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organic kiina (blender 3d)

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25 replies to this topic

#1 Offline 00dude00

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Posted Dec 30 2012 - 03:24 PM

I've always wanted to make an organic glatorian, so a few months back I started on a project to make Kiina as I imagined her to look. It's taken quite a while, but I finally finished and have something to show! A lot of people may not like this, because it strays very far from her set representation, but hopefully some of you will be able to look at it as just one way she might be represented. Any feedback is greatly appreciated, thank you! high res: http://www.brickshel.../kiinafinal.pngIt is all made in blender,except the sky, which is stock from prints-of-stock on -Sorry, no mentioning of sites with forums-Please link to images over 500 kB. -B6

Edited by Black Six, May 20 2014 - 09:24 AM.

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#2 Offline Captain Caboose

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Posted Dec 30 2012 - 04:40 PM

Whoa, she looks like a mutated female warrior. Though you did get to capture her helmet and her trident right.


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#3 Offline Dual Cee

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Posted Dec 30 2012 - 04:43 PM

It is good the trident is done very well, I should've used more blue in the armor
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#4 Offline InnerRayg

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Posted Dec 30 2012 - 06:15 PM

That's a beautiful rendering - you've achieved a wonderful representation of Kiina and frankly I would love to see some more views of this masterpiece. I think the deviations from the set are for the better - it makes a more realistic interpretation rather than the cartoon that a more set-like appearance would. Nicely done.
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#5 Offline ZOMBI3S

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Posted Jan 09 2013 - 12:25 PM

This is how I used to interpret all things Bionicle, as organic beings that simply wore their armor, and so I have to say that I love it! My only itch is that the hands seem a bit too human, maybe if they were more blue...? Just my thoughts.


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#6 Online Voxumo

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Posted Jan 09 2013 - 05:33 PM

wow kinda of looks like she has scales.


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#7 Offline ~T1S~

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Posted Jan 13 2013 - 01:10 AM

This looks really good! The armor and scales are brilliant, and it almost looks like you incorporated the life-counter as a shield of some sort on her back. Very cool.

Although, the only nitpick I have is the scales (or lack thereof in some cases)--The hands look normal, and the scales on the face seem to stop too abruptly. If the scales continued over the rest of the face, it might look better. Same with most of the other bare spots. 

But aside from that, this looks great! Is that a rendering of armor over an image of an actual person, or is the whole thing (aside from the scenery) part of the model? Either way, it turned out great!

 

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#8 Offline iPenguin

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Posted Jan 14 2013 - 10:11 PM

Abolsutely incredible. You've kept the essence of the set while adding your own personal touch, which makes it amazing.


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#9 Offline Takuaka: Toa of Time

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Posted Jan 15 2013 - 06:49 PM

Whoa, awesome. I rather like it. It's rather reminiscent of the bio-organic style of the old movies, only in reverse. She looks like an organic creature with robotic implants, which is what folks of Bara Magna are supposed to be. Love the dramatic pose and background, too.

 

I suppose my biggest complaint, though, is how human she looks. It might be better if she were completely scaled, or at least more so. I like the human eyes, though, and of course you don't want her to look too animalistic. I wonder how it might work to base the face off of the actual Glatorian head pieces? But I guess Hero Factory uses those too, and they do look perhaps a bit too robotic. Still, it would add to the "Bara Magnan look" of her.

 

I like the design of the clothes and armor, too, and that trident is awesome. Might I ask what program you used for this?


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#10 Offline GTS

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Posted Jan 27 2013 - 03:24 AM

[font="'courier new', courier, monospace;"][color=#8b4513;]Loving the detail and lighting. She looks as if she's leading an army into battle.Great job, man[/color][/font] :)


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#11 Offline Neelh

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Posted Jan 27 2013 - 06:04 AM

The hands and head seem out of proportion to the hips, but this is still beautiful. Most people are talking about how human it is and that it's a bad thing, though I think - and this is probably my inner cosplayer deconstructing this and attempting to make it easy to make - it's not human enough.


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#12 Offline Meiko

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Posted Feb 13 2013 - 02:43 PM

Ah it's gross. Just because what it is. You did an excellent job making the render though. Just creeps me out lol :)


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#13 Guest_Takua the Chronicler7_*

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Posted Feb 13 2013 - 03:12 PM

I like the design of the clothes and armor, too, and that trident is awesome. Might I ask what program you used for this?

He said he used blender.

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#14 Offline TheSkeletonMan939

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Posted Feb 13 2013 - 03:18 PM

Very, very cool. You even put a little heart-light thing on her chest.


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#15 Guest_AdaptingChaos_*

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Posted Feb 13 2013 - 03:50 PM

dude, I like your artwork! Very artistic, I really like the way you imagined her. I think its good that you didnt make the armor blue, but her body parts are sorta tinted in blue. :D Overall great work IMO!

Edited by Tufi Piyufi, Feb 13 2013 - 07:07 PM.
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#16 Online Canis Lycaon

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Posted Feb 13 2013 - 06:27 PM

The hands and the face look a bit too human, which kind of distracts me. Other than that, it is really good. You really captured Kiina.


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#17 Offline I Am A Walrus

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Posted Feb 13 2013 - 06:31 PM

If I didn't know better, I'd say this almost looked like an actual photo of someone! I actually like how human it looks. It makes me wonder what the other Glatorian would look like if these human characteristics added to them. The only complaint I have about it is that she could use a little more blue on her chest armor, but aside from that this is a really cool drawing!


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#18 Offline ALVIS

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Posted Feb 13 2013 - 09:45 PM

I have to agree that this is by far the best representation of an organic Spherus Magnan that I've seen.


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#19 Offline renaldohoek

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Posted Feb 13 2013 - 09:47 PM

This is brilliant.

 

This is how TLR should've been. I love how it's got that John Carter-esque vibe with a little bit of Japanese monster injected into it.

 

In other words, this is what 2009 would've been had Bob Thompson stayed with the story team.

 

Were I a man of decent income, I would fund the furtherment of this concept.


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#20 Offline Takuaka: Toa of Time

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Posted Feb 16 2013 - 08:39 PM

I like the design of the clothes and armor, too, and that trident is awesome. Might I ask what program you used for this?

He said he used blender.

 

Well, not knowing what that meant, I wanted a more specific answer, but silly me, I should have looked it up. Now I did and now I know. :)

 

Whoo-ee, it looks like a looot of work went into this model.


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#21 Offline Tenebrae Invictus

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Posted Feb 17 2013 - 04:54 AM

AS much as I don't like organic depictions of characters, the rendering and textures of everything on this looks amazing. It's a little weird to me though that the feet and hands seem to not be both either human or other-thing. :P


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#22 Offline Kyla Toa of Peace

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Posted Mar 12 2013 - 11:38 AM

That... is... the... coolest... picture... I have ever seen. Excellent job, 00dude00. My jaw dropped when I saw the pic. Stay awesome, dude!


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#23 Offline fishers64

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Posted Mar 16 2013 - 06:06 AM

The amount of work that went into this is incredible, and I admired the trident - looks rather Bara-realistic. However, I find the human hands and face off-putting, as well as the feet. Kiina=/=reptilian monster IMO.To each his own, though. Nice work.
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#24 Offline Azani

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Posted Mar 11 2014 - 04:35 PM

I'm actually almost blown away by the degree of realism which you were able to achieve with that render. The texturing on her entire body looks extremely tangible, particularly on her forearms and thighs.

 

I think that I recognize your name; were you ever involved with Bionicle: Next Generation?


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#25 Offline NickonAquaMagna

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Posted Mar 11 2014 - 05:17 PM

Aside from the other little things some others have pointed out already, I absolutely love this. It's SOOOO much more story accurate than the sets or the character models in TLR ever were. Although I would imagine the face being a bit more alien, it's almost how I'd imagine a typical Bara Magnan being. And those instantly recognizable Rahkshi shins on her arms are just too cool.


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#26 Offline -Windrider-

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Posted Mar 11 2014 - 05:50 PM

I'm actually almost blown away by the degree of realism which you were able to achieve with that render. The texturing on her entire body looks extremely tangible, particularly on her forearms and thighs.

 

I think that I recognize your name; were you ever involved with Bionicle: Next Generation?

 

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