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Animated Cartoon Style Matoro

3d Animated style Cartoon Matoro Aswesome

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13 replies to this topic

#1 Offline TrueshadowX01

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Posted Nov 26 2012 - 12:56 AM

Posted ImageJust like my previous posts,Takua and Hali (Note there's a group render in the topic of Takua). Posted ImageAny questions or comments? Posted Image

Edited by TrueshadowX01, Nov 26 2012 - 03:03 AM.

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"Don't! They will kill you like a small dog. Instead let your anger be as if it were a monkey on a treadmill; confused and tripping around." -Lelouch of Britania-


#2 Offline Chro

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Posted Nov 26 2012 - 08:36 AM

Again, nice art. I love the colors, the sand blue with silver is great; the "glowing" blue is well-applied, too. The stylized Akaku is nicely drawn, a bit better than Takua's Pakari, IMO.
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#3 Offline Hatty Hattington

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Posted Nov 26 2012 - 05:43 PM

Can we get a series with all of these animated character?Please?
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#4 Offline TrueshadowX01

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Posted Nov 27 2012 - 12:12 AM

Perhaps... :confused: First, I'll survive finals... :wired: then plot to create a series... :lookhere: Mahahahahahah!!! :winner: *Evil laugh*I think I like this plan... ^_^
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"Don't! They will kill you like a small dog. Instead let your anger be as if it were a monkey on a treadmill; confused and tripping around." -Lelouch of Britania-


#5 Offline alrdy.Fate

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Posted Nov 27 2012 - 10:57 AM

What do you use to model these?
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#6 Offline BULiK

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Posted Nov 27 2012 - 11:33 AM

He used lightwave 3D 9.6, as he said in the Takua topic. Anyways, you've done another great job on this.
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imx_327053664.png

ryo786.png

Exo-Force RPG Profiles- Max Layer


#7 Offline Dwanny

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Posted Nov 27 2012 - 11:35 AM

I love the mask! It really fits matoro, it could possibly even be used for Kopaka.I like this one best.
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Yeah I'm kinda

Not here

At all

http://chauvinistcab...deviantart.com/

I'm there though

Kinda


#8 Offline CHTrilogy

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Posted Nov 27 2012 - 12:00 PM

They all look gorgeous! I can't believe I didn't notice these before; the detail on them is astounding!
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~ CHTrilogy

whob.png


#9 Offline TrueshadowX01

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Posted Nov 27 2012 - 06:18 PM

Thanks, everyone. Honestly, I think I put the most detail in his mask probably because I'm getting a lot better at modeling and I like the akaku (or whatever it's called). By the way, once I'm finished with the Toa Mata, I'll make slight changes to the masks to fit them (doesn’t worry I'll almost completely change the mask of strength, but I still want Takua to have a unique look.) I'm also working on the hau next, so expect to see Jaller and Makuta sometime in the future. (Though…Teridox is going to be... interesting... at least the way I am planning to design him.)Anyway, I am a little excited because I just came up with a brilliant idea, during “Epic” class, that might make building skeletons for my creations a lot faster and easier… I might be able to do it faster than I originally thought. I’ll keep you guys update if I find that it does in fact work.However, if anyone can find me information if it is possible for Blender users to convert their models to this format: “.obj” If so I might be able to recruit people to model scenery and unanimated items for me, and there is no need to color the object either, since I’ll just use the cartoon graphics to color them.Yes... then I’ll be able to focus on animation and modeling characters. I can see the possibility of a series. However, this is a stretch, but it may be possible. I like this plan. Mahahahahaha!
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"Don't! They will kill you like a small dog. Instead let your anger be as if it were a monkey on a treadmill; confused and tripping around." -Lelouch of Britania-


#10 Offline BULiK

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Posted Nov 27 2012 - 06:26 PM

I'm pretty sure SketchUp can export models in the .Obj format, but I'm not sure about Blender.
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imx_327053664.png

ryo786.png

Exo-Force RPG Profiles- Max Layer


#11 Offline CrunchbiteNuva

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Posted Nov 27 2012 - 07:19 PM

Thanks, everyone. Honestly, I think I put the most detail in his mask probably because I'm getting a lot better at modeling and I like the akaku (or whatever it's called). By the way, once I'm finished with the Toa Mata, I'll make slight changes to the masks to fit them (doesn’t worry I'll almost completely change the mask of strength, but I still want Takua to have a unique look.) I'm also working on the hau next, so expect to see Jaller and Makuta sometime in the future. (Though…Teridox is going to be... interesting... at least the way I am planning to design him.)Anyway, I am a little excited because I just came up with a brilliant idea, during “Epic” class, that might make building skeletons for my creations a lot faster and easier… I might be able to do it faster than I originally thought. I’ll keep you guys update if I find that it does in fact work.However, if anyone can find me information if it is possible for Blender users to convert their models to this format: “.obj” If so I might be able to recruit people to model scenery and unanimated items for me, and there is no need to color the object either, since I’ll just use the cartoon graphics to color them.Yes... then I’ll be able to focus on animation and modeling characters. I can see the possibility of a series. However, this is a stretch, but it may be possible. I like this plan. Mahahahahaha!

Yes, Blender can convert models to .obj. It's in File-> Export-> Wavefront (.obj)

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#12 Offline TrueshadowX01

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Posted Nov 27 2012 - 08:16 PM

I'm pretty sure SketchUp can export models in the .Obj format, but I'm not sure about Blender.

I don't really know how to convert blender objects to work in lightwave other then converting it into a .Obj, but usually it removes all textures, which is fine in this case because I would have to change it anyway, but I still need people to be able to build the "world" I guess.

Yes, Blender can convert models to .obj. It's in File-> Export-> Wavefront (.obj)

If that is true then this is starting to look good, but I still need to find time to see if my experiment will work, if it does I will announce it and probably release a short full animation. However, I am in school and there are still finals I have to overcome, so it might be a while until I have my time back to do such a thing. In the mean while, I shall try to get a short collection of 360 demo reels and a few morph animations up soon, though it's nothing quite impressive yet. However, it will give a general idea.

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#13 Offline BULiK

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Posted Nov 27 2012 - 08:21 PM

Well, luckily the winter holidays are coming up soon for most of the world, so hopefully there will be more time for you to work on this. Unfortunately I have no experience about using blender, and my computer is cluttered too much to even run the program. Good luck.
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imx_327053664.png

ryo786.png

Exo-Force RPG Profiles- Max Layer


#14 Offline Katuko

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Posted Dec 20 2012 - 03:46 PM

I absolutely love the blend of movie Matoran build and the Megaman style. Coupled with the shading style and the stylized Akaku, it's just perfect. :)
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