Total Number of characters: 3
Matoko, the Shaper
(Currently At: Po-Wahi, Po-Koro)
Marthuum, the Righteous Fist
(Toa of Gravity, Currently a Vigilante)
(Currently At: Ta-Wahi, Ta-Koro)
Tezzek, Whisperwood Hunter
(Toa of Sonics, Hunter of Many)
(Currently At: Ta-Wahi, Old Fusa Path)
Name: Matoko, The Shaper
Description: A Po-Matoran with the build of a gen-two matoran. He has a replica left arm, after losing the original to some local wildlife, forcing him to put together a replacement. His feet and remaining hand are a dusty copper color, which his powerless Kanohi Akaku shares. Connected to his artificial shoulder is a tall stick, which serves as a light source via the strung Lightstone.
Technological Items: A Volo-Lutu Launcher, a few basic metal tools (Pickax, Hammer, Chisel),
Weakness(es): As a matoran, Matoko is neither amazingly strong or fast. His mechanical arm, while granting him surprising strength with that one limb, is even slower than the rest of him, and highly susceptible to damage. Also, his demeanor can get him into some tough places among other characters, as his innate belief that everyone could be his friend can get him mixed up in the wrong crowds.
Alignment: Lawful Neutral
History: Matoko has been a wanderer of the wastes since before the fall of Makuta. Patient to a fault, Matoko dreamed of setting up shop somewhere outside the koro, close enough to benefit from travelers while still avoiding the bustle of true koro life. What will be stocked would be relatively varied, often bartering away his handmade goods for other things, such as tools, trinkets, and weapons, only to barter those away for something new and shiny. He and his pet Ussal crab, Klekk, now search the wastes for the spot of his ultimate store: "The Wasteland Wonder."
Personality and traits: To Matoko, there are three kinds of people: Customers, Future Customers, and a very special few who don't fit into either group. Members of the last group include Mata Nui, Himself, and the dead, only because they can't ever buy from him. To him, everyone's a future friend, no matter if you're the most upstanding lawbringer in the land, or if you're one of the six big bad Piraka. To Matoko, everyone can be a potential friend. You could be Mata Nui made real or Makuta back from the dead, Matoko believes he can sell you something, or at least be a friend for you.
Pet: Klekk the Ussal. Klekk has a large wheeled cart harnessed to him, though it is often full of relatively little worth.
Species: Toa of Gravity
Description: Built like Onua of the Toa Mata, Marthuum is anything but. His golden Pakari stands vividly from his purple armor, offset from his relatively drab black body.
Powers/Weapons: Heightened Gravitational Prowess, a single standard steel longsword.
Technological Items: iStone (which he keeps updated with local wildlife populations, recent crimes, and bounties), a map, Food and Water rations for one week (Which he re-stocks whenever he returns to the koro).
Weakness(es): His brazen temperament often leaves him fighting opponents that gravely outclass him, and rather poor choice of equipment often leaves him without any real support in situations where even commonplace items might be handy. He can't swim, and will sink like an Onu-Matoran in a mine-cart. In fact, he actually has a crippling fear of large bodies of water, including but not limited to Lakes, the ocean, and wide rivers, due to a fear of large sea creatures that are out to get him. Also, he is extremely self conscious about his purple feet, though that's something that he wouldn't say to a soul. Mention them, and prepare for trouble.
Alignment: Lawful Good
History: The hero a number of people question, Marthuum was born into the life of a hero by two other toa who decided to live the peaceful life. Even as a kid, Marthuum was filled with righteousness, picking fights with bullies easily twice his size. Often, he lost, but he kept his dignity and morals, and even allowed himself to become versed in the way of the Toa Code. For a good portion of his life, he followed the code to the letter, until a fight with a certain Skakdi caused him to question his very being and purpose. This "Trial of Gravity," as he likes to call it, freed his mind from the rigors of the code, and he began to experience new things, taking time off for himself. It was only when he heard about the annihilation of Xa-Koro that he realized where he needed to be: A hero, protecting others.
Personality and traits: Marthuum is a self-righteous hero with an indestructibility complex. Loudspoken and headstrong, if he believes it is right, or if there is great enough need, he'll do it. Wildlife control is his hobby, though the subduing of villains is what really brings him joy. He scorns the usage of weapons, believing them to be impersonal and makes fights too easy, though he does carry a single sword on his person in case someone challenges him to an honorable duel. His fists are his weapon of choice, however, and his gravitational gifts makes them particularly dangerous. Upon throwing a punch, he'll often trigger both his elemental powers and Pakari, amplifying the weight of his fist and using the boosted strength from the Pakari to throw the now half-ton fist into his foes. He's also not one to scorn using his gravitational prowess to slow down his opponents, making sure that his fist of justice will connect like a runaway train.
Species: Toa of Sonics
Description: Tall, Silver and gray, but with deep purple eyes, visored by a Kanohi Huna.
Powers/Weapons: Enhanced Stealth, Protosteel Shortsword
Technological Items: Volo-Lutu Launcher, Metal Tools for processing Rahi, bags and containers for transportation of rahi goods, Small Hammock and camp gear, small telescope for spotting caravans.
- As a Toa of sonics, Tezzek is particularly weak to the sounds of others, and actively avoids marketplaces, and other loud areas.
- He's also striken with enochlophobia, or the fear of crowds, preferring the calm of the wilds to the bustle of the koros. He can manage being on the outskirts of the town, but no further. He often contracts beings to gather items for him from within the marketplaces.
- His methodology is also very linearly planned, and beings able to see him with methods such as Kanohi powers, thermal vision, et al. disable his main combat technique, rendering him relatively powerless.
- He also has a soft spot for travelers, and will accompany / protect them if at all possible, seeing to it that they reach safety. When one lives alone in the woods for so long, one gets to know the dangers of living beside a lonely strip of caravan territory.
Alignment: True Neutral
History: Calm and reserved, Tezzek simply seeks balance for himself. After awakening to his new toa state one morning, the bustle of the koro forced him from his original home in Ga-koro, and into the peaceful forest of Ga-Wahi, just off of the Old Fusa Path. Now, he utilizes his enhanced abilities to hunt and has honed his skills manipulating sound so as to neutralize his own, which pairs well with his Kanohi Huna, the mask of invisibility.
Personality and traits: While he enjoys the company of others, he by no means enjoys large companies. Those that travel in small groups down Old Fusa Path are often stopped by him, not for toll or other means, but for simple contact. Often, he has been alone for days or weeks, and while his meditative mind handles isolation well, even it often seeks company in the cold woods. He is softspoken, and compassionate, but often will not act on anyone's behalf but his own. That said, he'll often follow travelers along any distance on the path, usually until they reach the koro they're traveling to, knowing that this will be all the contact he'll have for days, or even weeks, and he tries to make the most of it.