Character Name: Mirin
Species: Toa of Water
Description: Mirin is a very tall, lanky Toa, with long, wiry limbs. She is Lightly Armored, so as to not impede her ability to move through the water. She is a custom Metru build with a Metru blue, silver, and translucent ice blue. Her mask is a silver Mask of Stealth in the shape of the Great Mask of Truth.Her back armor plate also serves as a slot to put her pack, in which she carries a few essentials for survival(She starts out with nothing, however). Imgur album link: http://imgur.com/a/RVkcG
Powers/Weapons: Mirin is very much in tune with her elemental powers, and uses them in cadence with her mask of Stealth and her Large Scyth to lethal effect. (I'm hoping to get her an elemental sphere launcher, if possible, but for now, I'll stick with just the scyth)
Weaknesses: Despite her incredible agility and Mask power, Mirin has a tendancy to be too flashy in combat, and this can be taken advantage of. As well, she is not as physically powerful as others, relying on her mask and limber body to keep her out of harms way.
Alignment: Chaotic Good
History: Though Mirin is part of a team of Toa, most of her brothers are in fact, missing, and presumed dead. As such, she is always looking to find out what happened to them, as she has vague memories of her teammates. (wow, could I be more cliche with this?)
Personality: Mirin is very go with the flow, and mostly wanders the island, letting fate take it's course wherever she goes. As such, she often make friends in strange places, and due to this, is never without help when she needs it.(I'll add to this as I flesh out the character more)
Note:I'll likely add at least two more characters at a later date, but for now, I'll start with Mirin, as I'm new, and her personality works well with just feeling out the waters, as it were.
Species: Toa of Fire
Description: Andrex is big, even by Toa standards. He stands a quarter again as tall as the average toa, and has the power to back up his size. Heavily armored to compensate for large size and lack of agility. Main colors are Metru red and black, with orange accents. Has a Great Pakari in the shape of a Great Huna, has a strong, clear visor installed to help shield his eyes in combat.(will only protect against two direct heavy hits before breaking.) Back armor plate serves as place for a pack. Imgur album link: http://imgur.com/a/w0sOD
Power/weapons: Relies heavily on his enormous fire greatsword and flame charging it to increase stopping power(not that it needs it.) Rarely uses elemental power outwardly as an offensive ability, and has less than great control over fire in general. Can cloak himself in flames to become an unstoppable force of fire and protodermis for a short time(around sixty seconds) and can only do it a maximum of twice before exhausting himself completely.
Weaknesses: A large target, and not able to counter ranged foes easily due to lack of ranged attacks. Agile foes can dodge around his strikes with some effort, Andrex is certainly not slow, but he isn't a blur of speed, either. Burns out quickly, if a fight lasts more than ten minutes, Andrex will run out of steam, leaving him vulnerable.
Alignment: Lawful Good
History: Despite being a member of Mirin's Toa team, he has absolutely no memories of her or any of the others.
Personality: Has a strong sense of justice, and always strives to do the right thing, aiming to be the best Toa he can be. though this often puts hi at odds with potential allies, he always follows his word, and protects the inhabitants of Mata Nui with his life.
Species: Toa of Ice
Description: A shorter Toa, but not by much, Kotak is lean and strong, both physically and mentally.With a standard white and gray color scheme with medium silver armor, Kotak does not stand out in appearance. Mostly, he prefers this, but due to his choice of mask and weapon/shield combo, has been mistaken as a certain dead Toa.(which anooys him to no end) Wears a great Akaku with a modified single telescopic lens, rather than the traditional three. Back armor plate serves as a place for a pack.
Powers/weapons:Has practiced and trained extensively in his Ice powers to make effective use of them in combat. Can create ice weapons that are strong enough to be used in moderate combat, or for one off strikes. As well, uses a large round shield and halberd to keep opponents at bay until incapacitated, then uses a short sword to finish things.
Weaknesses: Relies heavily on shield, and is not quite as adept at fighting without it. Hates heat, and is often weary and slow in high temperature areas. Fighting style is highly defensive, and he usually cannot decisively end a battle. Can be over powered easily by stronger opponents who take advantage of this.
Alignment: Chaotic Neutral
History: When Kotak was a Matoran, he was enamored with the Legendary Kopaka after being saved from a Muaka attack in the frozen tundra. It was during this time that he replaced his Hau for an Akaku, to honor his savior. It was only after the death of the Toa Mata that he became a Toa himself, and only after that that he learned of their deaths at the hands of Makuta. Becoming increasingly cynical after this news, Kotak left Ko-Koro and wanders the island, taking odd jobs where he can get them. Has lost all faith in any sort of team of Toa after hearing about the Toa Mata.(Would probably take the news especially hard if he knew it was Kopaka whom had betrayed the Toa.
Personality: Kotak is cold, even for a Ko-Toa, and he frankly believes that there is no such thing as a completely good person. He is cynical, and generally only looks out for himself. He has few friends, but feels he doesn't need them, relying on his own abilities and insticts to keep himself safe.
Character Name: Tarkahn
Description: Rather than the stout builds of many Ono-Matoran, Tarkahn is tall, and thin. Black and purple in color, Tarkahn carries a large Satchel within which he carries various odds and ends of many things, mostly small machinery. He Wears an old Ruru that hardly even fits his face, and has a pair of magnifying lenses for precise work. Wears a knee brace on his left leg due to an experiment that got a little out of hand.
Suit ID: DF60
Weapons: Usually unarmed, as Tarkahn rarely leaves Onu-Koro with it. On rare occasions, he will arm it with dual patero rifles.
Description: usually in a state of unassembly, when it's not being tinkered on, the DF60 is a gunmetal machine, plain and unpainted.
Weaknesses: Being a matoran, Tarkahn is not as physically powerful as many other beings. Looks down on many, thinking them to be beneath him. Arrogant, and prideful.
History:Tarkahn worked as a wandering consultant, offering his expertise to a select few in his travels. His home is a small studio in Onu-Koro, and he regularly stops by to check on his competition. Runs a small side business in Ko-Koro, selling special weapons of his own design, as well as most of the native tech weapons found on Mata Nui.
Alignment: True Neutral
Personality: Tarkahn is an Inventor, able to create most anything from parts at hand. Arrogant and proud, he thinks most beings are beneath him intellectually. Finds the Worship of Mata Nui or Makuta ridiculous, and is openly disdainful of any who practice such acts.
Element: Iron (Fe)
Description: burly, rugged, and handsome, Thak is a prime specimen. Gunmetal and copper body is rippling with muscle, and just a hint of flab. He eats well. Notably good looking. Broad shoulders, square jaw, nice set of guns. Orange eyes, and spines resembling blades complete the look.
Image link: http://imgur.com/h6wBpjG
Weapons/ Powers: Standard Fe-Skakdi iron powers in conjunction with another Skakdi. Thermal vision. Protosteel knuckle dusters with studs.
Tech items: (approved by Riku Tryon) Big Bertha, an item looking much like an under slung cannon, allows Thak to access his iron powers in the form any sort of projectile he can imagine. Once fired, Thak cannot manipulate the items.
Weakness: heavy drink and thinking too much of himself in a fight. Can't swim.
History: Worked as mercenary, and treasure hunter. Still hunts occasionally, but mostly just wanders the island having a good time drinking and occasionally fighting. Once drunkenly married a Vortixx.
It didn't go well for him.
Personality: loud and proud, Thak is there, and generally let's people know it. Whether it's a round of drinks or a good Ol' fashioned bar brawl, there's always something to keep things lively for Thak.
Name: Kathrine Scarlet
Description: Slim and strong, Kat is physically at her peak, which given her Po Element, is impressive enough to begin with. Born with curiously dark red and black skin, she was rather unimaginatively named for it. Her armor is simple, no frills, and streamlined. Her eyes glow a curious purple color, one matched by her heartlight. Over her head rests a sweeping Miru shaped Kadin.
Weapons/Powers: Standard Toa level control over Stone. Disc launcher. Simple one handed broadsword.
Tech Items(native tech): iStone, Satchel.
Weaknesses: Cocky, often reckless. can be a bit of an airhead sometimes.
History: Raised by loving parents, Kathrine eventually moved out of the house in Onu-Koro, found herself a Kadin, took to the air, and never looked back. She eventually settled(by the loosest definition of the word) in Le-Koro, where she works as a mail carrier and maintains a small apartment. She writes to her mom pretty often about her day to day.
Personality: Bubbly, generally upbeat, and carefree. Loves people and Mata Nui.
Name: Kiriah Vale
Description:Black, Silver, and Gunmetal, with blue heartlight and eyes. Tall and lean. Angular, stern face.
Powers/Weapons: Increased range of hearing, ability to project voice exceptionally loudly. A single black Protosteel longsword.
Tech Items: (unapproved at this time) A device that causes a single target's elemental abilities to become the same level as that of a Turaga.
Weaknesses: Susceptible to high frequency sounds, Ignore's injury to continue on, Stubborn to a fault, easily manipulated due to weakness for son.
Alignment: Chaotic Neutral
History: Kiriah Vale was once a very happy wife and mother, living in the sun kissed village of Ga-Koro. After her husband died during the Rahkshi attack on the koros, she withdrew emotionally, often unresponsive, and carrying out daily life in almost a trance. This only worsened after her son, Sarcen, became a Toa, and left home to go on his own adventures. Now finally beginning to recover from her grief, she's set out to find and reconnect with her son.....
Personality: Stern, and generally humorless, Kiriah is stubborn and commanding, as befiiting a strict mother. Speaks plainly, and thinks she's seen it all.
The following profiles are unofficial and need formal approval.
Edited by The Amaztastical Lynn, Jan 03 2016 - 09:46 PM.