Jump to content

Star Wars: Odysseys


Havelock Vetinari

Recommended Posts

Star Wars: Odysseys Staffed by: Basilisk, Kothra (Kottsu), Advent“For agony and spoilOf nations beat to dust,For poisoned air and tortured soilAnd cold, commanded lust,And every secret woeThe shuddering waters saw—Willed and fulfilled by high and low—Let them relearn the Law.”-Rudyard Kipling, Justice (Oct. 24, 1918).“The first duty of a revolutionist is to get away with it. The second duty is to eat breakfast. I ain't going.”-Abbie HoffmanThe galaxy is a big place and it certainly isn’t getting smaller. The year is 42 BBY (Before the Battle of Yavin, an OOC method of judging dates in the SW universe), and the galaxy seems ready to fall apart at the seams. The Galactic Republic is deadlocked, corrupt and inefficient, their military, under-armed and thinly spread. This state of affairs has allowed a host of undesirables to flourish in the Outer Rim: criminals, pirates, smugglers and petty warlords hold sway there, and there seems little the Republic can do about it. Wars between planetary militaries often wage incessantly until the Republic’s famed “peace keepers” arrive to settle the matter. The Jedi Order, however, is still strong, and ruled by a decisive Council - while the Republic declines, the Jedi maintain their strength and vigilance.But they are only one organization. They cannot be everywhere and in the shadows, on planets that have not seen a Jedi for centuries, business in the underworld goes on unmolested. The Jedi Order is not the only force in the galaxy; criminal syndicates, planetary militaries and other forces vie with each other for control. This is the end of an era. The Republic is collapsing under the weight of its own corruption and the fires of war dance in many sectors. It is not, however, the end of the galaxy - business is business after all. There are still profits to be made and there still those who seek to make them, be they bounty hunters, salesmen or soldiers. The fate of the galaxy hangs on the edge of knife, but there are those who openly mock fate every day, who taunt death and thumb their noses at the Force itself, and for them, life goes on.It follows, in a scenario like this, that the future is not set in stone: the Battle of Yavin might never happen, the shadowy threat waiting to strike at the very heart of the Republic might never appear, or it might trip and fall onto seventy-six blaster bolts. No outcome is guaranteed. One thing is certain however, the galaxy is in for interesting times.GameplayAs you might have guessed from the introduction, this RPG takes place in the Star Wars galaxy. The entire galaxy is open to your characters. They can explore it, try to burn it down or simply try to live their lives. It’s completely up to you. The galaxy in this RPG is very organic and it will respond to major player actions, if you off a pirate lord on Hoth then you’ll have a few of his friends chasing after you for example.There is no true main conflict in this RPG. It is made of many conflicts. Some wars are minor, and will never trouble more than a few rimward systems. Others will, if those pulling the strings are allowed to proceed as they wish, spread from one end of the galaxy to the other, bringing bloodshed and horror to every race, every planet, every home. You don’t need to concern yourselves with these conflicts, you can make your own well enough, but know that war, like many other things, is subject to inertia - the Colicoids, for all their violent tendencies, will not go to war just because some roguishly handsome smuggler landed on their planet and said a few rousing words. They'll just eat the fool, but the distinct absence of war-due-to-a-stranger's-speech is a common thing in the galaxy. Conflicts will flare up, the Huk War is just around the corner when we start this thing off, but you don't have to enter into it. It'll play out regardless. But if you involve yourself...well, the outcome can change. Canon conflicts will be explored in deeper detail in this RPG, and if things go differently, the staff will introduce new conflicts born out of these events. Peace is fleeting after all.Overall, your character is being given the amount of freedom people have in real life. They’ll need a job or a good source of funds to survive and if they’re clever and quick they can really go places. But not everyone makes it in real life and not everyone will make it here.There is no real limit to the types of character you can create, save for one. You can’t start out rich enough to build a gold-plated tower. All that power is worth nothing because you didn’t earn it, you started out with it, and what's more, those reading the RPG don't get to see all the wacky adventures you had in obtaining the wealth. That’s not fair to other players who started out with nothing and worked their way up. So anyone who tries submitting a character who’s the leader of the Techno Union is going to have that character rejected. They’ll also have to endure a lecture from yours truly, along with anyone else who wishes to chime in.Each character is also assigned an income level, low and medium, high and very high. This is to give you a general idea of what you can buy. Low income means you’ll just have the basics…if that. Medium means you might be able to avoid a ship if you scrapped and saved and were very stingy. It’s middle-class basically. High means you can afford a very nice ship, a nice villa and such as. Very high is what Donald Trump would make, and is only the result of hard work on your part. You will not start out with a very high income. Some characters, such as bounty hunters, live job to job. So in this case every job you take will be assigned an income. Be warned, if your character gets ten high paying jobs in a row without a break between them then I will crack down on it. You won’t get the best jobs all the time. It’s a fact of life. Income is used to determine what your character can afford for the most part. I don't want people buying dreadnoughts right off the bat.Your characters can, of course, own ships in this RPG - we aren't trying to leave you stranded on Hoth. The RPG does use a time system for traveling via ship. It takes two IC weeks to get from the Outer Rim to the Core with a class one hyperdive. For every number higher than one, add in six days to the travel time. MeUsing this core-to-rim as measurement system, if it’s half the distance then it’s half the time. So if you are traveling half the distance to the core, it’ll take one week at class one. If it’s a quarter of the distance then it’s a quarter of the time and so on and so forth. This time can be covered by a time skip. Type up a paragraph or a summary of what you did during the journey (be sure to manage your food supply wisely!) and then add the time to the day. If the RP was on day one when you left, and it takes two weeks to get there, you'll be on day fifteen. There will be time-skips on occasion so that we can keep things moving.Combat works in a fairly simple manner, if it is PC versus PC, you will post until one of you outwits the other and forces them to flee or slays them. If, by virtue of being intelligent and a good planner, someone manages to force your character into a situation where they will die…I suggest surrendering. Your characters will likely die otherwise. It sucks, but it happens. Be careful and quick when dealing with untrustworthy folks and don’t let your guard down. I won’t be sympathetic if you blunder into a known crime lord’s lair, insult him and then complain when your character is fed to the Rancor. I really will not. NPC vs PC combat is much the same. Provided it’s not an official NPC, you’ll be in control of the battle. But you will do both sides justice or I will step in and make sure your enemies behave in a competent and intelligent fashion. That said, some people are quite stupid. Provided this is stated beforehand and provided they haven’t hired on someone competent, you needn’t worry about doing them justice. But be aware that stupid beings rarely get into positions of power and those that do normally have competent security.Keep in mind that this is a story, this isn’t a game to be won. People playing to win will find that they will be viewed…less then favorably. Tell a good story, that’s worth more than trying to “win” something that cannot be won.Most aspects of the canon are included, Palpatine is still plotting away, the Trade Federation still exists…but I will be changing some aspects of the canon as we encounter them. Sometimes SW canon is contradictory or would drag down the RPG and I reserve the right to change if it becomes necessary. This is just a general rundown of gameplay, more specific information on the powers and state of the galaxy is included under the “Powers of the Galaxy” heading belowPowers of the GalaxyThis is a primer on the major forces in the galaxy. Don’t consider it a to be-all end-all faction list. Such an undertaking would take months to complete. These are the major players, if you want to join a faction that’s not listed here but existed at this time, go right ahead. This intended to give you a general idea about the state of the galaxy.The Galactic RepublicThe Republic has stood for countless years and has stood through countless storms. It has stood through many Sith Wars, many civil wars and various other challenges and emerged victorious. Many thought this golden era would never end. That the Republic would remain a light of democracy and freedom for many years to come, that the Senate would remain dedicated to its cause and that the supreme chancellors would continue to rule with wisdom. This was not to be, the Republic has gradually slid further and further into corruption. The Senate is now a hopeless battlefield and any remnant of bipartisanship and cooperation has vanished. Differing political interests clash with increasing ferocity and hatred and all the while people die in wars, people are enslaved and many other atrocities are carried and due to the ongoing deadlock, the Republic can do nothing. Its institutions have decayed and their sense of purpose is being lost.The Republic is massive and covers much of the galaxy, this made it difficult to administer in the best of times and the current chaos has not been kind to it. It is inefficient and slow and its military is slowly but surely aging and is quite small and overworked. Supreme Chancellor Kalpana is widely viewed as incompetent and ineffective. These problems are formidable but there is hope that the Republic will experience a resurgence. This is not the worst time the Republic has lived through and surely it will be able to withstand this challenge as it has withstood so many others. It is still large, there are still powerful economic forces that could be harnessed by it. All of its old resources are there but to utilize them one would first have to navigate the byzantine corridors of a corrupt and scheming senate.The Jedi OrderThe Jedi Order remains powerful, a beacon of order in these chaotic times. It has remained as stable and strong as the foundations of its temple. They seek to confront and destroy the chaos slowly consuming the galaxy in any way they can. Not only are they formidable warriors, but they maintain a powerful armed force (some would say private army) known as the Temple Security Force. The Temple Security Force consists of both nonforce sensitive’s and would-be Jedi that didn’t quite make the grade. They were originally used for simple security, but they have been deployed into battle with the Jedi with increasing frequency.But this order has come at a price. The Jedi Order is ruled by a theocratic council whose rule is law, and while they might accept differing opinions, they decide how the Order runs and it is they who decide what happens to dissenters. If they wish to execute or exile a Jedi, then that is what will happen. There are no checks on their power. Understandably, many people are reluctant to join the Order because of this Council, so since its formation the Order has recruited/conscripted children, sometimes with the consent of the parents and sometimes without it. They believe they are doing the children a favor, that if they do not act then the children will destroy themselves with their force powers. Perhaps they are right, more then one Force Adept as gone insane.The Jedi Order works closely with the Republic it often deploys its forces to enforce the will of the Senate and to maintain order and peace in the galaxy. Of course, one beings peace is another beings oppression…The Sith OrderThe Sith Order no longer exists in the traditional sense. It consists of small enclaves and master-apprentice pairs scattered throughout the galaxy. The Sith Order was once powerful enough to challenge the Jedi on the field of battle but that is no longer the case. They are remnant of their former glory and can no longer be said to be a truly united organization. If any Sith are even aware of the others they tend to keep silent about it. The Sith Order know takes many forms, a fellow who stumbled upon a holocron, an old master teaching his students in a deserted monastery, a shadowy plotter seeking the power he needs to rebuild his order…they are all of these and more.Many consider the Sith to be evil, servants of a malevolent Dark Side. This is not the case, the Sith merely view the Force differently than the Jedi and use it differently. The reason for the continuous war between the two Orders has more in common with a cycle of revenge than anything else. The Sith philosophy is different from the Jedi’s in many respects, but the most important difference is an emphasis on freedom. The Sith do not believe they should restrict themselves to a life of kowtowing to a Council or the word of another. They seek their own way, this is not a philosophy without its flaws however, it attracts its fair share of psychotics and criminals who have killed many thousands of innocents and lit the galaxy afire with war many times in the past.This is part of the reason the Sith are viewed in such a negative way, the other is the fact that few of their records survive in public databanks or outside the libraries of the remaining Sith. This means the Jedi Order, their dedicated enemy, has had centuries to preach their view of things while the Sith are in no position to contradict them. What’s worse, the remnants of the Sith are slowly but surely being hunted down by a force far more terrible then the Jedi. What’s left of them is vanishing at a startling rate. This, added with the fact the Jedi remain ever-vigilant for any sign of Sith activity, bodes ill for the future of the Sith Order.CorporationsThis group includes everything from the Trade Federation, the Commerce Guild to a humble junk shop on Tatooine. Some are the masters of the galactic economy; juggernauts of commercial power wield immense influence in the galaxy. Their credits flow into the pockets of employee’s on thousands upon thousands of different worlds. Some are merely confined to one world and must scrap and save to get by and make ends meet. This is not a united group, corporations compete with each other fiercely for profits and resources and their weapons in this conflict are many.Many pan-galactic corporations have their own representatives in the senate…many of whom are promptly bogged down and unable to do anything of worth because of the sluggish and corrupt nature of the place. Current senate policies on corporate power are contradictory at best and have given many a lawyer reason to spend a week crying into a drink at a popular pub. Transitioning from an efficient corporate atmosphere to the byzantine maze of galactic politics’ is not something most corporations manage with anything resembling ease. At times they use money to lubricate the wheels of power to push through a bill even knowing that the next time the corruption will be worse, the bribes bigger and the cost higher in the long run. They simply do not see many options.Some corporations take advantage of this however, using the chaos and constant debates to crush their rivals and lure senators into their pockets. Some ambitious vice presidents have even use the senate to land their leader a prison senate so they can secure the top position for themselves. Many corporations are also taking advantage of the chaos…war means profit after all.OtherThis is not a true power but I have included it as a catch-all for planetary militaries, security organizations, mercenaries, bounty-hunters, force adepts and other organizations that simply do not fit into the above categories. Here be pirates, slime, good hearted rouges, dedicated militia soldiers and more. Groups in this category probably don’t wield much power in galactic politics, but there may be exceptions.Example PlanetsThese planets are a few examples of what can be found in the galaxy. This is not an exhaustive list and only details a few planets out of hundreds. All of these worlds are open for exploration, these is merely intended to give you a few ideas without having to do background research.Coruscant: The beating heart of the galaxy. This planet is the center of the galactic economy, politics’ and so much more. It may not be the center of the galaxy in the physical sense, but it might as well be. This city-planet is one giant sprawling urban landscape. Skyscrapers stretch far into the sky, built upon the foundations or outright on top of older buildings. Here lays the offices of the Supreme Chancellor, the Galactic Senate and many other offices of the Republic. The Jedi also make their home here, in the massive Jedi Temple. Beneath the glitz and glamour of the upper city however, the criminals of the under city hold sway, law enforcement units and Jedi rarely venture into the under city without good reason. Attempts to crush this criminal underworld have taken place, but they have met with mixed success to say the least. It is located in core.Korriban: This world bears the scars of millennia of warfare and deadly research. Its landscape consists mostly of dry deserts, canyons and large mountain ranges. It’s an arid world any sea’s that exist in these world are underground with only scattered oasis breaking up the dry landscape. The mountains harbor marginally more life then the rest of the planet, but since that life mostly consists of rouge Sith Spawn and various dangerous creatures the mountains are just as dangerous, if not more so, then the rest of the planet. Tough Sithspawn both sentient and nonsentient scratch out a living in the wastes and in the ruined cities of many Sith Empires, the creatures native to this planet, the original Sith, are believed to be extinct. This planet is exceptionally dangerous and the only reason anyone lands there is to scavenge for valuable Sith artifacts. Most of these scavengers are killed. The rest are driven off. It is located in the Outer rim.Tatooine: A desert planet and something of a hub for criminal activities, there is evidence Tatooine was once much more hospitable but these days it is the proverbial hive of scum and villainy. The settlements on this planet are normally under the control of various crime lords or warlords and their positions are constantly in flux as upstarts overthrow some and are overthrown in turn. The wild life on Tatooine is somewhat mild compared to the wild life of Korriban, with the exception of the Krayt dragon. It is located in the Outer Rim.Neimoidia: The home world of the Neimoidian species and located in the Colonies this is a planet of jungles, fungus farms and fields. The climate can be somewhat oppressive and humid. It is a very wealthy planet and it’s cities are amongst the greatest in the galaxy in the terms of design and credit value. It’s wildlife is mostly insectoid, with the large harvester beetles being an excellent source of profits for the planet’s Neimoidian inhabitants.Kalee: The history of Kalee (located in the Outer Rim) is a tragedy. It’s native people are a brave race of warriors known as the Kaleesh have been oppressed by the brutal Huk colonization forces for many years. The planet itself is home to a variety of terrains, with tropical forests being the most common. Deserts, temperate regions and artic icecaps also call this planet home. Before the arrival of the Huk colonization force, the Kalee had some colonies scattered amongst the stars near it. Now these colonies are held in bondage like their mother planet. But change is in the air, the Kaleesh are proud and canny warriors. The time to strike back is fast arriving…Rules1. All BZP rules apply. No hate speech, no flaming, no spamming and all that good stuff.2. We’re using the IC and OOC system. Use IC for things your character says and does, use OOC for what you say. It’s quite simple really.3. No controlling other people’s characters without permission. Use common sense here.4. Be polite. At least within the confines of this topic. If you want to have it out with someone via PM, by all means do so. Just don’t drag this topic into it.5. Keep this PG-13. Lovingly crafted posts describing a man being disemboweled accomplish nothing but making the rest of us a bit uneasy. Combat is dirty and bloody, but extended torture scenes and other such things are best left implied.6. No g-modding. Your character is not invincible. If your merchant is trying to fight someone’s bounty hunter, chances are he’s going to lose. I will not be lenient with this. This also applies to meta gaming. You might know what poisons can kill a Hutt, but your character doesn’t unless he’s spent a very long time and risked his neck quite a lot to ferret out that information.7. PM me or my trusted assistant Kothra with my profiles. Once we approve them, post them in the topic. After this, you can start posting the RPG.8. I should stress this, YOUR CHARACTERS CAN DIE. If they do something stupid, your characters will likely die. You try charging that police barricade with a vibro-knife? Dead or heavily wounded. I’m not out to kill your characters, but victory is meaningless without the danger of true and lasting defeat.9. Jedi and Sith characters need personal approval from one of the RPG staff. Send us a profile and a five paragraph statement telling us why we should let you have one of these powerful characters. Be professional and clinical when writing the statement. Appeals to emotion will get you nowhere.10. Only staff can control “canon” characters. We may give certain players permission to do so if we choose. Furthermore, you will assume canon characters in positions of power, Nute Gunray, Wat Tambor and such as got there by being clever and quick. These aren’t people you can scam or take down easily. If you try, it’ll end badly for you. Your PC isn’t automatically the most competent person in the room and you will keep that in mind at all times. NPC’s are not punching bags and their fortresses and homes aren’t made of wet card board. If you want to say, take down Gunray, you’ll need a good place, a small army and the ability to convince me it’ll work. This means armies wielding rapid fire weapons marching slowly and in rank towards another army will not exist here. NPC’s will use cover, flanking and various other clever tactics. Similarly, battle droids and soldiers were designed or trained for war and they are very good at it. A random pirate wielding a blaster pistol isn’t going to do well against a squad of them….without a good plan at least.11. I’ll borrow this from ToA, when writing your profile include this numerical sequence: 10101010.12. I reserve the right to add to the rules at any time I see fit.Punishments will vary. A first offense is normally a warning, but if it’s large enough offense then I’ll act in a harsher manner. Second offense means you are banned from the RPG for two weeks. Third is five weeks plus the loss of all your characters. A fourth offense means you are no longer welcome here. Don’t violate the rules and we won’t have a problem.ProfilesFill out the information below, send it to one of the staff and if we approve, post it in the topic and get RPing. Be sure to read everything else on this page first though.Name: What do they call themselves?Species: No custom species, if you don’t know all the species in Star Wars, don’t worry, there are humans there as well. Just put that down and you’ll be fine.Gender (if applicable):Home Planet: (Where were they born? Where do they live?)Occupation (with an estimation of income, high, low etc):Abilities: (Medic? Good with a knife? Excellent debater?)Force Abilities (for force sensitive’s only, be warned, playing as a force sensitive will attract some attention. The kind you don't want, if you don’t know what the Force is, it is a metaphysical energy that force sensitive’s can tap into and use. It allows to some telepatheic and telekinetic powers amongst other things)Equipment/Tools: Armor? Fusion Cutter? What do they have that they use for various tasks?Weapons: Blaster? Slug thrower? What do they use when they want to punch holes into a another being?Appearance: What do they wear? Are their eyes green? How many limbs do they have? A picture or a description will suffice.Personality: Calm? Cheery? How do they act?History: Where did that scar come from? Who have they sided with in the past? Who do they side with know? Are they a smuggler? How did they get that way?Name: Every ship has a name be it "Lady Bright" or "RandomshipIdon'tcareabout-0005."Model: What type of ship is it? A YT-1300 like the the Falcon?Function: Transport? Gunship?Weapons: Because it is utterly stupid to go about in space without something to shoot at incoming threats. All ships have some type of weapon, even if the canon says differently. If your ship, canonically, starts out with nothing then you can assume it starts out with one basic laser cannon.Modifications: Have you made any modifications to it? A new hyperdrive? A shiny turbolaser? Is it longer then normal? Does it have a new module attached?History: How did you purchase it? What caused that blast mark on the hull? Did she ever complete the Kessel run?ProfilesBasilisk:Name: Sava HeivsonSpecies: KarkarodonGender: FemaleHome Planet: KarkarisOccupation: Bounty Hunter, income varies heavily depending on the job. The higher the risk of death, the higher the pay. Sava makes a point of only taking high-risk high-reward jobs. She is in this for the thrill of the hunt as well as the credits. In general, her hunts take some time to complete but the high pay she earns allows her to make ends meet during this time. The growth account with the Intergalactic Banking Clan doesn't hurt either.Abilities: Sava is a veteran of many conflicts, including the Stark Hyperspace war. She is a competent pilot and can handle her craft in combat, though she tends to avoid this if at all possible. She led a squad of hired guns during the Stark war and developed an aptitude for infantry tactics. Due to this she works with a squad of B1 Battle Droids to increase her combat effectiveness. She a proficient melee combatant though she has no formal schooling, instead relying on her brute strength to get the job done. She is often victorious in any close combat melee when going up against someone who has been formally schooled...they fight by the rules, she doesn't. Her true specialty however, is long range weapons. Though she has experience with most types of firearms, she excels at the use of sniper rifles and devices like it. This means she doesn't bring in her targets alive if she has a choice-if she tries to get close to take them alive...well, the risk isn't worth it to her. Better an eighty-percent chance of success and less credits then a fifty percent chance of success and more credits. As a side note, she is an excellent swimmer.Equipment/Tools: She has a few sets of white one-piece suits she typically uses when not on the hunt. When she expects combat however, she tends to wear a heavy set of battle armor. This battle armor is fairly standard, with pattern camouflage that she modifies based on the environment she is entering and a large blank face plate to conceal her identity. This armor is suited for use in most environments and it can be filled with water to allow Sava to use it with a larger degree of comfort. Beyond this she owns a few datapads filled to the brim with information on her targets, past and present. Her ship is well furnished and she is not wanting in most areas. She isn't very good with machines, so she tends to rely on droids for this. She owns a small squad of B1's and has had one modified to perform repairs on her ship.Weapons: Her primary weapon is an E-5s Sniper rifle, modified with the targeting package of a fourth degree droid, increasing it's accuracy by a great deal. This is her primary weapon and she has made a habit of marking the barrel for every high value target she kills with it. These are small nicks and have no effect on how the weapon operates, they are badge of pride and nothing more. The weapon is capable of nightsight, infrared vision and various other aides in tracking and killing. Aside for this, her only weapon is a Model 434 Blaster Pistol. She uses it as a last resort, as she prefers to let her droids do any we work that would require the use of it. She doesn't use grenades, as they are of limited use at the ranges she typically engages the enemy at.Appearance: Sava is a tall and well-muscled being and due to her species non-mammalian heritage there is very little outward indication that she is even female. It doesn't make much difference to here anyway. When she is out in public she dresses in functional white one pieces and in some form of footwear appropriate to the planet. She doesn't fare well in very dry climates and her skin has a tendency to dry out in them, something that she tries to avoid if it is at all possible. Her eyes are the typical black of her species and it can be hard to pick out her pupils at times. She has many battle scars running all over he body, most from blasters and a memorable few from vibroblades, indeed, the entire left side of her face was once burned off by an errant sniper bolt and never quite came back right, even with medical aid.Personality: Sava is disciplined, restrained and keeps to herself for the most part. She doesn't chat with anyone about her past or her problems, she can handle her own demons and doesn't wish for them to become public knowledge. She has a dislike of small talk and will try to bring any pointless conversation to an end as quickly as possible. One might be excused for thinking that hunting a dangerous animal or target is the only thing that brings her joy. She is indeed at her happiest at this time and is positively chatty after a successful hunt. This mood soon subsides however, as she throws herself into yet another hunt. The money doesn't last forever and neither does her good mood. That said, if one can earn her loyalty, she would race to their aid without a second thought. Earning her loyalty is a very difficult thing to do however.History: Sava is a career soldier, when her parents were killed during one the civil wars that plagued her planet, she was transferred over to an orphanage where she was noted for her distance from her peers. She has very few memories of these days and the only part of her young life she recalls is when she enrolled in the armed forces once she reached the proper age. From there she fought in numerous anti-insurgency operations for the better part of her younger years. She found that the military life suited her and she would have been content to stay there and climb the ranks....were it not for a failed military coup launched by a would-be warlord. This launched her planet into another bout of destructive civil war. Brother turned on brother, comrade on comrade and the planetary military turned upon itself in a frenzy of blood and rage. Sava was disgusted by this and after a brief shootout with a remnant of the warlords soldiers, she made her escape from the planet on a stolen shuttlecraft. With little other option, Sava set herself up as a soldier for hire. The next few years were filled with violence and death, which was quickly becoming the norm for her. She went from planet to planet, from brush war to brush war. She slowly accumulated credits and combat experience during this time. She made sure not to grow attached to those she fought besides, as she had learned the hard way that attachment merely lead to sadness and regret down the road. She simply did what she was paid to do and moved on. It was during this time that she first become interested in battle droids. In her eyes there were the perfect soldier, expendable, competent and willing to obey any order. She started to field them on her missions and she found great success as a result of this. Eventually though, she grew tired of organized warfare, of the constant killing and the moral ambiguity of it all. Now she hunts criminals and puts holes in their heads. It's much simpler work and, she will admit, it fills her with a sense of pride. She is doing her part to keep the galaxy clean...and the thrill of the hunt is always a nice bonus. Though the risky nature of her work and the ruthless nature of her foes has forced her to hire on a medic in recent times. She can hardly hunt if she is heavily wounded after all. Name: Dark ShallowsModel: DeepWater-Class Light Freighter Function: Transport. Sava is no fighter pilot and merely uses this to go from point A to point B. She can fight in it, but she prefers not to. It sports a class 2 hyperdrive, making it one of the faster ships out there. She has plans to upgrade the hyperdrive, but has not done so yet. Her funds are a bit limited at the moment. Weapons: The Dark Shallows is equipped with the standard weapon loadout for a ship of it's type. It has a duel laser turret, this is normally enough to deter pirates and other criminals. Sava hasn't seen the need to upgrade her vessels weapons, so she has not. She is a practical being after all. Modifications: She has added in a medical bay for use by her medic, but beyond this it is a fairly standard model. Most of it's interior is set aside for weapons storage and crew quarters. The droids typically patrol the ship when they are not recharging or deactivated. Re chargers are located in one of the armories that would have been cargo space on the standard vessel.History This is the vessel that Sava stole from the warlord's forces and it has served her well for many years. When it has broken down she has simply bought new parts and taken it into a repair factory. She doesn't have the skill needed to maintain it, but ever since she had one of her droids reprogrammed to repair and outfit the vessel, it's condition has improved immensely. It doesn't have many battle scars on it, as Sava has been careful with her vessel. It's been used to ferry her from battle field to battle field, but beyond that it has not seen much action.KottsuName: Csarissa KitanarSpecies: SelonianGender: femaleHome Planet: CorelliaOccupation: former CorSec Agent, average payAbilities: CorSec combat training, skilled tacticianEquipment/Tools: personal datapad, light body armour, flashbang grenadesWeapons: KX-60 blaster rifle, light blaster pistol, vibroblade, claws and tailAppearance: Standing at 1.9 metres, Csarissa (or just ‘Riss’ or ‘Rissa’), is rather short for a Selonian. Like all Selonians, she is covered in brown and tawny fur, and a has a strong tail. Her common dress is reminiscient of the standard Corellian Security Force's uniform and has the same green, grey, and black colouration.Personality: Csarissa is a rather competitive character, trying to outdo anyone she works with or knows of. She also has a short temper, and gets quite angry when people do not agree with her, or things do not go the way she wants them to. When not trying to surpass someone, she acts quite friendly towards nearly everyone, even strangers. She stays wary of them however, with the exception of close friends and trusted co-workers.History: Csarissa is of a Selonian sept situated just out side Corellia’s capital of Coronet. When she was about sixteen years of age by human standards, she was sent to CorSec Academy in Coronet, keeping with a tradition of the steriles of the sept.She passed through the academy quite quickly, though because of her super competitive nature she was noted for having rather poor teamwork skills. After extensive deliberation, the higher-ups decided to put her in a command role. The decision was based on her apparently above-par on-the-spot strategising and decision-making skills, and to keep her out of a position where she would be tempted to directly compete with others. Her job would be to oversee and direct agents in the field as well as pilot the HWK-29 transport for whichever team she would be working with. Over a period of several years Csarissa had become notorious at CorSec for giving little to no attention to the input of other mission members, many saying that such behaviour was detrimental to both the mission and the organisation (though her mission success rate clearly spoke against this).It eventually got to the point where, during a raid on a smugglers' hideout on Tralus the group working under Csarissa completely disregarded her plan, instead working with one of their own creation. The entire team, excepting Csarissa, was killed. It was unacceptable. The higher-ups were rather furious. Csarissa was given a choice: quit, or be kicked out. Like most people would, she chose the less shameful path, resigning from CorSec. Csarissa didn't return to the sept, deciding that the shame she had brought upon her family was enough. She used money she had saved over the years to purchase a ship, a HWK-290 like the one she flew for CorSec, as well as some other gear. She figured she could get by in the smuggling or bounty hunting business, having dealt so much with it, albeit on the other side of the law.Name: Starlight SentinelModel: Corellian Engineering Corporation HWK-290 light freighterFunction: transportWeapons: dual laser cannon mounted beneath the hull, dual blaster cannon turret mounted above hullModifications: aforementioned dual laser cannon and dual blaster cannon, slightly uparmored around vital hardpoints,History: Csarissa found the HWK-290 freighter that would come to be the Starlight Sentinel after a tedious search for a lightly used ship of the same make as what she had used in her work with CorSec. She purchased it with saved credits, and went around to various manufacturers in the Corellian system finding affordable upgrades that would more or less put the ship in line with what she was familiar with.Toa KaithasName: Roma CethruSpecies: HumanGender (if applicable): FemaleHome Planet: TatooineOccupation: Well paid bounty hunter, though not at Boba or Jango Fett level. Risk has to equal reward.Abilities: A very good shot, extraordinarily well versed in how the body works. This translates into good healing and damaging skills. A moderately good hand to hand combatant. Can fly her ship well, though avoids combat.Force Abilities: Slightly force sensitive, though she perceives it as good luck.Equipment/Tools: Some concealed armor, though it won't stop a powerful shot. wears a facemask during combat, that when hit it darkens, absorbing laser fire at the cost of visibility.Weapons: Has a vibroknife for assassinations, a blaster pistol like Han's, and a scoped slugthrower. Turns out slugthrowers are harder to see coming than lasers.Appearance: Roma has black hair, green eyes, and is very pretty. Most of the time a person doesn't get to appreciate this, as they have a knife buried in them. Has thin white line under her left eye, and a green diamond tattooed where a necklace's pendant would be.Personality: She stays calm under stress, only opens up when there isn't danger. She is wary when meeting new people, but will gradually open up to them, revealing her underlying fun loving personality.History: Roma was a sweet, innocent girl living on Tatooine until a group of mercenaries, criminals, and all around scumbags kidnapped her. One thought it would be hilarious to have a girl like her become a gladiator, and they sold her into slavery, the years of fighting training her into the tough nugget she is now. Against all odds she survived, and bought her freedom. The only remnant of that time is the scar under her left eye, gotten in a fight with a particularly vicious Twi'lek. The diamond tattoo denotes her as the bounty hunter responsible for the collapse of the Green Diamond crime ring, the victory she is most proud of.Name: Flaming StarModel: Z-95 HeadhunterFunction: Long range fighter.Weapons: Two wing mounted laser cannons, a modified turbolaser.Modifications: Class 1 hyperdrive, a computer aimed turbolaser where the astromech slot would be. The most different thing about the Star is that an astromech droid has been integrated into it, preventing the need of Roma owning one. Has bigger engines and supply storage than normal, cutting down on its agility but boosting speed and range.History: Roma bought the Star straight off the assembly line, modifying it almost immediately. When her droid was nearly destroyed she had it integrated. She has many scars, each telling a different story. Roma has refused to have the scars taken off, viewing them as a badge of honor. 10101010Kal GrochiName: Jaron UnskiiSpecies: A seeming remnant of the old Sith race, though mostly Human.Gender: MaleHome Planet: Telos, though he has actually moved his place of residence from there to Tulpaa, bypassing the supposed ban the Republic kept on the star systems of the Rakatan Archipelago.Occupation: Officially a highly-talented craftsman, Jaron is, in actuality, a Sith Master.Abilities: Extensive training into the combat forms of Soresu, Makashi, and Niman, with lesser training with the other forms, his skilled crafting of nearly any specialty object wanted.Force Abilities: The ability to, with great focus, drain the life, force energy, or knowledge from a being to replenish/enlighten himself, masterful control over telekinesis, lightning, illusion, as well as the ability to heal a friend if it is needed, though this drains from him, and generally transfers their injuries back onto him. And, finally, his affinity with the various animals around him.Equipment/Tools: Personal datapad, armoured robes, and a utility vibro-knife that can be used as an improvised weapon, if needed.Weapons: A curve-hilted lightsaber with a silvery blade, as well as a double-bladed lightsaber with a bronze-coloured blade that he has yet to finish.Appearance: Jaron is a well-built man, with strong musculature to his body and a handsome face. His most striking characteristic, however, would be his red skin, nearly dark red, with what appear to be tentacles hanging down from his cheekbones, and a similar tentacle beard at his chin, with reddish-yellow irises, and an animalistic appearance overall-however, he normally maintains an illusion about himself, around others, to look like a middle-aged human, with a full beard (and moustache), light skin, and piercing eyes, one green and the other blue. He wears rather nondescript clothing when in the company of most others, but when on official Sith business, as a few long-dead guards from Taris might say, he wears his armoured robes. In fact, he always has some form of armour plating on him, though it isn't normally visible.Personality: Jaron is a calm, though self-assured, man. He doesn't talk much, preferring instead to stay out of others' conversations unless his view is needed as an arbiter. However, when one gets to know him, he can prove to be a rather friendly soul, nearly always there if you need his help, though his shrewd business skill and harsh dealings with those who annoy him lead others to think of him as reticent, and possibly hostile, to others around him.History: Born on the planet of Telos IV, Jaron was, at once, an enigma to his parents and others around him. Through numerous medical tests they determined that he had numerous recessive genes popping up, all passed down the male line of his family. His animalistic appearance, coupled with the affinity he had for the animals about him, almost speaking to them, led him to be a rather interesting specimen for many beings on his home planet...including the one who would eventually take him to be his apprentice, a Sith whose name has been carefully epunged from galactic records, even those on Coruscant, by Jaron himself-not even the Chancellor would be able to find the man's name, now. Jaron spent a few years in an apprenticeship with this Sith, before he felt-no, he knew that he had learned all he could from the man, who by then had become but a poor, feeble shell of his old self. So Jaron sent him out quietly in the night, before giving him a proper cremation and then setting out across the galaxy, never staying in place too long, not even his home on Lehon, always travelling as part of his job.Name: The UmbraModel: Modified Ubrikkian Star YachtFunction: Transport, light combat, speedy getaways.Weapons: Two concealed Proton Torpedo tubes, two dual barrelled blast cannons placed on swiveling mounts on the underside of the ship, each barrel per unit firing, respectively, an ion blast and a more normal laser blast, designed by Jaron himself.Modifications: The aforementioned blast cannons, a much more powerful and accurate navicomputer, as well as a faster hyperdrive-Jaron isn't one to sit in hyperspace too long on the way to a client, after all. And, finally, a shipboard A.I., something to drive the ship when Jaron wasn't around-actually, originally, part of the navicomputer, it has spread through the ship, making the ship and everything within it a droid-ship, and it has perfect loyalty to Jaron, for it knows no better. However, he still has to manually enter in his destination, as well as piloting the ship in-atmosphere and controlling the weapons.History: The Umbra was, actually, a gift to Jaron from his old master. It was, originally, made for quick getaways-and with a good sum of money, Jaron was able to get it to move faster, and to have some extra weapons added on as well, and later, after a particularly nasty battle giving the ship a long, black scar along the starboard side of its hull, a navicomputer with built-in A.I. After a programming malfunction occured, the A.I. spread throughout the ship, something that actually gave Jaron, the sole occupant, generally, a great boon.Ymper TrymonName: Aposisston HolrathAlias: Inguse HolnSpecies: Human (Lorrdian)Claimed Species: UbeseGender: MaleHome Planet: Born on Lorrd, trained under Darth Cautus on LehonClaimed Homeworld: Uba IVOccupation: (As Aposisston Holrath) Sith fugitive, zero income (As Inguse Holn) Bounty hunter, income varies directly with the risk inherent in the job in question. Inguse Holn had no qualms about taking risky jobs, but Aposisston is somewhat more cautious, seeing as his primary goal is to keep himself alive.Abilities: As is common on Lorrd, Aposisston is fluent in the gestural language frequently used there, and, due to the subtlety of the gestures involved, he shares the Lorrdian talent for interpreting body language, and is a fast learner when it comes to imitating voices and mannerisms. Owing to the nature of his Sith training, he is only moderately skilled in combat, but has an excellent memory and a firm grasp of galactic history and politics.Force Abilities: Owing to the nature of his training with Darth Cautus, Aposisston's most notable Force abilities is Force stealth - as a Sith living in an era with few Sith, many of whom were being steadily killed off, Cautus saw hiding as the most important use of the Force, though he did not neglect to instruct his students - of whom Aposisston is the only survivor - in basic mental manipulation and telekinesis. Aposisston is aware of the technique of Force lightning, but is far from mastering the ability.Equipment/Tools: Aposisston wears a suit of Ubese battle armor taken from the dead Ubese bounty hunter Inguse Holn. The helmet for this armor includes the standard targeting laser, vision-plus scanner, broadband antenna, audio pickup, and speech scrambler. Inguse Holn's cloak was discarded due to the rather obvious hole through it, mandating the wearing of Aposisston's longcoat over the rest of the stolen outfit. Aposisston keeps his old belt (replaced by one with an Ubese clan belt-clasp) aboard the Jade Falcon. His old belt has a trapezoidal clasp with the sunburst emblem of the old Sith Empire embossed on it.Weapons: As a Sith, Aposisston's favoured weapon is a Forcesaber, which he and his master crafted on Lehon with techniques learned from archives hidden away on the planet. As Inguse Holn, he carries a DC-15s sidearm blaster, a Dressellian projectile rifle, V-1 thermal detonators, explosive ammunition for the slugthrower, and spikes sewn onto the knuckles of his gloves.Appearance: [Picture] More coming as soon as they're scanned. Black hair, light blue eyes, moderately tanned skin. This specific drawing will be replaced once I get a good scan of the corrected version of it, which has a somewhat wider jaw.Personality: Since the slaughter on Lehon, Aposisston's natural caution has been elevated to the point of paranoia, while the fear of extermination - either by the Jedi or the mysterious killer who wiped out Cautus and most of his students on Lehon - has led him to take an increasingly dour, pessimistic view on life. Nonetheless, he remains a patient, calculating young man, who will do whatever it takes to prolong his life long enough to come up with a better plan.History: Aposisston was born into a middle class merchant family on Lorrd, where, once he was old enough, he was tasked with picking up product shipments from the spaceport. On one of these supply runs, he met the Sith lord Darth Cautus, who took the young man in as one of his students, and, after gathering a few of his personal items, Aposisston left Lorrd and departed for parts unknown with Darth Cautus, eventually reaching the Cautus’ hidden Sith academy on Lehon, nestled in the remnants of an old Rakatan templeUnlike other, somewhat more traditionalist Sith lords, Cautus did not adhere to the Rule of Two, and there were about fifteen students studying under him at the academy on Lehon. As with many Sith, he sent them on errands in his stead, but, as Cautus’ interests lay in rather more academic pursuits than galactic conquest – he was, by trade, a historian – these errands tended to be more along the lines of supply runs or general information gathering than assassination or espionage, and the reason for sending the students had a lot to do with making the best use of the Sith lord’s time.After a little bit more than seven years, a slip of the tongue by one of the other students alerted one of Palpatine’s informants in the Outer Rim to the presence of another Sith lord hiding beyond the reach of the Republic, and, fearing competition, Palpatine struck at the Lehon academy, killing all he found there. Aposisston, who had been away on a routine supply run at the time of the attack, returned to Lehon three days after the slaughter, to be greeted by the sight of his teacher and friends, all dead. Panicking, the young Sith fled Lehon as fast as he could, finding his way to a world on the Outer Rim, where he ditched the vessel owned by Darth Cautus and made his way to a cantina, waiting for an opportunity to steal someone else’s ship and identity so that he could disappear safely. When an Ubese bounty hunter left the cantina to return to his ship, the Sith followed him and attacked the bounty hunter, catching him by surprise and quickly subduing him. After a brief interrogation that revealed enough about the bounty hunter for Aposisston to impersonate him, Aposisston stripped the man of his armor and ran him through with the Forcesaber that he had acquired while training on Lehon. Since that incident, he has taken on the life of a bounty hunter, always on the move, doing whatever he has to in order to keep himself alive.Name: Jade FalconModel: G9 Rigger freighterFunction: The Jade Falcon is a comparatively lightly-armed freighter, used by the bounty hunter Inguse Holn as his personal transport and to transport the targets of bounties.Weapons: The Jade Falcon has the standard armament for a G9 Rigger (3x light laser cannons) plus a fourth laser cannon that covers the rear firing arc.Modifications: In addition to adding a fourth light laser cannon, Inguse Holn also slaved the third light laser cannon to the pilot’s control panel to give himself access to the ship’s full combat capabilities without needing a co-pilot. The passenger quarters are fitted with extra security measures to prevent ‘

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

Name: Csarissa KitanarSpecies: SelonianGender: femaleHome Planet: CorelliaOccupation: former CorSec Agent, average payAbilities: CorSec combat training, skilled tacticianEquipment/Tools: personal datapad, light body armour, flashbang grenadesWeapons: KX-60 blaster rifle, light blaster pistol, vibroblade, claws and tailAppearance: Standing at 1.9 metres, Csarissa (or just ‘Riss’ or ‘Rissa’), is rather short for a Selonian. Like all Selonians, she is covered in brown and tawny fur, and a has a strong tail. Her common dress is of light material and is reminiscient of the standard Corellian Security Force's uniform and has the same green, grey, and black colouration.Personality: Csarissa is a rather competitive character, trying to outdo anyone she works with or knows of. She also has a short temper, and gets quite angry when people do not agree with her, or things do not go the way she wants them to. When not trying to surpass someone, she acts quite friendly towards nearly everyone, even strangers. She stays wary of them however, with the exception of close friends and trusted co-workers.History: Csarissa is of a Selonian sept situated just out side Corellia’s capital of Coronet. When she was about sixteen years of age by human standards, she was sent to CorSec Academy in Coronet, keeping with a tradition of the steriles of the sept.She passed through the academy quite quickly, though because of her super competitive nature she was noted for having rather poor teamwork skills. After extensive deliberation, the higher-ups decided to put her in a command role. The decision was based on her apparently above-par on-the-spot strategising and decision-making skills, and to keep her out of a position where she would be tempted to directly compete with others. Her job would be to oversee and direct agents in the field as well as pilot the HWK-29 transport for whichever team she would be working with. Over a period of several years Csarissa had become notorious at CorSec for giving little to no attention to the input of other mission members, many saying that such behaviour was detrimental to both the mission and the organisation (though her mission success rate clearly spoke against this).It eventually got to the point where, during a raid on a smugglers' hideout on Tralus the group working under Csarissa completely disregarded her plan, instead working with one of their own creation. The entire team, excepting Csarissa, was killed. It was unacceptable. The higher-ups were rather furious. Csarissa was given a choice: quit, or be kicked out. Like most people would, she chose the less shameful path, resigning from CorSec. Csarissa didn't return to the sept, deciding that the shame she had brought upon her family was enough. She used money she had saved over the years to purchase a ship, a HWK-290 like the one she flew for CorSec, as well as some other gear. She figured she could get by in the smuggling or bounty hunting business, having dealt so much with it, albeit on the other side of the law.Name: Starlight SentinelModel: Corellian Engineering Corporation HWK-290 light freighterFunction: transportWeapons: dual laser cannon mounted beneath the hull, dual blaster cannon turret mounted above hullModifications: aforementioned dual laser cannon and dual blaster cannon, slightly uparmored around vital hardpoints,History: Csarissa found the HWK-290 freighter that would come to be the Starlight Sentinel after a tedious search for a lightly used ship of the same make as what she had used in her work with CorSec. She purchased it with saved credits, and went around to various manufacturers in the Corellian system finding affordable upgrades that would more or less put the ship in line with what she was familiar with.
Edited by Kottsu
misaka_76_banner_800.jpg
Link to comment
Share on other sites

IC (NPC, Lott Dod)To say Coruscant never slept was something of an understatement. To truly do that planet-wide metropolis justice one would have to say that it took sleep outside into a dark alleyway and beat it to death with a crowbar before blowing up the homes of all of sleep's friends and family. The lights of the city were so bright that in some areas one was pressed to distinguish between night and day. This was part of the reason top floor (or near top floor) accommodations were so highly sought after. The higher up one went, the less light from the buildings below reached one...and when night fell, it actually got somewhat dark outside. Lott Dod was a senator of no small importance and had secured residency in one of these highly sought after rooms. He'd bought up the entire floor of an apartment complex and had set about converting it into a small manor. It was decorated in the typical fashion for his race. Large paintings of historical figures adorned the walls, lovely drapes made of the rarest silks (at least, that was what he told his guests-the cloned stuff was cheaper and looked the same) were placed at the windows. The furniture was tasteful and luxurious, unlike many senators Dod valued the cost of an item and not how pretty it happened to look when the sun caught it. They were comfortable and made of quality materials...that was good enough for him, if other senators wanted to waste money on designer furniture that was their business not his.Dod was a lawyer at heart, he'd been the head of the Trade Federation's Legal Department for some time. Then he had been transferred to the senate after Haako had secured the Trade Federation representation in the senate. He'd heard the horror stories of course, and had assumed they were mere exaggerations. He had been wrong. If anything those horror stories seemed positively cute by comparison. The senate was a quagmire of patron politics, bribery and petty grudges. The fact that any law was passed at all was nothing short of a minor miracle that made Dod seriously reconsider his agnosticism. He had been prepared for debates and political wheeling and dealing, that was to be expected in any democracy. But the sheer size of the senate and the sheer number of corrupt members had caused the normal problems of democracy to grow at an exponential rate. Coalitions of corrupt senators could block any bill they wished until they were bribed, senators with an ax to grind would spread credits around with wild abandon to ensure their rivals never got anything through. The whole thing was a gigantic mess. Dod managed to survive though and even managed to force a few bills through...mostly by throwing the Trade Federation's weight around and threatening to discontinue trade with certain worlds until something was done. Thanks to him the Outer Rim trade routes would remain free of the quagmire of Republic politics...for a time at least. The troubles of the Federation were many and if the pirate problem got out of control, or worse, the media decided to go on a crusade, then his little free trade law would be tossed out faster then one could say a certain huttese curse word.Lott Dod was currently reclining on a couch, his hat laying on a nearby end table. The coffee table in front of the couch was crowded with various bottles and cups and the smell of alcohol was quite strong. He had just tried to force through a measure that would allow the Federation to begin mining on certain dead worlds. The Galactic Historical Society had lobbied long and hard against it and in the end, the grudge of a certain Wookie senator who had reacted...less then well..to the free trade measure had killed the law. Dod could not understand it. The Federation's military brought order and law to regions in the Rim where there had been none. No more could pirates prey on certain planets with impunity. No longer could hackers and thieves hide in the Outer Rim and steal millions of credits and go unpunished. The battle droids of the Federation and certain other corporations were seeing to that. But somehow, they were the villains. The media loved to use words like "corporate overreach" and "disproportionate response". They ignored one important fact, before the Trade Federation and other corporations had began to extend into the Rim, there had been no little to no law and order beyond the odd planetary government and rag-tag vigilante force.Dod sighed and took another sip of his fire wine. He had two days off before the senate was in session again and he intended to make the best of it. By that, he of course meant he intended to get drunk. It was preferable to stringing one self out on stress medication like poor old Nix Card. It wasn't like he had to worry about security, the battle droids would see to that.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

OOC:Name: Roma CethruSpecies: HumanGender (if applicable): FemaleHome Planet: TatooineOccupation: Well paid bounty hunter, though not at Boba or Jango Fett level. Risk has to equal reward.Abilities: A very good shot, extraordinarily well versed in how the body works. This translates into good healing and damaging skills. A moderately good hand to hand combatant. Can fly her ship well, though avoids combat.Force Abilities: Slightly force sensitive, though she perceives it as good luck.Equipment/Tools: Some concealed armor, though it won't stop a powerful shot. wears a facemask during combat, that when hit it darkens, absorbing laser fire at the cost of visibility.Weapons: Has a vibroknife for assassinations, a blaster pistol like Han's, and a scoped slugthrower. Turns out slugthrowers are harder to see coming than lasers.Appearance: Roma has black hair, green eyes, and is very pretty. Most of the time a person doesn't get to appreciate this, as they have a knife buried in them. Has thin white line under her left eye, and a green diamond tattooed where a necklace's pendant would be.Personality: She stays calm under stress, only opens up when there isn't danger. She is wary when meeting new people, but will gradually open up to them, revealing her underlying fun loving personality.History: Roma was a sweet, innocent girl living on Tatooine until a group of mercenaries, criminals, and all around scumbags kidnapped her. One thought it would be hilarious to have a girl like her become a gladiator, and they sold her into slavery, the years of fighting training her into the tough nugget she is now. Against all odds she survived, and bought her freedom. The only remnant of that time is the scar under her left eye, gotten in a fight with a particularly vicious Twi'lek. The diamond tattoo denotes her as the bounty hunter responsible for the collapse of the Green Diamond crime ring, the victory she is most proud of.Name: Flaming StarModel: Z-95 HeadhunterFunction: Long range fighter.Weapons: Two wing mounted laser cannons, a modified turbolaser.Modifications: Class 1 hyperdrive, a computer aimed turbolaser where the astromech slot would be. The most different thing about the Star is that an astromech droid has been integrated into it, preventing the need of Roma owning one. Has bigger engines and supply storage than normal, cutting down on its agility but boosting speed and range.History: Roma bought the Star straight off the assembly line, modifying it almost immediately. When her droid was nearly destroyed she had it integrated. She has many scars, each telling a different story. Roma has refused to have the scars taken off, viewing them as a badge of honor. 10101010Approved by Basilisk.IC: Roma hated Coruscant with a passion. Where were all these fuddyduddies when the fighting ring was going on? The only redeeming quality was the number of likely contracts around. She sighed as she walked down the hall. Everyone's gotta eat.OOC: All my profiles are in this post.Name: Rorl YothaSpecies: HumanGender: MaleHome Planet: CoruscantOccupation: Gun for hire. Risk has to equal reward. Trade federation has a discount.Or, at least, that's what's public. In reality, Rorl is the private bounty hunter for the trade federation, taking jobs from others to avoid suspicion. He is completely off the books. As far as most of the galaxy goes, he doesn't exist.Abilities: Quite possibly in the top 1000 marksmen in the galaxy. Experienced combat leader. Trained hand to hand combatant.Force abilities: A bit force sensitive, it manifests itself as a 3 second danger sense (he can feel an attack coming, but not from where) and small telekinetic abilities (like Luke in the ice cave).Equipment: Fusion cutter, Mandalorian armor, datapad.Weapons: Rapid fire blaster rifle, vibrosword.Appearance: Rorl is about 6'7", muscular, and an imposing figure by anyone's standards. His grey eyes speak of intelligence, his grim expression of death. His short brown crew cut says he's a man who gets the job done.Personality: As stated above, Rorl is grim, but under the proper circumstances his humor shows through. If he had one virtue it would be dedication.History: Rorl grew up the slums of Coruscant, when he got old enough his size let him accept jobs from gangs to put food on the table. A passing rogue Jedi was endeared to Rorl's loyalty and offered to train him (and "protect" him from the council), though Rorl wasn't force sensitive enough to do much in the way of that. His master was ambushed and killed by a street gang, and Rorl took a job at the trade federation as a security guard. After saving a higher up from an attempt on his life and chasing the assassin across half of coruscant, a bamboozled Rorl was fired. A week later some thugs chased him into an alleyway, where a TF rep was waiting to offer him an off the books job, to deal with situations no one needed to know about.Rorl's ship is being added later.Name: Erif Ewana (Erife'wana)Species: Twi'lekGender: MaleHome planet: Used to be Ryloth, now Coruscant.Occupation: Jedi.Abilities: Excellent lightsaber duelist,was the best in his class. Good with machines. Very intelligent, but needs time to think about problems.Force abilities: Your average Jedi ensemble. This includes telekinesis, healing, and heightened jumping abilities. It should be noted that while he isn't good at using much besides the three abilities listed (and using the Force to guide his movements) he is very good at Force Healing, though this tires him out quickly.Equipment: A holocron containing his Master's last words, as well as many elementary lessons on the Force. Also carries a screwdriver, needle nose pliers (the most useful things ever), and a journal.Weapons: His green lightsaber. The handle is a sleek black, the activation button almost invisible to the untrained eye.Appearance: His skin is orange with almost invisible black stripes along his sides. His eyes are emerald green, and look like they can see straight into your soul. He is slightly more muscular than most Twi'leks, though he is still very lithe, being bulky by no means. A very handsome being, if he wasn't bound to the code he'd probably be married right now. He normally wears brown pants and a greenish t-shirt. Cloaks get in the way.Personality: Erif was a very happy, fun loving, likable man until his master got killed. Now he gets into moods where he'll brood about it and watch his holocron over and over. Still values honor though, and people can exploit this. Will never give up. Sometimes he'll return to his old self, but something will remind him of his master and he'll go into a sulk.History: Erif was taken from the planet of Ryloth as a baby by the Jedi, raised in their ways. He passed the Initiate trials with flying colors and was the first Padawan in his class, picked by Jedi Master Golik Squarth. The old, experienced, rigid Master and the young, new to life, and fun loving Padawan learned from each other, eventually gaining a bond greater than most Jedi and their apprentice.Halfway through the last year of training everything changed.They were sent after a rogue Jedi that had kidnapped Younglings and were bending them to his ways. Master Squarth was killed after a grueling duel, the Force forsaking him as he tried to do one last jump. Or at least that's what it looked like to Erif. In reality the old man's legs couldn't put out enough push, but Erif didn't know that. Erif jumped in. The only emotion he was feeling was not anger, it was regret. Regret that scum like this rogue wandered free while his Master lay too wounded for Erif to heal him. Erif beat the already tired Jedi and freed the kids, recording his Master's last moments on a holocron. He was knighted for his bravery, a small consolation to one that had lost so much.Since then he's lost some of his faith in the Force, and isn't as powerful as he will be one day. He still thinks of himself as a Padawan, and that, combined with his lack of faith, makes him weaker than most Jedi. He's sent on missions no one else wants to go on, as he isn't afraid to get his hands dirty.Name: Emerald ValkyrieModel: Delta-6Function: Transport, combat. While Erif is not the best pilot, the force helps a lot in terms of fighting.Weapons: Two laser cannons.Modifications: Erif has spent a lot of time and money on this ship. It sports an astromech socket (in which goes Erif's droid, R2-K7) and a Class 1 hyperdrive. NOTE: Class one is because there isn't enough room for supplies otherwise. The other odd thing about the Valkyrie is it's color. Most Delta-6's are bronze, but Erif painstakingly painted his green and gold, with an orange ID number under the left wing, which is "E767".History: Erif got the Valkyrie the same way every Jedi gets their craft, but he formed a special bond with his and works on it every chance he gets, knowing it as well as Chewie and Han know the Falcon. Of course, it doesn't need repairs as often, but he works on it anyways.

Edited by Toa Kaithas

No such thing as destiny.

BZPRPG Profiles

Link to comment
Share on other sites

Oh hey, Basilisk, I know I never sent it to you in PM earlier but umName: Jaron UnskiiSpecies: A seeming remnant of the old Sith race, though mostly Human. Well, genetically, he's mostly Human. But with all of his traits, he blurs the line between the old Sith species and his seemingly-Human heritage.Gender: MaleHome Planet: Telos, though he has actually moved his place of residence from there to Tulpaa, bypassing the supposed ban the Republic kept on the star systems of the Rakatan Archipelago.Occupation: Officially a highly-talented craftsman, Jaron is, in actuality, a Sith Master.Abilities: Extensive training into the combat forms of Soresu, Makashi, and Niman, with lesser training with the other forms, his skilled crafting of nearly any specialty object wanted.Force Abilities: The ability to, with great focus, drain the life, force energy, or knowledge from a being to replenish/enlighten himself, masterful control over telekinesis, lightning, illusion, as well as the ability to heal a friend if it is needed, though this drains from him, and generally transfers their injuries back onto him. And, finally, his affinity with the various animals around him.Equipment/Tools: Personal datapad, armoured robes, and a utility vibro-knife that can be used as an improvised weapon, if needed.Weapons: A curve-hilted lightsaber with a silvery blade, as well as a double-bladed lightsaber with a bronze-coloured blade that he has yet to finish.Appearance: Jaron is a well-built man, with strong musculature to his body and a handsome face. His most striking characteristic, however, would be his red skin, nearly dark red, with what appear to be tentacles hanging down from his cheekbones, and a similar tentacle beard at his chin, with reddish-yellow irises, and an animalistic appearance overall-however, he normally maintains an illusion about himself, around others, to look like a middle-aged human, with a full beard (and moustache), light skin, and piercing eyes, one green and the other blue. He wears rather nondescript clothing when in the company of most others, but when on official Sith business, as a few long-dead guards from Taris might say, he wears his armoured robes. In fact, he always has some form of armour plating on him, though it isn't normally visible. His normal wear is, actually, similar to a zhiju-style shenyi robe.Personality: Jaron is a calm, though self-assured, man. He doesn't talk much, preferring instead to stay out of others' conversations unless his view is needed as an arbiter. However, when one gets to know him, he can prove to be a rather friendly soul, nearly always there if you need his help, though his shrewd business skill and harsh dealings with those who annoy him lead others to think of him as reticent, and possibly hostile, to others around him.History: Born on the planet of Telos IV, Jaron was, at once, an enigma to his parents and others around him. Through numerous medical tests they determined that he had numerous recessive genes popping up, all passed down the male line of his family. His animalistic appearance, coupled with the affinity he had for the animals about him, almost speaking to them, led him to be a rather interesting specimen for many beings on his home planet...including the one who would eventually take him to be his apprentice, a Sith whose name has been carefully epunged from galactic records, even those on Coruscant, by Jaron himself-not even the Chancellor would be able to find the man's name, now. Jaron spent a few years in an apprenticeship with this Sith, before he felt-no, he knew that he had learned all he could from the man, who by then had become but a poor, feeble shell of his old self. So Jaron sent him out quietly in the night, before giving him a proper cremation and then setting out across the galaxy, never staying in place too long, not even his home on Lehon, always travelling as part of his job.Name: The UmbraModel: Modified Ubrikkian Star YachtFunction: Transport, light combat, speedy getaways.Weapons: Two concealed Proton Torpedo tubes, two dual barrelled blast cannons placed on swiveling mounts on the underside of the ship, each barrel per unit firing, respectively, an ion blast and a more normal laser blast, designed by Jaron himself.Modifications: The aforementioned blast cannons, a much more powerful and accurate navicomputer, as well as a faster hyperdrive-Jaron isn't one to sit in hyperspace too long on the way to a client, after all. And, finally, a shipboard A.I., something to drive the ship when Jaron wasn't around-actually, originally, part of the navicomputer, it has spread through the ship, making the ship and everything within it a droid-ship, and it has perfect loyalty to Jaron, for it knows no better. However, he still has to manually enter in his destination, as well as piloting the ship in-atmosphere and controlling the weapons.History: The Umbra was, actually, a gift to Jaron from his old master. It was, originally, made for quick getaways-and with a good sum of money, Jaron was able to get it to move faster, and to have some extra weapons added on as well, and later, after a particularly nasty battle giving the ship a long, black scar along the starboard side of its hull, a navicomputer with built-in A.I. After a programming malfunction occured, the A.I. spread throughout the ship, something that actually gave Jaron, the sole occupant, generally, a great boon.Figured I'd let ya see it and approve it anyways, 'cause y'know. :3

Edited by Kal Grochi

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

OOC: A quick announcement, since we're using paragraphs to tell time here (see the main post for details) to avoid confusion, could everyone please post, next the "IC" symbol, what day they are on?For example:

IC (Nix Card, Day Two)
This has been a quick announcement.IC NPC, Lott Dod, Day One)A cool breeze suddenly hit Dod and chased that feeling of pleasant drowsiness away. Pulling himself upright with a displeased groan, the senator turned his head to the balcony door...and sure enough they were swung open wide. He forgotten to arm the electronic lock and the winds could be strong this high up. With a sigh, he motioned to the nearest droid. "OOL-2342. Please close the door." As the droid silently obeyed his orders, Dod eyed the drinks on the table before him. He had gone through most of the fire wine last week after that filibuster. He been forced to spend three miserable days in that chamber and had dealt with the resulting stress by drinking away most of a rather expensive wine. He would need to resupply at some point. Probably put in another order with that Huk merchant. Provided that the rumors weren't true of course. Dod had not been pleased when the Huk (a partner species/government in the Trade Federation) had occupied Kalee. He had lobbied to have them thrown out before he was bogged down by the senate during the initial uproar. Though there had only been rumors...in his gut he could feel a storm coming. Every instinct he had was telling him something was about to go wrong there.He would worry about that in two days however. At the moment he would see if he could get a good start on that Trandoshan Huntsmen Ale.OOC: Kal..there is someone who has already sent me a profile about a Sith on Lehon. PM Ymper and see if you can work that bit out. Everything else is fine though. Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

OOC: Hmm. Well, my guy could always be in the Rakatan Archipelago, maybe on Malata, unless Ymper would be up to a possible alliance.Of course, Jaron's likely never to be home anyways, but still. xPEDIT: Nevermind, I'm puttin' him on Tulpaa, in the Rakatan Archipelago. That'll work, I assume?

Edited by Kal Grochi

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

OOC: That works.Kal-Approved. With all the might MY DARK POWERS OF POWERFUL POWER can muster. As stated by PM.IC (NPC, Lott Dod, Day One)Lott Dod had poured himself a sample of the golden-brown Huntsmen Ale and was just about to take a sip of it when he was once again interrupted. "Sir." The monotone voice told him it was one of the droids, but the slight accent told him it was one droid in particular. J-535 was an insectoid thing and quite unpleasant to look at for most humanoid species, his buzzing tone and hive-like mannerisms did little to discourage this perception. This was why Dod had bought the droid in the first place, the more uncomfortable his fellow senators were the happier he was. "An appointment is here. A drone named Roma Cethru. She is near the entrance foyer. What is the hive-queen's will?"Dod shook his head, he could have sworn that he had agreed to meet with the bounty hunter a day or two from now. Clearly he had been mistaken. He took a moment to decipher the droid's insect-based jargon before responding "Have the guards show her into the study. I will be along shortly." Dod shook his head again, trying to clear it. It would not do to show weakness of any sort during this meeting.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

IC-Jaron Unskii:Weld, weld, solder, solder, weld again, fiddle with this, fiddle with that, achieve the balance...weld, solder, etc. That was what Jaron was doing just now, working to finish the double-bladed lightsaber he'd been working on for months, now, though it seemed that something always got in the way. He hadn't even put in the crystals yet, by the Force. He checked those very crystals again, stroking one of the tentacles on his face as he did so-two bronzen Qixoni gems, rather different from the norm for that time, serving as repositories for the dark energy that flowed from him. The next was a synthetic crystal with properties similar to that of the Sigil crystal. And the last, one that had been carefully, lovingly carved out of a rather Force-receptive crystal formation back on Malata, in the Archipelago he now called home. This one responded to him, it resonated with him, it filled him with a desire for knowledge and seemed to help him focus his power better.This crystal was his. His and no others'. Just like the one that granted his normal blade its almost magnetic attraction to him, and granted him the easy ability he had with it."Dropping from hyperspace, sir," the intercom of the ship said. He sighed, powering down his tools and placing them back. Something always got in the way. He began to tidy everything up, taking the nearly seventy-five percent finished lightsaber in a case, then putting that in a special smuggler's compartment, before he placed the crystals back into the much-smaller case he kept them in, crystals which he kept with him at all times, for nobody could take them from him. The one that had set itself aside saw to that, burning anybody who tried to take it or its brothers from their rightful master, Jaron."Got it, Umbra," he said wearily, as Coruscant came into view for him. Transmitting the proper docking codes and taking upon himself his customary, illusory disguise, he proceeded to go through the slow process of docking.Nearly two hours later he was riding along in a rented speeder, off to the one client he'd had in the last three months, to deliver to him a very special sword.OOC: Aaaand now he's up to date with everybody else.

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

OOC: Enter: Inguse Holn, Aposisston Holrath. Exit: Inguse Holn.IC[Day One - Tatooine]: Inguse Holn had come to this cantina on the outskirts of one of the smaller settlements of Tatooine to discuss business - a regular patron there was believed to have information on a target Inguse was pursuing, and so here the Ubese bounty hunter was, wrapped in an Ogygian cloak and tapping his heavily-gloved fingers on a dusty counter, waiting for his contact.At the edge of the room, another man was watching the bounty hunter - an Ubese, he guessed, based on the rather distinctive helmet - out of the corner of his eye. He'd been sitting quietly since morning, eyeing several of the bar's patrons as they came and went, observing how they acted and how everyone else acted around them. Most of them had been far too familiar with the other drinkers, and after a few minutes he had ignored them, but this Ubese was different. People edged away from him, but not so much to suggest that he was a well-known and well-feared sight around here; it looked like it was just the natural caution of ne'er-do-wells in a rusty old bar in the armpit of the galaxy, especially when an unfamiliar and heavily-armed man came waltzing into their favorite watering hole. This new arrival was perfect for what this man wanted, and so he kept his eye on him, and waited.After a while, an old man approached the bounty hunter - the watcher had seen this guy before. From the look of things, he had a story to sell, and had marketed it fairly aggressively to anyone within earshot. Unlike the others, who had edged away from the greybeard and gone back to their drinks, the Ubese looked like this scruffy old man was precisely what he had been waiting for, and he seemed to listen intently to the man's story. A few minutes passed, the two talked - or the old man talked and the Ubese listened - and then, after credits changed hands, the bounty hunter turned to leave the bar.The informant had not been nearly as useful - nor, Inguse suspected, as truthful - as he had wanted, but he had still had, grudgingly, to pay the man. Word of mouth traveled quickly in these places, and one informant unpaid meant ten unwilling. Best to pay the old man for his whiskey-fueled tale of a wanted outlaw coming upon his little moisture farm at night, shooting up the place, and somehow managing to kill precisely no-one while still getting close enough for his face to be seen. Ha! More likely it was a band of Sand-people testing the boundary of civilization, and a fine mixture of whiskey and greed had spun the rest of the tale.Shaking his head as he reached his ship, the bounty hunter unlatched the cover on a small control panel near the cargo bay doors, tapped in a security code, and stood back as the doors of the Jade Falcon - a ship that was probably rather older than its owner, and certainly looked the part - slid open with a hiss. The bounty hunter took a step onto the boarding ramp, and something heavy slammed into the back of his helmet. He lost his balance, borne down by the weight of whatever struck him, and slammed head-first into the unforgiving metal of the ramp. Two strong hands gripped the sides of his helmet, lifted it up, and slammed the hunter's head back down. Just as he felt his head being lifted again, Inguse's vision faded, and the world went dark.---When the bounty hunter became aware, once more, of the world around him, the first thing that struck him was the fact that he wasn't wearing his helmet. He felt naked without it, and tried to turn to look for it, but he found, to his bewilderment, that he couldn't move. The second thing that struck him was a pipe spanner across the face, and the world returned to darkness.---Somewhat more than an hour later, Inguse awoke again. His whole body was sore, and he had a vague recollection of waking up several times before, and being very roughly handled shortly after, each time. This time, however, he was quick to notice that he had been suspended upright - he felt the scratchy, painfully tight sensation associated with having ropes around his ankles and wrists, and a quick turn of his head revealed to him that he had been tied upright with his arms and legs spread out. Looking behind him, he realized with dawning horror that he had been tied in front of the exhaust port of one of his own ship's engines. Knowing what would happen if whoever was behind this decided to start the engines, he flailed madly at his restraints, but found, somehow, that he could not muster the strength to put up much of a struggle."It's scopolamine. I found it in your ship's armory. You've been quite heavily dosed, I'm afraid, so escape is quite unlikely." The voice turned the bounty hunter's attention away from his restraints, and he looked down at the ground below him, seeing a youngish man standing down there, with close-cropped black hair and some kind of long dark coat... huh. The more he tried to focus on the man below him, the blurrier his vision got. Inguse coughed, and croaked out a reply, his already feeble vocal cords straining."Who a-are you?"The man down below held up a hand to his ear, cupping it as though he were holding something in that hand. By the slight weight on his neck, Inguse guessed that a microphone had been planted on him, so his captor could hear him... He didn't get much further than that. His brain didn't seem to want to work right. It was the light, he thought. The light was getting in his eyes - the suns were so much brighter than normal today. It hurt, actually, and he tried to close his eyes, but he found that he couldn't, and something dragged his mind back to the man on the ground, who was shaking his head."I will be the one asking the questions. You will answer all of them, or you will suffer the consequences. Now, what is your name, what do you do, what has happened to you within the past year? Where are you from?"Now the bounty hunter was confused. What did this man want? This wasn't like any interrogation he had ever seen - none of the usual questions, nothing that seemed to make any sense. His mind started to wander again, but once again it was dragged back into focus. He didn't want to answer this man's questions. They were strange questions, and maybe harmless on the face of it, but nothing was harmless when you were strung up in front of an engine's exhaust port. He didn't want to cooperate, but he felt this enormous weight pressing down on his mind, squeezing it, pushing his thoughts painfully forward until, against his will, the bounty hunter spoke.---The interrogation lasted three hours. During that process, the man didn't let the bounty hunter blink. He knew enough about the effects of the drug he had administered to know what it did to someone's perception of light. He also knew that the pain would keep the man talking, would, after some time, break his will beyond what even the Force could manage. Of course, properly applied, it was the Force that actually got the information out - information that the man remembered very carefully, for it was this information that would keep him alive as he moved into the future. Inguse Holn was done, his eyes had dried to the point of permanent blindness, and his life's story had been carefully wrung out of him. All that was left was a gibbering, heavily-drugged mess strung up in front of an exhaust port.A week ago the man had been a student, studying under the Sith historian Darth Cautus on Lehon. A week ago he had had friends there, a future, an illusion of security. Three days ago something had shattered that illusion, leaving fourteen dead students and the mangled corpse of a Sith lord in its wake. Now he was on the run - he had no way of knowing whether the sudden death that had come to Lehon knew that one student had gotten away, and he was not prepared to take chances on that matter. Inguse Holn was about to be incinerated, but it wasn't really Inguse Holn. It was just evidence, just the last surviving proof that the man now donning Holn's helmet wasn't born with that name, that he was born named Aposisston Holrath. What was about to be incinerated may as well have been Aposisston, because that name needed to die. He couldn't be scared, he couldn't be constantly looking over his shoulder for his teacher's killer. He had to be a ruthless bounty hunter, a member of no guilds, a man without fear who always got the job done, no matter what.The new Inguse Holn had reached the Falcon's cockpit, and tapped in the correct command sequence to initiate takeoff. There was a slight drag as the evidence burned away, and then he was clear. Getting used to his new surroundings, the new Inguse Holn pressed a button, opening a small compartment that revealed... a dead man, with three small children.Hard decisions had to be made. Aposisston had to survive and carry on the legacy of Darth Cautus, even if he did so under the shell of an Ubese bounty hunter. He could face the decisions he'd had to make to achieve that when he was too old to run.OOC: This profile should clarify the situation with Lehon, and yes, I'm terribly sorry for not being able to work this out sooner. I had an IC to write.

Name: Aposisston HolrathAlias: Inguse HolnSpecies: Human (Lorrdian)Claimed Species: UbeseGender: MaleHome Planet: Born on Lorrd, trained under Darth Cautus on LehonClaimed Homeworld: Uba IVOccupation: (As Aposisston Holrath) Sith fugitive, zero income (As Inguse Holn) Bounty hunter, income varies directly with the risk inherent in the job in question. Inguse Holn had no qualms about taking risky jobs, but Aposisston is somewhat more cautious, seeing as his primary goal is to keep himself alive. Abilities: As is common on Lorrd, Aposisston is fluent in the gestural language frequently used there, and, due to the subtlety of the gestures involved, he shares the Lorrdian talent for interpreting body language, and is a fast learner when it comes to imitating voices and mannerisms. Owing to the nature of his Sith training, he is only moderately skilled in combat, but has an excellent memory and a firm grasp of galactic history and politics.Force Abilities: Owing to the nature of his training with Darth Cautus, Aposisston's most notable Force abilities is Force stealth - as a Sith living in an era with few Sith, many of whom were being steadily killed off, Cautus saw hiding as the most important use of the Force, though he did not neglect to instruct his students - of whom Aposisston is the only survivor - in basic mental manipulation and telekinesis. Aposisston is aware of the technique of Force lightning, but is far from mastering the ability.Equipment/Tools: Aposisston wears a suit of Ubese battle armor taken from the dead Ubese bounty hunter Inguse Holn. The helmet for this armor includes the standard targeting laser, vision-plus scanner, broadband antenna, audio pickup, and speech scrambler. Inguse Holn's cloak was discarded due to the rather obvious hole through it, mandating the wearing of Aposisston's longcoat over the rest of the stolen outfit. Aposisston keeps his old belt (replaced by one with an Ubese clan belt-clasp) aboard the Jade Falcon. His old belt has a trapezoidal clasp with the sunburst emblem of the old Sith Empire embossed on it.Weapons: As a Sith, Aposisston's favoured weapon is a Forcesaber, which he and his master crafted on Lehon with techniques learned from archives hidden away on the planet. As Inguse Holn, he carries an LL-30 sidearm blaster, a Dressellian projectile rifle, V-1 thermal detonators, explosive ammunition for the slugthrower, and spikes sewn onto the knuckles of his gloves.Appearance: [Picture] More coming as soon as they're scanned. Black hair, light blue eyes, moderately tanned skin. This specific drawing will be replaced once I get a good scan of the corrected version of it, which has a somewhat wider jaw.Personality: Since the slaughter on Lehon, Aposisston's natural caution has been elevated to the point of paranoia, while the fear of extermination - either by the Jedi or the mysterious killer who wiped out Cautus and most of his students on Lehon - has led him to take an increasingly dour, pessimistic view on life. Nonetheless, he remains a patient, calculating young man, who will do whatever it takes to prolong his life long enough to come up with a better plan.History: Aposisston was born into a middle class merchant family on Lorrd, where, once he was old enough, he was tasked with picking up product shipments from the spaceport. On one of these supply runs, he met the Sith lord Darth Cautus, who took the young man in as one of his students, and, after gathering a few of his personal items, Aposisston left Lorrd and departed for parts unknown with Darth Cautus, eventually reaching the Cautus’ hidden Sith academy on Lehon, nestled in the remnants of an old Rakatan templeUnlike other, somewhat more traditionalist Sith lords, Cautus did not adhere to the Rule of Two, and there were about fifteen students studying under him at the academy on Lehon. As with many Sith, he sent them on errands in his stead, but, as Cautus’ interests lay in rather more academic pursuits than galactic conquest – he was, by trade, a historian – these errands tended to be more along the lines of supply runs or general information gathering than assassination or espionage, and the reason for sending the students had a lot to do with making the best use of the Sith lord’s time.After a little bit more than seven years, a slip of the tongue by one of the other students alerted one of Palpatine’s informants in the Outer Rim to the presence of another Sith lord hiding beyond the reach of the Republic, and, fearing competition, Palpatine struck at the Lehon academy, killing all he found there. Aposisston, who had been away on a routine supply run at the time of the attack, returned to Lehon three days after the slaughter, to be greeted by the sight of his teacher and friends, all dead. Panicking, the young Sith fled Lehon as fast as he could, finding his way to a world on the Outer Rim, where he ditched the vessel owned by Darth Cautus and made his way to a cantina, waiting for an opportunity to steal someone else’s ship and identity so that he could disappear safely. When an Ubese bounty hunter left the cantina to return to his ship, the Sith followed him and attacked the bounty hunter, catching him by surprise and quickly subduing him. After a brief interrogation that revealed enough about the bounty hunter for Aposisston to impersonate him, Aposisston stripped the man of his armor and ran him through with the Forcesaber that he had acquired while training on Lehon. Since that incident, he has taken on the life of a bounty hunter, always on the move, doing whatever he has to in order to keep himself alive.Name: Jade FalconModel: G9 Rigger freighterFunction: The Jade Falcon is a comparatively lightly-armed freighter, used by the bounty hunter Inguse Holn as his personal transport and to transport the targets of bounties.Weapons: The Jade Falcon has the standard armament for a G9 Rigger (3x light laser cannons) plus a fourth laser cannon that covers the rear firing arc.Modifications: In addition to adding a fourth light laser cannon, Inguse Holn also slaved the third light laser cannon to the pilot’s control panel to give himself access to the ship’s full combat capabilities without needing a co-pilot. The passenger quarters are fitted with extra security measures to prevent ‘passengers’ from escaping their quarters.History: The Jade Falcon was bought cheap from a Corellian shipping company while that company was phasing it out of their fleet in favor of the newer YT-1300, and Inguse Holn maintained it faithfully for several years, sometimes shelling out large amounts of credits for complicated repair jobs, though he made a point of never repainting the ship, believing that the burns and superficial hull damage obtained in a long series of fights added character to the ship’s appearance, and served as an advertisement of his prowess as a bounty hunter. As a result, the originally-green ship now has rather a lot of char-marks and unpainted sections of hull plating, giving it an appearance that suggests that it isn’t too far from being scrapped – though as Aposisston has discovered while flying it, the care taken by Inguse Holn in maintaining the ship has gone a long way in making sure that it has many years of trouble-free operation ahead of it, provided its new owner doesn’t get it blown up.
Approved via PM, by Basilisk. Edited by Ymper Trymon

We will remember - Skies may fade and stars may wane; we won't forget


And your light shines bright - yes so much brighter shine on


We will remember - Until the skies will fall we won't forget


We will remember


We all shall follow doom

Link to comment
Share on other sites

OOC: Mmh. I picked Lehon because it was the most obvious of the Rakatan worlds, and seemed like an obscure, safe place for a non-traditional Sith lord to hide out... which inevitably lead to Darth Sidious unleashing a whole lot of death on the place, but hey, hindsight's still awful for dead people.

We will remember - Skies may fade and stars may wane; we won't forget


And your light shines bright - yes so much brighter shine on


We will remember - Until the skies will fall we won't forget


We will remember


We all shall follow doom

Link to comment
Share on other sites

OOC: Azikus ProfileName: AzikusSpecies: RodianGender: MaleHome Planet: TatooineOccupation: Mercenary. Azikus will take almost any job that lets him kill things, often disregarding the amount he is to be paid. His bloodlust often gets in the way of profit, and some clever clients have used this to their advantage.Abilities: Apocrypha is good at two things: Dishing out damage, and taking it. He has quick reflexes and is very accurate with his flamethrower. He is a fairly skilled melee combatant, though the weight of his weapon and habit of telegraphing his attacks doesn't help with this. He is built like a tank, and even without his armour would be difficult to harm without weapons.Equipment/Tools: Azikus generally wears a custom built set of incredibly heavy gold and black armour, complete with a face-concealing gas mask/helmet. Azikus also has a large out-of-combat backpack filled with various items he might need in his journeys, such as a set of 'normal' clothes, emergency food and water, a Jawa skull, and a large pile of painkillers.Weapons: He also owns a large custom built flamethrower(Also gold and black), which is equipped with a bayonet. The weight of the weapon means that Azikus can do little but charge at the enemy and swing it wildly. He has a small compressed fuel tank on his back. This tank can hold more fuel than normal tanks it's size, but if it got hit and explodes, very bad things would happen. He has no sidearm to speak of, but occasionally utilizes thermal detonators, which he keeps hanging off the front of his chestplate.Appearance: Azikus is quite large in stature, but not so much that he would look particularly out of place in a crowd. Up close, however, he looks like a thug who has lived off of protein shakes for most of his existance. He isn't very nice looking under that armour, with barely an inch of his skin without a scar on it. (His appearance isn't very important due to the armour he wears most of the time.)Personality: Many years ago, Azikus was a bloodthirsty, cruel and sadistic monster who wanted to kill anything that annoyed him. He still is, but recently he has become adept at hiding his true nature in public, and instead takes the guise of a rather chatty individual with a desire to be independant.History: Azikus remembers little of his early life, but was a slave for most of his childhood, being forced into arena matches with other slaves by his owners. The slaves eventually led a successful revolt and slaughtered their owners and everyone else in the area using mass numbers.The group of former slaves, many of whom were now young adults, began making their way around Tatooine, most of them barely surviving, and the rest not surviving at all. They eventually reached a city and Azikus left the group. Most of the slaves had been healthy enough mentally, but this was not the case with Azikus. He was one of the strongest gladiators, and had killed dozens of other slaves. Somewhere along the line, he had snapped.Ever since then, he has been going around the galaxy, looking for mercenary work. He has been slowly recovering, and his thirst for blood is now controllable.Does that all check out? 10101010, by the way.

Link to comment
Share on other sites

10101010Name: Zakta AnoSpecies: ClawditeGender: MaleHome Planet: ZolanOccupation: Bounty Hunter: Income fluctuates depending on the contracts available and the reward.Abilities: Clawdite Camouflage, Mabari Tier IV training, trained assassin and swordsmanForce Abilities: N/AEquipment/Tools: Personal datapad, Mabari Armorweave, CommunicatorWeapons: Mabari ceremonial vibroblade, DY 225 Heavy blaster pistol, CR-2 blaster pistolAppearance: Varies, prefers original form when alone or with trusted company, but is most comfortable in his human form when on missions or in public places. His most comfortable forms include Weequay, Human, Zeltron, and Zabrak, but he has many other forms that he gathered from his time spent on Nar Shaddaa.Personality: Enigmatic, anti-social when in the presence of unknown company, funny, quiet, polite. Although he hunts and kills for a living, he has a sense of morality and honor, and may even refuse to take down a target if he can find a reason for them to live that is worth more than money.History: Zakta Akto never knew his true parents. They abandoned him at an early age, and he was left to fend for himself in the slums of Zolan for almost ten standard years before two Zolanders, Lari Gado and Seer Gado of the Mabari cult, took him into their family in secrecy. They raised him for eight years, training him in the art of combat until he was old enough to be initiated into the Mabari. After some convincing and skepticism, Zarlan was accepted into the ranks of the religious cult. While facing prejudice in the mostly Zolander warrior cult, Zakta persevered, learning techniques from the Mabari for four years. Then, one faithful day, during a training exercise, he was provoked by his sparring partner, a Zolander named Tarren, and killed him. Fearing prosecution and humiliation for his entire family, he used his clawdite ability of camouflage to disguise himself as a Weequay and escaped Zolan on a departing freighter, taking with him nothing besides his ceremonial Mabari sword which he had hopes of selling off-world. This would later become his weapon of choice for assassination. Unknowing of his destination, he was brought to the Hutt moon of Nar Shaddaa, where he was found out and imprisoned. Having been raised in an environment famous for its animosity to other species, he was quite uncomfortable with the thought of being on a planet filled to the brim with a diversity of hundreds if not thousands of different aliens. This changed quickly however when he realized that a profit could be made by killing off certain, unwanted aliens. His natural talent of camouflage combined with his deep hatred of other species made him the perfect candidate for a bounty hunter.He spent six years doing this before he received a contract asking for the assassination of a Hutt named Largo. In the end, it turned out to be a trap set up by another bounty hunter, Sven Arenio, who tipped off the Hutt in advance. The trap was set and Zakta was nearly killed, but still managed to escape, killing the bounty hunter that tricked him in the process. Now with his identity compromised and an entire planet after his head, he faked his death, liquidated his assets, and fled the planet in the late Sven's HH-87 Starfighter. Free from the confines of the corrupt city planet, he now makes a living as a freelancer, taking contracts from the highest bidder wherever he goes across the galaxy.Ship Name: Deception ReincarnateModel: HH-87 StarhopperFunction: Starfighter/Personal TransportWeapons: Two heavy laser cannonsModifications: Much of the interior of the craft has been upgraded and minimized. Systems upgraded include a modified targeting computer, new stabilizers, and a better engine. A small compartment was also created behind the seat for smuggling or simple storage of cargo.History: Once the property of aspiring bounty hunter Sven Arenio, Zakta acquired the ship when he first left Nar Shaddaa. As of now, the ship has seen little use, having just been custom made for the bounty hunter as a reward for bringing Zakta to the Hutt Largo.

Edited by Alien Conspiracy

If you can't explain it, then it was probably an alien.

Link to comment
Share on other sites

OOC: Both of these are approved-as a note, Kottsu can approve profiles as well. I believe Kottsu did approve Mr. Conspiracy's profile.IC (Lott Dod, Day One, NPC)The B1 Battle Droids ushered Roma into a room that seemed to consist more of bookshelves then of actual walls. Most people preferred holobooks these days, but there was still a large amount of traditionalists out there. Looking at this room it was easy to see which side Lott Dod came down on. Light was provided by a mixture of high-technology lighting fixtures and some wide windows lining the north wall, in front of these windows were two chairs. These chairs were nice enough, plush seats and quality wood tended to have that effect. Lott Dod was already seated and one would be hard pressed not to note the amount of battle droids patrolling the area. One did not survive in the senate by letting one's guard down. Dod was taking no chances here.IC (Yarua, NPC, Day One)Yarua was not a happy senator. He did his best to hold back the ever-mounting tide of corruption that was taking over the senate like an insidious cancer...but thus far he had been stymied at every turn. He had been reelected to his post only recently and central to his platform had been a promise to decrease corporate power in the senate. The idea that corporations could demand the same representation as a democratic planet galled him. He had served in this senate for one hundred years and he would not see it fall to corporate greed now. His people, the wookiee's were not a people that would give in without a fight. But Dod was getting clever, it had taken most of his considerable influence to defeat the mining bill and he would be hard pressed to stop the next measure that corporate puppet would try to force through. He was seated at his desk currently, unlike most senators Yarua preferred to sleep and live in his offices. He simply did not have the time to dedicate to apartment hunting and his people deserved his utmost.The one small indulgence he allowed himself was his blade collection. Every year he would seek out one of the finest craftsmen in the galaxy and purchase a blade from them. This year's blade was due today, he had instructed the senate guards to allow the forger of the blade into his offices...though he was only allowed in the office and would be escorted at all times. One could never be too careful.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

OOC: Profile here, yay!Name: Kruvuurn TchuulSpecies: SauvaxGender: MaleHome Planet: Leritor, Coruscant (Adopted Homeworld)Occupation: Engineer, running mechanic shop near the lower levels of Coruscant. His shop upgrades many different starships for a reasonable price, and many of the upgrades are supervised by himself. He is a former Coruscant Security Force officer, and still helps out CSF when he can. Around medium income.Abilities: Kruvuurn is an excellent mechanic, with some of the ships he upgrades being some of the finest in the galaxy, not that he would ever admit it. With his training in the CSF, he is a good fighter, better at long range blaster combat than anythnig else. He prefers heavy weapons, some of which he can only lift with the immense strength gifted to his species. Although his accuracy is lacking, he makes up for by using weapons that one doesn't actually have to aim to hit something. A moderately good pilot, he prefers working on ships rather then flying them. Like all of his species, he is amphibious.Force Abilities: None. He is a pretty normal being.Equipment/Tools: In his shop, Kruvuurn has a multitude of tools used to repair and upgrade starships, although, most have been modified to fit in his oversized claws. He also owns thick blast armor modified to fit his large frame. The armor is a dark grey color, and plated with durasteel in some places, such as the back and arms. A helmet with a flat, with a black faceplate and HUD covers his head, and has two small holes to allow for his antenna to poke out. Small servomotors in the joints of his arm armor provide some additional strength. He mainly uses this armor to help in repairing vessals, especially in EVA conditions. (Not all clients like bringing their ships to the lower levels).Weapons: Kruvuurn's blast armor is equiped with removable weapons. A twin heavy blaster can be attached to his right gauntlet, while a small cluster rocket launcher on the left. The heavy blaster is powered by an external cable that attaches to a power pack built into the armor's back. These are attachment points are modular, and he can attach other weapons should he need to. (If he ever gets around to buying anymore.)Appearance: Kruvuurn is a large and crustaceal being with six pointed legs and massive arms end in equally large claws. All of his kind are large an fearsome looking, but Kruvuurn is especially bulky, however, it is quite obvious to all that see him that he's build for strength rather then speed. Standing at around the size of a tall human, Kruvuurn is covered in a thick maroon shell, that fades to a dark blue near the ends of his legs and claws. Because of his size and coloring, the Sauvax stands out in the crowd, and doens't go unnoticed anywhere. Generally wears an oil and grim-covered shirt that has more pockets then seems necissary. These pockets, along with the tool belt he wears around his waist, hold the many tools he uses when working on a ship. Two empty, black eyes sit above a mouth that seems to have a constant smile on it. His two gigantic claws hide small digits that are far more suited for interacting with a world suited for humaniod beings.Personality: Despite his fearsome and bulky appearance, Kruvuurn is good natured and fairly easy to get along with. Like all of his kind, Kruvuurn prefers peaceful solutions instead of violence, and always tries to find a way to calm hostile situations. Not especially greedy or credit-loving, Kruvuurn is fairly satisfied with his current occupation in life, if only his shop had a bit more space. Although, he is always willing to help someone for credits to support some of his side projects.History: Kruvuurn was initally a simple farmer on his homeworld of Leritor, a bit more adventerous then others of his kind, Kruvuurn always liked to see new places and learn new things. When traders came to Leritor selling exotic goods for insanely high prices, the young Sauvax constantly asked them questions about the galaxy and the "sea of lights". It amused the traders for a time, but after a while it became annoying for them to constantly answer what "this was" or what "that did". Nevertheless, Kruvuurn managed to convince them to let him leave with them on their starship, and from there he managed to wind up on Coruscant. He soon joined the CSF, having nothing much else to do.There, he managed to put his skill with alien technology to good use, becoming an unofficial engineer for his CSF squad. Always upgrading their partol speeders to "go faster" or "turn sharper", Kruvuurn seemed to never stop tinkering. Unfortunately, when trying to boost the powerlevels of his squad leader's speeder engines, the unstable engines exploded upon activation. Thankfully, no one was hurt, but Kruvuun was a bit less keen on modifying anything else after that.He eventually left CSF on good terms, and started up mechanic shop to continue his love for making ships and weapons better then they were originally meant to be. His shop have been fairly successful, but nothing that really has got him rich. Its enough to pay for the rent and the other mechanics that work for him, nothing more. Anything extra is used to keep his ship, the Frontier Star, in good repair.

Name:
The
Frontier Star
Model:
CR90 Corellian Corvette (Modified)
Function:
Transport, as well as a basic "Get me to where I need to go". It also functions as a sort of moble workshop for his small company, as well as a staging area for when clients request upgrades be made in orbit.
Weapons:
Standard twin Taim & Bak H9 dual turbolaser turrets, one dorsal, one ventral. Twin composite-beam turbolaser turrets, mounted on port and starboard sides of the frontal "cone hull". A single, long range, ion cannon is in a fixed position infront of the ventral turbolaser.
Modifications:
The dorsal escape pods have been removed, along with the corresponding turbolasers, to make room for the interior modifications. Almost all of the central rooms inside of the middle hull have been removed, and the space converted into a moble workshop. To compensate for the lack of weaponry, Kruvuurn managed to get the composite-beam turbolasers and the ion cannon installed in a recent refit. Despite the Sauvax meaning to upgrade the hyperdrive, it still remains at a class 2.5. The engines, although, have been upgraded to give increased power in short bursts. The twin turbolasers have been linked to an upgraded targeting computer, allowing for autonomous firing. However, the computer is still nowhere near as good as an actual gunner. Dark blue decals have been added to the otherwise white hull. The ship always seems to be in a constant state of disassembly.
History:
Kruvuurn obtained the ship from a greatful customer after he managed to completely restore the client's ruined ship. Unfortunately, the CR90 was in a sorry state at the time. Only three of the eleven engines were opperating, none of the weapons were working, and the hull needed extensive repairs. However, with the help of his team of mechanics, Kruvuurn managed to get the
Frontier
up and running again. What systems they couldn't fix they replaced, and those that worked they made better. In the end, despite the amount of credits it took, nearly everyone was satisfied with the restored ship. Its helped them well in repairing and upgrading some of the larger ships that can't go planet-bound, and also in traveling to other star systems to buy "experimental" equipment. Almost serves as a secondary home for some, with the workshop inside equiped with some of the same tools as Kruvuurn's planetside one. After a narrow escape from pirates that left a long scorch mark along the
Frontier
's hull, (and after a bit of convincing from his crew) Kruvuurn decided to add the additional weaponry to the ship.
And an IC post later when I have time. Oh yes, and: 10101010

mnogsignature.png

BZPRPG -

Link to comment
Share on other sites

OOC: Mm. I checked out the statistics..yeah, on second thought it might be to much. Find something a bit smaller. 30-165 crew is a bit much.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

IC: Roma took her seat, looking at her surroundings carefully. She had to admit, the books made this place much more hospitable, even with the Droids. She held out her hand to Dod, preferring the old method of greeting. All of Roma's movements were smooth and graceful. "Roma Cethru. I believe you had a job for me?"

No such thing as destiny.

BZPRPG Profiles

Link to comment
Share on other sites

IC (Lott Dod, NPC, Day One)Lott Dod took her hand and shook it before leaning back in his chair. In the background one could see the city stretching out below them, air speeders shooting back and forth between buildings and merging into massive air lanes. This was one of the tallest buildings on Coruscant and the view was quite spectacular. Dod was in no hurry, despite the fact that the datapad he had taken a glance at somewhere between stumbling into clothes that didn't smell like alcohol and getting into the study had indicated that this was just the first of many meetings today. The orders have come through from the board...the Federation was concerned about the situation on Kalee and it would be taking action to monitor it. Dod, being the public face of the Federation was to interview and hire various bounty hunters and soldiers for hire to provide the Federation with plausible deniability should things go wrong.Roma knew none of this of course. "A pleasure. We have found ourselves in need of the services of skilled beings." Dod smiled, it was a feeble attempt but it was the thought that counted. "You are familiar with the Huk occupation of Kalee?"OOC: Any Bounty Hunters that want work are free to join up. Just meet with Dod like Roma.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

IC-Jaron:"Ah, Yarua, so nice to see you," Jaron said as he was escorted into the Senator's offices. He held in his hands a package, which held, within, a very well-crafted Ryyk blade. It would appear, once taken out, rather utilitarian compared to the rest of the Yarua's blade collection. It had the barest of ornamentations on the scabbard, with precious metals inlaid in a flowing vine design on the wine-hued Rancor leather.And the blade itself. It was mirror-polished, with an edge so sharp that it could easily cut the smallest falling thread, or the thickest animal hide with barely a stroke. A convex edge, not dissimilar to that put on the swords that the people that Jaron's illusory appearance appeared to be from. And crafted so carefully, so lovingly, that it would never need sharpened again-it would never dull. As well, the striated patterns barely evident in the metal testified to the cortosis weave it had-what was once an abundant resource now a scarce metal, considered precious by current standards. And Jaron had managed to get his hands on some.The hilt, as well, was longer than most, even by Wookie standards, and constructed of heavy-duty phrik at the core, and then overlaid in a sort of hilt-sheathe pattern with various designs, all made in electrum. There were ridges upon it as well, to aid in the grip, and the designs upon the electrum itself aided one in keeping the weapon in their grip.And, finally, the heavy pommel upon the bottom of it. It had an upside-down, cocked-hat shape to it, such as those used by early settlers on Naboo, and one could fit a sonic cell into it, connected right to the tang, to turn the weapon into a large, strong, nigh-indestructable vibroblade.A work of art, and utilitarian at the same time. Just like all of Jaron's work.But Yarua wouldn't see that, yet, for Jaron hadn't given him the package. Now, however, he did, and gave the Wookie senator a short bow as he awaited the unveiling of his creation.

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

Name: Camlach GansSpecies: MiralukaGender: MaleHome Planet: KataarOccupation: Hired sword, medium incomeAbilities: Excellent with the blade, and well practiced with the force-saber, good pilotForce Abilities force speed, force push/pull, light-saber throw, force choke, normal force user telekinesisEquipment/Tools: light armor infused with robes, single thermal detonatorWeapons: A single force-saber with the blade being black in color.Appearance: Camlach is an attractive looking male. He looks completely human, with long jagged black hair that falls just above his brow and covers his ears. He has thin lips; and a well chiseled face and features. His body is athletic and well toned, with well formed muscles in the right areas but not overly bulky. He has various scars on his body from blaster shots, and a few vibro-blade cuts. One of his most notable feature is that single grey cloth he wears over his eyes which hide the empty socket which is a token of his race's mutation.Personality: Camlach is a brutal and cunning fighter. He enjoys the thrill of battle, and besting people with his blade. Camlach can be quick to anger and make rash decisions at times. He seeks to become stronger in the force, and his goals are mainly selfish. He wishes to better himself, and to become more known within the Galaxy. He's not to keen on either the Republic but he might fight for them if they give him a good enough offer. Camlach is a dark character, he is blunt and to the point and he hate's to waste time with small talk. Some can take him to be cold and uncaring. He knows little about the Jedi or Sith since he has received training from neither. What he knows about the force he learned on his home-world, since his species as a whole is force-sensitive.History: Camlach grew up on Kattar in the city. As a boy he dreamed of exploring the stars and becoming an adventurer. Like all Miraluka Camlach was naturally force sensitive, but the level of force sensitivity is different with each member of the race. Camlach was more closer to the level of an apprentice Jedi or Sith.When he turned twenty three his father was killed by a local crime-lord within the city; it turned out that his father had been making dealings with the crime-lord for some time. Anger and fury coursed through Camlach's veins, and for the first time his force powers took on a darker context. Alone he hunted down the criminals. They were out-worlders to Kataar, in that they were not Miraluka themselves but various races from around the galaxy.Using the shadows Camlach infiltrated their hide-out and one by one began to slaughter the guards and mercenaries within the building. As he fought he lashed out with his anger, his fist closing, and suddenly his enemy was lifted off the ground as they struggled and choked before they died. That was the first time he'd ever used the force choke ability, something his rage had unlocked within him.Camlach continued through the base, using his blaster-rifle and a single-vibro blade katana to shoot and cut his way through his enemies, using his force powers to bash them aside. Finally he was able to confront the leader of the group, who actually was a Miraluka. The two entered a fierce battle, using their force powers, and their weapons as they fought fiercely. Eventually Camlach received a slash to his right cheek, but he was able to run his enemy through with his blade.When it was all over Camlach hacked into their computer systems and downloaded a large amount of credits from them. He then returned home told his mother he was leaving to find a better life for himself and then bought a ship on the black market before leaving his home-world.He then spent four years traveling the galaxy and going on small adventures. He accepted credits for taking down powerful enemies with his force powers, including crime lords, smugglers, and even a few corrupt officials. He wasn't an assassin, he only killed his targets if asked too, though he did not find much pleasure in it, it was only a way to make a living.Eventually he decided to explore the outer-rim. He came to many small and dead planets that long ago had been conquered by the ancient Rakata empire. Within the ruins of an ancient temple on such a planet he was forced to fight his way through a wave of ancient droids that awoke upon his presence, the force-sensing droids sensing his force powers. After defeating the many tests, puzzles and droids within the temple he was finally presented with a single artifact; a forcesaber.At firs the thought that it was a legendary lightsaber. It shared many similarities. He left the planet and took the saber to coruscant and the great Jedi libray. There he researched the blade, learning that it was a forcesaber, the precursor of the lightsabers known today, and it had been crafted by the ancient Rakata empire. It functioned the same was as a normal light-saber, though he learned that the forcesaber was created using dark-side energy's which were used to grow the crystals that created the blade.Camlach left the planet, he then spent two years working solely with the forcesaber, learning how to use it until it became literally like an extension of his own arm. He could deflect blaster-bolts easily with it using the force, and it could do everything a lightsaber could. Now he is traveling across the universe, he hears whispers about upcoming wars. He thinks he might join the winning side so he can join in on the bloodshed and put his skills to use.Name: The RavagerModel: The Delta-6 starfighterFunction: Gunship?Weapons: Two blaster canons (each wingtip) and two concussion missile launchers.Modifications: The ship has been painted black. It has been fitted to carry an Astromech droid, which is named R9-K9, and is red in color, it also has a newly updated hyper-drive (Grade-2).History: Camlach purchased it with the money he'd stolen from the criminal faction he'd taken down, and he bought the ship on the black market.OOC: Edited slightly

Edited by Flex Capacitor
Link to comment
Share on other sites

IC (Yarua, Day One, NPC)Yarua bowed in return. This human knew his species customs and his estimation of him went up by quite a few notches. Without a word a protocol droid stepped forward, it was one of the BD Luxury Droids, a favorite plaything of the rich and powerful. This model however, happened to have a high-power blaster cannon hidden inside it's chest, the last thing someone would expect from a shiny toy was molten death after all. It was a competent translator, so it served two functions at once...and saved him money as a result. Speaking softly in his own tongue, Yarua relied on the protocol droid to translate his words into something the human could understand. Granted, the soft feminine tone would be quite at odds with what a wookiee would sound like, but Yarua cared about function, not how something sounded. "Greetings master smith, I have been waiting for you. You are very highly regarded in crafting circles."Yarua paused as the smith unveiled his creation. It took him a moment to put what he felt into words. "Astounding..." Yarua looked closely at the blade with a practiced eye. "This blade is a masterpiece. Next to this my collection seems...ragged and worthless. I-I..." Yarua collected himself. "I will pay twice the agreed upon price. You have taken a simple weapon and turned it into something more. This is no mere decoration...I rather suspect it will save my life someday."IC (Lott Dod)"Excellent." Dod smiled again, though it remained weak. "I protested the Huk's actions, their colonization effort is against many laws and violates the Federation's code of conduct in spirit if not in action. Because Kalee is so isolated, the senate will not...or cannot, act. The Huk have sealed the planet down...we wish to ascertain what is going on on the ground there. We are building a team to investigate this matter. We are willing to pay the standard rate plus bonuses for any information regarding military fortifications. This will be strictly off the books of course. You will have to sign a confidentiality agreement."

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

IC-Jaron:"While I would be happy to accept," the disguised Sith replied, "You know how I work by now. I will allow nobody to pay anything more than half again the agreed upon price...and my creation, as it is, is nowhere near being worth that much." He smiled, his casual grace, and possibly something more, lending a compelling nature to the brillian expression."As well, you don't need the protocol droid. I'm probably fluent in more languages than it is, all part of the job."

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

OOC: Name: Djashell ShanSpecies: HumanGender: FemaleHome Planet: Originally from Drall, later moved to Corellia, which she still tends to drift towards whenever she's not going all nomadOccupation: Bounty Hunter/Assassin. Fairly high-end, enough to keep her comfortableAbilities: Good with most guns, blades and assorted weaponry. Knowledge of poisons and antidotes, though not so much with any other chemistry. Is a decent enough medic to patch herself up, but nowhere near a real doctor. Surprisingly not an expert at hand to hand combat as she prefers to work at a distance, her combat style is mostly defensive, based around blocking or avoiding anything thrown at herForce Abilities: NoneEquipment/Tools: A few plates of mismatched light armour. Most notable is a cuirass and helmet from a salvaged Nemesis powersuit though as Shan often customises her armour depending on where she is and what job she needs doing she only brings them out if things get destructive. They're too noticeable otherwiseWeapons: A sniper rifle is her preferred weapon of choice. She has a blaster pistol if things get tough and a few darts with a paralysing toxin kept in various pocketsAppearance: A fairly normal human, average in height, though not so much in bulk. She's quite muscled and broad across the shoulders, especially by female standards, a direct consequence of lugging around armour and weaponry most of the time. Her outdoorsy lifestyle her skin is almost permanently tanned an almost golden bronze that only fades during prolonged periods venturing through space. She is bald, though not naturally, partly because long flowing locks are just impractical, partly because it acts as a partial disguise. Her shaven head, along with her bulk, form-concealing armour and general prejudices about what constitutes a bounty hunter mean a casual observer will nearly always mistake her for male. It makes passing closer inspections so much easier. Her eyes are a simple tawny-brown though they are now lined with a net of crows feet.When not wearing armour she prefers clothing that is less...confining, be it loose or just meagre.Personality: In a word? Quiet. When on the job this is useful in the form of stealth. She can silently blend with a crowd or sneak through buildings. When off the job it just means she'd rather read a book or curl up with her thought than engage in some rowdy boozing. She's not shy or anti-social, she just happens to prefer a bit of peace.History: Her early days are largely unknown. She refuses to talk about them, even to Syaa, so its assumed it was an unpleasant time of her life. Dribs and drabs have surfaced about her young adult years, mainly working on a smuggling vessel. A smuggling vessel which she later sold out when she found out what the bounty on all the crew was. This was the start of her career as a bounty hunter in many ways; the first time she sold the freedom of another for money, and where she gained the credits to start buying a ship and arsenal of her own. Her preferred methods were generally very contained in terms of collateral damage, as Shan found the more destructive, bombastic approach taken by some bounty hunters distasteful. Not because she hated innocent lives to be taken, but because it would result in more angry family members to bear a grudge. As a result she never gained the same notoriety as, say, Boba Fett, but was well-known of enough in the right circles to keep her in work. If you wanted a quick and surgical hit done you'd likely think of Shan.As the years drew on and she got higher end work she often found herself needing to make more ambitious kills. This would often mean needing to bring on helpers, old acquaintances who had skills she did not. Another gunman to watch her back, someone with better knowledge of chemistry to tell her the difference between a paralysing dose of poison and a lethal one. And on several occasions, the Twi'lek engineer Syaa Fonnta. The two made a winning combination, Shan's natural lean towards stealthiness accentuated by Syaa neutralising any pesky monitoring equipment that might give her away. The Twi'lek made herself so indispensable to Shan that she was taken on in a full time capacity. Their working relationship had already forged a connection between them and long hours on a ship in each others company knocked the 'working' off that phrase.While neither of them had any desire to truly settle down, this new spin and the fact that she wasn't getting any younger meant Shan took less and less of the jobs on offer. Though this might have been a mistake, as she believes an attack on them in Drall space by pirates was organised by Besadii Hutts. They managed to keep their lives and fend off the pirates but at the cost of their ship. It was destroyed in the fight and crash, forcing them to use up their savings to buy another. With little funding left Shan has once more put herself on the market as hunter and hitman to restock their accountsName: Syaa Fonnta/Syaaf'onntaSpecies: Twi'lekGender: FemaleHome Planet: Originally from Ryloth, now can reliably be found around the Corellian SystemOccupation: Usually tags along with Djashell to help out where she can, but finds work as an mechanic when they're settled in somewhereAbilities: Excellent engineer with a high aptitude for working with anything mechanical. Also has a decent amount of medical know-how after all the times she's patched Djashell upForce Abilities: NoneEquipment/Tools: A large array of tools, be it as high-tech as a fusioncutter or as low-tech as a hammerWeapons: Unless you wish to count the offensive capabilities of a hammer to the face, noneAppearance: Her skin is mostly dark emerald green, though she has a diamond pattern patching up her side in Rutian blue, a colour shared with her eyes. These diamond patches have started to fade to grey, much to her dismay. Like any other Twi'lek she is lithe and agile in form and motion, even though she uses this for working her way around engines and machinery rather than the more usual seduction. She prefers to wear plain overalls, easy to clean and not prone to getting in the way, with her lekku bound behind her into a sort of ponytail. A little uncomfortable, but not as much as getting them caught in somethingPersonality: Optimistic and upbeat, but keeps it at a regular level. She doesn't act like she's downed an entire bag of sugar. She just believes that with all that is already bad in the world, adding her grumpiness to it wouldn't help. And when presented with a puzzle or problem all this optimism gets turned into focused concentration, like a sword forged in flame, as she refuses to be beaten even if it takes her 10101010 daysHistory: From birth Syaa's family expected her to be a dancer. They pushed her and prodded her and made her go to all the best academies, but really it was all for nought. It wasn't as though she was a bad dancer, the training had made some impression after all, it was just that she didn't care. Like someone forced to eat chocolate until they're sick of it, the years of being pressured had caused her to go off the idea of dancing. And since her heart wasn't it in she could never really achieve any great talent or renown. In a final throw of the dice to try and encourage her into the profession her family sent her packing to the moon of Nar Shaddaa in the hopes that she'd find some work there, where talent wasn't exactly what the patronage were looking for, or maybe attract the attention of one of the more extravagant Hutts. Either option was disappointing in their eyes, but even more so to Syaa. She agreed to go to the moon only so she could be out of her family's reach and influence, and once there eschewed the idea of dancing for anyone anywhere. Instead she offered to stay on with the captain of the ship that had brought her there, taking on odd jobs around the cruiser until she had picked up enough skill to start helping around the shipyards of the smuggler's moon, developing her newly acquired passion for engineering. Rarely asking questions and always giving service with a smile made her a popular choice for getting items fixed. One of her most frequent customers was the bounty hunter Djashell Shan, whom Syaa saw as a kind of kindred spirit; someone who had decided to make their own way in life, twisting destiny in their hands like putty. She was thrilled when the offer came to travel with Shan full term, accepting it with barely a second thought.She quite enjoyed their recent grounding on Drall, as a bit of a quiet, settled life was a nice contrast to their usual nomadic existence. But not having anything to do, not having anything to fix be it machines or bones, made her feel a trifle bored, stifled almost. She's glad the two of them have ended up back on their travels againName: Grey LadyModel: YG-4210Function: TransportWeapons: A getaway concussion missile launcher based on the YG-4400 design, a pair of ion cannons and a blasterModifications: A new hyperdrive so they could be sure it worked when neededHistory: The Grey Lady is Djashell and Syaa's new ship, replacing the regrettably destroyed Fair Fortune, which was destroyed upon crash landing after a pirate attack. Its a bit cheap and old but all they could afford with their available funds. Syaa turned out to be thrilled by this, as it gave her a chance to build and mould a ship her way from the ground up. Djashell wasn't fussed, a ship to her is just a way to get from place to place and to put things when she doesn't need them. She was less enthused by the name. Its a reference to their time on Drall, where she grew her hair out out to alter her appearance and throw off any more attempts on their life. Though not usually one to indulge in vanity, she was a little put out to find age (and quite probably stress) had blanched it grey. Syaa quite liked the new look though, and got first dibs at naming their new ship. Djashell relented when she heard the Twi'lek's second choice: "Nice to Syaa". Until she can gain the funds (and convince her partner) to trade in for another ship, she'll just have to put up with itBoom. Lets get my sci-fi onIC (Djashell and Syaa, Day One): "Are you really sure this was a good idea?"Djashell sighed. They'd been having this conversation every time Syaa got bored. Which was often. She half wanted something to go wrong on the pile of rust and rivets that passed for their ship just so the Twi'lek could find something to occupy herself."We need money. This offer comes from Coruscant, which means its bound to have a big payoff. Anyone offering bounties from Coruscant is rich.""Yeah but...we've always kept a distance from the Inner Core. Too many policing forces you said."Djashell waved her hand dismissively, keeping the other one near the Grey Lady's controls, "That just makes it dangerous to stay there. The odd trip, the odd job, in and out, we should be fine. Its not like they'll have wanted posters of us on every building." She swivelled round a little to face her agitated partner, "Besides, it takes us out of Hutt space. You only just got this ship, you want to see it blown up as well?"Syaa pouted sulkily, "We still don't know it was Besadii that had us hit. It could have just been regular pirates.""Hah, yeah, regular pirates waiting in Corellian space. No pirates are that stupid, they'd get smashed before they could lay any proper ambush. Until we get more information I want us clear of Hutts from any family."She spun herself back round, readying herself for when Syaa would ask again five minutes later. For the time being the Twi'lek was content to stroll forward and rest her head on Djashell's own bald crown, chin bumping against the bounty hunter's forehead, hands sliding over her shoulders. "The Hutts were good business," Syaa said softly, wistfully."I know," Djashell replied, also quietly, "But I'd rather be poor than dead. I have a few friends in the lower levels of Coruscant, they can possibly rummage up more work. For either of us. A good engineer is always welcome. And while we wait you can use some of the money from this job to put a bit of work into the Lady, 'kay?""Hmmm, sounds good. I could install a new cross-quantum hyperphotonic neostabiliser unit."Djashell blinked, "...I...didn't understand any of that last bit.""Thats because I made it up.""Ah."Upon finally docking at Coruscant, Djashell clad herself in her armour but left the helmet clipped to the belt. She thought that might make her look too intimidating, too much like she was trying to feign a threatening visage to cover up inadequacies. Without it she thought she gave the impression of competence and efficiency with a certain streak of fearlessness which might help get her the contract. After insisting-again-that Syaa stay on the ship she headed off to meet this Lott Dod

Edited by Lord of Adders Black

7AOYGDJ.jpg

Link to comment
Share on other sites

IC: DAY 1, CORELLIACoronet city, the Blue Sector, in a small bar called the Smokey Gizka; not exactly where Zakta would have set up a meeting, but who was he to argue with client? Even stranger was the fact that he was even going to this meeting in the first place. His clientele were usually dealt with through wireless transfers and communication, usually to avoid public scandal, embarrassment, possible incarceration, et cetera... but this one was different. This one wasn't afraid of a little one-on-one with a cold-blooded killer. Whatever the case, it was a job worth the extra risk of exposing himself.Zakta adjusted his jacket, making sure he had his pistol close at hand, then checked his reflection in a small puddle outside the bar, formed from a leaky pipe up above. ”Black hair... green eyes... conventional, common, but slightly aggressive... looking good." he thought, smoothing his long hair back. Even though it was all a clever manipulation of his skin, he still thought he looked pretty good as a human. After another final inspection of his body, he stretched out, then stepped into the bar.The place wasn't exactly a five start joint. A thick, white haze coated the floor of the room from origins unknown. There were a couple of patrons scattered throughout, but most seemed to be keeping to themselves. Local music blared over a speaker somewhere as some fuzzy, holographic dancers played around on a small podium in the center of the room. He scanned around until finally spotting the client; a fat rodian in the 'VIP' section of the bar, munching down on some local cuisine whilst being watched by two hulking Gamorrean guards. They already spotted him, of course. Marked him the moment he stepped through the door. He sighed, stepping over with his hands raised. He didn't want to take any chances, especially with these grunts.They grunted in unison, turning back to the rodian."Yes," he said between bites of his meat. "Let him through."The pigs snorted, raising their weapons for him to pass, though their eyes never left him. "So," the rodian began, still savoring his meal. "You are the merciless killer that I hired?""I would assume so... Is there something wrong?"The rodian chuckled. "Oh, it's nothing. I just thought you would be a bit... taller.""Am I not what you expected?""No no," he said, cutting up another piece of his meal. "Here, have a seat, Mr..?""For now, just call me Sven." Zakta said, taking his seat."Alright then, Mr. Sven. I believe you already acquainted with my name?""You're Zeert Gerio." Zakta began. "Arrested by CorSec almost five standard years ago for smuggling and trafficking of illegal substances, recently released for 'good behavior'.""Ah, so you've been doing your homework?" Zeert chuckled, setting his food down. "Then I suppose we can just cut right to the chase.""That was the plan."Zeert slid a datapad from beneath his plate across the table. "Your target is a former CorSec agent named Csarissa Kitanar. She's commanded a small squad that took down all kinds of scum."Zakta opened the datapad, scrolling through various articles and images. "Why her?""She," the rodian spit "Was the leader of the team that brought me in those years ago. She wasted five years of my life, and I want them repaid with her blood!"He didn't respond, looking over the documents. "She was recently removed from command?""Yeah, some sob story about her entire team getting themselves killed in the line of duty, but I really couldn't care less." Zeert said, shoving more food down his throat. "What I do care about, is whether or not you'll be taking this contract.""Hrm... It's a bit challenging, taking down someone with this kind of training... How much are you willing to pay?""You'll get five-thousand credits up front, transferred directly to your account from here, another ten when the job is finished."The Clawdite smiled. "That'll be just fine.""Good, I'll have the credits transferred now."Zakta looked back down at the face of Csarissa, glowing brightly against the backdrop of the bar. He didn't know who this Selonian was, but she was gonna die.

Edited by Alien Conspiracy

If you can't explain it, then it was probably an alien.

Link to comment
Share on other sites

IC (Lott Dod, NPC, Day One)Dod nodded. "I have been assured that those we have contacted are trustworthy." The Trade Federation kept various security experts on the payroll, as any sane corporation would. "You are free to wait for the others to arrive. You will wish to get to know the various team members I assume." Lott Dod paused for a moment and reached into his robe and pulled out a folded contract. "You will need to sign this first of course. One cannot take any chances. The terms are simple Miss Cetru. We never had this conversation, you were never here. You never went to Kalee, you were not hired by the Trade Federation and a banking error transferred all those credits to your account. Do we understand each other?"IC (Yarua, Day One, NPC)Yarua laughed and shook his head. "You sell yourself short...but I will agree to your terms." The droid has fallen silent and was simply standing next to the desk. "You seem to be a well-rounded being. Not many know my tongue...even in the center of diversity that is the senate." Yarua was suddenly nostalgic, memories from home coming back to home. "You have brought joy to an old Wookiee today. I will have the credits transferred to your account."

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

IC-Jaron:"Thank you kindly," Jaron said, bowing again, now wishing to have the appearance of a thankful, meek servant-certainly not fawning, nothing like that, but nothing more than somebody giving his superior just a small amount more respect than most would think they deserved. "Thank you." He quickly checked the Senator's old-styled time piece, a manual clock hung on the wall."Oh, my, it looks like I have to run off, soon," he said, his face now taking a slightly sheepish expression, his already-unruly hair being rendered worse via his running a hand through it. "More clients, more places to go, I hope you understand..." with another bow, and a murmured apology, he quickly left the offices, being escorted back to his speeder.From which he quickly took off. Now, he had to meet with somebody high-up in the Trade Federation...Likely Lott Dod. Setting the speeder to pilot itself and putting on some of the best music from the Bith musicians of the day, a smooth, swinging piece, the Human-appearing Jaron leaned back in the plush seat.

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

IC (Djashell, Day One): Coruscant was big and bustling, a sprawling mess of flight paths. But Djashell was used to getting across environments of an almost toxic level of urban, and knew which spots to catch transportation, which routes would keep her free of trouble. People were people no matter where you went, and you could always tell where trouble was brewing. Her savoir-faire was enough to get across from her mooring to the luxury apartment of Lott Dod in fairly quick time considering the distance. She waited patiently for an invitation inside or a request to give her. She wasn't going to make the rookie mistake of trying to burst or sneak in due to some vain hope it would make her look better. It inevitably annoyed the customer

7AOYGDJ.jpg

Link to comment
Share on other sites

OOC: Alright, profile revised and ship changed to the GS-100, as suggested by Basilisk.Name: Kruvuurn TchuulSpecies: SauvaxGender: MaleHome Planet: Leritor, Coruscant (Adopted Homeworld)Occupation: Engineer, running mechanic shop near the lower levels of Coruscant. His shop upgrades many different starships for a reasonable price, and many of the upgrades are supervised by himself. He is a former Coruscant Security Force officer, and still helps out CSF when he can. Around medium income.Abilities: Kruvuurn is an excellent mechanic, with some of the ships he upgrades being some of the finest in the galaxy, not that he would ever admit it. With his training in the CSF, he is a good fighter, better at long range blaster combat than anythnig else. He prefers heavy weapons, some of which he can only lift with the immense strength gifted to his species. Although his accuracy is lacking, he makes up for by using weapons that one doesn't actually have to aim to hit something. A moderately good pilot, he prefers working on ships rather then flying them. Like all of his species, he is amphibious.Force Abilities: None. He is a pretty normal being.Equipment/Tools: In his shop, Kruvuurn has a multitude of tools used to repair and upgrade starships, although, most have been modified to fit in his oversized claws. He also owns thick blast armor modified to fit his large frame. The armor is a dark grey color, and plated with durasteel in some places, such as the back and arms. A helmet with a flat, with a black faceplate and HUD covers his head, and has two small holes to allow for his antenna to poke out. Small servomotors in the joints of his arm armor provide some additional strength. He mainly uses this armor to help in repairing vessals, especially in EVA conditions. (Not all clients like bringing their ships to the lower levels).Weapons: Kruvuurn's blast armor is equiped with removable weapons. A twin heavy blaster can be attached to his right gauntlet, while a small cluster rocket launcher on the left. The heavy blaster is powered by an external cable that attaches to a power pack built into the armor's back. These are attachment points are modular, and he can attach other weapons should he need to. (If he ever gets around to buying anymore.)Appearance: Kruvuurn is a large and crustaceal being with six pointed legs and massive arms end in equally large claws. All of his kind are large an fearsome looking, but Kruvuurn is especially bulky, however, it is quite obvious to all that see him that he's build for strength rather then speed. Standing at around the size of a tall human, Kruvuurn is covered in a thick maroon shell, that fades to a dark blue near the ends of his legs and claws. Because of his size and coloring, the Sauvax stands out in the crowd, and doens't go unnoticed anywhere. Generally wears an oil and grim-covered shirt that has more pockets then seems necissary. These pockets, along with the tool belt he wears around his waist, hold the many tools he uses when working on a ship. Two empty, black eyes sit above a mouth that seems to have a constant smile on it. His two gigantic claws hide small digits that are far more suited for interacting with a world suited for humaniod beings.Personality: Despite his fearsome and bulky appearance, Kruvuurn is good natured and fairly easy to get along with. Like all of his kind, Kruvuurn prefers peaceful solutions instead of violence, and always tries to find a way to calm hostile situations. Not especially greedy or credit-loving, Kruvuurn is fairly satisfied with his current occupation in life, if only his shop had a bit more space. Although, he is always willing to help someone for credits to support some of his side projects.History: Kruvuurn was initally a simple farmer on his homeworld of Leritor, a bit more adventerous then others of his kind, Kruvuurn always liked to see new places and learn new things. When traders came to Leritor selling exotic goods for insanely high prices, the young Sauvax constantly asked them questions about the galaxy and the "sea of lights". It amused the traders for a time, but after a while it became annoying for them to constantly answer what "this was" or what "that did". Nevertheless, Kruvuurn managed to convince them to let him leave with them on their starship, and from there he managed to wind up on Coruscant. He soon joined the CSF, having nothing much else to do.There, he managed to put his skill with alien technology to good use, becoming an unofficial engineer for his CSF squad. Always upgrading their partol speeders to "go faster" or "turn sharper", Kruvuurn seemed to never stop tinkering. Unfortunately, when trying to boost the powerlevels of his squad leader's speeder engines, the unstable engines exploded upon activation. Thankfully, no one was hurt, but Kruvuun was a bit less keen on modifying anything else after that.He eventually left CSF on good terms, and started up mechanic shop to continue his love for making ships and weapons better then they were originally meant to be. His shop have been fairly successful, but nothing that really has got him rich. Its enough to pay for the rent and the other mechanics that work for him, nothing more. Anything extra is used to keep his ship, the Frontier Star, in good repair. Name: The Frontier StarModel: GS-100 Salvage Ship (Modified)Function: Transport, as well as a basic "Get me to where I need to go". It also functions as a sort of moble workshop for his small company, as well as a staging area for when clients request upgrades be made in orbit.Weapons: Two long range, powerful ion cannon turrets, one one each side of the ship, are its main weapons. Additionally, an experimental. composite-beam ion cannon has been attached to the underside of the hull pointing forward. This weapon is unrealiable, and the entire ship has to move in order to aim properly. A dual, medium laser turret on the ventral hull gives the Frontier some more offensive capabilities then its ion cannons provide.Modifications: Almost all of the central rooms inside of the hull have been removed, and the space converted into a moble workshop. To compensate for the lack of weaponry, Kruvuurn managed to get the composite-beam ion cannon and the ion cannon turrets installed in a recent refit. Despite the Sauvax meaning to upgrade the hyperdrive, it still remains at a class 3. The engines, although, have been upgraded to give increased power in short bursts. The ion cannon turrets have been linked to an upgraded targeting computer, allowing for autonomous firing. However, the computer is still nowhere near as good as an actual gunner. Dark blue decals have been added to the otherwise white hull. The ship always seems to be in a constant state of disassembly. The two standard laser cannons have been replaced with large tractor beam emitters to lock onto and hold client's ships.History: Kruvuurn obtained the ship from a greatful customer after he managed to completely restore the client's ship. Unfortunately, the salvage ship was in a sorry state at the time. Only one of the four engines were opperating, the hyperdrive seemed to be overloaded, and the hull needed extensive repairs. However, with the help of his team of mechanics, Kruvuurn managed to get the Frontier up and running again. What systems they couldn't fix they replaced, and those that worked they made better. In the end, despite the amount of credits it took, nearly everyone involved was satisfied with the restored ship. Its helped the business well in repairing and upgrading some of the larger ships that can't go planet-bound, and also in traveling to other star systems to buy "experimental" equipment. Almost serves as a secondary home for some, with the workshop inside equiped with some of the same tools as Kruvuurn's planetside one. After a narrow escape from pirates that left a long scorch mark along the Frontier's hull, (and after a bit of convincing from his crew) Kruvuurn decided to add the additional weaponry to the ship.

mnogsignature.png

BZPRPG -

Link to comment
Share on other sites

IC-Jaron:"I see I must not be the only one wishing to meet with Lott Dod today," Jaron mused out-loud, walking up to Djashell, his rented speeder nearby. "But your carry yourself differently than most I would imagine meeting with him...Hmm." He shrugged, smiling."I take it things are going well for you?"

profiles i guess

i'm a south american giant otter now

 

Link to comment
Share on other sites

IC (Lott Dod, NPC, Day One)"Excellent. Upon completion of the assignment the credits will be transferred to your account. We are willing to pay a signing fee of course, standard amount. One thousand credits."Suddenly the buzzing tones of the bug-eyed J-353 cut across the room. "Hivehead, the guard drones report another soldier awaiting command." The droid was nestled between two bookshelves and was plugged into a small comm unit on the wall. "They are ushering the soldier inside. As ordered." The droid paused again. "Correction. Another soldier has joined her. The hive prospers."Dod nodded and returned his gaze to Roma. "Apologies. He is under orders to inform me of recent arrivals. Regardless of my status."The entryway to the apartment complex led out into a large landing pad for public traffic (Dod's own shuttle was moored in a small interior hanger). The doorway was flanked by two sets of security droids, who had made no move towards the hunters when they arrived. Suddenly the doors slide open and a small procession of battle droids marched out onto the pad. Their movements were cool, concise and quick. They fanned out into a wide formation, near possible positions of cover, just in case things went badly. The lead droid approached Djashell and Jaron, it's metal feet sending up a series of small clicks as they struck the durasteel of the pad. "You will follow this unit. The representative is waiting." The droid was not programmed for social niceties.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

Link to comment
Share on other sites

IC (Djashell, Day One): Djashell possibly would have answered Jaron had the droid not shown up. Once it asked them to follow it though, she just walked along, keeping an eye on those battle droids that had come with it. She didn't trust battle droids, they had no body language to read. They could hit you with an attack before you even realised. She'd been caught in one trap already, she was not going to end up in another

Edited by Lord of Adders Black

7AOYGDJ.jpg

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...