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3D Rahkshi Lerahk

Rahkshi Lerahk 3D Blender Low Poly

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8 replies to this topic

#1 Offline ToaOfAwesome

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Posted Feb 27 2013 - 08:26 PM

Alright, some of you may know that I have been bursting with 3D models particularly Toa. Anyway, I realized that my 3D Toa team "The Defenders" needed some battle buddies, so I made a 3D Rahkshi Lerahk.

 

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Unfortunately I haven't made his weapon yet, but he's part-movie-style-part-my-own-design.


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#2 Offline Captain Caboose

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Posted Feb 27 2013 - 08:28 PM

The spikes and the small head, make him look like he has a Mohawk.


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#3 Offline Voxumo: Master of Fikou

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Posted Feb 27 2013 - 09:14 PM

Wow that is actually pretty darn good. very good details


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#4 Offline Gengar

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Posted Feb 27 2013 - 09:27 PM

That is really, really nice. It looks almost identical to the MoL one, and I really like it. I can't see how you can do such a good job with Blender (I think that's what you used), when I barely get how to use it. Though I agree with Flaredrick that the head looks kinda small, but that's nothing too major. Keep up the good work!

Edited by Takua the Chronicler7, Feb 27 2013 - 09:29 PM.

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#5 Offline Axilus Prime

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Posted Feb 27 2013 - 10:06 PM

This is the best 3D model you've made so far. I've seen your other ones, just never had time to comment.

 

Even though it's a bit blocky and the texture looks weird, it's better than anything I can do in Blender.

 

All I can do in Blender is a deformed cube with extruded vertices in random areas.


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#6 Offline ToaOfAwesome

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Posted Feb 27 2013 - 10:12 PM

This is the best 3D model you've made so far. I've seen your other ones, just never had time to comment.

 

Even though it's a bit blocky and the texture looks weird, it's better than anything I can do in Blender.

 

All I can do in Blender is a deformed cube with extruded vertices in random areas.

Well, the trick (or at least one of them) is to start with the most basic things. For the shell on the back, I started with a vertex and extruded it in a rough half-circle. I then mirrored it and extruded it over and over down the Rahkshi's back, adjusting the size and rotation every here and there until it looked like the MoL one. I also kept a picture of and MoL Rahkshi and a picture of a Rahkshi set nearby, so that helped. I have no tips on rigging. It is a tedious infernal task that is nevertheless extremely vital.


Edited by ToaOfAwesome, Feb 27 2013 - 10:14 PM.

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#7 Offline GlatorianOfAwesome

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Posted Mar 24 2013 - 03:12 PM

Wow! That is awesome! The silver parts of the feet would look cooler if they had a texture, though.


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#8 Offline Tommy_

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Posted Mar 25 2013 - 01:36 PM

Nice job! Maybe you could make it shinier, and make the green less uhm.. spotted :P

Something feels wrong about the arms, though I can't really put my finger on it.


Edited by Tommy_, Mar 25 2013 - 01:36 PM.

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#9 Offline Taipu1

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Posted Mar 25 2013 - 05:36 PM

I feel you've got two styles going on here.  There's the sort of movie style which is going with the spine head, arms and feet, and then there's the slightly more angular technic style going on with the torso and the legs.  Both look good, but I'm not sure if they compliment each other well. 

 

The head and spine in particular are really excellent, very much reminiscent of the Rahkshi in MoL. 


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