This is an old idea I had that ran for about a year until the Forums crashed. I took some time off to put a little more thought into it, and now I think it’s time to give it another shot!
Tournament 14 will begin April 7th!
Basics: In this game you will choose from a list of Bionicle, Slizer, RoboRider, and Hero Factory characters and sponsor your character of choice in a fighting league. You’ll pay for their training, buy equipment for them, arrange matches with other fighters for them, and enter them into tournaments to win the real prizes. To start you will be given 50,000 Widgets for training and equipment. If you want, you can make a logo to be displayed in the main post next to your fighter.
At any time you can drop your fighter to sponsor another, and you can also arrange trades with other players. If a simple trade of fighters is not enough, you can add in equipment or pay for a certain number of training sessions—cash can only be used if the player specifically asks for it. (This is frowned upon—you will generally be suspended from certain activities for a period of time, be it training for a month or matches for a week.) You can negotiate over PM and then post in the topic once everything’s been decided upon, and I’ll edit the first post with the necessary adjustments. If you want to trade with a player who has been offline for an extended period of time, I will arrange a suitable deal and inform both players. If, when the offline player returns, they do not approve, then the deal with be reversed immediately (unless the fighter is currently in a match/tournament, in which case it will have to wait until they are done). Fighters will keep the benefits of any training you paid for and, generally, all equipment purchased for them, but if you want to negotiate to take some of the equipment with you, contact me.
Players can sponsor two fighters, and will receive an extra 30,000 W to prepare their second fighter. Items can be shared among fighters, although if you have both of your fighters in a 2v2 this will not be the case. Also, each sponsor may also enter one fighter into tournaments. A week before each tournament I will post a reminder: contact me via PM to tell me which fighter you want to enter into the tournament. If I do not receive a PM from you, neither fighter will be entered into the tournament.
Players can now sponsor up to three fighters. If, when taking on a third fighter, you have at least one fighter at Class D or above (see below), you will not receive any Widgets. All other players will receive an additional 10,000 W.
Matches: The primary method of gameplay is arranging matches with other players—just PM another member to ask for a fight, negotiate how many Widgets each fighter will pay to promote the match, and then post here to let me know.
When your fighter starts a match, both you and the opponent’s sponsor will post a paragraph explaining how the fighter will act in this match and why you think your fighter should win. I will review these paragraphs and post when I decide the results of the match. In a normal match, the winner will receive a sum of money.
For fairness, it is recommended that you use spoiler tags for your strategy and do not look at your opponent’s strategy. Spoiler tag help.
You can also arrange 2-on-2 matches. (Credit to Dual Matrix) I highly recommend you co-ordinate your strategy with your partner, and then you can either post your part of the strategy seperately or have one player post the complete strategy. Since these matches take longer to analyze, there will likely be a significant delay between when the strategies are posted and when the winners are announced.
Tournaments: Registration will open one week before the tournament begins; players must post or PM me stating they want to enter their fighter. If a player is sponsoring two fighters, they must state which fighter they want to enter. When the match-ups are announced, players will have 24 hours to post a strategy for their fight before the round ends.
If there is an uneven number of sponsored fighters, the fighter who ends up without an opponent will automatically advance. If a sponsor does not post their strategy before the round ends, they automatically lose.
If your fighter ends up without an opponent in the current round, they can arrange matches with fighters in other classes who do not have opponents. Losing these matches will not knock you out of the tournament, and you will receive the same amount of Widgets whether you win or lose. These matches must be completed before the deadline of that round.
Fighters are grouped into Classes based on their stat point total--Class A for 48-59 points, Class B for 60-71 points, etc. In a tournament, fighters are grouped by class.
When a fighter loses in a tournament, they will gain Widgets based on how many rounds they participated in (the lower their Class, the more Widgets). The winner of each Class Bracket will be able to hire four level 1 trainers (or one level 5 trainer) for free and purchase one free item. The profile for the winner will also be updated, with “Tournament n Champion” listed next to their name. If a fighter wins two tournaments in a row they will have to sit out the next tournament. The Class Champions will have the option to fight another Class Champion for free, and each participant will receive an extra round's worth of Widgets for winning (half that if they lose).
Items that cannot be purchased for free by a Champion: Rahkshi Staffs of Gravity, Electricity, Sonics, Plasma, Plant Life, Magnetism, Mind Reading, or Silence; Spear of Fusion; Zamor Sphere
Mentor Program: Having a little bad luck? Would you like to get some advice from the Coliseum’s top-ranked players? (Credit to Canis, Vox, Keizah, and Dual)
You can PM one of the Mentors listed below and ask them to take part in a Training Match with you. Mentors will need to contribute a small amount of Widgets, but the apprentice will not need to contribute anything—just post a strategy for the fight, and the Mentor will review your strategy and provide you with some suggestions on how to proceed. Training Match strategies do not need to be put in spoiler tags. Limited use items can be used without subtracting from their use count.
KEEP IN MIND: MENTORS ARE NOT INFALLIBLE. While they will provide useful tips, you do not have to rigidly follow their prescription. There is no one formula to ascending the ranks in the Coliseum.
Current Mentors: Canis Lupus, Keizah the Kaleidoscope, Vox the Shadow of Reality, Dual Matrix, Zakaro, Pulsate, Phoenixian Wraith
Emergency Fund: This is where all the money from those Training Matches go. (Credit to Dual, Canis, Keizah, and Vox)
When a Training Match takes place, the Widgets contributed by the Mentor will be plugged into the same formula for determining the prize money of a normal fight. Rather than being awarded to the Mentor, however, this money is added to the Coliseum’s Emergency Fund.
Current Emergency Fund: 41,000 W
If you have less than 1,000 W, you can apply to receive 1,000 W from the Emergency Fund. In order to approve the application, you will post a strategy against a “training dummy,” Pahrak Va #0579 (see below). These strategies do not need to be put in spoiler tags. I will then evaluate your strategy and determine if your application will be approved or not. Mentors may also comment on your strategy and offer advice. Limited use items can be used without subtracting from their use count. You may choose an arena if you wish.
Pahrak Va #0579 can shoot non-Elemental energy bolts and will not use items except for his basic Stone Hammer weapon. His stats will be exactly identical to the stats of your fighter, so you must rely on strategy rather than stat advantage.
Arenas: Credit to Ninja. When contacting another player to arrange a match, you can also decide what arena you want your characters to fight in. Feel free to suggest arenas either through post or PM.
-Coliseum Arena: The default arena, automatically used if no arena is specified. A simple, wide-open space with solid floors and walls. Always used in tournaments unless otherwise noted.
-BZPower Forums: You’ll start on the Index, but by no means does the fight have to stay there! Using the available warps you can jump to any Forum and hide in a crowd of members, opening topics to spill their contents in an avalanche of spam that may disrupt your opponent. If you clutter the Forums with too much spam or badly hurt too many members, Hapori Tohu will blast you with laser vision, so be wary!
-Seismic Showdown: A circular pit webbed with faults and tectonic masses that shift constantly, providing earthquakes of varying scales, geysers and magma explosions that sometimes occur on the borders. Ash and dust lightly rain down on the battlefield, but can collect into clouds and storms, sometimes blinding the duelists. When eruptions occur, flaming embers spew from the underworld, becoming hazardous to the surrounding area. There are small ponds and lakes that plume with steam from the heat, both from the pounding sun and the lava beneath. (Credit to Bulik)
-Storm Sector: A sector of the Slizer planet blanketed by a constant thunderstorm.
-Glacial Sector: A sector of the Slizer planet covered in snow and ice.
-Slizer Dome: Home of the Judge/Jet Slizer, at the north pole of the Slizer planet. Battles take place atop a tall building that you definitely don’t want to fall off of. Several computer terminals line the arena, and if you can find a working one you can program the tower’s defenses to treat the opponent as hostile…until the terminal runs out of power, of course.(Credit to Ninja)
-City-Realm: A RoboRider realm filled with dilapidated skyscrapers, abandoned highways, and swinging wrecking balls.
-Rock-Realm: A RoboRider realm made up of uneven terrain and plenty of rock formations to climb and hide behind.
-Swamp-Realm: Home of the Swamp RoboRider, in this cramped forest there are many vines hanging around and murky waters. There are also tales of a creature lurking in the mud, but those are just rumors…right? [Spoiler alert: they're not] (Credit to Ninja)
-Core Matrix: The heart of the RoboRider world, a large, brightly-lit space with featureless floors and walls. Beware: traces of The Virus remain in the form of three-clawed tendrils that will sprout and attack you!
-Ice Realm: Similar to the Glacial sector, the Ice Realm is covered with ice and snow. Frequent blizzards batter the realm making visibility hard to see. (Credit to Snake)
-Naho Bay: A body of water on Mata-Nui. If fighters fall off the lily pads, they will plunge into the water where Tarakavas and Takea sharks wait.
-Stalactite Village: The top of a stalactite planted in the ground of Karda Nui. You can hop to another nearby stalactite, but don’t fall—it’s a long way down.
-Charred Forest: A dark arena filled with dead trees. Not all of the Matoran traps have been disabled, and though they may not be able to hold you for long, they can cost you a crucial second. (Credit to Flaredrick)
-Atero Arena: Similar to the Coliseum Arena, but covered in sand and many pieces of jagged metal- old armor. You can use the metal to fight, potentially. (Credit to Ninja)
-Mangai Volcano: A platform of molten rock is suspended inside the volcano, which will erupt periodically. When it does, we recommend hiding in the tunnels within the walls of the volcano until the platform recreates itself. (Credit to Worldsoul)
-Mangaia: Makuta Teridax’s most well-known lair, a place of perpetual darkness. Manas can be heard scuttling around in the shadows, and the only light comes from the pools of Energized Protodermis in the center. If you fall in, you’ll slowly be burned alive, so I wouldn’t recommend trying to transform. You can hide behind some pillars, but if the foe destroys them they may unleash a Rahkshi.
-Mahri Nui: The match starts out in an air bubble in the sea below Voya Nui, but too much fighting will cause the bubble to pop, letting in the Pit Mutagen to turn you into water-breathers (but that’s the only effect). Being underwater weakens all attacks based off the Mind Stat, even if they wouldn't be weakened in real life. Fighters can swim, jump, and make use of the fact that they are underwater, raising their agility. (Credit to Canis)
-Iron Canyon: A canyon on Bara Magna with sheer rock walls. Rock falls can be triggered, a Skopio sleeps beneath the sand, and we have reports of Bone Hunters roaming in every now and again. (Credit to Vox)
-The Zone of Darkness: A pocket-dimension completely devoid of light, lacking all features besides a flat stone floor and occasional patches of Visorak webbing. Fighters must tread carefully and rely on their senses. The Kahgarak come and go, and they may be attracted to the sounds of a fight. Combatants are free to use their powers to produce light, but be careful not to draw the attention of the Zivon. (Credit to Keizah)
Hero Factory Arenas:
-Tanker Station 22: A Hero Factory fuel station in poor repair. Jets of flame and steam may erupt without warning, and shooting the fuel pods lying around will have explosive results.
-Quatros: A lush jungle planet populated by a variety of dangerous creatures.
-The Valiant: This Hero Factory ship has been infected by the brains! Due to it being in space, gravity is lower and it is cold, but watch out for the tubes- if you break them, you've unleashed a Brain and the fight gets a bit more complex for both sides! (Credit to Ninja)
-Training Sphere: This round battle ground is a giant sphere, able to resemble other arenas that you can use to your benifit. That is, if you find the controls first. Each fighter may change the arena the Sphere resembles once. Be wary of the HeroBall when a match begins, the arena splits in half and you've got to keep it in the air. Whichever side it hits the ground on is in for a nasty surprise, the likes of which depends upon the arena the Sphere is copying. (Credit to Zakaro)
-Hero Factory Villain Containment: This large, open area may not seem much at first, but that's only if you don't take into account the many cells lining the walls stacked on top of each other. Fighters will have to be careful to not damage the place too much, or villains will be roaming the arena as well, the amount depending on how much damage has been done to the cells in general. In addition, in the centre of the northern wall is Von Nebula's black hole staff. Be careful, fighting around it too much might unleash all of the villains, creating instant chaos for all fighters in the arena! An unfortunate fighter that gets too close during this might even get sucked into a black hole temporarily, where gravity is much lower than normal.
-Tansari VI: A power plant filled with electric generators. Fog obscures the arena, and lightning will strike randomly. (Credit to Flaredrick)
-Antropolis City: Each fighter will begin in a Battle Machine (you may pick any of the canon machines from the winter wave (summer wave will be allowed at a later date)). While inside the Battle Machine, a fighter cannot use any of his/her own abilities and must rely on those of the mech. Battle Machines can be broken or the fighter may eject. After a short period of time, several kaiju will erupt from the ground to attack the fighters, making things more complicated.
Fighter Specific Rules: Some fighters or groups of fighters have rules specifically made for them.
Element-Users: Nova Blasts are forbidden
Light-Users: Light can be used to increase your fighter's speed, but not all the way up to light speed. Your fighter may only blind the opponent once per battle. Your fighter may only use one solid light hologram per battle.
Gravity-Users: No attack can be instant-win (such as erasing gravity and flinging target into space, or increasing gravity so much that they are crushed to death). Each attack can only be used for a few seconds at a time, and the fighter must leave time between each gravity attack (the longer you manipulate gravity, the longer you have to wait before you can manipulate it again).
Psionics-Users: Only basic illusions can be used, and you may only use one per battle. You can confuse the opponent once per battle and are forbidden from using mind control. Telepathy can be used to sense a hidden opponent’s location but will leave you vulnerable, and masking your presence will only have limited success. Telekinesis may only be used for simple attacks like throwing the target or other objects, and may not disarm the opponent unless you throw another object and knock their weapon from their hands. You may only hold the opponent in a telekinetic grip for a few seconds.
Magnetism-Users: No attacks can be instant-win (such as willing an opponent’s armor to crush them to death). Each attack can only last for a few seconds (you cannot hold an opponent in place indefinitely), and you must leave time between each magnetism attack (the longer you use magnetism, the longer you have to wait before you can use it again). Magnetism can be used to achieve flight, but this method of flight is very difficult to control.
Iron-Users: No attacks can be instant-win (such as willing an opponent’s armor to crush them to death). Each attack targeting the opponent or their items/armor can only last for a few seconds (you cannot hold an opponent in place indefinitely), and you must leave time between each non-projectile Iron attack (the longer you use Iron manipulation, the longer you have to wait before you can use it again). You may not destroy any of the opponent’s items or pull their items out of their hands. You may create armor, walls, weapons, etc out of Iron, but you will be more vulnerable while creating them, they cannot be made of Protosteel, and they will only be temporary.
Trainers: You can hire a trainer to raise one of your fighter’s stat values. Some trainers raise stats by more points, but they in turn cost more money.
Strength Trainer: raise a fighter’s strength +1 (3,000 W), +3 (8,000 W), or +5 (13,000 W)
Agility Trainer: raise a fighter’s agility +1 (3,000 W), +3 (8,000 W), or +5 (13,000 W)
Toughness Trainer: raise a fighter’s toughness +1 (3,000 W), +3 (8,000 W), or +5 (13,000 W)
Mind Trainer: raise a fighter’s mind +1 (3,000 W), +3 (8,000 W), or +5 (13,000 W)
Strength affects the power of a fighter’s physical attacks, agility represents a fighter’s speed and maneuverability, toughness affects a fighter’s endurance and resistance to damage, and mind affects the strength of a fighter’s special powers.
Upgrades: Some fighters can be upgraded, affecting their stats, powers, and what items they can use.
MoC Mocha: a Pahrak Family signature blend, infused with diluted mutagens that will allow your fighter to slightly alter their form (accompanying waiver must be signed before you will be served); 15,000 W
Weapon Reforge: Use energy from the Kanohi Ignika to recreate your fighter's weapon and grant them Toa-level Elemental Powers; for any fighter who is not a Toa; 5,000 W
Energized Protodermis: Transforms a Toa Mata into a Toa Nuva, adds 1 stat point to all stats, Toa Nuva have timed elemental attacks and can purchase Kanohi Nuva, once per tournament can receive one bonus stat point with the purchase of a stat trainer (the sponsor must state when they wish for this to take effect); 30,000 W
Core Transfer: Upgrades Hero Factory heroes from 1.0 to 2.0, adds 1 stat point to all stats, once per tournament can receive one bonus stat point with the purchase of a stat trainer (the sponsor must state when they wish for this to take effect), enables you to limit your items to limit the opponent's items; 30,000 W
OS Update: Upgrades RoboRiders to a RoboRider OS (Optimal Setting), add 1 stat point to all stats, once per tournament can receive a bonus stat point with the purchase of a stat trainer, Wheel damage will be calculated using highest stat; for RoboRiders; 30,000 W
Meteor Armor: Upgrades a Slizer to a Cosmic Slizer, add 1 stat point to all stats, can boost one stat so long as they don't bring any stat-boosting items into battle, once per tournament can receive a bonus stat point with the purchase of a stat trainer; for Slizers; 30,000 W
Legacy Gateway: Sends a Glatorian through time to train under Champions and become a Master Glatorian, adds 1 stat point to all stats, once per tournament can receive one bonus stat point with the purchase of a stat trainer (the sponsor must state when they wish for this to take effect), allows the Glatorian to take a Thornax Launcher into battle without it counting against the item limit; for Glatorian; 30,000 W
Illegal Refit: Puts a Hero Factory villain in contact with some underworld mechanics who will outfit them with dangerous technology, adds 1 stat point to all stats, once per tournament can receive one bonus stat point with the purchase of a stat trainer (the sponsor must state when they wish for this to take effect), allows the villain to nullify the opponent's Upgrade abilities (excluding Weapon Reforge, MoC Mocha, Hordika Venom, and Shadow Leech); for HF villains; 30,000 W
Antidermis Infusion: Imbues a fighter with the essence of a Makuta, adds 1 stat point to all stats, once per tournament can receive a bonus stat point with the purchase of a stat trainer (the sponsor must state when they wish for this to take effect), allows the fighter to use the power of a Rahkshi Staff they own in battle without using up an item slot (the Staff itself will not be included) (you must pay 3,000 W to make a Rahkshi Staff compatible with this ability); for Skakdi and Barraki; 30,000 W.
Hordika Venom: [font="arial, helvetica, sans-serif;color:rgb(0,0,0);"]Due to the mutative, animalistic qualities of this Venom, fighters are now easier to train in Strength, Toughness, and Agility. Mind, however, becomes much harder and thus costs more. [/font][font="arial, helvetica, sans-serif;color:rgb(0,0,0);"](-1000W for +1, -2000W for +3, -3000W for +5 in Strength, Agility, and Toughness. +1000W for +1, +2000W for +3, +3000W for +5 in Mind. Fighters can gain small, animalistic abilities when effected.) 30,000 W (Credit to Zakaro)[/font]
Keetongu’s Cure: ends the effects of Hordika Venom; 20,000 W
Shadow Leech: Full Drain-change a fighter's Element to Shadow, 10,000 W; Partial Drain-gain Shadow powers in addition to current Element, both Elements will be reduced in power, you may not use Elemental Rahkshi Staffs while this upgrade is in effect, 30,000 W
Klakk's Scream: undoes a Shadow Leech; 5,000 W
(More on Weapon Reforge: Most characters have clear Elemental affinities, but for those that don't the sponsor will be allowed to choose the Element (though nothing like Time or Life). The sponsor may also choose the form and name of the Reforged Weapon.)
Equipment: Items you buy for your fighters to use in combat.
Fighters may only take 2 pieces of equipment into battle with them (in addition to their basic/Reforged weapon). Slizers can take a Disk plus 2 other items, and RoboRiders can take a Wheel Talisman plus two other items.
Also, you may return items you are no longer using to receive half of the price you paid for them. When returning a Kanohi to purchase the same Kanohi Nuva, you will receive a discount and only need to pay 2,000 W. Used Disks and Wheel Talisman may not be returned.
Kanohi: (Can be used by Toa, Skakdi with a Mind of 20 or higher, and Barraki)
-Kanohi Hau: creates a shield 1 time in battle; 7,000 W; also available in Nuva
-Kanohi Kakama: temporarily raises agility during battle; 5,000 W; also available in Nuva
-Kanohi Pakari: temporarily raises strength during battle; 5,000 W; also available in Nuva
-Kanohi Akaku: temporarily raises mind during battle; 5,000 W; also available in Nuva
-Kanohi Miru: dodge 1 attack in battle; 7,000 W; also available in Nuva
-Kanohi Kaukau: temporarily raises resistance to mind-based damage in battle; 7,000 W; also available in Nuva
-Kanohi Huna: become invisible for a short time; 7,000 W; also available in Nuva
-Kanohi Komau: lowers opponent's mind in battle; 5,000 W; also available in Nuva
-Kanohi Ruru: temporarily blind opponent; 7,000 W; also available in Nuva
-Kanohi Matatu: deal a small to medium amount of damage; 8,000 W; also available in Nuva
-Kanohi Mahiki: create an illusion for defense, 1 time per battle; 7,000 W; also available in Nuva
-Kanohi Suletu: add your fighter’s mind stat and the opponent’s mind stat, divide the result by two (round down), the resulting value will be used as the mind stat for both fighters; 8,000 W; available in Nuva
-Kanohi Kadin: enable flight; 7,000 W; available in Nuva
-Kanohi Calix: significantly boosts evasion and accuracy, but your fighter will not be able to bring any other item into battle; banned in tournaments, must win three battles before being able to use it again; 10,000 W
-Mask of Emulation: allows your fighter to copy the opponent’s Elemental Powers; copied powers are not as strong, user is more vulnerable while copying; 8,000 W; available in Nuva
-Kanohi Felnas: the opponent takes damage (amount decided by the relation of their Mind stat to their Toughness stat) and is unable to use their Elemental Powers for a brief time (they will return before the fight is over); your fighter will not be able to take any other item into battle when using this mask; 9,000 W
-Kanohi Crast: keeps the opponent at a distance; 7,000 W; available in Nuva
-Golden Kanohi: lets your fighter use the abilities of every Kanohi you possess in one battle; your fighter cannot take any other item into battle when using this mask, banned in tournaments, breaks after being used once; 80,000 W
-Book of Certavus: raises mind in battle; for Glatorian, 5,000 W
-Thornax Cloak: raises toughness in battle; for Glatorian, 5,000 W
-Exsidian Edge: raises strength in battle; for Glatorian; 5,000 W
-Lightweight Armor: raises agility in battle; for Glatorian, 5,000 W
-Training Weights: prevent foe from flying; for Glatorian, 7,000 W
-Champion Shield: block 1 attack once per battle; for Glatorian, 7,000 W
-Imported Jetpack: allow fight; for Glatorian, 7,000 W (Credit to Wraith)
Items for Slizers:
-Disk: a throwing weapon with 20 uses; for Slizers; 8,000 W
-Power Fuel: temporarily raises agility in battle; for Slizers; 5,000 W
-Energy Herbs: temporarily raises mind in battle; for Slizers; 5,000 W
-Ice Crystals: temporarily raises toughness in battle; for Slizers; 5,000 W
-Solar Radiation: temporarily raises strength in battle; for Slizers; 5,000 W
-Lava Stone: significantly lowers the agility of flying opponents; for Slizers; 7,000 W
-Air Pearl: temporarily raises resistance to special powers in battle; for Slizers; 7,000 W
-Liquid Plasma: block one attack; for Slizers; 7,000 W
-Electric Atoms: temporarily paralyze the opponent once; for Slizers; 7,000 W
-Flying Disk: allows your fighter to fly on disk, they can fall off, cannot be used if Lava Stone is brought into battle, for Slizers; 13,000 W. (Credit to Canis)
Items for RoboRiders:
-Wheel Talisman: a launching weapon with 20 uses; for RoboRiders; 8,000 W
-Aggressive Programming: temporarily raises strength in battle; for RoboRiders; 5,000 W
-Layered Code: temporarily raises toughness in battle; for RoboRiders; 5,000 W
-Handling Patch: temporarily raises agility in battle; for RoboRiders; 5,000 W
-Data Refine: temporarily raises mind in battle; for RoboRiders; 5,000 W
-Firewall: block one attack; for RoboRiders; 7,000 W
-CreateRoads.EXE: allows a RoboRider to create platforms beneath their wheels, essentially allowing them to drive on air; for RoboRiders; 7,000 W
-Code Scramble: lower the opponent’s mind in battle; for RoboRiders; 5,000 W (Credit to Wraith)
Items for Hero Factory characters:
-Matrix Upgrade: temporarily raises mind in battle; 5,000 W
-Aegis Program: temporarily raises toughness in battle; 5,000 W
-Zephyr Boosters: temporarily raises agility in battle; 5,000 W
-Titan Gauntlets: temporarily raises strength in battle; 5,000 W
-Multi-Tool Ice Shield: assists in defense, especially against heat-based attacks; for 2.0 heroes who kept their old weapon; 5,000 W
-Feral Circuit: used in-battle to alter your fighter’s stats to resemble an animal, cannot bring other stat-boosting items into battle with this item; for Heroes; 15,000 W
-Wing Boosters: allow flight; 7,000 W
-Breakout Weapon: gain the weapon your Hero used in the Breakout story; for Heroes; 5,000 W
-Brain Attack Weapon: gain the weapon your Hero used in the Brain Attack story (shields included without taking up an additional in-battle item slot); for Heroes; 5,000 W (7,000 W with shield)
-[color=rgb(0,0,0);font-family:arial, helvetica, sans-serif;]Evil Brain: Used to turn the environment against the opponent, EX. In the Default Arena, random spikes come out of the sand. Countered by the Brain Visor. For Villians. 10,000 W[/color]
For All Fighters:
-Camouflage Badge: boost evasiveness temporarily; 5,000 W
-Vahki Staff: temporarily disorient an opponent and lower their mind; 7,000 W
-Hero Cuffs: temporarily paralyze the target and reduce their mind; 7,000 W
-Plasma Shooter: deals a medium amount of damage, may burn opponent and deal slow but continuous damage to weaken them; 9,000 W
-Hex Shield: assists in defense (especially against Mind-based attacks), can be used to cause a small amount of damage; 7,000 W
-Arachnix Drone: a small drone that aids your fighter in battle; after 3 battles will need to sit one battle out; 10,000 W
-Brain Visor: Allows your fighter to detect and protect against arena traps and special features; 10,000 W. (Credit to ninja and Canis)
-Bohrok Shield: an enlarged version of the weapons carried by Bohrok, primarily used for defense but can also shoot weak blasts of their corresponding Element; comes in Fire Shield, Stone Shield, Earth Shield, Ice Shield, Acid Shield, Water Shield, Lightning Shield, Plasma Shield, Gravity Shield, Sonic Shield, Vacuum Shield, and Magnetism Shield; 9,000 W
-Exo-Toa: significantly increase strength and toughness but disable Elemental Powers, features an electro-rocket for mind-based damage; 15,000 W
-Hagah Spear: a melee weapon that can deal a medium amount of Mind damage once per battle; comes in Lava Spear, Avalanche Spear, Seismic Spear, Sub-Zero Spear, Cyclone Spear, and Tidal Spear; 9,000 W
-Skakdi Spine: grants your fighter a vision power; comes in Laser Vision, Heat Vision, and Impact Vision; 8,000 W
-Thornax Launcher: projectile launcher, requires ammunition; 8,000 W
-Thornax: deals a medium amount of damage but can be reused; after five uses it will become explosive, dealing more damage but being erased from your inventory; 1,000
-Zamor Sphere: Fuses a target to the ground, preventing them from moving. You must say you are using it outside of spoiler tags if you use it, and must win two battles without using it before using it again. You cannot use it if you are using a Staff of Silence or Spear of Fusion. 15,000 W. (Credit to Canis)
-Axonn’s Axe: a melee weapon that can fire energy blasts, coat its blade in energy, and return to the user when thrown; 9,000 W
-Brutaka’s Sword: a melee weapon that can be charged with and fire electricity; 9,000 W
-Spear of Fusion: cut one of the opponent’s stats in half, you must state outside of spoiler tags that you will be using this, you must win two battles before being able to use it again, cannot be used with the Zamor Sphere or the staff of Silence; 30,000 W
-Repellers: reflect one attack back at the opponent; 15,000 W
-Rhotuka Launcher: A backpack that can flip open to fire Rhotuka, requires ammunition; 8,000 W (Credit to Keizah)
-Burn Spinner: Causes a burning sensation on contact, might distract the target; 5 for 2,000 W
-Numbing Spinner: Numbs the target temporarily; 5 for 2,000 W
-Disruptor Spinner: Can negate one elemental attack or slightly lower the target's mind stat if it makes contact; 5 for 4,000 W
-Shock Spinner: Briefly traps the target in an electric field, 5 for 4,000 W
-Dark Field Spinner: Temporarily changes the arena to the Zone of Darkness; 5 for 5,000 W
-Cordak Blaster: projectile launcher that causes medium to large amounts of damage, requires ammunition; 8,000 W
-Cordak Rockets: ammunition for Cordak Blaster; 2,000 for 2-Pack, 4,000 for 5-Pack, 7,000 for 10-Pack
-Power Lance: amplifies Elemental Powers, but only when shot in a straight-forward beam; 8,000 W
-Midak Skyblaster: deals a medium amount of damage and may temporarily blind the target; 9,000 W
-Nynrah Ghost Blaster: deals a medium amount of damage and may temporarily paralyze the target; 9,000 W
-Nui Stone: must be used by a non-upgraded fighter against an upgraded fighter, targets stats the opponent has an edge in, adds the opponent's value in that stat with yours and divides by two, that value is used in this stat for both of you; 20,000 W (Credit to Canis)
-Adaptive Armor: prevents stat reductions and effects such as blindness, illusions, etc; 30,000 W
-Golden Armor: prevents both fighters from using Rahkshi Staffs; 10,000 W
(These are melee weapons that any fighter can use, and each one also has a special ability.)
-Slow: lower opponent’s agility temporarily; 5,000 W
-Illusion: create an illusion once; 7,000 W
-Darkness: lower opponent’s accuracy by blinding them temporarily; 7,000 W
-Density Control: fighter defends self once by either turning intangible or making armor impenetrable; 7,000 W
-Accuracy: increase accuracy temporarily; 7,000 W
-Sleep: opponent blacks out for a second or two; 7,000 W
-Insect Control: summon a swarm of insects to do a small to medium amount of damage or distract the opponent; 8,000 W
-Elasticity: increase the range of your strength-based attacks; 8,000 W
-Poison: deal slow but continuous damage to wear the opponent down; 8,000 W
-Hunger: if the opponent tries to raise any of their stats using an in-battle item, you receive the boost instead of them; 9,000 W
-Shattering: deal a large amount of damage once; 10,000 W
-Molecular Disruption: destroy foe’s item (until the end of battle); 10,000 W
-Weather Control: create a storm once to deal a medium to large amount of damage and distract the foe; 10,000 W
-Silence: opponent cannot use Elemental attacks or other Mind-based abilities, does not affect items that deal mind-based damage, you must mention when you are arranging the fight that you intend to use this item, after use you must win 2 battles before using it again, cannot use with Zamor Sphere or Spear of Fusion; 15,000 W
-Gravity: allows you to use Gravity powers in battle; 40,000 W
-Electricity: allows you to use Electricity powers in battle; 40,000 W
-Sonics: allows you to use Sonic powers in battle; 40,000 W
-Plasma: allows you to use Plasma powers in battle; 40,000 W
-Magnetism: allows you to use Magnetic powers in battle; 40,000 W
-Plant Control: allows you to use Plant Control powers; 40,000 W
-Mind Reading: read the opponent’s strategy; banned in tournaments, breaks after one use; 80,000 W
(There seems to be a bit of confusion: Fighters do not have any of the above items by default. Slizers do not have Disks by default, RoboRiders do not have Wheel Talisman by default, and Toa do not have any Kanohi (not even the Kanohi their sets come with) by default.)
Fighters: Each stat displays starting value and current value, to give an idea of how much work has gone into each fighter.
For quick reference, fighters currently in need of sponsors: Krakua, Varian, Nidhiki, Avak, Nektann, Carapar, Thok, Vezon, Tarix, Gelu, Certavus, Telluris, Vorox, Malum, Turbo, Granite, Power, Onyx, Frost, Gray, Toxin, Gale, Wave, Ion, Alloy, Demi, Stringer, Von Nebula, Toxic Reapa, Corroder,Thunder, Fire Lord, Thresher, and Vapor.
-Punished Snake, sponsoring Shadow Tahu Nuva (E), Mata Nui ©, and Ackar (A), 17,500 W
-Loganto, sponsoring Pohatu (B), 2,000 W
-Dual Matrix, sponsoring Onua (F) and Stormer (A), 13,700 W
-The Icy Wonder: Voxumo, sponsoring Immanis Kopaka (J) and Tainted Nocturn ©, 2,300 W
-Lhikevikk, sponsoring Lewa (B) and Scuba (A), 64,000 W
-Worldsoul, sponsoring Torch of the Heavens (B) and Gresh (B), 11,750 W
-Adonael, sponsoring Amazon (B), 14,000 W
-Keizah, sponsoring Blitzkrieg Electro (H), Gali Hordika Nuva (E), and Abyssal Phantom ©, 18,825 W
-Canis, sponsoring Millennium Corona Hordika (F), Infected Pridak (D), and Virus Rider (B), 118,625 W
-Wraith, sponsoring Lava Codec Legend (D), Centurion Kiina (B), and Corrupted Ehlek (B), 85,500 W
-Max, sponsoring Boss RoboRider (A), 52,000 W
-Ninja, sponsoring Furno 2.0 (B) and Jaller (A), 103,250 W
-Zakaro, sponsoring Breez X.0 (F) and Luna Galaxia (D), 73,000 W
-Pulsating Explosive, sponsoring Astroflare (H), Venomshade Hahli (E), and Core Hunter (B), 1,375 W
-Commander CeeCee, sponsoring Rocka (B), 13,000 W
-Onua39, sponsoring Swamp OS (A), 500 W
-SonicBOOM XS, sponsoring Skrall © and Surge (A), 30,500 W
-Elrond, sponsoring Evo 2.0 (A) and Jovan (A), 13,250 W
-Wasp, sponsoring Cosmic Blaster (A) and Nex (A), 2,025 W
-ToaKapura1234, sponsoring Matoro (A) and Nuju (B), 50,000 W
-Strack, sponsoring Bulk (A), 38,500 W
-Tornado, sponsoring Jet (A), 3,250 W
-Enax the epic, sponsoring Master Strakk (A) and Lhikan (A), 6,500 W
-Falcon Lord, sponsoring Lesovikk (A), 11,500 W
-Kamikez, sponsoring Ski (A), 16,000 W
-ToaDraconixMahvi, sponsoring Norik (A), 0 W
-Meta-Mind, sponsoring Takanuva (B) and Vezon (A), 64,500 W
-Shuhei Hisagi, sponsoring Helryx Nuva (A), 25,000 W
-DeltaStriker, sponsoring Hakann (A) and Spark (A), 34,400 W
-Norik of Gielinor, sponsoring Zaria (B), 17,000 W
Edited by Pahrak #0579, Mar 13 2014 - 06:05 PM.