Male Toa of Magnetism
History: Miraul awoke one day beneath the Island of Mata Nui, with no memory other than his name was Miraul, and knew that his job called him to defend all and defeat evildoers. That, and instinct on how to use almost any kind of weapon and his elemental powers. After meeting Bijackal and Tirax , he found his way to Onu-Koro. He there teamed with Divan and Ziraul in an effort to hunt a mysterious order of Toa who murdered Bijackal's sister.
Appearance: Mirual is grey and silver. The silver is extremely shiny in sunlight. A belt with knives and axes is visible on him, and it also has a quiver of arrows and a Volo Lutu, a recent purchase. A bag of javelins is visible on his back. A bow is slung over one shoulder, indicating his status as an archer.
Personality: Miraul thinks a little more than some warriors out there and has a variety of tricks up his sleeve. He will use his Kakama to fight and boost projectile speed and rate of fire. He may target Kanohi, since they are attached to their users via magnetism, and will often hurl foes back magnetically, or lock up joints and bind limbs together. Miraul tends to use throwing weapons and other ranged projectiles, but he does have a high degree of meelee skill if he needs it. He knows how to use most weapons at least a basic level, and only the most unusual will eclipse his skill.Miraul has no memory of his past and is completely at a loss as to where to begin hunting for it. His only clues are a set of names that he remembers, some of whom he has met, others who he has yet to find, who he persumably knew before his mysterious appearance. Somehow, anyone on that list of names has mysterously awakened in odd spots on the island, like Miraul himself, but there is no set pattern for the appearances, though the more recent ones have often happened underground.Miraul has strong morals and thus does not kill, strongly believing in the Toa Code. His only difference from other such Toa is that he does not always place "Matoran first" quite so strongly. He has a deep and instinctive rage within him against Makuta and his servants, and this can often provide him with incredibly strong willpower and boost his aggression.
Weapons: Mirual has many weapons.
Javelins: These metal or wood projectiles are one of many in Mirual's arsenal of ranged weapons. He carries them in a bag over his shoulder. The bag has a removable metallic plate at the bottom, which he uses to fire out all the javelins at once, like a spear gun. When doing this, he holds it over the shoulder like bazooka.
Throwing Knives: Sharp as razors, these weapons are designed for throwing, and Miraul is very accurate with them. They do work in hand to hand situations if need be.
Bow and Arrow: Mirual has a quiver of arrows on his belt and a bow slung over the shoulder. Once again, Miraul is a very good shot, and as his longest range weapon without elemental manipulation, that makes it more deadly.
Throwing Axes: Mirual carries several of these. He may use them for hand to hand as well.
Split Shield: Much like what Gresh carries.They serve as blades, shield, and flight board, the last function enabled by Mirual's element.
Weakness: Can't fight in confined spaces with hand-to-hand. Think broom closets.
Possessions:-a Volo Lutu launcher.-A supply of widgets for the team he leads.
-Books (In Toa Akiru Forge):
-The Complete Guide to Mathematics/Physics/Chemistry
-Several engineering periodicals describing some items currently found on the living list.
Male Toa of Iron
Weapons: Divan can fight with just about anything made of metal, but his preference seems to be sharp things, pincers, or blunt instruments. He makes his own weapons with his power as the situation calls, though he generally has at least one sword somewhere on his person. His preference is blade called Axcleaver, which has a massive axe in place of handguard, and a five foot blade.
Personality: Divan follows the Toa Code like all of his freinds. He is calm, and though he can be angered, it is not an easy task. He is also somewhat medatative in combat style, fighting with a simple sword style that he can easily beat his opponents with. His calm demeanor in combat can unnerve some of his foes. Divan is like a walking tank in terms of toughness-hurl him through a stone wall and he comes straight back at you like you nothing happened.
His amazing strength does not come at the cost of intelligence, however-Divan is a perfectly capable planner and a master of bladework. His skill in combat is supplemented with a knowledge of metal that allows him to easily make weapons, faster and at higher quality then some of what Axana can do. He enjoys metalwork greatly, and will do it in his spare time, using his earnings to support the team. A recent encounter with the substance allowed Divan to learn how to make protodermic mercury.
Appearance-Silver in color, Divan is a balance between clear-cut muscle and sleek agility and speed. Shoulder spikes are visible on his armor, and his elbows have sharpened metal points that can be used to strike.
History-Divan appeared on the island about the same time as Zirual. Though he did not approve of how his friend dealt with servants of Makuta, he has, never-the-less, helped capture them a time or two on the rare occasions he could be persuaded to let them live. Thank's to Ziraul's recent dispute with Miraul, Divan and Ziraul no longer work together. Divan now functions as deputy leader for Miraul's team.
Weakness: Keeping Divan down and out cold is incredibly difficult, but a very thick block of ice or some other technique of movement restraint might do the trick for a little while. Be mindful-even while restrained, he can fight back with his metal control abilities.
Possessions:-Volo Lutu launcher.
Female Toa of Lightning
Kanohi Pehkui:The Mask of Diminishment
Axana is both warrior and blacksmith. Her primary weapon is a Firestaff paired with a set of blue katanas and daggers, both with the compactly to channel elemental power. She uses strength in a fight, as she is bulkier than most Toa, but is far more agile than she appears.
Appearance: Axana is large and bulky, and mostly blue. A katana and a set of throwing daggers are visible on her. She carries a Firestaff best sized for a Toa, that she also uses as a walking stick.
Personality: Axana is a quiet Toa with a firey streak, suitible for both her element and career of choice. This firey streak can be triggered by various things, but injustice is likely among the triggers. When her firey streak is active, she talks much more and is much more bold.
Past: Although Axana knew the names of Miraul, Ziraul, Divan, Vilak, Takamaz and Hikari on sight, an indicator that she knew them before, she has no memory. She was defininately trained in combat by someone before, though. She, like Vilak, Hikari and Takamaz, awakened in a chamber deep beneath Ta-koro. They found their way to Le-Wahi, where they met Miraul and began working with him.
Weakness: Hates water. Not excessively likely to want to go for a swim anytime soon.
Possessions:-Volo Lutu launcher.
Male Toa of Plasma
Past: A Toa who awoke with no memory deep beneath Ta-koro, Vilak at some point saved Mirual's life. He recognized Axana, Hikari and Mirual on site, an indicator that they have all worked together in the past.
Vilak mostly uses a a set of twin boadswords, which he coats with plasma to fight. He has a small round shield on his back, and two additional short swords on his belt. He carries a sling and a small pouch of river stones for ranged engagements, his Mask of Speed increasing range and rate of fire.In battle, Vilak uses his mask paired with his swords to gain the edge over foes. His sword skills are virtually unmatched on the island, so beating him in a swords-only duel would be next to impossible. His skills with his fists are on only a slightly lower par, and his aim with the sling is dead on.
Personality: Vilak generally is very bold, not afraid to surprise foes who out number him ten to one or more. Though notable for his efforts as a hero, Vilak's recklessness can make him a difficult person to like.
Weakness: Sometimes Vilak's boldness can be used against him. He also can be vulnerable to surprise attacks. Complete restraint of movement and magnetism are also effective against him.
Possessions:-Volo Lutu launcher.
Male Toa of Fire
Kanohi Akaku (Includes vision magnifiers for both eyes)
Appearance: In shades of red and with a gold chestplate, Takamaz stands out like a sore thumb in some places. His mask has an unusual double magnifying lens set-up of the kind usually found on the Akaku. His build is lean and muscular, and Takamaz is athletic enough to deal with most attackers.
Personality: The logical puzzle solver and mathematician of the group, Takamaz enjoys challenging things. He spends a great deal of his free time focused on new designs.He is somewhat of an engineer. He tinkers with his own parts to improve them, sometimes offering improvements to others as well. He is know to kill Rahi for sources of parts to add to herself or others.
Weapons: Takamaz is a master of heat and fire, but he does have several melee weapons: A spear, twin flame claws, and a broadsword.
History: Takamaz is a very experienced in terms of engineering and fighting, having tackled planning various massive engineering projects for his homeland that had to be built during a time of war. Though he still has the organizational and combat skills he acquired during those years, he has since forgotten the events themselves, as he appeared on the island like several other Toa who he recognized, with no memory, just like them.
Weakness: Takamaz is vunerable to surprise ice and water blasts.
Possessions:-Volo Lutu launcher.
Female Toa of Crystal
Kanohi Matatu (Anxillia)
Weapons: Hikari fights with a staff made of heatstone, sharpened at both ends. It has a protective casing so Hikari is not burned by it.
Personality: Hikari is gentle in nature, not prone to violence. She fights only to stop Makuta and protect others. Known for her skill with her element, Hikari can be difficult to stop with many powers.
History:Hikari recently appeared on the island with no memory, much like a small and growing number of Toa on the island. She is somewhat strong for a Toa of her element and has unnatural amounts of skill with navigating the underground, a hint to her past.
Apperance: Hikari is white with translucent blue armor. The blue is crystal, so Hikari can grow crystal from her armor as an additional way to fight.
Weakness:Hikari's crystal can be overcome with Plasma.If her Anxillia is shocked, she may be confused along with Reynar.[/color]
Reynar: (Male Matatu Anxillia): A sentient Kanohi Matatu, Reynar's moral principles and personality echo Miraul's. He is steadfast and unmoving in terms of moral judgements, and is strong-willed. He has a independent streak fueled by righteous indignation that might come from Vilak, and as such may use his powers to act out on his own against circumstances he finds disagreeable without seeking Hikari's permission. This frustrates Hikari greatly. Reynar has a physical manifestation that resembles a nine-foot warrior, with spiked crystal armor.
Possessions:-Volo Lutu launcher.
Black Male Skakdi
Vision:Tracker Vision-Much like the energy hound’s power, but it allows the user to see rather than scent the energy traces left behind by others.(Custom power was approved by Friar Tuck, likely prior to second reboot.)
Weapon: Bijackal is extremely skilled with a double edged battle axe, and also skilled with spears and javelins. Though he can handle knives pretty well, swords are not his thing. Recently he acquired a bag of javelins made by his sister, who died by his brother's hands. The javelins have a wooden shaft and obsidian heads, which are good for inflicting severe damage on his foes thanks to their sharpness.[/color]
Though he currently carries none, Bijackal longs for a higher tech weapon.
Appearance: Bijackal has a face that reminds one of a canine. Mostly black and grey colored. His eyes are purple, but one turns blue and the other green when his Tracker Vision is on.
Personality: Bijackal sees Makuta as evil, so he works alongside good Toa and Vortixx as a result, seeking opportunities to disinfect Rahi, kill Rahkshi, and defeat servants of Makuta. Bijackal is somewhat more hunter-tracker than warrior- capable in terms of fighting, but bestable. He has commrades for protection from tougher enemies. He is very good at fighting in wilderness, and is probably the best planner of traps and ambushes avalible on short notice. Escaping his tracking skills can be next to impossible.Weakness: Bijackal has little in terms of combat-oriented powers and is thus more vunerable to them. Not his best against tough foes on his own.
Possessions:-Volo Lutu launcher
and now featuring the Green Tornado
Toa of Air
Weapons: The Green Tornado, called Cy by those close to him, primarily fights with his fists and element. He has a bag of ground green dust that he uses to color some of his cyclones, which are where he gets his unusal name. He may direct the dust into his foe's eyes as to blind them. He also carries a sling and a bag of sling stones as an alternative to regular air attacks, and two axes shaped like the aqua axes used by Gali Nuva.
Appearance:Shades of green with some silver, and a mask shape similar to Nuparu Inika's. Has two bags with shoulder straps connected to his belt at the waist. The bags have green dust and sling stones-his sling is fixed to the left bag. The bags have a magnetic seal to prevent loss of materials in flight. His axes are connected to the straps that hold the bags when they are not in use.
Personality: Cy is the clever, witty, joker with no shortage of bad puns. His primary focus in life seems to be fighting Makuta and others like him. He has a paticularly bitter rivallry with a Toa of Stone named Makkan. He has a habit of maintaining vaccums near his feet to keep his element charged.
Combat Style: Obviously, cyclones are a fave of Green when it comes to battle. But his melee tactics are worthy of note. He uses his Kadin as an agility booster in ground fights, flying back from punches and other attacks, and coming at foes from rapidly shifting angles. He may use literal "flying" side kicks. Generally he makes wide circles around foes while he attacks. He does incorporate some martial arts into this fighting style and is more than capable of direct blocks if he needs them. He uses his fists a little more than his axes, employing them only when he faces someone with a weapon.History: Cy has served as a guardian of Le-Koro for many years and has quite a bit of experience. Long practice has helped him develop his combat style. His past before this is otherwise unknown.Weakness:Worst off in a fight with other Air Toa, or Sonics Toa, as they require vaccums and more melee based tactics to beat.
Possessions:-A Cloak to protect from Ko-Wahi cold.
Male Toa of Sonics
Kanohi Zatth, Mask of Summoning
-Kivar uses a simple broadsword, which has a second blade that can be attached to make it a double-ended sword. He also bears a round shield with a mirror-like surface, capable of reflecting light into his foes eye's.
Skills: Kivar is a decently skilled swordsman and an able combatant. He has a high degree of skill with his element, capable of knocking out foes and shattering metal. He is familiar with what sonic frequencies annoy most common Mata Nui species, and can also scan an area with low frequency sounds.
Perhaps the most important of Kivar's skills is that he is multi-lingual. Kivar spent a great deal of time familiarizing himself with the languages of most Rahi, and is able to speak with birds, insects, arachnids, and mammals, though his element may be required to assist in vocalization. This inspired his choice of mask, since he is able to minumize the risk that his allies will be attacked through effective communication. Kivar also has some interest in learning Skakdi, since it is one of the few languages that he does not know.
Because of his multilingualism, Kivar is more closely connected to nature, something that greatly shows through in his personality. He has chosen Le-Wahi as his home, as there is no shortage of wildlife there.Kivar often spends time alone in the wilderness, simply wandering, admiring the beauty of nature and talking with it.
History: Kivar has lived near Le-Koro for many years and assisted it with taming Rahi when needed. Although he does not fight alongside Le-Koro often, he despises the way Makuta treats Rahi, like simple servants waiting to be used, rather than as companions to be valued and treasured. This means that he can be motivated to fight against Makuta, and occasionally other evildoers.
Echo Echo is a wild Gukko whom Kivar trained. He repeats anything Kivar says in bird speech, thus his name. He is a skilled flyer and allowed to roam free in Le-wahi when Kivar needs him not. However, he is vulnerable to air attacks.
Weakness: Kivar has a by far more placid nature than some other Toa, and can be more easily defeated due to his lack of aggression.
-A cloak to protect against the Ko-Wahi cold.
Male Toa of Gravity
Kanohi Calix (With magnifying visor, affecting both eyes.)
Weapons: For ranged exchanges, Dovorachk uses a harpoon gun/crossbow, though firing the cable is optional. For close range, he has a large square sheild, much like Nuparu Mahri's, with gaps that he can fire his weapon through in the same spots. The edges are sharp and can be used as a weapon, or to plant the sheild in the ground for portable cover. A large blade with spikes on the back side also serves as one if his weapons.. In a pinch, retractable wrist blades, as well as elbow blades, knee blades, foot blades and shoulder spikes can also serve as weapons.(They also make hitting him rather painful.)
Skills: Dovorachk is a skilled marksmen, and can likely hit an apple of your head at two hundred yards. He is able with his blade and sheild, and powerful with his element. He can crush most objects with ease, so long as they are of moderate size, and sent objects floating high into the sky with just as much ease. He often does this to himself, using his sheild as a glider and parachute, to obtain limited flight. He is also physically in top shape thanks to his Calix, and excells at acrobatic tricks.
Dovorachk is gruff in nature, not afraid to say what he thinks or vent his frustration verbally. He won't back down from a fight unless he is certain that his challenger is of much higher skill than he. His moral code does make him highly unlikely to kill, but he sometimes will permanently cripple foes with his element if he finds them to dangerous or difficult or dangerous, though he does often feel guility. He has a habit of going by the name Vorok, as it is shorter and clearer in pronounciation.
History: Dovorachk found himself on Mata Nui about a year ago, and attempted to settle down in Le-Wahi, finding it similar to the jungle in which he once lived. He teamed with Cy as one of Le-Koro's protectors, since he could crash Rama to the ground quite fast.
Appearance: Very spikey bladed armor makes touching him risky. He has a sheild with a purplish glint in a square shape, with upper and lower firing slits for his crossbow.His armor is mostly black, and his sword is also black metal. His Kanohi is standard in shape, spare the visor, which is somewhat like a single-lensed Akaku style scope in function. The visor is transparent green in color, and his blue eyes can be seen through it.
Weaknesses: Since he must sometimes wait for his element to recharge, he can be somewhat reliant on his Kanohi in battle.
Possessions:-A cloak to protect against the Ko-Wahi cold.
Male Toa of Lightning
hunder Chain: One of Takari’s weapons of choice, he utilizes a fourteen foot chain as a weapon. He is less prone to use this weapon around Toa of Iron or Magnetism.
Knuckle Blades-Short two-pronged retractable blades. Found on the back of Takari’s hands. Two inches long, electricity arcs between the prongs when Takari chooses, allowing him to fight better at close range. Takari prefers fists to swords and some other weapons, so it’s no surprise that he uses these to enhance his punches and make them more damaging.
Staff of Thunder-Staff of twisted silver metal that is extremely conductive. Has an aqua-colored lightstone on one end. Material actually feels like wood.
Blades-Takari has two blades, one about a foot long and the other about three feet, that he may use in battle.
Appearance-Takari’s mask is shaped as a Faxon. He is almost completely blue with small traces of silver here and there. His body is well balanced, containing some decent muscle but not too much.
Personality-Takari walks with an air of bold confidence. As he himself jokes, he’s “electrifying”. He is not as cruel as his Black Inferno counterparts. Takari’s confident style makes him somewhat popular among the group, but within Takari has some moral hesitations about how they act.Takari’s confident style carries over into the fight, and he is never without a quip. He tends to fight with his element, electrifying his weapons to gain a decent hit. His elemental skill is moderate, and he can shoot lightning at voltages that are enough to stun but not injure. More destructive blasts are possible for him, but he prefers to avoid heavy-hitting. When need be, he will employ his skill with his Matatu, showing a darker style with the flexible Kanohi’s powers. He often manipulates the limbs of his foes, using the mask to dislocate shoulders and restrain enemies. He may pull off a Kanohi from time to time as well. If need be, he can dismember a foe at range with his mask, usually with a stranglehold. Though he is able to do this, Takari regrets the kills he has made, and avoids doing so.
History-Takari found himself on Mata Nui with no memory, and with nothing but a few weapons and a mask to his name. Hearing of the evils of Makuta and seeking a way to fight him, Takari joined the criminal Black Inferno, not knowing of any other organizations that opposed Makuta at that time. He has since come to regret his desicision, seeing that everyone here is almost exclusively after their own power, that no one in the Inferno cares who lives or dies, so long as no one gets in there way. Takari wishes for a way out, but has none. All who leave the Infurno are enemies of the Inferno, and all enemies of the Inferno will be killed without mercy.
Weaknesses:Takari is not the strongest, and someone with enough brute force could overpower him, but that requires some ability to resist telekinesis and electricity. His chain can also be wrapped around him, which is why he refuses to use it against some elements.
Male Toa of Stone
Chains-Makkan keeps two chains that he uses as weapons. They have clips on the end that allow various attachments to be used.Weights-Spiked mace-like weights that can be manipulated by Makkan, since they have a heavy stone in the middle of the metal casing. His ability to control the flight path of the stones makes these valuable weapons. When entering battle, he often makes them float in an unnatural way.Blade-Sword-like chain attachment with stone set in the guard for control purposes.Axesycthe-Chain attachment with scythe on one side and axe on the other. Has a stone set in for control purposes.Nunchucks-Need I say more?Sling-It shoots rocks. What did you expect?Appearance:Makkan is rather strong and well muscled. His Matatu is in the shape of Kadin, which is not a surprise, since he uses it as a means of flight. Makkan is a mix of brown and white, so he stands out a little compared to others of his element.
Personality: Makkan is more on the arrogant and negative side than anything else in terms of how he acts. He isn’t afraid to beat others down even if they have done nothing to deserve it-or so it seems. Makkan isn’t without guilt over his choice of jobs-he wanted personal profit, but happens to feel some of the pain he inflicts on others. Makkan is clearly blocking this out to continue with what he does, but something in him wants more than what his job in the Black Inferno can truly offer.Makkan’s skill with stone is moderate-he can create rocks, encase things in them and smash foes with rock fists. Stone walls are not challenging, and breaking them is not either.
History:Makkan arrived on Mata Nui near Xa-Koro, and began a career as a slaver for the Black Inferno, capturing innocent Matoran and those who opposed them, selling them into slavery for other villains in Xa-Koro. He is also a thief and has committed many other crimes.
Weakness: Makkan is less powerful without his mask.
Female Dasaka Willhammer
Crystal Staff-One of Sonyara’s weapons, powerful in her hands. Thin, glass-like, hard for the untrained eye to track.
Crystal Sword-Sonyara’s second choice of melee weapon, her short sword works better when she is forced into closer range melee combat. Like her staff, it’s translucent crystal tokeep all but the blue handle from being easily followed by the naked eye.
Crystal Axe- With a wooden handle and a blue edged blade, this axe has a head designed to chop on one end and another end to hook into opponents.
Crystal Hammer-One of Sonyara’s melee weapons, well suited to her brute strength.
Willhammer: Sonyara is a master of the Willhammer discipline, capable of manipulating the minds of others and bending their will like spaghetti. She is easily capable of forcing many of her targets to do her will-however, she may not always chose this approach in favor of more lasting results. She may lure or force targets into a more trance-like state to accomplish her goals.
Melee Combat: Sonyara has some talent with melee combat. She can hold her own against her foes at close range, and stands a fair chance of beating them.
Instruction: Sonyara is a teacher of the Willhammer discipline. She has some skill in doing this, but little patience.
Mental Math:Sonyara has a talent for mental math and some good intuition in terms of physics.
As a Menti Warrior, Sonyara has spent most of her life training in combat and instructing others.
Thus, she has developed few other skills.
Appearance: Sonyara is a typical Dasaka, having crystal armor with some gold tinges. Her leg armor begins above the ankles with a pair of crystal pauldrons. This is followed by some leg armor, typical Dasaka chest armor, some light shoulder armor and pair of crystal gauntlets.
Overall Sonyara is young, thin and attractive. But she is much stronger than she looks thanks to her mask, something most are not expecting when they face her. The mask is shaped and colored like a Kaukau, her beautiful peach orange eyes somewhat hidden behind it.
Sonyara can frequently be seen carrying her hammer, seemingly an odd choice for one built as she is. Her sword is sheathed at her side, and her axe can be found on the other.
Personality: Sonyara is best known for her fierce anger and lack of patience. She has little patience for students who cannot learn quickly, and they will inevitably be subject to her discipline, physical, mental or otherwise. Despite her lack of patience, she seems to be quite friendly otherwise. Just try to be quick about things.
Her motivator in life seems to be building her clan-and that means training students as hard as possible to insure they develop the strongest skills possible.
Sonyara’s preference for close range combat is oddly fueled by a desire to be more closely involved in battle-to see her opponents up close, to know their motivations and emotions, to better understand the mind and turn it against her opponents, to predict their actions and use them against them.
Beyond this Sonyara has an odd love of mathematics and seems to be talented at doing physics in her head. This sometimes works in her favor-if a projectile is on course to hit something, she’ll be the one to know.
Weakness: Possessing no talents at range, Sonyara is somewhat vulnerable to Mindarms and ranged combat. She has considered learning archery to deal with this weakness.
Female Dasaka Sighteye
Bladestaff-A long wooden staff with a razor-sharp blade at one end. It’s longer than Tarasu is tall. The blade in question resembles Matau Hordika’s fang blades. The other end features a small spike for stabbing, and allows the weapon to stand on it's own by poking it into the ground.
Crossbow-Befitting her stealth methods, the crossbow can be held even while invisible without effort. She can fire it, but her invisibility will disappear for several seconds if it was active, giving an advantage to the keen eye. The arrows have obsidian heads, and the crossbow is made of wood.
Short Swords: Tarasu carries some small swords that she uses in close combat. She keeps two on her back, and two smaller ones, almost long knives, on her belt.
Crystal Daggers-Made both for throwing and melee combat, they are Tarasu’s favored weapons when in close combat, or she needs a more rapid-fire alternative to a crossbow.
Attention to Detail: It is said among the Daikura instructors that there are two or three skills a good Sighteye must have in abundance, and attention to detail is one of them. The most failible illusions are the ones where the details are not payed proper attention to-a shift in the texture of the stone, a slight difference in the lighting can be dead giveaways. Tarasu by instinct is always taking in everything around her-somehow she manages this even when she’s seriously over-excited.
Sensory Visualization and Memory: The second key to a Sighteye’s deception is the ability to imagine a sensation, to visualize an object (or lack thereof) not present. Tarasu is quite practiced in this, able to recreate objects solely from recollection or imagine new ones in detail.
Spatial Awareness:Tarasu is well aware of the space around her, and can easily visualize it from any angle with accurate distances. This makes her excellent at anticipating the movements of her foes, and breaking them down so she can use them herself, a talent only aided by her Calix.
Photographic Memory: Though she has never revealed it to anyone, Tarasu has a natural photographic memory. She is excellent at memorizing any information she comes across or remembering any details she might see. She's been known to quote large sections of Dasaka lore with perfect accuracy, word for word, even if she's only read it once or twice.
Sighteye Talents: Tarasu has a fair deal of talent as a Sighteye. If her purposes require, she can deceive all five senses at once. However, she prefers to deceive only the three major senses (sight, sound, touch) where necessary-it’s a conservation of energy to do so. These three alone can create an effective illusion. Tarasu also has a talent for using sensory distortion to confuse a foe, or incapacitating them by overwhelming their senses-lights too bright, sound too loud, pain too intense, all are effective at dealing with her foes.
Stealth: Tarasu has a talent for creeping around, much to everyone’s surprise. She seems to love dropping in on people when they least expect it, much to her amusement. She naturally blends in without needing to wear a Kanohi mask or use the talents of a Sighteye. Her height is only an asset here, allowing her to disappear in a crowd and slip into narrow spaces.
Combat: Tarasu is a moderately skilled melee combatant, able to hold her own on the field of battle. She works with others to cover her weaknesses, and often serves as support for them due to her talents and Sighteye skills. She excells at close combat in paticular and prefers ambush.
Love of History: Tarasu’s intellectual talents shine here. Her attention to detail means she has memorized perhaps half of Dasaka lore, and she’s working on the other half.
Appearance: Tarasu is very short for her age, perhaps mistakable for a dwarf. At around four-foot five, she’s hard to spot in a crowd because everyone but Dashi and Datsue tower over her. She has chosen inconspicuous and generic crystal armor that blends in with other Menti, though perhaps just a tiny bit thicker than the norm. Her bladestaff is visible on her back and protrudes above her head, providing others some warning so they don’t trip over her. Her crossbow and quiver can be seen on her belt, along with some daggers, providing some valuable weapons for a stealth-based warrior.
Personality: Young, enthusiastic, outspoken and easily excitable, Tarasu is easily noticed because she is boisterous. She may cry out in excitement unexpectedly, barely able to hold herself in. Her skill in stealth seems quite atypical for someone with her personality.
Her stealth skills and Sighteye traits reveal a more hidden and calculating side of her personality, which may overtake her other half as needed. Her attention to detail provides useful information both in combat and out. She’s good at a logical deduction and has an amazing memory-though she doesn’t tell anyone it’s photographic. She may be a prodigy when it comes to her ability to visualize, including her spatial awareness.
Tarasu has spent extra time mastering the Sighteye discipline due to her clan of birth, a prequisite to her status as an assistant instructor. As such, she completed her training at younger age than normal, this rapid ascension befitting her clan’s love of the virtue Power.
Tarasu has a private love of history, and old things seem to speak to her. She seems to collect them, and she is knowledgeable in the lore of her people, to the point that she has earned just a little bit of Honor among some Datsue-if her excitable nature doesn’t take that away quite quickly.
Weakness:Being somewhat young and naive, Tarasu is more easily manipulable than she likes. Her small size can be a disadvantage because her foes can use their height to overpower her.