A Dark Hunter, numerous Day Run contestants, the former leader of the Ring, even one of the Ringmaster’s old friends… The ‘heroes’ lay in ruins before Toa Lyxek and his band, all broken, torn down to the very last threads of their lives. They had stood in opposition to the Ringmaster’s plans, a small group among many. These had been the rebellion’s final hope, the only ones who truly stood a chance of stopping Ruaki’s resurrection, after the defeat of all the others in their respective battles, from the attempted destruction of the Director and the nanobot construct to the confrontation with the God of Death’s spiritual form.
And yet, in the end, they had fallen, overwhelmed by the power of Death.
They were a testament to the nobility of Lyxek’s goals.
The Ringmaster turned away from the defeated warriors, walking to the edge of the floating platform on which they had fought. Toa Kovian, barely conscious, barely clinging to life, watched the Toa of Sonics go, dread chilling him to the bone as he saw Lyxek raise his hands. From a vast hole in the sky, a product of Lyxek’s plans, a massive cloud of darkness emerged, a swirling vortex of white lightning and writhing, black tentacles. The cloud moved toward the snake-like nanobot construct that the Ring had so tirelessly worked to create, engulfing the hulking form for a moment before being absorbed into it.
Red lights shone from its eye sockets, signifying Ruaki’s return to life, even as the newly possessed body swung under Lyxek’s control.
The time had come.
“God Rhashahk,” Lyxek called. “The contract is fulfilled. Let us bring new life to this universe—life unending!”
Kovian struggled, raising a bloodied right hand toward Lyxek, though it fell to the floor of the platform as his strength failed him. The Toa of Ice found himself engulfed in a strange, bright green light as he finally succumbed to his injuries, the world falling into blackness around him, the sound of raging wind filling his ears before all went silent…
The chill sting of snow greeted him as he awoke some time later, his pale blue eyes drifting open—much to his surprise. Snow fell lazily around him, floating softly down from the glowing, blue and dark-gray sky above. Somewhere nearby, several small flames crackled quietly, though he felt neither particularly warm nor cold here.
Groggily, Kovian pushed himself up, pressing a hand to his face, immediately pulling it away when he realized that the deep gashes on it were gone. The Dark Hunter examined the rest of his body, finding that he had been completely repaired. Turning, he saw the unconscious bodies of his allies around him, all in perfect condition. The wreckage of the platform was scattered around the group, the vehicle half-buried in the snow, as if it had crashed there.
“He did it…” the Toa whispered, his voice shaking from the shock of realization. The Ringmaster had succeeded in his goals, had brought back Ruaki. What was more, he had done as intended: Lyxek had granted immortality to the entirety of the Matoran universe.
Death was no longer a factor—for better or worse…
[color=#696969;]Perpetual: A “What If?” Story[/color]
[color=#696969;]What if Lyxek had succeeded in his plan?[/color]
[color=#696969;]With the end of the Day Run, this was the question that lingered on the minds of many. Alternate universes had already explored the implications of his victory in resurrecting Ruaki and then failing to control him, causing the total destruction of the universe, but one idea was never addressed:[/color]
[color=#696969;]What if Lyxek had completely succeeded in his plan?[/color]
[color=#696969;]The answer is simple: Lyxek gained control over Ruaki and granted immortality to the inhabitants of the universe. However, his control fluctuated, causing the immortal factor to be… incomplete. What happened next is a mystery, as Lyxek and his crew vanished, leaving those who had gone to battle him to crash on the snowy plains of Kai-Nam.[/color]
[color=#696969;]Thousands of years later, Lyxek is still missing, and the face of the universe has changed for the worst. Millions of people have lost the will to live, and yet have no way of escaping their endless lives. Areas that were known for constant, violent war in the past have become living graveyards, with the worst of the worst being Zakaz. Factions have disbanded all across the board, their goals made pointless by the invocation of endless life.[/color]
[color=#696969;]None of this has been helped at all by Ruaki’s influence—at some point, it seems that the God of Death completely broke free of Lyxek’s control, and began wreaking havoc across the world, an unstoppable force prodding at the lives of those below him. Now he watches, creating chaos here, sending plagues into islands over there.[/color]
[color=#696969;]This is where your actions come into play. You are immortal, but you are still in danger. With the energy of the universe dying around you, will you attempt to find a way to reverse the damage that Ruaki has done, perfecting immortality and reinvigorating the universe? Will you attempt to drive Mata Nui toward a new world, one that will prove sufficient for the inhabitants of the universe to take, to get away from Ruaki’s chaos? Or will you search for Lyxek, for Ruaki, and find a way to remove the curse that has been placed upon your head?[/color]
[color=#696969;]Your choices are yours alone. Choose wisely, however, lest you make a precarious situation worse than it already is…[/color]
[color=#003366;]Immortality: Not As It Seems[/color]
[color=#003366;]The beings within Mata Nui have always lived for hundreds of thousands of years; as such, long life is not unusual to them. Yet, living in such a dangerous world necessitated the use of caution in life, as one never quite knew when a dangerous Rahi, a powerful Dark Hunter, or some new army might appear, bringing with them untold death and destruction.[/color]
[color=#003366;]Lyxek’s actions removed that danger—for the most part. Any person or creature, organic or robotic, that died after the events on Kai-Nam would return without fail, all injuries repaired, with only the horrible memories of their temporary death left as a reminder of what awaited them in the afterlife. Unsurprisingly, many beings were left with a newfound taste for danger, putting themselves into unwarranted battle or unsafe situations simply for the thrill of it, no longer concerned with their mortal limitations.[/color]
[color=#003366;]What they failed to realize was that, even for immortals, death demands a price.[/color]
[color=#003366;]Over time, a pattern began to emerge. The first death brought no ill consequences upon resurrection. The second death brought a smaller degree of healing, as well as a temporary sickness, temporarily weakening the newly-revived being. The third death brought only minor healing of injuries, a permanent sickness, and failed to maintain the being’s ability to resist decomposition—muscles atrophied, limbs breaking off or forcing amputation. This is where most thrill-seekers and warriors stopped, their injuries forcing them to seek medical help, for fear of what lay before them in their endless lives.[/color]
[color=#003366;]However, there are always outliers, people too foolish to realize the consequences of their actions. Those who died a fourth—or, occasionally, a fifth, if they were of strong enough will—simply stopped healing altogether. Oh, their souls and minds remained anchored, but their bodies became useless, immobile—they could no longer move due to the damage to their bodies, their powers inaccessible no matter how hard they tried, their spirits trapped in shells inescapable, doomed to forever inhabit their place of perpetual demise, dying every moment only to return just as quickly. Their only hope of communication, their one remaining way to continue speaking with the living, is the occasional passage of a telepathic near their deathbed. No solution has ever permanently fixed their situation, making them a warning to all who have still found drive enough to function in this new world.[/color]
[color=#003366;]In short, despite your character’s immortality, he/she still has a limit on how much they can die. They will get weaker and weaker each time they get resurrected, and after the fourth death, they are considered “dead”—their body is no longer viable and their minds are stuck there. While they cannot do anything, you can still show their thoughts and such—possibly even con somebody into helping them find a new body to take over.[/color]
[color=#003366;]As a final note, remember that resurrection takes time. How long varies from individual to individual, ranging from mere minutes to several days, and the amount of time that transpires between life and death only increases with each death. The fact that you will heal--fully or partially--from lethal and nonlethal injuries following the loss of a battle, or the loss of your life, does not mean that you will be able to finish off your opponent immediately after your body returns to normal.[/color]
[color=#2f4f4f;]We Are Your Unwilling Salvation[/color]
[color=#2f4f4f;]One may wonder how the issues with immortality were truly discovered, if they are as horrific as described. The answer lies in Ruaki’s Vengeance: the Feranaki. Upon his return to full control—and, indeed, even before then—Ruaki summoned his demons to attack the people of the universe, something that only served to catalyze the degradation of the world. Many of the initial discoveries of resurrection’s side-effects following Ruaki’s return were directly caused by Feranaki-related deaths.[/color]
[color=#2f4f4f;]Nowadays, the Feranaki are no longer as large of a threat as they once were. The primary body is gone, with only pockets remaining in random locations, typically hidden away in forests or caves, waiting for the day when Ruaki gains interest in them again and calls them back to him.[/color]
[color=#2f4f4f;]Meanwhile, people are beginning to realize the parasite’s usefulness in the current situation. While the Feranaki are horrific creatures, there is a rumor going around that the fate of the Fourth Death could be avoided if the person in question is infected by an Infection Form. At the very least, the Immortal Factor seems to grant the “dead” a resistance against the Feranaki’s mind control, even if it does not stop the physical mutations caused by infection. While these theories have yet to be truly tested, word is that there is quite a bit of evidence to support them—so perhaps hope still remains for the trapped minds of the broken…[/color]
[color=#2f4f4f;]Feranaki come in a variety of forms, which are briefly described below:[/color]
- [color=#2f4f4f;]Infection Forms: Small, balloon-like creatures, with dozens of small tentacles spilling out from their undersides. Infection Forms are the root of all the others—they burrow into dead bodies to create the Common Form, and hundreds or thousands can join together to merge into the Breakers and Leviathans.[/color]
- [color=#2f4f4f;]Common Forms: Dead bodies reanimated by Infection Forms. Generally, they are a corpse—of any species—with numerous deformations forced upon their bodies, including the twisted movement of their head and neck away from their natural positions, the presence of an Infection Form protruding from their chest, and a mutated left arm that has been transformed into a set of massive tentacles. Always decaying, Common Forms have been known to be incredibly strong, with some possessing the elemental powers that they had in life.[/color]
- [color=#2f4f4f;]Breaker Forms: Massive, hulking creatures that stand roughly fourteen feet tall. Breakers appear to be made of plant matter, though in reality this is the combined mass of Feranaki matter, usually merged Infection Forms. For an unknown reason, Breakers are highly susceptible to fire-based attacks.[/color]
- [color=#2f4f4f;]Leviathan Forms: Leviathans are monstrosities. They stand forty to a hundred feet tall, with massive frontal legs that serve as their primary method of movement. Typically bearing large crests on their heads and massive jaws, Leviathans are incredibly powerful and difficult to destroy, particularly due to their regenerative abilities. They are able to “swallow” beings through openings on their feet, infecting them and ejecting them as Feranaki from their backs. Thankfully, Leviathans are very rare sights.[/color]
Who Are You?
The following is an admissions profile. Should you wish to join Perpetual, simply fill it out and post it in the profiles topic for approval.
Username: This will help keep characters’ owners straight.
Name: The name of your character. Keep it BIONICLE-ish.
Species: Custom species are allowed upon submission for review. Makuta and Karzahni/Artahka’s species are not allowed, at least not without talking to me about it first.
Gender: Obvious field is obvious.
Description: Separate paragraphs for appearance and personality, preferably. If you have a picture for your character, feel free to link to it as opposed to describing them.
Equipment: Your characters primary tools—weapons, doodads that help them do stuff, whatever is their equivalent of a Sonic Screwdriver. Just… equipment stuff.
Mask: Your character’s mask, if he/she has one. Anything but the Avohkii, Kraahkan, Olmak, and Legendary Masks are allowed. The Mask of Emulation and the Tryna will have limited powers because the former has been abused to no end in the past and the latter is somewhat not as useful here, given the circumstances. Custom masks are allowed with approval.
Powers: This covers your character's element and other powers. Anything is allowed, including custom elements, though Time and Life are not (the exception being if you have a power similar to Voporak's time field or Thok’s animation power.)
Vehicle: If your character has a vehicle, describe it—its appearance, its weapons, etc. If you have a picture, you can link to it. Some vehicles are also known to use above-average AI, allowing them to display Rahi-like behavior; if yours has such equipment, describe its personality as well.
Biography: Your character’s past—where he/she is from, whether or not they’ve died at all, all that jazz.
[color=#696969;]The World is Gone[/color]
[color=#696969;]The world is at your fingertips, changed as it may be, and so we will not go into great depth about the places you already know. However, below are descriptions of those that have been drastically altered, as well as locations that are not so easily researched.[/color]
[color=#696969;]Perhaps through sheer force of will, Metru-Nui is perhaps the least affected island in terms of depression regarding immortality. However, Feranaki attacks were concentrated here during the initial outbreak, leaving much of the city damaged or destroyed and with few workers left with the strength to rebuild. Those that remain continue to quietly keep things running, in the hope that Mata Nui will see their suffering brought to an end.[/color]
[color=#696969;]Being a natural war zone, Zakaz very quickly transformed into a mass grave of the living. As soon as the addition of the Fourth Death was added by Ruaki, activity on Zakaz began to decline, until finally the entire island went silent. Visitors to the island now find themselves surrounded on all sides by endless corpses, the minds inhabiting them screaming out every moment. Almost as a mockery of their physical state, a group of travelers arrived several years later with the intention of setting up the weapons of the fallen as grave markers next to their owners’ broken bodies. The “tribute” has yet to be undone.[/color]
[color=#696969;]Already a quiet place, the snowy island of Kai-Nam is completely deserted now. Bad memories plague those who witnessed Lyxek’s plans unfold, and those who had lived there and survived Lyxek’s activities no longer wish to be there. The remains of the Day Run facilities, of the Ring, Guild of Tyis, and KNPD bases, and other notable locations, are still present, though have not been touched in years. A massive hole, slightly off from the middle of the island, marks the only entrance into the once-legendary Garden, a place now devoid of what life it used to possess.[/color]
[color=#696969;]“The Place of Yearning,” as it is now called, Gynel was the original location of the Day Run—then called the Night Run. It was also the original home of the Feranaki, at the time prompting the Brotherhood of Makuta to blockade the island. Now, however, no ships surround it, and the land is devoid of any activity that is not affiliated with mourning. The decaying bodies of those that perished during the final Night Run tournament hundreds and hundreds of years ago, on the mountains and in the forests, serve as a painful, nostalgic reminder of what death truly means.[/color]
[color=#696969;]Surprisingly, Stelt has possibly fared the best in the new chaos of the universe. Being a generally apathetic land to begin with, the inhabitants of Stelt simply don’t care about the ways in which things have transformed—in their eyes, the dread and dead bodies are simply another kind of trash to remove from the streets, not much different from what they had dealt with before.[/color]
[color=#696969;]There is no better way to destroy hope than by destroying the very foundation of society. This is something that Ruaki took to heart when he released the Feranaki, setting them upon the factories of Xia like a swarm of locusts in a field of corn. The entire island was razed, production ceasing to a total halt, the land becoming a phantom of what it once was. By destroying Xia, Ruaki effectively removed the world's market; for that reason, it is difficult to come by new, quality armor and equipment.[/color]
[color=#696969;]Sometimes called "The Breadbasket," the region known as Quel, the north of the Northern Continent was, and still is, known for its making of food. With the Immortality Factor in play, gangs rule the countryside, happily looting and then killing unsuspecting traders, only to be killed themselves by a larger gang. Metal, wood, and most other things of that nature are scarce, and bring a large price.[/color]
[color=#696969;]Tren Krom Peninsula[/color]
[color=#696969;]The Peninsula is now filled with beings hoping to use the harsh landscape as protection from their foe. They ignore the fact that it's as deadly to them as it is to their foes, and hide among the rocks and Acid Falls. De-Koro still upholds its 'No Toa' policy, while expanding to to 'Matoran only.' They remain one of the few places that's calm, and very, very silent.[/color]
[color=#696969;]Though it is located near Kai-Nam, Artania is vastly different in terms of its tone and geography. A lush, jungle island rich with diamonds and other rare crystals, Artania managed to remain as one of the few lands fairly untouched by Ruaki at the start--not that it does not hold its own darkness. Inhabited by the Toa-like beings called Artanians, life on Artania was a constant struggle against a creature known as the Relinquished, a mysterious being capable of absorbing others into its own body. As people tend to avoid this particular region of the universe nowadays, little is known of its current state.[/color]
[color=#696969;]Do note that this is not a complete list of locations. Should you wish for an original location to be added, simply send me a description in the style of the entries above--a name and a small paragraph detailing what the island is like nowadays--and it will be considered for addition into the location list.[/color]
[color=#003366;]1. First and foremost, all BZP rules apply—as usual. If you haven’t read them, they can be found here.[/color]
[color=#003366;]2. To emphasize two specific parts from the above, do not spam and do not flame. For the uninformed, spamming is the posting of pointless messages—in this case, posts that don’t apply to the RPG. Don’t do it. Flaming is the intentional act of OOCly attacking or provoking another member. Don’t do it. You will be punished.[/color]
[color=#003366;]3. Heed the words of the staff. In the case that either you think a staff member has made an unfair call or they may have blatantly disrespected you, take it up with me and we’ll sort it out.[/color]
[color=#003366;]4. Don’t majorly control another player’s character unless they have asked you to. To be specific—A. Don’t kill another player’s character without permission; B. Don’t severely injure another player’s character without permission; and C. Don’t make another player’s character do something huge without—you guessed it—their permission. If you want to do that with your own characters, by all means go for it.[/color]
[color=#003366;]5. You must be approved in the profile topic before you begin playing.[/color]
[color=#003366;]6. Do not God-Mode or meta-game. For those not in the “know”: meta-gaming is, essentially, making your character know something that you only know OOCly – like, for example, reading a conversation between two characters nowhere near your character and then having your character know of it. God-modding is pretty much just playing unfairly in battle—never tiring, being impossibly strong, etc. Both are looked down upon, and neither will be tolerated, even against NPCs. As an extension of this, Nova Blasts are not allowed.[/color]
[color=#003366;]7. Please be realistic. BIONICLE and earth physics may not completely apply, but you can’t jump a mio into the air – it’s just not possible without help. Along with this, you may have a fast vehicle, but don’t zip off from one place to another in one post. And make NPCs act like they should—if you insult a Skakdi, you’re going to get attacked.[/color]
[color=#003366;]8. Please use the OOC and IC systems when you post. Examples of each are as follows:[/color]
[color=#003366;]IC: Toa Likil fell down a hole, breaking his leg.[/color]
[color=#003366;]9. I do not have a specific character limit in mind. Please do not attempt to create an abundance of characters if you cannot handle them, however. Further, if you prove yourself untrustworthy (such as by creating a boatload of ridiculously powerful characters,) I will not hesitate to cut them down and I will not hesitate to put a personal limit in place. So, stay logical—for both our sakes.[/color]
[color=#003366;]10. Be fair—establish yourself as a trustworthy person and act on that. By this I mean don’t purposely undermine someone else’s character just to win a battle. It’s a game; if you have to resort to OOC cheating to win a battle, then you’ve got issues. You will also be punished.[/color]
[color=#003366;]11. Have fun! Don’t take this too seriously—it’s a game. Games are games are games. They won’t affect you.[/color]
[color=#003366;]-The Undying World (Perpetual Discussion Topic)[/color]
[color=#003366;]-Those Who Live (Perpetual Profile Topic)[/color]
[color=#003366;]Emphasis On Death And Battle[/color]
[color=#003366;]I am going to say this once and once only: You will lose and you will die in this RPG. It is unavoidable. Completely. It will happen. Accept this now before the game starts. Having failed to get numerous people to accept the loss of battle in the past--in Day Run, in Night Ride, in Rise of the Rockets--the concession of defeat is one of my primary motivations for this game. While there are obviously consequences for losing and dying, as usual, the risk here is not as great as in some places, and not as lax as in others; therefore, there is no reason to not utilize the system based around death and loss that is a staple of this RPG.[/color]
[color=#003366;]So, having said that, I will request that you keep this in mind as you join. Do not make me force this on you, because I will if it comes down to it, regardless of whether or not I want to.[/color]
This is just to issue a quick "thank you" to a few people, specifically the players in Day Run for seeing the game through over the past year and a half, as well as to you, the reader, assuming you read this entire entry.
And, heck, even if not, thank you for reading this message--it means a lot to me. =P
Edited by Parugi, Jan 03 2013 - 09:25 PM.