And thus the triumphant return!
Mask: Kanohi Kualsi, Mask of Quick Travel
Alignment: Chaotic Good
Veros is fairly tall, with a reddish brown body (Toa Metru-esque), black shoulders, feet, hands, with a hooded duster of the same reddish brown of his body. He wears several bandoleers of knives under his duster. His katana, Absolution, is kept at his hip. More knives are hidden on the inside of his duster. He keeps his long knife on a sheath on his chest. His Kanohi Kualsi is a standard Kualsi, modified with three ridges at the top and is the same color as his body (reddish brown). Eyes are red. His Kualsi is scarred with an X-shaped scar across the face.
Long knife (longer and heavier than his throwing knives, used for stealth attacks)
Absolution: protosteel katana (slightly longer than a normal katana) with engravings on the blade, which is a brilliant red.
Volo Lutu Launcher
Veros is a capable hand-to-hand fighter, but prefers stealth tactics, especially making use of his Kanohi Kualsi to sneak around a battlefield and take down unsuspecting targets from behind with his long knife. He alternates between using his katana and staff. However, his true strength is in wielding the katana, which he can unsheathe with lightning speed. He’s very pragmatic in his fights, and is willing to fight dirty if necessary, and make a tactical retreat if he’s losing. While he does make use of his plasma elemental power, he prefers to use it to enhance his weaponry rather than using it for blasts or the like.
Veros is not very physically strong. If anything, he’s average. If he fought someone stronger than him in a direct confrontation, he would lose very quickly, even though he’s a capable hand-to-hand fighter. And while he has a high constitution, he wears himself down quickly with his speedster fighting style and use of the Kualsi, not to mention using his elemental powers to enhance his weapons for long periods of time.
As a Matoran (and early in his career as a Toa), Veros was snarky, playful, and overconfident to a fault, though he could back it up with his skill. During his time as a mercenary, he was jaded and cold, with a fairly black and mean-spirited sense of humor. After his near-death, Veros became much quieter and more somber in tone. While he’d still whip out a snappy remark, he’s is much less likely to do so and prefers to keep things quieter. He does have a sense of humor, and when there are quiet moments, he will try to make some jokes to ease tension. During more tense moments, he becomes deathly serious. After his final conflict with Fuse, he returned to a bit of his old snarky and playful days, though if dangerous situations presented themselves, he’d become serious and less snarky.
Before he became a Toa, Veros was excitable and had a huge interest in the Toa. He wanted to become one, like his hero, Tahu. After the Toa never returned, his dream came true and he became a Toa. However, he was greatly unprepared for a Toa’s duties, and with his hero never returning, Veros left on a journey to discover himself. The journey was long and hard, and the cheerful Matoran of the past became jaded and cold, though keeping a (somewhat black) sense of humor. He became a mercenary, and while he tried his best, he eventually abandoned the Toa Code, finding that its old teachings would not work in a harsh world. He developed a rather unpleasant reputation of being a brutal mercenary without any scruples, and was feared and distrusted wherever he went, earning the nickname of “The Dishonored Hero”. While Veros was perfectly fine taking assassinations and other forms of killing, he kept some scruples and wouldn’t do jobs that were completely evil (for example, razing an entire village). In fact, if he were asked to do such a job, he’d be more likely to kill that possible employer and steal their money.
As time passed, he grew fed up with the world abandoning him and decided to end his life. Before he entered the wilderness to find a rahi, Toa Tahu appeared to him in a hallucination. The hallucination voiced its disappointment with Veros, saying that Mata Nui would be better off if he died. Veros went into the wilderness and got his wish when he found a Muaka. He attacked the creature, and eventually was severely wounded. Near death, he collapsed and assumed the muaka would finish him off, until an unknown Toa rescued him. The Toa stabilized Veros’s wounds and brought him back to Ta-Koro, before disappearing into the night. When Veros awoke, he found himself home again, and realized that he was still alive. After some time recuperating and rediscovering the Toa Code that he had once abandoned, Veros left Ta-Koro once more, to wander the land and help wherever he could, and hopefully atone for his crimes and erase the stigma against him, and maybe find the Toa who had rescued him. He did not have much to go on, but he agreed that this journey would be one of enlightenment and atonement, and to distance himself from his past. Finding his savior would be just part of the deal.
His travels reunited him with childhood friend Crimeia, and introduced him to several others. He confronted his past when Fuse, the leader of the Burnouts (a gang that Veros had joined and later eliminated after they went too far) returned, offering Veros the chance to join a restored Burnouts. Veros declined, and this led to the two settling their differences in a climactic duel in the Charred Forest, which left Fuse without an arm and a leg. Veros atoned himself from the crimes of his past, and left Fuse to either die or escape before falling unconscious because of his wounds.
Mask: Kanohi Volitak, Mask of Stealth
Alignment: Neutral Good
Crimeia is tall, with a Toa Metru-style body. Her body is a dark scarlet, with a mix of gold accents on her hands, shoulders, and feet. Her mask is round with a crest in the middle on the top. Her mouth is white, and the rest of the mask is the same dark scarlet as her body, with gold accents highlighting the armored-like design. Her eyes are a striking green. She wears a brown cloak that is short in the front, giving her arms room to move, but long in the back, giving it a cape-like appearance. The cape is split into two halves, which are tattered and when blown in the wind give the appearance of wings. She wears her longsword in a scabbard on the right side of her hip. A quiver of arrows is attached to the back of her hip, and on the left side of her hip is a holster for her hand crossbow. A second quiver is slung over her back, held up by a bandoleer of crossbow bolts. One of her knives is strapped to her left leg, and the other is sheathed next to her crossbow.
Hand crossbow w/bolts
Long knives x2
Volo Lutu Launcher
Crimeia is a fairly strong hand-to-hand fighter, able to go toe-to-toe with foes larger and heavier than she is, and while she is capable, this is not her forte. She prefers to keep her foes at range, making use of her Volitak and cloak to hide and snipe from a distance. She’ll make good use of her Volo Lutu Launcher to get up to high places and survey in her fights. She views fights as hunts, and being an expert tracker, can track targets for days while staying hidden herself. If forced into a direct confrontation, she’ll make use of her longsword and knives, and if the opportunity presents itself, her hand crossbow. She prefers to use her element to enhance her longsword and on occasion arrows, and the occasional use of fire for a burst of speed or to launch herself into the air, or cause a distraction.
Crimeia can keep up a barrage of high-speed attacks to keep fights in her favor, but is relatively fragile. While she can track/hunt her targets for days at a time, this does take a toll on her fighting skill. It’s why she prefers long range attacks to short range strikes. Her Volitak and stealth skills aren’t perfect either, so an acute opponent can track her easily if she’s not careful.
To use a terrible pun, Crimeia has a “fiery” personality. She’s energetic, fun-loving, and snarky. She loves to get into the action and have fun while doing it. However, this fun-loving appearance is a façade constructed to hide her inner doubt. She never expected to be a Toa, and the responsibility frightens her, especially living up to the standards of the Toa Mata. She has to protect the island she loves, and while she goes at it with gusto, she always doubts herself. She also finds it difficult to talk about certain issues with her friends, and when she goes introverted, she’ll use her mask to escape and hide.
As a Matoran, Crimeia was fun-loving and excitable. She was the one always leading the way to ridiculous stunts, something she picked up from Veros. A champion lava surfer and kolhii player, she was always trying new things and having fun while doing it. She had lots of friends, including Veros, whom she had a bit of a relationship with. The relationship was rather awkward between the two, and they mutually agreed to be just friends, though Crimeia always noticed something more in Veros’s awkward proposals. She harbored similar feelings, but could never get them out, always changing topics to something different, such as free-running across the roofs of Ta-Koro. Veros and Crimeia maintained a good friendship until Veros became a Toa. Everything went downhill from there.
After Veros became a Toa, he left to go on a journey to help people. Crimeia was left with friends, but still harbored her hidden feelings for Veros. She would try to dismiss it with more stunts and fun-loving, trying to keep up appearances, but couldn’t hide a bit of jealousy towards her friend. During this time she refined her already capable hunting skills, going out farther than she had ever been to practice hunting Rahi to provide food for her friends and family. She tried to keep in high spirits, until she started hearing rumors of a Toa of Plasma that had gone rogue. When she learned that the “Dishonored Hero” was none other than her friend, she buried any of her feelings for him completely. While she appeared to be happy on the outside, she was conflicted and furious at her former friend. This came to a head when she was given the chance to become a Toa. She spent a few weeks debating, before accepting the chance, becoming a Toa. After living in Ta-Koro for all her life, never really leaving, she saw this as a chance to see Mata Nui, and become a better hunter than she had already been, while helping people where she could. She vowed to track down Veros as well, and confront him about his actions, to finally put her past behind her.
She found Veros in Ga-Wahi, and joined him on his journey of redemption. Her actions helped bring her friend back to something she once knew.