-The Vermilion Bully-
Name: Hakann the Crimson
Appearance: To put it simply, Hakann looks the part of a scoundrel. From his crimson armour to his dastardly grin, he can’t help but look simultaneously menacing and alluring, sinisterly charismatic from the spines extending from his neck to the polished silver claws adorning his feet. His physique is best described as wiry, with long, corded muscles adorning his limbs, and a thin-yet-sturdy torso. His oft blood-stained hands and are jagged, angular, and generally terrifying things, even more so than the rest of his appearance. His massive grin, a trademark feature among Skakdi, is especially conspicuous, the two massive rows of jagged, brilliantly white teeth attracting the attention of most nearby beings. Besides the whiteness of his grin, Hakann is very much a fire-based being, with every millimeter of his body covered in either crimson armour or scarlet flesh, creating a sultry, decadent aura of heat. He carries his equipment within a duffle bag, which is slung over his shoulder, and keeps his Lava Launcher in hand at all times.
Powers: Elemental control over Fire when in conjunction with another willing Skakdi. The ability to fire concentrated beams of extreme heat from his eyes, at the cost of momentarily damaging his vision. His unique power, not often found in Skakdi, is the ability to mentally assault beings, blasting their minds with the force of an unseen sledgehammer and keeping his foes from concentrating enough to use their own abilities.
Skills: Any and every skill that will help him perform his dastardly deeds with maximum effect and aplomb. Lockpicking, stealth, negotiation, combat of each and every sort; you name it, he’s mastered it, not to mention both started and burned down a school devoted to the craft.
Weapons: See below.
-Lava Launcher: The Lava Launcher is Hakann's main weapon, responsible for dozens upon dozens of deaths, and exactly thirteen destructions of property (namely “inns” in the red-light districts of various cities) to date. When fired, the Lava Launcher will shoot bursts of lava at a target, most likely melting through the armour, flesh, and bones of the unprepared. The weapon can be charged to produce lava balls of varying sizes and heat, resulting in a variety of physical conditions of Hakann’s deceased opponents, from “blackened, charred, and generally very similar to a charcoal briquette” to “mysterious scarlet liquid that smells vaguely of smoke and festering wounds”, as Hakann so dearly loves to say. The Lava Launcher also has an Energy Claw on its back end, which can shock opponents, a feature Hakann happily abuses in torture sessions with quiet or (formerly) stoic victims.
-Zamor Launcher & Spheres: Hakann carries a Zamor Launcher, as well as a dozen spheres containing the ability to plunge the target into a hellish nightmare composed of their worst fears.
Voice: A disturbingly suave murmur that lies between baritone and bass in depth and richness. While almost always dripping with sarcasm, the words spoken by Hakann are unsettingly sinister, needlessly, vividly violent and likely to unnerve.
Weakness: Like most beings who have trace amounts of elemental control over Fire in their blood, Hakann doesn’t exactly love Ice/Cold, so that‘s an effective way to distract him, and/or wound him. If his opponent is in possession of more cunning and more tact than The Bully, his brutal narcissism may possibly be exploited to get a psychological advantage.
Personality: Hakann has been called many things, from a magnificent(ly psychotic) illegitimate child, to a smartarse extraordinaire, and, most often, a sadist with such severe narcissism that his ego is soon expected to undergo gravitational collapse. Yet, despite their colorful nature and tone, such titles give the Crimson Piraka no credit; he is so heartless, so conceited and so insolent to the world in general, and decency in specific, that mere congregations of symbols pronounced in certain fashions can never begin describe him and the psychological conundrum that is his personality. The only term that nears accuracy when describing him, the shocked-silence generating Piraka, often results in the speaker either finding themselves broken and bloody in some dark, dank alleyway, or lacking a ever-so-essential pulse the following morning. From his audacious swagger to his speech, dripping with acerbic sarcasm and thick with sinister charisma, all aspects of the The Bully are equal parts disturbing and alluring. In fact, everything about Hakann positively and very loudly screams “scoundrel”, “rogue” and “especially sadistic psychopath”, but behind the metaphorical shrieks, the figurative, suave whispers of “tantalizing” and “enticing” can be heard, though admittedly the occasional metaphoric murmurs of “arrogant scumbag who has intense psychological problems, the least of which is sadism,” can also be noticed. To summarize, the utterly debauched Hakann is an overwhelming tempest of baleful allure and oft superfluous brutality preformed with disconcerting nonchalance. Yet, in the eye of the dissolute storm, there is unseen cunning and violent artifice, for Hakann possesses both the willingness to stab you in the back and the skill to do so.
Alignment: Chaotic Evil at best.
Themesong: “Era Extraña” & “Heart:Attack”, Neon Indian
-The Firestorm King-
Name: Araedrex Tenebras / The Firestorm King
Species: Toa of Fire
Appearance: Standing at 2.4 meters, Araedrex is a tall, slim Toa, with a appearance best described as wiry. With a physique more sinewy than gangling, and sinuous, yet unextravagant muscles, covering his lean, slight frame, Araedrex Tenebras looks the part of a primal hunter, or a roman gladiator, ready for blood, more than a excessive bodybuilder or strapping action film star. This primal physique is strewn with long, cruelly sharp spikes, on each of his elbows, on his knees, and branching off of his shoulders, as well as visible on his hands, whose supple fingers are tipped with razor-sharp talons, and, like all of these spikes, of the same construction and material as his armour. His skin and armour is crimson, highlighted with burgundy and scarlet, The Firestorm King’s appearance reveals the reason for his element-themed name, with his body seemingly bursting into flame and his skin seeming to leak waves of heat, even while stationary. His crimson and ruby armour, mentioned above, is undoubtedly the most interesting component of his appearance, for it is crystal, resembling ruby in, texture, hardness, and appearance, in place of a metallic material. Araedrex has spent years undergoing excruciating procedures at the hands of Fe-Toa and Toa of Crystal, as they removed his metallic mechanical armour and many of his internal metallic components, and replaced them with crystal versions. A very large percent of his metallic mass has been converted to crystal, and, while certainly a significant amount remains, the loss of metallic mass has greatly lessened his vulnerability to magnetism, at the cost of giving advantage to any Toa of Crystal he happens to face. His eyes, lacking pupils or any such details, seem to be made of fire, red-orange in color and extremely luminous, are frightening to behold, especially when combined with his emotionless and otherworldly speech. These eyes glow behind his Kanohi Kakama, reshaped to appear as a hybrid Kanohi, a mix of a Jutlin and a Noble Huna, with the almost gas-mask like chin/mouth component of the Huna, and the slim, face-fitting upper part of the Jutlin (Everything above the mouth), all of it colored to match the rest of his body. This Kanohi is covered with the same crystalline, ruby-esque mineral that functions as his armour, and, most importantly, it is surgically attached to his face and head, the crystal covering so carefully attached to his countenance that removing his Kanohi, a feat that would require immense perhaps even Pakari-level, strength, would prove to be most certainly fatal. He wears a simple suit of boiled leather armour over his crystalline body, his real defense. On top of this utilitarian boiled leather armour, he wears a 1940s Military greatcoat. Around his greatcoat’s sleeves, his weapons’ chains are wrapped, reaching up to his elbows, coiled around his hidden boiled leather vambraces.
Powers: Possessing a grand, almost authoritative control of his Element, Araedrex Tenebras is an extraordinary elementalist, able to create, control, and absorb his element as well as, if not better than, any other being on the island. He uses his elemental powers almost constantly, and he utilizes them so expertly, one could say his element is part of him, literally as familiar to him as the back of his hand. Due to his elemental training, Araedrex has incredible resistance to his element, as great as possible for an unmodified Ta-Toa. Besides his immense elemental powers, his only other power is the one granted through his Kanohi, moving, thinking, and reacting at great speeds, which he is considerably skilled in the use of.
Skills: Araedrex Tenebras is a skilled melee combatant, utilizing his weapons with impressive skill. However, when it comes to elemental combat and ranged combat, he is truly daunting, if not utterly fearsome, able to utilize flames and heat at almost mind-boggling speeds and levels of skills. He is able to superheat a iron blade to a melting state in a second, able to reduce any defense a Toa of Plantlife could generate to piles of ash in mere moments, or, if he wishes, to boil a being inside their own armor. Utilizing his Kanohi, Araedrex has taught himself to catch his opponents weapons, thrown and melee, and to strike them down with them, among other things. Often, he activates his Kanohi simply to react to his current situation and understand his environment at insane speeds.
Weapons: Araedrex’s weapons of choice are rather unique; A length of crystalline chain, around 4 meters long, tipped on one end with a .3 meter long blade, resembling the head of a Yari in design, utilized for both slashing and stabbing. The most interesting aspect of the weapon is where the chain connects to the blade head; The connection point is constructed of crystal as well, and extends a few centimeters up the blade, thus making the weapon’s blade head, when viewed from upside-down, resemble an uppercase T. The reason for this strange design is that the weapon is, for the most part, wrapped around his arm, until a few inches away from the bladed head, where the connector piece is grasped by Araedrex in a push dagger-esque fashion, so that his hand forms a fist at the base of the blade, and he can stab and slash as if he was wielding a Katara. The other way of using these weapons (Yes, he has two, one wrapped around each arm) is letting around a meter or so of chain loosen, so that they can be used in a chain-whip fashion (Or rope-dart fashion, if you loosen more chain), with the bladed head scything and slicing viciously. Picture of the weapon’s bladed head, if you’re having trouble visualizing it. As well as these chain-based weapons, he carries an assortment of knives and daggers across his person, attached to his boiled leather armour.
Other Equipment: A massive tank of extremely flammable oil is held on Araedrex’s back, attached on the center of the two bandoleers that wrap around his torso. These bandoleers are also lined with jars of this special oil, bestowing upon Araedrex a very large quantity of this flammable liquid. Great Kanohi Kakama.
Voice: Without accent and utterly otherworldly, Araedrex’s voice is a merciless and unfeeling sound, tainting the minds of those who hear it with a sense of psychological intrusion and mental dissection.
Weakness: Ice/Cold. Water, to some extent. While his crystal construction extremely weakens the powers of Magnetic and Iron Toa when they face him, Crystal Toa have an extremely one-sided advantage against him.
Personality: Taciturn and calculating, Araedrex Tenebras is cruel and manipulative at worst, quiet and reserved at best, and always willing to engage in a game of wits. The Ta-Toa is surprisingly florid in speech and philosophical in mind, often having a philosophical discussion with whoever he‘s fighting.
Alignment: True Neutral (Possess his own goals, and he will use any means necessary to reach them)
Biography: Araedrex Tenebras, or, as he is more commonly known, The Firestorm King, several decades ago began to explore the island of Mata-Nui, starting a journey of elemental perfection, to become one with his element. As he explored the island, visiting every catacomb and every mountaintop, from the depths, to the heights, and everywhere in between, he began to take an interest in philosophy and sociology, spending days visiting the most prestigious scholars, discussing with them the meaning of civilization and the will and nature of beings, and asking such bizarre, belief-shaking questions, that he was often either forcibly removed or asked to teach the scholar. He continued to do this for a rather large length of time, before disappearing. In truth, this disappearance was nothing more than a series of meetings with Toa of Iron and Toa of Crystal, to remove and modify his mechanical components, something he had shown interest in for a length of time, displaying fascination at the idea of becoming something unique, removed from the masses. After these procedures, he began to train himself physically, for reasons yet revealed, finally reappearing in public to discuss with one of his favorite philosophers, a Turaga that was truthful and unbiased, frank and unwilling to sugarcoat even the harshest facts. What occurred during this meeting has never been revealed, but Araedrex left his residence silent and cold in demeanor, and the Turaga was found thoughtful, mulling over the secret information given to him. Now, Araedrex has begun to take an interest in the island as a whole, and is considering becoming part of current events, for reasons that only The Firestorm King, Master Elementalist and Philosopher/Sociologist extraordinaire is aware of.
Theme(s): “Violin Concerto in D Major, Op. 77, 3rd Movement”, Johanne Brahms
-The Torturous Interrogator-
Name: Noxra Immiti
Appearance: Standing at three meters in height, Noxra Immiti is a dauntingly tall being, a colossus among her peers. Her physique, lean, sinewy, and, above all, powerful, is equally formidable, any beauty in it overshadowed by the sheer primal appearance, like that of a natural predator. With wiry muscles tightly covering her frame, Noxra is more slender than shapely, exercised to corporeal perfection, rather than buxom voluptuousness. Her skin is shadowy, colorless black, and covered with designs (almost circuit-board like), indigo in color. Noxra’s eyes are strangely lupine in appearance, but the same color as the designs covering her body. Her Kanohi is reforged in the shape of an elaborate, ornate mask, resembling the Venetian mask featured in this photograph, but designed to match her colour scheme. The Parakuka that feeds on her life energy blends perfectly with her colorscheme, and is rather slim, appearing as little more than a protrustion from the spine. She wears a suit of utilitarian, dark grey leather armour. When in public, she wears a reefer coat (imagine this coat, but thigh-length) over her armour, as well as a peaked cap, which is colored to match her coat. When her Parakuka activates, her appearance slightly changes, while her posture does not, her digits ending in razor-sharp claws, and her already sinuous and wiry muscles becoming even more apparent.
Powers: Due to her bonding with the Parakuka, Noxra's elemental and Kanohi powers have vanished. However, they are replaced by the sheer power of the parasitic host's returns of energy, giving her speed, strength, and reflexes that are far beyond a Toa's abilites, no matter how well trained or talented they are, matched only by the Great Kanohi.
Skills: Noxra Immiti is an utterly exceptional combatant, heartless and never merciful, utilizing her terrifying physical prowess with equally horrifying expertise. A professional Interrogator, Noxra is naturally an incredibly proficient psychologist, knowing exactly how to mentally torture a being into confessing their darkest secrets. As well as all of this, she has shown signs of being an exceedingly perceptive person, able to scrutinize every movement and observe every quirk, thus gaining a psychological advantage over most.
Weapons: At all times, Noxra carries Kunai, Shuriken, and Bo-Shuriken, hidden across her person. For melee combat, she carries a pair of Shuko, for parrying, restraining, and attacking. At her residence, she has several dozen other weapons, ranging from rope-darts to hook-swords.
Other Equipment: In her office, Noxra has an extensive kit of interrogative tools and devices.
Voice: Surprisingly, Noxra’s voice does not reflect her flat and dispassionate nature. That’s not to say it’s emphatic and extroverted; No, not at all. Noxra Immiti’s voice is quiet, deep, and slightly amused. Entrancing and darkly alluring, slightly accented, sonorous and suave, it is bizarrely contradictory to her personality.
Weakness: Besides slowly dying from her connection to a parasitic lifeform, Noxra would be utterly destroyed if her Parakuka was attacked, a weakness shared by all who are impowered by the Kraata-like parasites. However, Noxra is utterly aware of this weakness, and one has to be extremely skilled or extremely lucky to actual have one of their offensives make contact with the always-vigilant Noxra.
Personality: Pitiless, beyond all measurements. While not “I don’t care if you have children, I’m going to stab you repeatedly, because I’m evil and it’s fun”, Noxra is terribly dispassionate in manner and impassive in appearance. Her motive is unknown, but whatever it is, she’s more than willing to bypass any moral standard to achieve it.
Alignment: Chaotic Neutral
Biography: Noxra Immiti has worked as the Ussalry's psychological interrogator for as long as anyone can remember, breaking the souls of countless beings. In the months following Makuta's defeat, she has taken a more active role as a member of the Ussalry, accompanying her fellow law-enforcers and soldiers in the defense of Onu-Wahi. During one of her solitary patrols in the depths of the tunnels of Onu-Wahi, she discovered an extremely young Parakuka, living off of a hermit Turaga. Knowing of the powers of Parakuka-users, but never having encountered one herself, Noxra Immiti observed the Turaga, and, after a few hours, decided to take the parasite for herself. Slaying the Turaga, Noxra willingly allowed herself to be a host to the Parakuka. When she arrived back in Onu-Koro, she "explained" that she had been knocked unconscious by a tunnel collapse, and that the creature had bonded to her while she was unable to act. And so, for the last month, Noxra Immiti has been carefully testing the Parakuka's abilities, and now knows exactly how her new power source functions.
Theme(s): “Vadavarot” & “Rachel's Song”, Vangelis
Description: A very young Parakuka, thin and longer than most, more leech than Kraata-esque in appearance.
-The Iron Tempest-
Name: Dominus Ferrum
Species: Toa of Iron
Appearance: Standing just shy of 2.5 meters tall, Dominus is a tall, well proportioned Toa, darkly and enigmatically attractive, strikingly armored. Broad shouldered, and muscled in a characteristic, supple fashion, Dominus Ferrum resembles a statue of a dark, primal god more than an actual being of flesh. His skin is shadowy black, fading into dark and charcoal grey at places, macabre, yet sinisterly pleasing to the eye. His eyes are truly uncanny, orbs of bright, enraged red, simultaneously terrifying and alluring, burning with unfathomable fierceness from behind the otherwise black eyeholes of his Kanohi. His Kanohi is a slightly modified Arthron, designed to appear similar to the rest of his armour, in texture, material, and appearance, giving it a look reminiscent of a metallic helm in coloring and texture, due to the coat of Protosteel covering it. As well as possessing this unique modification, the Kanohi‘s trademark feature, it‘s massive brow/forehead, has been modified to almost look as if it is a horned helm from the medieval period on earth, with pointed edges, larger than normal. The most fascinating and unique part of Dominus’s appearance, however, is his “armour”. Over the years, Dominus has exerted untold amounts of elemental energy to crafting his own mechanical components, building off of them, constructing a suit of gunmetal-colored protosteel armor that covers his entire body. It appears, and functions, identical to a suit of Gothic Plate armor, with the large, distinctive bevor, the steel plates designed with flutings, curves, and ridges, and generally formidable appearance. Most noticeable, the torso, breast, and upper leg armor is closer-fitting, while the pauldrons and arm armor, as well as the greaves and knee, are larger than normal, leading to a more stylized appearance for The Iron Tempest.
Powers: Elemental Control of Iron (Elemental Master, able to create, control, and absorb with the utmost skill), Fate through Kanohi Calix.
Skills: Dominus is a very, very talented fighter, utilizing every advantage he possesses at once, making himself a terrifying a berserker, a nigh-unstoppable tank, or an acrobatic martial artist, or whatever else is apt for the combat required. Training and living in his armour, unbearably heavy to most, has made him stronger and more endurable than almost any unenhanced member of his species, and thanks to spending decades in the protosteel plate, he moves as if unhindered. The protosteel, of course, is incredibly damage-resistant (But not invincible, for one will feel the blow of a war hammer, no matter if their helm cracks or not), and gives him advantage against any weapons with no emphasis on impact, as well as most elements (Ice, Plasma, Lightning, Sonics, and (especially)Magnetism are the most effective against his protection). Along with all of these intimidating combat skills, he is a experienced fighter with every known type of blade weapon, and many blunt ones.
Weapons: Dominus carries a protosteel Schiavona sword of his own making, around 1.5 meters from pommel to thrusting tip. The sword’s pommel, handguard and hilt is constructed from black-colored protosteel. The sword is kept in a lacquered wooden scabbard, positioned on his back. He also carries a Pugio dagger on his belt, and a bladeless hilt, for creating custom tools. All of his weapons are of his own creation. His armor is easily converted to simple weapons, and his left forearm’s armor is much thicker and denser than the other one, for the creation of shields.
Other Equipment: The inside of Dominus‘s cloak is covered with pockets, which contain things such as his widgets, medical supplies, and etcetera. Kanohi Calix, Mask of Fate.
Voice: A dramatic baritone, Dominus’s voice rolls over the listener in waves of intimidating sound. Darkly attractive and daunting, Dominus’s voice is slightly metallic, very powerful, and unbelievably harsh and dark, the sound of a dark angel or Nephilim, perhaps the sound of a Makuta, in the body of a Toa.
Weakness: Dominus’s main weakness is vulnerability to quite a few energy-based elements (Ice, Plasma, Lightning, Sonics, and (especially)Magnetism are the most effective against his protection), whose damages range from hindering to devastating to him and his armour.
Personality: Dominus’s life style of Fallen Hero reflects his personality perfectly. Now philosophical, pessimistic, and narcissistic, Dominus’s current attitude is a stark contrast to his humorous and kind chivalry of old, a honorable personality that still, on occasion, is noticeable. He is on a quest of dark justice, and his personality and mannerisms reflect this very well.
Alignment: Neutral (Leaning towards Good Chaotic)
Biography: The first record of Dominus Ferrum’s existence was his name on a list of new Ta-Koro Guard members. According to his trainer’s journal, he was a ferocious, temperamental fighter, unable to handle defeat and utterly without mercy or kindness. However, it was also noted that he was in possession of a fiery chauvinism for Ta-Koro, a yearning to hunt and destroy all who broke the laws he believed so strongly in. As soon as he began duty, he earned the fear (And therefore the respect) of all his fellow guardsmen, and in a few years, rose higher and higher in the ranks. Dominus Ferrum was only a few promotions away from becoming equal with Jaller himself when his wife died. Everyone knew how temperamental and darkly emotional he was, and gave him a few weeks off, having no doubt he would return, newly determined. But the only time Dominus returned to the headquarters was to wish them farewell, stunning even the most dispassionate members of the Guard. After that, he remained in Ta-Koro, for many years silent and apparently settled into a life of monotonous routine. Until the first bodies were found. Criminals, some of them among the list of most wanted, hacked to pieces and left in a pile on the HQ steps. The Guard were perplexed, unable to deal with the murders of criminals all over the city. Many of them suspected the once-Guard member Dominus, but were afraid to blame such a great hero in the eyes of the public, and said nothing. Currently, Dominus wanders Ta-Wahi, seeking something, silently questing for the unknown.
Theme: “Warrior Concerto”, The Glitch Mob
Species: Crystal Climber
Appearance: Crystal Climbers are bizarre creatures, comparable to, in earth terms, a Eurasian Wolf mixed with a robotic Komodo Dragon. Possessing the lengthy axial skeleton (IE: Elongated neck and torso) of a Komodo, but with the muscle structure (Pronounced shoulders, powerful, lithe leg and torso muscles), facial features, and grey-black fur of the Eurasian Wolf. However, patches of black and silver scales are noticeable on the bottom of the Rahi’s torso, from neck to the underside of the tail. There are also several features not identifiable with any Earth animal, like its razor-sharp claws and ability to almost always find sure footing. Glowing red eyes, set in the wolf-like face of primal elegance, are shockingly bright, and serve the creature so that it may see well in the blizzards of Ko-Wahi. Brutarum, Dominus’s steed, is a normal Crystal Climber, the only thing telling him apart from the others of his kind is his plate armor. Protosteel plates of relative thinness cover his shoulders, upper limbs, torso, and the top of his tail, as well as a helm-like head covering. On his back is a large leather saddle, as wells as a birdle, a bit, stirrups, and all the other required components for a steed.