KANOHI: Pakari, appearance of a Faxon
DESCRIPTION: Tall, muscular but still maintaining a relatively feminine shape, Elaadis is armoured like a tank, predominantly on the front. Most of this armour is artificial additions, and her natural armour is comparatively pathetic. She is predominantly blue and gunmetal grey, leading some to mistake her for a Ga-Toa, but the sporadic yellow trim and weakness to water gives away her true element.
POWERS: Being a Toa of Lightning, Elaadis has the ability to summon and manipulate lightning, primarily able to draw it in and fire it from her hands. Being of the Lightning element also means she has a strong resistance to it. Elaadis wields a large Halberd, too large to put away.
WEAKNESSES: Elaadis is not too great against heavily armoured targets; if the sheer blunt force damage her halberd can do isn't enough when dealing with heavy armour, there isn't a lot she can do. While allowing her to attack targets at range, she isn't too skilled at using her Lightning powers for such. She is well-built for dealing with targets at range, and poor against armoured targets well equipped to deal with electricity.
ALIGNMENT: Chaotic good. Elaadis means well, but does not necessarily do well.
HISTORY: Elaadis remembers little of her history. She remembers fighting a war over her homeland during which she lost many friends, and once the fighting was over and what few surviving allies she had slowly drifted away, she decided she should leave too.
PERSONALITY: Elaadis is friendly but a little forgetful, often relying on friends to remember things for her, alternatively writing it down. While Elaadis enjoys having allies at her side, Elaadis prefers said allies do not become too numerous. Elaadis dislikes staying in one place for too long(although she's happy to come back to a place numerous times) and loves to travel. Elaadis is clever, but a tad slow when it comes to thinking, often coming up with a solid answer after everyone else has. Elaadis is easily upset by the harm or death of the people she cares about, on occasion even forgetting she's in the middle of a fight. Elaadis can also become incredibly destructive with her Lightning powers; when she pours elemental energy into her weapon, it can go from a sharp, heavy polearm to a powerful weapon of destruction.
DESCRIPTION: Much of Arvas' actual body is a dulled silver, only his upper torso and hands being a dark grey. His armor is a matte black, with some pieces possessing a rusty brown/orange trim. His chest armor is vaguely reminiscent of the Toa Nuva chest armor, but less protrusive and expanded a bit, covering his shoulders and going under his arms. His black Hau's details are only made explicitly visible by his brightly glowing purple eyes. His Hau also has a tough metal plate he can lift to cover the mouth for added protection. When not raised, it sits in front of his neck and functions as a wind blocker and neck guard. Sometimes, Arvas likes to wear a grey/muted orange scarf.
TOOLS/ABILITIES: Being a Toa of Iron, Arvas can manipulate metals, able to temporarily repair or even replace a damaged or broken tool if in the right environment. Arvas possesses a serrated longsword stylized to resemble a structural beam, and the blade has a slightly rusted, aged look. He also has a bulky round shield in the resemblance of a train wheel, which has the same aged look as his sword's blade. Arvas also wears a Kanohi Hau, largely to protect himself from ranged attacks.
WEAKNESSES: While contact with water is not necessarily harmful to him, being wet either severely weakens his elemental powers and strength, or, in the case of his elemental powers, outright deny him them. Fire has a similar effect, although it has a greater effect on his strength. Arvas' Toa gear also lack any ranged abilities, and if he intends to make a way(IE creating a spear out of ore in the ground), this will prevent him from fighting, making him vulnerable.
ALIGNMENT: Chaotic Neutral
HISTORY: Arvas cares little for history, seeing everything as a day-to-day matter. As such, Arvas has done little to impact Mata Nui, going from job to job as a mercenary, traveling a lot as a result. While Arvas has, in the past, taken an interest in ranged weapons, hence how he knows how to use most pistols and rifles, he has found the best way to deal with someone is to bash their head in with the flat of his heavy blade, as a result his sword, shield and generally some other supplies is all he carries. While Arvas' actions may make an impact somewhere, Arvas' only real care for his own wellbeing and survival makes him take no notice of this.
PERSONALITY: Arvas is a mercenary, travelling from place to place to get more coin in his pocket. While outwardly Arvas is cold, at times uncaring, inwardly Arvas is only a mercenary because he doesn't see himself as a morally strong enough individual to do any serious good or stick to any conviction or goal, and he respects those who do. As such, Arvas will sporadically show the man he wishes he was; loyal, caring if not exactly friendly, and determined.
-Tools/Weapons:Dual shortswords, dual daggers, two whole belt/bandolier's worth of throwing knives, smoke bombs, a pistol-sized Patero Launcher.
-Description: Anirax is lightly armored, not built for direct combat. She wears a tattered grey cloak, either behind her, over her arms or covering everything but her head. It also possesses a hood, however. Her thin white armor covers a light blue body, muscular but dexterous and shapely. For a Toa, anyway. Anirax's Volitak was originally silver, but it has been dulled. Under her cloak is a variety of belts, bandoliers and straps where she keeps her things. Anirax could be considered attractive for a Toa, if not for the obscuring cloak.
-Weaknesses: Anirax is not built for a direct fight. Her light armor is only built to fend off glancing hits and weak blows, although it is resilient against blunt, dull thuds, such as from a punch. Anirax is also less than stellar in the physical region, possessing great dexterity and acrobatics, but wouldn't be able to pick up a Greatsword if you paid her to. Anirax is also easily annoyed by the more simple-minded and the hard-aligned folk, believing 'alignment' is false and there is only goals.
-Personality: Anirax is quiet, thoughtful and calculating. She rarely speaks up, but will do so if she feels her opinion needs to be heard(IE "Let's go diving in Mangai!""Guys no this is stupid"). Anirax is less loyal to friends than she may seem, instead joining or gathering groups of wanderers or adventurers purely to mask her own less than moral person, taking the position of group rogue. Anirax is not necessarily evil, but sees little issue in the more petty crimes(assassination of innocents and plain murder is still pretty wrong in her opinion) and things that can be fixed(IE say, fraud). Anirax also has a strong belief that everyone still has rights to certain bare necessities, and immediately grows great disgust and hatred for people who take these away from others(IE forcing someone from their homes), and is more than happy to kill their kind. While Anirax is fine with compliments and the such, active advances on her make her annoyed unless she reciprocates, seeing it as a distraction more than anything.
-Species: Cry-Lesterin(Im not sure of the Crystal prefix, sorry)
-Tools/Weapons: Arankhe does not use a Kanohi. Instead, she has a device mounted on her shield that allows her to eject force pulses. Against lighter objects and targets, this can knock someone a distance. Against heavier ones, it can make them lose balance or make them fall over. Arankhe uses a thick sword, which is actually hollow to help her wield it, and a thick round shield, bearing light but intricate engravings and an unknown family crest, presumably her own. This shield has a sword sheath built in, so she can easily mount both the shield and the sword in one place for travel.
-Description: Physically, Arankhe is muscular and curvaceous, achieving both a slender and a strong appearance at the same time, attractive to those who are fine with muscle. Her casual clothing, when she wears it, is a simple leather coat and baggy grey pants, with what appear to be small Crystal plates, a larger shoulder guard over her left shoulder and two small knee pads. However, most often she wears solid, robust armor, reminiscent of knight armor. This does not extend to her legs, however, stopping at an armored skirt, and she mitigates this with thick knee-high boots. Arankhe's armor follows the usual colouration of a Lesterin of Crystal; Pale blue with green tertiary, however both of these have been muted somewhat. Only some of this armor is her original armor, it has since been added onto, and some parts have been lost or removed. Arankhe's helmet remains largely normal, with a sharp, jagged crest at the back. However, Arankhe has a detachable faceplate reminiscent of the medieval Visored Barbute helmet*. While this covers her face easily, it does not shield her seemingly warm, glowing green eyes.
-Powers: As a Lesterin, Arankhe has no real elemental powers. However, as a Lesterin, Arankhe's subliminal elemental energies manifest still, granting her immense vision over distances, and the ability to glow like a Lightstone.
In armor, this gives the appearance that her eyes are flashlights.
-Personality: Arankhe is friendly and enjoys the company of other people who (at least) agree with her views. Which are generally pretty simple. Arankhe seeks to fight the enemies of whichever land she is on, especially the more destructive kind, as Arankhe believes that a land devoid of anything beautiful is a land not worth living on.
Make no mistake, though, as despite Arankhe's slow and friendly first appearance, she is a mighty warrior. Her heavy sword can cleave through some materials, and it's weight can allow her to use it just as effectively as a mace instead of a sword. Her shield is robust, and the pulse emitter mounted on it makes getting close enough to use the heavier, more damaging Melee weapons difficult. Arankhe also greatly dislikes the undead or animated objects, believing the former should stay dead once so, and the latter that an inanimate object shouldn't be granted movement beyond its original purpose.
-Weaknesses: As a Lesterin, Arankhe lacks elemental powers of any real sort. Arankhe also lacks any means of ranged combat, although she knows how to use spears and other thrown pole arms. Arankhe's hatred of the more destructive evildoers leaves her a tad oblivious and open, part of why she enjoys the company of combat-capable friends.
Alignment: Neutral Good
*Visored Barbute: http://www.darkknigh...ge/MCI-2429.png
-Appearance: Of a relatively standard Toa appearance, Nyhrax has the strong muscular build of a Po-Toa, although on her shins and forearms she has added extra armor almost completely covering them. Her body, mask, forearms, shins and feet are brown. Her limbs are black. She wears a standard brown Kualsi.
-Weapons/Tools: Nyhrax wields a large staff with bulky blades on either side, making it reminiscent of the Rahkshi Staff of Power, with has brown blades. Nyhrax also has a combat knife for backup.
-Other Equipment: Nyhrax also has a map and a packed up tent with bedroll.
-Personality:Nyhrax spends most of her free time hovering near and on the walls with her Kualsi, going where she needs to similarly. Nyhrax is willing to get into a fight and is more than willing to throw a mountain at someone with her Stone powers, but is quick to flee if she feels outmatched, similarly with her Kualsi. Indeed, Nyhrax takes a 'sneak in, almost sneak out, go guns blazing' approach to problems.
-Kanohi: Kadin, shaped like a more streamlined Kakama.
-Weapons/Tools: Lerada's primary weapons are his dual swords, possessing a single curved blade, and a hook on the end to grab things and swing from them in the environment, if Lerada does not use, or is not in a good environment to use his Kadin.
-Appearance: A similar build to the default Toa Mata, however his upper torso and shins possess thick armor. His arms and legs are a strong, brighter green, but by no means lime. His body and mask are a much darker forest green. His body and shin armor is a somewhat brighter forest green. His mask possesses a lighter green trim, and his eyes are a deep blue.
-Personality: Lerada is a friendly and well-meaning Toa, however he is afraid to fight a foe if he feels he is outmatched. Lerada tends to take control, or try to take control, of any group he ends up part of, providing reason and direction in a situation, however he cannot tolerate infighting in said group. Lerada tends to get around and listen to current events, hence often having at least a knowledge of an event, if not the details.
-Weaknesses: Lerada is vulnerable to fire, and is the least physically resilient of the lot. Lerada is also limited at range, air blasts strong winds doing little. His mask and his powers do aid him in getting into range, however.
-History: After a ship sunk some distance offshore, Lerada washed up in a (fortunately)buoyant crate, apparently having used it to survive.
-Kanohi: Miru, appears like an Akaku.
-Equipment: A heavy black-bladed straight sword, easily one-handed but has a long enough handle for two hands. A pistol-sized Patero with a long barrel.
-Description: Rodyr is a fairly standard-looking Ba-Toa, although he has bandages wrapped around his hands and sometimes around other places depending on the day and present injuries. He keeps his pistol in a holster on his hip, ammo pouch opposite.
-Personality: Rodyr is not a regular-acting person by any means, frequently appearing and disappearing, usually through use of his Miru. Rodyr tends to injure himself frequently, but this never seems to stop him. While he isn't unwilling to fight, Rodyr would try to avoid violence if he knew how.
-Weaknesses: Rodyr is fairly forgetful and is by no means graceful and elegant. Rodyr doesn't like to hold his ground and is quick to flee if outmatched.
KANOHI: Mask of Rebounding
TOOLS/ABILITIES: Lihada wields a long wooden staff. While plain on its own, Lihada can manipulate its shape and properties as per her powers. As a Bo-Toa, Lihada can manipulate(and summon, I think?) plantlife. With her mask, she can heal organic injuries as long as she can see or knows the problem/damage. She also has a Patero launcher she has visibly modified the appearance of herself, although she uses this for one thing only-Firing a handful of nuts like a shotgun.
APPEARANCE:Most Toa are depicted as strong, muscular, athletic, able to fistfight a Muaka and win through raw, gritty determination and the superior physical prowess and access to elemental powers Toa are known for.
Lihada, unfortunately, does not fit this image. She isn't weak, of course, but she most certainly isn't athletic. A bit round on the edges, a little pudgy, if you will, but she still lies outside of what you would call 'fat'. Her rounded body is an olive grey-green, with her armor being green with some blue parts, like the feet, hands, shoulders, knees and the large hip plates hanging halfway down her thick thighs. Patterned blue stripes run down her mask with another running along the bottom, and the mouth part is similarly blue. Purple eyes shine from behind her mask.
TECHNOLOGY: A map, and if it counts a small bag full of a large handful of nuts. These unassuming things are used as a form of ammunition for her gun; she pours some into it to make it into a makeshift hand shotgun. Being a Toa of Plantlife, it is not hard for her to restore her supply.
WEAKNESSES: Lihada is weak to fire and is quite pyrophobic. Her considerably less athletic than average built means she is not all that fast, and being in a place that lacks plantlife renders her powers virtually useless.
PERSONALITY: Lihada tends to be less laid back, just more lacking in motivation than most, seeing little to gain in trying to get things done in more recent times. She cares not for people insulting her, and in most cases doesn't even bother to register the insult. Lihada tries to be creative with her powers and actually has little in the ways of actual man-made(Matoran-made?) possessions. She likes to make a simple living making tools for people, a simple occupation that makes use of her abilities.
ALIGNMENT:Kind of Good, mostly Neutral.
KANOHI: Powerless Kaukau
TOOLS/ABILITIES: As a Ba-Matoran, Vordes possesses a small fraction of the Gravity element. She cannot access her powers properly, but they do grant her an immense resistance to pressures, as per the element. Her Kaukau is powerless, but if it was powered it would grant her the ability to breathe underwater for a time(a potential mask power she is less than happy with). Vordes uses a disk launcher and a round shield bearing the symbol of the Gravity element.
APPEARANCE: Vordes has the standard build of a rebuilt Matoran. Her mask, hands and feet are a deep purple, and everything else is black. Her eyes are a yellow-green color. She has a sash-like strap over one shoulder, which she mounts her shield and launcher on, and a small backpack she keeps over the other shoulder.
TECHNOLOGY: A bedroll, a Lightstone and a Heatstone.
WEAKNESSES: As a Matoran, Vordes possesses no powers, and is also generally smaller and weaker than a lot of other species.
PERSONALITY: "No I'm not an Onu-Matoran, no I don't see well in the dark, and no I'm not a fancy engineer."
With no Koro for the Gravity element, Vordes has so far had to put up with Onu-Koro, although she hopes to one day start, or help start a Gravity village. Vordes is generally friendly and well-meaning, but doesn't have the best temper and is quick to become aggravated. She likes to practice carving small statues in her free time.
KANOHI: Kanohi Jiriask, Mask of Fortitude(Approved by Ghosthands)
TOOLS/ABILITIES: Ruena wields a black-bladed Longsword. The blade is split down the middle, blades pointing away from each other, and she can channel her Sonic powers through it. As a Toa of Sonics, Ruena can summon, manipulate and absorb sound waves, even able to magnify sonic abilities to destructive levels if needed. Her mask, the Kanohi Mask of Fortitude, allows Ruena to become incredibly durable and resistant to physical damage, but it requires some focus to use.
APPERANCE: Ruena is, as one would guess, mostly white-armored with some gunmetal, most notably her knee plates, elbow and shoulder guards, and the armored 'spine' running down her back. Underneath her armor, Ruena is largely black, with some grey. Deep turquoise eyes shine through her mask. Ruena is not of the most muscular-looking build, but is tall, sleek and has an imposing aura about her.
WEAKNESSES: As a Toa of Sonics, Ruena is weak to loud sounds; her element is a double-edged blade. She also has a strong dislike for fire and strong heat, and it can be used to deter her.
PERSONALITY: Ruena is seemingly uncaring, ignorant and tells little aside from the cold truth, having a strong hatred for lies. However, she actually listens in to a lot of things, including conversations entirely unrelated to her, listening for things she can use, or that might interest her. Ruena's goal is completely unknown to anyone outside of her, and deliberately keeps even her own thoughts about it vague. Most of the time, Ruena's voice is as flat and seemingly devoid of emotion as her personality, meaning that whenever emphasis or emotion are present in Ruena's voice, it's something she's serious about.
NAME: Calls himself Cyramar. Never given one himself.
KANOHI: Powerless Huna, visibly broken and put back together.
TOOLS/ABILITIES: Cyramar's weapons include an ice pickaxe, and a handheld surgical torch held and used like a handgun(Approved by Ghosthands). This device is capable of cutting through flesh while also cauterizing it, and is capable of cutting through metals to a lesser extent. Can function like a welder if used correctly. It cannot do so over a long distance, however, making it useful in about the same effective range as a shotgun. If he was built out of Toa, he hasn't kept their powers; Cyramar only seems to have the endurance typical of Fe-Lesterin.
APPEARANCE: Cyramar appears...off. He possesses the parts seemingly belonging to three different people; one of Iron, including his head, which appears to have granted him his high endurance, one of Fire and one of Stone. The armor that covers him is very asymmetrical, the three very different styles, structures and decals overlapping and combining. His chest armor, as well as a few other components have been made from those of different people, welded together, and his Huna appears to have been smashed, then welded back together. Indeed, Cyramar appears to be a mashup of appearances. Luckily, the three color palettes are close enough and spread out enough that he isn't much of an eyesore. He wears a rugged cloak, originally white, now a worn grey.
WEAKNESSES: While knowing how to hold and use a variety of weapons, Cyramar's utter lack of memories leaves him without experience, making him a poor front-line combatant. His left eye vision is a little blurry compared to his right eye, and he feels very confused about his place in the world. Being heavy, his armor weight also asymmetrical, Cyramar struggles to swim.
PERSONALITY: Cyramar seems very confused and a little naive, knowing and remembering nothing about the island he is on, the people there or anything that has happened at all. Indeed, Cyramar's first memory is waking up in the lab he was built in. He seems to have retained some of the knowledge that the people he was constructed from had(his name is in fact as a mashup of their names), hence how he can walk and talk. Conflicting views in his past selves have seemingly negated one another, leaving Cyramar's beliefs, values and opinions a blank slate besides 'own life'. Cyramar feels exposed when left alone and struggles to function in a regular civic environment, not knowing what he's doing. This lack of social skills makes Cyramar's best option a wanderer.
HISTORY: Technically, there are three histories to Cyramar. What they are, nobody seems to know. One might've been a wanderer, or a mercenary, perhaps. Maybe one was a doctor, or a mechanic, maybe a fisherman. Perhaps one was a bounty hunter, or a malicious rogue who sought only personal gain. Who knows. All Cyramar knows is that at some point, all of them...died, probably? Something prompted the use of multiple parts, and that something looks to be they got smashed to bits. So, at some point these three histories intertwined and merged. And at that point, became Cyramar's. And this one, merged history starts with him waking up.
ELEMENT:Reconstitute at Random
TOOLS/ABILITIES:Wasuka wields a boar spear with a long spike. Majority of the handle can be detached to make it into a dagger. She also wields a bow and a pair of throwing spears. As a Reco-Araka, Wasuka possesses the ability to morph the shape of objects she is in physical contact with, as per her kind's abilities.
APPEARANCE:Wasuka stands around average Araka height. The thighs on her digitigrade legs are especially armored, while the rest is comparatively under-armored. Her chest and shoulders are very well armored, with her waist and lower arms being armored to a lesser extent, and her upper arms, hips and lower legs being unarmored. Her body is almost jet black, with her armor being a strong but dark purple, with some muted green trim on some components. Her helmet is reminiscent of the medieval Sallet helmet, and a large neck guard rises from her chestplate. Strong orange eyes beam from behind the helmet's slit visor. Straps and pouches are frequently seen over her armor, and a large satchel is often found at her side.
PERSONALITY:Wasuka is a hard-working and well-meaning lass, coming from a land where such traits are a necessity to exist amongst a community. Wasuka wants to trust others, but is often a little cautious about doing so. She enjoys being able to stroll along a beach without any danger, exploring and seafood. She is easily spooked by larger people and animals.
WEAKNESSES:No resistances to any of the normal Elements(but no vulnerabilities either!). Has virtually no idea how to swim. Isn't the greatest close-quarters combatant.