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#241 Offline king_of_the_rabbits

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Posted Mar 05 2015 - 01:00 AM

Name: Xeon

Species: Toa

Gender: Male

Powers:Elemental earth powers.

Description: Slim, average height. Wears silver, gunmetal, and black armor, which seems rather beat up and used. His mask is old, worn, and in the shape of the usual kakama. He has green eyes, one of which is dimmer than the other.

Weaknesses: He does not have full vision in his dim right eye. He is also not physically strong, and therefore has a hard time holding back or blocking attacks.

Kanohi: Kakama

Allegiance: Neutral, at the moment.

Personality: Charismatic, not at all serious, somewhat cowardly. Can be quite manipulative. Has no true goals. Values nothing.

Background: Once a matoran engineer who designed non-lethal technologies for Onu-koro.  Made a toa much to his dismay. Wandering from one group to another ever since.


Edited by king_of_the_rabbits, Mar 05 2015 - 01:40 AM.

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#242 Offline Lewa the Soaring Champion

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Posted Mar 09 2015 - 09:30 AM

Name: Faraki
Species: Skakdi
A detailed description: The black skakdi has an organic spine covered in small spikes that runs down his arms and back from the back of his head. Sitting above his bright red eyes is a powerless white kanohi kaukau. Unlike most skakdi, who grit and flash their teeth in a scowl, Faraki usually keeps his mouth shut, but often likes to smile after a crime. The skakdi is equipped with a set of armour that protects his torso, shoulders, thighs and legs. He also has two toed feet that are webbed and has clawed hands.
Gender: Male
Powers: Provided he works in conjunction with another skakdi, Faraki can utilise his powers of magnetism, which includes generating magnetism and manipulating metals.
Technological items: In the constant event that there are no skakdi around to cooperate and work together with Faraki, he is equipped with a combat knife to inflict more damage on his opponents when his claws fail.
Weaknesses: Faraki’s eyes are incredibly bright when in use and a distinct red flash can be seen a meter away from him when a beam is fired. The skakdi also cannot channel his powers through the weapon he uses and performs poorly in medium to long range battles.
Alignment: Evil
History: Prior to Makuta’s attack, Faraki resided in Xa-Koro, spending most of his time robbing matorans. One day, after a failed attempt to rob a skakdi, he was chased out of his home a few seconds before it was destroyed and cast to the bottom of the ocean to become an infamous ruin. Since his departure, Faraki has travelled from wahi to wahi robbing innocent travellers of their supplies and widgets.
Personality and traits: Like all Skakdi, Faraki is short tempered and violent, but he’s surprisingly happy and polite, although who taught him to be well mannered will remain a mystery. However, he is extremely impatient and will behave like a typical skakdi when dealing with someone who is unwilling to comply with his ultimatums.


Name: Adamas
Species: Toa of Crystal
A Detailed Description: The crystal toa's frame is similar to that of Gali Mata's, but her frame is slightly more smoother in design. A few crystal shards decorating the gaps in her limbs and Adama's feet are colored teal. The Toa's legs are decorated with shin and thigh armor that is the same tone of teal as her body, hands and face. Due to her body shining in the sunlight, she wears an olive brown cloak. Adama's left arm has two shards protruding outwards and the fingers on her right hand have small diamonds sticking out of the tips. The crystal toa's Kanohi of rebounding is shaped like a Miru and the forehead is decorated with jewels. Her eyes are a bright tint of green.
Gender: Female

Powers & Weapons: As a toa of crystal, Adamas can create, control and absorb crystals and jewels. She also wields a spear to channel her elemental powers. Her powers also allow her to refract low level energy attacks without harm Her kanohi of rebounding allows non explosive or fragmenting projectiles to be repulsed and if she places more focus on the target, she can control the direction of the rebound.
Weaknesses: Adamas lacks brute strength and prefers to fight from a distance. Her crystals can be shattered by sonic vibrations and while she can refract energy based attacks to render them useless, stronger attacks can damage her frame and organic matter.
Alignment: Neutral Good
History: No one knows how the element of crystal came into existence, all the inhabitants of Mata Nui know about it is that there are Matoran, Turaga and Toa spread out, living amongst the primary and secondary elements of Mata Nui. Adamas left Ko-Koro when she became a toa in search of whatever treasure the island had to offer.
Personality & Traits: The toa of crystal is friendly and polite like all matoran of crystal and she has a love for all things sparkly like rare treasures. Adamas takes her role as a toa seriously and will stop at nothing to protect the matoran and turaga inhabiting the island, even if it costs her life.

Name: Kudiha
Species: Matoran (Parakuka bonded)
A detailed description: The matoran of plasma is 3 feet tall and his feet and thighs are white. His shoulders are colored orange while the rest of his body is light orange. On the base of his neck, his Parakuka named Su is latched on. His kanohi is a light orange powerless Pakari. Su's fleshy parts are dark grey and its outer shell is metallic sand blue.
Gender: Male
Powers/Weapons: The plasma matoran has the potential to use an activation for 10 minutes, granting enhanced speed, strength and agility. As a member of the Su-Koro Guard, he was given a sword and shield for protection.
Technological Items: The Matoran of plasma was also given an unmodified disk launcher by his Turaga.
Weaknesses: Su is a parasite, feeding off his host's energy. Since their relationship only just began, they are very uncooperative and Kudiha cannot use activations at will. As the Parakuka grows, it will siphon more energy off its host, eventually killing him. Extreme physical and mental pain will be caused if one were to try and pull Su off him. Since elemental powers are absorbed, Kudiha no longer has a resistance to heat or bright lights.
Alignment: Neutral Evil
Biography: During Makuta's reign, the matoran of plasma wanted to make a difference and help out the island in any way he could. He enlisted in the Su-Koro guard. One day, while on patrol, a Parakuka attacked him and latched onto him. After a power struggle, with Kudiha lacking the willpower to retain his mind, the parasite bonded to its host and changed his personality. The matoran of fire still continues to work for the guards, not because of a change in heart, but because it gives him an excuse to fight.
Personality: Kudiha was a selfless matoran who cared for others. As a result of the Parakuka influencing his mind, Kudiha now has a short temper by nature and easily gets into arguments. His fellow guards say he takes training too seriously and has demolished hundreds of training dummies.

 

Name: Fupa
Species: Lesterin of Jungle
A detailed description: He physically looks similar to a female toa, but he is slightly taller than one and her arms have slightly more muscle. The Lesterin wears blue-green armor and his yellow shoulder armor has blue flowers decorating the top with vines wrapping around them. Fupa also has a small blue-green crest jutting out of the back of her head.
Gender: Bigender
Powers/Weapons: As a Jungle Lesterin, he has an innate resistance to poisons and can photosynthesize for energy instead of eating organic matter. Her weapon of choice is a sword made from many crystals compressed and fused together to form a blade. The green blade shines brightly when in the sun and the cross guard is made of Protodermis while the hilt is simply wrapped in Kane-Ra leather and cloth. Fupa's Kanohi is an Akaku forged in the shape of a Kaukau.
Weaknesses: While he has elemental powers, they are on the same power level as a matoran and unlike toa, they cannot be accessed to use actively. Her skills in combat are decent, but they aren't exceptional and more skilled opponents can take her out. It doesn't stop him from trying to improve them, though. She is also impatient and his loud nature makes stealth impossible for her.
Alignment: Neutral Good
History: The Lesterin has lived on the Kentoku islands since his birth. She moved away from her home in a desire to explore all of Mata Nui and with the help of a water Lesterin, she crafted her own boat and managed to sail to the island, eager to see what was on the island.
Personality & Traits: The Jungle Lesterin loves exploration, which was his motivation to move to Mata Nui. She also believes he is capable of improvement and becoming better at something, explaining the long hours spent training back home. Fupa is rather fixated on history, often speaking about learning from her past mistakes and seeks to learn the history of Mata Nui. At home, he has been described as "loud, energetic and slightly insane" due to him provoking a Nui-Rama to chase after the Lesterin.


Edited by Liuth, Jun 19 2015 - 12:27 PM.

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#243 Offline Bioghost1000

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Posted Mar 14 2015 - 02:14 AM

Name: Nartam

Species: Toa

Gender: Female

Alignment: Neutral Good

Powers: Being a Toa of Stone, she has incredible strength and control over rock and sand. She can lift large boulders with ease and create structures of solid rock.

Abilities: Outside of her powers, she has great endurance. She can literally fight for hours on end. She also is surprisingly agile and has a vast knowledge of survival techniques. She has spent years relying on her survival skills alone. She can successfully hunt and gather food, build shelters and weapons out of whatever she can find, and navigate using the position of the stars.

Weapons: She wields two blunt staffs that are weighted on one of their ends. The weighted edges are made of hard steel, making them very good at breaking things whether it is rocks or armor. The handles of the staffs are wrapped in leather to reduce slippage. She is also known to carry a variety of makeshift knives and spears.

Kanohi: Kanohi Kadin, the Mask of Flight

Appearance: Tall and muscular, she is quite built for a woman. She still retains an hourglass figure. A beauty besides, her face is as smooth as a pearl. Like most Toa of Stone, the main color of her armor is brown. Hints of silver dot her armor, giving it an angelic glow. She wear a long, tan cloak, tattered and weathered due to her constant traveling. The cloak has a hood that covers her face. She typically keeps it open, revealing her armor.

Personality: Once, she was a brave and confident warrior and hero. Now, she is an utter recluse. Wrapped in the guilt of the death of her team, she feels that there is no place for her. She will still defend villages and fight whatever Rahkshi or other threat that comes her way, but for the most part, she focuses only on survival. She is still a strong and cunning fighter, though. Her mind often comes up with several plans at once. This makes her an unpredictable opponent to face.

History: One of most athletic Po-Matoran in Po-Koro, she was quite the Kohlii star. This led her to overestimate her skills and become arrogant. When she became a Toa, she believed her popularity would skyrocket. She did a lot of heroic feats in her village, but while they were greatly appreciated, they gave her the reputation of a glory hog. To change this, she answered the call of a Toa of Air on an expedition to find a powerful ancient weapon. However, it was cut short by a horde of twenty Rahkshi. At first, she and her Toa team met the threat head on. They took them all down but, she made a bad call that cost the lives of her fellow Toa. Feeling the guilt of her team's death, she buried them in their respective villages and became a wandering nomad. At first, she deliberately put herself in harms way, so that she could die and not feel the pain of her guilt. However, after she experienced a near death experience, she came to the realization that she doesn't want to die. So, she continue to wander Mata Nui, learning much needed survival skills and training herself to be a better fighter as she went along.

Weaknesses: As with most Toa of Stone, she is unable to swim. Also, due to her lifestyle and isolation, she is rather poor at conversation and teamwork. Plus, wrapped it guilt, she doesn't care about the damages she suffers, seeing it as only minor compared to the pain she feels.


Edited by Bioghost1000, Mar 14 2015 - 09:20 PM.

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#244 Offline TLo1013

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Posted Mar 16 2015 - 08:32 PM

Name: Torthados

Species: Toa

Gender: Male

Powers: Jungle

Alignment: Good

Mask: Mask of Stealth

Weapons: Dual swords which Torthados calls "Spike-blades" due to the fact that there are multiple spikes on the opposite end of the serrated, razor-sharp blade.

Description: Torthados has dark blue armor with with  some thin, white streaks across it. He is noticeably taller than an average-sized Toa, and he has a lean, muscular frame. His mask is fused to his face. He has great endurance and without using his powers, he is fast and strong.

Personality:  Although intelligent and compassionate, Torthados is very exclusive to whom he trusts. He may seem like one's best friend one moment, but if that friend is evil or turns out to be an enemy, Torthados will turn on them in an instant. He is a Toa of his word. He tends to be very inaccurate in his estimations of enemies, either over or underestimating them. 

Weaknesses: Weak to fire and electricity.

Background: Torthados woke up one day with wind blowing past his ears. He was falling toward a volcano (how convenient, right?) with almost no memory, and was very weak. He did know his name and he knew what the power he felt meant. He was able to use his powers to fall in a more desirable location than the volcano (a tree in the nearby jungle). When he was able to stand again, he set off to find another Toa or a village with a voice echoing in his head: My reign of terror will begin soon, Toa...


Edited by TLo1013, Mar 22 2015 - 05:29 PM.

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#245 Offline SnowyAegis

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Posted Mar 25 2015 - 03:12 AM

Characters:3-Elaadis(already in use), Viaxis(in wait of approval), Arvas
-Name: Elaadis
-Species: Toa of Lightning
-Gender: Female
-Kanohi: Pakari, appearance of a Faxon
-Description: Vaguely reminiscent of Toa Mahri Hahli, Elaadis is built less like a versatile soldier and more like a battle tank possessing equally tank-like legs. Coated in thick armor, Elaadis appears like some form of heavyweight champion when in full gear. Underneath the armor(majority of it is additional and not, in fact, natural armor) Elaadis still retains a slender, although muscular appearance. Her legs and feet are gray, with her foot extensions being yellow, and her armor silver(her shin armor resembles Visorak pincers, and almost reaches her hips). Other than this, she is primarily blue with silver armor covering most of her body. Despite gender having little effect on Toa or Matoran and thus possessing no gender-unique parts, Elaadis still has a somewhat protrusive chest with rounded armor over the top. If one can look past the thick armor making her almost sharp and blocky, they might consider her quite attractive. For a Toa, anyway.
-Powers: Being a Toa of Lightning, Elaadis has the ability to summon and manipulate lightning, primarily able to draw it in and fire it from her hands. Being of the Lightning element also means she has a strong resistance to it. Elaadis wields a large Halberd, too large to put away.
-Weaknesses: Elaadis' powers, and as such her weapon, are ineffective against metal objects, the electricity simply running through them into the ground. While she is armored from almost every angle, her back is her most vulnerable point, her armor layout designed to soak up damage from the front. She is immensely scared of heights(scared the weight of her armor will pull her down harder if she falls) and is weak to water, to the extent that she is at risk of electrocuting herself involuntarily if wet(to the point the electricity is doing significant harm). Those she cares for are also a weakness, she is easily scared(and let's her guard down) if those she considers close friends are harmed or killed. Through a combination of her weakness to water and her armor, Elaadis cannot swim. At all. In addition, she is a range-based Toa, possessing little in the way of Melee abilities, relying on blunt force and her powers to defend herself.
-Alignment: Chaotic good. Elaadis means well, but does not necessarily do well.
-History: Hailing from the southern island of Aoris Nui, Elaadis has a long history of fighting various things that ended up on the island, from Rahi to Vortixx to evil Toa. Eventually, as the fierce fighting over the island died down, she grew tired, and left Aoris Nui, headed north.
-Personality and Traits: Elaadis is friendly but a little forgetful, often relying on friends to remember things for her, alternatively writing it down. While Elaadis enjoys having allies at her side, Elaadis prefers said allies do not become too numerous. Elaadis dislikes staying in one place for too long(although she's happy to come back to a place numerous times) and loves to travel. Elaadis is clever, but a tad slow when it comes to thinking, often coming up with a solid answer after everyone else has. Elaadis is easily upset by the harm or death of the people she cares about, on occasion even forgetting she's in the middle of a fight. Elaadis can also become incredibly destructive with her Lightning powers; when she pours elemental energy into her weapon, it can go from a sharp, heavy polearm to a powerful weapon of destruction.

-Name: Viaxis(Via for short)(yet to be approved)
-Species: Oxidae(incredibly rare, invented by yours truly)
-Description: http://imgur.com/Y2NPsip
-Gender: Female
-Powers/Weapons: Viaxis lacks the capacity to wear a mask, the metallic structure that resembles one is in fact her face, or part of it. She does, however, possess the abilities of the Kanohi Huna. As a result of her inability to wear actual Kanohi, she cannot change this. Viaxis' only true 'weapon' is her Duett Klinge(Dual Blade), a weapon consisted of two swords connected to one handle, a broadsword in one direction(forwards), a shortsword the other. While the Duett Klinge is technically a powered weapon, able to direct elemental energies, her lack of elemental ability makes it function as an ordinary weapon. Her other hand can extend long claws from each finger, making it also able to function as a slashing weapon, although the comparable fragility of these finger claws makes her use them only when necessary.
-Technological Items: Does a map count?
-Weaknesses: Viaxis lacks any elemental abilities, and cannot perform any of the abilities present in, say, a Toa, neither offensive or defensive, utterly lacking natural ranged abilities. While possessing solid armor, Viaxis is ineffective in direct combat, relying on strategy, speed and the stealth granted by her Huna-like ability to win her fights; anyone who catches her in the open has the advantage. Viaxis also struggles to see in the dark and is mildly claustrophobic.
-Alignment: Chaotic Neutral.
-History: For a long time, Viaxis has remained low-profile, making sure nobody takes significant notice of her(on at least one occasion pretending to be a Toa to avoid anyone becoming too curious). As a result, Viaxis lacks any place in known history. While she would prefer it stay this way, she would come out of her 'incognito hiding' if it was to get something done. Provided she saw any benefit in doing so.
-Personality: Viaxis, while comfortable with company, does not like people who ask a lot of questions. She also likes to avoid making a scene, especially in public. Overall, Viaxis likes a low profile. If you can get past her straight-forward, almost cold attitude and get her to trust you, she can be friendly and willing to help, listen or just be a pal.

-Name:Arvas
-Species:Toa of Iron
-Kanohi:Hau
-Description: Much of Arvas' actual body is a dulled silver, only his upper torso and hands being a dark grey. His armor is a matte black, with some pieces possessing a rusty brown/orange trim. His chest armor is vaguely reminiscent of the Toa Nuva chest armor, but less protrusive and expanded a bit, covering his shoulders and going under his arms. His black Hau's details are only made explicitly visible by his brightly glowing purple eyes. His Hau also has a tough metal plate he can lift to cover the mouth for added protection. When not raised, it sits in front of his neck and functions as a wind blocker and neck guard. Sometimes, Arvas likes to wear a grey/muted orange scarf.
-Gender: Male
-Powers/Weapons: Being a Toa of Iron, Arvas can manipulate metals, able to temporarily repair or even replace a damaged or broken tool if in the right environment. Arvas possesses a serrated longsword stylized to resemble a structural beam, and the blade has a slightly rusted, aged look. He also has a bulky round shield in the resemblance of a train wheel, which has the same aged look as his sword's blade. Arvas also wears a Kanohi Hau, largely to protect himself from ranged attacks.
-Technological Items:N/A
-Weaknesses: While contact with water is not necessarily harmful to him, being wet either severely weakens his elemental powers and strength, or, in the case of his elemental powers, outright deny him them. Fire has a similar effect, although it has a greater effect on his strength. Arvas' Toa gear also lack any ranged abilities, and if he intends to make a way(IE creating a spear out of ore in the ground), this will prevent him from fighting, making him vulnerable.
-Alignment: Chaotic Neutral
-History: Arvas cares little for history, seeing everything as a day-to-day matter. As such, Arvas has done little to impact Mata Nui, going from job to job as a mercenary, traveling a lot as a result. While Arvas has, in the past, taken an interest in ranged weapons, hence how he knows how to use most pistols and rifles, he has found the best way to deal with someone is to bash their head in with the flat of his heavy blade, as a result his sword, shield and generally some other supplies is all he carries. While Arvas' actions may make an impact somewhere, Arvas' only real care for his own wellbeing and survival makes him take no notice of this.
-Personality: Arvas is a mercenary, up for hire as anything from an escort to a companion on someone else's quest. Arvas is uncaring and, while not selfish, not at all selfless; if he's reattaching the arm you're bleeding from its because you paid him to, and/or you're necessary to his own survival. However, Arvas does possess the ability to like other people, especially if they become a general companion rather than a client, although most of the time people end up in the 'people he doesn't like' category. If Arvas does come to like someone, while he acts with the same straightforward, blank attitude, he will instead reattach your arm to keep a friend alive, as in his eyes, real friends and allies are few and far between, and rarely can one afford to lose them.


-Name: Anirax
-Species: Ko-Toa
-Kanohi: Volitak
-Tools/Weapons:Dual shortswords, dual daggers, two whole belt/bandolier's worth of throwing knives, smoke bombs, a pistol-sized Patero Launcher.
-Description: Anirax is lightly armored, not built for direct combat. She wears a tattered grey cloak, either behind her, over her arms or covering everything but her head. It also possesses a hood, however. Her thin white armor covers a light blue body, muscular but dexterous and shapely. For a Toa, anyway. Anirax's Volitak was originally silver, but it has been dulled. Under her cloak is a variety of belts, bandoliers and straps where she keeps her things. Anirax could be considered attractive for a Toa, if not for the obscuring cloak.
-Weaknesses: Anirax is not built for a direct fight. Her light armor is only built to fend off glancing hits and weak blows, although it is resilient against blunt, dull thuds, such as from a punch. Anirax is also less than stellar in the physical region, possessing great dexterity and acrobatics, but wouldn't be able to pick up a Greatsword if you paid her to. Anirax is also easily annoyed by the more simple-minded and the hard-aligned folk, believing 'alignment' is false and there is only goals.
-Personality: Anirax is quiet, thoughtful and calculating. She rarely speaks up, but will do so if she feels her opinion needs to be heard(IE "Let's go diving in Mangai!""Guys no this is stupid"). Anirax is less loyal to friends than she may seem, instead joining or gathering groups of wanderers or adventurers purely to mask her own less than moral person, taking the position of group rogue. Anirax is not necessarily evil, but sees little issue in the more petty crimes(assassination of innocents and plain murder is still pretty wrong in her opinion) and things that can be fixed(IE say, fraud). Anirax also has a strong belief that everyone still has rights to certain bare necessities, and immediately grows great disgust and hatred for people who take these away from others(IE forcing someone from their homes), and is more than happy to kill their kind. While Anirax is fine with compliments and the such, active advances on her make her annoyed unless she reciprocates, seeing it as a distraction more than anything.

-Name: Arankhe
-Species: Cry-Lesterin(Im not sure of the Crystal prefix, sorry)
-Gender: Female
-Tools/Weapons: Arankhe does not use a Kanohi. Instead, she has a device mounted on her shield that allows her to eject force pulses. Against lighter objects and targets, this can knock someone a distance. Against heavier ones, it can make them lose balance or make them fall over. Arankhe uses a thick sword, which is actually hollow to help her wield it, and a thick round shield, bearing light but intricate engravings and an unknown family crest, presumably her own. This shield has a sword sheath built in, so she can easily mount both the shield and the sword in one place for travel.
-Description: Physically, Arankhe is muscular and curvaceous, achieving both a slender and a strong appearance at the same time, attractive to those who are fine with muscle. Her casual clothing, when she wears it, is a simple leather coat and baggy grey pants, with what appear to be small Crystal plates, a larger shoulder guard over her left shoulder and two small knee pads. However, most often she wears solid, robust armor, reminiscent of knight armor. This does not extend to her legs, however, stopping at an armored skirt, and she mitigates this with thick knee-high boots. Arankhe's armor follows the usual colouration of a Lesterin of Crystal; Pale blue with green tertiary, however both of these have been muted somewhat. Only some of this armor is her original armor, it has since been added onto, and some parts have been lost or removed. Arankhe's helmet remains largely normal, with a sharp, jagged crest at the back. However, Arankhe has a detachable faceplate reminiscent of the medieval Visored Barbute helmet*. While this covers her face easily, it does not shield her seemingly warm, glowing green eyes.
-Powers: As a Lesterin, Arankhe has no real elemental powers. However, as a Lesterin, Arankhe's subliminal elemental energies manifest still, granting her immense vision over distances, and the ability to glow like a Lightstone.
In armor, this gives the appearance that her eyes are flashlights.
-Personality: Arankhe is friendly and enjoys the company of other people who (at least) agree with her views. Which are generally pretty simple. Arankhe seeks to fight the enemies of whichever land she is on, especially the more destructive kind, as Arankhe believes that a land devoid of anything beautiful is a land not worth living on.
Make no mistake, though, as despite Arankhe's slow and friendly first appearance, she is a mighty warrior. Her heavy sword can cleave through some materials, and it's weight can allow her to use it just as effectively as a mace instead of a sword. Her shield is robust, and the pulse emitter mounted on it makes getting close enough to use the heavier, more damaging Melee weapons difficult. Arankhe also greatly dislikes the undead or animated objects, believing the former should stay dead once so, and the latter that an inanimate object shouldn't be granted movement beyond its original purpose.
-Weaknesses: As a Lesterin, Arankhe lacks elemental powers of any real sort. Arankhe also lacks any means of ranged combat, although she knows how to use spears and other thrown pole arms. Arankhe's hatred of the more destructive evildoers leaves her a tad oblivious and open, part of why she enjoys the company of combat-capable friends.
Alignment: Neutral Good
*Visored Barbute: http://www.darkknigh...ge/MCI-2429.png

-Name: Amani
-Species: Su-Lesterin
-Kanohi: N/A
-Powers: No true powers. Immense temperature resistance.
-Weapons/Tools: Asarde Katana(Approved by Ghosthands). The Katana, by default, looks like a regular katana, although the guard is wider and the handle longer, to allow better hand protection and easier two-handed use. When wielded with two hands, or seemingly at will in Amani's hands, the katana extends to a little over twice its basic length, the blade widening a little too. While not granting any special abilities, Amani's Asarde Katana's extending ability means he can attack from further away and also put more into the swing, what with the blade having more weight. The Asarde Katana bears his name on the blade.
-Description: Amani is lightly armored by any standards, almost as if he wanted to show his underlying muscular build. While athletic and strong, Amani is visibly not the kind that actively tries to make themselves into a walking muscle, but prefers to have some strength at the ready. Primarily to use his katana. Amani's upper body armor is mostly white with bits of grey, but his much thicker leg armor, this almost completely covering his legs, is almost exclusively orange, save for the grey knee armor. Amani's helmet has a somewhat short crest. The only thing Amani wears over this is a belt, on which the sheath for his katana is attached.
-Personality: Amani is a headstrong and enthusiastic, and a bit of a trailblazer. Amani is determined and protective of those he cares about, willing to enter a fight he knows he can't win if it means those he cares about survive, and will utterly, stubbornly refuse to stand down until either he, or his enemy is dead. Amani seems to care little about the risk to his own life, believing never putting yourself on the line won't get anything done, but asks one thing of his friends and comrades: That if he dies, they keep his sword. Use it, mount it, whatever, but don't lose it. If Amani knows, or thinks he is going to die, he tends to lose his upbeat, energetic demeanor, but tries to remain happy and optimistic.
-Weaknesses: Aside from his leg armor Amani is very lightly armored. He possesses no form of shield nor any mask that would help, meaning he relies on Asarde to fend off attacks. Amani also possesses no means of ranged combat.

-Name: Nyhrax
-Species: Po-Toa
-Gender: Female
-Appearance: Of a relatively standard Toa appearance, Nyhrax has the strong muscular build of a Po-Toa, although on her shins and forearms she has added extra armor almost completely covering them. Her body, mask, forearms, shins and feet are brown. Her limbs are black. She wears a standard brown Kualsi.
-Weapons/Tools: Nyhrax wields a large staff with bulky blades on either side, making it reminiscent of the Rahkshi Staff of Power, with has brown blades. Nyhrax also has a combat knife for backup.
-Other Equipment: Nyhrax also has a map and a packed up tent with bedroll.
-Personality:Nyhrax spends most of her free time hovering near and on the walls with her Kualsi, going where she needs to similarly. Nyhrax is willing to get into a fight and is more than willing to throw a mountain at someone with her Stone powers, but is quick to flee if she feels outmatched, similarly with her Kualsi. Indeed, Nyhrax takes a 'sneak in, almost sneak out, go guns blazing' approach to problems.

-Name: Iraxis
-Species: De-Toa
-Gender: Male
-Appearance: Iraxis has a heavily armored upper torso and a relatively well armored pelvis. Iraxis' arms are almost unarmored, aside from some small shoulder plates and some armor near and on the wrist. Iraxis' thighs are similar, but his shins and feet are fairly well armored. He has a rugged wooly collar around his neck, functioning as a neck warmer. Iraxis has green eyes.
His full plate armor and mask is a pale grey, appearing like a faintly speckled white, and everything else is black or dark grey. Combined with his mask and weapons, he looks fairly reminiscent of Kopaka Mata, something he does not like to admit.
-Tools/Weapons: Iraxis wears a Kanohi Akaku, although the bottom edges have been brought down and around to cover his face completely. Iraxis also wields a thick-bladed straight sword with a vibrating tube built into the design, that's excellent at carrying echoes and excellent for channeling Iraxis' sonic powers. While not built into the design, Iraxis can bang this against something to temporarily boost this. Iraxis also has a round arm shield, although this possesses a circular rippling texture like that of a sound wave design.
-Other Equipment: Camping gear. Map. Earmuffs. Matches.
-Personality: Iraxis possesses the quiet, introverted nature typical of people of the Sonics element. Iraxis has learnt to deal with the loud noises of the world, if it gets too loud he can make a sound-weakening field around him or wear his earmuffs. However, when actively approached, Iraxis is generally friendly, although not the talkative one. Iraxis seems somewhat uncaring about those around him, but when he considers someone his friend he will stand by them as a fierce companion. Iraxis has a strong ability with his element, using it freely for a variety of things.

-Name: Lerada
-Species: Le-Toa
-Kanohi: Kadin, shaped like a more streamlined Kakama.
-Weapons/Tools: Lerada's primary weapons are his dual swords, possessing a single curved blade, and a hook on the end to grab things and swing from them in the environment, if Lerada does not use, or is not in a good environment to use his Kadin.
-Appearance: A similar build to the default Toa Mata, however his upper torso and shins possess thick armor. His arms and legs are a strong, brighter green, but by no means lime. His body and mask are a much darker forest green. His body and shin armor is a somewhat brighter forest green. His mask possesses a lighter green trim, and his eyes are a deep blue.
-Personality: Lerada is a friendly and well-meaning Toa, however he is afraid to fight a foe if he feels he is outmatched. Lerada tends to take control, or try to take control, of any group he ends up part of, providing reason and direction in a situation, however he cannot tolerate infighting in said group. Lerada tends to get around and listen to current events, hence often having at least a knowledge of an event, if not the details.
-Weaknesses: Lerada is vulnerable to fire, and is the least physically resilient of the lot. Lerada is also limited at range, air blasts strong winds doing little. His mask and his powers do aid him in getting into range, however.
-History: After a ship sunk some distance offshore, Lerada washed up in a (fortunately)buoyant crate, apparently having used it to survive.


Edited by SnowyAegis, Jun 28 2015 - 04:59 AM.

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#246 Offline Rennoc215

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Posted Mar 25 2015 - 01:26 PM

Total Number of characters: 3
---------------------------------------
Matoko, the Shaper
(Po-Matoran Merchant)
(Currently At: Po-Wahi, Po-Koro)
---------------------------------------
Marthuum, the Righteous Fist
(Toa of Gravity, Currently a Vigilante)
(Currently At: Ta-Wahi, Beach (Moving to Ta-Koro))
---------------------------------------
Tezzek, Whisperwood Hunter
(Toa of Sonics, Hunter of Many)
(Currently At: Ga-Wahi, Old Fusa Path)
---------------------------------------
 
Name: Matoko, The Shaper
 
Species: Matoran
 
Description: A Po-Matoran with the build of a gen-two matoran. He has a replica left arm, after losing the original to some local wildlife, forcing him to put together a replacement. His feet and remaining hand are a dusty copper color, which his powerless Kanohi Akaku shares. Connected to his artificial shoulder is a tall stick, which serves as a light source via the strung Lightstone.
 
gOhez.png
 
Gender: Male
 
Technological Items: A Volo-Lutu Launcher, a few basic metal tools (Pickax, Hammer, Chisel),
 
Weakness(es): As a matoran, Matoko is neither amazingly strong or fast. His mechanical arm, while granting him surprising strength with that one limb, is even slower than the rest of him, and highly susceptible to damage. Also, his demeanor can get him into some tough places among other characters, as his innate belief that everyone could be his friend can get him mixed up in the wrong crowds.
 
Alignment: Lawful Neutral
 
History: Matoko has been a wanderer of the wastes since before the fall of Makuta. Patient to a fault, Matoko dreamed of setting up shop somewhere outside the koro, close enough to benefit from travelers while still avoiding the bustle of true koro life. What will be stocked would be relatively varied, often bartering away his handmade goods for other things, such as tools, trinkets, and weapons, only to barter those away for something new and shiny. He and his pet Ussal crab, Klekk, now search the wastes for the spot of his ultimate store: "The Wasteland Wonder."
 
Personality and traits: To Matoko, there are three kinds of people: Customers, Future Customers, and a very special few who don't fit into either group. Members of the last group include Mata Nui, Himself, and the dead, only because they can't ever buy from him. To him, everyone's a future friend, no matter if you're the most upstanding lawbringer in the land, or if you're one of the six big bad Piraka. To Matoko, everyone can be a potential friend. You could be Mata Nui made real or Makuta back from the dead, Matoko believes he can sell you something, or at least be a friend for you.
 
Pet: Klekk the Ussal. Klekk has a large wheeled cart harnessed to him, though it is often full of relatively little worth.

 

-----+++++-----+++++-----+++++-----+++++-----+++++-----+++++-----+++++-----

 

Name: Marthuum
 
Species: Toa of Gravity
 
Description: Built like Onua of the Toa Mata, Marthuum is anything but. His golden Pakari stands vividly from his purple armor, offset from his relatively drab black body.
 
gOZP2.png
 
Gender: Male
 
Powers/Weapons: Heightened Gravitational Prowess, a single standard steel longsword.
 
Technological Items: iStone (which he keeps updated with local wildlife populations, recent crimes, and bounties), a map, Food and Water rations for one week (Which he re-stocks whenever he returns to the koro).
 
Weakness(es): His brazen temperament often leaves him fighting opponents that gravely outclass him, and rather poor choice of equipment often leaves him without any real support in situations where even commonplace items might be handy. He can't swim, and will sink like an Onu-Matoran in a mine-cart. In fact, he actually has a crippling fear of large bodies of water, including but not limited to Lakes, the ocean, and wide rivers, due to a fear of large sea creatures that are out to get him. Also, he is extremely self conscious about his purple feet, though that's something that he wouldn't say to a soul. Mention them, and prepare for trouble.
 
Alignment: Lawful Good
 
History: The hero a number of people question, Marthuum was born into the life of a hero by two other toa who decided to live the peaceful life. Even as a kid, Marthuum was filled with righteousness, picking fights with bullies easily twice his size. Often, he lost, but he kept his dignity and morals, and even allowed himself to become versed in the way of the Toa Code. For a good portion of his life, he followed the code to the letter, until a fight with a certain Skakdi caused him to question his very being and purpose. This "Trial of Gravity,"  as he likes to call it, freed his mind from the rigors of the code, and he began to experience new things, taking time off for himself. It was only when he heard about the annihilation of Xa-Koro that he realized where he needed to be: A hero, protecting others.
 
Personality and traits: Marthuum is a self-righteous hero with an indestructibility complex. Loudspoken and headstrong, if he believes it is right, or if there is great enough need, he'll do it. Wildlife control is his hobby, though the subduing of villains is what really brings him joy. He scorns the usage of weapons, believing them to be impersonal and makes fights too easy, though he does carry a single sword on his person in case someone challenges him to an honorable duel. His fists are his weapon of choice, however, and his gravitational gifts makes them particularly dangerous. Upon throwing a punch, he'll often trigger both his elemental powers and Pakari, amplifying the weight of his fist and using the boosted strength from the Pakari to throw the now half-ton fist into his foes. He's also not one to scorn using his gravitational prowess to slow down his opponents, making sure that his fist of justice will connect like a runaway train.
 
-----+++++-----+++++-----+++++-----+++++-----+++++-----+++++-----+++++-----
 
Name: Tezzek
 
Species: Toa of Sonics
 
Description: Tall, Silver and gray, but with deep purple eyes, visored by a Kanohi Huna.
 
gPZQf.png 
 
Gender: Male
 
Powers/Weapons: Enhanced Stealth, Protosteel Shortsword
 
Technological Items: Volo-Lutu Launcher, Metal Tools for processing Rahi, bags and containers for transportation of rahi goods, Small Hammock and camp gear, small telescope for spotting caravans.
 
Weakness(es): As a Toa of sonics, Tezzek is particularly weak to the sounds of others, and actively avoids marketplaces, and other loud areas. He's also striken with enochlophobia, or the fear of crowds, preferring the calm of the wilds to the bustle of the koros. He can manage being on the outskirts of the town, but no further. He often contracts beings to gather items for him from within the marketplaces. His methodology is also very linearly planned, and beings able to see him with methods such as Kanohi powers, thermal vision, et al. disable his main combat technique, rendering him relatively powerless.
 
Alignment: True Neutral
 
History: Calm and reserved, Tezzek simply seeks balance for himself. After awakening to his new toa state one morning, the bustle of the koro forced him from his original home in Ga-koro, and into the peaceful forest of Ga-Wahi, just off of the Old Fusa Path. Now, he utilizes his enhanced abilities to hunt and has honed his skills manipulating sound so as to neutralize his own, which pairs well with his Kanohi Huna, the mask of invisibility.
 
Personality and traits: While he enjoys the company of others, he by no means enjoys large companies. Those that travel in small groups down Old Fusa Path are often stopped by him, not for toll or other means, but for simple contact. Often, he has been alone for days or weeks, and while his meditative mind handles isolation well, even it often seeks company in the cold woods. He is softspoken, and compassionate, but often will not act on anyone's behalf but his own.

Edited by Rennoc215, Apr 01 2015 - 11:22 AM.

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#247 Offline Madu Cabolo

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Posted Apr 08 2015 - 08:45 AM

Name: Cresk

 

Species: Vortixx

 

A detailed description or image:
tumblr_nmhq187MIm1ur3nkto1_500.jpg

Cresk is relatively tall for a Vortixx. He wears dark blue and silver armor which fits him slimly. Due to lung damage during his time in the Great Sea, he is forced to continually wear a respiration device. 

Gender: Male

 

Foreign Tech/Weapons: (1) Customized Vortixx Plasma Javelin. A short stabbing spear able to be superheated for maximum damage. This weapon was modified by Cresk to include the ability to fire energy rounds which can stun enemies for a short period of time. (2) Lightbender, a small camouflage field generator. This advanced piece of tech was designed by Cresk himself, and is perfect for waiting out an investigation by the authorities. To work, the lightbender must be placed solidly on the ground. The user must stay within a couple bio of the device to maintain invisibility. The field stays only around one user, and fits his/her outline. When the time is right, the user may deactivate the device and carry it easily. 

 

Weakness(es): Damage to his breathing apparatus will put him out of a fight fairly quickly. Also, he is extremely susceptible to shadow weapons/attacks. 

 

Alignment: Neutral evil.

 

History: Cresk was washed up in terrified amnesiac state upon Mata Nui. He suffered severe lung damage while afloat, forcing him to always where a breathing mask. Besides an aversion to infected Rahi and Rahkshi, he acclimatized well to his new life. So much so, that he began running an illegal weapons business in Ta-Koro after just a month of living there. When this was shut down, he decided to start a new life in the lawless wastes of Po-Wahi.

 

Personality: While Cresk is usually cunning and dangerous, he can be prone to fits of small-mindedness and idiocy. When in such breakdowns, he can be either cringingly cowardly or fiercely destructive; sometimes even a mixture of the two. Due to his unhinged nature, it is believed that he was experimented before washing up on Mata Nui. This being said, he is capable of strong tactical planning and invented many of the weapons he sold in Ta-Koro. He cares nothing for law or accepted social order, however he does not go out of his way to spit on them. To him they are simply another hurdle that he must surpass every now and then for his personal advancement. Thus, while he may keep an ingratiating front to Toa or Matoran authorities, he will most likely be dealing below the table all the while.

 

(Approved by Nuju Metru)


Edited by Madu Cabolo, Apr 08 2015 - 08:50 AM.

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~Madu-

 

<}> <}>

~

 

RPG Profiles:

Cresk

 


#248 Offline masterchirox580

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Posted Apr 17 2015 - 02:11 PM

Name: Luta

 

Species: Le-matoran

 

Equipment: Small hand-made spear and a large backpack

 

Description: Simple Le-matoran body with a powerless light-green kakama and a piece of cloth always kept over the right shoulder, and always carries that large backpack with him.

 

Gender: Male

 

Weaknesses: Doesn't want/like to fight, nor very good at it, would prefer to just run away.

 

Alignment: Kinda neutral, doesn't really care as long as he gets what he wants.

 

History: Not much to tell outside of the fact the backpack has been in his family for generations, and that he made the spear out of a sharp stone and some wood.

 

Personality: A somewhat comedic trouble maker who searches the island for various goods and treasures, he's also quite clumsy and doesn't really care much for rules, he is also quite accident prone (like major accidents).

 

 

Name: Raku

 

Species: Ta Toa

 

Description: Has a red and orange colour scheme, regular mata build wearing a red pakari, has an orange claw for one hand, has nuva shoulder armour and nuva legs.

 

Gender: male

 

Weaknesses: Can be blinded by emotion causing him to lose focus and is very arrogant, believing his ideas to always be right which can lead to the worst of outcomes.

 

History: After a silver tablet was thrown in the ocean he and another toa swept up on the beach of Ta-Koro with no memory of what had happened before.

 

Equipment: Medium sized battle hammer.

 

Element: Fire 

 

Personality: Extreme and arrogant, a toa with the best of intentions but too blinded by his own thoughts to do so, he roams the island silently and attacks out of nowhere.

 

 

Name: Toku 

 

Species: Le Toa

 

Gender: Male

 

Description: Has a dark green and light green colour scheme, mata build with mata legs for arms, has nuva legs, nuva torso armour and wears a green Hau.

 

Equipment: Two medium sized axes with small blades on the ends.

 

Element: Air.

 

History: After a silver tablet was thrown in the ocean he and another toa swept up on the beach of Ta-Koro with no memory of what had happened before.

 

Weaknesses: Waits too long for attacks, and takes too long planning to trust his instincts, can also at times be a little too forgiving 

 

Personality: Very Observant, calm but confused, very talkative and at home in the jungle, but still likes to travel.

 

 

Name: Elkau

 

Species: Vortixx

 

Gender: Male

 

Description/image:

 

tumblr_npzx074M741tkkw4ko1_540.jpg

 

 

Personality: An agressive non-caring destructive warrior who will do anything to achieve his electric utopia where all of nature has been destroyed, he believes that the inhabitants of Mata Nui are stupid and need his help.

 

Weaknesses: Can get too focused on things for his own good thus leading to him becoming vulnerable, he also doesn't mix well with water.

 

Equipment/foreign tech: An electric staff that has the ability to extract electricity from machines and things, also has the ability to deploy electric shots. Approved by Nuju Metru. 

 

History: Similar to my other characters he washes up on a beach, although this time he has one voice going through his head.


Edited by masterchirox580, Jun 23 2015 - 06:34 AM.

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chirox580 master of air.

 

Fun fact about me, did you know I stole Lewa's element hence why he is master of jungle and not air, true story.


#249 Offline TinkerTech

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Posted Apr 22 2015 - 04:02 PM

Um... Hi?

 

So, I've kinda been looking at the BZPRPG as something to try out for a while.... And I finally figured, why not? So I'm gonna give this a go. Please forgive all my newbie-bad mistakes. 

 

Name: Marya

 

Species: Matoran (ga-matoran)

 

Gender: Female

 

Mask: Depowered Akaku

 

Description: A Ga-matoran, Marya has the same sleek swimming build common among her fellows. Her hands are thin and precise, her darker blue mask and feet contrasting with her lighter blue body and limbs. But she is strong and wiry, which comes from climbing all over structures and hauling materials for construction.

 

Occupation: Engineer/maintenance/tinker

 

Inventory: One Multi-shot disk launcher (rarely used, but kept in Prime condition)

One Maintenance toolkit (Hammer, Wrench, Screwdriver, Chisel, Various miscelaneous tools for repair, Spare rope-also kept in Good condition)

 

Personality: One of the sweetest matoran in Ga-koro. She doesn't have a mean bone in her body, or so everyone claims. She gets excited about new technology easily, and is always willing to help a person in need. Will get angry if you interrupt her work or break her stuff, though.

 

History: Marya is the official engineer of the sluices and gates in Ga-Koro: It's her job to keep them up and running. With the expansion of the village and constant attacks from outside forces, she's been kept constantly busy building and re-building gates, sluices, bridges, and support pads. When she does get some time off, She wanders off to her secret workshop to tinker with whatever pieces of technology she happens to find in the market place. She's mostly remained in the village during previous events, due to being one of the only people who really knows how the mechanical systems work. And being one of the only people who can fix the more technical pieces.

 

Quirks: She hates using iStones. Everyone else in the village uses them, but she prefers to stick to more traditional methods. It hasn't stopped her from buying one, though....

Keeps all of her tools and few weapons in better-than-new condition.

Will talk your ear off if you let her ramble on any number of topics.

 

 

Weakness: A poor fighter when it comes to hand-to-hand. Relatively okay when it comes to ranged weapons, however. She is also very trusting of people, and can occasionally be a poor judge of character. (She's smart enough not to let them see schematics, though.) She doesn't like fighting people, and is near-useless in a direct combat situation. Cannot run very fast, or for very long. Also has a black thumb when it comes to greenery.


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Defy Expectations


#250 Offline Tokuban

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Posted Apr 24 2015 - 10:56 AM

Name: Tjuran

Species: Toa

Description:

tn_gallery_114597_3_70136.jpg

"Tjuran is a mighty warrior indeed. To think he could defeat two Skakdi at the same time. However, it is clear that that fight made him very weary."
Tjuran rarely ever opens his mouth, but is a very loyal and honorable warrior when it comes down to it. These days he seems to be looking for a purpose and wanders the lands in search of one.

Gender: Male

Powers and Weapons: Tjuran has no elemental powers despite being a Toa, but instead has massive strength, wielding a large shield and a long spear. His armor is capable of stopping many strong attacks. He has many years worth of fighting experience behind his back, and is able to exploit the weaknesses of his enemy.

Kanohi: Akaku

Weaknesses: Tjuran is rather slow with all the weight he has to shoulder, but can still catch his opponents off-guard if they are not careful. He also has the lack of any elemental powers. His armor may protect him from many types of damage, but impact can still harm him.

Alignment: Good

History: His history is shrouded in mystery, but one can see that he has been alive for an abnormal amount of time; his armor having many small scars and such.

Personality and Traits: A silent, yet honorable warrior who nobody knows of, Tjuran has always valued honorable combat and others who share the same values as him, and thus in naturally an enemy to many evil beings. He seems to have a rather odd definition of duty: when he believes he has fulfilled his own part, he continues his journey to find true purpose, not staying with the one whom he helped. But what is it he seeks? Nobody knows, maybe not even he himself...

A larger picture can be viewed in the gallery.

Edited by Tokuban, May 05 2015 - 03:33 AM.

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"Ah yes, time. What a grand illusion it is to us humans. But *I* know what the true nature of time is. Do you wish to seek knowledge, or remain blind? Decide, my friend, I have all the answers you need."


#251 Offline Goddess of the Dark Sun

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Posted Apr 26 2015 - 02:41 AM

Name -- Vwynolyn

Species -- Dasaka

Appearance --

She stands at a powerful height of six foot three inches, her armor a deep, deep shade of blue that mirrors that of the ocean's darkest depths. Accented with a dark gold she appears more black and bronze than blue and gold. Like many beings, she is a lithe and athletic individual. Broad shoulders and thinner hips adorn her form, although she often laments the fact her body grew the way it did.

Her facial features are soft, round and youthful. While the cut of her jaw belies that of a warrior who can appear stern and fierce, her lips and smile are often warm and kind: not that she cannot spill some venom into her visage if she so pleased and desired. One thing of note are her teeth, for they took on a sharper edge over the years, primarily due to diet and her manner of living, but it is an unnerving feature she utilizes in order to intimidate and combat foes.

As many sea faring folk may wear, she owns a thick cloak that wraps around her entire form with ease. The hem drops down to her toes, giving her just enough space to move unhindered by the thick fabric designed to keep one warm and dry. While she wears it, with her armor underneath, her generally sleek form appears somewhat bulky -- her shoulders appear larger, and her frame more squarish.

This Dasaka's eyes are a deep, deep shade of pink that borders on the color red. They are fairly large, almond shaped and can flirt with a youthful innocence or shift to the gaze of an experienced, calculating warrior ready to fight tooth and nail for her own survival.

By conventional standards many would see her and think of her as a cute individual; wide-eyed and excited about the world and its inhabitants. Energetic, perhaps even a childish air to her bubbly steps. Regardless, there are days she can pull out a mysterious mien or a downright cruel and cold one depending on her mood and how much sleep she received the day prior.

Like most, she carries her weapon strapped to her back for ease of use: her weapon is a fairly large recurve bow known as the Peacemaker. Of course, its design is absolutely striking and beautiful, crafted likely by an artisan with a penchant for crystalline objects considering how the arrows in the quiver on her hip seem to be crafted from razor thin crystals (However basic arrows would also work with the bow itself).

Caste and Clan -- Her caste is that of the menti warrior, her clan is of the Fursic, thus her experience and knowledge in the Sighteye discipline that came first and foremost in her training as a warrior.

Gender (see “C. Petitioning” for details) -- She identifies as a woman, much to the scorn of her family whom refuse to acknowledge her identity.

Powers, including (as applicable) mask powers and Menti Discipline(s) -- Huna, the mask of concealment. Sighteye discipline, training to wield the Willhammer discipline, Ideatalk.

Weakness(es) -- As a calculating, thought based warrior she often runs into problems when faced with those who have years of hand to hand combat under their belt. While she can definitely hold her own in most situations, if she cannot reach into her disciplines she is easily overpowered by those who put more of an emphasis on brute force.

She is incredibly susceptible to the effects of things that may affect her mind in the form of food or drink.

Additionally, she is fairly impressionable and gullible, although not necessarily weaknesses in combat, they make her easy to manipulate and use for one's own ends and desires.

History --

Vwyn is a strange individual when it comes to Dasaka cultures and customs. When she was born and brought into the world, her family felt a sense of joy when they immediately declared her form as belonging to the male gender of the race. So eager to have another male in their ranks, they largely discarded any sense of dissent she provided as an individual to the label as she grew older and began to train as any male of the culture would.

Yearning for her gender to be seen as true and real, she took to the training she was forced into and spent her time practicing. Only focusing so hard and doing so well as it, largely, kept her sane and kept her from dipping into unhealthy behaviors and dangerous decisions. Training became her outlet, her way to express herself for many, many years -- after mastering her first discipline, that of the Sighteye as was customary with her clan, she became more resilient than before.

Anytime anyone referred to Vwyn as male to her face she corrected them, harshly. A few times she even challenged individuals to combat who dared to dissent her wishes and continue to refer to her as she least desired. In many ways she became an aggressive, angry individual who wanted nothing more than to dismantle the very fabric of society if that meant she could finally grasp hold of who she wanted to be.

But one individual alone cannot incite change without cause many wish to follow. So rare, for her situation amongst her people, no one ever listened to her whenever she talked about what she disliked the most. No one would listen to her whenever she referred to herself as she, or her. No one would allow her to express herself as she most desired. No one allowed her to do any of the things she wanted. For a time, she fell into a state of despair and disrepair, forgoing her training and skipping it and failing it intentionally. Many a time she tried to bring shame to her clan's name, tried to muddy it so that her muddying and shaming might outdo the pride her family received from referring to her as a male.

Of course, her acts of rebellion never worked.

Resigned, but still adamant about her pronouns and expression, she chose to find her own instructor for the Willhammer discipline she learned part way: someone who will respect her, listen to her and treat her as a being and not as a political toy.


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tumblr_nn75ijT8vI1r0ii5mo1_1280.jpg


#252 Offline Alphuga

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Posted May 06 2015 - 09:22 PM

Name: Alphuga
Species: Unknown. Matoran with special powers
Group: Ko-Matoran

Element: Gravity
Mask: Powerless Kakama
Powers: He can use kanohi masks. He is able to perform many jobs. He can also use gravity powers.
Weaknesses: Antidermis and shadow
Tools: Different matoran tools. Mainly kohlii sticks and bamboo disks.
History: No one knows, even Alphuga, what he was before. The only think he remembers is his last words that he said: -"And that's the legend!". He was unconscious for 2,550 years on mount Ihu. He never was in Metru Nui. The reason of his body is unknown. He thinks that he has greater powers. He does not believe he is a Ko-Matoran. 
Location: Mata Nui, Ko-Koro
Picture: my profile


Edited by Alphuga, May 08 2015 - 03:55 PM.

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#253 Offline amethyst_fist

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Posted May 08 2015 - 05:28 PM

Elatu, Toa of Air

 

Appearance: Elatu is of average height and fairly slim. His arms are more slender while his legs are slightly sturdier, and his forest green armor is sleek and lighter than most. All of this enables him to perform acrobatics with increased ease. His mask is streamlined and has no extrusions, with a slim mouth and the top of the mask extending back, similar to Matau's.

 

Powers: Elatu has elemental control over air and has a Kanoki Sanok, The Mask of Accuracy.

 

Weaknesses: Elatu is relatively inexperienced in combat. Also, due to his armor being designed to allow for free-flowing movement, it is light and exposes his joints.


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#254 Offline FallenAtlas

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Posted May 19 2015 - 09:30 PM

  • Name: Vuth Tanonia

  • Species: Toa

  • Description:

     

The appearance of Vuth isn't one that strikes fear into the hearts of young warriors. He is tall, standing about 2.5 meters tall. Slightly broad shoulders taper down into hips that are roughly a third of his shoulder width. His arms and legs are in proportion to his body. His mask is warped around his head, giving the impression of a smooth, black ball for a head; it would seem that it was burned into place. Two emerald eyes glint out from the blackness. He wears no armor, so the mottled gray and black pattern of his skin is fairly noticeable under his rough clothing.

 

  • Gender: Male

  • Powers/Weapons: Element of Stone; Mask of Strength; Steel Buckler; Steel Longsword

  • Weakness(es): Susceptible to Stealth Attacks; Swimming

  • Alignment: Selfish/Lawful

  • History:

 

 

Vuth's story is simple, and often repeated across this island. A man forced to partake in an activity that he hates to protect those that he loves. He left his loved ones long ago, and carries a small picture of them, of her, of his child(who knows his pain?). He sells his services to the highest bidder, and prays that Mata Nui will forgive him for his deeds when his end comes.

 

  • Personality:

     

Not one to strike up a conversation, but not afraid to actually talk. His attitude could be described of as “shy.” His smiles soft, and reflects a deep thinker that tries to hide the heart on his sleeve. His first goal is taking care of himself and his dependents, than others. He will take up a fight if he believes the goal is right, but will abandon it to save his skin.

 

 

 

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  • Name: Buriath “Lily” Ili

  • Species: Toa

  • Description:

 

Lily is nearly 2 meters and a half in height, and of a thinner figure. Her limbs, torso, and mask are primarily dark purple in nature, with a bright yellow circle around her left eye. The color of purple deepens as it flows down her body, with her fingertips and feet almost black. A brown rucksack and sheath find their place on her back, and a pair of heavy boots hide her dagger.

 

 

  • Gender: Female

  • Powers/Weapons: Element of Sonics; Mask of Night Vision; Bronze Longsword, Steel Dagger

  • Weakness(es): Weak at Direct Conflict; Sensitive to Light; Desperate

  • Alignment: Chaotic Neutral

  • History:

 

If you know the history of Lily, she would like to know. Washed up several weeks ago in Ga-Wahi, amnesic, and now seeking a way off.

 

  • Personality:


 

On the outside, she tries to be funny, cool, sassy. A person that everybody can hang out with and none hates. On the inside, she is a wreck. Angry, sad, and fearful. Her desire to get off the island will lead her to deal with the devil himself, if necessary.

 

 

 

 

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  • Name: “Hatter”

  • Species: Toa

  • Description:

 Tall and lean, Hatter's mask is a stark white, while from the neck down, his body is a deep purple. It is thought that his body is covered with scars, but none of this can be seen due to his clothing: A massive, almost ill-fitting trench cloak of black fabric, collar popped, reaching down to his ankles. A top hat, from where he gets his name sake, sits upon his head, perfectly straight. His wrists are covered with leather wrappings, hiding his pair of spring-loaded wrist daggers.

 

  • Gender: Male

  • Powers/Weapons: Element of Gravity; Mask of Accuracy; Retractable Wrist-Daggers

  • Technological Items: None

  • Weaknesses: Gullible, susceptible to sound

  • Alignment: True Neutral

  • Personality:

 

 A quiet one. He walks wherever he pleases, and does whatever may be asked of him. He doesn't mind anything. He is almost robotic in nature, smiling little and reacting little. His eyes are cold, like somebody stripped away his soul a long time ago, and just left instinct. He shows no regard for innocent life or the guilty; all will perish if they step into his path.

 

 

 

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  • Name: Monia
  • Species: Vortixx
  • Description:

 

 Monia is shorter than most, and could probably use a large meal. Her eyes are a striking pink, one of the few things she hates about her appearance. Her skin is a dark green, with strikes of yellow and maroon cutting through it, making a form of camouflage(that frankly, wouldn't blend in with anything.). She thinks herself attractive, but never met anybody that agreed with that sentiment.

 

 She wears heavy leather boots, leather gloves that reach up to her elbows, and when not wearing her FMS, she has a piece of light fabric wrapped around her head to cover her eyes; thin enough to see though, but thick enough to prevent anyone from seeing her eyes.

 

  • Gender: Female
  • Weapons/Powers: No Weapons; Expert Hand-to-Hand Fighter.
  • Technological Items:

 

  • Fused Multispectral Sight – Capable of Night Vision, Thermal, 2.0x Zoom. Approved by Ghosthands

 

  • Advanced Hearing Aid – Nearly triples Monia's hearing, and provides selective filtering for more distinct sounds(voices, footsteps, etc.). Approved by Ghosthands

 

  • Weakness(es): Overconfident. Avoids Well Lit-Areas. No Weapons.
  • Alignment: True Self
  • Personality:

 

 Monia is cocky. Full of grins and rude remarks, she isn't much of a team player, but is extremely loyal to those that stick by her side. She's primarily concerned with getting paid for doing a job, and isn't afraid to switch sides in the middle of a job if it means better pay. She refuses to identify as a mercenary, but instead considers herself an “Agent of Information.”


Edited by FallenAtlas, Jun 07 2015 - 03:43 PM.

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#255 Online An/A Blade

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Posted May 28 2015 - 12:50 AM

Name: Elly
Species: Toa

Gender: Female
Description: Elly is like a walking retina burner. Her mask is a deep pink, with some white highlights here and there. Her armour, on the other hand, is a slightly brighter, yet darker, pink, with light gray pieces. Her clothing when not in armour, on the hand, is brighter than her mask, and resembles a jacket. She was given a matching pair of pants at one point to go with the jacket. Her eyes, on the other hand, are a teasing green.
Element: Sonics

Kanohi: Pehkui, Mask of Diminishment

Weapons: Elly has a collapsible bo staff that she uses as like a conductor's baton.
Technological items: N/A
Weaknesses: Elly is very smug, and is prideful of her abilities, and can overestimate herself sometimes. This can lead to her being unwilling to recognize when she's forced into a bad situation, and her not wanting to give up. She also has a slight anger issue, and can metaphorically bite the head off of people if in a bad mood - this combined with her tendency to be a bit of a loudmouth has gotten her in trouble before. Elly can be rather naive at times, but tries to ignore it, until it comes back to bite her.
History: Elly is approximately 195 years old. She grew up in Ta-Koro, and as a kid, had a very good friend there. Holding her in idolization, she focused her efforts on two things; music and fighting. Music came almost naturally to her because of her element helping her out, and she picked up fighting after years of training. Even still, she isn't absolutely the best at fighting, but believes she is, which tends to get her in trouble... Even if she sometimes lucks her way out. She thinks herself to be the queen of multitasking, due to helping out with the Ta-Koro Guard's band, and helping with the guard proper as an officer; no matter how wrong she might be.
Personality and traits: Elly is very cheery at times, and oh so very smug. Get on her bad side, however, and she will use her habit to give nicknames to people to make sure that they know that. Her anger can be an issue if pushed far enough, and she doesn't give up on issues easily. She can have a tendency to pout when she doesn't get what she wants, as well. Her naivety has gotten her into trouble, especially when combined with her smugness. It's arguable whether her naivety or her tendency to ignore the fact that it's a thing is more of a problem, however.


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#256 Offline Hekabelle

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Posted Jun 07 2015 - 09:40 AM

#1
Name: Lureq

Species: Toa of Earth

Gender: Female

Description: Short and lithe, Lureq is "petite" in every sense of the word. Her armor is a deep inky black, with dusky purple peeking out betwen the plates. Her eyes are sharp and violet.
Image

Powers and/or weapons: Moderate "earthbending" ability, the powers granted by her Kanohi Volitak, a natural talent for acrobatics, and retractable Claw-Guantlets. Being an Earth Toa she is moderately strong, but not to the standard common to others of her kind.

Technological items: None

Weakness(es): Lureq relies on stealth and dirty tactics-- she doesn't do so well when challenged head-on.

Alignment: TBA

History: TBA

Personality and traits:
* An opportunist-- Lureq loves ambush tactics and easy marks.
* Foul-tempered.
* Nasty sense of humor.
* Quick to flee or turn-coat at the first sign of trouble.
* Sees herself as a noble and practical ambush predator.
* Greedy.
* Massively dramatic-- behaves almost like a caricature (because people don't take such characters seriously.)

#2
Name: Kurakah

Species: Toa of Magnetism

Gender: Female

Description: Kurakah is tall and strongly built, with a large amount of gunmetal armor plating covering most of her form. What little of her that isn't armored is charcoal, and her eyes are red. She wears a Kanohi Pakari, and there are little scratches and scars scattered across her body.

Powers and Weapons: Kurakah wields a tremendous protosteel warhammer. Her power over magnetism grants her some ability to manipulate metal, and she can fly by lifting her own armor. Her mask grants her great strength.

Weaknesses: Kurakah is not particularly flexible, and she is often outmatched when it comes to speed. She also takes things at face value, often missing subtle clues or hints.

Alignment: TBA

History: TBA

Personality and Traits:
* Blunt and straightforward.
* Has a tendency to just barrel through things without looking for more subtle options.
* Overly-logical; assumes others come to the same conclusions as herself, and doesn't account for emotional reactions or motivations.
* Long-suffering when it comes to Lureq's particular brand of drama.
* Efficient.

Edited by Hekabelle, Jun 10 2015 - 12:35 AM.

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#257 Offline CarumEsSarene

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Posted Jun 11 2015 - 06:04 PM

(If I'm allowed to post here?)

Self Moc: Caressa

NdsrCwb.jpg

http://i.imgur.com/54jedh3.jpg
http://i.imgur.com/MbeNZAu.jpg

Name: Caressa
Type: Toa
Element: Plantlife
Personality: INFP, Caring, Motherly, Affectionate
Mask: Makaya - Mask of Healing
Weapon(s): Dagger
Tool(s): Staff, Sickle
Elemental Powers: Plantlife
Weaknesses:
•Passive, nonaggressive
•Cannot use abilities well when severed from my environment.
•Much recharge after each healing session.
Backstory: Caressa started as a simple Bo-Matoran living in Karda-Nui. When the great being fell into his deep sleep, Caressa fled into the protodermis sea, slowly floating towards Metru-Nui as the fluid slowly changed the young matoran into a toa.
Arriving on Metru-Nui, Caressa learned the toa powers she possessed. Not just to control Plantlife, but to heal creatures and structures of injury.
Meeting the toa Hordika, Caressa healed them of any injuries the Hordika received from the Visorak, in exchange they keep Caressa's influence mum. She detested the spotlight of stories.
Caressa continued to live in Metru-Nui as the time passed. When the Matoran, Turaga, and Toa returned to Metru-Nui, Caressa again assisted in returning Metru-Nui to its glory.
When the great spirit reawoke, Caressa was overjoyed, and when the Makuta attacked she protected the matoran at all costs. One named Kalena even standing by the Toa's side. The two becoming instant companions since.

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#258 Offline Lewa the Soaring Champion

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Posted Jun 19 2015 - 03:14 AM

DELETED


Edited by Liuth, Jun 19 2015 - 12:24 PM.

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