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Loophole: Communications


Legolover-361

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Thank you for accessing Mata Magna's Public Relations webpage. Our radios are operated twenty-four hours a day, seven days a week, and we have a fully functional webpage. Please feel free to contact us at any time!Note that your radio discussions will be monitored should any key words be detected by our software. Thank you for your understanding!

* * *News Bulletins:

12 / 31 / 2012: The Department of Security reminds everyone to fill out the following form and submit it to your local security office to be approved:
[b]Name:[/b][b]Gender:[/b] (he / she / it)[b]Species:[/b] (Toa / Matoran / Glatorian / Agori / robot / etc.; custom species are allowed, but they must be from the Matoran Universe, and you must describe the species' traits)[b]Kanohi:[/b] (if applicable)[b]Appearance:[/b][b]Powers:[/b] (if applicable)[b]Weapons:[/b] (if applicable)[b]Abilities:[/b][b]Weaknesses:[/b] (your character must have at least one; doesn't need to be extreme; no common sense weaknesses like average elemental weaknesses, susceptibility to stab wounds, etc.)[b]Occupations:[/b] (official and otherwise)[b]Personality:[/b] (brief summarization)[b]History:[/b] (please don't write two pages' worth of history; keep it as brief as possible)
Once your form has been approved, it will be logged in the Department of Security's census database. You will then be able to continue your business about Mata Magna as usual. Edited by Legolover-361
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Well, time to get the ball rolling...

 

-The Detective-

 

Name: Tenko Ranaaki

Gender: Male

Species: Toa

Kanohi: Kanohi Akaku

Appearance: Tenko is slightly taller and thinner than your average Toa, with bright green eyes and a friendly, care-free smile which matches his general outlook on life. His style of dress varies depending on the situation; on the job, he usually wears a light-weight set of armour (black over his chest, forearms and shins, Mata-green covering the rest of him). The remainder of the time, you’ll usually find him in a shirt and slacks, with a worn black sports coat and fedora.

Powers: Elemental control over air.

Weapons: Tenko always carries a remodeled firework revolver on his person, while storing a katana in his office.

Abilities: Tenko is a skilled fighter, having trained in several different martial arts throughout his life. Also, while hardly a genius, he has proven that he has an above-average intelligence, particularly in the areas of engineering.

Weaknesses: Tenko has far less experience manipulating his respective element than most Toa his age, which works against him if that’s all he’s got left to use against an opponent. He’s also smart, and he knows it; something which has led to a more-than-healthy amount of arrogance. Also, Tenko tends to be very opinionated, and has trouble knowing when not to voice his thoughts on a subject.

Occupations: Detective in the department of security.

Personality: Tenko switches between being a care-free, fun-loving bundle of joy on his down-time, and an intense, dutiful worker while he’s at his job. Either way, he tends to joke a lot, with an endless supply of witty comebacks and one-liners on hand, and he tries not to take things too seriously if he can help it (which, in his line of work, can’t always be). Despite all that, he’s a loyal soul who wouldn’t ever leave an ally behind or betray a friend.

History: Tenko began his life in an orphanage, left there as an infant and raised there for years before he was adopted. After that, he lived a fairly ordinary life, studying to become an engineer.

 

Eventually though, curiosity led him to investigate who his birth parents were, and learned that his mother had been murdered by the leader of a small crime syndicate shortly after Tenko’s birth. However, the murderer managed to avoid prison, manipulating the law to his advantage and getting off scot-free.

 

Frustrated and angry, the young Toa left his career as an engineer and joined the department of security, vowing to stop injustice.

 

-Void

 
 
[ BZPRPG ]

 

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Let's see if I can actually see myself through to the end this time...

 

 

  1. Name: Lour
  2. Gender: Male
  3. Species: Glatorian (formerly Ice Tribe)
  4. Kanohi: None
  5. Appearance: Clearly athletic and powerful, Lour is head-to-toe grey and silver... except for the stump where his left forearm should be, which is bright red. His eyes are a moody brown, which fill with a glowing intensity while in the middle of a fight. When he is in a match, he wears his trademark golden armor, which is moderately heavy, though clearly prioritizes speed over durability; when not fighting, he is surprisingly formal, usually wearing a full grey suit with a white shirt and sky-blue tie.
  6. Powers: None
  7. Weapons: For his matches, Lour's favored weapon is a staff, which has a Thornax blaster attached to its end. When not in the ring, he carries a Zamor launcher, the spheres filled with a paralyzing gel; the launcher also has a bayonet at its end.
  8. Abilities: Having lost his left arm from the elbow down many years ago, Lour has almost thoroughly learned how to manage his day-to-day (and professional) life with just one hand. Very few situations throw him anymore. Adding to this is his long history as a professional fighter; he is more than proficient at armed and unarmed combat.
  9. Weaknesses: Though he has managed to circumvent many would-be shortcomings from having a missing arm, there are a few things about his condition even Lour cannot control. In many situations, his balance is compromised; he is also unable to hold more than two weapons at once.
  10. Occupations: Professional arena fighter at an arena in Ga-Koro-Nui.
  11. Personality: Lour is unsocial and dour, and hates working with others.
  12. History: A trainee Ice Tribe Glatorian in the days of Bara Magna, Lour lost his left arm below the elbow while fighting Rahkshi in the final battle against Teridax. When the dust cleared and the battle was won, Lour was at first stricken, unsure of how to continue his life. Through determination and self-discipline, however, Lour was able to remain in shape and continue fighting. He now fights professionally in the Wreckspace, one of Ga-Koro-Nui's larger professional arenas, and is one of the biggest names in the scene; a single showfight by the golden-armored 'One Arm, One Victory' warrior can net thousands of spectators, and hundreds of thousands of widgets.

-Shyyrn

"Let me realize that my past failures at follow-through are no indication of my future performance...

...They're just healthy little fires that are going to light up my resolve."

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"That little chair over there is adorable. It's like, made for tiny people who are tinier than me."

~~~~

Name: Laniga

Gender: Female

Species: Matoran

Kanohi: Powerless Rode

Appearance: Laniga, like her fellow Matoran, is rather short in stature compared to the rest of the people of Spherus Magna, disregarding the Agori of course. As with all Vo-Matoran, her armour is coloured in a combination of blues and whites. To be more specific, primarily her torso, hands and feet, and mask are a navy blue colour, while her limbs are a pure white.

Powers: N/A

Weapons: Laniga has somehow managed to obtain an Electro Chute Blade.

Abilities: Laniga is rather athletic and flexible, having spent a lot of time swimming and dancing. Surprisingly, she also possesses the rather inaccurately named trait known as 'common sense', allowing her to make sensible decisions. Her fighting style may not be up to par, but she tries to make up for it with unpredictability.

Weaknesses: As a Matoran, Laniga has no access to her elemental powers, and lacks range due to her stature.

Occupations: Receptionist for the local Police Department.

Personality: In essence, Laniga is a pretty nice person, although she has the tendency to rant about how annoying and terrible her colleagues can be repeatedly. She can be rather sarcastic at times, and has her moments of utter ridiculousness (see: cupcake incident of 400 RF), although she still remains pretty much the same person - a kind girl who enjoys stomping her enemies into the dirt.

History: Laniga was formerly a resident of the Northern Continent until the destruction of the Matoran Universe at the hands of Mata Nui, when she was evacuated onto Spherus Magna. For most of her time on the planet, she went from job to job, unable to really decide on what to actually do with her life. Finally, after having watched too many police procedurals, she decided to become a receptionist at her local police department, and continues to do so to this day.

Edited by Space Pirate
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Name: Kamokoa

Gender: He

Species: Turaga

Kanohi: Zimiru, Mask of Charisma (Noble)

Appearance: Small and hunched, his Huna shaped mask giving him the familiar massive monobrow, his previously stark white colours have blurred with age colouring him a sort of mottled grey with lighter patches on his limbs

Powers: Ice elemental powers, limited to Turaga levels

Weapons: Crossbow

Abilities: NA

Weaknesses: Old and frail with limited firepower

Occupations: Runs "Kamokoa's Home for the Infirm"

Personality: Pretty much a kind and jolly old salt. The sort of person everyone imagines as their grandpa. His reserves of tolerance and patience are pretty much unlimited

History: As a Toa he fought a grand total of one battle. He didn't like it. The noise and bloodshed and sheer pointlessness of it all offended his quiet Ko-Matoran sensibilities. So he put his power in a Toa stone, handed it in and, after wandering around for a decade or so, became a Turaga. He has not looked back since.

He devoted his efforts to looking after the wounded and crippled, providing them with food or warmth whichever world they came from. Spending so much time around Glatorian, Toa, Agori, Matoran even some Skrall, gave him far more experience at life than being a Toa ever had. A better kind of experience too, in his mind. He has currently set up shop in Olford with his Home for the Infirm where he looks after the homeless and forgotten. The friends he makes there are not powerful or influential but are innumerate and always have some story or gossip to pass on.

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For now, this is what I've got -

 

Name: Levacius Vi’Targon (Levacius, Storm of Targon); aka the Griffon

Gender: Male

Species: Toa of Lightning

Kanohi: Powerless Mask of Sensory Aptitude. It may have once held power, but after so much time it is too badly damaged to have any more power reserves. It is made from stronger material than most, and provides the same protection as a helmet.

Appearance: Levacius stands at average height for a Toa, with white armoring. He wears a scarred and otherwise damaged Kanohi Hau with a grey coloration. Other than his basic Toa armoring, he doesn’t make use of any additional apparel as an identifier.

Powers: Elemental Powers of Lightning. Levacius is a very, very old and very, very skilled wielder of his element, having tens of thousands of years of practice to perfect his technique. Almost anything that relates to electricity, he can do if he puts enough focus into it.

Abilities: Levacius has a very well disciplined mind that provides him mental shielding, and as such cannot be affected by mind affecting psychic attacks, attempts to control him, or unwanted telepathic intrusions. He is a skilled swordsman and tactician; a master of battle and leading others into it. He speaks at least nine languages.

Weaknesses: Levacius possesses the hand-eye coordination and overall combat skills of his better days, but that doesn’t mean they’re not behind him. In the department of physical strength and overall endurance, he has already begun to show signs that it’s fading. He’s also overconfident, which means he’ll willingly take on threats that may be beyond his ability.

Occupations: At the present time, Levacius is the owner of a small library in Central City. Though small, it is the largest in the city, due to the rapid replacement of books with technological based writings. There are numerous displays, crates, chests and the like containing old relics and the like. In truth, though, Levacius’ little library goes well beyond that…

Personality: Levacius is quick, brilliant, and inspiring. He can also be snarky and overconfident, but he has a reason – he’s been alive for some ninety thousand years, and he’s not dead yet. Overall, he’s a pretty good person, if a bit spontaneous when something sets him off.

History: Levacius has quite a bit of history, and has served many roles. The first was one of the head scientists of the Barraki leader, Pridak, after leaving his first home in Metru-Nui. He went into hiding shortly before the League was defeated on the Northern Continent, and there served in the military of the small kingdom of Targon. He eventually became a Toa, and took complete power over the kingdom. His rule ended due to the Brotherhood of Makuta before his rule took control of the entire continent, but he did manage to have two-thirds of it.

The former warlord went into hiding, and became a smuggler. He eventually captained his own ship. Over time, his goals began to change a little, and his ship evolved from a smuggling ship to what could best be described as a bunch of criminals who also liked saving small civilizations from eldritch abominations.

Levacius and his crew battled against the Brotherhood of Makuta when they took over the universe. After the Matoran Universe was destroyed, they split ways. Levacius settled down to become a bookstore owner.

At least, that’s what it appears happened.

The truth is a little more complicated. For close to two hundred years, Levacius has been going from place to place with other individuals and his former crew, venturing beyond the safe borders of Spherus Magna and finding threats to it that they specialized in – the more arcane or unexplainable ones, many of which were sealed away in the Matoran Universe by the Great Beings, or had seeped in when Mata-Nui landed on other worlds, or were created there.

The most recent disturbance is definitely a disturbing one. Over the last few years, all but a few of Levacius’ old friends and companions have been murdered or simply vanished without a trace, and both he and the others have had no luck discerning how and why this is happening. He intends to find out.

 

Addendum (Equipment): Levacius always carries with him his twin blades Vionu-Sitari (‘Greater Storm of the Earth’; a longsword) and Vionu-Sitir (‘Lesser Storm of the Earth’; a shortsword). The blades are both double edged and seem crafted of protosteel, possessing all properties of that substance (other than the fact that nothing seems able to elementally manipulate, and they’re seemingly indestructible). The blades act as Toa Tools for those with elemental lightning powers, and amplify electricity that is directed through them. They are covered in runes that grow blue when the weapons are used this way, and glow red when they are crossed together, which causes them to absorb electrical energy in the area and charge themselves. The pommels are shaped like the heads of Lava Hawks, with medium sized topazes placed in the eye sockets.

In addition to these weapons, Levacius has numerous weapons of multiple types (almost anything from 4000 BC to 1900 AD in real-world times) locked away under his library. There are two rooms with weaponry; the first, a secret chamber with legally registered, and the other much more secret chamber attached to it with the unregistered ones.

Don’t discount all of his books, either. One of those books that Levacius holds is a secret tome from the Matoran Universe known as the Codex of the Summoner, which contains the incantations needed to summon certain otherworldy creatures (though a Kanohi Zaath is needed to use it this way). The creature summoned is up to GM determination, in case a being equipped with that mask gets a hold of it, though the intended beast is also to be noted.

A more practical use for the Codex is the one Levacius used it for, which is the opposite. By speaking the correct incantations, one holding the Codex can place a binding ritual on anything from a universe other than the Matoran Universe or native to Spherus Magna, whilst others can banish them back. Certain characters in the future may appear who can be weakened, sealed, and the like by using the Codex.

 

Name: Suicavel, Lord of the Undead

Gender: Male (?)

Species: Kra-Toa

Kanohi: Suicavel seems to have a mutated head, along which is fused a mask that appears closer to the head of a Rahkshi than an actual Kanohi. The mask is shattered apart at numerous places, and red light shines from these cracks.

Appearance: Suicavel is a horrible abomination. The best way to describe his based appearance is a black armored Toa with the mask mentioned above. Then, give the creature an additional four legs, which it can morph and deform to stand on either two or four at a time. Add spikes, a hunched over appearance, and what appears to be laboratory tubes wrapping across its body and you’re complete – almost. Suicavel is constantly covered in a shroud of shadow energy, from which only a few beams of red energy can be seen, coming from the cracks in his mask and across his armor. His eyes glow a dark red.

Powers: Suicavel bears the Elemental Power of Shadow. This allows him to create, control, and absorb shadow, both as shadow is meant to be and as twisted tendrils and other forms of attacks. He can also transport himself between shadows (when doing so, he appears to simply melt from one to the other). This is not the full extent of his abilities, however. Suicavel can drain the life energy and positive emotions from an enemy simultaneously, repairing minor injuries to his body and recharging part of his elemental powers in the process. When doing so, his mouth (and that part of the mask) open wide, and glow a red light whilst absorbing the power. Any being killed with his energy drain returns to life as an undead creature, much like the Mask of Reanimation, under his command. His final ability is that attacks which harm Suicavel but do not kill him can be repaired as long as he has elemental energy left, as he can temporarily repair himself with his shadow powers, replacing parts of his body with shadow energy (or holding dismembered limbs in place) until he can truly heal himself with use of his energy draining.

Abilities: Suicavel is strong, quite so for a normal Toa Toa, and very quick. He’s supernaturally tough. Diseases, poisons, and mind control are useless on him; telepathy reveals nothing, though mental attacks are still usable. Cold is of little affect to him.

Weaknesses: As is fitting for a being with so many powers, Suicavel possesses numerous weaknesses. The first is that while he’s cunning, his intelligence is more bestial than anything, and driven by the hunger to feed. His greatest adversary is the sun, which disintegrates his shadow covering and any shadow energy that’s holding injured areas of his body together, along with hampering his elemental powers; in essence, the sun makes him a normal Toa without elemental powers or mask powers, though still able to use his energy draining. He can avert this for a time by covering himself in shells of solid darkness to fend off the light. Light, lightning, and fire powers can all accomplish limited versions of this; light is the best elemental tool to use on Suicavel, though all of the above can be used to weaken his shadow shroud or cause more lasting damage to him than physical weapons. Suicavel is also at the disadvantage of being unable to concentrate as easily when directing numerous undead at the same time in close proximity. Suicavel’s final handicap is that he needs a steady flow of life energy from his draining ability in order to survive.

Occupations: None

Personality: Suicavel is little more than a beast. At one point, he may have possessed a keener intelligence; now, though, it’s almost completely suppressed by the need to feed on the life forces of other living beings.

History: Nothing is known about Suicavel, to the majority of people. A few know the name – a terrible creature who haunted the Matoran Universe. Eventually, he was destroyed… or so it seems. Somehow, Suicavel has been brought back from the dead, and is intent on destroying all involved with his death, and those closest to them. And he’s not alone, this time…

 

Name: Blacklight (Kopraga)

Gender: Nil (Male)

Species: Sentient Sword – Falchion (Evil Entity)

Kanohi: Nil/Nil

Appearance: Blacklight is a single-bladed, one-handed sword (specifically, a Falchion) crafted from crystal that is naturally clear blue. The grip is wrapped in Fader Bull leather, with the crossguard and pommel both coated in a thin layer of protosteel, due to the danger of touching the sword. The blade glows a dark red when unsheathed, though the glow is suppressed when the blade is held by a ‘good’ wielder.

When a being uses telepathy to speak to the blade, Kopraga appears in their mind as a mass of writhing tendrils of shadow.

Powers: Blacklight has only a handful of powers on its own. The first is that it is almost completely indestructible, being crafted from the remaining pieces of the destroyed Toa Seal that held Makuta Teridax. Second, it can transmit its location for dozens of Kio, calling wielders. Third, touching the blade causes intense pain to any, including the wielder, who have no protection; thus, being cut by the blade is agonizing.

The blade amplifies its wielders Shadow powers; if they have none, it grants Darkness of the 5th Kraata power. It also allows them to gain physical strength from the shadows. The blade can use the power to strike Fear into the hearts of those who see it held at the 4th level of Kraata power when it is drawn with the intent to kill. Wielders who are the most fully corrupted are granted Fast Healing of the 3rd power.

The truth behind the blade is that it serves as a containment vessel for a powerful entity from before the Matoran Universe – Kopraga, an ancient entity residing upon Spherus Magna long ago but truly a spirit summoned from another dimension. His powers are all but completely gone, though he is growing stronger as the blade causes hatred, pain, and fear. One day, Kopraga may break free… but not yet.

Occasionally, Blacklight can dominate its wielder, though it prefers to direct them with calls for death and blood. When it takes over its wielder, if Kopraga is strong enough at the time, he may instead take control; he may also grant control back. It requires a weak or temporarily weakened/damaged will.

Personality: Blacklight is a weapon with a bloodthirsty nature only interested in seeking destruction and death. Fortunately, it’s goal of making itself the only thing in existence isn’t really something it can accomplish. Kopraga keeps the blade partially under control, and bends it to a more subtle path.

History: There is an ancient legend that tells of a creature who once resided on Spherus Magna known as Kopraga, Demon of the Shadows. According to legends, the being was eventually defeated by an equally powerful warrior of light, and banished back to the nether world from whence it came.

The truth behind this is unknown, but at some point, a being bearing that name appeared in the Matoran Universe. Bearing a set of rings crafted from solid crystal, the being was a lord over the shadows when it announced its presence, and proved a great enough threat to bring a halt to the Brotherhood/Dark Hunter war.

No way was found to best Kopraga. After over a years straight of conflict between him, he was finally made weak enough to be sealed behind a runic prison… but it was only to be temporary, and its creators knew that. They turned to dark rituals, and took the remains of the crystalline prison which had sealed the Makuta Teridax against the Great Barrier. Those who had trapped him removed his heart, and cast it into a great furnace of Xia before he could regenerate fully, burning his spirit into and trapping it within their new, unholy creation – Blacklight, a prison as dark as Kopraga, and the only thing able to seal him away.

Even the Makuta who were threat at its creation feared the weapon. The blade was stolen soon after by the Order of Mata-Nui, who intended to keep it in the hands of a warrior of light, who could contain both the weapon and Kopraga with their good deeds. It was not enough, however.

The weapon disappeared soon after, presumed to have been destroyed when the Makuta took over the universe as it was considered a threat to his power. This was too much to hope for. As disaster struck the universe, the blade found itself in the hands of a warrior of pure darkness, who would serve its commands… and that of the one imprisoned within it.

Presently, Blacklight is in the hands of the Toa named Suicavel. It may find itself in the hands of others, in due time.

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Whoa giant profile.

 

With Levacius Vi’Targon, what exactly are the exent of his lightning powers? In relation to a normal Toa, that is. The Codex of the Summoner is a bit iffy to me, perhaps a bit more of an explaination of what it does? Other than that, Levacius looks good to me.

 

As for Suicavel, if I've got this right, he's basically got Shadow powers, an Avsa, a Tryna, and healing abilities? Yeah, I'm going to leave this one up to LL.

 

All I see in Blacklight is overpowered. Its a no for that one, even if it is a sword.

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BZPRPG -

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As far as the extent of his powers, depends on the thing. By the time a normal lightning Toa had a lightning bolt out, he would have a couple at much higher power levels. He specializes with manipulating, creating, or removing electric fields. An inanimate object of small size can be disintegrated given a few moments; a larger one, a few minutes. Not very effective disintegration. The Codex was left with an incomplete explanation because that's all he (and I) know what it can do. Anything else is up to the big guy, in case he wants to take advantage of it. Mostly, it's for getting rid of a few characters that will be created later.

 

You've got it partially right. Shadow powers, yes. Avsa, partially - he can't drain someones inner light. Tryna, not completely either. He can only do it on a being he drains the life energy from. Any dead body can't be brought back, and it has to be an immediate creation. The healing, yes. But you're forgetting the fact that for half the period of the RPG he can't even be played due to his weaknesses, and anybody with one of three elements listed (fire, lightning, light) can take care of him.

 

Perhaps in Suicavels hands Blacklight would be bad, but I can simply put it by itself and leave it to be found. You give very little explanation as to this one.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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As far as the extent of his powers, depends on the thing. By the time a normal lightning Toa had a lightning bolt out, he would have a couple at much higher power levels. He specializes with manipulating, creating, or removing electric fields. An inanimate object of small size can be disintegrated given a few moments; a larger one, a few minutes. Not very effective disintegration. The Codex was left with an incomplete explanation because that's all he (and I) know what it can do. Anything else is up to the big guy, in case he wants to take advantage of it. Mostly, it's for getting rid of a few characters that will be created later.

---His elemental powers seem fine to me, but I would be careful with the disintegration ability. Other than that, I suppose his lack of Kanohi power compensates somewhat, but I will be watching. I will leave the Codex up to LL, as it is probably best for him to make the call.

You've got it partially right. Shadow powers, yes. Avsa, partially - he can't drain someones inner light. Tryna, not completely either. He can only do it on a being he drains the life energy from. Any dead body can't be brought back, and it has to be an immediate creation. The healing, yes. But you're forgetting the fact that for half the period of the RPG he can't even be played due to his weaknesses, and anybody with one of three elements listed (fire, lightning, light) can take care of him.

--- None the less, these are what his powers are comparable to. As stated before, LL should make this call.

Perhaps in Suicavels hands Blacklight would be bad, but I can simply put it by itself and leave it to be found. You give very little explanation as to this one. -Toa Levacius Zehvor :flagusa:

---

The amount of powers that Blacklight grants is far to much for a single character. Powers over Darkness, Fear, and Healing on top of the fact that user becomes stronger from Shadow and having a blade that would basically incapacitate a person upon being hit as well as having whatever powers the user had before is quite overpowered in my book. I'm sorry, but still no, this is simply too much.

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BZPRPG -

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Suicavel is most certainly not approved. Not until you take away:-healing powers -immunity/supernatural toughness-resistance to mind control -ability to drain light energy -teleportation ability -resistance to telepathyNo gods this time, Lev.

BZPRPG Profiles

IC:

"It comes with the job," Halfimus explained, "I'm not paid enough to give anything outside quick flavour descriptions."

So pay me more AuRon.

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Hmm. Well, while half of the things you mentioned are either minor traits (resistance to telepathy? really?) or not present at all (the light drain) or just part of another power (teleportation from shadow to shadow being part of shadow powers), there's not point in arguing and I will simply withdraw Suicavel and Blacklight. I was going to talk with LL via PM originally (particularly on the Codex), but I never got the chance and there's no point to go into lengthy discussion on this topic.

 

So I will only be roleplaying with Levacius, for now. Other things will come about next year, along with attempts to do what Hubert suggested.

 

(Happy New Years everyone)

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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That was a lot easier than I expected! And here I was thinking I'd have to politely ask you not to play as him. Thank you for your outstanding cooperation.

BZPRPG Profiles

IC:

"It comes with the job," Halfimus explained, "I'm not paid enough to give anything outside quick flavour descriptions."

So pay me more AuRon.

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Ah, well, I suppose I should get this guy in.

 

Name: Kyrilik

Gender: Male

Species: “Conjurer”'s species

Kanohi: N/A

Appearance: Tall, muscular, and clad in blue, silver, and white armor. His appearance is intimidating to most other sentient species, and numerous short spikes cover his armor. Seems to be fairly average for his species at a distance, but upon closer examination, he is much more bulky with unusually thick armor. His eyes are an orange color, and his heartlight shares this color.

Powers: Variable. Unlike others of his species, Kyrilik lacks the powerful telekinetic abilities, instead has the unusual ability to copy the powers of other beings. This includes Kanohi and elemental powers. However, each new power copied replaces the last. Additionally, analyzing and copying the powers take time, the more complex the power, the longer the copying time. Copying a minor power of a rahi, like the Lightfish's ability to glow, would take only seconds. While copying the full elemental power of a Toa would take hours to complete. He does not need to see the power in action to copy it, but this shortens the time needed to copy it. When copied, he does not gain any understanding on the use of the power, and must learn how to wield it correctly on his own. Even if he copied a power before, it would take the same amount of time to replicate it again. The power will slowly fade away if not used for a period of time. (Current copied power: illusion casting from a Great Mahiki, but did not copy the shapeshifting ability.)

Weapons: A gigantic, nearly indestructible, protosteel shield that can absorb energy-based attacks (such as lightning and plasma) into itself. This absorbed energy eventually dissipates, and serves no other purpose. A Rhotuka Launcher is built into the shield and fires Rhotuka that have powers tied to seismic energies. They can be used to impact a target with extreme force, or create directional miniature quakes if directed towards the ground.

Abilities: Kyrilik is physically powerful, greater in terms of strength than a Toa. Despite his size, he is surprisingly stealthy, able to move unnoticed in low-light areas. He is intelligent with a razor-sharp mind with amazing analytical abilities. He has nearly perfect recall of any information, and can remember entire pages of information with single glance.

Weaknesses: His main weakness is the fact that he doesn't have a set power. As such, he isn't as skilled with using his copied powers as other beings. Because of this, there is the distinct possibility that he will end up injuring himself with his own power. He has a great hate for water, and will go to great lengths to avoid it. His armor is weak against energy-based attacks, and so his shield is his only defence against them.

Occupations: Information Broker, works for the Matoran Universe Museum by collecting artifacts from the Great Spirit Robot's wreck.

Personality: Aloof and a loner, Kyrilik isn't one to work in a team. Generally keeps to himself, but isn't anti-social. Despite his attitude, Kyrilik is usually in a good mood, with a small grin ever present on his face.

History: Worked in the Matoran Universe as a trader, traveling around selling from boats to exotic weapons. He became respected in that occupation, and gained quite a bit of information during his travels. Of course, he was willing to give this information out... For the right price. It was rumored that the Dark Hunters tried to recruit him into their ranks, but it seemed he had declined. Only a few being knew why, and those that did weren't actually going to tell anyone. Kyrilik was a member of the Order Of Mata Nui, using his vast amounts of information to further this organization's goals. Using his reputation of an honest being, he was able to slightly manipulate those who came to him for information. Never for his personal gain, though.After evacuating the MU, Kyrilik decided to try and gather all that he could of the former world that he lived in.

Edited by Gravity

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BZPRPG -

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Name: WrathakGender: MaleSpecies: ToaKanohi: Kanohi Felnas, Mask of DisruptionAppearance: Wrathak is a Toa of exceptional height, clad in jet-black armor that glistens when exposed to light, akin to a night sky with twinkling stars. It features a splatter of blood-red scattered across the entire suit that appears as if red paint was added to him by the of flicking a paintbrush. Most of these markings are speckles, though some are the size of small blotches. Perhaps most intimidating of his appearance is the image of a skeleton painted across his mask, armor plating, gauntlets, and boots that actually traces over his own bones. The substance used to give his attire its red decorations gives off a glow in low-lit areas, creating an eerie effect for those who see it. The palms of his armored hands and soles of his boots are bright red. In addition, Wrathak will occasionally wear a black, hooded cloak to prevent both sunlight and any unwanted attention from focusing on him.Powers: Elemental Powers of Shadow, all the aspects of which he wields with precision, except the formation of a Shadow Hand.Abilities: Due to spending much of his time in the shadows and night, Wrathak has developed limited night vision. He is also very well mentally disciplined, able to thwart unskillful psionic-users, and is an excellent sword fighter.Weapons: Wrathak wields a weapon identical to the Agori Sahmad's tool. Being a combination of a launcher and blade, it can be used as an element-channeling sword or double as a blaster that can fire vibrant red, Fear-inducing Zamor Spheres (equivalent to level four of the Kraata power). Those struck by the Zamors gain a faint red nimbus around their bodies. He also owns a Tablet of Transit, though possession of this token is kept a secret and stored in his home.

Weaknesses: Unfortunately, his night vision, coupled with his powers over Darkness, makes him vulnerable to bright lights, both natural and elemental, though average daylight is harmless.

Occupations: None

Personality: Wrathak exhibits a righteous personality, despite being an entity whose spirit is tarnished by evil. He is beyond the shadow of a doubt that the Makuta are deities, and that everyone must conform to The Way – a belief of his own invention that everything should belong to shadow and void of any light. The Toa sees it as his mission in life to convert others to his twisted religion by siphoning their inner light.

History: Originally a Matoran residing in the west, Wrathak was bitten by a vampiric Shadow Leech during a night in his village around the time of the Destiny War. His moral light drained by the creature, he became a Shadow Matoran, and taken by the Makuta, as he exhibited a certain trait that all Matoran destined to become Toa have. He was then transferred to the fortress of Destral, where He was brainwashed by the Makuta, told repeatedly that he was to amount to great power. Wrathak was the Toa that Teridax had in mind when planning to recreate the Nui Stone.

The Makuta that Wrathak was assigned to mentored him in the use of his elemental powers, and had the Toa assist in his own tasks and commanding several of his forces. Near the close of the war, his master was killed during an assault from the Order of Mata Nui. Wrathak managed to evade both capture and death, for he was absent from that particular battlefield.

When Teridax achieved control over the Matoran Universe, the new “Great Spirit” rewarded his dark servant with a high position in his new world, tasking him with eliminating rebellions and enforcing his will. He participated in the Battle of Bara Magna, fighting alongside Teridax’s Rahkshi and Skakdi minions.

In an attempt to avoid imprisonment after the battle in the newly forming society, the Toa of Shadow went into hiding until any memory of his past deeds and atrocities were forgotten. He reemerged into society with wealth attained from the treasures of the Brotherhood that had survived the Destiny War, which he had retrieved during the evacuation of the Great Spirit Robot.

Wrathak continues to revere the deceased Makuta as gods, though in private to prevent arrest and suspicion. In his elegant home is housed a black altar where he performs his little ceremonies and rituals, carved from ebony, obsidian-like rock salvaged from the throne room on Destral, with the sigil of the Brotherhood engraved into its rough surface.

 

Name: GorakGender: MaleSpecies: SkakdiKanohi: NoneAppearance: Gorak is a rather tall and burly Skakdi, coated in a suit of pitch-black armor featuring an intricate pattern of luminescent, pale green lines that trace over his own skeletal structure; the lines split at the edge of his skull, some of which run across the side of his head and connect with the sides of his menacing, sickly green eyes – and the others travel across his chin to touch the lower lip of his mouth. He has multiple strange tattoos adorning his body, all of them emitting a soft, green light like the lines across his frame. His skin, head, and spine are all jet-black in color, and his facial and spinal design share a resemblance to those of Reidak. Gorak sports numerous battle scars on both of his armoring and flesh, as well as a ragged, hooded cloak woven from black thread, which several of his spinal spikes poke through the holes of.Powers: Elemental Powers of Magnetism (in conjunction with another Skakdi). His vision power has disintegrative properties, equivalent to stage five of the Kraata power of Disintegration in terms of strength. His third, individual ability enables him to exude a greenish nimbus that can absorb and neutralize energy attacks.Abilities: As a Skakdi, Gorak possesses the prominent physicalities natural to his species, such as great strength, endurance, etc. His mentality and will is notably stronger and more disciplined than average for his kind, allowing him to better resist the temptations of battle, as well as greater focus. He is also an experienced sword fighter.Weapons: A large sword capable of channeling his elemental energies when available (resembling the one held in this image), the teeth of which are forged from protosteel. His large claws are sharp enough to pierce through weak metal and rock barriers. He also carries a deck of metal throwing cards in his cloak, each one sharpened to a keen edge.Weaknesses: Gorak has developed an allergy to the juices of Madu fruits, especially those of the ripened version, Madu Cabolo. This forces him to flee should the volatile fluids be exposed, or he risks an unsavory wave of sickness. As a Skakdi, much of his power is unavailable unless he is partnered with a willing specimen of his race. His cockiness and sense of superiority can also be taken advantage of by others.Occupations: Owner of The Golden Widget, a flashy casino situated in Ga-Koro-Nui on Casino Lane where he likes to profit from the misfortunes of others. He is also the leader of a small ring comprised of several criminals, mostly hired thugs he orders around to collect payment from those he deals with. His group operates in the basement of his business.Personality: Gorak exhibits traits often attributed to his species, such as greed, a hunger for power and conflict, and arrogance. Although seemingly possessing the typical attitude for a Skakdi, he likes view himself as above his kin and take charge of any around, perceiving them almost as rash brutes. He is also casually cruel to others and delights in the suffering of smaller creatures.History: Gorak, following the experiment on his people and the outbreak of war plaguing his homeland of Zakaz, took residence on the island of Stelt, where he established his own merchant business. His methods were not unlike those of the natives, as he often used violence to discourage similar companies from competing.At the time of Teridax’s domination of the Matoran Universe, the Skakdi attempted to continue his trade despite the panic throughout his world. However, he was forced to shut down when the Mata Nui robot became uninhabitable, and immigrated to the newly formed planet.Gorak came to settle in Ga-Koro-Nui, where he acquired ownership of a casino that had been given to him due to the debt of the former owner. A new opportunity before him, the Skakdi hired several unsavory individuals into a gang to harass others into purchasing security or forging deals with him.

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Right. Time to join in.

Also, @People-who-do-the-approval (Kaithas, Grav and KNI?), I really don't have much of an idea about the limitations of powers in this game, so if you could check and then tell me, that would be great. I'll edit.

 

 

Name: JL

 

Gender: Male

 

Species: Toa

 

Kanohi: Calix

 

Appearance: Black and Silver armored Toa, with a Calix that does not look like a Calix. Armor has grey, white and blue colors as well.

 

Powers: Powers over Lightning, electricity, and as such, electromagnetism as well. JL has a large wealth of innate energy, but he doesn't know how to use it.

 

Weapons: 1) Stormsword, a sword made specifically for Toa of Lightning to channel their powers. It is a one-handed longsword, (See Jaller Mahri's sword) except with the addition of 2 matoran-dagger sized blades on the side and 2 electricity conductors attached to the blade width. When electricity is channeled, there are 2 general uses - one of them is to electrify the entire sword except the handle, which allows the sword to generate light and heat, making it much stronger than a normal sword. The other use is to use the electricity conductors to fire off bolts of electricity as a ranged weapon.

2) Wings of Redemption. A lightweight pair of extending wings, each wing with 3 protruding metal gliders. Controlled by thought and powered by electricity, they provide high speed flight, but has lower control. Usually it is used only for a forwards/backwards flight. When not used, the wings detract into a metal 'backpack' attached to JL's back armor.

 

Abilities: JL is no master at being a Toa or being on combat, but he does it. With his electricity powers, he has the ability to create electromagnetic fields, create and manipulate the shape and size of lightning, and channel it through certain tools. JL, however, isn't fully trained in this style of combat, in using his element for big attacks, or even mediocre attacks such as simply firing electric bolts from his palm. As such, most of his fights he uses his sword to help in attacks. His wings allow flight at high speeds, but the control of the flight is minimal compared to Kadin users (But can become better depending on the Toa's skill in elemental manipulation) and when not in use, serves as a weakness due to the increased weight on the back. There's only really one combat based thing he is great at, which is with weaponry, something that was trained ever since his days as a matoran. With his mask, he has the ability to perform at the peak of his natural abilities so he can react and move faster than a normal unenhanced Toa can.

 

Weaknesses: In combat, without his sword, he finds it really hard to do any elemental attacks due to his lack of control of his element in combat. His wings provide little control, capable of going forwards, backwards, up and down, but very little left and right. One of his physical weaknesses is when his arms are locked behind him, which causes surprisingly unbearable pain for him.

 

Occupations: When not adventuring and exploring, JL creates and records music.

 

Personality: JL is somewhat of a scaredy cat, not trusting himself or his powers when in the face of danger. He hates doing things independently if they are out of his comfort zone, even a little bit, but is also a little bit anti-social, at least to strangers. To people he knows, however, he is enthusiastic, exciting, and always cracks jokes, especially in a pickle.

 

History: Just a few years BRF, JL was a matoran working for the Oomn. He was a low ranking matoran, working only on communication and signals, but it was enough to let him learn how to defend himself when attacked. When Makuta took over the universe and struck out upon Destral, JL was lucky enough to escape with several others. Somehow, he turned into a Toa during this time, and it was also during that time that he received his wings (Which are similar to the Toa Nuva's adaptive armor wings) and sword. Because of the urgency of all the combat situations, JL had not much time to practice, and as such was unable to achieve his potential, instead relying on his sword and weaponry. Soon later, he settled in Central City, but always took trips to Ga-Koro-Nui. Originally hoping to join some of his buddies in the military, he eventually decided not to, and stayed as a 'rogue' fighter, and lucky for him, there wasn't much time for him to fight.

Edited by JL v2

GT: Jl1223 X <----add me :3


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BZPRPG Profiles 2013

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Name: Vaila

Gender: Male

Species: Glatorian (Mutated)

Kanohi: None

Appearance: Despite being a Glatorian, Vaila looks very underwhelming. He's shorter than most Glatorian for one, and his thin build seems to make him look rather androgynous. His torso, forearms, and legs are dark blue while his limbs are a dull gray. However, what seems to draw everyone's attention is Vaila's mutated right arm. Everything under the elbow has become a mess of twisted metal plates and charcoal-colored organic matter. His fingers have been replaced with silver claws. The plates that cover his forearm are jagged and sharp, protruding like fins. Usually, Vaila keeps most of this covered up with an old bandage.

Powers: None

Weapons: His dagger-like claws.

Abilities: Vaila's mutated arm compresses air underneath the metal plates. Allowing enough pressure to build up allows him to dislocate his hand from his wrist and launch it like a grappling hook. Long fibers are tethered to the hand and eventually snap back after a long distance. This either pulls whatever his hand is stuck to towards him or vice-versa and relocate the hand.

Weaknesses: Vaila simply has no experience fighting. His right arm throws off his balance and actually using his arm's ability causes an immense amount of pain that essentially makes his arm unusable for a short period of time.

Occupations: None, Vaila's poor and homeless due to his inability to adapt to city life. His right arm also seems to ruin his chances of getting a job anyways.

Personality: Vaila is shy, even towards close friends. He's unaccustomed to the city and easily distracted or frightened by simple pieces of technology. He's kind, but his crippling shyness alienates him.

History: Vaila was among the few survivors of the Dream Plague that wiped out most of the Iron Tribe. His group were among the few that remained in the wilderness of Bota Magna during the Shattering. Vaila's group refused to assimilate with the new inhabitants from the MU and instead remained in the wilderness as the world progressed around them. During a hunt, Vaila was attacked by a Visorak and encased in a web. He managed to break free, but the web's barbs ripped apart his right arm and slowly began to mutate him. Fearing another epidemic, he was exiled and forced to wander around Spherus Magna. He seeked a way to cure himself, but most of these remedies only slowed his mutation. Vaila was drawn to Mata Magna in search of a cure to the venom coursing within him.

-Where there is light, shadows lurk and fear reigns-


-Yet by the blade of Knights, mankind was given hope-

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Magnus Greel: IS THAT AN EDWARD CULLEN EXPYNO?OKAY, BOTH APPROVED Edit: yeah, I guess it would be a good idea to ask about having a Kra-Toa. JL:Besides for the purpose of having your name, why is he called JL? This kind of confuses me. Mmm...not sure about the wings. How are they controlled by thought if he had no telepathic powers? Also, wings aren't electronic, especially high-speed ones. Maybe you could use a jetpack or something?Also, I've noticed that JL in the BZPRPG has made a lot of people angry. This makes me hesitant to want you in this game at all. However, I don't have the power to refuse you on those grounds, so I'll just warn you that I'll be keeping an eye on you.

Edited by Relapse

BZPRPG Profiles

IC:

"It comes with the job," Halfimus explained, "I'm not paid enough to give anything outside quick flavour descriptions."

So pay me more AuRon.

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JL looks okay to me for the most part, but his elemental power is a bit... meh...

 

Anyway, I'm just going to say either having his normal elemental powers weakened to allow for the precise maniplation of computers and stuff, or normal elemental powers without the techopathy. Other than that, seems fine to me.

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Name: KaithasSpecies: ToaGender: MaleAppearance: A handsome Toa. Armor is lime green and gold with orange accents, the orange usually calling attention to sharp places. Tall, doesn't look overly strong, but appearances are deceiving. He has a lithe compact strength to him. Armor has thorn-like extensions with orange tips sticking out along his shoulders. When he uses his abilities on something he's touching it looks like plant matter flows around his hand from his wrist. http://www.majhost.com/gallery/sik1276/CBart/ConceptArt/kaithasfinal3.png"]Yay for Crunchbite![/url]Weapons: Enhanced Katana. It has the ability to cut through plants in 1 second flat. Since his defeat of the cult he's had the katana of courage, a blade identical to his protosteel sword in shape, but gold. This blade is nigh indestructible, and can only be touched by an intelligent being when the user of the Coraxe is in contact with it.Mask: The Coraxe, Great Mask of Courage. Looks like a Huna, same powers as a Kualsi. Allows the user to wield the courage blade.Powers: Control over plantlife, teleportation.Abilities: Is very good with his sword from surviving in Metru Nui alone for so long.Personality: Kaithas is focused when he's on a mission, never straying from his duty. When he doesn't have one he relaxes, and his inner happy personality shows through.Bio: When he was a Matoran of the Green he was chased away from Metru Nui by a Rahi. He got lost for years before he finally made it back, only to discover that the other Matoran had already left for Mata Nui. Kaithas barely survived in Metru Nui. Eventually the others came back, and he rejoined them. Sometime he got turned into a Toa, unlocking a sword and special mask stopping a cult. He fought in the war for Spherus Magna, being renowned for his courage and ferocity in battle. The Toa left the security guard after a dispute about rights, and opened up a small bar.Weaknesses: Fire, as it burns through his element. Left leg is slightly weak from a scorpion sting.Occupation: Bartender/owner of a bar.

No such thing as destiny.

BZPRPG Profiles

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(Subject, due to his criminal activities, has not filled out the requested file. Information here is drawn from the case file. This file is classified and is to be sealed upon submission)

 

Name: Dr. Gervik V. Wesvon

Gender: Male
Species: Vortixx
Kanohi: Not Applicable
Appearance: Wesvon is of average height for a Vortixx and shares the physical characteristics of his species. His specific coloring is a pure black, he has no secondary color, unlike many other Vortixx. His eyes are a dark grey in color, providing the only break from his black body color. His habits of dress tend to the formal, with frock coats and over coats being a rule and not an exception. This should make him somewhat easier to spot. Though he might be able to blend into a crowd regardless. His clothing is normally grey in color, though brown and black are not unknown. When working on an experiment, he wears the protective garments typical of his trade. One assumes at least. If he is performing experiments in a frock coat, an accidental fire might deal with him for us.
Powers: Not applicable. Despite his ambitions, Wesvon appears to be a normal Vortixx in every regard. If he has had time to work however, and has access to a laboratory setting, officers approaching him should assume the worse and act accordingly.
Weapons: Upon pulling his vanishing act, he was armed with a Vortixx combat staff. A large metal staff tipped with a large blade that doubles as a firearm. It is capable of firing blasts of electricity upon the press of it's trigger. It has several settings with varying degrees of damage associated with them. Higher settings can kill or maim a target. Until otherwise proven, officers are to assume the device is at the highest setting possible when approaching Wesvon. Disabling the staff is a priority, it was originally manufactured for elite military forces and it's use by this criminal is unacceptable. If he should replicate it, the chaos it would cause would be immense.
Abilities: Wesvon is an extremely capable scientist despite his eccentricities. His intellect and creativity were evidently apparent from an early age and he was responsible for a few strides in the field of bio mechanics before his activities were discovered. He is a skilled linguist and may be the last fluent speaker of a particular ancient Skrall dialect, he was responsible for managing the universities translation program at the time of his dismissal a task he, by all accounts, performed diligently. It was not until several books were found to be missing that anything was suspected. He is skilled with most ranged weaponry, likely a holdover from a few expeditions into the wilds. He is to be approached with caution and if at all possible, in numbers. Firearms are not his specialty however, and a skilled marksmen should be able to disarm him before he can pose a threat. Any companions he may be working with are unknown factors however. His intelligence, coupled with his disrespect for the laws of our land make capturing him a priority. He is simply too dangerous.
Weaknesses: Wesvon is no warrior, if an officer could disable his weapon or somehow close into melee range, he should fold relatively quickly. He is intelligent enough to realize this however, so disabling the weapon and any companions he has with him would be a wise first step. It may also be possible to lure him out of hiding with rumors of books or other such things important to his studies. We have reason to believe he will take the bait, considering his evident lack of restraint.*
* Unfortunately, as the Mata Bank incident proves, this is no longer the case. He is unlikely to fall for this trick again. Perhaps we should simply endeavor to get to whatever equipment or tomes he seeks first. Deny him his resources and his experiments should grind to a halt. I will also expect the incident to be reviewed again, he knew the bank layout far too well. This poses a problem. One interesting note however, it appears he cannot fire his staff rapidly, assuming one had a shield, perhaps fortified with rubber, defeating him would be a simple matter. If we could get a Toa of Electricity on the case, as I have requested numerous times, Wesvon would be nearly defenseless.
Occupations: Former Director of Translation Studies at Nui Central University. Taught several bio mechanics class as well. He has since been dismissed from these positions due to the criminal nature of his activities. Currently, we believe him to be selling his expertise to various underground groups to keep his experiments supplied with the needed monetary flow. He might be designing poisons for various assassins or simply advising criminal groups on scientific matters, It is likely the second, as no new poisons have appeared on the streets.
Personality: Outwardly cold and logical, detached. Viewing the video logs of his experiments however, reveals he feels emotions quite strongly, considering the extreme joy he expressed when he made progress. He is very goal orientated and to an unhealthy extent. If we don't get to him, we strongly suspect his experiments will take care of him for us. The potential collateral damage makes this outcome less then desirable however. He has no respect for anyone who keeps knowledge from him, as his thefts from the University library show.
History: Wesvon is a scholar, this much is apparent from the records we have access to. He was employed by Nui Central University for most of his life and made a show of climbing the ranks there. It was not until a student stumbled upon him digging in the burial grounds and several forbidden tomes were found missing did the criminal nature of his off-the-books studies become apparent. Wesvon was robbing the graves of the dead and, from what he can gather from the notes he had left behind, attempting to reanimate them. The most disturbing part of this is, of course, the fact he appeared to be making progress. He fled before he could be arrested and we believe he has gone to ground somewhere near Olford. Perhaps in one of the outlying caves. Searches of the area have been less then fruitful however.
Wesvon has access to any number of old, forbidden tomes. These tomes pertain to...sensitive subjects (since no one important is going to bloody read this thing, that means when I asked about them, my promotion suddenly vanished. Makuta-loving bureaucratic fools. Should have gone into bar business. I hear Kait...something is doing well) and some are Skrallish in origin. What his interest in them is, remains unknown. It is likely tied to his studies somehow. Wesvon, to date, remains at large and should be considered extremely dangerous. If he is able to replicate the effects of the Mask of Reanimation, the results would be disastrous. We do not know if he has any accomplices, but we should assume that is the case until proven otherwise.
Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Name: SerykGender: MaleSpecies: Prime Species (Specifically Pridak’s)Kanohi: Mask of MutationAppearance: Tall and elegant, Seryk has alabaster armor, like all in his species, with a light blue chest and legs. He wears ribbons of red cloth around his upper arms and a black shoulder cape with a red lining. His body is ruggedly handsome and he speaks in a cultured drawl. His mask is both fearsome and beautiful in its own way and bears the only scars and pits visible on his being.Powers: None.Weapons: Seryk uses a large torch which he can ignite by thought due to a bond with the tool. When not in use, it resembles a simple organic-seeming mace with a flat tip, but when turned on it has a small but intense fire that can be used to burn and illuminate with the same efficiency.Abilities: Natural strength, stamina and speed rated above that of an unenhanced Toa.His Kanohi allows him to mutate another being as per his whims, and in doing so grant and take away powers. The only limitation lies in his imagination. His willpower, being of a Prime species, is great enough to use the mask repeatedly and with great effect.Weaknesses: Weakness.He is old and is, as such, not as good in combat as he would like to impress; his attacks often seem crotchety and clumsy after a short while. Though capable of great physical feats, he can still be overwhelmed by elemental powers. In order to use his mask, he needs clear view of the target over the entire period of mutation, the duration of which lasts proportionate to the relative change of the target.Occupations: He takes himself to be an explorer, oft venturing into the unknown.Personality: Uncaring to the plights of modern civilization, Seryk devotes himself to higher callings such as discovering other things and keeping a rough semblance of peace.History: He served loooong ago in the army of Barraki Pridak as a leftenant and gained fame from his exploits under his banner. And then the Fire Nation attacked, the army scattered, and he escaped the brutal justice conferred to the Barraki. He returned to his homeland and eventually left the Mata Nui robot when it died. Sometime when he fled, he killed a being who used the Mask of Mutation and took it from the other’s dead body, wearing it to both honor him and remind himself of the life he lived. Because the mask was not originally his, it bears marks he would not otherwise have permitted on it.

 

Though robbed of his destiny to rule in Mata Nui’s name, he found out that the world was an open chart for him and he started service as an explorer who went n the more daring missions and fought the most frightening foes. It was his way of expressing the superiority given him by Mata Nui and he continues honoring the culture he lived in when he was at his greatest.

Edited by Littlefinger
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The experiments are just as likely to backfire on him as they are to work as planned. One doesn't tinker with reanimation without risk after all.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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"Just as likely" is useless. You aren't going to have your character get hurt in an experiment randomly. Sorry if that sounded rude.

Edited by Relapse

BZPRPG Profiles

IC:

"It comes with the job," Halfimus explained, "I'm not paid enough to give anything outside quick flavour descriptions."

So pay me more AuRon.

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Considering the veiled accusation there, it sounded quite rude. I don't know how you play, or how you think I play. I strive for realism and actual risk. I built an RPG around it. I would appreciate it if you didn't assume I would do everything I could, OOC to protect my character. If that is not what your saying, then I apologize, but it sounds like it.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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