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Loophole: Communications


Legolover-361

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I'm sorry? I'm just saying I don't see people ever accidentally hurting themselves in RPGs, unless it's for a plot.If you want to be offended, be my guest.

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IC:

"It comes with the job," Halfimus explained, "I'm not paid enough to give anything outside quick flavour descriptions."

So pay me more AuRon.

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I'd block a character up if I thought it would look cool. Thazris, I believe, was the name of the character who was killed with the equivalent of a Meteor Swarm by a crazy guy riding a small horde of flying Manta Rays.

 

Since it appears my having any powers is too dangerous, I do believe I have something that might be on the safe side. Or not. I guess this might be too overpowered. That Matoran Fu and all.

 

Name: Griulth Plinwigs VIII

Gender: Male

Species: Le-Matoran

Kanohi: Powerless Ruru

Appearance: Griulth is a standard Le-Matoran with green armor highlighted by light blue. Over his natural armoring he wears a plaid black and green vest, and above that what could best be described as the Bionicle version of a Hawaiian shirt that has been left unbuttoned. He also wears a brown stetson and high, steel-toed and rather thick leather boots. His eyes are a dull orange color.

Powers: As a Le-Matoran, Griulth has improved agility while his feet are not on the ground, or while he is higher up, though he is comparatively clumsy while standing feet on the ground.

Abilities: Griulth is a master of using the whip in combat to disarm his opponents, and is also a good sharpshooter using a shotgun (in one hand!), completely ignoring the recoil. He knows how to fight in unarmed combat quite well. He’s rather quick to dodge or avoid attacks.

Weaknesses: He’s a Matoran, what else is there to say? Fine. Griulth is, as stated before, less than completely agile while on the ground and can sometimes stumble at inopportune times. But yeah, he’s a Matoran.

Weapons: Griulth wields a double barrel laser shotgun. Think about what a shotgun does. Then imagine if, instead of firing tiny pieces of metal, it send hundreds of small lasers firing out. Griulth isn’t quite sure how it works. It’s not a rather accurate weapon in the hands of most. It has surprisingly little recoil for a shotgun, but almost none for an energy based weapon. Griulth keeps about one hundred shells with him in his pack. He carries a whip as well.

Other Equipment: Griulth also carries a small, metal rod than with two ends – the first tipped with a small sphere that glows red when it’s activated. He calls it his skeleton key because it has the ability to unlock almost any lock, including electronic ones (and generally the security locks on computers as well) when it’s activated; it does, however, emit some noise in the process. The second end is a small insert that can be placed into all but the newest of computer models to store and transfer data.

Occupation: Griulth is a retired soldier who doesn’t do much with his day other than living off of his benefits (which, due to saving his vacation time in the past and taking advantage of the system, are incredibly high) of his retirement in Ga-Koro-Nui.

Personality: Griulth suffers from a heavy Chutespeak steeped accent and is incredibly irritable at all of the wrong times whilst calm in situations that nobody should reasonably calm in. He has no qualms about doing anything to anybody, but generally doesn’t mess with anybody unless they mess with him too much. He’s rather trigger happy. Griulth also loves to go after adventurous things, and likes to explore strange or exotic places. Sometimes, anyways; the rest of the time, he just wants to relax, while thinking about doing something adventurous. He has a rather strong sense of overdone revenge, and he remembers every single thing done bad to him by everybody he’s ever met.

History: Griulth was long ago a vehicle designer and theoretical physicist living in the district of Le-Metru who’s dream was to be a Phase Dragon in a race. He became a master racer, and was able to eventually achieve his dream. This was after many crashes, and explosions, and numerous head injuries that culminated in his vehicle blowing up and sending him past the finish line in his final race. He managed to crow more and more deranged as time passed, but was too good at his job to be fired (even if he cost the company he worked for barely more money than his constant attempts to move faster made). In time, the Great Cataclysm occurred, and he found himself locked in a malfunctioning Matoran Sphere which was isolated from the others and left by the Toa Metru. For some 1000 years, he was left in suspended (but conscious) animation, and as such he retained full memory of all events.

He was finally awakened after a whole millennia of slowly going more and more insane, and accepted by those on Mata-Nui, who helped repair his body much as theirs had been done by the Turaga to compensate for his weakened form. He began to recover his mentality over time, but in time, the confusion blasts of a few Rahkshi once Teridax took control brought it back out again.

Finally, with all of that over, Griulth was taken and given a chance to recover. It was never complete, but he still managed to just barely pass the psych evaluations required to become a soldier, and enlisted to become one. He became rather adept at numerous weapons during his time in service, and learned how to fight quite proficiently. As a scout, he was forced to learn how to track people in cities and outdoors, and also how to set up traps or build makeshift weapons from what was around him. He also learned how to survive for weeks in the wilderness.

Years later, he retired. Or, rather, was forced to because they saw how much his retirement benefits were increasing, and didn’t want them to go up much higher; he was also beginning to fall crazy again, and nobody wanted him to be by their side on a field constantly. And so, Griulth was pretty much kicked out.

Griulth often forgets things, and as such has no memory of the fact he sold his prized painting of Metru-Nui for a blowup doll of Mata-Nui, which he popped by sitting on. As he cannot find the painting anywhere, he believes it has been stolen by the subject of the suspect-less crimes, and is intent on finding them…

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Name: DelanGender: MaleSpecies: ToaKanohi: KakamaAppearance: Delan is tall and well built, his blue armor generally clean, the purple highlights plainly visible. He has a row of spikes down his forearm armor, tips slightly greenish. Some gouges in his armor show, though they've been covered with crystal. His armor is sleek, allowing for a full range of movement at the cost of protection.Powers: Control over crystal. Superspeed through the use of his mask.Weapons: A protosteel longsword. Not complicated, but Delan is old fashioned when it comes to weapons.Abilities: Pretty good with his sword, however, Delan has neglected his training in months past. Right good programmer.Weaknesses: Not the best fighter. Armor is not too protective.Occupations: Computer programmer, using his talents for good.Personality: Delan is generally a nice guy, willing to help people out. He has no pity for those that don't try. Delan helps those that help themselves, you could say.History: Delan was on the rich side of town as a Matoran, learning in a sheltered environment. After becoming a Toa his Turaga had him practice so he could fight in "duels"- no more real fighting than a statue is a real person. This did lead him to at least know how to use a sword, teaching him the skills he needed to survive the robbery that claimed the lives of the rest of the students. His best class was not fighting, and he knew this, instead becoming a great programmer.

No such thing as destiny.

BZPRPG Profiles

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Name: Lopraun

Gender: He

Species: Nocturn's Species

Kanohi: N/A

Appearance: He looks like Nocturn, but the lime is replaced by Metru Red and the Glow-in-the-dark Blue is replaced by glowing translucent orange. His eyes are a deep green.

Powers: N/A

Weapons: Basically whatever's lying around and looks heavy. Currently he has a club made from half of a streetlight that someone crashed into and sent flying into the water.

Abilities: He is amphibious, can regrow lost limbs, and is also immune to the Pit Mutagen (not that it matters). Unlike Nocturn, he possesses great speed instead of strength, which is amplified when he is angry.

Weaknesses: Lopraun isn't very smart, and doesn't take the time to form stratagies unless forced to. He also has a fear of heights.

Occupations: He is the 'Offical Ga-Koro-Nui Water Cleaning Service', which means he spends most days wandering along the sea-floor just off the coast, grabbing all the trash he can find and taking it back to the city for disposal.

Personality: Lopraun is quite dumb, in a word. He'll follow just about any order, as long as the person behind it has either food, money, or really big words that must mean that it's important. While he's still easy to anger, Lopraun has been working with it and it takes two insults to get him mad, instead of just one.

History: Whether he remembers or not, Lopraun was the one that got Nocturn angry enough to destroy their island. He survived, obviously, and happily lived right on the sea-floor among the wreakage until a Toa wearing a Kaukau told him that it wasn't safe here anymore, and he had to leave. He did, although the Toa got one broken arm for it, and began his life on Spherus Magna. Lopraun eventually made his way to Ga-Koro-Nui, which took advantage of his anphibious abilities to hire him as a way to help keep the ocean clean. He's not all that concerned about the suspect-less crimes, mainly because it doesn't involve him.

Zakaro

Edited by Zakar0%

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They call me Zakaro. You should too.

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Alright, time to make myself a profile...

 

Name: Xerov

Gender: Male

Species: Vo-Matoran

Kanohi: Kakama

Appearance: A mainly dark blue Matoran, with some black, and a medium blue Kanohi. Xerov has blue eyes, and wears a light grey hooded jacket.

Abilities: Xerov is quite fast when running, although he will get tired over long distances. He is very intelligent, often looking at people's behaviour and making deductions based on it.

Weaknesses: As a Matoran, Xerov has no Kanohi or Elemental powers.

Occupations: He doesn't really have one.

Personality: Xerov is very intelligent. However, he doesn't think much of other people, or of himself, taking a general stance of being suspicious and thinking the worst of others, and hating himself. However, he switches between self-hatred and arrogance, for no particular reason, making his behaviour somewhat difficult to predict. He's guaranteed to make a lot of sarcastic comments either way, though.

History: Xerov hasn't really been involved in much. He made quite a bit of money while in the MU, and continues to live off it. He lives in Ga-Koro-Nui.

 

Just hoping that that history isn't too short. :P

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[BZPRPG PROFILES]

Nikarra - Kaelynn - Ronan - Muir - Donal Aerus - Montague - Kira - KouraLearu - Alteora - Fuacht - Caana Nessen - Merrill

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Suddenly, unoriginality.

 

Name: Trakuda

Gender: MaleSpecies: Ko-MatoranKanohi: PakariAppearance: Trakuda is mostly white, as with most Ko-Matoran, but has some unusually dark blue feet, while his mask is a simple light blue. Some parts of his torso have had dark blue as similar as possible to his feet painted over the white, such as his shoulders and abdomen. His eyes are a dark, ruby red colour.Powers: None.Abilities: Ironically, despite the apparent Mask of Strength on his face, Trakuda lacks raw power. However, where he fails in brute force, he makes up for in sheer skill and willpower. From his seemingly infinite amount of spare time he has honed his skill with a blade and without to a razor-sharp edge, which is odd, since he never carries any weapons.

Weaknesses: Being a Matoran, he lacks any powers and is weaker than most beings.Occupations: Traveller, freelance writerPersonality: Forever an outgoing, light-hearted Matoran, Trakuda has never been like his fellow ice beings. In fact, he's never acted very much like anyone on Spherus Magna. It is a common misconception that Trakuda takes nothing seriously, but this fallacy is overwritten by his determination and sincerity in battle. Although multiple experiences in his past have taught him to be cautious of the world's perils, he retains his love for exploration and adventure. When he does feel negative emotions, however, they get to his head, causing him to act antsy and brash, occasionally causing him to rush into situations far out of his league. In his travels he has discovered a deeper and more philosophical side of his personality.History: Trakuda's history is a nightmare. Documents of his existence date back to the birth of the MU, but he insists he was born on Metru-Nui. Only one Matoran was ever courageous enough to step up to the challenge of documenting it, and was later found dead, with his own palm impaled in his face. No one bothered to try after that point, and Trakuda became somewhat well-known among historians for being an anomaly in history.

Edited by Doctor Wotz
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The Sentinel

Name: Alpha

Gender: It (prefers to be called male)

Species: Robotic Toa

Kanohi: N/A

Appearance: A gigantic, silver, gleaming, and eight feet tall machine of destruction, ‘Alpha’ is a robot. His creators stylized him after Toa since those were the heroes that he is supposed to replace one day. While from afar, someone would mistake for him a Toa, when he is up and close, it is incredibly clear that Alpha is indeed a robotic creation. Huge silver armor and beneath the armor are gears and wires that give life to the monstrosity. His eyes glow a red color and his ‘face’ was designed after a Kanohi, the Hau in particular, so his face simply looks like a metal, silver version of the regular mask.

Powers: Despite being based on Toa, his creators were unable to give him elemental powers. Instead, they took inspiration from the mask powers of the original Toa Mata. Alpha was given incredible strength, although not on the level of a Pakari-user. He can lift about half of what they're capable of throwing and that is at the robot's maximum strength with full power and everything. He also has incredible running speed, not fast enough to move at the speed of sound or anything like that, but probably at about 25% percent of a Kakama's top speed.. X-Ray vision was built into his eyes from day one, along with water-breathing which was quite easy to achieve since Alpha didn’t require oxygen like most inhabitants of the Matoran Universe. Levitation was built into his boots and the Toa can achieve semi-flight which just the kick of his foot.

Finally, he is able to erect seemingly impenetrable force fields around himself. It is limited to only one person and that is Alpha. The force field does have vulnerability to elemental attacks and it also runs on his electronic energy. The longer he keeps the force field up, the more it drains him.

Weapons: Alpha prefers to take down targets without violence so his creators didn’t really give him any weapons. One could say in a way that Alpha is the weapon…

Abilities: His natural robotic abilities are basically greater stamina, and a robot mind. He’s not necessarily smarter then everyone else; information has basically been programmed into his head. He knows all kinds of history and math, but he can’t really comprehend it or understand it either. It’s still quite useful when investigating a crime or when he ever encounters a math problem.

Weaknesses: In a way, Alpha fears Toa of Lightning. They’re his natural enemy after all. By overloading him with electricity, they can temporarily cause Alpha to blackout and go through a long reboot process before he is up and running again.

Occupations: ‘Civilian’ consultant for the Department of Security

Personality: To put it simple, Alpha is somewhat of a child. He is very curious and has little understanding of the world around him. He sees the world in black and white, something that his creators intended. Criminals are criminals and Toa are heroes; this is what he believes. He’s never even thought of the paradox where a Toa is the criminal and the idea of facing new, strange things does indeed frighten him. He still wishes to understand the nature of the beings around him and in a way Alpha wants to be like them. He wants to understand concepts like the Toa Code and heroism… He wishes to become a real Toa and therein his motivation for doing some pretty strange stuff. Alpha also has the unique ability to adapt, something that most robots don’t have. When he encounters new stuff, he learns and understands how to overcome it.

History: The first in a line of robotic Toa, the company who created Alpha believed that these robotic protectors would be the next step in evolution. They planned for Alpha and his brothers to replace Toa who they considered obsolete and old-fashioned. Their plans didn’t quite go the way they wanted, though. Their labs and testing grounds were raided by an unknown faction who didn’t want the robotic Toa project to succeed. The scientist who had created Alpha and was his surrogate mother, Dr. Shashel, was murdered before the robot’s eyes. The entire staff was eliminated and the data regarding the project was deleted. The other robots were hunted down and dismantled, but Alpha managed to escape for he was programmed with a hidden function. He escaped to Central City, where the Department of Security found him and took him in as a consultant, seeing how useful his abilities could be for them in their investigations. Alpha was happy to do so for he wished to understand the things around him and the Department of Security was in excellent way to do this.

 

The Ancient One

Name: Kilayox

Gender: Female

Species: Toa of Water

Kanohi: Mask of Transmutation – an old mask and one that is rarely seen in the universe, it’s name lost to the passage of time, the mask of transmutation allows Kilayox to transmute materials. For example, she could turn steel into sand. The ability does have its limits, though. Firstly, transmutation is all about equality. She can not create anything out of nothing; she has to have an equivalent exchange. If she wanted to create a sword made from gold, she’d have to find materials that would equal the exact weight and size of that sword. Her mask also requires physical touch and takes a bit of concentration to do. It’s not really applicable in a fight unless she has time on her hand. Finally, the Mask of Transmutation cannot create or transmute Protosteel.

Appearance: An incredibly tall and lanky Toa who stands at eight feet tall, Kilayox isn’t very attractive. She does have a certain aura of power too her and to those around her, she often appears to be a great warrior. Her armor is blue and gold and she has somewhat of a mermaid design to her armor. There are fins on her shoulders, forearms, and the back of her knees. Her feet are also webbed. She also has a slight hunch in her back, adding to the savage warrior appearance she has. Her Kanohi is similar to Glatorian Tarix’s helmet with the addition of golden wings on the side of the helmet.

Powers: A master of her element, Kilayox can control water in all it’s forms such as rain, mists, and even steam.

Weapons: Her weapon of choice is an ancient mace with sharp spikes on it. She is a very brutal person and has no problems bashing someone’s head out with her mace.

Abilities: A great warrior – Kilayox has incredible strength and agility for a Toa her size.

Weaknesses: While strong, Kilayox’s body was kept in stasis for thousands of years. As one might imagine, she’s not exactly the sturdiest Toa who ever lived. If she is hit hard enough and attacked by enough enemies, she’ll probably go down, not without a fight though…

Occupations: Explorer

Personality: An arrogant person, Kilayox is very prideful and she often sees herself being above other people. She looks down on pretty much everyone and the only way to earn her respect is through battle. She has a rather simple way of looking at things and while she isn’t stupid, she can be a bit ignorant. The world that she left was not the same as the world that she woke in, Kilayox is very confused about her surroundings. In her time, Toa were rare, now the world is full with Toa who in Kilayox’s eyes, have not earned the right to call themselves Toa at all. She has no problem with testing them either to see if they live up to the title. She also doesn’t have the same morals that many Toa hold dear. In her time, the Toa Code had not come into existence yet. She has no problem with taking a life and is somewhat of a savage when it comes to battle, killing without hesitation. She is not a monster, though. She does believe in protecting the innocent from harm, but she treats Matoran more like subjects than citizens.

History: An ancient Toa and one of the first that was brought into existence from the early days of the Matoran Universe. In her days, Toa were great warriors who fought in grand battles for the glory of Mata-Nui. Kilayox was one of these ancient Toa and she relished the joys of battle. However, she also had a destiny to accomplish. Her destiny wouldn’t come for a thousand years so it was agreed that she would be put into stasis until the day came that she needed to fulfill her destiny. She was told that it would only be a thousand years, but the stasis pod malfunctioned and she was kept in stasis for several thousands years, sleeping through the Great Cataclysm and Teridax’s takeover of the Matoran Universe. When the Great Spirit robot was destroyed on Bara Magna, Kilayox’s pod was launched from the robot in an emergency protocol that the designers had added. She landed and was buried into the sands to sleep for more years, still undisturbed by the events that were occurring around her. However, a group of Matoran and Agori miners would later unearth her while in the desert digging for precious minerals. They accidentally awoke the Toa from stasis and now Kilayox is in a world that has both forgotten her and changed in ways that she cannot even imagine…

Edited by CAPUA

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I conferred with Gravs, and the Skakdi is fine as long as you lower the power level on vision a bit. Toa of Shadow, we need to ask LL.

 

So, GORAK APPROVED.

 

EDIT: Gravs is doing yours JL.

-----

Magnus Greel: IS THAT AN EDWARD CULLEN EXPYNO?OKAY, BOTH APPROVEDEdit: yeah, I guess it would be a good idea to ask about having a Kra-Toa.

-----

 

I had consulted Legolover over PM earlier with a couple questions about Loophole, one of which was if Shadow was an outlawed power or not. His answer was:

 

 

 

The element of shadow is not outlawed. As long as your character has a logical reason to possess shadow powers, and as long as you're aware that characters who control shadow will be looked down upon, feel free to create a character of shadow.

 

-----

 

So, both characters approved, then?

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Let's see if I can actually get into this all here.

 

Name: “Endelig”Gender: MaleSpecies: AgoriKanohi: N/AAppearance: Like THIS except he is an Agori with black and purple armor. He wears a helmet instead of the mask present, though it is shaped in a very similar manner. His dagger, sword and staff are hidden underneath an all black travelling cloak that includes a hood, which is often up and shrouding Endelig’s face in shadows.Powers: N/AWeapons: A strong, sturdy wooden staff and a daggerAbilities: N/AWeaknesses: He’s very old, making him more fragile to any sort of physical hit, and his wounded leg makes it hard for Endelig to match the speed of others. Occupations: Librarian & Owner of Agoritarian Library (Official), Traveller (Unofficial)Personality: Rather sarcastic at times, and also rather impatient with "younglings who don't know anything" (ie. everyone) - if one cares to get to know him however, Endelig can be caring and will share knowledge he has gained over the years.History: A member of the long-lost Gravity tribe of Agori – the tribe was struck by some unknown curse that caused almost every member’s body to crumple in upon itself, killing the Agori in question. Endelig was a member of a quest with six other Agori to find a cure, though they did not find it. Upon returning with the other four surviving quest members, they discovered everyone to be gone, leaving Endelig one of only five remaining Agori of the Gravity tribe. This was 300, 000 years before the arrival of the Matoran Universe inhabitants. Endelig took upon the name he now wears to remind himself of this, and it is doubtful anyone – even Endelig – remembers his true name.

Officially, ever since the rise of Mata Magna, Endelig has been a librarian in the Agoritarian Library within Central City. As of the year 25 RF, Endelig became the owner of the library. Since then he has rarely stepped foot into the building, instead travelling throughout Mata Magna (and sometimes beyond) to experience life, for at his age he doesn’t have anything to lose.

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Wow, I didn't expect so much activity during Loophole's first night. :P

I had consulted Legolover over PM earlier with a couple questions about Loophole, one of which was if Shadow was an outlawed power or not. His answer was:

The element of shadow is not outlawed. As long as your character has a logical reason to possess shadow powers, and as long as you're aware that characters who control shadow will be looked down upon, feel free to create a character of shadow.

-----

 

I would just like to verify that I did indeed say that. To clarify so no one has any questions about this later: Toa of Shadow and Toa of Light are allowed in Loophole, as are custom powers.iBrow: As long as the Gravity Tribe was never a big and / or important tribe, Endelig is approved. Edited by Legolover-361
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Name: Cotan

Gender: Male

Species: Toa

Kanohi: Kakama

Appearance: Cotan is a tall Toa, with bronzen protosteel armour, in a simple arrangement of plates like those that most Toa would wear, with his dark green body beneath. He has well developed musculature, though in a lean style-he's not a hulking powerhouse of a Toa. He always keeps his sword belt on, and his protosteel sabre hanging from it, and he has a large cloak as well.

Powers: Cotan is a Toa of Air, well practiced in the small, focused uses of his element, though he can't use it to make the large, flamboyant attacks that most Toa of his type would.

Weapons: Cotan's main weapon is a bronze-coloured protosteel sabre hanging at his belt, made from the same protosteel as his armour. It has a light curve to it, with a heavy point, and a large guard to protect his hand in a fight. The hilt is wire-wrapped leather, necessitating that he wear his gauntlets when fighting so as not to harm his hands. His second weapon is a large oaken staff, hollowed out and filled with lead and then fire-hardened in the manner of a shillelagh. However, he generally uses this as an emergency weapon/walking aid, if in rough terrain.

Abilities: Cotan is an excellent sword fighter, trained to fight with near perfection with every type of sword, though his main focus lies in the duelling swords-the sabre, the rapier, and the small sword. After that he is an avid scholar and politician, though he has been focusing more on the former, as of late.

Weaknesses: Cotan, while he does have well-developed musculature, is not very physically powerful-his strength lies in endurance and in fine motor control, so a more powerful enemy would have a chance to overpower him, assuming they got past his natural speed, then that of his Kakama. After that, his usage of his element does not lie in large attacks, but in small, focused uses.

Occupations: Scholar, Politician, Duelist.

Personality: Cotan can, if drunk, be a little haughty, with a "holier-than-thou" attitude. Normally, though, he attempts to maintain a friendly exterior, if somewhat distant.

History: Cotan is a relatively young Toa, by the general thought of it. He grew up in the Southern Islets in the Matoran universe, became a politician on his island, got bored, left, fought, more politics, became a scholar, still dueling and politics...Once in a while getting drunk and thrown out of a village, but hey, what's life without a little extra fun?

 

The years passed like this, with a few stints joining in various Toa Teams and protecting islands with more than just his blade, before, finally, Makuta took over, Cotan got drunk, passed out, woke up in a hospital on the newly-reformed Spherus Magna.

 

And then continue his normal life, with a bit more scholar work, a bit less politics and dueling, and a lot less drinking. Oh, he still has a fondness for Scotch, though.

profiles i guess

i'm a south american giant otter now

 

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Does no one want to approve my guys. :(*my attempt at getting pity*

Last I checked, LL was reading over your characters to make his decision. Don't worry, you'll get an answer -- Wotz had to wait, too, and his character wasn't even dodgy. :P

 

- Vorex

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[BZPRPG PROFILES]

Nikarra - Kaelynn - Ronan - Muir - Donal Aerus - Montague - Kira - KouraLearu - Alteora - Fuacht - Caana Nessen - Merrill

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Hey LL, since you're watching us over us right now like the Great Beings Yahoo, Google, and Bing so often do, do you have have a verdict on the Codex so I can put Levacius is the Profiles topic.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Sorry for my delayed reply, CAPUA; my internet was acting up.

The SentinelName: AlphaThe Ancient OneName: Kilayox

Ten feet tall is too tall for a Toa. In this RPG (and, I suspect, Bionicle's canon storyline), Toa are all between the heights of eight feet and six feet. If you change Kilayox's height to, say, eight feet, she is approved.Alpha can't have the levels of strength and speed you ascribe him. Kanohi powers cannot be reproduced so easily; they are beyond any feat of physical ability someone without a Kanohi can do. If you instead give Alpha a strength boost perhaps half of the Pakari's boost and reduce his speed a bit (because users of the Kanohi Kakama can travel as fast as sound, I believe -- correct me if I'm wrong), he will be approved.EDIT:

[...]Don’t discount all of his books, either. One of those books that Levacius holds is a secret tome from the Matoran Universe known as the Codex of the Summoner, which contains the incantations needed to summon certain otherworldy creatures (though a Kanohi Zaath is needed to use it this way). The creature summoned is up to GM determination, in case a being equipped with that mask gets a hold of it, though the intended beast is also to be noted.A more practical use for the Codex is the one Levacius used it for, which is the opposite. By speaking the correct incantations, one holding the Codex can place a binding ritual on anything from a universe other than the Matoran Universe or native to Spherus Magna, whilst others can banish them back. Certain characters in the future may appear who can be weakened, sealed, and the like by using the Codex.

There's no magic in Loophole's universe, and besides which the Codex is somewhat overpowered, so that part of your profile won't fly. Edited by Legolover-361
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There's no magic in Loophole's universe, and besides which the Codex is somewhat overpowered, so that part of your profile won't fly.

 

I could ask what, then, are elemental powers, mask powers, and numerous other things that have been shown across Bionicle. But that would get us nowhere, so I'll just drop that all off and use what's been approved. Keep everything that's actually interesting in head canon.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Name: Sankin
Gender: Female
Species: Toa Hordika of Air
Kanohi: A Kanohi is permanently fused to her face, though it holds no power.
Appearance: Some say she looks between a Toa and a Iron Wolf, or something similar, though it's honestly hard to tell she's a Toa at all. She could easily be mistaken for a green wolf, having all the features of one save having a bipedal form, though she can walk on all fours as easily as she can with two.
Powers: Rhotuka spinner allows use of elemental air power. Extremely limited use compared to a regular Toa.
Weapons: Rhotuka spinner built into her back; sharp fangs; retractable claws. Carries a curious looking dagger, with a jade green blade and a golden hilt.
Abilities: Enhanced strength, speed, agility, reflexes, etc; similar to a Iron Wolf or other powerful Rahi. Enhanced scenes, sight, smell, hearing, etc.
Weaknesses: While she largely retains her intelligence from before she was injected with the venom, she constantly suffers from rahi like instincts and urges, making her seem very wild and sometimes hostile. Makes it hard not to get unwanted attention, especially from security.
Occupations: Between jobs at the moment. She blames it on prejudice.
Personality: She's what you call a lone wolf (excuse the pun), tends to keep to herself. Not so much because she wishes to be alone, it's simply easier for someone like her to keep to herself. Her Hordika side gives her a nasty temper and makes her excessively aggressive. Her friends (that's to say if she had friends) would find her to have a softer, less violent side, if they manage to stick around long enough to ever see it.
History: Hordika are quite rare these days, especially since the extinction of the Visorak oh so long ago. Sankin was one of the few Toa unlucky enough to get caught by the nasty spiders before they were all but destroyed. She became a Toa Hordika. Her friends and teammates accepted her at first, but as her condition slowly became worse, causing her to lash out often, they began to shun her, eventually simply telling her to leave and never come back. Feeling hurt and betrayed, she vowed that she would never trust anyone but herself, and she wandered the Matoran Universe for a long time.
That was until the Matoran Universe crashed onto Spherus Magna, and she along with every single being had no choice but to leave the giant robot that had been their home and live on this new massive planet.
Years went by, and as Mata Magna was formed and became a massive technological city, she learned how to survive it in her own way.
Edited by Snelly

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My Bzprpg ProfilesGhosts of Bara Magna

Skyra | Hakari | Oceanna | Taleen | Arisaka | Zanakra | Kaminari | Drakkar

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Name: Tieran

Gender: Male

Species: Kra-Toa

Kanohi: Mask of Hyperspace Storage. One of the new Kanohi created through modern day experiments, the mask allows its wearer to transport items to and from an extradimensional storage pocket. (Yes, this was blatantly taken from the original Techna. :P)

Appearance: For all intents and purposes, Tieran looks like an Onu-Toa. He is relatively tall, with primarily black armor and silver secondary coloring. His eyes are green, looking out from underneath the fedora he so often wears. He is most often seen in a gray suit during work hours.

Powers: Tieran has a very precise elemental control over shadow, despite the fact he doesn't use it often. He can travel between shadows, as well as create or manipulate them, using them for blasts, or shaping them into solid constructs, such as walls or other such uses. He also has access to the weaponry stored with his mask.

Weapons: Tieran carries no visible weapons on his person. Instead, they are all stored outside of our dimension using his mask. Over the years he has accumulated a number of weapons, primarily melee. Swords, knives, dagger, axes, a a warhammer or two. In addition to his older weapons, he has access to a small number of more modern ones. For instance, he has two pistols, and a metal police riot shield.

Abilities: Tieran is an extremely knowledgeable man, a side effect of working in a library for so long. Over the years, he has learned to fight efficiently without his powers, as using them is too great a risk. Though far from the most skilled, he can hold his own at melee range or hand to hand. He is also a decent shot.

Weaknesses: In addition to the weakness bestowed by his species, elemental light, Tieran has a self imposed one. Kra-Toa are feared, ridiculed and mistrusted. To avoid the same fate, he hides his element, pretending to be an Onu-Toa. As a result, if people are near, he cannot risk using his element.

Occupations: Librarian

Personality: It's a well known fact that Kra-Toa lack any moral, light, if you will. But the assumption born of that is that they are automatically evil. As Tieran can attest, it is simply not the case. The moral light will overrule the moral darkness eight times out of ten. Most people naturally lean toward the right side of things. When that light is removed, the metaphorical scales are balanced. Not inherently good, not inherently evil. The reputation of Kra-Toa for being evil comes from two primary factors. The first is that most of them were created while the Brotherhood of Makuta was in its prime, intended to be soldiers. They learned how to be evil. The other factor, is the pragmatic attitude that comes with a neutral outlook on life.

 

Tieran himself is rather friendly, far from the stereotypucal Toa of Shadow. He is the definition of helpful, both in his job and elsewhere. However, he has no real friends, and any questions about himself are carefully avoided.

History: Tieran has pretty much been a librarian since he started working, in one way or another. He was born near the tail end of the Matoran Universe's existence, a few decades before the destiny war, and served as a historian in his home village. He would later work for the museum on Spherus Magna, helping to catalogue the relics from the Matoran Universe.

 

Well, the day came when there was a new crate coming in. Brotherhood of Makuta stuff, some rare finds. Tieran was assigned to take note of everything. People have always assumed that all of the Brotherhood's more evil creations were wiped out with them, but they're wrong. A few survived. One of these few attacked him after he opened the crate, a shadow leech. He ran from the museum, knowing he would be in deep trouble if he was caught. So he started over, a new name, and a new life. So far, for the past few years, it's been working pretty well.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Ah, well, I suppose I should get this guy in. Name: Kyrilik[...]

Kyrilik is a little too stealthy for his size, methinks, but otherwise your profile is fine. Say he can move nearly unnoticed in low-light areas, and he will be approved.

I could ask what, then, are elemental powers, mask powers, and numerous other things that have been shown across Bionicle. But that would get us nowhere, so I'll just drop that all off and use what's been approved. Keep everything that's actually interesting in head canon.

Elemental powers, mask powers, et cetera are different from incantations because we can say they're the result of technology so futuristic it seems like magic. In contrast, saying words into thin air to draw creatures from various timelines, while probably possible for the Great Beings to create, was not created in this RPG's storyline, and it certainly would not exist if the Great Beings didn't create it -- there are no other species of comparable technological level in this universe, and there are no spellcasters to enchant such a book.Hopefully that clarifies my opinion on the matter.Krayzikk: Tieran is approved. Edited by Legolover-361
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I would just like to verify that I did indeed say that. To clarify so no one has any questions about this later: Toa of Shadow and Toa of Light are allowed in Loophole, as are custom powers.iBrow: As long as the Gravity Tribe was never a big and / or important tribe, Endelig is approved.

 

 

Well, I'm not 100% certain what they would have done to be important, but considering the number of survivors 300, 000 years ago... yeah, they were probably on the small side.

 

-ibrow

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Please don't freak out that I want to play :P

 

 

Name: Aishta

(Former street name: A'isha)

Gender: Female

Species: Vo-Toa

Kanohi: Mask of Possibilities

Appearance: As per standard colors, primary is blue with secondary white. She is very angular and athletic, having spent most of her life on the streets. She would be considered extremely beautiful if she kept up her appearance, but is content to wear street clothes or the usual dirty mechanics outfit. In fact, if you want a visual, please click this link; she look almost exactly like Toa Nikila, mask and all.

(Please note: this is not my artwork, but the labor of someone else. All credit goes to him)

Powers: Lightning

Weapon(s): A pair of Protodermis whips that are made of a thin, chain-like consistency. They double as her Toa Tools, and thus she is able to focus her energies through them, not only allowing raw electrical power to surge out into the environment, but also able to extend and retract the chains at will.

Vehicle: A hovercycle. Operates via levitation disks and is powered by her own electricity. Built it from scratch, so it has many personalized features. To be edited when I am done doing some other staffie stuff ATM

Abilities: Master mechanic, a gift of machines she learned she had at a young age. Also, through many years of practice she is able to use her whips with a master's touch, preferring non-lethal weapons that double and movement aids and deterrents. She can blow out a candle with the tip, trip or tie up anyone within reach, use them to climb to unheard-of heights, and if things get real they become deadly energy conduits. This paired with her past as a gang member is very nimble, knowing parkour, which further adds to her ability to get around. Not to mention the best string of luck in the world...

Weakness(es): Water. Granted, she can swim, take a shower, do all the normal stuff, but if she tries to use her elemental powers in most circumstances involving water it'll just short her out, possibly doing backlash damage in the process. She is also not trusting of governments or large organizations, even if they have truly good intentions.

Occupation: Mechanic - shop located in Ga-Koro-Nui, on the boarder between the harbor and hotel district; a sweet spot of business, particularly for the merchant ship and hotel courtesy truck and car fleets. Is also a part-time vigilante.

Personality: Free-spirited, tough, Independent, sometimes itching for a fight, though this is due to her upbringing - as a street urchin in Central City one had to learn to look out for oneself first. Doesn't trust large organization due to the lack of help and caring she experienced as a child, but more willing to trust individuals. Also hates dresses and other traditional girlish things; absolute tomboy at heart. That said, after the business exterior, she is a very generous and has been known to bend over backwards to help less fortunate people in a bind. Dry sense of humor, usual walks around with a half-smile. Still evokes a gang-member aura, a taint that can never be fully washed away.

History: Was born an orphan, never knew her parents. Was bumped from orphanage to orphanage until literally kicked out into the streets, forcing her to learn to fend for herself at a young age. As she grew up she fell in with the local gangs, her face becoming one of the hundreds of young people stuck in the underworld of the glimmering city, with no life to live except that of the gang. As her rap sheet piled up and her life even became even looser, she found something that would change her life forever: in the trash she found a Mask of Possibilities. Without anything to lose she swapped out her old one, figuring it looked prettier than the old one.

 

Her luck changed instantly that day.

 

Over the course of the next several years, though seemingly random events, kind strangers at the right time, somehow surviving fights she should not have, she began to realize what a loser she was, and how terrible the life she had built for herself had become. Skipping the decades of details she eventually managed to get out of the streets, out of the gangs, and clean up her life with a hidden talent she never knew she had: mechanics. Machines, engines, power conduits... she could build and repair anything she touched, which caught the eye of a local parts dealer. He took her in, and after a few months had earned enough money and learned enough about life to strike out on her own, leaving her past behind, even to the point of altering her name. Today she is a very successful business owner of her own shop in Ga-Koro-Nui, away from the glimmer and glamor and grime that is Central City. So successful in fact she chooses which jobs to take, allowing her unparallelled free time to do her own thing, which often includes doing vigilante work for those with no-one else to turn to.

Edited by Friar Tuck

Living large... like clown-shoe size large. Complete with nose, rainbow-colored hair, and a bottle of seltzer water.

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IT'S TUCK IT'S TUCK WE GOT A TUCK I CAN'T BELIEVE IT WE GOT A TUCK! :D

*ahem*

 

So, yeah, posting a second profile for approval:

 

Name: Artemis

Gender: Male

Species: Toa (Shadow)

Kanohi: Mask of Intangibility

Appearance: Tall, dark, handsome. Mostly a metallic grey, with some white, and deep green eyes.

Powers: Intangibility, all powers associated with the element of Shadow.

Weapons: A protosteel sword, slightly curved, which he carries in a sheath on his back.

Abilities: Artemis has quick reflexes, although he is lacking in physical strength. His elemental powers are more powerful than those of most Toa of Shadow, as he was originally a Toa of Light.

Weaknesses: Not very physically strong. Weak to Light energy.

Occupations: Gambler, Lawyer.

Personality: Artemis is intelligent, and somewhat manipulative. He is proud of his element.

History: As an Av-Matoran, Artemis was corrupted by the Makuta during their attack on Karda Nui. Like Gavla, he enjoyed the darkness, and hated the Toa who pulled him out of it. Some time afterwards, he became a Toa, and managed to track down a Toa with an Avsa. After convincing the Toa to drain his light, Artemis went on to make a life for himself in Central City.

- Vorex

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[BZPRPG PROFILES]

Nikarra - Kaelynn - Ronan - Muir - Donal Aerus - Montague - Kira - KouraLearu - Alteora - Fuacht - Caana Nessen - Merrill

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