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The known histories are scarce. Little has survived since the Long Winter, but some records still do exist, buried in the caves of the north. Millenia ago, the Great Spirit descended and formed the world. With it He formed man and the creatures, to populate and fill it. From that He taught us how to create fire, how to farm our land, and how to survive the elements. Then He left, ascending back to His realm to allow us to survive and flourish. Many did; peoples of untold number filled the land, thriving and learning.

 

But then the Long Winter came. Pictures show a great light light in the sky, then, the darkness descended. The sun itself died, and from it, the first uktena was born. We were scattered as our very crops died and the world grew cold. For centuries snow and ice dominated the landscape, with monstrous creatures of the north migrating downward. The spirits became silent as the world froze, and all life seemed to be at an end.

 

Then the Long Winter ended. Life returned, and with it, so did we. Centuries more would pass, but many would find their way to our land, the Great Expanse. Now we farm, we hunt, and the spirits have returned. Once more we may commune with them, and with them, we can repair this once desolate land. We can become unto the ancients themselves.

 

Brief account of the histories

Shaman Tseg'yin, Green Hand tribe

 

SPIRITS AND MEN

Created by Alex Humva

Hosted by Alex Humva and Basilisk

Laws of the Land

 

  • All BZPower rules are to be followed.
  • Common sense is important in this game, please use it.
  • Do not prolong battles longer than they need to be. Continually dragging battles out and refusing to declare a victor will result in the GM coming in to decide.
  • Player killing is not banned, but player abuse is. This is a game, keep personal vendettas out of it.
  • Metagaming is severely frowned upon. If a player cannot back up why their tribe just so happened to know that the enemy was coming, but said player knew because of OOC chatting, it won't be pretty for that player.
  • Use IC when discussing things in game and OOC for discussing things out of game.
  • Use the discussion topic when delving into large arguments or large questions. Use OOC to get general quick information and the like. As a rule of thumb if your OOC response exceeds a paragraph or is entirely OOC without anything immediately important to the game, it should go in the discussion topic.
  • Common sense. Use it.
  • Have fun ya'll.

Removal of Power

 

The GMs are capable of using any of these punishments to fit any crime, though any punishments denoted with an asterisk require a two thirds GM majority to take effect.

 

  • A warning.
  • A natural disaster that effects your tribe.
  • A plague that effects your tribe.
  • Secrets of your tribe leaked to other tribes.
  • The genocide of your tribe.*
  • Temporary banning from the game.*
  • Full banning from the game.*

The Known World

The world that this RPG takes place in is an alternate one to our own (there's spirits and werewolves, what did you expect), and as such there's just a slight bit of geographical variance. The chunk of it that players are romping around in is about 40,000 square miles in size (actually it's closer to 50,000, but schematics). This handy dandy map lets you see the geography, though it is more of a broad thing and thus smaller geographical details will simply need to be figured out as time goes on. This map is a draft. The features of it will remain the same, but the finalized version will be far prettier looking. Mechanically though, there will be no difference, and this map is entirely functional. When submitting your tribe, please tell me where you want to be on the map and a color with which I can mark your presence. You can either open it up in an image editing program and give me exact coordinates, or just say "hey I'd like to be in the docile plains, near that big eastern lake" and I'll do my best.

 

The Normal Map

The Tribal Map

 

The Duties of Chiefdom

 

In Spirits and Men, players control entire tribes. After going through the tribe creation process, you are promptly dumped into an area about the size of the state of Kansas, with the ability to mark on the map where your tribe has settled down. Now, the task of controlling a whole tribe may seem daunting, but truly it isn't that much of a task. There are no number charts to sort through or complicated rules to follow; simply spell within common sense and you'll do fine. Keep in mind the technology level; we're roughly around pre-European contact North American civilization levels. There is no metallurgy to speak of, stone is still the preferred material for weaponry/tools, and medicinal technology isn't the greatest. Written word is, however, an option if you so choose it for your tribe.

 

Managing your tribe rests in three areas; diplomacy, warfare, and spirituality. Diplomacy is your interactions with other tribes, as well as managing your own tribe. Things like negotiating a trade of horses or building new huts for your people fall under this category. It is for the most part run by common sense; unlike other RPGs of its kind, Spirits and Men has no IP system to speak of. Rather, things are done on the fly by whatever GM is present to work it out. Let's use the hut building project for example; your chief orders a new medicine hut to be built. You would then say “I sent # men to collect materials,” the GM would take five minutes to get a ballpark estimate of the effort required, and give you an ETA on when that'll be done. For more complex projects like, say, damming a large river, proportionally more time and thought is put into it.

 

This system is very effectively summed up as common sense with a bit of GM research thrown in.

 

Inter-tribal diplomacy follows a similar system. So long as you're specific on what you're trading, things will work out beautifully. If you aren't then things are going get messy really, really, quickly, so try to be specific and everyone leaves happy.

 

The Art of War

 

Warfare! Its bound to happen at some point, so it stands to reason that some regulation needs to be laid out. First, a quick briefing of warfare of the time. Wars like we think of them today didn't really happen in stone-age civilizations. Rather, raiding was the preferred method of combat. The idea of subjugating another civilization was far from a foreign one, but generally speaking there simply wasn't enough resources for that. Raids ultimately were far more profitable than, say, empire building. Keep this in mind when planning your over-arcing strategy; it might sound like fun to go conquer the entire map, but how practical that will be is... debatable.

 

Now, onto actually waging warfare. For that you'll need warriors; warriors follow a sort of experience system that indicates how effective they'll be in combat. For the most part your warriors will be hunters, as that's where they're most useful to society while still practicing their craft. In a tribal system, you can't afford for a bunch of strong peeps to be hacking at straw dummies all day long. Because of this, you'll have a surprising amount of population to warrior ratio, simply by the virtue that you need a lot of hunters. This does not mean, however, that you can rock everyone with a bunch of warriors. Hunting elk and fistfighting bears is slightly different from hunting the most dangerous prey of all, which is where the experience system comes in.

 

Experience is based off of two things; age, and the number of battles/raids/skirmishes/whathaveyou participated in. These two things are kept with your warriors; feel free to use whatever formatting system you're the most comfortable with. How does this effect things in-game? We have no things like health points or damage points, so this simply serves as a convenient way of demonstrating seniority and helping to judge a battle's outcome. In all likelihood a middle aged man at his prime with ten battles under his belt will be able to beat a freshly recruited boy easily. When things are more balanced, the standard logic of RTSRPG style games comes in; poke each other until the GM gets fed up and declares a winner. Reaching a resolution without GM interference is generally preferred though.

 

Logistics is something of a non-factor. Your warriors will undoubtedly be trained hunters; in small raiding groups, they can easily fend for themselves in the wild. The only cases logistics come up is during the winter months and in the more barren areas of the map. This will be handled on a case to case basis, with a GM ruling on what sort of debuffs will be present.

 

The Concepts of Spirituality

 

Arguably the most complex and confusing part of this RPG, so strap yourselves in. In the world of Spirits and Men, shamanism is a big thing. We don't call it magic because, erm, too middle-age. It's tribal shamanism. A shaman is a person who is capable of communing with spiritual beings and in some instances drawing mystical power from these spirits. A shaman can be born with this ability, or sometimes be taught to become more receptive to the other half of our world. For most civilizations, their shaman is just as important as their warrior, if not moreso. A shaman can invoke spiritual power to perform great feats, from healing the sick to summoning rain.

 

The spirits themselves are odd creatures. Nearly everything in the world has some sort of spirit to represent itself; in a way, the spirits serve as a distorted mirror of our half of the world. Most spirits are sapient creatures, though the untrained shaman may take their simplistic nature as a lack of intelligence. Spirits are creatures of simplistic wants and simplistic needs. Take for instance, a wind spirit. For it there is no greater achievement in its eternal life than to float on currents of air forever. To the unknowing shaman, a wind spirit could appear to be totally inanimate; to the experienced shaman, it is simply a matter of finding a way to hold that spirit in one spot long enough to have a meaningful discussion.

 

But how can the spirits influence our half of the world? Well, spirits themselves do very little to alter the physical world, though they are quite capable of exhibiting their influence on our mortal plane. Usually though, their power is channeled through that of a shaman. A shaman can, after creating a bond with a spirit, take that spiritual influence and use it to manipulate certain aspects of this world. In practically all cases, shamans are simply manipulating forces of nature in their mystical works. Summoning rain, for instance, is simply manipulating the environment to produce it. No new energy is created, no new matter formed, simply an adjustment of the natural weather patterns. The long term consequences of this though can be potentially disastrous, creating a situation where active shamanistic interference is in fact required to prevent catastrophe. Other examples include healing the sick, the shaman's power simply bolstering and reinforcing the subject's natural immune system, or summoning the dead, which creates a pathway from the nether realms to the physical world so as to converse with said dead.

 

But what is the extent of shamanistic power? Well, spirits are composed of mana, and from that weird spiritual force, they can give their powers to shamans. Spirits and the things shamans can do them are based on a ranking system, demonstrated here:

 

  • Minute spirit: The insects of the spirit realm, their influence is small and irrelevant. While as common as the insects of our own world, a shaman's own spiritual influence far surpasses these.
  • Wild spirit: Spirits that often manifest themselves as animals in our world. Their influence is on par with a human's spirit, though is used for different applications.
  • Average spirit: Where many spirits set on the spiritual ladder. Patron spirits are always of this influence, and most spirits a shaman will come across are in this area. Perhaps the most diverse of all the spiritual steps.
  • Regional spirit: A spirit commanding great influence and knowledge; these spirits are rare, but it is not unheard of for a shaman to find at least one in their lifetimes.
  • Legendary spirit: Truly massive spirits, these spirits are speculated to of been the first created at the start of the world. To meet one is a great honor, and a great risk.
  • Great spirit: Not a class of spirits, but a spirit. The very first, and the very greatest. It has not manifested itself since the creation of man, and its current were-abouts are unknown.

 

From this you see the outline of how spirits work. Minute spirits are too weak to be of any practical topic and wild spirits serve a function described further down. Thus we have average, regional, and legendary spirits to work with here. Spells shamans do are subsequently classified as average, regional, and legendary spells. An average spell can be done with all three, a regional spell, with the latter two, and a legendary spell, only with a legendary spirit.

 

From this you can begin to see how these things work. Spirits have sort of spell "slots," allowing for multiple spells to be cast from the same spirit. Think of them as spiritual batteries, charging your spells. Average spirits have five average spell slots. regional spirits have three regional spell slots and ten average spell slots. A legendary spirit has one legendary spell slot, six regional spell slots, and twenty average spell slots. Understand so far? Good. For a bit more complexity, an spell can count as two or more of its class but not advance to the next. Example, you can have a spell that costs two average spells. This is denoted by a "times n" by the spell's description.

 

Spell slots charge one at a time, per classification. Average spells slots refresh per day; regional spell slots refresh monthly. Legendary spell slots refresh yearly. This is done with in-game time, which we'll discuss later.

 

Now, you might be wondering what your shamans can actually do. This is where a system of discovery to replace a nonexistent technology tree comes into play. While the RPG will start off with knowledge of how to do some shamanistic rituals and spells (think healing the sick, communing with the dead, fun stuff like that), your shamans are capable of far more. How do they do this, though? Well, there are a number of ways. One is to hold an inter-tribal shaman meeting and discuss ideas. Another is to go into the wilderness, meditate, and hope something comes to you. Arguably the most successful way is to actually commune with the spirits themselves. Your shaman goes out in search of a particular spirit, and talks to said spirit. Depending on how the conversation goes, you might get useful knowledge, you might not. If you get something that you think you can use though, go out, try it. You might discover some powerful spell that you can do.

 

At this point it's important to pull out the holy trinity of spirits. You see, not all spirits are made the same; due to this, there are three distinct classes of spirits, capable of doing different sorts of shamanistic goodness. These are patron, wild, and nature spirits. Patron spirits are your go to jack of all trades spirits. Your patron spirit is the spirit of your tribe, and all patron spirits start out as average spirits on the power level. It is possible to move your patron spirit up the spiritual ladder, though the specifics of how need to be discovered. So if patron spirits are so generic, what's their importance? The fact that they're generic. You see, nature spirits are the spirits that you find roaming the land, protecting their trees and sleeping in mountains. They are also defined by what they are. If your shaman bonds to a nature spirit, he or she is restricted to what that spirit has known. For example, if you bond to a... mountain spirit. That mountain spirit will have an innate understanding of earth, of being strong and unmoving. You could perhaps use that to imbue your warriors with increased hardiness. You cannot use that spirit to make it rain. It is a mountain spirit. It might get a good look at the sky all the time, but it knows no more about making it rain than a river spirit does about making trees spontaneously combust.

 

What is the point of this? Patron spirits can do any spell, so long as its in their influence bracket. A mountain spirit may be more powerful, but a patron spirit can both imbue your soldiers with hardiness and make it rain. This genericness is important because constantly swapping between spirits is generally a bad idea, as it often requires several days of meditation and rituals before it actually happens.

 

Finally we have wild spirits. Wild spirits can't actually be harnessed to do shamanism, but they have two defining abilities; they can be seen by normals, and they can make pacts with humans. Wild spirits usually manifest in animals, and upon creating a pact with a human, the human and wild spirits merge into a sort of duality. This grants the wild spirit's abilities or characteristics to the human; in some cases, it even allows for full transformations. Thanks to this, you can get some very strange effects and abilities, depending on what you do exactly. However, once a pact is made, it is permanent. It cannot be removed and no others can be made until death. Pacts made after death are another story.

 

Do you feel lost? Totally confused? Look at this infographic. It's a much more concise version of all of this nonsense, and the visual representation should help you out with the more confusingly worded bits.

 

Spells

This is the spot where some examples of how your shamans can exhibit their influence in the spiritual world. As well, it will serve as the spot where people's spiritual discoveries are cataloged for convenience. You can and probably should use this format as well when submitting profiles. Note that some spells require continual spiritual input and thus will not let your spirit recharge its mana like normal. This only applies if it specifically is said.

Communion With the Dead: All shamans can talk with the dead via having some sort of physical link to their soul; crushed bone from the subject is the preferred summoning method. This does not rest on the ranking ladder and thus has no cost. This is available to all shamans, regardless if it is chosen or not. If a spell costs more than one spell slot, it will be noted.

Preliminary Healing: The basic tier of shaman healing. This requires the shaman's constant presence with the patient, and acts to reinforce the subject's immune system. Because of this it cannot directly heal wounds, but can stop infection and thus help the healing process. This is an average spell and falls under earthen spirits.

Spirit Lure: This spell serves as a way to attract specific spirits out of their patrolled areas and towards your shaman. The specific spirit that will come depends on what materials you use. This is an average spell and has no spiritual category.

 

Animal Lure: This spell serves as a way to attract specific animals out of their habitats and towards your shaman. The specific animal that will come depends on what materials you use. This is an average spell and falls under earthen spirits.

Far Sight: By bending light and air, your shaman is given the ability to see a hundred times better and farther than any other mortal. This is an average spell and falls under air spirits.

 

Raise Skeleton: Via some darker forces, your shaman can raise a skeleton. It must be properly decayed to the bone and flesh will only impede it's movements. It has little sentience and thus will only follow the orders of its masters with little intelligence. This is an average spell and falls under graveyard spirits.

 

Earth Mover: The first tier of this spell, your shaman can create earthquakes ranging from a 3 to a 5 on the Richter scale. A 3 costs one spell slot, a 4, two, and a 5, four. This is an average spell and falls under earth spirits.

 

Far Voice: A shaman can harness the power of his patron spirit to make his voice carry, sounding no louder than usual but capable of carrying for hundreds of kilometers. This is an average spell and falls under air spirits.

 

Steadfast: This spell reinforces the faith and vigor of a group of people, driving out all fear and doubt from their minds. This spell costs one average spell slot per person and falls under earth spirits.

 

Land Sculptor: This spell lets a shaman will the very earth itself into shape, molding soil and stone to fit his whims. This costs five slots, is an average spell, and falls under earth spirits.

 

Blood Rage: Using a ritual of choice and the blood of a fallen foe, his blood becomes a powerful drink for your warriors, granting your warrior the combined strength of his foe and himself. This also has the side effect of turning your warrior into a beserker. This costs two spell slots, is an average spell, works for one warrior per sacrifice, and falls under fire as well as graveyard spirits.

 

Exorcist: Using the power of the spirits to (ironically) cast out spirits, this spell allows your shaman to banish a person's soul from their dead body back to the afterlife. This is an average spell and falls under graveyard spirits.

 

Flight: Whipping up the winds of the south around the shaman, this spell grants a limited form of flight and can be used to soar through the air with limited distance. This is an average spell and falls under air spirits.

 

Bestial Curse (Land): With dark forces, your shaman can turn an opponent into a hideous half-human half-beast abomination, so long as it dwells on land. This spell takes two days to take effect, two days that it remains, and two days that it wears off, making for six days total. This spell's recharge only begins AFTER the six days are over. This costs four spell slots, is an average spell, and falls under earthen spirits.

 

The Creatures of Myth

 

Now, if spirits and shamans weren't enough for you, guess what! You get supernatural beasties to deal with. Now, some of you will instantly know these guys from Cherokee mythology; while I've done the best I can with a number of sources to ensure some measure of accuracy, artistic license ultimately wins whenever I make some mistake in the nature of these creatures. Said nature of these creatures is detailed below; the creatures that will appear are not limited to this list, but if an odd one does pop up, it'll get a spot here edited in.

 

Nunnehi: A sapient race of wandering nomads, these humanoid creatures stand at an average of seven feet in height and are know for their immense strength. They have a fondness for humans, though are invisible to the naked eye unless they chose to reveal themselves.

 

Tlanuwa: These giant birds are the size of a full grown man and live in the mountainous regions of the north. Their feathers are impenetrable and cover the entirity of their body, making killing one quite the feat. At the same time, their feathers are as light as any other feathers of a bird.

 

Uktena: Serpents with legs, these creatures have foul tempers and are similar in nature to that of Chinese dragons. While accounts vary, the Uktena are generally very malicious creatures, though many still possess a human level intellect. Reasoning with one rarely works, and in battle their tough scales make killing them difficult. It is well worth it though, as their scales make superb armor and can be ground into a cure for any disease.

 

The Flow of Time

 

Time here exists in a sort of spurty way. There is no formal progression of time, though if there's no interaction going on a 1:1 ratio of time progression is assumed. There is, however, date keeping and time skipping. Every so often, preferably weekly but sometimes more often and sometimes not as often, a time skip will take place, using seasons as their unit of choice. Usually this'll take place when there's a slump in interaction, or the game simply needs to progress. The GM doing so will take the situation into account, see who all is still interacting with each other, and from there make a decision on how big of a time skip will follow. This may be democratized in some cases. The current season and year is always kept recorded by one of the GMs.

 

Tribal Perks

 

In an effort to make tribes feel more customized and unique, this RPG has a system of perks. You chose one perk when you make your profile, which drastically changes how you play the game. Its a one time only thing, so make sure you choose wisely.

 

Universal Shamanism: Your entire tribe possesses the gift of a shaman. They can all enact their own spiritual feats, but at the cost that they can only tap into a single spirit rather than having individual bonds.

 

Spiritual Communion: Your tribe has a far greater understanding of the overarching spiritual world. Spirits speak easier to your shamans and your people are more in tune with the oddities of the universe, giving them sight of things not seen by others.

 

Necromantic Shamans: Your shamans are empowered by the cycle of reincarnation; with each generation, a new shaman takes the place of the old, embued with the experiences and knowledge of all the tribe's shamans before him.

 

Fearless Minions: Via thorough training and a tribal lineage of the spirits themselves, your warriors know no fear. They will never route nor waver in battle, meeting their deaths with the intelligence of men and the viciousness of predators.

 

Unclean Ground: Your entire tribe is cleansed of the spirits; no spirit will go near it, and no shaman can effect it. Your warriors are protected from the influence of enemy shamans, but have no shamans of their own.

 

Influential Diplomats: Via powers stemming from your patron spirit, your diplomats are incapable of being deceived or led falsely.

 

Animal Pact: In times long ago, your tribe made a pact with the spirits of the wild. With this their very spirits are merged with that of an animal, granting the ability to transform at will into the creature.

 

Innovative Tribesmen: Your tribe is constantly looking forward and trying to come up with new things. While not everything may work the way it was supposed to, progress is still being made, allowing for further innovations of existing ideas.

 

NewGame+

 

Here's something you don't see often; in this game, you, as the player, can be utterly destroyed. Wiped from the map and your remains spat on. Really adds some tension doesn't it? However, because we GMs aren't completely cruel, you have the NewGame+ feature. In game, your patron spirit flees after the destruction of your tribe and finds its way to another tribe, merging with its spirit and transferring some spiritual knowledge. This means two thirds of your discoveries are transferred to the new tribe, meaning you don't have to play a total catchup game with everyone else in the RPG if you get the business end of a sword. Or tomahawk. Whichever one really. Other than that, you start out with the same stuff as a normal new player.

 

Profile

 

Tribe Name: [Really, you can go wild on this. Tribe Blue Mountain? Tribe Xhognsuea? Use your creativity.]

Tribal Population: [This is a spot for the GMs. Everyone starts at hundred and twenty villagers and it'll hover between one hundred and one hundred fifty.]

Tribal Characteristics: [Anything that really defines these guys? This can be skills, common birthmarks, a societal norm, something that makes your people more unique in this world.]

Tribal Society: [No need for anything complex, but if you feel like writing an essay please do so. Are your people led by a chief? Is it communistic? Do they abhor violence? Worship the spirits? Just use this to give us a good baseline of what to expect about your people.]

Starting Spells: [Ok, so, this is arguably the hardest part. Your shamans can do spiritual spells and be all shaman-y and cool. This is where you put your three starting spells. These all will of course be average level. Pick three reasonable ones and I'll help you tone it down or buff it up if need be.]

Tribal Perk: [Feel free to pick from the list, or suggest your own to me over PM.]

Tribal History: [use this to mention any important events in your tribe's past. Keep in mind all of our tribes are relatively recent; the most your tribe can go back to is three centuries.] [Note: Please PM me your profile initially for approval, but then post your profile in the Discussion topic afterwards.]

Edited by Alex Humva

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC: In the calendar of the Stone Reach To Sky tribe there were two harvests. The Harvest of the Earth, where the seeds that had been planted flowered into grains and fruits for the eating, and the Harvest of the Water, where the shamans used their otherworldly connections to persuade the creatures that inhabited the saltwater boundary to the world to leap into nets.

This harvest was the latter. The men of the tribe had gathered on the shoreline as the magic was weaved using fish bones, sprinklings of salt, and pebbles smoothed by waters embrace. Fish leapt and dived from the waves, plunging into the menfolks nets like their very lives depended on it. The tribe would eat well on smoked sea meats this next few months

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IC:

 

There were few occasions where you could find a shaman belonging to the Last Conclave running. This was one of those occasions. Truth be told the girl wasn't even a proper shaman at this point; only two years had passed since the spirits saw fit to commune with her. Yet she possessed the gift, and that was good enough for her people. It was her duty after all, to be the best at what she was at quick as possible. It was the duty of everyone to benefit the world, and her gifts would surely do that. For now, though, she ran as fast as she possibly could. There was news to be had.

 

The date was the second moon rise since the tilling of soil. The sun stood high above in the sky, but its warmth didn't quite touch the ground today. A cold, brisk wind from the north swept across the island, and indeed, across all lands. She pushed against that wind, forcing herself forward. Her long shaman's robes had long since been split to allow her to run faster still, her lightly wrapped feet bruised from the rocky shores she had traveled across. Her mind started to wander as she drove onward, considering what had brought her to this state. She had been exploring those rocky shores, gathering clams, crabs, and all manner of seastuffs for the shaman's nightly meal when she stumbled upon a small cove. Thinking she could find something of interest in there she wandered in, but rather than find glowing mushrooms, she found dead bodies. Some of them were inhuman and distorted, others slumped against the walls wearing strange armor. In the far back of the cave she had found a crystal, a blood red gem carefully positioned in a slot on the wall.

 

Perhaps it had been her childish curiosity. Perhaps she had been drawn to it by other worldly forces. Regardless of why she had done it, she did it anyways, pulling the gem from its slot. What happened next... it was all a blur to her now, but the monsterous roar that had been let loose resounded in her mind. Out of fear she had instinctively lashed out with her abilities, drawing on her patron spirit to cause the earth around her to quake. She ran from the cave even as it collapsed around her, some sort of... creature attempting to follow her out.

 

And here she was, still running. Still, still running.

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1 1 2 3 5 8 13 21 34 55 89


"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

The Mayincatec hunting party was a rather motley bunch.

 

Seven people; three women, and four men, along with a pair of dogs. Each of the men carried bows, carved from the tall, grassy wooden chutes that grew on the southern edge of the lake, with strings pulled from the guts of a boar. The arrows were crafted of that same wood, with simple flint arrowheads. Two of the men also carried spears; these used pine, taking advantage of the longer, stronger wood, and bore flint spearheads. The eight had come ashore in a pair of canoes(an experience the dogs never particularly enjoyed) and had set their canoes simply upon the lakeshore. Two of the women, carrying woven baskets, immediately took towards the thick scrub which grew just off the shore; strawberries were a luxury, just as meat was, and the foragers would be able to trade them aplenty after taking their own share. The men, by contrast, set off southward, into the plains, knowing that boar and other such animals frequented the tall grasses. The men relied on the dogs, their keen noses talented at seeking out prey for the men. All this was wordless; the hunters had done this plenty of times, and had been successful on a little over half of their trips, enough that they could hunt without speaking.

 

The third woman, however, was significantly younger than the other two. She carried no basket, but a red-stained stone knife hung from her hip, and she carried a long, wooden staff. The skull of a panther was fixed on the end of the staff, lacking its jawbone but the upper row of teeth still in place. Other oddments hung from her sparse leather clothes; here a length of twine had been bound across two sticks to make an X shape of them. There, a necklace of human teeth, or a bracelet with a fingerbone on her wrist.

 

Seemingly uncaring of danger posed by boars or panthers, the young, still-learning shaman stalked off to the east; seeking something. The others of her tribe did not look at her; seeking the spirits was a private act, one that not even relatives of blood could accompany her on, and few wished to risk the anger of a spirit if she made some mysterious error.

Edited by Xomeron
That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC:

 

The shaman-in-training would find little for some time. An occasional insect would land next to her, an ethereal sense to it showing that it was no ordinary insect. Insects were still insects though, regardless of what world they existed in. It would be about an hour later that the shaman found what she was had been looking for; an ethereal, lumbering, being, moving along the tall grass of the plains. The creature had a vague shape of a bison, but it was much larger than one, perhaps twice as much. Its features were indeterminate and always shifting, much like fog in a light breeze. Yet it was still quite solid, pushing grass down as it walked, though the grass sprung right back up as though nothing had ever touched it. The inexperienced shaman couldn't help but feel some measure of awe, staring at it until after a moment it took notice of her.

 

It didn't speak in the traditional sense; nothing came from its mouth and nothing reached the shaman's ears. It was something akin to telepathy, but the shaman could still feel the ground rumble softly as it spoke. An odd sort of duality to say the least.

 

"Human," it said in a softly. "Have you come to discuss yourself with the spirits?"

 

IC:

 

The young shaman burst through the doors of the shelter, promptly collapsing upon arrival.

 

The Conclave Elders took this in stride. A shaman, an aging man who likely would not last past the next winter, knelt down next to the girl and pulled out some strange salts from his pouch. Two able men who had been cutting wood outside came in to move her into a chair, while the remaining Elders resumed their seats around the center fire. It would take a moment before the elder shaman's salts took effect and roused the girl from her state of semi-consciousness, allowing her to take deep breaths. While her elder tended to her bloodied feet, she attempted to recount the story of what had happened. It was a disturbing tale, and one that the Elders did not take kindly too. While some would of liked to given the girl her proper punishment then and there, they all knew the severity of the situation gave no time for that.

 

"An uktena, released upon the world?" One, the youngest of them with only patches of gray in his hair, stood. "We cannot waste any time! We must gather the warriors; no doubt it has followed the girl here. Every second we waste is another of our own that'll be left unprotected in the attack."

 

"If it had followed her, she would not be alive." An old woman contemplated the situation. "The girl may of very well buried the thing when she lashed out at it, though that's doubtful to stop it for long." She retrieved the red gem from the shaman apprentice, looking it over carefully. "The ancients must of bound it in that cave with this gem; perhaps we can attempt to do the same."

 

"With all due respect, Elder," a middle-aged shaman, dressed in long but practical dark robes, stepped forward from the shadowed corner. "None of us have even the remotest idea of how to chain another being with an object. Stories tell of it, and the writings we have indicate that it's possible, but that knowledge is beyond us now."

 

"Then perhaps you should do what you're good at boy, and figure out how to do imprison the beast before it destroys us all."

The man scowled at the jab, but he nodded his hand and closed his hands behind him, walking out with two other similarly garbed shamans. Before he left he shot a look at the apprentice, making a few odd blinks before leaving.

 

IC:

 

A blood-curdling roar ripped over the landscape.

 

From a pile of rock and dirt emerged what many would consider a nightmare given flesh; a huge beast, at least seven meters in length, its long serpentine body swishing back and forth as it pulled itself from the debris. Its head held two eyes that might as well of been fiery abysses, anger built up and exploding within them. It gave yet another roar, revealing a set of perfectly white and coincidentally perfectly sharp teeth. It was an uktena, a beast of legends and a monster few had actually seen over the last few centuries. In a cosmic stroke of bad luck, however, the shaman apprentice had not only released an uktena, but the uktena. The very first uktena, a man who had attempted to kill the sun itself, and was punished severely. Now, after ages of imprisonment, the beast was not happy.

 

It immediately turned it's eyes to the sun itself, caustic spit flying out onto the ground. It would turn this curse against its jail keepers and seek revenge on that which had wronged it. But to do that... it immediately went dashing towards the ocean, jumping in and beginning to swim. This world was very different, but even in such a form, the beast kept some of man's intelligence. It would find a way.

Edited by Alex Humva

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC: Lakeshore

 

Several flippant remarks crossed the young Shaman's mind before she responded "Indeed I do, Elder." Three years ago, she had begun her studies with a rather...colorful mouth and quick tongue. Years of her masters' hard hand had taught her tongue prudence, but she personally still found such comments funny, to herself.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Sugawara tribe lands

 

IC: Kenshin walked through the vast forest that covered the lands of his of his tribe. A leather bag swung at his side, the clay pot inside clinking against something with every few steps he took. His destination was a small clearing where he normally would go to think. This time was quite different though, this time he was going to try and summon a spirit.

 

After a few more minutes of walking, he reached the clearing, or more specifically, the center of the clearing. Kneeling down, he began to take objects out of his bag and set them on the ground. First was the lure for the spirit, this trip was useless if he had no way to bring one to him. Second was a small pile of offerings, he didn't know know much about this kind of spirit but he figured that the worst thing that could happen would be that they would be ignored.

 

Sitting down crosslegged, he began a short chant, activating the lure. Now it was simply a waiting game. It seemed like a good chance that a woodland spirit would be the one to come and find out what was calling it, but you never knew.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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IC:

 

The lumbering spirit looked down at the girl, its ethereal form taking her in for a moment before giving off a small chuckle. "Do you know of your true elder? A bridge such as yourself, who came to me... so many of your lifetimes ago. He sought knowledge, just as you do. You have his face.. and his inflections." The spirit began walking, its head turning slightly as it did. "Come. Walk with me. It has been far too long since I talked with one of your kind. The nunnehi are an intelligent breed, but their conversation skills are lacking."

 

IC:

 

The shaman of the Sugawara tribe would not wait long. A few minutes after the lure was set, a screech that transcended sound could be heard, a mighty bird swooping down through the treeline. Its intangible form ignored the branches entirely until it landed, landing with a soft thud. It stood as tall as the shaman itself, it's wings folded up on its back as it tip-toed forward. It poked at the lure, some fish mixed in with mulch, then looked up at the shaman. The spirit itself held the form of a hawk, giving off blue mist in the dim light given by the cloudy day.

 

You have brought me here, wanderer. It spoke purely with thought, no sensation in the air of its speech. It's tone was... something of curiosity and aloofness. Is there a purpose, or did you merely wish to see what would happen?

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC: Lakeshore

 

The young shaman followed, eyebrow raised, but she was at least wise enough not to question the spirit. Apparently it had bonded with one of her ancestors? That was the first guess she made, and it seemed to make a touch of sense.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

The duo set off, walking further away from the lake and, coincidentally, further from the hunting group. It would be some time later that the two had found themselves in a field dominated by tallgrass, coming all the way up to the shaman's chest. There was an occasional rustle in the grass and the spirit came to a stop, the girl stopping with it. It watched the grass carefully, then spoke once more.

 

"Have you ever considered what the greatest threat against your life is? The cold? A famine? A... what is it your kind calls it, a raid in the dark of the night?" The rustle in the grass stopped, and from it, a soft rattle came. "You live in a world where danger is all around you... so which is the greatest?"

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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Sugawara tribal lands

 

IC: Interesting, it looks more like a spirit of the air then anything else. At least it is not mad.

 

These thought flew through Kenshin's mind for an instant before he spoke. When he did it was accompanied by a low bow.

 

"I am a seeker of knowledge, spirit, although my current knowledge in this are is sorely lacking. What questions I had were for a different sort then yourself however, so I am somewhat at a loss. Even so, I do not regret your coming. Even talking to you helps me to learn."

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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IC [To Silvan]:

 

The spirit gave a tilt of its head, then returned to pecking at its offering. Knowledge. What knowledge do you wish of my kind? I have watched the world since it was young, seen things that your offspring won't conceive of for ten generations. I have walked with my kin and I have seen your very tribe spring up here, so many years ago when the world was still cold. I have much knowledge to give... so perhaps our meeting will not be entirely in vain.

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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Sugawara tribal lands

 

IC: The shaman was silent for a moment while he thought over what the spirit had said. There were many things he wanted to ask but one thing in particular stood out.

 

"I have always wondered at the birds that flit through the air. How can they remain suspended above the ground like that? It is certainly not a jump."

 

He took a breath and asked.

 

"Might you gift me with the knowledge of flight?"

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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IC: Fields

 

The young Shaman thought for several moments, fussing nervously at the teeth necklace she wore. "I cannot say for certain, for I do not know everything, but I believe the greatest danger is you. The Spirits. You toy with forces beyond anything we control, and if the whim struck you, my people would vanish into the lake without a chance at life. All we can do is hope to be your favorites."

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

A deep laughter came from the bison-shaped spirit, stopping the rattle sound for a moment. Confusion could practically be felt from within the grass, and the rattling didn't continue. "Well, I'm certain that my kind means yours little harm." If bison had eyebrows, the spirit's would of been raised. "Well... my kind that isn't enthralled by yours. I'm afraid I can't speak for what those who belong to our world do when bonded with humans. Nor can I speak for those who have been... corrupted." The spirit looked wistfully into the distance, the direction of the shaman's tribe. "I once knew a spirit who roamed the land that is now your tribe. The spirits are eternal... but sometimes we can change. A terrible thing, an eternal being exposed to human death."

 

IC [To Silvan]:

 

The spirit bird thought for a moment, then nodded, motioning with its head for the shaman to jump on its back. The shaman would find that the spirit was quite solid under his hands, though he surely had the fright of his life when it rocketed off the ground, directly into the canopy. Rather than being bruised beyond imagination by the tree branches though the two of them passed out without interference, though the shaman's lunch may of been left behind. Soon, they were soaring within the clouds, until they passed even them and came out above, the brilliant sun shining down on them. The air was thin, though the shaman could still breath if he kept himself calm.

 

"To understand flight," the spirit now spoke in both a physical and mental voice, "you must first understand that air is as solid as you wish to be."

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC: Fields

 

"And the only protection, against those who bond with spirits, is to call on spirits of your own." The girl wasn't fidgeting any more, holding her panther-skull staff at her side. "To be feared, so that those who would destroy you know you can destroy them in turn. Is that not the only route to safety?

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Sugawara tribal lands

 

IC: After the first rush of mind numbing terror that gripped Kenshin, he found a sense of wonder overtaking him. Here he was, above the clouds that his people had so often looked up at.It was probably something that nobody had done for the last five hundred years at least.

 

He was jolted out of his musing as the bird-spirit spoke, listening to his words and pondering them for a moment.

 

"Does that mean that I could walk on air if I wished?"

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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IC [To Xom]:

 

"There are other routes to protection, and from there, safety." The bison looked at the grass, where a rattle snake had extended to its full size. Even for a snake such as it, this was a beast, capable of extending above the tall grass and looking the girl in the eyes. "Take our friend here for instance. A... mostly noble creature who is so often avoided. Admittedly its temper needs work, but it holds no grudge against you. Yet it will attack you all the same if it believes you to threaten it. Its venom is deadly and only the most experienced of your kind can mend the wound. If the snakes one day decided to rise up and destroy humanity, what could you really do?" It was impossible, but the spirit still smiled. "There are only so many shovels to go around."

 

IC [To Silvan]:

 

"I suppose you could walk on air." The two continued to soar through the air. "But it is not entirely will that keeps binds the air to your command. Imagine if the air was water, and that we were merely swimming through it. How would you then rise to the surface, if a great force kept you from swimming?"

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"That is...a fair point. The snake lets us live because we are not worth killing...and we do the same to the snake?" The girl had nervously backed up from the snake a few feet, not afraid but cautious.

Edited by Xomeron
That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC: The air was filled with the scent of fish flesh burning. The smoking huts were pouring fumes into the air as they preserved the catch from the Harvest of the Sea, misting up the great glare of the sun's eyes. The great ziggurat rose above this mess of work, its crumbling steps lifting the shrine at the top up above to clear air. Which was going to come in very important in a moment.

One of the shamans, iron grey hair cropped close to her scalp, clad in long robes made from the leathered skin of some great leviathan that had beached itself during a Sea Harvest generations ago, stretched her arms out and made a cooing sound to the pure air. To those gifted with the same sight as the Stone tribe the shaman would have been suddenly swamped in a morass of tiny insectile spirits. Gossamer wings and bristled legs and bulbous eyes all flitted around her, never quite touching her skin or her robes.

 

big two legs land walk short sight speak loud say self stay here

 

The trick to talking to the minute spirits was in trying to keep things on their level. They had the minds of insects as well as the bodies and couldn't keep tiny minds focused on big things.

The shaman knelt down and pointed to a map of the land sketched in charcoal on the stone floor. It had taken the tribe years to get the map built up right, sending men where feet could carry them, and spirits where feet were useless.

 

"Big two legs land shape here here," she said, indicating two spots on the map, "See do fly here speak."

 

As quickly as the swarm of air spirits had arrived they departed, vanishing through currents of wind only they could perceive. They'd been sent over to the Conclave out over the blue waters and the Mayincatec in their boggy island. They'd hover around for a while then return, passing along what information they could about the things they'd seen. They were sweet really, the minute spirits of the world. They were always so happy to play games with the humans of the world, games they rarely got to play since their limited power meant they were often overlooked in favour of brutish spirits that could rend earth and hurl thunderbolts. But they had eyes to see and mouths to speak. Their numbers meant they were little they could not see or reach. They were invaluable for gathering knowledge. And knowledge, as any elder could tell you, was a very valuable thing

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IC [To Xom]:

 

"The snake does not care for you, and in turn, you do not care for it." The spirit watched the snake with some level of amusement. "My kind are much like that. We have existed since the dawn of this age and yet here you are. If we were your greatest threat, you would not be here. Instead we simply roam these lands, and wonder silently what amusing happenstance will take place tomorrow."

 

IC:

 

It had finally found it's goal.

 

A stone pyramid, far out in the more marshy sections of plains land to the far south. To the outside viewer it looked little more than a collection of stones piled to the height of two men; to the uktena, it knew what was here. It could feel the power coursing out of it. In an instant it beat down the decaying wood doors, forcing itself inside to reveal a glowing wall filled with pictographs and numbers.

 

It smiled.

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"The snake is still a danger, even though it doesn't care to bite me at the moment. Your...kind are the same. Could not one of you simply become disgusted with the monotony of life, and bring down a firestorm on my village to add some change? Such has been whispered..."

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Sugawara tribal lands

 

IC: "I suppose I might try to find a current to lift me to the surface, or perhaps get help from somebody or something besides myself."

 

It was a puzzle, something Kenshin had always enjoyed, even if he rarely had time for them.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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IC [To Xom]:

 

"Perhaps the more... cheerful of my kind would do that, but why? We do not think the same human. My existence is to watch over this land, interspersed only with the occasional conversation, as it has been demanded by the Great Spirit. Perhaps you can take it up with him if you wish to understand fully why you are still alive today."

 

IC [To Silvan]:"Wise." The spirit swooped down into a nose dive, breaking through the clouds and heading directly for the ground. Just as the shaman thought it would be the end of him, wings caught air, and the duo swooped back into the air in a graceful curve. Silently the spirit landed, letting the doubtlessly startled shaman off to feel the ground. "You are not made to fly, but with help you may. Remember the hawk and how it flies on the warmth of a summer's day. Remember our flight as we went up and down on the waves of the air."

 

With that the spirit took flight once more, circling around in an upwards spiral until it had vanished back into the clouds.

Edited by Alex Humva

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:"Perhaps. I think it's best to content myself with the knowledge that if a spirit is to destroy my isle, there is very little I can do about it, and focus on learning what I can from your kind, so I can at least protect from those enthralled by my people."

Edited by Xomeron
That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Sugawara Tribal Lands

 

IC: Kenshin gave the spirit one last bow and watched as it flew off into the sky before turning around and getting his bearings. It seemed that they had flown quite a distance from the clearing he had started from. He grinned as a thought came to him.

Calling upon his people's patron spirit, the shaman swept the wind up around him into the air, bringing himself along with it. Once above the treetops, he swung about, trying to keep his balance as the winds swirled to and fro. He was about to fall back to earth when he remembered the words hawk-spirit had said.

 

The waves of the sky huh? Lets try that out.

 

Spinning his body first one way, then another, Kenshin sought about for a wind going in the right direction. Finding one, he eased his way into it and then sped off towards his village.

 

OOC: Spell gained: Flight!

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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IC [To Xom]:

 

"Of course." The snake decided it was time to leave as the spirit began lumbering forward again. "What do you wish to know today? The secrets to destroying your enemies? To possess the strength of the earth? To rain down brimstone? Or perhaps you want to know how shout really far. I remember once, one of your kind asked me about that. Odd fellow."

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

The young shaman thought for a moment. It was quite clear that the spirit was only making a single offer. But it only took a moment's thought; she quickly remembered a discussion between one of her elders, and another shaman.

 

"I have heard it said that all the world is made up of minuscule pieces, and also that things are simply things, they are not pieces until you break them. An elder of my tribe said that, if things are made of minuscule pieces, it should be possible to, say, break a stone, and reform it into a new type of stone entirely. Which is true? Can it be done?"

Edited by Xomeron
That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

"I would not know." The spirit gave a shrug of its large shoulders. "I suppose it is possible, but it is simply far from what I have experienced. The earth underneath me has always been simply that; earth. It is not for me to say what can and cannot be done with."

Edited by Alex Humva

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1 1 2 3 5 8 13 21 34 55 89


"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"Ahh...I think I see." Once again, the shaman girl fidgeted with her teeth necklace. "These plains are vast, and while my father says there are people through them, along the coast, we have not visited them that i can remember. If you could teach me some way of crossing that distance, such that we could reach them easily...I would be quite grateful."

Edited by Xomeron
That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

"There are many places in this world you can reach if you realize that movement is proportional to time." The bison lumbered onward, shaman in tow. "These plains are vast and flat, never changing yet so teeming with life. Look around you and ask yourself, why would you travel here? Why would you go to foreign lands you've never seen before?"

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1 1 2 3 5 8 13 21 34 55 89


"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"Most would go here because they were lead here...myself included, actually. I suppose that some might travel to meet those men who live in or past them." The shaman gestured, vaguely southward. "Or perhaps there are better lands there, where life grows on vines and we can simply reach up to grasp Paradise. Or these men of the plains have riches beyond compare that we seek them. I do not know why, but if I never explore, can I ever find out?"

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

"An explorer then." The spirit continued to lead them on through the grass. "What then, would you say, an explorer must have? An undying thirst for knowledge? A perseverance that defines their character, to never stop even when things are their darkest? Or a charisma, to rally their people together and truly spread their own sense of exploration?"

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"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"...the thirst for knowledge strikes me as the most useful. Perseverance in the face of defeat can end with your blood on the pyramid as easily as it can in victory, and an explorer can walk alone if she must."

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

"Then know this, seeker of knowledge. If you wish to see what remains of this world, then you must know that this world itself is the balance between order and chaos, upper and lower. Order is rigid and firm; chaos is malleable and changing."

voidstars.png


1 1 2 3 5 8 13 21 34 55 89


"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"The Realm of Green so repels the Realm of Red, and replenishes it against the Realm of Blue." The shaman nodded slightly as she said this, speaking with a touch of rhythm.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

"In your people's terms, yes." The two had found themselves in a clearing, a smooth circular stone amidst a sea of grass. "Chaos is unreliable and unpredictable. Only your kind, those that belong to balance, can safely navigate its waters and be taken to far away lands. It is dangerous... but a thirst for knowledge never stops, does it?"

voidstars.png


1 1 2 3 5 8 13 21 34 55 89


"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"You did specify that it was unquenchable...what are you implying?" The apprentice took her eyes off the spirit for a moment, glancing at the stone circle, curious.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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IC [To Xom]:

 

"Chaos is not so simple as to be navigated lightly. It rubs off on you, so to speak. To wish to go to new places, to discover... once tasted, you can never go back."

voidstars.png


1 1 2 3 5 8 13 21 34 55 89


"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

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IC:

 

"I've always wanted to explore...this seems the greatest way to do it. I don't believe I'll lose myself among...Chaos. The Realm of Red may be Paradise, but it is not my time yet. I would not be accepted but as a traveler"

Edited by Xomeron
That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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