Name: Barthel Deliresi (Chastity/Envy)
Alignment: Whatever keeps him alive/Toa Sarsi
Occupation: A thief, skilled in escaping and (in the almost nonexistence chance he finds one) picking locks (of one specific type. Otherwise he doesn’t know what to listen for.). Member of the Toa Sarsi.
Appearance: His armor is primarily a pale green with Silver as a secondary color. He has long and narrow indented slants going along his upper body and upper arms. He wears long brown trench coat type clothing over his armor, the inside of which is lined with a multitude of pockets (ranging in size from where almost only a hand could fit inside to one half the length of a forearm and almost as wide). His mask is the same light green as his armor, with the slants colored silver. His eyes are a Pale blue. He wears glasses over his mask (the glass of which has been removed, making them useless. He wears them as he thinks it makes him look sophisticated.)
Mask: A Mask of Sensory Aptitude, slick and oval shaped with long and narrow indented slants periodically under the eyes and a tri-pronged crest on the forehead.
Powers: Elemental Iron, which he mostly uses to control his chakrams and fix his armor if it gets damaged.
Other: He has a multitude of psychological disorders, having Gynophobia, Haphephobia, and Kleptomania. He had some knowledge of how to play a flute, though he hasn’t played one in years (as he deemed it an unnecessary skill for a thief). He has a book which he carries with him always (He refuses to disclose any information about its contents).
Weapons: Four metal chakrams which he retrieves and controls with his power.
Personality: He’s had his phobias since long before he became a Toa, causing him to have no remaining memories of before he could not properly interact with others. This has led him to be jealous of, and partially spiteful to, those who can live a normal life. He has tried to overcome his phobias many a time. These constant failures have started to wear down his resolve and make him question if he can overcome his situation. Despite this he still keeps trying to claim for himself the normality others take for granted. One principle he holds is to (almost) always tell the truth (he will avoid questions though). He has some trouble making friends and getting along with others.
Biography: His history before his phobias is an ever-changing back story that never remains the same for more than a few days. After his phobias showed up he first tried to overcome them, but this ended with failure and a near death experience through a heart attack (he’s not that bad anymore). After other attempts (all failures, but none as bad as the first) he decided to become a hermit (this lasted a full two weeks before the alcohol he had traded all his worldly possessions for ran out). After his triumphant (to him anyway) return from living as a hermit he realized he didn't have a widget to his name (as mentioned before he traded it all for alcohol). So he decided on a quick route to making money (A.K.A. sating his Kleptomania through robbery). After a few successful attempts in Ta-Koro he decided to go after a bigger (and well-guarded) target (he failed, miserably). After spending some time in the slammer he returned to his thieving way of life. Even after becoming a Toa (the events of which are another ever-changing piece of back story) he was still powerless against his own fears.
Weakness: He has Gynophobia (the fear of women) which can cripple him in a fight. He also has Haphephobia (the fear of being touched) causing him to shy away from any involvement in close range fighting. He lacks any skill in close range fighting, and as such is open to melee attacks.
Name: Norvak Marshell
Occupation: Toy maker (Wooden dolls, marionettes, pull along Ussals, Recreation Rahi (Think Hobby Horse), etc.)
Appearance: A short (for Turaga), weary looking, Turaga whose dark crimson and pale grey armor has nicks and scratches he never had fixed, alluding to the life he used to live. His armor juts out slightly above his shoulders, as well as off his knees. Part of the reason for his small stature comes from a slight hunch he has acquired. His Kanohi is partially cube shaped, becoming more rounded inwards on the sides and top, with extruding bumps starting above the eyes, curving around them to the outer edges of his face, and continuing downwards. His Kanohi also has scratches and other such telltale signs of his former lifestyle. His eyes are a dark purple, however his left eye shines less brightly.
Mask: A Kanohi Iden, which is the same dark crimson as his armor.
Powers: Elemental Sonics, which he uses for imitating the sounds of Rahi and the voices of others
Other: He is capable of creating a number of toys and other such wooden products. He carries the tools of his trade with him almost always, such as carving tools, paints, brushes, strings, and other such objects.
Weapons: He carries a scythe built to accommodate his stature.
Personality: Previously Norvak had an adventurous attitude, never turning away from danger and always enjoying the company of his friends. He has mellowed with age and now lives a quiet life in Ko–Koro. Unlike in his youth he now has few friends and spends most of his time on his work. One of Norvak’s few joys in the world now, besides finishing his masterpieces, is the look of joy some of his customers get on their face when seeing his finished projects. He will attempt to help others when asked, as he enjoys the feeling of usefulness it gives him.
Biography: In his youth Norvak was the leader of a Toa team that would charge danger head on. He was good friends with all of the other members and they spent all of their time together. However, after one mission only two members returned. Norvak blamed himself for the deaths of his friends, and became much grimmer after that. As he and the only other survivor slowly grew apart he felt as if he was isolated from everyone else and as if he could never connect with anyone else again. He first started building toys as a way to keep his mind off of what was taking place in the world around him. Somewhere along the line he became a Turaga, further separating him from his former life. After the only other remaining member died he set out on a project unlike any he had done before. He began work on life size wooden statues of all his former allies, which he planned to then paint. Upon the day when he finished carving the last one he decided to retire for the night and paint it the next day. That night his workshop caught fire under unknown circumstances. Later he acquired a new work shop and set to the task again. However, as of late he has found his hands not responding as well as they use to. This not only complicates his everyday life, but also makes his job more difficult because of the intricate work some products, and the statues, need.
Weakness: He has not partaken in combat for an extended period of time, his element and mask powers are weakened from being a Turaga, he is beginning to show signs of Arthritis.
Edited by Jack Frost, Jan 26 2014 - 11:12 PM.