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RPG Forum Contest 26


Black Six

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Any advice for a first-time RPG host? (assuming it wins, of course)

~UNQUOTE~

 

A few things that I suggest, though keep in mind these are opinions, and some would disagree with me -

 

~ Remember that there are only two things that are important - the characters and the story. The setting is just a vessel for it, whatever the genre. The story is not static, either - it is moving, flowing. And the players should be able to influence it and its course. Some things should be predetermined - but players should be able to at least delay most of things these things, or possibly speed them up.

 

~ Player characters are the most important thing in the RPG. Never forget this. In my opinion, PCs should always be superior to the average NPC; some species will naturally have the advantage, such as a Skakdi NPC against a Matoran player, but a Matoran PC should triumph over an NPC as long as the player is acting smart. Only a few NPCs should be on the same level or greater than the players. Those who are should not commonly interact with the players. The greatest amount of power should be assigned to beings that are supposed to be beyond the PCs ability to defeat alone - principal antagonists or ancient monsters and the like.

 

~ There are good NPCs and bad NPCs. Good NPCs are those like the average members of society. Bad NPCs are those who are useless meatshields, or who are psychopaths for no reason. The idea of a PC controlled by the GM who is below -

 

~ You should only rarely ever tell players they can't go somewhere. Trying to keep a secret or saying that it's for a later point in the story is not an excuse. If players want to get somewhere, and have a way to do it, let them go in. You can make something almost impossible to reach from the start, but let them find that out themselves.

 

~ Don't put everything on a map or describe it. Leave some things open for exploration.

 

~ In my opinion, the GM should never make an PC who starts off with the powers or station reserved for an NPC. I do not believe that all NPCs in such positions should be fleshed out into PCs. If the GM wishes to have a PC, they can make a normal character with the exact same starting position as anyone else. Generally, I see having a PC in an RPG you GM as a bad idea, simply because it means not only does your absence kill the story, it also kills the non-story related activities of characters that PC adventures with - you're twice the risk.

 

~ Don't make a long list of things that are allowed/not allowed. Character approval should be hands-on by the GM on a case-by-case basis after the players follow the guidelines.

 

There's other things, but I'm too tired right now. There's just some stuff.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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~ There are good NPCs and bad NPCs. Good NPCs are those like the average members of society. Bad NPCs are those who are useless meatshields, or who are psychopaths for no reason.

 

No room in-between?

 

Player characters are the most important thing in the RPG. Never forget this. In my opinion, PCs should always be superior to the average NPC; some species will naturally have the advantage, such as a Skakdi NPC against a Matoran player, but a Matoran PC should triumph over an NPC as long as the player is acting smart. Only a few NPCs should be on the same level or greater than the players. Those who are should not commonly interact with the players. The greatest amount of power should be assigned to beings that are supposed to be beyond the PCs ability to defeat alone - principal antagonists or ancient monsters and the like.

I really, really disagree with this. Too often in the games on here treat NPC's basically as complete incompetent that exist only to be killed/saved in the PC's petty disputes, without doing anything to defend themselves when realistically they would. They have the worst elements of, say, the general populace in the Marvel universe, only without the perfectly reasonable skepticism about trusting beings that can blow up your mind with a thought. The idea that a character will always win against another purely because of the fact the narrative choose to focus on them hardly makes sense from an in-universe veiwpoint, and I don't really think it makes the game anymore fun to play unless one of the themes of your game is making the player feel like a bad@#$, which not every game needs to do. A horror game would be boring if you would just kill any NPC monsters, and a (quasi-)realistic game with a focus on building your own whatever with a limited amount of resources would feel cheap.

 

Really, there's no real difference between an NPC and a PC except one is an reality defying singularity posing as an living being that can never be killed and dodges every attack though at while the other isn't, and the former is a result of badly designed rules in the first place. Games with power-fantasy elements were the PC are above the average NPC mortal (As well as ones with no NPCs at all were everything is player driven. )have their place, but to insist that every game must have that is just plain not true!

 

In other words, NPC's are people too, dangit! :P

Edited by Javert
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I really, really disagree with this. Too often in the games on here treat NPC's basically as complete incompetent that exist only to be killed/saved in the PC's petty disputes, without doing anything to defend themselves when realistically they would. They have the worst elements of, say, the general populace in the Marvel universe, only without the perfectly reasonable skepticism about trusting beings that can blow up your mind with a thought. The idea that a character will always win against another purely because of the fact the narrative choose to focus on them hardly makes sense from an in-universe veiwpoint, and I don't really think it makes the game anymore fun to play unless one of the themes of your game is making the player feel like a bad@#$, which not every game needs to do. A horror game would be boring if you would just kill any NPC monsters, and a (quasi-)realistic game with a focus on building your own whatever with a limited amount of resources would feel cheap.

 

Really, there's no real difference between an NPC and a PC except one is an reality defying singularity posing as an living being that can never be killed and dodges every attack though at while the other isn't, and the former is a result of badly designed rules in the first place. Games with power-fantasy elements were the PC are above the average NPC mortal (As well as ones with no NPCs at all were everything is player driven. )have their place, but to insist that every game must have that is just plain not true!

 

In other words, NPC's are people too, dangit! :P

 

~UNQUOTE~

 

NPCs =/= Monster. A monster can be an NPC, but the common monster is on a different level. With the horror example, your monsters do not follow this ruling.

 

And just because a PC is a superior doesn't mean NPCs are immediately un-thinking and act as easy cannon fodder. Did I not say cannon fodder NPCs are no-no?

 

Obviously if the player is acting stupid, or just making bad or ill-advised moves, they'll be killed or otherwise deal with the consequences. But the point of the matter is, a good story is not written with the principal protagonists and antagonists being killed by a random schmuck. Usually. The fact there might be exceptions means I won't say never.

 

As far as my RPGs are concerned, any player who wishes to lose to a normal NPC can do so. When they're writing it's about their characters, and as long as they don't do something that could make playing less fun for others, then they can let their character just die in a regular fight.

 

To add in my two cents on the horror RPG thing, the threat of death does not a horror story make. If it's stated that an RPG is going to be hard and scary because the PC could always die.... that's nice. But it's not the point. You should never be trying to kill your players. You should kill them if they slip up in a bad way. And making NPCs stronger won't change things one way or another.

 

Like I have said - what matters to me is telling the story. Trying to make PCs just regular members of society and not something special doesn't make a better story, in my opinion. But out of respect for yours I will cease my arguments now - I've already had one argument along the tune of story writing end up with a situation I would not like to repeat some three months ago.

 

 

 

No room in-between?

 

 

I'll rephrase my point. There are NPCs that are bad, and there are NPCs that are not bad.

 

-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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I don't think I'm going to make my entry anymore. It lacks anything really unique about it, IMO. Maybe next contest.

Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki

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Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze)

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Now I'm conflicted as to whether or not I should enter, what with IoP being back.

 

That and I haven't had time to get very far on mine but stillEither way, instant vote for Island of Pain. Hopefully it wins again this time. :P

Edited by Parugi

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Dystopian is a thing this contest?

 

...Voting for it, definitely in if it makes it through approval. I'd even be willing to co-host it if I got the chance, come to think of it.

BZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.

 

Time is beyond relative here.

There's no reason not to put lasers in the palms of planet-sized robots. In fact, if I had my own planet-sized robot, palm lasers would be one of my first upgrades.

BZPRPG Profiles [outdated]

 

May or may not be back from a multi-year hiatus. We'll see how this works out...

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Hey, look. I went ahead and entered something. Maybe you could go over and have a look?

 

On other things, perhaps it's just because I wasn't involved in the last Island of Pain, but I'm not sure why everyone's so excited about it. :confused: It just seems like another RPG to me...

I dunno. Try and convince me if you want, I just don't see the appeal.

Zakaro

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They call me Zakaro. You should too.

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Hey, look. I went ahead and entered something. Maybe you could go over and have a look?

 

On other things, perhaps it's just because I wasn't involved in the last Island of Pain, but I'm not sure why everyone's so excited about it. :confused: It just seems like another RPG to me...

I dunno. Try and convince me if you want, I just don't see the appeal.

Zakaro

 

I didn't see it as particularly awesome when it first appeared either. I've put it on number one in every time it's appeared since. Honestly, I don't know what made it work so well, but... it did. It just did.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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I think it may have had something to do with the Battle Royale-esque setting, and the sheer competitive fun of writing for characters on an island where everything and everyone wants to disembowel you and steal any weaponary you happen to own.

 

Oh, and the fact that, for a large portion of the game, there was a Toa of Shadow that literally killed/defeated a dozen or so other PCs.

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I think it may have had something to do with the Battle Royale-esque setting, and the sheer competitive fun of writing for characters on an island where everything and everyone wants to disembowel you and steal any weaponary you happen to own.

 

Oh, and the fact that, for a large portion of the game, there was a Toa of Shadow that literally killed/defeated a dozen or so other PCs.

 

Pfft. I doubt he got close to a dozen characters. If he had been a more successful killer, there wouldn't be a group of close to twelve people who all had him marked down as public enemy number one.

 

Then I replaced him with a demon that may/may not one day become a talking sword.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Speaking of succesful killing, I seem to remember you ranting once about your assassian character in that RPG being unable to pull of stealth kills as easily as he should be able to. If I remember correctly, he only killed one or two PCs, yet was supposed to be able to sneak attack like a boss.

 

Ah, the twisted world of RPing.

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  • Infection Forms: Small, balloon-like creatures, with dozens of small tentacles spilling out from their undersides. Infection Forms are the root of all the others—they burrow into dead bodies to create the Common Form, and hundreds or thousands can join together to merge into the Breakers and Leviathans.
  • Common Forms: Dead bodies reanimated by Infection Forms. Generally, they are a corpse—of any species—with numerous deformations forced upon their bodies, including the twisted movement of their head and neck away from their natural positions, the presence of an Infection Form protruding from their chest, and a mutated left arm that has been transformed into a set of massive tentacles. Always decaying, Common Forms have been known to be incredibly strong, with some possessing the elemental powers that they had in life.

This has got to be the first time I've seen something so obviously inspired by Halo but still managing to be as awesome as all the rest of the post.

profiles i guess

i'm a south american giant otter now

 

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Lev: I'd say he got to a dozen easily; our friend we're chatting with provided about half or more of those kills. =P Since Suicavel was basically the assassin character for those who left, which caused some to try and beat him to the punch and steal the stuff first. =P But yeah, he should've been more effective. The problem with the group thing, however, appeared early on, when it proved that lightning, was in fact strong against the shadow monster. =P

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@ Darkon;

 

Yes. I noted that Arillan, who was developed as an assassin, could theoretically kill somebody from afart easily. This does not work in an RPG with other players the way its set up on BZP; the characters will survive due to supernatural luck. That annoyed me at the time, but now I've become a major advocate of the whole 'the characters have the advantage, and luck is on their side.... for now' philosophy. Anytime a character was 'retired' while Arillan was in the area, I'd kill them and take their stuff. Same with Suicavel - but he just nabbed stuff that looked interesting and left other stuff behind or dragged it to his cave for later. Two masks on the shoulder just because. Really, just there to provide some loot.

 

@ Blade:

 

Lightning is strong against everything.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Say; whatever happened to the shoulder masks, anyway? I seem to recall us passing them over. 0_o

 

No. You took one of them for Blade. :P

 

The other I don't remember. The Avsa, of course, didn't survive.

 

-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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  • Infection Forms: Small, balloon-like creatures, with dozens of small tentacles spilling out from their undersides. Infection Forms are the root of all the others—they burrow into dead bodies to create the Common Form, and hundreds or thousands can join together to merge into the Breakers and Leviathans.
  • Common Forms: Dead bodies reanimated by Infection Forms. Generally, they are a corpse—of any species—with numerous deformations forced upon their bodies, including the twisted movement of their head and neck away from their natural positions, the presence of an Infection Form protruding from their chest, and a mutated left arm that has been transformed into a set of massive tentacles. Always decaying, Common Forms have been known to be incredibly strong, with some possessing the elemental powers that they had in life.

This has got to be the first time I've seen something so obviously inspired by Halo but still managing to be as awesome as all the rest of the post.

 

Well, it is my staple. :P Thanks!

 

Zehvor/Blade: You two and your nostalgic discussion. :P

 

... darn, now I'm feeling nostalgic...

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Actually; that's awesome. Lev, whenever Techna returns, that sword needs to be able to get a form of it's own. That, or fully take over the mind of someone. =P *Would have volunteered my character for that last time, but a Matoran got in my way*

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Then I replaced him with a demon that may/may not one day become a talking sword. -Toa Levacius Zehvor :flagusa:

That must make him feel FURIOUS! OUTRAGED! FILLED WITH ANGER!

Let me guess: he'll then proceed to go on a millenia-long quest to "awaken his master," involving kidnapping the "spirit maiden" and thrwarting the "hero" - and when his "master" is crushed under a Colony Drop, he'll use a random Deus Ex Machina use for Telekinesis that he's never used before to pin everyone in place as he grabs the "spirit maiden" and randomly travels to the past, where he transforms back into his true self.

 

Sound about right?

 

And yes, Lev, Lightning is strong against literally every element ever. Except for perhaps Earth and Stone.

BZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.

 

Time is beyond relative here.

There's no reason not to put lasers in the palms of planet-sized robots. In fact, if I had my own planet-sized robot, palm lasers would be one of my first upgrades.

BZPRPG Profiles [outdated]

 

May or may not be back from a multi-year hiatus. We'll see how this works out...

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