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Well since that whole "Stolen Boom" thing got worked into someone's plot, might as well make the most of it :P Where would be the best place to hire a Gumshoe to try and track down some illegal drugs?

Song says hai.

 

She's currently in a restaurant in the Ghetto. And judging by the reaction of the bar's occupants, you could probably track her by going where the crooks are fleeing from.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Well... This looks interesting from afar. Let's see if I can get in on this...

Name: Varren Rehn (Commonly goes by the Alias of "Watcher", and when in public, "Ahryn").

Species: Toa of Fire

Gender: Male

Appearance: A thin Dark-Blue and Silver Toa with what appears to be a grey Noble Ruru. It is actually a Great Kadin. He commonly wears jeans that are ripped at the knee, a dark-grey button-up shirt with a black tie loosely hanging from his neck, and a leather jacket.

Powers: Great Kadin, the Mask of Flight. Plasma Elemental.

Skills: A good writer, skilled at sneaking, following, and hearing things from a distance. Possesses awful penmanship, and Shaky-hand-syndrome. He also is a darned good liar. Also a skilled elementalist.

Weaknesses: Somewhat quick-to-anger, and a loyal friend. Not particularly good at hand-to-hand combat, and is a pacifist who only fights when there is no other options left.

Equipment: For sure, he carries a pencil and a small notepad. Also carries a voice-recorder. In the inside pocket of his jacket, he commonly has a city map, sometimes money. As for weaponry, he carries a switchblade, the blade being protodermis, and the handle being carved from bone. It's a family heirloom, and he'd be loathe to part with it. He also has the equivalent of a Sig Sauer P238, holstered on the inside of his jacket, out of sight for most of the time.

Bio: Of all the Gumshoes in the city, Varren Rehn, or "Watcher" (And sometimes "Ahryn") as he's commonly known, is by far one of the quirkiest. He's lived most of his life in the city, and he dislikes to speak of it. Whatever his families' status was at birth, it was unknown. The Rehn family files burnt down under mysterious circumstances, and Varren Rehn was declared dead not long after. What was eventually decided to be his corpse (charred beyond recognition), in his apartment in Typewriter Town, which had burned down a mere hour after the filing cabinet that held the Rehn family files had caught on fire. The authorities then decided that he had been using his powers, and had accidentally burnt the building down, him included. The truth of the matter, was that Varren had been targeted by a group of suits about the topic that he was investigating and reporting to the papers... Corruption in the Coppers and Suits. So he faked his death, and made sure that his families' records went with him. It was easy for him to escape notice after he burnt his apartment down, but when he was about to continue his investigation, he found he forgot the files containing what he discovered. He had left them in his apartment, and they had burned when the rented apartment burned. Undaunted, Varren continued on, taking the alias of "Watcher" (And for his forays into public, "Ahryn"). He's more-or-less been a ghost in the system, throwing his aid to the better-natured of The Rabble, the newspapers he likes, and the occasional fellow Gumshoe if it meant getting access to something he hadn't seen before. It's said he frequents all of the districts Phan-Metru, however he perfers to lounge in the shadows, making his moves with the forethought of split-second impulses and whatever his heart (or stomach) feels like.

 

INFP-Group Personality. Varren prefers to think with his heart, disregarding logic when it isn't required. He'll do almost anything to figure out the crimes of the rich and famous, and the dirty secrets of Phan-Metru. He's a pacifist, and prefers not to resort to violence at all, and even has difficulty deciding to defend himself when he has to. He's deathly shy, which contributed to his decision to fake his death, and why he rarely talks to anyone. He'll help any group that can help him get more information, and will often pay back the help with providing information about that group's enemies. Even at that, he's extremely loyal to his friends, and has a fuzzy interior underneath the multiple cold side-changing personas he's made for himself. He also has a habit of humming to himself, and can talk rudely to strangers, with a sense of humor thrown in to make their reaction's even more entertaining to watch.

 

 

Name: Aunae Keahi

Species: Toa of Iron

Gender: Female

Appearance: A short, young Toa. Her coloring is a curious mix of White and silver for a Toa of Iron. She wears a silver Huna. She commonly wears a good set of boots, pants, and a simple light-blue jacket that's been zipped up, mostly to keep the cold that can be found in some parts of Phan-Metru.

Powers: Great Huna, the Great mask of concealment. Iron Elemental.

Skills: A somewhat-skilled hand-to-hand and melee fighter, scavenger, messenger and courier. She also is fast, and knows how to scale buildings and move around obstacles through the use of "FreeRunning", as she calls it.

Weaknesses: Not skilled in her element, holds Suits and higher-ranked Coppers in contempt.

Equipment: Courier's bag, watch. Carries knives hidden in her boots.

Bio: Aunae was orphaned at a young age, young enough that she doesn't remember who her parents were. She was raised, surviving through her wits, speed, and ability to scavenge what she could from The Ghetto, and the occasional trip to Typewriter Town or The Plaza. Years later, she's now a Toa, still homeless, and had somehow had secured a reputation as a trustworthy courier. One who can get a message from one end of Phan-Metru to the other, intact.

At least, when people bother to send written messages. Her scavenging also pays off if she finds something of value, quickly selling it off on the Black Market, or if it's something legal for her to posses, to the nearest merchant.

ISTP-Group Personality. Aunae doesn't say or do much. She takes courier jobs when offered, and when there isn't any work to do, often scavenges, away from the prying eyes of The Coppers and The Suits. She does her job, gets out of the way, and then begins to look for her next job. She holds a long-standing grudge against the Suits and Coppers, who've been forcing more people into the Ghetto, which meant more scavengers to compete with. She still accepts jobs with them, since money is money. She wants nothing more than life than to continue her courier work, abet with a home, and no risk of getting involved with the Suits' plotting, and the Coppers' "Justice."

Edited by Varren Rehn
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Profile, a bit of a diamond in the rough. Or at least a diamond knock-off in the rough. Name: Zahga Species: Matoran of Earth Gender: Male Appearance: Zahga is a coal black, with no armor, wearing only a white lab coat with his I.D. attached. His mask is a de-powered Kualsi. Powers: Enhanced Night Vision Skills: Zahga is a genius on the computer lay-out of Phan-Metru, boasting a high-level skill with computers. An average shot with any firearm. Weaknesses: Matoran = Weak; Sucks heavily at hand-to-hand combat, and generally avoids combat. Equipment: A small writing tablet and a pencil. Bio: Zahga was originally against the idea of Phan-Metru, in its early development. As it was being constructed, he slowly came around to the idea, and later, joining the construction crews. A friend of his, a Ko-Matoran named Quert, showed him how the plans for city's water and electric how complex it was, what need to be done and the like. This interested Zahga quite bit, just enough to convince him to switch from throwing steel plates on walls to plugging red wires to blue wires. He quickly rose through the ranks of the Suits' Technical Department, to a mid-level number cruncher for the Suits, looking over almost anything in the city that's wired in. Zahga is rather loud and silly for being a Suit. He has his doubts of Phan-Metru, but he only voices them in private. In a crisis, Zahga adopts a "crazy calm," in which he freaks out, yet keeping control of what he is doing.

WIP

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Do you mind if I edit Volo's bio before posting his profile in the profile topic?Also:Name: XhanaSpecies: Toa of MagnetismGender: FemaleAppearance: Average height and weight for a female Toa; attractive; dark blue armor and Kanohi over gray under-armor.Powers: MagnetismSkills: A good shot with her pistol. In shape. Is very good at manipulating her expression and mannerisms to play a part.Weaknesses: No good at close combat. Spoiled. Weak morality: Being spoiled, single, attractive, and in a position of power doesn't help.Equipment: Mask of Possibilities; a pistol and several compatible ammo clips.Bio: Xhana doesn't know what it's like to live life in danger. Her father, ex-police officer and CEO of a popular line of casinos, practically bathed in money; Xhana had only to ask to borrow some. Her dad died a few months before Phan-Metru took off, and she inherited most of his fortunes and neatly sidled her way into line for entrance into the city as a police officer. She's more focused on getting the job done than doing it right, but she's competent enough, and her egotism bolsters her confidence enough for her to lay her life on the line when she feels it's necessary.

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Name: FlaredrickSpecies: Toa - FireGender: MaleAppearance: He looks like a Toa Metru with Hagah arms. Red and black armor with gold arm and leg plates. Red feet. Wears a red Hau.Powers: Fire Element, with a red Hau. Can fire anything with his element except a strong formation of it. He can throw fireballs, grenades of fire, a shockwave of fire, and a rocket blast which cannot be redirectedSkills: strong in using his element. Is skilled at forgery and can make any kind of weapon. Is a strong CQC and mid range fighter. Is also good at stealth.Weaknesses: Is bad at long range fights. Give him some sort of sniper rifle and tell him to shoot it at someone at a far distance will be impossible. He'll just take it and close enough for him to actually use it.Equipment: A Fire Sword (Looks like Ackar's), semi-auto rifle that resembles this. http://jakanddaxter.wikia.com/wiki/Morph_Gun?file=Blaster.png he also has a shotgun that resembles this. http://jakanddaxter.wikia.com/wiki/Morph_Gun?file=Scatter_Gun.pngBio: Flaredrick mostly lived on the Southern Islands. He always fought with a plan that he could always edit whenever something happened. When the body came to Spherus Magna, he aided in the construction of the city. He is currently allied with no one.

He tends to be a bit irrational at times, but is also kind-hearted. But when he is enraged, his tone of voice deepens and harshens, thus making him to do things which give him bad karma.

 

I'll make another character soon.

Edited by Flaredrick: Forgotten One

gallery_110528_107_5250.jpg

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Umm, what about my profile? (First page, second from bottom, posted three days ago)

 

Yeah, sorry, I've been losing profiles like needles in haystacks since this game started. I need a co-GM...

 

A regular Hau then...

 

Sounds good, I suppose.

 

-Tyler

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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*Begin Perry Mason Theme*

 

 

Name: Drox

Species: Toa of Magnetism

Gender: Male

Appearance: Being a gumshoe means being subtle and deadly at the same time, alluring and caressing while poking, stabbing, and probing. Drox's appearance mimics this trait. Dull, gunmetal amour is placed over a medium heavy build, with hands that seem just a little oversized for the body. The body is black, with slight highlights of red that seem to provide a slight menace to the otherwise drab body. The armor mimics the design of the ancient Metru armor, nearly identical to that of the legendary Toa Iruni's. His mask is the same dull gunmetal as his amour, but with Mata red highlights, and two angular stripes running down his mask. Drox is slightly shorter than the average Toa, standing at about 2-3 inches shorter than the average Toa.

Powers: As a Toa of Magnetism, Drox has the ability to manipulate magnetic fields, polarize or magnetize objects, float by polarizing himself to the ground, and to shove objects using his power. His mask, the Mahiki, allows him to shapeshift, and create illusions. He also has a special weapon, a gun able to be charged with elemental energy of any kind, and shot in bursts. It can be charged, and shot in one large burst, but with normal usage, it gives 20 shots before the magazine needs to be removed and refilled. (Note: Was not sure whether to put this into equipment or powers, so I'm putting it in both.)

Skills: Drox is an investigative reporter, and one of the best when it comes to impersonation. Using his Mahiki, an assortment of masking scents, and a penchant for mimicry, Drox has become one of the best freelance journalists for uncovering conspiracy without getting caught. As a side effect of his job, he is also an adequate hand-to-hand combat fighter.

Weaknesses: Drox may be proficient at hand to hand fighting, but he is not a fighter. He would rather use the illusions of the Mahiki and his powers of Magnetism to awe and scare, rather than to fight. Never one for planning, many of his escapes are from pure luck, rather than skilled use of the Mahiki or anything else.

Equipment: A duster coat, Scent bottles, a good length of heavy rope worn as a belt, a combat knife, writing materials, a fair amount of cash, and an elemental gun (See powers for explanation)

Bio: Drox began his life as one of the adrenaline-pumping Matoran that are now known as Gearheads. What he truly craved, however, was the chase. His single-minded desire to hunt brought him to the world of investigative journalism. Despite the dirty nature of his job, he considers himself an artist, one that no-one has been able to catch so far. His life in Phan-Metru has been situated in the Ghetto, where he keeps his residence. He has uncovered several cases of corruption within the Suits to the rabble, as well as exposing several crime bosses to the Suits. Because of this, he's gained a reputation as a spy-for-hire, and while no one trusts him, no one can find him. On a more personal note, he's investigating the power source of the city in his spare time, and looking for a way off the floating city, just in case things get out of hand.

 

-Elrond

 

 

Name: KoglarSpecies: Toa of CrystalGender: MaleAppearance: A tall, slender Toa. His amor is a pastel yellow and black. He wears a Great Mahiki.Powers: Control of Crystal. Shapeshifting from Mahiki.Skills: He can see well in darkness. He is a very quick runner, and is very agile. Great story teller.Weaknesses: Is used not used to fighting, and gets easily beaten in a fight. His control over Crystal is not great, and can sometimes go out of controlEquipment: A camera, a pen, and a small knife. He also has a journal that is incredibly busted up.Bio: Koglar was created as a Matoran in the Southern Continent, always working diligently. When people's work was done, they would gather around Koglar and listen to his grand stories of heroism, adventure and mystery. They always applauded his work.

 

One day, his village was attacked by Rahi, which razed it to the ground. The village scattered, and Koglar found his way to the island of Xia. There, he worked as a journalist, gathering stories about dealings considered unethical by even Xian standards.

 

A gang found him one day, and experimented on him. They were trying to harvest Toa energy, and were mad that Koglar had been exposing all of their dirty secrets. The process brought out Koglar's latent energy, turning him into a Toa. He ran away, and continued his work, defending himself with his powers.

 

Fast forward to present day, he is a Gumshoe. He was horrified by the use of Antidermis, and even further shocked when it had been revealed that it had escaped it's containers. Determined to get to the truth, he plunged into the mystery.

 

Approved. Sorry I missed these.

 

-Tyler

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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I have another profile: Name: Unit #1Species: Kranua (Specialized Vahki)Gender: N/A (Thought patterns somewhat based on male)Appearance: The same as a normal Kranua. A big Vahki-like robot. His arms are bigger than the original Kranua, and end in hands, not staffs. He has a green and red color scheme.Powers: Can transmute his body into sand. Can fire energy bubbles at targets that trap them and drain their energy.Skills: Knows several tactics for interrogation, criminal apprehending, etc.Weaknesses: Is very slow due to his high armor. When in sand form, he is very vulnerable. He could be turned into glass, scattered with a blast of wind, or prevented from reforming.Equipment: A gun attached to right arm that fires his bubbles. Several radios, thermal imaging, infared, x-ray, night vision functions, and other functions fitting for a police robot.Bio: Unit #1 was created because of the Antidermis epidemic facing Phan-Metru. After being at a lost, the scientists that created him decided to use an old design of robots. They used the Kranua design, and added into it the feature to use the Krahli energy bubbles. He is a Copper, and is very devoted to his job... not that he could be any different. After all, he is a robot.

Edited by Canis Lupus

I used to have a banner here.



But that RPG is dead.



What now?

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Name: Vakann

Species: SkakdiGender: Male

 

Appearance: Vakann is built with considerable musculature and the broad-jawed, tombstone-toothed facial structure characteristic his species. He is taller than the standard Toa, but his slouching posture puts him at about a head shorter. His head, spines, and arm armour are all a dull silver, while the bulk of his armor is a deep gunmetal. Sections of his mechanical components have been modified, giving Vakann's armour a subtle asymmetry. His large feet branch off into three toes each, two in front and one in back, with each toe terminating in a claw blunted and worn from long years of travel. The pinky finger of one of his hands is clearly a protodermic-metal-alloy prosthetic. Pouches roughly patched together from Rahi hide hang from his belt, holding the tools of his trade.Powers: As a Skakdi of Iron, Vakann holds the potential to gain elemental powers when operating in tandem with another Skakdi. He has relatively impressive control over his element for a Skadi, but teamwork among Skakdi is a flaky resource, so he uses this power relatively infrequently. Due to the meddling done to his species, he gained a power to acclimate similar to Reidak's; he adapts to his opponents' powers after every defeat, making him a resilient fighter. His vision power is Volt Vision, allowing him to generate electricity from his eyes.

Skills: Vakann's elemental control is fairly impressive, but it's situationally linked to the presence of another Skakdi. Not that it matters all that much. After all, he would be on the level of a Toa if he had to rely on elemental powers to hold his own in a fight. In combat, Vekann prefers to make use of his muscle and impressive athletic ability to get around, though he will integrate his abilities into his fighting style if a need arose.

 

In terms of mental prowess, Vakann is no slouch. He's an accomplished repair man and inventor, fixing and building anything from weaponry to the mechanical parts of other beings, given the equipment and, more importantly, the money. Vakann has dabbled here and there with various technologies, being more a tinkerer than a scientist. Weaknesses: The secret to Vakann's success as a mechanic and inventor (and occasional stint as shady Stab 'N' Grab mechanical surgeon) is obsession; while many Skakdi vent their aggression through belligerency and delightful bouts of backstabbing, Vakann focuses it into intellectual drive. However, despite his focus, he still has the attention span of the average Skakdi, meaning that an obsession may seize him one day but might escape him the next. He is an exceptionally unreliable ally without monetary incentive due to his innate capriciousness. In addition, Vakann has little control over his Skakdi wildness; if someone manages to rile him up and he cannot find an outlet to keep himself busy, Vakann will turn to a good fight like any of his species. Whatever little modicum of self-control he has is largely motivated by money, so the highest bidder is in his favour.

Equipment: Vakann generally keeps some of his tools from his wondrous collections of spanners, screwdrivers, wrenches, and other wonderful tools that can cave skulls in or gouge eyes out when shoved at someone's face hard enough. He doesn't regularly keep something on his person that defaults on as a weapon, though he does keep a large multitool with him that folds out into a knife. For special occasions when he has dealings in the dangerous parts of the Stab 'N' Grab with all his bestest friends, Vakann makes sure to suit up with a worthy weapon.

 

His preferred weapon is a Volt Gun that he built from a hodgepodge of parts repurposed from stolen hologram displays and electronic billboard parts. It's a hefty weapon that shoots powerful electrical bolts so long as its battery is charged. Some people might argue that his lightning eyebeams made the gun a moot point, but the Volt Gun is Vakann's favourite DIY. Its batteries can be charged through direct contact with electricity or through a fun hand-crack system built into its side. The Gun can also be transfigured into a clublike weapon whenever bashing another's brains out gives more satisfaction.

 

Vakann also has an Iron Gun tucked away in a box buried underneath his house. It is a weapon attached to the back of his hand and forearm by a gauntlet-and-grieves system. The weapon allows him to circumvent the restrictions of his situational elemental powers somewhat, allowing him to shoot off metal projectiles and manipulate metal through direct contact with the gun. It's been left to collect dust for quite some time. After all, Vakann would rather not be seen with a cutesy little Toa Tool.

Bio: When Spiriah got his leathery little hands on the Skakdi of Zakaz, Vakann was one of the most outspoken opponents to the experiments. The Skakdi was proud of his species, so he was repulsed by Spiriah's efforts to make his people into something they weren't, into something like the Toa. Eventually, Vakann was dragged into the experiments and ended up saddled with the bloodlust of his fellow experimentees. However, his utter hatred and opposition to the Makuta's agenda managed to preserve some of his prior ego, he refused to use his artificially-endowed elemental powers. Knowing that he would likely end up dead if he focused all his rage on the Makuta, Vakann became a hermit, holing himself up in a dump site far from urban centers. He devoted himself to making curios from scrap, trying to take his mind off of the constant urge to break something or someone.

 

Eventually, he learned that Spiriah had made his leave through the slow spread of information through the countryside and gleefully went about killing the Visorak overseers, learning to use his Iron powers in the meanwhile. Vakann thought that this meant the liberation of his species, but when war broke out, Vakann realised that his people had been permanently changed for the worse. Ashamed of what his species had become, Vakann left the island, hoping to discover a way to change the Skakdi back to what they once were.

 

He wandered across several lands in his search, but never got closer. Eventually, he lost sight of his aim and wandered simply for the sake of distraction. He took residence in Xia for a time and learned all he knew about weapons-crafting. After being ejected from the Mata-Nui Robot and the construction of the secondary robot, Vakann has taken up residence in the Stab 'N' Grab side of the Ghetto. With his aim of curing his species forgotten, he contents himself with a life of invention and racy parts and weapons deals. Vakann has a passing interest in the Antidermis situation, but more for thinking up a possible solution than for playing whodunnit.

Edited by Iota

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I have another profile: Name: Unit #1Species: Kranua (Specialized Vahki)Gender: N/A (Thought patterns somewhat based on male)Appearance: The same as a normal Kranua. A big Vahki-like robot. His arms are bigger than the original Kranua, and end in hands, not staffs. He has a green and red color scheme.Powers: Can transmute his body into sand. Can fire energy bubbles at targets that trap them and drain their energy.Skills: Knows several tactics for interrogation, criminal apprehending, etc.Weaknesses: Is very slow due to his high armor. When in sand form, he is very vulnerable. He could be turned into glass, scattered with a blast of wind, or prevented from reforming.Equipment: A gun attached to right arm that fires his bubbles. Several radios, thermal imaging, infared, x-ray, night vision functions, and other functions fitting for a police robot.Bio: Unit #1 was created because of the Antidermis epidemic facing Phan-Metru. After being at a lost, the scientists that created him decided to use an old design of robots. They used the Kranua design, and added into it the feature to use the Krahli energy bubbles. He is a Copper, and is very devoted to his job... not that he could be any different. After all, he is a robot.

This guy has been waiting for approval for four days. Any updates?

I used to have a banner here.



But that RPG is dead.



What now?

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I have another profile: Name: Unit #1Species: Kranua (Specialized Vahki)Gender: N/A (Thought patterns somewhat based on male)Appearance: The same as a normal Kranua. A big Vahki-like robot. His arms are bigger than the original Kranua, and end in hands, not staffs. He has a green and red color scheme.Powers: Can transmute his body into sand. Can fire energy bubbles at targets that trap them and drain their energy.Skills: Knows several tactics for interrogation, criminal apprehending, etc.Weaknesses: Is very slow due to his high armor. When in sand form, he is very vulnerable. He could be turned into glass, scattered with a blast of wind, or prevented from reforming.Equipment: A gun attached to right arm that fires his bubbles. Several radios, thermal imaging, infared, x-ray, night vision functions, and other functions fitting for a police robot.Bio: Unit #1 was created because of the Antidermis epidemic facing Phan-Metru. After being at a lost, the scientists that created him decided to use an old design of robots. They used the Kranua design, and added into it the feature to use the Krahli energy bubbles. He is a Copper, and is very devoted to his job... not that he could be any different. After all, he is a robot.

This guy has been waiting for approval for four days. Any updates?

 

Approved.

 

Things are getting kickstarted tonight. Get hype pls

 

-Tyler

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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hype

1 /haɪp/ [hahyp] hyped, hyp·ing, noun Informal.

verb (used with object)
1.
to stimulate, excite, or agitate (usually followed by up ): She was hyped up at the thought of owning her own car.
2.
to create interest in by flamboyant or dramatic methods; promote or publicize showily: a promoter who knows how to hype a prizefight.
3.
to intensify (advertising, promotion, or publicity) by ingenious or questionable claims, methods, etc. (usually followed by up ).
4.
to trick; gull.
Which one? Or am I hyping this by asking these questions?
Question: Can I create a character with a pre-existing set of PC contacts, as long as other characters agree to it, or do I need to build one from the ground up?
-Elrond
Edited by Elrond of Rivendell

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



BZRPG profiles

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Fortis practically did that, as did most cops, so there's no crime against it as long as you do get approval with the other players before creating some massive conglomerate.

 

We don't need the Four Peers in this game.

 

-Tyler

Edited by Tyler Durden

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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