Species: Toa of Stone
Appearance: Beautiful in a tanned, outdoorsy way. Tera is no fragile female. She doesn't look very strong, but she's lithe. The armor she wears most of the time is brown and grey, but is revealing to let her move quickly.
Weapons: Protosteel longsword and rectangular shield, about 3 and a half by 2 and a half feet.
Weaknesses: Tera is not as strong as most Po-Toa.
Bio: Tera was born in Po-Koro. Her father was the most recent in a long line of Guard members, but her mother died in a Rahi attack before a son was born to carry on the tradition. Undeterred, her father taught Tera everything he knew, training the originally weak and sickly child into a tough and pretty young woman. Since joining, Tera has gradually risen in the ranks, eventually leading the defense of Po-Koro against the Rahkshi. She's now Commander of the Po-Koro Guard (approved by Lloyd).
Species: Toa of Water
Appearance: Ronah's body is slender, legs strong, and she looks every bit the model she could be, if Mata Nui had such a thing and she wasn't devoted to the Guard. Her blue and turquoise armor is light in weight, allowing her to move quickly at the cost of protection. Generally kept clean, though that's hard to do in Po-Koro.
Voice: A sweet, melodically clear tone.
Dominant Hand: Left
Powers/Abilities: Ronah is extremely good with her element, preferring to fight with it than any other weapon.
Equipment: Two gauntlets that allow her to focus her elemental powers to degrees not possible unarmed, a pair of short swords strapped to her thighs.
Weakness: Unfortunately, her mastery of her element has diverted time from her physical abilities. While she still isn't a weakling, she isn't good at using any weapon other than a sword, and won't be winning any arm wrestling contests.
Generally Carrying: A length of rope with a hook, kept on her belt, her Guard badge, a flute that she's rather adept at playing, a few tubes of antiseptic ointment, bandages, and a map of the island. The map is incomplete and partially inaccurate, (due to changes since the Makuta's defeat) but she fixes mistakes she's encountered before going to sleep at night.
Everyone's gotta have a hobby, you know.
Home: A small, clean hut on the outskirts of Po-Koro. Obviously not lived in much.
Affiliation: Po-Koronian Guard.
Alignment: Lawful Good.
Bio: Ronah was Ga-Koro born, but her parents moved to Po-Koro to raise her.Odd place for a Ga-Toa.Still, she did rather well. She and her parents were nearly claimed in a Kikliano stampede, but the quick action of the Po-Koronian Sentinels managed to repel the herd and save her family.She knew then and there what she was gonna be when she grew up.
Species: Toa of Fire (approved by EW)
Appearance and Skills: Tall, even by Le-Toa standards. He himself is rather handsome, though his yellow-orange eyes are haunted. Strong, though his muscles are more lithe than bulky, giving him a wiry, speedy strength. His armor is still the same red and burnt yellow, though the gouges disappeared during the transformation, leading him to look like a rookie. Apart from the eyes.
Don't let appearances deceive.
Erif is extremely adept with his bow, even without the aid of his mask. Long time spent as a Matoran means his physical abilities are topnotch, though he's not used to dealing with his body size and strength. He gets angry more easily than he used to, but Guard training and his cool blood (in relation to other Ta-Matoran, that is) let him keep a level of calm necessary as an archer.
Mask: Adaptive Miru shaped Sanok
Alignment: Lawful Good
Weapons: Erif's bow was transformed with him, now a large black metal longbow with a magazine of arrows attached to the side. The bow can fire both physical arrows and projectiles of elemental energy.
Personality: Erif was gruff and unfeeling, worn down by the constant fight against the forces of shadow. Between his transformation and the defeat of Makuta, however, he's come out of his shell. Very attached to Fiera, though whether this is just a great friendship or something more is hard to tell.
Bio: Erif served with the Ta-Koronian Guard for the great majority of his life, eventually meeting a fellow archer named Fiera.
Weaknesses: Erif is a Ta-Toa, and as such is weak to cold and ice.
Name: Seren Rihanku
Mask: Faxon shaped Akaku
Weapons and Equipment: Two daggers, one in each of his boots, a pair of protosteel shortswords at his belt, spring blades at his wrists, and a spear across his back.
Skills: Extremely experienced fighter, high pain tolerance. Stealth expert. Great night vision.
Personality: Seren is gruff, sharp, and determined. He doesn't take too kindly to agents of the lawn anymore, though he won't attack them unless they're corrupt. Despite his efforts, he's still a smoker, though he won't let his habit interfere with a mission.
Appearance: Seren is of average height and muscular. His eyes are the normal green of an Onu-Toa, his body the normal black and grey. All in all, you'd have a hard time picking him out of a crowd, apart from the scars on his cheeks, which are normally covered by his Mahiki, in more ways than one.
Weaknesses: Seren holds back from more powerful but flashy attacks, seeking to not attract attention. In addition, his element is naturally weak to water, and a bright flash of light will blind him more than others.
Bio: Seren was a highly decorated officer of the Ussalry, selected for a special division similar to Dehkaz's Niazesk. He continued to do well.
One day, that all changed.The situation was simple. No way his group could catch the fugitive, a vortex with multiple murders (including Seren's sister), so rather than let him get away, the ground ate him.
Furious with Seren, the Turaga gave him a dishonorable discharge.
That wasn't about to stop him.
He kept up the fight, using his old contacts and abilities against Makuta.
Appearance: A handsome Toa. Armor is lime green and gold with orange accents, the orange usually calling attention to sharp places. Tall, doesn't look overly strong, but appearances are deceiving. He has a lithe compact strength to him. Armor has thorn-like extensions with orange tips sticking out along his shoulders. When he uses his abilities on something he's touching it looks like plant matter flows around his hand from his wrist. Yay for Crunchbite!
Weapons: Enhanced Katana. It has the ability to cut through plants in 1 second flat.
Mask: Looks like a Huna, essentially the same powers as a great Kualsi.
Powers: Control over plantlife, teleportation.
Abilities: Is very good with his sword from surviving in Metru Nui alone for so long.
Personality: How to approach this...
Kaithas (or Erith, as he currently goes by) is a certifiable mess. He abandoned his old name because he felt he couldn't live up to it, and his defense of Ga-Koro has only helped a little.
Besides, he's always been a little nuts.
Bio: When he was a Matoran of the Green he was chased away from Metru Nui by a Rahi. He got lost for years before he finally made it back, only to discover that the other Matoran had already left for Mata Nui. Kaithas barely survived in Metru Nui, eventually (after turning into a Toa, an incident that claimed his memory) stumbling into Mata Nui.
In game history: Later.
Weaknesses: Fire, as it burns through his element. Left leg is slightly weak from a scorpion sting.
Species: Toa of The Green
Appearance: Handsome, in a dangerous kind of way. Black armor with dark green patches, burn marks all over.
Weapons: Twin short swords, whatever explosives he happens to have on him at the time.
Other equipment: A flint and steel, bound together and attached to a wick with a handle. In other words, a candle with a fire starter.
Bio: He's wandered around for years, accepting offers from those that need his skills with objects that go boom. He only took jobs that he felt were right, but sufficient need could convince him. Recently he's come to Le-Koro.
Weaknesses: Not as weak to fire as most Ve-Toa, but a fire blast hitting one of his explosives while it's still too close to him is bad.
Species: Toa of Iron<br />Appearance: As pretty as a Toa can get, but almost always looks concerned. Armor is light grey with orange highlights and a bit of dark grey. Has turquoise eyes.<br />Gender: Female.<br />Mask: A light grey Great Mask of Healing.<br />Powers: Control, creation, and absorption of iron. Carries a protosteel spear, which she is very adept with. Also has an iron longbow, which has nearly unlimited ammo due to her elemental abilities. Can create iron weapons if need be. Stronger than average, as her bow takes a lot of strength to pull back.<br />Alignment: Good<br />Weaknesses: Close range combat, as neither of her weapons are good at it. She's very kind, which others can exploit.<br />Bio: Oddly, she was never angry at all the other Fe-Matoran, even though they made fun of her for being a girl. She wasn't very jealous either, of their friends, jobs, and opportunities.<br /><br />One day she took a trip to a nearby town, to sell some weapons she had crafted. On the way she came across a nearly dead and beaten Toa. She helped the Toa to a nearby town, and paid for his medical care with the money she made from selling the weapons.<br /><br />He didn't recover.<br /><br />He showed her what he had been beaten for, but had never given his assailants. A Toa Stone. He urged her to take it, and become a Toa. He died giving her the stone.Name: Rekhan Senamos. Goes by "the Reaper".Mask: Black, Kakama shaped Pakari.Species: Fe-ToaWeapons: A protosteel implement that he can expand from a cylinder strapped to his belt. It normally takes the form of a scythe or quarterstaff.Equipment: A pair of bracelets on his wrists, formerly shielding artifacts. They can be reshaped, but he doesn't. Too much chance of something bad happening.He carries a notebook full of designs for other artifacts and drawings, but the designs are useless without the Forge.Family: He may have a sibling.Alignment: On the chaotic side of neutral.Appearance: Tall and darkly handsome, his armor purest black. Rekhan's slight smile has a tinge of insanity to it, but he's gradually recovering from the artifact's influence, and some calmness has returned to his emerald eyes. The gold bracelets on his wrists no longer glow, the power in the alloy gone, though it is no less indestructible.The bones of his face are rather refined, though his nose is slightly bent where it was broken a while back.History: Obsessed with a golden material and the only person who could destroy it, he nearly killed several Matoran and Toa, leaving another to rot in jail.When he was struck by a Rahkshi, his bracelets, more shackles than protection, stopped glowing.The madness lifted slowly, leaving Rekhan purposeless.Weaknesses: Lack of much of a range focus would be a major one.
Name: Tahen, the Storyteller.
Mask: The Kanohi Arthron, Mask of Sonar.
Weapons: A wooden staff used to focus sonic waves.
Equipment/Possessions: A carving knife, several small models of animals.
Family: None that he knows of.
Appearance: The scrapes and worn patches on his armor betray no hint of the strength Telan has- both physical and mental. His grey eyes are unyielding to enemies but friendly to those weaker than himself. Most of his armor seems like it was once a bright white and a rich grey, but time and preference has dulled it. Slight smile lines are on his cheeks, still handsome despite his relatively high age.
Skills: Extremely good with his element, the skill born from years of tiny manipulation during storytelling. Natural staff fighter, though he hasn't in years.
Weaknesses: Tahen tires more quickly than your average Toa.
History: Tahen was once a powerful warrior, fighting as well as any Toa. He quit after a long fight against an unknown enemy, taking his stories of battles and heroic deeds from village to village.
Mask: Powerless Kakama
Faction and position: Ahka of Ihu-Koro. An Akha is like an Akiri, but with Ihu being so small compared to the other villages, she doesn't feel that she can use the same title.
Weapons: A short sword edged with the golden material that is Ihu-Koro's principle export. Words are etched into the metal, reading "For the many, One."
Appearance: Mildly pretty and fit looking. Her armor is light, light blue and black, like a bolt of electricity through a stormy sky. She's rather thin and lithe, her armor light.
Weaknesses: No special powers above those of a normal Vo-Matoran. Toa have elements, Skakdi are stronger, and Vortixx are more physically able. In addition, her armor leaves her weak at the joints.
Biography: Tamara was elected leader of Ihu Koro after living there for months, proving herself an able leader and businesswoman.
(All of this has been approved by EW)
A small village of approximately 30 composite ice and wood houses and 50 villagers, the Koro sits up high on Mount Ihu. A massive tree grows in the middle, large enough to shield the town from the worst of the weather. The settlement is protected from attacks by a 3 bio tall metal coated wooden wall.
Locations of interest include the graveyard nearby, where the previous residents of the village are buried, and the Forge in a ravine, where the rena is mined and smithed.
Principle export: A gold material called rena is mined from a vein under the town. Rena is much tougher than protosteel under normal conditions, but it's also more susceptible to heat and less susceptible to cold. The physics of its state changes dictate that it's a little lighter than protosteel. Fe-Toa affect it as normal. It's too rare and difficult to work with to forge entire weapons out of, but the smiths of Ihu edge weapons with it- for a fee.
Relations: None as of the beginning.
Leader: Ahka Tamara.
Name: Marianka Wedan
Mask: Matatu, Great Mask of Telekinesis
Weapons/Equipment: A protosteel tipped walking staff, used for both support and defense.
Appearance: Marianka is slender and sharp looking, her slim shoulders and hips contributing to a slightly pixie-like appearance. Once you get closer, however, you realize that she's very mature.
Her beauty is that of a glass statue, however. Her arms and legs hold only enough muscle to move and interact semi-normally, the slight strain she puts into lifting even light objects telling. The white and violet armor that covers her form follows it perfectly, her Matatu formed to show most of her face, including her blue-green eyes.
Personality: Marianka has never had it easy. Born barely able to move, every moment has been a struggle, from her first breath to her first step. She's had to work for everything, and that shows. She tries.
There is, however, a darker side to her personality. There are quite a few Urges she's been unable to satisfy. That leads to some resentment, and a bit of
Well, you know. Lust.
Skills: She's one of the better sonu-kinetics around, and that's not an exaggeration. When all you can do besides barely move is practice with your element, you get rather good with it. In addition, doing nearly everything with her mask has lead to exquisite mastery.
Weaknesses: Despite her working on it, she's still very weak. She won't take many blows, and can't block many without being exhausted.
Bio: Marianka came into this world with a muscular degenerative disease that cost her movement and any shot at a normal life. It was cured, but the effects scarred her, making it impossibly difficult to build new muscle and draining her of the strength she was born with. Years of struggle ensued, her life one exercise and regimen after another.
From the fires of trial a steely blade was formed, her eventual movement coming as a long awaited gift.
Name: Reli Arif
Species: Toa of Plantlife
Mask: Great Hau
Appearance: Green armored, blue eyed. Mildly attractive, but by no means a knockout, Reli does her best to pass unnoticed. She wears a brown trenchcoat over her armor, the collar usually turned up and her head down.
Weapons: A quiver full of arrows and a protosteel bow are placed on her back. A backup weapon of a protosteel dagger is at her hip.
Skills: A crack archer and medic, her ability is almost unmatched- only by those with a Mask of Healing.
Weaknesses: The ordinary weakness to fire, and the lack of a midrange weapon.
Biography: Reli is a consultant at the NMRH, but wanders the island when her services are not needed. She keeps her past as hidden as her form.
Authorized by the Maru. Awaiting a redo.
Name: Stannis, the “Granite Guardian”
Sex/Species: Male Toa of Stone
Appearance: Stannis looks every inch the leader he is. Warm brown and sandy tan armor plated his heroic frame, which was borne with equal parts sagacity and nobility. Set in his handsome, statuesque face was a pair of grey eyes that seemed to see more than was visible and could slice through stone and flesh like lasers; above a set of defined cheekbones, they roved over the rest of the team, soaking in their new forms. Stannis had strong hands and a powerful jawline, as though he had been given physical features to reflect the character of his will by some considerate sculptor. He wears a burned orange mask with sloped sides; it crowns his brown chest, tan arms and legs and black skin. His feet and wrists are orange like his mask.
Powers: Stannis has an immense degree of control of his elemental power of stone, allowing him to manipulate, conjure and absorb stone as per his whims.
Abilities: He is extremely keen at sensing danger and his senses rarely fail him. He is a natural leader and a skilled organizer, having taken after and learned under Lord Antrim. His weapons skill is also formidable and he can wield almost any polearm with great deftness, his own tool being so agile in his fingers that it is almost an extension of his body. As a trait of his new element, Stannis has immense natural physical strength; though not exceeding a boosted Parakuka or Pakari user, it is still is at Sulov’s trained level.
Mask: (Formerly. Currently, unknown) The Kanohi Warua, Mask of Devotion
Destiny, it seems, has a sense of irony. After his use of the Hiripaki to bind the Makuta, its power was taken from him and replaced by a mask that draws power from the very thing that has been most shaken: His faith. The Mask of Devotion works in two main ways, both of which operate on the same method but differing in invocation and limitations.
“As the voice of responsibility I implore you. Perform your duty and be whole once more.”
By speaking these words, inorganic devices can be repaired. To a certain extent, of course. The prayer only causes the object to be restored to working order- no guarantees are given on its durability or how long that repair will last.
“As unity’s voice I speak. What is broken must be mended, what is separate unified once more as if it had never been.”
This phrase heals wounds to near perfect health, beyond the ability of an ordinary Mask of Healing, though its power doesn’t extend to Stannis himself. And nothing can bring back the dead. Once breath has left the body, the mask can no longer resuscitate them, even if their mind is still alive.
The incantation for Destiny, however, has been forever removed from Stannis’ power with the loss of the Hiripaki.
Tools: He carries a single halberd that can stand and touch his shoulder. Its blade is a deadly trapezoid with slatted patterns. The tool can be used as a lethal weapon with its shaft or blade as well as a way to fine tune his power and turn stone to sand and vice versa. He also has a Telerahk staff of power given to him as a token of friendship by Sulov, and he wears this tool perpendicular to his halberd on his back. It can be used to channel his power just as well as his true toa tool.
Weakness: Despite his skill in melee and distance combat, his usual defense is to evade and distance himself, which can allow a quick swordsman to enter his defense and strike him. His jack-of-all-strategies skill with his weapon also means he has no solid fighting style and improvises on the spot, usually using pragmatic blows and power strikes. Though he is strong and powerful, he is slower than average and not prone to quick action.
Bio: Stannis once was a Matoran of Plasma who lived in the small settlement in the shadow of the Massif until he left to be a Matoran hero. Having formed a band of Matoran named Stannis' Companions, a term coined by his followers, he devoted his time to finding the answers to the riddles on the island of Mata Nui, hoping to help defeat the Makuta by stepping in the shoes of the Chronicler's Company. When he was visited by incognito!Takua, he was told he was more than called for service, he was Chosen by Mata Nui. His Companions were disbanded and he was anointed to lead a new team of heroes, nicknamed the Wanderer's Company after the title given him by Turaga Nuju, and he serves as a prophet with belief that the prophesy passed to him will lead his team to defeating the Makuta, a goal he sought for from the very start of his travels. Eventually, he led the quest to find six “Essence Stones” and used Pohatu’s stone to become a Toa, and he realized this destiny. But his journey was far from over.He is usually serious, but he has a quick wit that he can call upon for jests with his dry sense of humor. He has a very strong resolve to see things through and always finishes what he starts.
Being Takua’s spiritual successor, Stannis has a very beautiful insight towards the Great Spirit and the island. His view became one based on faith and a belief that everything is foretold and destined, which can pit him against the more factual people he has to work with; nevertheless, his insightful view of life gives him an acute affinity towards prophesy and destiny, making him a powerful spiritual warrior. He also learned how to lead better and understood compromise before he became a toa. His team finally respected him as their chief. He now serves as the Po-Koro toa-protector, but believes his duty is to all the matoran of all villages and not just one.
Name: The Artist
Real name: Tarn Roma
Species: Ta-Toa (Suspected to be a Fe-Toa)
Weapons/Equipment: A scalpel, an ordinary looking long sword, and vicious looking dagger. All can be used to channel his element. Sometimes carries a set of paintbrushes and a bottle of water in which to clean them. He never carries paints.
Powers: Control over flame, short range teleportation.
Weaknesses: Water, and his focus on stealth has made his defensive abilities weaken.
Alignment: Chaotic evil.
History: Not much is known about the Artist, a serial killer that has taken up residence in Onu-Koro. His killings appear to be random and unmotivated. All are held together by one thread, however: each body is left under a painting drawn using its blood, and iron is used to seal the wounds of the deceased.
As far as Tarn Roma himself goes, he appears to be a model citizen. He pays his taxes, keeps his head down, works as a furnace keeper in an inn in Onu-Koro.
Personality and traits: On the surface, Tarn Roma is ordinary enough. He works hard with a smile on his face.
As the Artist, Tarn's cheerful demeanor turns into disconnection. He doesn't seem to hate his victims or wish them dead, he just... Doesn't care.
Name: Murrae Israma
Kanohi: Mask of Healing
Weapons/Equipment: A small, flat toolbox that fits into the armor at her wrist and contains a scalpel, a few needles, and a spool of surgical thread.
Murrae is not the best fighter, but she uses a mace, the ball end coated in Rena ore.
Powers: Control over vegetation, speeding healing.
Weaknesses: Murrae is a very inexperienced fighter.
Alignment: Highlanders (Chaotic Good)
History: Despite serving in the Ihu-Koronan Highlanders for as long as anybody short of a founding member, Murrae has only served as a doctor in Ihu-Koro's medical facility and as such has seen very little actual combat.
Personality and traits: Murrae is a hard worker, a formal speaker, and actually listens to the code of her job.
In other words... she's everything a normal Highlander is not.
Edited by Joseph Cooper, Jan 13 2015 - 09:30 PM.