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MNOLG: The Bohrok Swarms

Featured MNOG Flash templar Fan-made

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#481 Offline Friend of Fire

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Posted Jan 05 2015 - 02:29 PM

I just realize pewku or puku isn't in the game.

 

she is, just as the taxi crab into Onu-Koro from Po-Koro, like in the original game.


Edited by Friend of Fire, Jan 05 2015 - 02:30 PM.

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#482 Offline Jam Pot Studios

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Posted Jan 06 2015 - 12:25 PM

How's progress on this coming along? Super-excited for the next chapter, whenever that may be.


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#483 Offline johnny_s

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Posted Jan 06 2015 - 10:48 PM

I really love this game. Several parts had me laughing my head off, and it's really enjoyable in general. Spelling and grammar need a bit of work, and some of the explanations and backstory can be a bit too wordy, but hey, it's still a fun game.


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#484 Offline Dallior: Rahkshi Lord

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Posted Jan 07 2015 - 12:25 PM

Wow, great job on getting featured! Downloading it now!

 

How did you get on biomediaproject? I've seen this on there before.


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#485 Offline Master of Lehrak

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Posted Jan 08 2015 - 12:14 AM

Any port for Mac?


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 Master of Lehrak

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#486 Offline Mish

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Posted Jan 08 2015 - 10:51 PM

looks great cant wait to try it!  :)

 


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                                                                 :smilekopakanu:   Kopaka.png :smilekohrak:

        :m:  :i:  :s:  :h:

 


#487 Offline Toa Jerris

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Posted Jan 09 2015 - 08:36 PM

WOAH: This is so professional and well done! One question, I walked into the forest and I can't get out, is that a bug or is there a path to follow?


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#488 Offline Gallus Faberge

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Posted Jan 10 2015 - 08:26 AM

It's looking awesome so far :D

Will you be incuding the various Rahi as well? Like the Ghekula, Hapaka and such? You must have the Waikiru in :D


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#489 Offline Friend of Fire

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Posted Jan 11 2015 - 04:12 AM

WOAH: This is so professional and well done! One question, I walked into the forest and I can't get out, is that a bug or is there a path to follow?

 

When and where did you enter? There's one location that will glitch the game when you enter it at a certain point in the game.


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#490 Offline Toa Jerris

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Posted Jan 11 2015 - 12:38 PM

Friend of Fire, I entered before I took all the notes to the other Turaga. Right after Jallar decided to accompany me.


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#491 Offline Friend of Fire

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Posted Jan 11 2015 - 05:43 PM

Did you go straight in or did you turn around and looked at the gate? Looking at the gate is what causes the glitch to happen.


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#492 Offline Toa Jerris

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Posted Jan 11 2015 - 06:30 PM

I turned around and looked at the gate. Yeah that's how it glitched.


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#493 Offline Friend of Fire

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Posted Jan 13 2015 - 08:09 AM

Yeah, there's something wrong with the Ta-Koro entrance. It works great to get out, just not in. Nuparu's already been told this. Just avoid going in at Ta-Koro. Use the little stump bridge.


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#494 Offline Toa Jerris

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Posted Jan 16 2015 - 02:21 PM

Nuparu, its simply amazing how you're able to make this game almost completely bug-free! Other than the Ta-Koro Charred Forest entrance glitch, I've encountered no major problems.


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#495 Offline Lewa Krom

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Posted Jan 18 2015 - 02:17 PM

I'm currently playing through this with a friend and we've decided that these are the most polite Bohrok ever! The Pahrak waited to attack the guards until we got the disk from the Charred Forest! They waited to cross the bridge until we finally started to lower it!

 

(That is all in jest, of course. Very nostalgic and very cool! :D)


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#496 Offline Mace Whenua

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Posted Jan 18 2015 - 02:55 PM

Any port for Mac?

I just ran it on my Mac. If you open the file "Browser Run.html" then your browser (say, Safari or Chrome) should open it, no port required. It worked great.

 

Overall this is pretty well done! The world overall feels a bit empty, with a lot of places where you can't interact with things. But adding mini games for more content would of course be an afterthought, and actually finishing the main story comes first.


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#497 Offline Aison

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Posted Feb 14 2015 - 07:37 AM

I must say that this game is in my opinion the best bionicle fan game (or should I say the best bionicle game ever) You guys have great ideas on minigames and animations. It's great to revisit Mata Nui and see much more locations and animations. Are you going to post some tutorials about how to make a game like this? And it would be good if you post some updates about progress. :)


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#498 Offline darkeluim

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Posted Feb 18 2015 - 01:00 PM

i think they are not in off person that work on the project, that's reason why it take so long time.


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Flash Rebuilt Ta Matoran Jaller


#499 Offline Jam Pot Studios

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Posted Feb 26 2015 - 05:35 AM

i think they are not in off person that work on the project, that's reason why it take so long time.

 

Do you mean not enough people working on it?


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#500 Offline evil_jaga_genius

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Posted Mar 09 2015 - 08:16 PM

How's part 2 coming?  I love the game and the story, I just don't want to see it die :P


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#501 Offline legozebra

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Posted Mar 20 2015 - 11:15 PM

Really love this game! However, while playing it, I noticed several grammatical and spelling errors... If there was a way I could be involved in editing the text, that would be great! It only bugs me as this is such a great fan game otherwise.


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#502 Offline niklasrd1993

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Posted Mar 31 2015 - 01:33 AM

This is so awesome! just finished part 2 and I cant wait to play part 3 :)


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#503 Offline AidanBionicle1

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Posted Apr 10 2015 - 10:16 PM

Any port for Mac?

 

Since the game is based in flash, There is no need for a port. You just play it. and if you're downloading it, Yes. There is a port for mac.


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#504 Offline darkeluim

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Posted Apr 26 2015 - 10:14 AM

i think that not enought work on this project ,now this project fill be finished in minimum 5 years becaus it is hard or that hey work less on it.


i think that other people must help them else ,the part 2 will never exist.


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Flash Rebuilt Ta Matoran Jaller


#505 Offline Alphuga

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Posted May 09 2015 - 08:23 PM

How do you make games like this?


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#506 Offline skratchR

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Posted May 24 2015 - 07:43 AM

Is this project dead? please tell me it is not...


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#507 Offline Indigogeek

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Posted May 24 2015 - 03:53 PM

Is this project dead? please tell me it is not...

Hey, no, I wouldn't call it dead... per say...

 

HOWEVER, I would not call things good right now. I haven't heard back from Nuparu in months, he has a job now, and is very busy. I'm a junior in high school, also very busy. Others have said it before, the main issue is we do not have enough people working on it. To be perfectly honest with you, i'm not competent in Flash at all, and Nuparu has dealt with all of that. I'm mostly a writer for scripts, story adivsor, etc etc, but I don't touch the programming, cause I don't know how to. 

 

Being perfectlly serious, if anyone IS competent in Flash, and programming, and thinks they would be able to lighten this impossible load, please message me. We need help, if this game is ever going to be completed. If you don't know how to do such things, and just want to help, your support is enough, we really do need people competent in flash however.

 

-Indi


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#508 Offline skratchR

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Posted May 26 2015 - 02:21 PM

If I knew about flash, I would gladly take this as a full time job for free. But I only know really basic photo editing, and how to write extremely elaborate stories with too many characters...


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#509 Offline Indigogeek

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Posted May 26 2015 - 10:46 PM

With ya there :P I dabble in photoshop, and an actually half decent at it, Flash is the issue
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#510 Offline Dallior: Rahkshi Lord

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Posted May 26 2015 - 11:45 PM

I can code in Java, but not Flash. :P


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#511 Offline Indigogeek

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Posted May 27 2015 - 05:59 PM

I can code in Java, but not Flash. :P

Yea, not sure how similar they are >_<, again, wouldn't know haha


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#512 Offline nunziotocci

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Posted May 29 2015 - 06:58 AM

I have a lot of programming experience in multiple languages, but I have stayed away from flash.

 

I have experience in:

C (quite advanced I would say)

C++ (not as much as C)

Javascript (I spend most of my time with this)

Perl (not that much, but I can get by)

 

I could probably help with the coding in my free time, but only on small things at first. I wouldn't want to get sucked into it during school time.

 

Could you ask Nuparu where the source is for this game?

 

BTW, this is a really great game so far, and I love how true to the sets the characters are compared to MNOLG 1.


Edited by nunziotocci, May 29 2015 - 06:59 AM.

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#513 Offline Dallior: Rahkshi Lord

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Posted May 29 2015 - 10:50 AM

Also, I could be a help with Python later on if needed.


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#514 Offline Nuparu77

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Posted Jun 04 2015 - 07:51 PM

Hey Everyone,

 

So I'm not going to sugarcoat it, I'm going to tell it like it is.

 

I've been traveling for work a lot, which leaves me with little to no time to work on this project recently.

 

Apparently I have a lot in common with scratchR

.... and how to write extremely elaborate stories with too many characters...

I tend to bite off way more than I can chew...

I had this great idea to build an isometric fighting engine to supplement the game, however it was too much for one person to do alone.

and now that I've invested so much time into it, I cant bring myself to just scratch it out of the game.

 

Ever finish a game and then just sit through the credits?..... aaaand 15 minutes later your still watching credits.... I'm starting to understand why it takes an army of people to build video games.

 

I'm still going to try to get Chapter 2 part 2 done.. I want to leave this game in a place where others can pick it up easily if there is interest to continue this and not leave them with half-completed stuff.

 

I have to say .... I've learned a lot and had tons of fun developing this though.

 

A little history on how/why this project came about:

I've never taken a programming class, well I've had MATLAB training as part of other classes but no actual dedicated programming class.

However I was always interested in learning how games were made.

I also like making stories, even though I'm bad at English & writing (you all know this, lol)

After watching or playing something with an interesting plot I enjoy picking it apart and critiquing it, asking questions like:

What would I have done different if I was writing this story?

What parts did I enjoy?

What plot elements where original and unique to this story?

 

I obviously did this for Bionicle too...

Pohatu should've been the Toa of lightning, I mean c'mon whats the difference between Earth and Rock abilities really? ...Would've gone along with his speed theme too...

 

So anyways I started developing this game because I wanted to learn programming and make stories... simple as that.

and let me tell you, I've learned a lot about programming especially with regards to game development.

I understand the principles of creating physics engines, AI intelligence, web interfacing, and much more.

so on a personal development scale this is a huge success for me.

.....as a game however, not so much....

 

For all those aspiring developers out there.... let me give you some advice,

Looking back my biggest mistake was trying to develop a game solo.

 

I should've first found some other programmers out there and done this as a team.

Believe it or not, it's REALLY hard to force yourself to work on something when you don't have to....

Game development may sound like fun, and in truth it is, but not all the time.

And it's those times when its not fun, that you need a friend/team to keep you going.

 

so,

Is this project dead?

Yes and No, I am going to continue wrapping up the battle Engine and Chapter 2 part 2 if I can, but beyond that I cant realistically see this going much further.

 

 

Just for the sake of conversation (because now my planned story for MNOLG1.5 will probably not be made)

As I hinted at above, a tool that I use to develop stories is I ask myself questions.

Here are some questions that I asked myself when thinking up the plot:

 

1) What is the difference between a Matoran/Toa wearing an Infected Mask and a Krana?

        How does wearing one or the other effect the subjects ability to fight?

        How does wearing one or the other effect the subjects ability to strategize or think critically?

 

2) In MNOLG 1 Ahkmou sells infected kolhii balls, and when discovered runs off and is branded a traitor, in MNOLG 2 he is back running his shop in Po-Koro.

   What could possibly happen in MNOLG1.5 for him to regain his fellow Matoran's trust?

        A simple 'sorry' isn't going to cut it.... he must've actually done something.....

 

3) What would happen if Kanohi Komau (Mask of Mind Control) was attempted to be used on a Bohrok?

       Bohrok are being 'Mind controlled' by the Bohrok queens... so would it work?

       or would you be opening your mind to the whatever controlling power the Queens are using? would it backfire?

 

These are just some of the questions I've attempted to answer when creating the timeline of events for MNOLG1.5

I'm interested to hear what your opinions are on these points.

So put yourself in the developer's position and ask yourself..... "if I was writing this story what would I make happen?"

(If quoting please do not repost this entire post... its long, delete what you don't need)


Edited by Nuparu77, Jun 04 2015 - 08:24 PM.

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boxor_10.jpg

MNOLG: The Bohrok Swarms

~Fan-Made Game~


#515 Offline nunziotocci

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Posted Jun 04 2015 - 09:12 PM

I tend to bite off way more than I can chew...

Yeah, me too.

 

Ever finish a game and then just sit through the credits?..... aaaand 15 minutes later your still watching credits.... I'm starting to understand why it takes an army of people to build video games.

I have realized this myself and it was only after many tries and my father telling me over and over that I finally realized it.

 

Pohatu should've been the Toa of lightning, I mean c'mon whats the difference between Earth and Rock abilities really? ...Would've gone along with his speed theme too...

This makes sense, though they probably would have had a hard time making a region of lightning.

 

>1) What is the difference between a Matoran/Toa wearing an Infected Mask and a Krana?

>        How does wearing one or the other effect the subjects ability to fight?

>        How does wearing one or the other effect the subjects ability to strategize or think critically?

I would argue that when you have an infected mask, you are being controlled by the Makuta,

but when you have a krana on your face, you are only being controlled by the bohrok queens.

So I would say that a krana is easier to fight than an infected mask.

 

>2) In MNOLG 1 Ahkmou sells infected kolhii balls, and when discovered runs off and is branded a traitor, in MNOLG 2 he is back running his shop in Po-Koro.

>   What could possibly happen in MNOLG1.5 for him to regain his fellow Matoran's trust?

>        A simple 'sorry' isn't going to cut it.... he must've actually done something.....

He could save Turaga Onewa from a rock slide or help Hafu against the Tahnok.
 

>3) What would happen if Kanohi Komau (Mask of Mind Control) was attempted to be used on a Bohrok?

>       Bohrok are being 'Mind controlled' by the Bohrok queens... so would it work? 

>       or would you be opening your mind to the whatever controlling power the Queens are using? would it backfire?

 

This is an interesting question, the Bionicle wiki states:

> The Kanohi Komau was the Mask of Mind Control. It gave its user the power to see into another's mind and control it. However, it did not allow power over beings with no mind, such as Vahki and some types of Rahi.

And technically the bohrok are just machines, the krana controls them.

One could argue that the krana could be controlled, but you might open your mind to the Queens as you said.

 

Where could I find the source to this game? I could help you with the programming as I said above.

 

EDIT: just saw your PM, sorry.


Edited by nunziotocci, Jun 04 2015 - 09:13 PM.

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#516 Offline Indigogeek

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Posted Jun 05 2015 - 04:57 AM

Well said Nup. For anyone that would be ever interested in picking this game up got programming: do not fret, I have many google docs containing all of our story ideas, plot points, character arc, full descriptions of chapters, etc. You don't need to create this story on your own, because I'm here to help still. I may not be skilled with programming, but I'm going to try this summer, and if that doesn't work out my contributions will be to overall design and story.

-Indi

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#517 Offline Tren Krom

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Posted Jun 08 2015 - 12:08 AM

I totally understand your decision to leave, Nuparu. I've had some experience in Flash animation and I wouldn't mind being part of the team that continues the work where you've left off. I just know this project will be completed someday.

I'm also well-versed in the Mata Nui story continuity, so as for your questions:

 

1a. An infected Kanohi places a Matoran or Toa under the Makuta's control. A Krana dominates its user's mind, and Krana are compelled to follow and serve the hive mind, which receives commands from the Bahrag queens. However, an individual Krana's mind isn't nearly as sophisticated as the Makuta's, so it is probably easier to fight.

1b. Someone infected with the Krana engages in combat as coordinated by the hive mind, and part of the Krana mentality is that unless someone is attacking you or in your way, you ignore them. An infected Kanohi makes its user do what the Makuta wills them to do, but their attacks can still be coordinated, such as Lewa and the Nui-Rama's capture of the Le-Koronans and subsequent battle with Onua.

1c. An infected mask-wearer is compelled to serve the will of the Makuta, so they have higher thinking, though they are more prone to rage and violence. Someone infected with a Krana doesn't think for themselves for the most part; the Krana is in control. There is some inter-connection going on however; people who've been Kranaed as long as Lewa can pickup their language. Moreover, Krana have never been reported to latch onto Rahi, so they must only target bio-mechanicals with high intelligence when coming out of their shells.

2a. During the Bohrok Wars, Ahkmou sold "lucky Ghekula" (Bohrok combiner Rahi) to superstitious Matoran. After the Comet incident, Turaga Onewa secretly knew he was working for the Makuta and forced him to stop selling such dishonest goods, but otherwise allowed him to remain in the village. For the remainder of the Mata Nui Saga, he continued to set up shop in Po-Koro, where he sold more legitimate wares.

2b. I'm think the other Matoran just didn't recognize Ahkmou. In addition to the physical changes brought on after the rebuilding, a lot of the Matoran had slightly different color schemes. When I played MNOG2, I didn't recognize Ahkmou as the "Koli Ball Traitor", nor did I remember his name when he came up again in the Metru Nui Saga. It might just be me though; I was around 8 at the time. And who knows? Maybe the Po-Matoran just assumed the Comets had infected him, and that it was the infection that compelled him to do such things.

2c. If Ahkmou did need to do something to redeem himself, perhaps he helped fight off the Tahnok in Po-Koro? He did help widen the tunnels to the Silver Sea when the Matoran prepared to migrate to Metru Nui.

3. The Toa and Turaga only possessed Noble Komau on Mata Nui, which only worked on Rahi. A Krana's mind is more complex as it is interlinked with countless others, as well as the Bahrag's. As for the Bohrok shell itself, it is a purely robotic exoskeleton and thus cannot be controlled as Rahi can, but it can be reprogrammed.


Edited by Tren Krom, Jun 09 2015 - 10:10 PM.

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Come see my story-corrected Tahu And Takanuva MoCs

#518 Offline nunziotocci

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Posted Jun 10 2015 - 08:18 PM

Nuparu has share the source with me, but I have no way to compile it as I am on a mac and we don't have the right adobe software.

 

I am going to continue checking for updates but do not expect me to contribute much.

 

I apologize for any false hopes I may have created.


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#519 Offline Umm Durmán

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Posted Jun 19 2015 - 04:56 AM

First of all, I would like to thank you for all the hard work you put into this project. It is an amazing game and it is very true to the feeling of the original MNOLG, which was in my opinion the best official Bionicle game ever made. I would like to ask you a question. I would love to one day be able to create games like this so I'd like to ask you for some advice on where I could learn to code Flash. I have no experience whatsoever with coding so I'm not saying that I will be able to do some work in the forseeable future, but I'd like to know what the possibilities are. Any tips will be greatly appreciated  :)


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