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Cradle Of Civilization Profiles Topic


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41 replies to this topic

#1 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 06:43 AM

This RPG uses a Perks system, which allows slightly more customization than normal, while giving Matoran and Agori an equal footing with their warrior-caste equivalents. Each character gets two Perks from their caste list.Warrior Caste Perks:
    [*]Elemental Powers: Allows the character to use one element from the canon list. Certain elements are banned: check the rules to ensure that your chosen element is not on this list.[*]Mask Powers: Allows the character to use one mask from the canon list. Certain masks are banned: check the rules to ensure that your chosen mask is not on this list.[*]Commander: The character is a commander of men, and has seven warrior-caste NPCs under his command. This Perk is necessary to assume command of a defense or attack. Please lsit the species, powers, and weapons of the soldiers under your direct control. Names are optional.[*]Veteran: The character is a veteran of many battles and uses his experience to his advantage. The character gets slight advantages over other warrior-caste players and NPCs.[/list]Worker Caste Perks:
      [*]Scavenger: The character does not require as much resources as he normally would, enabling him to make something even when there are only Minimal levels of a given resource available to him.[*]Swift of Hand: The character is good with his hands, able to craft things with incredible speed. Invention takes reduced time to complete.[*]Stealth: The character is capable of sneaking into an adjacent area under enemy control and taking enough of a resource for only one invention. However, if the character does this, he risks being caught.[*]Ashlar Masonry: This character is a veteran mason and can design blueprints for permanent defenses.[/list]This is the form to use for this RPG:

      Name:Gender:Age:Species:Perks:Allegiance:Weapons: None. These must be scavenged or made before use.Appearance:Personality:Bio:Weakness: (Absolutely necessary.)

      My characters:Name: TasorGender: MaleAge: ~1,200 yearsSpecies: MatoranPerks:
        [*]Scavenger[*]Ashlar MasonryAllegiance: MatoranWeapons: None.Appearance: A Po-Matoran, with a sand-tan torso and limbs. His hands, feet, and limbs are black. He wears a powerless black Hau.Personality: Tasor is gruff to those he doesn’t know and those who work under him. To those who can enter his small circle of friends, however, he is amicable enough, although still quiet. He doesn’t like to talk about his past much—he’s hinted that it contains very unpleasant things.Bio: Tasor was an architect before the cold war went hot. He was skilled at using the least amount of material to build the best buildings, always dancing on the edge of building code when it could save him money. Eventually he fell in with unsavory types and ended up plying his trade for an organized crime group. He was one of the lucky ones, able to get to the Matoran Vault before it closed, and hid inside with all of the other survivors. When the nukes stopped flying, he was one of the last ones out, dreading the sight of what had happened to the once-prosperous civilization that was his one-time home. Now, he is trying to rebuild a great city like the ones in his memories.Weakness: Tasor is not a combatant and incompetent in combat, requiring others to protect him.Name: ViktoryaGender: FemaleAge: ~2,000Species: ToaPerks:
        • Commander
        • Elemental Powers (The Green)
        Allegiance: MatoranWeapons: None. These must be scavenged or made before use.Appearance: Dark green armor and yellow eyes. Thin and wiry, but well-muscled.Personality: Cool, calculating, and sly. He places more emphasis on mental superiority than physical superiority.Bio: Viktorya was a Colonel in the Matoran armed forces, coordinating entire theatres of war with generals in High Command. She had climbed from a Private rank, and so understands the POV of the man on the ground. However, she sees the POV of High Command as well, and knows that sometimes, to win, it must be unpleasant for the men on the ground. She is willing to make sacrifices when it might be painful to do so. She can come across as harsh and uncaring very often.Weakness: Not as physically strong as other Toa or Glatorian, and so can be outfought in a physical battle. :w:
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#2 Offline Legolover-361

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Posted Oct 17 2011 - 03:47 PM

Name: ArvinaGender: FemaleAge: 50,298 yearsSpecies: MatoranPerks: Scavenger, Swift of HandAllegiance: Matoran UniverseWeapons: NoneAppearance: Despite being a Matoran, Arvina is somewhat tall and lithe, like an Av-Matoran though she is actually a Matoran of Sonics. Her armor is sleek and black. Her Kanohi is a Noble Miru, though it, of course, has no powers she can access.Personality: Having lived on Xia, Arvina is a natural businesswoman; she has an uncanny sense of fair dealing. She was one of the few Matoran on Metru Nui to design her own technology, and thus has a very strong technological sense. Unfortunately, this means she is rather stuck-up; her idea of her mental prowess is rather exaggerated compared to others' opinions. In this she's no different than most Vortixx, with whom she has sometimes done business.Bio: Arvina was founder and lead engineer for a technological business on Metru Nui. When Makuta Teridax took over, she continued selling her wares -- until Teridax objected violently (translation: lightning bolts a-blazing), and Arvina was forced to seek cover. She evacuated the Mata Nui robot with the rest of the surviving Matoran Universe residents after it was struck by a fragment of Bota Magna. Despite most other Matoran being an annoyance to Arvina, she hid with them and Toa in the Vault as nuclear war went on overhead.Weakness: Being primarily an engineer, Arvina isn't the best fighter. In addition she is not very strong, though her speed is a tad better than average. Name: EnaGender: FemaleAge: 79,200 yearsSpecies: ToaPerks: Elemental Powers (Lightning), Mask Powers (Kualsi)Allegiance: Matoran UniverseWeapons: NoneAppearance: Ena wears black armor with golden-yellow overtones. She's somewhat short for a Toa.Personality: She is something of an insomniac, though her sleeping disorder has helped her become exceedingly patient; she can wait for up to a few hours without becoming tired or uncomfortable. Other than her incredible patience, Ena tries to be nice and gives everyone the benefit of the doubt, though when she knows her enemy she won't hesitate to run him or her through with an arrow -- as when she was a Toa in the Matoran Universe, she became an accomplished marksman. While she's as accomplished a Toa as any, she remains rather quiet and antisocial in her behavior.Bio: Rather unknown in the Matoran Universe, Ena evacuated the Mata Nui robot with the rest of the surviving Matoran Universe residents after it was struck by a fragment of Bota Magna and destroyed. She stayed out of the war between Agori and Matoran, but entered the Vault with her kinsmen and kinswomen.Weakness: Ena's fighting style is focused on speed rather than strength; while she is reasonably good at hand-to-hand combat, she can easily be overwhelmed by a stronger being than her. Because of her insomnia, she can tire out easily when exerting too much energy.

Edited by Legolover-361, Nov 01 2011 - 07:47 PM.

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#3 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 03:54 PM

Ah, I knew I forgot something in the rules. Last time around I stated that the only beings allowed were Toa and Matoran on one side and Glatorian and Agori on the other, because otherwise the Matoran would have an incredibly unfair advantage. Ena is approved. :w:
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#4 Offline Legolover-361

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Posted Oct 17 2011 - 04:03 PM

I changed Arvina to be a Matoran instead. Is she acceptable now, or is her technological sense still too high?
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#5 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 04:07 PM

I find it hard to believe that a Matoran ran a Xian company, but change it it Metru Nui and you can consider yourself approved. :w:
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#6 Offline Legolover-361

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Posted Oct 17 2011 - 04:14 PM

I'm done the edit. If there's anything else, please let me know.
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#7 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 04:15 PM

She's good to go. :w:
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#8 Offline I Am Ultron Six

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Posted Oct 17 2011 - 06:35 PM

Name: KloumGender: MaleAge: 2047Species: AgoriPerks: Scavenger, Swift of HandAllegiance: AgoriWeapons: None.Appearance: A member of what used to be known as the jungle tribe, Kloum has a stance and posture that permits both bipedal and quadrupedal gait, and is coloured mainly shades of green. His armour is starting to rust, making it look as though autumn is creeping inPersonality: Rather cunning and sly, but thinks will get him noticed and make people treat him as a threat or pawn, so blocks out his own intelligence by pretending to be thick-wittedBio: The desolation after the war was already a smothering influence when Kloum came into existence. The lack of resources and tools forced him into becoming a maker of things, a deviser of devices. Though technically of the jungle tribe, he's never actually been to the jungle, and someday going to the bountiful Tesara is a great dream of hisWeakness: Not much of a warrior. Tends to surrender if threatened Name: TamarisenGender: FemaleAge: 54,769Species: Toa (of the Green)Perks: Elemental Powers, VeteranAllegiance: NeutralWeapons: None. These must be scavenged or made before use.Appearance: A Toa of medium height, her powerless mask shaped like a Miru Nuva in remembrance of the great Lewa. Her armour is blue and green, but she has added green tattoos to the blue parts and blue tattoos to the green parts, which can blur her outline and hide her from sight in the right conditionsPersonality: Gruff to those she doesn't know, more relaxed to those she does. She's not so much aloof and cynical as she is world-weary and just plain tiredBio: Tamarisen is the sort of person who knows that 'Toa' means hero and is determined to uphold that. She was helping people back before the war and is will keep doing just that until her last breath. She mainly hangs around Tesara, patrolling the jungle and hot springs for those who would seek to abuse the resources that are supposed to help everyone. It is from here she listens out for rumours and tales of wrong-doers. Then she hunts them down. She does not consider herself a bounty-hunter as, if there is a reward, she donates it to a needy causeWeakness: Her advancing years are making her slower and sapping her stamina. She's not an old codger, but she's definitely past her prime Name: GarmorialGender: MaleAge: 15,611Species: GlatorianPerks: Mask Powers (Matatu). CommanderUnderlings:
Spoiler
Allegiance: Hammers of JudgementWeapons: None. These must be scavenged or made before use.Appearance: Garmorial cuts a heroic figure, broad of shoulder and firm in muscle. His armour was originally white and shades of delicte blue, but he's stained it black with ash since emrging, claiming it is a sign of morning. His helm is modelled after that of the legendary GreshPersonality: Seemingly slow and ponderous, though this is merely because he is weighing his options. Some would call him self-righteous, and they would probably be rightBio: Garmorial is an older Glatorian, who was around for the arrival of Mata Nui and Makuta, and for the destruction in the more recent armageddon. He was not around for the Core War, but he has studied it. And he cannot help but notice that every time one or more factions get too much power, disaster ensues. A planet destroyed because one tribe had energised protodermis, many dead and homes destroyed when a giant robot came chasing their supposed hero, and near-total annihilation of the planet when nuclear weapons were developed. So now that he has emerged from the Agori Vault he has gathered some of his loyal friends from his glory days to band together and form a new faction, one dedicated to annihilating those who get too powerful by any means necessaryWeakness: Arrogance

Edited by The Power that Is, Oct 17 2011 - 06:36 PM.

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I am Ultron Six, a cybernetic intelligence created by Doctor Henry Pym. My imperative is to bring peace and order to this world. I am about to fulfil that imperative; for the extinction of humanity…begins now.

the_ultron_imperative.jpg

Soon the earth will no longer be habitable for any biological organism: Man, woman, child, plant, animal, fungus or bacterium. All life will cease to exist. This is not a threat, there is nothing you can do to stop it. The process has already begun. I receive no pleasure in this, it is simply the only solution. There must be peace and order, the end of life on earth will ensure that. Goodbye.


#9 Offline Oblitus

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Posted Oct 17 2011 - 06:48 PM

Name: DsilusSpecies: GlatorianGender: MaleAllegiance: Hammers of JudgementPerks: Mask: Mask of Sensory Apitude; Commander
Vys- Glatorian of Ice. Mask: Akaku.Mitela- Glatorian of Water. Mask: Mask of Healing.Aseol-Glatorian of Fire. Mask: Mask of Intangibility.Typhus- Glatorian of Plantlife. Mask: Kadin.Ordax- Glatorian of Iron. Mask: Mask of Growth.
Appearance: Muscled, black body with light green highlights across arms, legs, chest, and mask. Mask resembles a skull/greek helm with red lines across his mask. Broad torso<br />Weapons: noneBio: Dsilus was a war machine, killing many Toa. He and his followers were apart of a merc guild and worked for themselves. They were hired for their many victories. Before the bombing, they set up a bunker at Iconox.Weakness: extremely arrogantName: WessonGender: MaleAge: 20,001Species: Perks: Ashlar Masonry, ScavengerAllegiance: Hammers of JudgementAppearance: Matoran of Plasma, orange, yellow and black with an irregularPersonality/Bio: Wesson was in the white quartz mountains during the cold war. He was in a deep mine when the boming happened.<br />Weakness: weak but fast build Name: ArmaliteSpecies:ToaGender: MaleAllegiance: Own FactionPerks: Elemental Power: Plasma; Commander
Remington-Toa of Earth. Mask: Parkari. Occupation: Second in command and combat specialistSaiga-Toa of Water. Mask: Mask of Rahi Control. Occupation: Rahi relationsGlitch-Toa of Iron. Mask: Faxon. Occupatin: Sword/Black smithSwitch-Toa of Stone. Mask: Kilri. Occupation: InventorPython-Toa of Ice. Mask: Volitak. Occupation: Assasin
Appearance: Black and purpleWeapons: noneBio: Local militia leader during war. Controlled many soldiers. At the brink of the war, he separated from the militia and brought together a band a fighters as mercs. Lived in a cave near the falls in Tesara. Purposely went unconcious during bombing.Weakness: Overconfidence.

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#10 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 07:02 PM

Everyone is approved. However, I admit I'm kinda annoyed at seeing these far-fetched reasons for not being in one vault or another. I was hoping to not have to deal with those again.
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#11 Offline Emissary

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Posted Oct 17 2011 - 07:40 PM

Name: Syryn RaleoGender: MaleAge: Equivalent to mid 60's.Species: ToaPerks: Elemental Powers (Plasma), Mask Powers (Matatu)Allegiance: MatoranWeapons: A long, hard wooden staff.Appearance: A tall broad Toa with brown and gold armour. He is said to be quite attractive.Personality: Syryn tries not to take things too seriously, but is still aware of what a fragile time it is. He is seen as very strange, as he tries to see things from all angles (metaphorically and literally).Biography: Syryn was never a fan of the war between the Matoran and the Agori and tried hard to prevent it (look how well that turned out). After the bombings, he set out as an inventor, trying to bring the world back into peace.Weakness: Syryn has rather slow reflexes, whether due to his age or his pacifism, no one knows. Name: Doriana CalamGender: FemaleAge: Equivalent to late 20'sSpecies: AgoriPerks: Stealth, ScavengerAllegiance: AgoriWeapons: n/aAppearance: A basic Agori with white extremities and blue torso and head.Personality: Doriana is extremely no-nonsense, and doesn't suffer fools well.Biography: Doriana has always been a warrior, no matter what. She has a deep hatred of Matoran for killing her family and is ready kill any of them.Weakness: Doriana can be very brash when it comes to Matoran, often rushing into battle without thinking it through. Name: Arack LekrithGender: MaleAge: Equivalent to mid 40'sSpecies: GlatorianPerks: Elemental powers (Air), VeteranAllegiance: AgoriWeapons: n/aAppearance: A Glatorian with lime-green armour and dark-green hands, feet and helmet.Personality: A kind-hearted person, Arack loves people in general. He is level-headed and dependable.Biography: Arack has no problem with the Matoran, but he is totally loyal to his people, so must fight them. He was never a fan of nuclear technology, found it rather...wrong. He believes that fighting should be done face-to-face, mano-a-mano. He was one of the best warriors in the Agori army in his hayday, and still pretty half-decent today.Weakness: Age has caught up with Arack, slowing his reaction time. Name: KrakhaanGender: MaleAge: UnknownSpecies: ToaPerks: Commander, VeteranAllegiance: n/aWeapons: A long hard wooden poleAppearance: A stout individual, wearing pitch-black armour with red accents, underneath a battered, dark cloak. His face is almost totally obscured by shadow.Personality: A skilled commander, who genuinely cares for the people who serve under him. However, if provoked, he can have a deadly temper.Biography: Before the war, Krakhaan and his forces worked as mercenaries for both sides. During this time, he came to see the horrors of what the war had brought, and decided to take a peaceful course in life, trying to fix the damage he had caused.Weakness: Krakhaan tries to take the peaceful approach as often as possible, and always attempts to see the best in people, until it's too late.Troops:Hau - Toa of Earth, Kanohi Hau, Second in CommandHuna - Toa of Sonics, Kanohi Huna, Intelligence agentKaukau - Toa of Water, Kanohi Kaukau, Combat SpecialistAkaku - Toa of Stone, Kanohi Akaku, TrackerCalix - Toa of Fire, Kanohi Calix, EngineerKakama - Toa of Air, Kanohi Kakama, Surveillance/BodyguardPakari - Toa of Gravity, Kanohi Pakari, Demolitions expert -Void
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#12 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 07:46 PM

Approved. :w:
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#13 Online Pomegranate

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Posted Oct 17 2011 - 08:31 PM

~Name: Khede~Gender: Male~Age: Roughly 3,000 years~Species: Toa~Perks: *Elemental Power [Stone] *Mask Powers [Kakama]~Allegiance: Matoran~Weapons: Improvises with thrown weapons, such as rocks that he conjures up~Appearance: Average Toa height. With black as his primary color, his hands, waist, and thighs are dark brown. He has angular, orange-brown armor on his arms, chest, hips, and legs. He also wears an orange-brown Kakama. Not as bulky as most Toa.~Personality: Cautious and quiet, Khede draws simple joy from assisting others- even when it isn't in his best interest. Eager to please others, he goes out of his way to help. However, he holds his principles in high regard and tries to balance emotion with logic. Due to the loss of his friends and the only world he knew, Khede is less outgoing than usual. He often blames himself when others get hurt, mostly for not intervening. He is kind of a pacifist.~Bio: Khede came into being during the golden age of peace on Bara Magna. As a Po-matoran, he earned the value of hard work from early on. He was suddenly thrust into the role of Toa not long before the rampage of Marendar, a hard time during which he learned to stay hidden and aid complete strangers. When the nukes went flying, Khede's Mask of Speed was only enough to get himself to the Vault. He was not able to save his companions.~Weakness: Khede is not physically strong. He panics and doesn't function well under pressure, so it takes him a while to recuperate from ambushes and surprise attacks. His strong moral guidelines cause him to hesitate in matters of life and death. Not a good swordsman.
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#14 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 08:36 PM

Approved. :w:
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#15 Offline Silvan Haven

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Posted Oct 17 2011 - 09:01 PM

Name: AngenGender: MaleAge: 1050 yearsSpecies: MatoranPerks: Swift of Hand and Ashlar MasonryAllegiance: MatoranWeapons: NoneAppearance: All silver and grew with a silver Huna.Personality: Angen lives for inventing. He tones out everything else while doing so, only stopping from time to time for what his body needs to stay alive and focused.When he is not inventing though, Angen can be very bright and interested in others and what they are doing, especilly when he thinks he can learn something.Bio: Angen was a sports equipment inventor before the nukes went off. He specialised in equiment that would be used for long periods of time with little to no maintenance. Before inventing sporting goods, Angen used to be an engineer for one of the larger companies that helped to build the cities after Makuta brought Mata Nui's body to Bara Magna.Weakness: Angen is not a warrior and unable to fight.

Edited by Silvan Haven, Oct 18 2011 - 11:19 AM.

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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#16 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 10:12 PM

How does "taking engineering classes on the side" translate to Ashlar Masonry? :w:
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#17 Offline Silvan Haven

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Posted Oct 17 2011 - 10:51 PM

Revised. Care to look?
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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#18 Offline Lloyd: the White Wolf

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Posted Oct 17 2011 - 10:57 PM

Seems like a bit of a prodigy to me, but approved. :w:
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#19 Offline Uncle Chael P. Sonnen

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Posted Oct 18 2011 - 05:59 PM

Name: HaradylGender: MaleAge: ~2,800 (Or whatever's equivalent to early twenties)Species: ToaPerks: Elemental Powers (Iron), Mask ( Volitak, Mask of Stealth)Allegiance: MatoranWeapons: None.Appearance: Haradyl is a hair taller than average, with a lean, toned physique. He is primarily colored a gunmetal grey, with a burnt orange, at times almost rust-colored secondary color, on his limbs and joints. His Volitak is gunmetal, and he has reddish-orange eyes.Personality: He is a headstrong, determined toa, and is usually a nice, helpful person, if a little sarcastic and blunt. While he holds no love for his enemies, he is not so blind as to generalize them all as evil, monstrous, and without empathy. A trustworthy friend with ironclad resolve, if he can help an ally, he will. In combat, his determination really shows, as he won't back out of a fight unless he feels he has no other choice.Bio: Haradyl came into being some time around the end of the war, and grew up in the desolate, barren landscape that it left. As such, he's learned a fair few survival skills, and has had to fend for himself for a good portion of his life. As such, he is a competent fist-fighter and user of his elemental powers, being fairly creative yet practical in combat, improvising as needed. Unbeknownst to him, he has a fair amount of natural talent with bladed weapons, but he, having never come across a knife, let alone a sword, has had no form of training with them, leaving this skill unrefined. Weakness: Sometimes doesn't fully plan things out before going through with them, and he is a tad overconfident and hot-blooded. His determination, for all it's good qualities, can also lead to him not knowing when to quit.

Edited by Razgriz 1, Oct 18 2011 - 06:36 PM.

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"The man with the best arms, the man with best charms, and the man who's gonna do a lotta harm..."



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--The Undefeated, and Undisputed.


#20 Offline Lloyd: the White Wolf

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Posted Oct 18 2011 - 06:46 PM

Approved. :w:
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#21 Offline Skarloth

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Posted Oct 19 2011 - 05:59 PM

Name: JerenGender: MaleAge: 2,300Species: Toa of FirePerks: Elemental Powers, VetranAllegiance: His own, and anyone who does not hate him.Weapons: None. These must be scavenged or made before use.Appearance: A tall jet black Toa with orange glowing lines covering him, his mask is the appearance of a beast, with fangs at the mouth for intimidation.Personality: He is nice, despite his appearance, and will help others in need when they do need help. He fights for himself fiercely, but will aid others in battle when he chooses a side for the moment.Bio: Jeren cannot remember anything before his life as a Toa, he was 1,900 years old when he became one, and even then, his history is foggy. He believes he has a disease, one that is clogging, or has erased his memories. Jeren does remember a few things, such as the beast that was killing Toa and all others who attacked it, and how it was killed with a Nuke, but it's death only lead to a massive bombing, which forced everyone into the vaults.Jeren was one of the last ones out of the vaults, but when he did come out, it was chaos all over again, it was as if Bara Magna had reset itself, and released its prisoners to rebuild it. Jeren now wanders, looking for a friend, or a group of could join, in search of protection and food.Weakness: Jeren is very shaken up by the bombing, and is constantly on alert. Sometimes, he won't recognize friend from foe, even if he knew them before the bombing, he will mostly attack without reason, so in other words, he is mentally unstable. (At the time being) Name: FalinGender: MaleAge: 7777 (:D)Species: AgoriPerks: Stealth, ScavengerAllegiance: Himself, slightly AgoriWeapons: None. These must be scavenged or made before use.Appearance: A completely sand colored Agori, he has some streaks of brown, somewhat like a Vorox, and wears a sand-looking cape for extreme cover, and can even hide during broad daylight.Personality: He is very talkative, and will even try to communicate with Rahi if he is lonely enough, he spent most of his life in Atero, attending every event that went on there, almost obsessively. He is regularly nice and kind, but if you upset him, he goes into a fit of insanity and anger, sometimes insulting others when he doesn't mean to.Bio: Falin was born in Iconox, but his personality was SO different from his peers, he left the day he could, and took on a new appearance, living in Atero as one of them. He was one of the last few to enter the vaults, and when he came out, he headed straight for Atero, and after seeing the damage, he couldn't bring himself to depart from it again, he stayed there, hunting Rahi, and living off the land.Weakness: His inability to keep his immense anger at bay, it has gotten him in quite a few tight spots, some have even tried to kill him for what he says, and he fears some of those people still live. Both were approved before, they just need to be re-approved. :) -Skar

Edited by Skarloth, Oct 20 2011 - 04:37 PM.

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#22 Offline Lloyd: the White Wolf

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Posted Oct 19 2011 - 06:43 PM

Approved. :w:
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#23 Offline Vigor Mortis

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Posted Oct 20 2011 - 06:34 PM

I am aware that you said people could only be Matoran, Toa, Agori or Glatorian, but I wish to have a Turaga character. Technically a Turaga is just an old and de-powered Toa. If this is not acceptable, then do not read the application. Name: IsiakGender: MaleAge: 73,219Species: Turaga (formerly Toa of Ice, but was transformed into a Turaga 35,831 years ago)Perks: Swift of Hand. Mask Power: Noble Kiril, mask of regeneration. As it is noble, it has less power than a Toa's version.Allegiance: Matoran UniverseWeapons: None (however, I ask that he have a simple walking cane of no significant material - wood or such, as he has trouble walking without it).Appearance: A hunched over Turaga wearing a dark blue and white Kanohi Kiril, with dark blue arms and legs. His shoulderpads, feet and hands are white, and his chest is black but mostly covered in 'standard' Turaga robes. His eyes are luminescent lime green.Personality: Isiak often reminisces about his past, and is always in the pursuit of knowledge. He also often just sits and thinks about the state of the world, and what sort of changes he must make to himself if his withered form is to survive.Bio: Isiak was unusually emotional for a Ko-Matoran when he was one. He shared their pursuit of knowledge, but carried with it a passion that disturbed many of his fellow Ko-Matoran. When he was transformed into a Toa, he became part of a Toa team as a Toa of Ice, and helped to keep the peace. 15,277 years after his transformation, he lost his Toa powers and became a Turaga. In the 35,831 years of being a Turaga, he generally kept to himself and, as always, passionately grasped for knowledge and understanding. He worked with a few Vortixx and was a small contributor in a few theories on Quantum Elementation. He never sought political power as a Turaga, as he viewed politics as the sort of force that unchecked will cause civilization to forcibly commit suicide. And, as it turns out, he was right.Weakness: Being a Turaga, he is old and frail. He is also nowhere near as strong as he was when he was a Toa.
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#24 Offline Lloyd: the White Wolf

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Posted Oct 20 2011 - 06:51 PM

I'd prefer if you didn't use a Turaga, as I don't have a perk set for them and I'd also need an opposite number for the Agori, which there isn't. :w:
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#25 Offline Vigor Mortis

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Posted Oct 20 2011 - 08:38 PM

I'd prefer if you didn't use a Turaga, as I don't have a perk set for them and I'd also need an opposite number for the Agori, which there isn't. :w:

Well really a Turaga is nothing more than an old and weak Matoran. In terms of perks simply because of their physical health they would not be able to have perks that give them a combat bonus, besides having a noble mask. All of the worker perks, besides stealth I guess, a Turaga could have realistically. So in terms of your perks system really they are just a limited Matoran that can use a noble mask, something that normal Matoran do not have. Also, you could create an equivalent for a Turaga in the Agori, simply an 'Agori Elder' or along those lines. Agori do age, and so it is conceivable that there are some Agori who are simply old. As for equality, you should consider the implications of having a mask power as a perk. Only members of the Matoran universe can really wear masks, so it seems a bit skewed against the Agori. Glatorian can have elements, yes, but there is no power they possess that can create a shield the way a Hau does, become invisible with a Huna, etc.

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-[BZRPG Profiles]-
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#26 Offline Lloyd: the White Wolf

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Posted Oct 20 2011 - 08:40 PM

The backstory provides Glatorian the ability to use masks. In addition, I'd rather not make a type of character who's a fusion of two other types. :w:
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#27 Offline Oblitus

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Posted Oct 20 2011 - 10:03 PM

Name: UrGender: MaleAge: 2099.25Species: AgoriPerks: Swift of Hand and Ashlar MasonryAllegiance: His ownWeapons :A wooden staff, claws equivelent to a bears, strongAppearance: Shining metalic armorBio: Ur is an amazing crafter for not being a matoran, but has many skills in hand to hand combat. he is known to kill many opponents with only his hands mainly because of watching glatorian battles. He has learned new tactics in martial combat. Ur started a new group of entertaining fighting a week before the fallout. He hurried back to the Agori Vault.Weakness: sluggish movement

Edited by Rakata, Oct 20 2011 - 10:13 PM.

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#28 Offline Lloyd: the White Wolf

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Posted Oct 20 2011 - 10:06 PM

Glatorian cannot use Agori perks. :w:
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#29 Offline Oblitus

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Posted Oct 20 2011 - 10:13 PM

Edited.
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#30 Offline Lloyd: the White Wolf

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Posted Oct 20 2011 - 10:20 PM

Approved. :w:
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#31 Offline Parks and Rekt

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Posted Oct 31 2011 - 06:32 PM

Name: AngelusGender: MaleAge: 4,000Species: ToaPerks: Element: Fire, Mask: HauAllegiance: MatoranWeapons: A sort of bow attached to six hollowed-out lightstones; these stones can be filled with oil and used to hold up to six arrows of pure flame, which can be fired off as a form of buckshot or shot out with the precision of a sniper rifle. (Lloyd, you PM'd me about this weapon just before BZP went down, and you ended up approving it.)Appearance: Red armor, with black streaks throughout.Personality: Fiery and impatient when angry, and sarcastic all the time, yet loyal, talented, and charming when peaceful.Bio: Angelus became a Toa just before the Reformation of Spherus Magna, and when the war broke out, he fought wildly for the Matoran. During the Battle of Tesara, he fought as a sniper, killing dozens with his specialized bow.Weakness: Angelus can be extremely hot-headed in battle, and cocky to the point of arrogance.

Edited by Tyler Durden, Oct 31 2011 - 06:32 PM.

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i'm back boy

for real

i'm that boy

for real

i got hits baby

you just a bat boy

 for real

 


#32 Offline Lloyd: the White Wolf

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Posted Nov 01 2011 - 11:22 AM

Approved, but you're going to need to actually build your bow before you can use it. ;) :w:
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#33 Offline Parks and Rekt

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Posted Nov 01 2011 - 03:26 PM

I built it right before the Battle of Tesara. Unless we started from the beginning again?
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i'm back boy

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i'm that boy

for real

i got hits baby

you just a bat boy

 for real

 


#34 Offline Mr. House

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Posted Nov 01 2011 - 05:28 PM

Name: ArvunGender: MaleAge: 83,008Species: ToaPerks:Veteran and Commander.-NPCs: (Note, weapons will be bought in the future)1: Haitol, flanged mace and leather armor. Toa of Fire with Hau. (Warrior)2: Cendrik. longbow and arrows, dagger and simple clothes. Toa of Plantlife with a Sanok. (Archer)3: Carvax, Halberd, knife and leather armor. Toa of Stone with a Pakari. (Warrior)4: Durzan, Battleaxe, shield, and chainmail. Toa of Ice with a Rau. (Warrior)5: Kutrel, duel Kukri and leather armor. Toa of Air with a Calix. (Scout)6: Loravol, Naginata with leather armor. Toa of Earth with a Miru. (Warrior)7: Aryll, Gladius with leather armor. Toa of Water with a Ruru. (Warrior)Allegiance: ToaWeapons: None.Appearance: Tall and ancient-looking, Arvun's gunmetal and black armor is scarred from milllenia of warfare. He has a scarred metallic black huna rendered powerless during the Destiny War.Personality: Gruff, wise and hardened, Arvun figures this war is just like the rest. He does have a kind side, however.Bio: One of the oldest beings to survive in the vaults, Arvun was born during the climax of the Matoran Civil War in Metru Nui, by a pair of wanderers. After living out his childhood in a ravaged Metru Nui, the little family moved onto a prominent vacation island and settled down. After becoming a Toa, he guarded the island and gained military experience by traveling with several Toa Teams. Eventually, he wound up on an island and joined several hundred other Toa in helping the embattled Toa Mangai in Metru Nui. During the Toa-Dark Hunter War, Arvun's previous battle experiences earned him the title of Lieutenant Colonel. After serving bravely against the Dark Hunters, he left the island city a repected leader. During the time before and after the Great Catacylsm, he traveled the world and learned about its cultures. But then the Destiny War erupted, and Arvun, the general of a large volunteer force, helped free the island of Nynrah.After this war, he settled down in a newly reunited Spherus Magna and retired from. Personally, growing fears about the Agori-Matoran Cold War caused him to be become an outspoken spokeman for peace between the groups. However, it didn't surprise him that the groups nuked eachother. Safe in the Vault, he managed to survive long enough to make it out into the wasteland of Bara Magna.Leading a group of Toa, the weakened veteran realized the chance for a new beginning in this irradiated world, and gathered up a squad to fight for the Matoran. With his vast military experience, Arvun is one of the most respected members of the faction.Weakness: Past his prime, Arvun is not has strong as he used to be, but can hold his own in battle. His mobility is also a factor, having a limp left leg.
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#35 Offline Legolover-361

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Posted Nov 01 2011 - 06:27 PM

Lloyd, do you mind if I add to Ena's profile that she's somewhat antisocial?
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#36 Offline Lloyd: the White Wolf

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Posted Nov 01 2011 - 07:37 PM

@ Durden: I stand corrected. @ ZVW: Approved. @ Legolover: No problem. :w:
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#37 Offline Kahi

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Posted Nov 10 2011 - 09:01 PM

Name: DatoroGender: MaleAge: ~117,000Species: GlatorianPerks: Veteran, Elemental Powers (Magnetism)Allegiance: AgoriWeapons: None.Appearance: Much older Glatorian, but one who still has fight left in him. Has taken to wearing a cloak in his older years. Dark metallic armor, slight rust beginning to form at the edges. No helmet, but wears a conical Asian-style hat.Personality: Gruff, brash and blunt, to put it nicely. At his core, he's a fighter. He'll scrape and he'll kill and he'll do whatever he deems necessary to not only win, but survive. He doesn't like to back down from a challenge, something he's had a problem with ever since he was young. Doesn't take kindly to insults either. When he was younger, he had some great notion of honor, but he discarded that the farther the war went on. Now, he has no qualms about anything he does to his opponents.Bio: A promising young Glatorian warrior, years and years of war have made him a bitter killer, bent on trudging through life amidst the bodies of those who got in his way. Throughout the years, he lost many allies, friends, honor, and eventually his hope for the once flourishing world. He now lives just to survive, and he's taken it in mind that if fighting is all that's left, fighting is what he'll do best. Can get into fits of rage easily, and when he does the adrenaline gives him an edge that he's become to rely on.Weakness: While he would never admit it to anyone's face, the old warrior is already past his prime. However, he does not know when to back down. He values his pride above all else, and can be goaded into doing things he would not normally agree with. His strength in hand to hand combat has grown weaker over the years, and he relies more on his elemental powers.Name: MalakGender: MaleAge: ~930Species: Matoran of IronPerks: Swift of Hand, Ashlar MasonryAllegiance: MatoranWeapons: None. These must be scavenged or made before use.Appearance: Has a Mask of Sensory Aptitude along with a dark orange color scheme. The "goggles" on his mask seek to hide his eyes.Personality: Enthusiastic and energetic best describe the Matoran. He seeks to pave the way for a better future powered by technology. Likes to talk, and does so quite frequently. Always trying to keep up with the new technology that is being developed around him. He constantly tries to reinvent things around him, along with things he's already worked on before. However, he's also obsessed with possibilities, and often states the probability of certain results in situations. He's a visual thinking, and can model things in his head quite clearly. This also has the side effect of him being able to calculate mathematical equations in his head both quickly and efficiently. A little airheaded, and like most inventors, thinking too much of how to work something that he often forgets things that others tell him. He has a very logical way of thinking, but he tends to do it took much. Has a photographic memory.Bio: Growing up, the Matoran grew to have a love for inventions. He observed the world around him with wonder and wanted to push the limits as to how far he could bring them. Many of his inventions were failures, but they did have several good design points in them. However, he had to place inventing as his hobby to pursue the then much more profitable art of masonry. When the war started, he began to start building defenses as usual, but then began to construct several war-themed inventions to pass the time. Being not a fighter himself, he is always concerned about his safety in such a war-torn era and specializes in small, inconspicuous and portable devices.Weakness: As said before, he is airheaded and doesn't pay as much attention as he should to what goes around him. He's a bit of a talker, and sometimes may reveal information on his latest inventions when he really shouldn't. He's also not a good fighter, depending on his inventions to do the work for him.
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#38 Offline Lloyd: the White Wolf

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Posted Nov 10 2011 - 11:36 PM

Approved.:w:
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#39 Offline Councilor Manducus

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Posted Nov 24 2011 - 09:21 PM

Name: RixGender: MaleAge: around 800Species: ToaPerks: Hau, element iceAllegiance: Formerly MatoranWeapons: NoneAppearance: A slim Toa with a violent shade of black and gray with white to finish it. Usually carries a grayish packPersonality: A bias Toa. Seeing that war and death is pointless he left the Matoran allegiance. Toa and Matoran alike have called him a coward and bashed him. Hateful, trustful, cold, and tough. Even thought he can be cold, he can be a warm being sometimes. Usually see the his surrounding as a gameBio: After witnessing the Marender slaughtering the Toa, Rix left the ranks of the Toa and began wandering endlessly looking for his purposeWeakness: Fire. Extreme heat

Edited by Rix, Nov 26 2011 - 11:03 PM.

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#40 Offline Lloyd: the White Wolf

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Posted Nov 26 2011 - 09:41 PM

A: Just because he decided to not serve the Matoran anymore doesn't make him any less of a Toa--the Marendar would still hunt him down. :P I'm also not sure how that ties into him seeing that war and death are pointless.B-The Marendar was atomized, so that can't really be exploited. PCs probably won't be dying much, so that's also a hard weakness to exploit. If you could come up with another weakness, please?:w:
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