purple and silver accents) and one for work and casual wear (black and light tan, marked with numerous burns, scratches, markings and rust-spots).Faction: Yheyn Traders GuildPersonality: Lawful Neutral. Dralack is, to put it lightly, eccentric. He’s highly intelligent and cunning, and a shrewd businessman. While Illu often seems like an arrogant elitist, he still harbours feelings of genuine sympathy and compassion for those in real need, and is not above giving aid to them.Biography: Dralack began life as a lowly forger’s apprentice, with little real appreciation for his work. Even at a young age, he was skilled at his trade, making numerous inventions while his master was out drinking and gambling.These addictions were only a few of the factors that lead to Dralack’s forge going bankrupt. Both the Vortixx and his master were forced into poverty, where Dralack endured hardship after hardship trying to survive.Finally, his skill as an inventor paid off, and he was able to patent one of his creations, getting him enough money to escape his life of misery, as well as his master.After that success, more followed, until he managed to start his own shop, “Illu & co.”, a base for the purchase, repair and maintenance of any sort of mechanical device possible. Over the years, this business made Dralack a nice profit, allowing him a rather comfortable lifestyle.-The Pacifist-Character Name: Su’un KanadGender & Species: Male & Fire Trytan-Trytan: A sub-species of Toa, Trytans are roughly the same size as the aforementioned race, with each type (Fire Trytans, Water Trytans, etc.) having the ability to manipulate (not create) their respective elements.Trytans are capable of using Kanohi, although they are not vital to the beings’ functioning. Also, each type of Trytan have certain physical characteristics which are designed to ease their survival in their respective environments.Powers: Elemental manipulation of fire, as well as highly developed fighting ability, and quick reflexes.Equipment: Su’un is in possession of numerous farming implements (most of which are kept at his house). However, whenever venturing into cities, he usually brings either his hoe, or his scythe as protection. He also owns an ancient sword and shield from his days in the army, though he only takes those out for special occasions. Kanad also wears a Kanohi Kakama, mask of speed.Appearance: Su’un is a tall and thin, with varying shades of red armour. He’s often in the habit of wearing a wide-brimmed hat, as well when outside.Faction: Southern AlliancePersonality: Neutral Good. Su’un is generally quite friendly and out-going, who loves nothing more than friendly chat. He’s a good fighter, but tries to solve problems through diplomacy, rather than fists, as often as possible. His time in the Trytan Civil War have scarred him severely (though he tries to hide it), causing him to shun violence.Biography: Su’un began life as a botanist on the island of Tryta. He enjoyed his work, and had a good life there, until a rebel group attempted to stage a coup against the government. The ensuing struggles would ultimately culminate in a civil war, spanning the whole of Tryta.Su’un was drafted into the Trytan Military, where he fought valiantly for his people’s freedom. Unfortunately, despite his and his comrades best efforts, the rebellion eventually defeated them, taking control of the government, and either executing, enslaving or exiling any enemy combatants.Su’un was one of the lucky ones, who were banished from Tryta. Eventually, those who left managed to find their way to Yheyn, where they did their best to restart their lives. Kanad, using his experience as a botanist, started up a small farm, “Trytan Farms”, which has managed to earn him a steady(ish) income.-The Knight-Character Name: Doriana CalamGender & Species: Female & Toa of MagnetismPowers: Elemental control over magnetism, as well as above-average fighting ability.Equipment: Doriana wields a Kanohi Hau, mask of shielding, as well as a claymore. She usually wears a dark cloak, which obscures much of her face.Appearance: Doriana is a tall, well-muscled Toa, with black and dark purple armour. She wears a black cloak, which hides her face in shadow, though her almost perpetual scowl is still visible.Faction: Xankah OrderPersonality: Chaotic Good. Doriana is rough, tough, and doesn’t take prisoners. She believes in keeping the peace no matter the costs, and isn’t above killing enemies to do so. She seems to be in a constant state of anger and resentment, causing most sane beings to steer clear of her.Biography: Doriana was one of a few Toa brought in and trained on their home island to be protectors of the Matoran. For many years, she was quite successful at her job, managing to keep Matoran out of danger time and time again.However, her vision of peace and order soon became warped and distorted with time, turning her into something of a avenging angel, with no qualms over killing criminals if it meant serving justice.Eventually, her lack of restraint became unbearable, and she was banished from the island in shame. Now resentful and bitter, Doriana wandered the Universe for quite some time, trying to do good, but often causing more damage. She managed to make it to Yheyn, where the Toa was instantly drawn to the Xankah, whose principles matched her own.-Void

Edited by Emissary to the Void
 
 
[ BZPRPG ]

 

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Character Name: Myr "Broken Shackle"Gender & Species: Male, ToaPowers: Control over Iron and other metalsEquipment: A cane that conceals a rapier. A mask of Reanimation.Appearance: Myr is a rather gaunt individual, his eyes appear to be sunken in, but are rather bright. He is missing his left leg just below the knee, it has been replaced with an intricately etched Protosteel peg.Faction: NeutralPersonality: Myr is quiet, but there is a menacing aura about him. His intellect and mastery of clockwork rival that of the best VortixxBiography: Myr spent most of his life working with the Coast Guard. He primarily led boarding parties, capturing ships commanded by rogue Toa. He was forced to retire when a stray cannonball from a Coast Guard vessel ricocheted off of another cannonball, and destroyed his left leg. After he retired, and turned his attention to watchmaking, which he quickly grew weary of.

Edited by A_Darksteel_Myr
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Name: Captain Raknar SeprillianGender and Species: Male Dricigil of StonePowers: StoneEquipment: Raknar has two pistols, strapped in holsters on each thigh. He also has a longsword strapped to his back. Mainly, though, he just uses his charm, wit, and a small amount of intimidation to get out of jams. That doesn't mean he's not skilled with his weapons, though. Not at all.Appearance: Raknar is a surprisingly handsome young Dricigil: he's tall, with a built physique that doesn't sacrifice a lot of agility for the sake of muscle. He has a broad, easy grin, and often loves to use it for his own purposes in conjunction with a wink or two courtesy of his cornflower blue eyes. He often wears tight leather pants, a snapback hat or a skullcap, and his trademark, form-fitting black marching band jacket.Faction: None that he's particularly, necessarily, though he's been none to freelance if the money's right.Personality: Chaotic Fun, as he likes to call himself, Raknar is an overly sarcastic, handsome, slightly overconfident flirt with an easy-going attitude and a knack for wordplay, poetry, and music. He isn't very easy to anger, but when he's ticked, he is ticked. He also has a Zakazian (Southern) accent. Doesn't sound too intelligent, but don't let him fool you. Behind his slight swagger and humble demeanor, he's got a tactical mind and a good perception of people as a whole. Biography: Raknar is a Dricigil: they're a peaceful species from the coast of the Northern Continent that makes their living as traders and adventurers, often selling their goods to the highest bidder without selling out their reputation, as the Vortixx did. Like most Dricigil, he has had innate elemental energy his entire life, but he was one of a select few to actually master the ability to wield it, though his control over Stone is not nearly as great as that of a Toa. He spent the first part of his young life at the Northern Continent as a poet by day and a brawler by night, which led to his mastery of most hand-to-hand fighting techniques and his almost psychologist-level perception of people and their emotions. How he ended up where he is today is anyone's guess, but all that's known is that several years ago, he began exploring the surrounding waters on his ship, the Southern Charm, which he adores and treats like a family member.-Teezy

Edited by #firstworldtyler

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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Character Name: KeranGender & Species: Male ToaPowers: Elemental power over Air; Kanohi Garai; expert freerunner and archer; skilled and agile melee combatantEquipment: Keran wields a transforming weapon; in its default state it is a stave with a glaive-like blade on either end, but at a simple mental command it transforms into a bow. He keeps a quiver of arrows loaded mostly with simple, wooden, iron-tipped arrows, but also a few made entirely of protodermic iron. Normally too heavy to fly, Keran launches these as much with his elemental powers as his bow, using the air to guide and propel them at incredible speeds to take down armored targets.Appearance: Keran is a tall, lean Toa with leaf-green armor and flesh in a lighter, almost cyan shade. His mask lacks the fin-like sides of a normal Garai and instead looks sleek and swept back, with a visor-like screen over each eye to keep the wind out. His armor is likewise streamlined and aerodynamic. Like most Toa he eschews extra armor in favor of sticking with what the Great Spirit gave him.Faction: Toa CouncilPersonality: Neutral good, chaotic leanings. Keran is easygoing and friendly to most anyone he meets. Despite his skill in combat, he prefers to talk his way through a problem or, if that fails, jump over it. He can be cocky and restless, and only really feels at home when he has to balance (which, for him, is easy as breathing) or in places others might be nervous, such as rooftops, the decks of ships, in trees and so on.Biography: Keran’s life prior to being chosen as a Toa was remarkably similar to his life after, at least in how he chose to live it. On a small jungle island a few weeks’ travel north of Yheyn he was a leafrunner and scout for a village of Le-Matoran and, much like he does currently, would often take ‘extended breaks’ from his assigned duties to just run around in the jungle and see what he found.To date none of the senior Toa can fathom why he of all Matoran was chosen to join their ranks. While he displayed natural talent with the bow and an agility that made him well-suited to certain styles of combat, it is often felt he doesn’t take his responsibilities very seriously. Even he admits it’s probably true. A few, however, have noticed that his casual, friendly manner and peaceful approach make him an excellent diplomat.This is the primary reason he was sent to Yheyn in the first place, in the hopes that he could not only aid in settling some of the political instability of the region, but also learn something about responsibility while he’s there. So far, however, he’s mostly just been running around exploring.

Good to conquer evil
Lies to fight the truth
Are any of us only saints or sinners

Or is it always Red versus Blue?

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Name: MalokGender: MaleSpecies: ToaPowers:

  • The element of iron
  • Illusions and shapeshifting through his great kanohi mahiki.

Equipment: Malok can make all kinds of equipment using his element, and is skilled in doing so. Normally, he carries a protosteel sword to protect himself.Appearance: Malok is a tall, heavily built toa in gold and grey armour, which he keeps in excellent condition. It would be a rare time when he was seen in public with a scratch on it, or when it did not gleam like the sun.Faction: Xankah Order, Yheyn Traders Guild.Biography: Malok own his own shop in Sakrinil – one where he sells and repairs armour and weapons. This allows him to be a member of the Traders Guild as well as the Xankah Order (so long as he provides his services cheaply to the latter). It isn’t a full time job for him, however. His shop hours can be rather unpredictable, as he will often leave to fight alongside other members of the Order or begin a mission of his own if he sees a need. In times like these, he trusts his neighbour, Turano, to watch his shop for him and keep it safe.Personality: Malok is normally cheerful in dealing with his customers, and is friendly to many within the city of Sikranil and beyond. This means that he keeps himself very well informed of goings on around Yheyn. What he has no patience for is beings abusing their power to take advantage of others. When he meets such beings, a very different side of him is revealed – hard as the iron he controls.

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Pre-Approved via PMCharacter Name: YowrikGender & Species: Male Prime Species [Pridak]Powers: NAEquipment: Kanohi Mohtrek. Engines of wheelchair designed to double as flamethrowersAppearance: Once tall and proud, with musculature that wasn't bulky so much as finely tuned. Now his muscles have withered somewhat as he is confined to a wheelchair due to injuries to his back. These same injuries have also left him slightly twisted, not quite hunchbacked but close. His red markings form vivid swirls around his joints, looking like bruises on his battered bodyFaction: Vermillion DragonPersonality: Formerly proud and arrogant, but his crippling injuries have forced him to become more of a thinker and schemer. He retains a certain roguish charm.Biography: Yowrik used to be a formidable pirate and reaver. With a combination of recklessness and ruthlessness he inspired fear in the lawful and eagerness in the sinister. He built up a small following of those with similar ideals, and the miniature flotilla of pirate ships based themselves out of a natural cave on the volcanic Moroni island.But that was the past. Yowrik's habit of personally leading any attack on a ship came back to bite him when the Yheyn coast guard lay a trap. A small army was waiting in ambush on a ship Yowrik chose to attack, and in the ensuing battle Yowrik was subdued and captured. While waiting in gaol, an envoy came to visit with a proposal. If Yowrik ratted out all those who had formerly been his followers they would pull a few strings and he wouldn't be put to death.The very next day Yowrik confessed all. He told the Coast Guard where the base was, who would be in it, and what kind of defences it had. It didn't take them long to sweep clear everyone remaining of Yowrik's little gang. He continued providing the Coast Guard with information on pirate bands for many years, earning some measure of respect and trust, along with a certain amount of fame and wealth from being "that dashing pirate fellow turned good". This only increased when an apparent revenge attack from his betrayed friends left him horribly crippled, unable to walk or even stand, which bought a lot of sympathy. He eventually bought a small villa in Sakrinil, just a place by the coast so he could wheel himself out to gaze over the sea at sunset or meet with a few old friends who also went legitimate, where he lives to this day.Of course, thats just one side of the story. Yowrik has a face that he does not present to the public. The envoy who visited him was not from the Coast Guard or Toa Council, but the Vermillion Dragon. Eliminating the remains of Yowrik's pirate fleet removed a potential obstacle for them, and would allow their power on the sea to grow a bit more unhindered. Every name and scrap of information Yowrik gave the Coast Guard from then on in was in fact removing further potential rival for the Dragon. Whats more, he was serving as an assassin for them, his facade as a respectable gentleman acting as an alibi. That, and the fact that reliable witnesses could always place him far away from the crimes. For it wasn't Yowrik committing the crimes, strictly speaking, but his past selves, summoned to the present by the Mohtrek he had invested in. It was no retaliatory attack that left Yowrik crippled, but one of his past selves getting wounded and the injuries passing down to his present self. This hasn't stopped him summoning time-displaced duplicates, though he is more careful how he uses them. If anything it gives him a much better alibi as no-one ever suspects the cripple. The mansion house he owns doubles as a Dragon outpost, almost the last in Sakrinil, a place where smugglers, thieves and murderers can meet to discuss plans while masquerading as Yowrik's drinking buddies. Yowrik's post as an assassin has become secondary to his usefulness in sharing information about underworldly activity and passing on tidbits he may have heard about the other faction's actionsCharacter Name: PalaGender & Species: Male ToaPowers: Iron elemental powersEquipment: Kanohi Matatu, Great Mask of telekinesisAppearance: Pala isn't tall, but thanks to his broad shoulders and highly muscled physique he could manage a good loom if he was that sort of person. His original colouring was rather dull-simple grey with silver highlighting on his limbs-so he's modified it, adding pauldrons and poleyns of vivid scarlet and a cape and sash of navy blue. He's had his Kanohi reshaped into a HauFaction: Southern Alliance. Toa CouncilPersonality: There are many multisyllabic words you could use to describe Pala: Rambunctious, boisterous, exuberant...but really you could just say his personality was big. Pala is almost like an overgrown child, one of those types who means what he says and says what he thinks. There is no guile or hidden darkness to him, just boundless and somewhat contagious enthusiasmBiography: As a Matoran Pala always looked up to the Toa of Yheyn, getting in his head an idealised version of their actions and morals. When he joined their ranks himself it was this ideal he sought to uphold. During his first month as a Toa he nearly exhausted himself darting round Sakrinil trying to right every wrong he could find. Even in the comparatively prosperous Sakrinil there are people pushed to breaking point and willing to cross lines. Realising the Council couldn't do much more to solve the root of these problems without forming a police state, thereby breaking the Code they (and he) followed he sought a different solution. He figured the problem was image. When people thought of the Toa Council they just thought of Toa, nothing unduly special, plenty of them about. So if you made the distinction more obvious, made the Council appear more powerful and obvious, it might strike a bit of hope into the downtrodden and fear into the corrupt. So he fashioned his cape and colourful armour and started flying about (a combination of his iron and telekinetic powers) trying to do more as a symbol of a greater organisation than he could as a single Toa

Edited by Man with the Hex

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Character Name: NirkeGender & Species: Female ToaPowers: Nirke's element is PsionicsEquipment: Nirke wields two revolvers, which are kept in holsters on the sides of her thighs. She also bears a Oakeshott type XII that she uses while in melee combat. Wears the Kanohi Miru.Appearance: A slim, medium sized ebony and gold body. Her armor is a mixture, with some parts appearing to be merged together, which are augments put on by an unknown donor. Her face, however, differs from her body.Faction: Xankah OrderPersonality: Nirke is generally manipulative, pretending she is someone when she really isn't. Her true self is locked away beneath the augmentations that control her body.Biography: Nirke's true origins are unknown, but her history on Yheyn starts on Moroni, where she was found, washed up on the beach. The party that found her were dead after no response to their superiors. Nirke was given to the Xankah Order by the Vermillion Dragon, where she quickly adapted to their customs. Nirke actively fights for the order, albiet loosely, due to her belief in independence.

Edited by Belthnor
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Character Name: ArtorreGender & Species: Male, ToaPowers: FireEquipment: A black sword, which can be set on fire at will or used to shoot a concentrated beam of fire. He also carries 10 throwing knives. He wears light protosteel armor. His Kanohi is a Great Komau.Appearance: A tall toa of fire with black armor. His Kanohi, despite being a Komau, is shaped like a Calix.Faction: Xankah OrderPersonality: Artorre is a kind, caring person, although is very dedicated to keeping the peace by any means necessary. Besides that, he's very adventurous, and enjoys discovering things.Alignment: Lawful good.Biography: Artorre has always been dedicated to keeping the peace, but it rather bores him sometimes. Recently, he got particularly bored and got permission to do something he had always dreamed of: Sailing south in search of undiscovered lands. He purchased a ship and several weeks worth of supplies, hired a crew, and prepared to set sail.Character name: KitalaGender & Species: Female, ToaPowers: Air, large amount of experience with many types of weapons.Equipment: Although she is very good with many different weapons, Kitala is best with a battleaxe and that is what she carries around, along with a handful of throwing knives. Wears light armor. Kanohi is a Great Rau.Appearance: Kitala is tall and thin. Her armor is green and silver, and her mask is green.Faction: Toa Council, relatively high-ranking.Personality: Kitala is generally a joyful person. She does her best to find and point out the bright side to any situation or person, even when it would seem to another like there was none. However, she suffers from occasional bouts of depression, during which she tends to avoid confronting whatever caused it and read several books until it goes away.Biography: As a matoran, Kitala lived in a village on an obscure island off the coast of the northern, volcanic region of Yheyn. A group of pirates stumbled upon said island and ended up kidnapping their Turaga. That night, Kitala led a group of matoran to rescue him. They sneaked past the guards successfully, but were discovered before they could free him. The Turaga, who the guards had forgotten to search, instructed Kitala to take what he had in his pocket and flee to the mainland. What he had in his pocket was a Toa Stone. And a piece of string, but the stone was much more important.Kitala grabbed the stone and ran for her life back to the village, where she grabbed a boat, tossed it into the water, and rowed until her arms were numb. The pirates chased after her and, despite her head start, they were catching up to her. Just when it seemed she would be captured, a coast guard ship came to the rescue, sinking the pirate ship and escorting Kitala to the Toa Council Chambers on Yheyn.Character Name: KrissukGender & Species: Male, Prime species (Pridak's)Powers: HypnotismEquipment: An elegant sword, which features engravings that are relaxing and calming to look at. His Kanohi is the Arima, the Great Mask of Calm. It can either calm someone down or cause them to be paranoid and nervous. He also carries a pocket watch.Appearance: Krissuk is tall and clever-looking. He's also rather handsome. He has a scar on his left cheek, although it suits his personality and doesn't take away from his charisma. It actually sort of adds character. His Kanohi covers his eyes narrows when it reaches his nose, and widens back out to cover his mouth. It features curves all all the way down it.Faction: Trader's Guild (Business owned under fake name)Personality: Krissuk is a calm, cool, collected person. He inspires a feeling of trustworthiness in others. He's always extremely confident in whatever scheme he's working on at the moment, although he tends to underestimate others.Alignment: Neutral evil. Not quite lawful, but not quite lawless.Biography: Krissuk was a hypnotist for many years, but his goal wasn't helping people. What he enjoyed was the feeling of power he got from putting people in a trance. He grew to love power, and started doing more and more things to gain money and power, most of them blatantly illegal. He eventually changed his name and appearance so that he and the owner of his business would be thought of as two different people.Character Name: SollinGender & Species: Male, ToaPowers: EarthEquipment: A large claymore. Light armor on limbs, but heavy on torso. Wears a Great Kaukau.Appearance: His armor is a dull gray color, and his Kanohi jet black. If one was to remove his armor, they would see many scars all over his body.Faction: Rogue ToaPersonality: Sollin is a no-nonsense kind of guy who only talks when he has to. He hates just about everyone, and doesn't think he should have to devote his life to protecting a bunch of useless matoran.Alignment: Chaotic EvilBiography: Sollin, long ago, was a member of the Toa Council. He was happy with his life, if a little unfulfilled-feeling, until his capture (Along with his only friend, Aiolos) and torture by a murderer took away all respect for life and the sick Toa Council and Xankah Order that wouldn't let any toa just live their lives in peace. He was assumed dead when he finally escaped the killer, and preferred it that way. He's barely spoken to anyone since then. Not even specifically to remain thought of as dead, just because he prefers to be alone. But recently he decided to gather together more people who had been wronged by the Council and Order like he feels he has, and lead his group against their horrible oppression.

Edited by Burnmad: Toa of Emoticons

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Name: TaronakGender: MaleSpecies: Toa of FirePowers and equipment: The elemental power of fire, and a large axe. He wears heavy black armour that covers almost his entire body. The Kanohi Pakari, the Mask of Strength.Appearence: A tall, broad shouldered toa of fire. He is slightly over 7 feet tall, and wears black armour covering almost his entire body, so much so that is it were not for his mask and the small amounts of red that show through, he would be taken for a Toa of Earth.Faction: NonePersonality: He is easily angered, and loves fights. He enjoys being a part of The Vermillion Dragon. Sometimes, his insanity can take hold, causing him to commit actions that endanger himself and the other Vermillion Dragon members.Biography: In his early life, he lived on an island north of Yheyn. At a point later in his life, he took a boat to Yheyn, and wndered the island there for several years. Once, he saw vapour coming up from a crevice, and after breathing the vapour, he went partially insane, though he would still appear normal to most. After that, he moved to the city of Sakrinil, where he lived uneventfully for several years. He then worked as a mercenary for about a year. During that time he was hired by The Vermillion Dragon. He enjoyed being part of The Vermillion Dragon, and decided to become a permanent member. However, being a Rogue Toa, he The Vermillion Dragon atempted to betray him, and he barely escaped. Character Name: VoraskuGender & Species: Male VortixxPowers and abilities: He is exceptionally strong for a Vortixx. He is a skilled shot with a projectile weapon, and is fairly good at sword fighting.Equipment: He carries a musjet with a bayonet, and a rapier for close range fightingAppearance: http://www.brickshel...ku/img_0972.jpgFaction: NeutralPersonality: He loves theft, often robbing homes with his crew. He also enjoys fighting, and is wary of most.Biography: He lived on the island for most of his life. Afterwards, he gained enough money to buy a small ship and to hire a crew. He then sailed his ship through the seas, looking for plunder and adventure. At an unknown time in the past, his left hand was cut off in a swordfight, and it is now replaced by a mechanical hand that works approximately the same way his hand did.Character Name: CadrhonGender & Species:Male Prime Species, Carapar-variety.Powers: He has a Kanohi Hau, which allows him to shield himself from attack. He is also very strong.Equipment: He carries a large battle axeAppearance: He is typical for his species, except slightly shorter. He is black in color and wears dark yellow armour on his body and limbs.Faction: The Vermillion DragonPersonality: He is not very intelligent, and often gets into fights, being quick to anger.Biography: He lived on Yheyn almost his entire life. During his past, he was exiled from the city for murder, at which point he was recruited by the Vermillion Dragon. He then became a member, and along with the rest of the Vermillion Dragon, he went around the island, comitting crimes.Character Name: SontarokGender & Species: Male Toa of IcePowers: The elemental power of ice, and a Calix, which can give him great agility.Equipment: He carries a longsword, and a large shield with a sharpened edge, which can serve as a weapon.Appearance: Tall for a Toa, white in color, wears blue armour.Faction: Toa CoincilPersonality: He is reserved, and prefers to work alone.Biography: In his early life, he lived on Yheyn, wandering the island. Later in his life, he moved to Sakrinil and worked a job, eventually gaining enough money to buy a small ship, which he used to attempt to prevent pirates and other danger. He became a member of the Toa Coincil, and was later placed in the Yheyn Coast Guard. Character Name: RevaxGender & Species: Male Steltian, Leader Class.Powers: Is moderately agileEquipment: He carries a large iron club, and wears gold and blue armour on his body and limbs.Appearance:He is taller and leaner than most votixx. He is black in color, and wears gold and blue armour on his body and limbs. He is weaker than most Steltians.Faction: The Vermillion DragonPersonality: He is cunning, and often starts conversations with opponents, hoping to distract them enough to rob or kill them. He is wary of the other Vermillion Dragon members, thinking them to be nothing more than weak-minded fools who would steal from anyone.Biography: He lived on Yheyn uneventfully for most of his life, before being recruited by the Vermillion Dragon. During his time as a Vermillion Dragon member, he robbed the island with the other members, whom he considered nothing more than weak minded fools. He plotted to one day take control of the Vermillion Dragon, and often went to Sakrinil, looking for new members for the Vermillion Dragon, and often got into fights, attempting to steal money for his own benefit.

Edited by Toa of Smooth Jazz

"I pitea the fool!"


(quote by Chro)


98.7% OF BZPOWER MEMBERS HAVEN'T SEEN MY BUCKET 


IF YOU ARE ONE OF THE 1.3% THAT HAS SEEN MY BUCKET, COPY THIS AND PASTE IT INTO YOUR SIGNATURE


I MISS MY BUCKET 

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takirspr.pngCharacter Name: TakirGender and Species: Male; Toa of WaterPowers: Elemental WaterEquipment: Mask of Rahi Control. A sword, the blade of which is tinted a faint blue. Two knives of similar coloration. Carries a variety of maps, charts, and the like.Appearance: Slightly taller than average. Wears dark blue and green armor. Mask is dark green and forged in the shape of a noble Ruru. Blue eyes.Faction: Xankah OrderPersonality: Though fairly friendly to most, Takir has little tolerance for needless violence. He is highly adventurous, drawn to the vastness of the unexplored sea, though he has been called naïve on more than one occasion.Bio: A native of Yhen and a longtime menber of the Xankah Order, Takir has done and seen much in his lifetime. Despite this, he is of the opinion that there are always more things to do, more places to explore, more secrets to learn. Takir's schedule is far from consistent, though he has been known to frequently visit the Great Library as well as the vast expanses of Yhen's wilderness.

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Character Name: AiolosGender & Species: Male, Toa of AirPowers: Control over the element of Air, mental shielding, and the ability to use Kanohi.Equipment: Mask of Adaption (designed to look like a Hau), a protosteel shield, and a large scythe.Appearance: Aiolos looks the look; were a Matoran to see him for the first time they would see a heroic figure with dark green armor and lime green highlights. Aiolos has two small jetpacks built into his shoulder armor, although they are just for aesthetics and don’t actually look. For a Toa of Air he is actually rather large and muscled, as opposed to the normally lithe Toa of his type.Faction: Southern AlliancePersonality: Aiolos is ruthless, brutal, and bloodthirsty to the core, though as it stands he is generally closer to the neutral “gray” zone than being downright evil in his habits.Biography: Aiolos was once a member of the Toa Council, but while on a mission for them with another Toa he and his partner were captured and taken hostage. Aiolos refused to break the Toa code and kill a Matoran to save himself and his partner- as a result, his partner was brutally murdered in front of him and a disgraced Aiolos was sent back to the Toa Council empty handed. The incident changed Aiolos, and he went to the Toa Council with a request to hunt down the villain and kill him. The Toa Council refused and Aiolos disobeyed the orders, going out to kill the villain anyway. Once the deed had been done, Aiolos realized that he actually had enjoyed the killing, and went on the run from the Toa Council. He joined up with the Order for several weeks, until while on another mission he slew a Matoran that had not been found guilty of any crimes. Aiolos has since been on the run from both groups, using his Kanohi to his aid in this endeavour.

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Character Name: ThoronGender & Species: Male Undead ToaPowers: Elemental ice powers, plus limited self-regeneration.Equipment: Ancient sword and battleaxe, assorted bits of machine parts and armour added to his body to replace lost bits of flesh and other things, and a scythe-bladed gauntlet that is in place of his left hand.Appearance: A maskless, rotting, walking corpse with dulled white and blue armour. One hand is missing, in it's place a scythe-bladed gauntlet.Faction: The Vermillion DragonPersonality: Merciless and bloodthirsty, with a knack for ruthless leadership and abusing people for his own enjoyment.Biography: There once lived a Toa who was a notorious and well-known pirate on the high seas. The legend went that so fiercely did he cling to life, that he was impossible to kill. Even after he was slain in battle, he resurfaced, now looking like a walking corpse. Little did his crew know that was exactly what he was. He had lost his mask and it's powers, but in it's place had the ability to heal wounds (with a limit, this being severed limbs, which he cannot grow back, only reattach (which takes a while).After a particularly vicious battle, all of his crew were taken into the Vermillian Dragon as prisoners. It wasn’t long before Thoron convinced them to allow them to join as allies instead, and so they were. The aforementioned battle held the only two times he was ever beaten in hand-to-hand combat (mainly because he isn’t the most well-known pirate on the high seas, and usually pillaged places with little resistance), when someone ran him through with a sword, only to be laughed at and cut down by his gauntlet, only for the leader of the attackers to subdue him by trapping him beneath a fallen mast.

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Character Name: AmordisGender & Species: Male ToaPowers: Those befitting a toa of plantlife, as well as slightly heightened speed and flexibility. His plantlife powers mostly take the form of modifications to his gauntlets. (See Below).Equipment: The Kanohi Kilan, mask of animation. It can instill a sort of half-life in figures of stone or clay or such, but cannot control such creatures once the are animated. Amordis also carries two protosteel throwing knives, and two matching wooden gauntlets. The gauntlets are the main focus of his power. In their base form, they are simple gloves that reach half to his elbows, flat save for three ridges along their length. Notable and common mutations he causes in them include widening them to form shields, heightening and sharpening the ridges, and causing thorns to erupt from their front, acting as a sort of blade. One hidden feature they have, however, is a small hole over each knuckle, from which self replenishing thorns can be flung elementally. There are eight holes in total, and each takes about ten minutes to make another thorn. Appearance: Amordis is a slender, shifty looking toa. His dark green armor blends in well with foliage, and is intentionally unadorned so as not to attract attention. His hands, however, are noticable, or rather, the wooden gauntlets he always wears are. He wears but one faction symbol, a tattoo on his left forearm, under his gauntlet.Faction: Vermillion DragonPersonality: Alignment, the neutral corner of Lawful Evil. Amordis is an exceptional smuggler and assassin, harboring little love for the common folk. He is however, above all, professional. Those who see him in his work are quickly given a choice, say nothing and live, or attempt to hinder him and be dispatched. He is also crisp and precise, albeit detached. To him, conversation is but a means to an end, as is everything.Biography: Amordis grew up following the strict rules of the Toa Code, but in a bit of experimentation, found separating himself from them was far more convenient. From there, he sought out the Vermillion Dragon, quickly rising in the ranks of their operatives. However, his discretion is a great ally. Few in the Southern Alliance have guessed his true vocation, believing him to be a mere rogue toa. And of the few who have found out, hardly any are still alive to tell.Character Name: Unkown, goes by WispGender & Species: Male Prime Species, Carapar style.Powers: Incredible strength and endurance, although slightly diminished by age, as well as a brilliant mind for such things as predicting the wind or tinkering with ships. He also has the unique power to communicate with Zolu,a product of his loose screws.Equipment: Five iron chain segments are carried by Wisp. each with hooks at the ends. These he uses for his inventions, mostly. Two, are wound around his torso, the other around his shoulders and upper arms. But the fifth serves a different purpose. It is wrapped around his left forearm, binding his main weapon; a cannon, to his arm. Said cannon also features a curios array of mirrors before the fuse, allowing him to use any source of light to fire, albeit after a warm-up period. However, he does not carry cannonballs with him, and so unless supplied with them, uses his cannon as a bludgeoning weapon. He also uses an entirely too small wooden cane, which was probably sized for a Turaga. He uses a Akaku. His last possession, and his best friend, is Zolu.Appearance: Wisp looks extremely odd. He is a massive brutish figure, hunched on one side because of his cane, yet not weighed down by his cannon. His yellowish tan coloring is obscured by the chains wound around his body, and his mask, a brilliant blue, is ever so lopsided on his face.Faction:Southern AlliancePersonality: Alignment: Chaotic Lawful Good. To extrapolate, what he does is legal, and it's moral, it's just not predictable. Wisp is a old inventor type, driven more than a little mad by his work. However, this does not affect his heart, only his mannerisms. He insists on using a cane far too small for him, carries a cannon but no cannonballs, sometimes breaks into broken fragments of an ancient language('Cause I want to show of my 'Olelo Hawai'i.), and is fairly certain he can talk to a statue.(In his defense, he can, but that's the statue's fault.)Biography: Wisp is an ancient being, having seen the rise and fall of at least one nation in his travels. In his earlier days, he was a voyager, and retains some of that experience still. However, so much time, much of it stuck on Yheyn through politics, has grated on his sanity. Time will tell if these auspicious times will help him, or drive him fully over the edge.Character Name: ZoluGender & Species: Dragony Statue animated by a Kilan, which has achieved a sort of sentience. Likes to think he's male.Powers: Flight, prodigious strength for his size, and the ability to take more of a beating than a statue ever should be able to. In addition, he can pseudo-regenerate by attaching other pieces of hard objects to where his original stone was, thus rebuilding himself.Equipment: None.He's a stone dragon, he can't carry things.Appearance: Zolu is small, a little smaller than a Matoran. He would fit in perfectly with a host of gargoyles, with small bent legs, a draconic face, and stone-feathered wings. His arms are large in proportion to his legs, and they end in powerful claws. One of his elbows and part of his nose is metal, from a fight long ago. He also has a vaguely reptilian tail.Faction: Southern AlliancePersonality: Alignment: Whatever Wisp is, emphasis on the chaotic. Zolu is stuck in a sort of half-sentience, not quite an animal, but not fully a Toa- Level being. All that can be conclusively proven is his loyalty to Wisp. If he would ever learn Matoran, that would be a different story.Biography: Zolu was created by some random stone Toa with a Kilan. After being a mindless beast for centuries, he started to gain a mind. Then he met Wisp, who was convinced he could speak to Zolu. Over the years, the pair kind of formed their own language, which to this date, neither of them fully gets how that worked. But in any case, Zolu is now Wisp's loyal companion. Character Name: Toa TherisGender & Species: Male ToaPowers: Elemental fire powers, including the ability to breath fire without killing himself. In addition, exceptional tracking and survival abilities, and an uncanny ability to sense traps. Equipment: Uses a Kanohi Sanok. He is missing his right hand, and as such has replaced it with a cutlass. He also has two ranged weapons. A basic gunpowder rifle, built for precision, and a handheld crossbow, small enough to be fired with one hand, and also having the capability to fold the arms in when not in use. His last possessions of note are a bandolier of rifle bullets and crossbow bolts, and a coil of rope, tipped by a grappling hook.Appearance: Theris is a gaunt, wraith-esque figure, his bright red color artificially marred by a forest green. Across his chest he wears a bandolier of ammunition, with his rifle clipped to it's back. His crossbow is usually holstered on his belt, on the left side. His right hand is missing at the wrist, and a cutlass juts forth from it's absence. His rope is slung along the same path as his bandolier.Faction: Toa CouncilPersonality: Alignment: Lawful Good. Theris can be a bit of a loose cannon, but is a good being at heart. He fully believes in the Toa Code and the protection of innocents, however, his definition of the Toa Code is the letter, with no accounting for periods. As such, betray or cross him, and he'll make sure you don't make it out in one piece. After all, you can be maimed but not dead.Biography: Theris was a pirate once, the scourge of the yhehn coast, and a danger to all. During this time he lost his hand, it being cut off in a fight with a rival ship. But then he became a Toa. To his shock, the transformation did not heal his hand. However, in a practical joke of fate, he found his toa tool was a pirate's cutlass, where his hand was. Taking notice of his new stature, he turned himself in, served his time, and joined the Toa Council. However, he is now getting restless, and has been contacted by a Steltian, one "Arzanyos". time will tell what will happen.

Edited by Progenitus Worldsoul

Progenitus Worldsoul

Marquis of making RPG profiles, but never actually posting.

"Strength through honor. Virtue through flames."

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Character Name: XerxesGender & Species: Male, Prime Species (Carapar’s) Powers: Natural Abilites, Emulation through KanohiEquipment:-Mask of Emulation, in the shape of a brown and gold Shelek.-A Clockwork “Shotgun”. The weapon is long, made of varnished wood and gold-colored metal, and shoots a blast of pellets with considerable force, but is only accurate at extremely close range (Even then, it spreads out quite a bit). Takes about five minutes to cool down from each shot, and it can hold five shots.-A gigantic, double-headed battle axe. Appearance: Xerxes stands at about eight feet tall, as musculed and armored as any other member of Carapar’s species. The only thing unique about him in the sense of looks is his shoulders. Instead of his chest being covered in huge amounts of armor, his shoulders and upper arms are covered in pauldron-like pieces of golden armor, large and domed. His primary color is a dark, muddy brown, with bright pearl gold highlights. Wears a bandoleer for his “shotgun” and ammo, and carries his axe by hand. Faction: Good (Though not part of any order or faction) Personality: Outspoken, Honorable, Chivalrous Biography: Xerxes is one of the few “Classic Heroes”, believing that one can still be perfectly honorable while defending what you believe in. Doesn’t dislike or like one species more than the other, including the bestial, raging Zyglak. He will only kill when absolutely necessary, acting on a self-made “Code of Honor”. Xerxes was originally a woodsman, quiet and reserved, but as the years passed, he felt as though something had to be done. That in mind, he journeyed to Sakrinil, where he spends his days helping whoever needs it.

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Character Name: KaladinGender & Species: Male Ga-MatoranPowers: N/AEquipment:His Physician’s medical kit, containing a healthy supply of bandages and basic medicines and etc.Appearance:Armor colored navy blue armor with dark green high lights. Body design similar to one of the Matoran of the Southern Continent (i.e. the Mahri Nui Matoran’s design, although no one in the game would understand that). His Kanohi is a powerless Matoran version of the Mask of Possibilities.Faction: None.Personality: Kaladin tries to remain calm under any series of events that occur to him, even if he is really terrified out of his wits. Which is often, considering that he’s spent most of his life in less dangerous parts of the Matoran universe and is therefore unprepared for the threats that face him in this unfamiliar environment. Kaladin is not overly fond of Toa, on the whole, believing them to be misguided at best and borderline psychopathic at worst.Biography: Kaladin hails from a small village on one of the more populous, if not technologically advanced, regions of the Matoran Universe. For most of his life he had trained to be a physician, first learning from his village’s elder and later traveling to his islands capital to learn from an academy there. He was happy.That fact would not last.Kaladin’s island had a . . . strained relationship with one of its neighbors, a land left over from the days of the Barraki and populated primarily with members of the Prime species, although like must places so far south it was a melting pot of beings of numerous races and backgrounds. The two nations hardly had any history of friendship, having warred against each other years previously in the aftermath of the Leagues fall.In this case, history repeated itself and soon hostile warships were landing on the soil of the island. The other nation’s army soon had grasped control of a large coastal area of the island’s coast. The Toa of the island quickly mobilized to face the threat, gathering with the island’s Matoran militia forces in the capital. Kaladin found himself drafted into serving the army as a doctor, which was better than being forced into a combat position, at least.The war was short, and destructive, decimating the armies of both sides and leaving most of the land’s settlements in ruins. Including, as it happens, Kaladin’s hometown.Filled with grief over the turn of events (and the tired cliché) Kaladin hitched a ride on a cargo ship to Yheyn, possibly the only place more backwater then his original home.

Edited by BenLuke-116
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Character Name: Yasoth (Also called “The Faceless One”)Gender & Species: Unknown (I will refer to Yasoth as ‘him’ or ‘her’ while The Faceless takes a male or female form IC, but Yasoth’s true gender is unknown), Unique.Powers: -Yasoth is an expert shape-shifter. It can become Rahi, Toa, Steltians, or any other species or beast you care to name (As long as it has encountered/seen the creature). It, like Mahiki users, does not gain the powers (Except for natural Abilites (IE: Water breathing through fish, great strength through larger/physically power forms) of any being or creature, but, unlike Mahiki users, it can become anything, from a tiny cloud of protodites, or anything up to the size of a Kardas Dragon (Around 25 feet tall). Yasoth can also do hybrids of creatures/beings, though this is mentally taxing. When in a form from three to nine feet tall, it can relax and use it for days, if not weeks, unlike tiny or huge forms, which it can maintain for up to a maximum of 8 hours (This would physically exhaust him). It can also create clothing and simple armor when shape-shifting as any sentient species.-Yasoth also has the power of Density Control, allowing him to completely control his body’s density (Can’t do other objects, in physical contact or not). However, he can only do this when he’s 3 to 9 feet tall in height. Equipment: No weapons, it can create simple melee tools when shape shifting. Has a gold and silver pocket-watch that it likes to keep on itself at times. Appearance: Yasoth’s true appearance is unknown, but can appear in a variety of forms. Faction: NeutralPersonality: Yasoth is rather detached, keeping away from others when possible. It seems to have a scientific fascination for assuming different forms and viewing the reactions of whatever being it is targeting. Scientific, Calm, Calculating. Biography: Not much is known about the strange shape-shifter known as ‘The Faceless One”. It refers to itself as Yasoth, so it is assumed that that it’s true name. Yasoth owns a small apartment in Sakrinil, near the docks, where it lives in the guise of a female Vortixx by the name of Selisa, who is notoriously quiet and reserved. When it becomes interested in a being, and performs scientific observation on it, occasionally it’ll change shape, which will surprise and frighten whoever it‘s observing. It is from these encounters that the name “The Faceless One” was given to Yasoth.

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Name: TanikaGender & Species: Male Toa of lightningPowers: Lightning. Skills: A master at using his whip, he has almost a telepathic connection to it and can do amazing tricks (such as wrapping it around a tree branch to swing across a gorge then giving it a tug and having it come loose). He is also a fairly good shot. He has trained with his element so that he is constantly charged with a small amount of lightning without even concentrating, and anyone that goes closer than two inches from him gets a jolt (this will be annoying to pick pockets), when he is nervous, angry, or in a fight the charge increases so that anyone touching him will receive a big shock and if they happen to hit him with a sword or something, they will probably get hurt just as much as he does.Equipment: Mask: Faxon. Weapons: Thunder whip (a bladed whip with a long bar handle that can channel his lightning power). And a small round protosteel shield mounted on his wrist that can also channel his power.Appearance: Thin and light, he is fairly agile but has to use leverage to lift something heavyFaction: None (he isn’t a rogue; he just hasn’t joined the Toa Council yet, although he will soon)Personality: Although outwardly he is friendly and trusting, he is actually quite paranoid and takes a long time to trust anyone. His favourite rahi to copy is a small, dragon like, chameleon lizard that uses camouflage, a fast attack, sharp claws, and a bladed tail to bring down multiple enemies ten times larger then itself. (He keeps one about the size of a chameleon in a toa seal on his back.)Bio: He was once the guardian of a village that was built around a small pool of Energized Protodermis. The Energized Protodermis influenced the plants in the area causing them to grow large, strong and fast. The village quickly became wealthy exporting produce, but this also attracted unwanted rahi and shifty characters. But Toa Tanika protected the village from all threats, and in appreciation the matoran saved enough to buy him his protosteel shield from the Nynrah ghosts, inscribed with this message “To Toa Tanika, May this shield protect you as you have always protected us, then the matorans names and finally p.s. because you wouldn’t accept a statue”.But their happiness was not to last, for a pirate spy discovered the source of their lush plants. The pirates’ attack was fast and precise, they quickly located the pool but found a shocking surprise. the battle was furious but one of the pirates finally knocked him down and was about to finish him off when Tanika used the last of his elemental energy to call down lightning bolts from the sky knocking the pirates unconscious, knowing that the rest of the pirates would return, Tanika ordered his village to be evacuated and left the chained pirates in the village.With the matoran in one boat and himself in another, they set sail for Metru-Nui. As they sailing a young pirate with psionic powers attacked the villagers’ ships as his first solo mission. Tanika told the matoran to keep sailing while he held of the pirate, when the matoran were out of range he unleashed a powerful surge into the water, but was knocked unconscious from a mental blast before the surge could reach the pirate. The young pirate was having second thoughts about his mission; in his mind the Toa was practically giving the Energized Protodermis pool to them so there was no need to kill him. The psionics user quickly went towards a random island (Yenta) mentally shrouding himself so he couldn’t be seen and, wiping Tanika’s memory, dumped the Toa onto the beach, and sailed away.In Metru-Nui the recently arrived matoran built a memorial to their lost hero in the shape of his shield inscribed “To Toa Tanika; because you wouldn’t accept a statue”.When Tanika awoke he saw he was on a beach just outside of Sakrinil, he wonders how he got there because being in the water would short out his electric field , he didn’t have any memory of his past so he decided to go help someone and find out if there are any more Toa nearby.

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


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Just call me Taka or TNI

 

 

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Name: NivigateGender/species: Male. Matoran.Powers: A backup plan, really.Equipment: Mostly ragtag equipment some of which he himself made including: a backpack, carrying various equipment e.g. (rope (various thicknesses and lengths), sickle, hatchet/axe, first aid kit, and a couple of knives),supply cart poled by crabs carrying: bags, hooks, some string, lots of rope, a small amount of chains, a little extra sailcloth and rigging, boat repair kit (for fixing minor damage), nets (a couple of them anyways), fishing pole and lines and bait, (and lot all stuff concerning the sea in the Mata-Nui online game2 and a few extras), a vast collection of knives (unlike other equipment some of with are quite expensive and in extremely good shape (not that he keeps his other equipment in bad shape)) e.g. skinning knife, paring knife, throwing knives (even though he can not throw knives well), large knives (some even coming close to the length of a sword), a knife he carries about a quarter of a bio long, a much smaller knife he nearly always carries tied to him with a light string, and blade hidden underneath his armour (that can remain hidden even while in a search, a blade built in to his armour (that some may consider an unneeded decoration, but he can use it for more then a decoration.) and so on. He has also hidden small amounts of supplies on several shores.Appearance: Ta-matoran red, with a gold kanohi Hau, and one bright blue hand that is pooly panted red but the paint keeps rubbing off, and he some times gets stared at, he also has a red backpack may go unnoticed by unobservant beings . Yes I know Ta-matoran are not known for sailing, but this one sails anyway.Faction: He’s one of a kind.Personality: He has away of presenting facts that can influence beings with weak minds to believe the way he wants them to, this usually involves guile and bending the truth, and he doesn’t normally do it. He likes to trust people but after they have proved them selves first. He likes to be prepared. He is often despised by fellow traders when the guild raises their prices and he does not (and that he often sells for less than other traders), he raises and lowers his prices depending on how much he paid for his goods. He does not like to be pushed around and may lour enemies in to a false sense of security (and friends some times often as tests to see if he can trust them and if he does not know if they are friends yet). And feels odd when beings stare at his blue hand or he’ll get irritated.Bio: He awakened in Karda Nui. There the Av-matoran seemed to except him as one of their own. As time went on, he never would have know he was not a Av-matoran, if it weren’t for the fact that he couldn’t shoot light bolts or change color and he was not as big.But own day a lost Le-matoran came to Karda Nui, he was taking a team of crabs from the northern continent to the southern continent, and some how had gotten lost? The Le-matoran was a nitpicker and at first thought Nivigate to look odd, but Nivigate’s friends helped him to look normal.The Le-matoran walked with Nivigate to the village of light. The energy in Karda Nui seemed to weigh down on the Le-matoran; he looked over to Nivigate who looked as if he had built up immunity to the energy, “probably by living here for so long” The Le-matoran thought, but by taking a second look, he saw that it was taking its toll on him to. Just before the twosome reached the village the Le-matoran said “That blue hand of yours makes you look like a weirdo” Nivigate just looked down at his hand wondering, but as they came into the village square, the Le-matoran’s opinion was quickly changed.The Le-matoran just stared, and Nivigate started to laugh, in the village square, big matoran went about their business, these matoran had some very weird color patters, one was a shiny black; another was gold and purple; another had a green leg, a blue leg, a red chest, a white arm, a black arm, and a orange head; but the one the Le-matoran will remember the most, was the one that was white with big pink pokedots.In search of a home with out such energy. Nivigate went with the Le-matoran. His Av-matoran friends wanted him to stay but knew what the energy did to him, they wished him luck, and told him to come back and visit. The Le matoran went to the southern continent and then to his home in northern continent, and made sure to stop and get directions every chance he got.Nivigate found the atmosphere out of Karda Nui to seem light and easy to move in, and much healthier for him, but despite his good feeling, he missed his friends in Karda Nui.It annoyed Nivigate that nearly everyone he met asked about why he had a gold Hau a red body and one bright blue hand, but what annoyed him more was that he was not sure why.For some reason or another he decided to raise crabs. Crabs, what nice things they were, if you were nice to them they would respect you even if you were white with pink pokedots, but he would need to keep them away from anyone that did not like him or from any negative energy (beings that are mad or upset) because crabs would pickup on those feelings. So he decided that the best one to go to, to help him start a crab farm would be, his now good friend The Le-matoran. The problem arose when the crabs were grown, the crabs could sense friction between others and their master, when the crabs were sold they would only work for Nivigate, and some Ga-matoran (who have blue hands), and of course The Le-matoran (who had helped with raising them and did not think Nivigate looked weird at all (anymore)), some matoran even panted their hands blue each morning to get the crabs to work, but soon tired of that routine and of the mocking (after all who in there right mind would paint their hand blue so that crabs would like them), and would end up returning the crabs.Nivigate was not happy the crabs were treating most matoran without blue hand(s), like other beings had treated him, which is not what he wanted.Nivigate gave his crabs to The Le-matoran (who had helped get his farm started) nearly doubling The Le- matorans crab farm. The Le-matoran used Nivigate’s crabs to breed a new line of crabs that are extremely dedicated to those who raise them and treat them as friends. The Le-matoran now has a rather large company that farms crabs and transports goods.some times when they deliver large amounts of supplies, matoran will gather around the roads and watch the convoy go crawling by, the founder of the company rides a crab with a banner with his name on it “The Le-matoran”But a much larger banner flies high above the convoy, (it’s a big banner that can be seen from far away) witch bares the company name blue hand”(The company slogan is “lend a blue hand”.)The Le-matoran was happy to help his friend Nivigate get some of the supplies and a team of normal crabs, he then bought a ticket on a ship headed to Yheyn.

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


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Just call me Taka or TNI

 

 

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Character Name: SigfGender & Species: Male Ta-AkrainidPowers: Sigf has no true powers. However, thanks to his race, he possesses multiple abilities: -Enhanced sight and smell; able to track scents with almost as great proficiency as rahi, boasts vision sharper and more precise than that of toa and similar species-Built for stealth, with quiet movement and an uncanny ability to blend into the background-Enhanced regeneration at the level of a 3rd-stage Quick Healing kraata. This comes at the cost of decreased strength-Immune system nullifies most toxins and diseases-Totally amphibious, capable of breathing both air and water-As one of the 'Fire' subspecies, he has heightened resistance to heat and the ability to breathe fire. Sigf has taken this last ability to another level and can breathe flames hot enough to melt armor or simply powerful bursts of gas he chooses not to igniteThe Akrainid has mastered all of the above abilities. While he is hardly the most experienced with them, he can apply each with great skill. Sigf also has a good deal of experience with both firearms and medicine. He has been fighting long enough to even use his tail to hold guns or fire them, and whip his firearms like clubs.The speed of Sigf is also very high. This is more due to technique and his experience than natural advantages over toa, however.Equipment: (1) Combat shotgun-The Akrainid wields a primitive pump-action shotgun of the kind reserved for military purposes. It holds five shells for good penetration and spread of their pellets. He uses it both at short and long ranges as his main weapon.(1) Revolver-Sigf's other custom gun is a large revolver of six chambers. Its bullets are of high caliber for penetration power. It typically takes the role of his backup weapon in case he has no time to reload the shotgun, but is occasionally used to blast more durable Primes and such into oblivion.Appearance: A short and rather lean Akrainid with armor blackened by soot. His eyes are dull gray slits and his face almost always brooding. Sigf's only clothing is in the form of gray bandages he has wrapped across different parts of his self; a strand across his back carries his shotgun sheath while one at his hip has his revolver. Pouches of ammunition and various small medical supplies are to be found on these wrappings. A row of short spines extends down from his crested head to end with the tip of his prehensile tail. Sigf's fingers and feet are both clawed and webbed, with his armor consisting of lamellar scale hide like that of a tahtorak.Faction: RaknarPersonality: Dark, cynical, with a wit as sharp and black as a Damascus steel blade. Sigf is rather depressive and hypercritical to the point that he seems unable to find good in near anything. He is perpetually brooding, moody to a fault. But somehow the Akrainid is, at his core, idealistic.Biography: It is well known to the crew of the Southern Charm both that Sigf has been the third mate of the vessel as long as Raknar has been its captain and that he obeys the captain with a degree of respect that he gives to no one else. What is not well known is that these facts are related. During his travels several years ago, the Dricigil came upon an Akrainid slave in unhappy service to a doctor. He took pity upon the slave and bought him in exchange for a great sum of money. Ever since then, the casual captain has had something of a shadow in the form of the snarky and indebted being Sigf that he rescued long ago. This story covers almost nothing of the Akrainid's life, however, and how he came to be a lone slave in service to a toa doctor is something yet to be found by the crew.

[Profiles]

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Wisdom. Restraint. Emptiness. 

 

 

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Character Name: VillyGender&Species: Female/ToaPowers: The Kraata powers of Sleep, Silence, and Slow, all at level four, except for Slow, which is at level 5. So, she can: Survive for extremely long periods in a state of hibernation; have slow reflexes and cause grogginess by touch; put Rahi to sleep with a touch; cause any nearby being to fall asleep; move in complete silence; project an aura of silence that can disorientate or terrify an enemy; drain all sound from any object or being she is in contact with; absorb all sound in a small area at will; be extremely slow, but difficult to dislodge and be highly resistant to physical harm, when she chooses to be; anchor herself to a being and rob it of speed; temporarily slow down anything she comes into contact with; slow down all movement in a small area; and completely stop all movement in a small area. In addition to this, she is agile as well, and can climb things easily.Equipment: Kanohi Felnas, the Great Mask of Disruption. She also has a dark green Protosteel Top Hat that she can mentally control in flight and call back to her. Its brim is as sharp as any sword. It has an uncanny ability to stay on her head even against the fiercest of gales.Appearance: Villy is a symphony of colors, if that symphony had no conductor and only three broken instruments. With no apparent planning, she is colored green, orange, and purple. She stands shorter than the average Toa, just like Toa of Earth. While her armor is plain in design, she has many accessories, some of which are, but not limited to, two flipped up eye patches, several sashes and belts of different colors that carry nothing of importance, boots ripped and shredded so much that you can see her armored feet underneath, and a tiny wooden stand that is clipped to her left shoulder armor for when, as she says, “ find a pet that is awesome enough that I need this wood to keep it from scratching my beautiful armor!”Faction: Xankah OrderPersonality: Neutral Good. Villy has always been something of a carefree spirit, but she still is held down to earth by the rules that govern her life and those around her. These ties are small it would seem at times, considering sometimes she puts others’ wellbeing and the greater good for all above the law, and ends up breaking it in some minor way. Otherwise she tends to see the good in people and is slow to fight. Even when she fights, she tries everything she can think of as excuses not to kill the being; however, if truly evil, she will kill him for the aforementioned greater good. This means she doesn’t hold back while fighting, even if she never takes it seriously.Although almost always fighting one on one when this happens, Villy sometimes is forced to become very serious, and as such becomes a force to be reckoned with. Should she become this way about a task or mission, it would definitely be done with the utmost urgency and precision, although it would take a lot of heavy stuff to get her to this state, and instead she spends her days playing tricks on her friends or relaxing in the sun. Biography: While traveling to Xia with a mission from her Toa team, Villy was taken by a Makuta and stripped of her elemental power. Well, actually, she was beaten up mentally and the Makuta took her in to save her and as a free being to experiment on. Several other experiments were conducted, and the only thing she can really remember from the ordeal was a fellow “prisoner”. Some poor Vortixx name Sevorik, who was going to be killed for thievery if not for the Makuta.As her element left her, so did her mind. Although she didn’t go insane, she was forcibly given a new personality. While before she was a serious Toa of Air, she is now the most carefree Toa to have ever controlled three Kraata powers. Her mask remained the same, but she had her mind linked to a piece of protosteel. This protosteel (which is now her hat) became someone to talk to and they have become great friends. Well, before their breakup. Now Villy rarely speaks to him, the reason partially being that she found out that he is not real. Besides the connection to that protosteel, her mental shielding is rather undeveloped, and she doesn’t care anymore to spend the time being serious and craft mental walls.After all tests and experiments were done, Villy asked the Makuta, who she finally realized had been helping her, if in his own slightly twisted way, to craft her protosteel into a top hat, which he did. Going on her now merry way, Villy began to drift from island to island, relaxing and occasionally saving Matoran from a boring job or an evil monster. As her small reputation began to grow, she eventually ran into her old Toa team, who she did not remember whatsoever. Seeing as she could only remember Sevorik during her stay at Makuta Manor, this was to be expected.Her team tried to accept her back, but her changed personality and powers were too much to bear, and they found her a small island to protect in the south. She stayed there for almost a year before leaving, bouncing down from island to island until she finally arrived at Yheyn. Settling in the city of Sakrinil where she began a career of a jack of all trades. Mostly, she is a handyman for businesses that need someone to handle matters where quick and nimble fingers are needed to accomplish a task, seeing as she has the power to slow things down.As she spends most her days hanging around the docks or swimming along the shoreline, she has many friends within the Yheyn Coast Guard, and even helps them out from time to time.Lately she has started feeling antsy again, like she needs to move on, but she has already been up north. And there is nothing south, is there?Either way, Villy is continually discontent with the boring rut of a life she has settled into, even with the numerous pranks she still continues to pull, even with spending a day basking in the sun, even with constant swimming and helping out the Coast Guard when a Rahi appears. She is looking for adventure, and is determined to make one if something doesn’t come up soon.Her house, which is little more than a shack, is stuffed to the brim with so many odds and ends that she had to create a shed just to hold more stuff. Most of the items are junk that she thought were awesome the moment she bought them on a whim, but a few items might be useful on the aforementioned adventure. Well, if she can find them.Character Name: HreikGender & Species: Male/ToaPowers: Glass. Creation and manipulation of, but not absorption of to regain Elemental Energy. This is normal glass and has no added strength to it. I am not sure if telekinetic manipulation of an element while it is in mid air is standard, but he can do that as well. In addition to this, he has rather good aim and likes to scale things quickly for fun. He also knows how to take a fall without using any sort of power. Obviously part of sticking a landing is always up to luck when falling without anything to slow you down.Equipment: Kanohi Unknown, the Great Mask of Molecular Disruption. This is a Kraata power at level 4. Meaning, he can: make inorganic matter melt away on contact; tunnel slowly through solid rock or metal by disrupting the molecules in his path; instantly melt through the ground or walls; and extend the field to damage inorganic objects within a short radius. As for weapons, he has two one handed scythes with double edged blades. He also keeps several glass balls on himself at all times, in case he is too tired or mentally taxed to create glass from nothing. And when he feels like it, he hides almost a dozen throwing knives on himself, but he almost never uses them because he hates losing them and having to buy more.Appearance: Much to his dislike, the organic parts of his body are translucent, even his organs. His armor and his eyes are teal. But normally he wears black cloth tied tight to all parts of his body, excluding his head, with pieces of glass woven in along his arms and down his back. When needed, he has a black cloak. Also, he carries his scythes on his back, and has a black case for them to crisscross on his back. So, normally, he is all black, with a teal mask and eyes, and an otherwise translucent head. His mask is rather serpentine looking, but doesn’t resemble any Rahi specifically. His armor underneath is nothing special and could be seen on any number of Toa.Faction: The Vermillion Dragon; Rogue ToaPersonality: Lawful Evil. Hreik keeps his word and will obey any superiors he decides to follow. He cares nothing for the wellbeing of others outside of his group and will exploit them as he sees fit. Rules are simply a thing to be twisted to his favor. His current goal is to gain power and wealth in any way possible, and possibly put someone or himself into a seat of immense power.He does not hold back while fighting, and will kill anyone who doesn’t join or help the group. His conversations are never lively and he rarely smiles. He just wants to take what he can and give nothing back.Hreik was not always this way, and continues to spiral downwards, however at a very slow pace.Biography: Hreik started out life as a simple Matoran. He believed he was a normal Onu-Matoran with some teal armor making him unique. Unlike the Island of Avoidance, with Toa all calling themselves Swerv manifesting powers not seen anywhere else in the universe, his small island consisted only of the earth tribe when he turned into a Toa. His powers slowly separated him from the others, as they saw it as a bad omen for taking this island when they knew nothing about it. Eventually a deal was struck, and he was exiled to the surface, to protect the Matoran from any threats from above. Really they just wanted to get rid of him.Things got worse when Ga-Matoran showed up to live on the surface of the small island. He couldn’t exactly hide, and they despised his power as well. It just seemed too, unnatural. He tried to avoid them, both tribes, all the while becoming ever more resentful. Eventually, a Ga-Matoran became a Toa and found him on one of her trips around the island. She was not prejudice against his powers and gave him some advice and a boat.This Toa, named Desoria, told him to make something of his life, not just sit around on an island stuck in superstition. She told him to go out on adventures and see the world, and to only return if he had something to come back to.So Hreik set out and eventually, half stared and dying of thirst, arrived on Stelt. Repulsed by the evil and corruption, he tried to gather supplies and leave, but he was forced to stay because he had no funds. And, like the company you keep, he eventually began to tolerate the Steltians and their actions, even condoning them over time. He was no longer so sad and outcast, but he was no longer what one could call an honest Toa.Eventually “securing” enough funds and food for a decent ship, he set out north, heading for lands he had heard of from his Steltian friends, like Zakaz and the Northern Continent and Metru Nui. Unfortunately, fate had a different destiny in mind, and a storm sent him south.He landed on several islands where he slowly realized his ideals had decayed from what they had originally been. Finally realizing this, he embraced it and joined an organization to with ambiguous morals that wanted a revolution. In doing this, he learned real respect for those more powerful or smarter than him. However, he still stuck to his word, a remnant of his past ideals.The revolution was squashed and Hreik was betrayed by a “friend”, sending him spiraling further down with his emotions as he rotted in jail for a decade. His outlook on life dimming, Hreik realized he needed to find a leader with his ideas, not Hreik changing his beliefs for someone else. So, eventually, he ended up on Yheyn and fell in with those of the Vermillion Dragon, searching simply for wealth, because with wealth comes power.And then their leader was killed, and Hreik saw his opening. But the Vermillion Dragon scattered before any plans could be made, and Hreik is just another of their thieving members. However, he hopes to either eventually lead the Vermillion Dragon or find someone worthy of becoming their leader and placing them in power.Currently he is in Sakrinil, scouting out another “job” for his pirate buddies.

Edited by Kal the Guardian

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--------- “BRUH” -Makuta, probably ---------

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Name: TerrakGender & species: Male & unknownPowers: Terrak has a Zatth, the Mask of Summoning, he can breathe under water and has the ability to befriend rahi (mainly under water rahi).He is strong and swift especially when under water.Equipment: Terrak has three daggers one on each side of his waist and one on his back. He has water wings to help him move easily though water. He also has a sharp staff or spear, this can charge its point and make explosions like reactions with things it connects with. He can swim at high speeds and use the poll to break holes in ships.Appearance: Black and dark blue armor and about the size of a toa. Terrak is sometimes thought to be a mutated Zyglak. Terrak is often suspected to be a dangerous character and looks just a little more like a toa than a Zyglak.Faction: He is up for higher but not for the Yheyn coast guard.Personality: He is kind to rahi, but he does not have good relations with so called intelligent beings, some times he’s attacked on the pretenses he’s a different kind of Zyglak of course those who attack him may just regret it. He does have moral standards.Biography: Few know about his passed or what species he actually is, and he does not usually tell very much information about his passed, but he does say some things at some times about mutation and or maybe he can some day change back, and or he does not begrudge who or what did it to him and seems to have actually went along with it.Not many know whether he came from the south or the north, you might have to read his mind just to find out.

If wise man uses words, and strong man hits things, a wise strong man hits words.

Wait that doesn't seem right.

 

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Character Name: KratosGender & Species: Toa (Ice)Powers: Elemental power of ice , Kanohi Iden Mask of SpiritEquipment: Two ice-longswords, an massive shieldAppearance: Pure white armor, with a few light blue plated pieces. Light blue eyes.Faction: Xankah OrderPersonality: Kratos has a very cold and impassionate personality. He isn’t one to let his emotions get the better of him,and he is not inclined to share how he feels very often.Though Kratos has a very powerful drive to want to protect the Matoran at any cost, even if it means breaking a few of the rules in the Toa Code,which is why Kratos allied with the Xankah Order instead of the Toa Council.Biography: Kratos and the rest of his Toa team, the Toa Ultimus once were all a part of the Toa Council.They followed the Toa code to a letter, and spent their days battling criminals, pirates and protecting the Matoran of the islands.This all changed when they began to work against the Vermillion Dragon.The criminals within the dragon didn’t like this, so they set a trap for the Toa. The Toa Ultimus fell right into their hands, and they were slaughtered.Kratos was left alive by the powerful criminals so he could take a message back to the Council, that they should but out of the Vermillion Dragon’s affairs.Crushed and now alone Kratos returned to the Council to tell them the news and deliver them the message. He then renounced his alliance with the Council and left, not once turning back.Years later after going solo for many years he finally allied himself with the Xankah Order, which seemed to fit his new ideals much better. He could now suspend the Toa Code,and kill his enemies if the situation demanded it, and after loosing his entire Toa team, Kratos felt that killing his enemies was a small price to pay to help protect the innocent.

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Profile: LalarGender and Species: Female Toa of PsionicsPowers: Specializes in telepathy, "mental blasting", illusions, psychometry; basically non-physical skills. Her skill in psychokinesis is less proficient than her other skills.Equipment: Kanohi Garai, rapierAppearence: Blue with metru gold and silver highlights. Her mask is somewhat thinner than the normal Garai; the "fins" on the mask are half as wide.Faction: Xankah orderBio: She is a sailor from the Northern Continent who, due to a lack of interesting things going on, traveled to Yheyn in search of something to do. She has found quite a lot of things to do here, ranging from exploration to fishing, to simply being a toa. However, she has noted the large amount of crime in this area.Personality: A happy-go-lucky adventurer, she loves seeing new places and learning new things. But when there are matoran in trouble, her personality changes drastically and she gives the assailants no mercy.(Approved over PM by Toa Levacius Zehvor)

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Character Name: ArcoGender and Species: Male SteltianPowers: NoneEquipment: ShortbowAppearance: Short blue and black SteltianFaction: Vermillion DragonPersonality: Rude, self absorbed and quick to angerBiography: (In case you can't tell I suck at bios) Originally a merchant, he began doing "favors" for some smugglers. Eventually he became a real part of the Vermillion Dragon. He's killed, stolen, vandalised and just about done every other crime. His skills with a bow are unmatched and he is often hired as a hitman. His loyalty lies with cash. Name: NieveGender and Species: Male Ko-MatoranEquipment: Shurikens, a dagger and a powerless MahikiPowers: NoneAppearance: He is white and with some black and has a white Mahiki.He wears a belt that carries his shurikens and a sheath for his knife.Faction: Yheyn Traders GuildPersonality: He always haggles for lower or higher prices (depending on the situation). He values money over everything.Biography: Nieve owns a small shop that sells just about everything, he carries weapons, food, even some small pet rahi. He occasionally goes on trips to the other islands in order to find more things to sell. He lives in the story above his shop and sleeps with a safe next to his bed. He is currently saving for a boat so that he can travel more frequently.Name: VientoGender and Species: Male Le-MatoranPowers: NoneEquipment: Spear, powerless RuruAppearance: He is mostly Mata green with some Metru greenFaction: Yheyn Traders GuildPersonality: He's smart and always thinking of business plans for NieveBiography: He was trader of rare and exotic pet rahi. One day Nieve came to his shop looking for some rahi for his shop. They spent hours haggling on prices, until Nieve finally gave in to Viento's prices. Nieve decided that He would be a value business partner so he hired him. He now is in charge of prices and is the assistant manager/ only other employee.

Edited by turtleman

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