Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies
  • Enter contests to win free LEGO sets and other prizes
  • Participate in raffles to win LEGO prizes
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!

Photo

BZPRPG Profile Pages


  • Please log in to reply
287 replies to this topic

#281 Offline noelscavers

noelscavers
  • Members
  • Inhabitant

  • 06-April 16
  • 17 posts

Posted May 16 2016 - 07:53 PM

  • Name: tiedax
  • Species: toa of air
  •  description: 6 foot tall ,skinny with light green armor, gold gaunlets at hands, bare blue heartlight ,torso is lightly armored at the shoulders,, and upper arms and legs have very little dark green armor,, feet are taloned to grip tree bark and other surfaces better, blue eyes red kakama lower legs are gold and have decent armor mask has chips in it but still works 
  • Gender: male
  • Powers control over air climbing ability due to talons 
  • Weapons : two air cyclone blades (green tinted katanna like swords) talons (two orange claws on each foot) gold gauntlets (technicly armor but can be used to grab blades made of weak matirials) 
  • Technological items : great kanohi kakama (red)
  • Weakness(es): Fear of under ground locations, dependent on kanohi, clumsy on level ground
  • Alignment : chaotic good
  • History: woke up on le-wai with no memory
  • Personality and traits: reckless and fun loving this toa seeks to enjoy life more than fullfiling his duties but is known to help random strangers wishes to learn about where and who he is 

 

  • Name: lorshaka
  • Species skakdi of iron
  • description a tall wide female skadki brute size is 10 feet tall arms are covered in dark purple and grey armor that is covered in scrathes hands have three fingers and a thumb that end in short claws legs have heavy grey and dark purple armor covored in scratches chest has a breastplate made of proto steel  spines are long almost like hair and are dark purple in clolor glowing orange eyes smile is warped up in a sadastic grin
  • Gender female
  • Powers and/or weapons control over iron (in conjunction with other skadki), impact vision, uses 8 foot black protosteel broad sword in battle, has brass knukles implanted in her fists imensly strong
  • Technological items
  • Weakness(es) due to size and armor she can't move very fast and her armor has spots where weapons can get through, over coffident
  • Alignment chaotic neutral
  • History born on zataz lorshaka was always bigger than the other young skakdi when she grew up she was still a foot or so above average height and was bored of fighting her own kind so when she got the chance she went to mata nui to chalenge its warriors to battles and see if there are any warriors worthy of her teaming up with her
  • Personality and traits feirce and very hot tempered any thing considered an insult could set her off typicly she ridicules her opponets but if she has trouble defeating them she will give them some respect follows a loose honor code but will allways fight dirty, tends to use strenth and a little trickery in battle more than other skills

Edited by noelscavers, May 23 2016 - 03:01 PM.

  • 0

Having trouble keeping your mask firmly attached to your face? Well then stop being Lewa!


#282 Offline Tahu3.0

Tahu3.0
  • Members
  • Descending into Protodermis

  • 18-April 14
  • 977 posts
  •  

Posted Jul 18 2016 - 06:45 PM

Name: Biotron
Species: Ta Matoran
Appearance:
bandicam%2B2016-07-18%2B18-54-03-887.jpg
Gender: Male
Weapons: He uses a plain disk and a spear that says property of Ko Koro and a shield.
Weakness: If you punch him in his face without his mask on he faints, He hates Toa of Ice and Matoran of ice and if you make him fall he cant get up at his own.
Alignment: None
History: Biotron once lived in Ta Koro as a Guard till after an incident he never talks of he was transferred to Ko Koro in witch after some time there he lost his mind and got out of there jumping from a mountain and now he is exploring the island.
Personality: Before loosing his mind he was described as an impatient matoran with a bad temper but even with the bad temper he was good matoran now after he lost his mind he began to hate snow he also has the tendency to repeat or do something wrong he also walks strangely and laughs at the worst moments.


Name: Toa Selos
Species: Toa of Fire
Appearance:

N6XtDQR.jpg?1
Gender: Male
Weapons: He uses a big sword and handcuffs
Weaknesses: Water, taking away his sword, taking off his mask and using his handcuffs against him.
Alignment: Good
History: Toa Selos is a Toa from Ta Koro that was later on in a state of deep sadness till he met and individual. Now after the individual disappeared he went in a search to look for him with his sword of which he made and handcuffs he assures his safety to explore the unknown
Personality: He is an individual who really cares for the safety of people who have cared for him and he is a very positive person and the only reason he was in that deep emotion of sadness was because of a loss for him that came as a Toa friend.



Name: Denry
Species: Matoran
Appearance:
OZrlWtB.jpg
Gender: Male
Weapons: Disk
Weaknesses: He looses every time when he looses his disk even if he has another weapon, He faints whenever he looses his mask.
Alignment: Good
History: Denry is a Ko Matoran who has known Ko Koro for almost all of his life.
Personality: He used to only care for himself but after everything that has transpired in Ko Koro he acts like he cares but later on that can change.


Edited by Tahu3.0, Nov 26 2016 - 09:23 PM.

  • 0

tZa6I5y.jpg?1

 


#283 Online The Invisible Noob

The Invisible Noob
  • Members
  • Emerging Defender of Mata Nui

  • 20-March 05
  • 2,019 posts
  •  

Posted Jul 20 2016 - 04:41 PM

§  Name: Konihi

§  Species: Araka

§  Appearance: Like all Araka he possesses digitigrades leg’s, long arms small claws and sharp teeth and pupil-less yellow eyes. Konihi is one of the few Araka that’s tall by even Toa standards. He possesses a tree bark skull like helmet with branching horns. His aqua body is entirely covered in light armour, leaving none of his original colours visible. Dark brown armour covers his shins, shoulders, lower arms and chest, with a tree bark-like pattern and tree branch spikes on his shoulders, elbows and knees, the rest of his body is covered by brown and dark green camouflage patterned cloth.

§  Gender: Male

§  Powers: Teleportation, limited to places Konihi can see or remember well.

§  Equipment: A powerful Longbow, throwing knives, large hunting knife and a Telescope. Konihi carries agonizing poison that causes burning pain. He has brought a light stone from Onu Koro.

§  Weakness: Konihi prefers stealth and agility over protection, leaving him vulnerable to most blows. Because he uses cannon bionicle hand absorption to to eat, poisoned food enters his system much more quickly than normal. Konihi’s knows nothing of Mata Nui and refuses to work with rahi. He feels uncomfortable in the caves of Onu Koro.

§  Alignment: Neutral Evil

§  History: Originating from the home island of the Araka, Konihi was angered by the inability of his people to master their local environment. Growing disappointed with his fellow Araka he set out alone to kill as many local rahi as possible, and managed to rack up an impressive number of kills. Yet as he neared the mountains and legendary monsters that dwelt there, he found that there were limits to what he could do with cunning and stealth. Overhearing talk about a far off island from his fellow Araka, he stowed away on a balloon heading off to the island of Mata Nui.

§  Personality and traits: Concerned only with defeating the powerful rahi of his homeland, Konihi is neutral to the struggles on Mata Nui caring only for ways to increase his own power. He currently knows little about the island itself but is impressed and envious of the control of the elements that Toa possess. He is dismissive and scornful of his fellow Araka feeling that they are failures for not taming their own land. Konihi hates rahi as they limited what all Araka could do in their land. He has learned how to absorb food with his hands like canon bionicle characters just to avoid eating like a rahi, despite the fact he cannot taste food doing this.

 

Konihi is stealthy and silent, even his teleports are hard to hear. He knows how to set up traps, make poisons and survive in the wilderness, but he lacks familiarity with the flora and fauna of Mata Nui. He is cunning, preferring not to fight until he has stacked the battle as far as he can in his favour and teleporting away when things turn south. 

 

Name: Tio

Species: Ko Toa

Appearance: Tio

A white and black toa with a strong frame clad in heavy  armour with blue gems. His mask was forged into a crown like shape, obscuring what type it is

Gender: Male

Powers: The element of ice and mask of strength

Equipment: Wields a heavy single edged sword he’s named the Black Blade, it’s thickness and weight makes it formidable to parry but difficult to wield. He also uses wears two clawed gauntlets that act as his elemental tools. He carries equipment to polish his armour.

Technological items: None

Weaknesses: Physical weaknesses include a vulnerability to heat, the joints of his armour , his lack of agility and his difficulty in responding to unanticipated attacks.  As a toa, His distrustful nature, pride and ambition could be his downfall.

Alignment: Lawful evil-neutral

History: Beginning as a Ko Matoran historian and a restorer of weapon artifacts. After the defeat of Makuta, Tio encountered what he would name the black blade, and along with it a Toa stone hidden in a tablet found alongside it. He became a Toa that day, continuing his work as a conservator and historian as a hobby.

Personality and traits: A thinker and a historian, Tio tends to act dismissive to those he considers unintelligent and keeps his armour and weaponry immaculate to show his status. 

 

Tio hides his hatred towards the Great Spirit Mata Nui, The Makuta and any other being of comparable power. This hatred stems from the helplessness he felt under Makuta’s reign. He looks down on those who follow the great spirit and Makuta.

 

As a hobby Tio likes to work on the restoration of old weaponry and interesting artifactsTio possesses a lot of strength, but is slowed down by his heavy armour. He fights defensively and can take quite a beating before going down.

 

Name: Tira

Species: Vortixx

A detailed description or image: At a height of 10.7 feet Tira stands tall even for a Vortixx even though she does not wear the high heels other vortixx walk in. Otherwise she very much looks like other vortixx with primarily black and silver armour with blue hair and detailing.

Gender: Female

Powers and/or weapons: see technological items.

Technological items: Large protosteel harpoon and glove. The harpoon has been made at a much higher quality than anything possible with Mata Nui's level of technology and because of this it is highly durable and can easily tear through protosteel armour. The glove can generate a strong attractive force between itself and the harpoon (Ghosthands  approved)

Weaknesses: Physically she has no powers. She tends to treat Matoran like children because they’re so ‘adorably small’.

Alignment: Good

History: Since arriving on Mata Nui Tira has lived a simple life in Ga Koro, fishing the larger sea dwelling Rahi.

Personality and traits: Ever since she arrived on Mata Nui Tira has been haunted by the thought that it was Makuta that brought her people to Mata Nui. She resolved to change herself and subvert the Vortixx stereotype acting as a kind and caring person. She treats Matoran like children because of their relatively small stature.


Edited by The Invisible Noob, Nov 18 2016 - 12:07 PM.

  • 0

#284 Online capMARVELOUS

capMARVELOUS
  • Members
  • Submerged!

  • 14-August 16
  • 1,108 posts

Posted Aug 15 2016 - 04:35 PM

As a new user who absolutely loves RPGs, this was the first thing I had to do.

I'm excited to get started!

 

NAME: Gairu

SPECIES: Toa

GENDER: Male

ALIGNMENT: Lawful good

POWERS: As a Toa of Sonics, Gairu has the ability to create, control, and absorb sound.  

APPEARANCE: Short.  Weak-chinned.  Frail.  These are NOT words that would describe Gairu.  Gairu stands at an imposing six and a half feet tall, with an impressive musculature to match his impressive height.  He has green eyes and a defined jaw behind his Kanohi Volitak, which has three parallel scratches across the left eye.  In the middle of his chest, he has a green heartlight, right next to the Matoran letter 'G.'

     Gairu's body is primarily covered with silver and black armor, decorated with green and blue details that glow when he utilizes his sonic powers.  He has a plasma burn on his left shoulder, which he got in a fight with a jittery Toa of Plasma.  On his blue leather belt are black scabbards that hold his sword and knives.  He carries his other gear in a tan backpack.

     When he's making a dramatic point, Gairu takes to wearing a billowing red cape that he seems to pull out of nowhere.

WEAPONS/EQUIPMENT:

  • Saber of Alatar- Despite its name, a two-handed Protosteel broadsword with a Gukko feather carved into the pommel.  It is capable of channeling and amplifying Gairu's sonic powers.
  • Kukri (x2)- A pair of small fleshing knives that Gairu carries for up-close-and-personal combat.
  • Kanohi Volitak- The Great Mask of Stealth.  This mask is capable of shielding Gairu from unfriendly eyes, blending him into his surroundings and muting his noises.  It does, however, have a significant drawback.  See the Weaknesses section to find out what it is.
  • Red Cape- A red cape with the Matoran letter 'G' emblazoned on the back that Gairu keeps in his backpack.
  • Flash Bomb (x3)- Three small balls filled with flash powder.  They don't do anything other than make a lot of light and noise.  They're handy for making quick escapes.
  • Fire-Crystal Lantern- An ornate lantern with a glowing crystal at its core.  It is said to give enough light to brighten up the bearer's surroundings for up to 100 feet.  Gairu bought this lantern from J'erbok in Po-Koro.

HISTORY: A Matoran of Sonics is as out of place among Matoran of Earth as a Zivon in the plains.  So it was with Gairu.  No matter how hard he tried, he could not fit in with the Onu-Matoran in Onu-Wahi.  Perhaps it was because of his ineptitude.  Yep, that's it; it was his ineptitude.  Gairu failed at every task he was given.  He kept mapping tunnels wrong; he couldn't put together machinery; and don't get me started with mining.  Mining was the last straw.  After his failed attempt to mine a cool-looking rock nearly cost the lives of an entire mining crew, the Onu-Matoran kicked Gairu out of Onu-Wahi, along with his cool-looking rock.

     Alone, Gairu wandered Mata Nui until he reached Kini Nui, the Great Temple.  It was there that he found out that his cool-looking rock wasn't just a cool-looking rock; it was a Toa Stone.  Placing the Toa Stone on the shrine, Gairu was transformed into a Toa of Sonics!  Gladdened by his new abilities, he rushed back to Onu-Wahi, determined to convince the Onu-Matoran that he wouldn't be the cause of any more problems there.  He arrived just in time.  A dangerous Rahi was going on a rampage, tearing apart several vital mining tunnels.  Gairu fought the beast, and managed to beat it into submission, thus saving the underground village.

     The Onu-Matoran apologized for their rudeness to him and for kicking him out, and expressed their desire to keep him around.  Gairu accepted their offer, their apologies, and their friendship.  This is where we find him right now, and where I'll be picking up with his new adventures.

PERSONALITY/TRAITS: Introverted.  Selfish.  Cowardly.  Again, these are NOT words that would describe Gairu.  Gairu is very outgoing and loves to make new friends.  He claims it's to make up for the lack of them when he was a Matoran.  He enjoys sharing things with those he meets, whether it's a tall tale, something cool he found on the road, or a recipe for Dermis Turtle Soup.

     He isn't afraid to take on a new challenge or protect those he cares about... mostly.  He has a deep-seated fear that he's going to fail, and that his failure will cost the lives of others, due to that almost happening several times as a Matoran.  

WEAKNESSES: Gairu's sonic powers are weakened in water, almost to the point of uselessness.

     He is weak against Electricity- and Fire-based attacks, as both will heat up his armor to a very uncomfortable temperature, and he'll need to wait for it to cool down before he continues fighting.  He has significant chinks in his armor at the back of the neck and the bends of his elbows and knees.  If he gets hit there, he's in big trouble.

     In addition, Gairu's Kanohi Volitak's power of stealth will only work for two minutes every three hours, which is why he doesn't use it too often.

 

 

NAME: Viis

SPECIES: Toa

GENDER: Female

ALIGNMENT: Neutral good

POWERS: As a Toa of Electricity, Viis has the ability to create, control, and absorb lightning.

APPEARANCE: Viis is tall for a female, about five feet nine inches.  Her eyes, once a shining, cheerful magenta that matched her heartlight, now lie broken and useless behind a white blindfold.  Scars mar her Kanohi Rau’s eyeholes, a testament to the accident that cost her her sight.  Her lips are constantly pressed together in a tight line.

     Viis’ body is primarily covered with shiny, almost translucent blue armor accented with magenta.  Atop this, she wears a stainless, calf-length white lab coat, revealing her high-heeled boots.  Test tubes are strapped to her belt, along with her Black Blade and Kunai.

     Tattooed across the back of her hands and neck are Matoran characters, denoting the number “144.”  The significance of this number is unknown.

WEAPONS/EQUIPMENT:

  • Black Blade- A long, black-bladed dirk decorated with magenta.
  • Kunai (x10)- Small black throwing knives.
  • Kanohi Rau- The Great Mask of Translation.  It is now useless because Viis cannot see anything that might need translating.
  • Lab Coat- A pristine white lab coat with several pockets.
  • Test Tubes (x4)- Four small glass test tubes strapped to Viis’ belt.  Sometimes she confuses them for Kunai.

HISTORY: Viis was once a scientist stationed in Ga-Koro.  She spent her time cataloguing the marine plants and animals there, figuring out their chemical composition and how they interacted with each other.  When she was feeling particularly experimental, she would extract a certain chemical from one species and see how it reacted to a different chemical from another species.  These experiments were usually harmless, and produced several intriguing results.

     Unfortunately, it was one of these experiments that caused her downfall.

     Viis made the mistake of combining Ruki pheromones with a particularly volatile buoyancy compound found in lily pads.  The two chemicals reacted violently, causing an explosion that caught her right in the eyes.  Much of her lab equipment was damaged or destroyed, and she was rushed to the nearest doctors.

     Several weeks later, her wounds had healed, and she was ready to be released, but there was a major complication in the procedures… Viis was left permanently blinded.  The doctors tried everything they could to restore her sight, but to no avail.  Viis accepted her fate, albeit not without some strong emotion, and went back to her home in Ga-Koro, now a melancholy shadow of her once cheerful self.  She decided to take up the art of Unseen Fighting, a combat style developed by those who could not see, because she wanted to at least try to contribute something to society despite the loss of her scientific career.  This is where we find her right now, and where I’ll be picking up with her new adventures.

PERSONALITY/TRAITS: Viis used to be cheerful before the accident.  Now she’s very melancholy and resentful, because her blindness has taken away the thing that brought her joy in life: the ability to do science.  She desperately wants to find a solution for her problem, and that means finding a Kanohi Arthron, the Great Mask of Sonar, which will let her sense her surroundings and give her back her scientific career.

     Despite her almost constant melancholy, Viis will share an occasional jest with a friend if the day is going well.  She will also turn quite fierce if someone she loves is in danger, and will try her best to get them out of their trouble, even though she’s handicapped by her blindness and her efforts are only successful about 20% of the time.

WEAKNESSES: Viis cannot see.  ‘Nuff said.

 

 

NAME: J’erbok

SPECIES: Barcudo

     This species needs to be approved by a BZPRPG Staffer before I can play as J’erbok.

GENDER: Male

ALIGNMENT: Lawful neutral

POWERS: Not exactly a power, per se, but J’erbok has a natural resistance to Water-based attacks and high temperatures.

APPEARANCE: Like the majority of the Barcudo species, J’erbok is a beanpole.  He is very skinny, with little extraneous flesh on his bones.  However, just because he’s skinny doesn’t mean that he’s weak.  His muscles, toughened from supposed years of hard labor, ripple under his blanched white, scaly skin.  He has an elongated, Alien-like skull, red eyes, and an under-bite that exposes four yellowed teeth.  A row of small black spikes lines his hunched back, which match the nails on his three-fingered hands and two-toed feet.

     J’erbok doesn’t wear much.  His only clothing is a ragged tan loincloth, held up by a worn leather belt, and tan cloth wrappings around his wrists and ankles.  A yellow crystal is tied around his neck; three more crystals- one red, one green, and one blue- are tied to his belt.  He carries a rugged tan knapsack which holds his other stuff.

WEAPONS/EQUIPMENT:

  • Staff- A long wooden stick patched with metal, with a noticeable kink at one end.  Two pink crystals are tied to the bend of this kink.  J’erbok primarily uses it as a walking stick, but it doubles as a blunt weapon in a pinch.
  • Crystals- Several crystals of various colors that J’erbok carries with him.  They are supposedly from his home island.  They don’t do anything special; they just look pretty.  And they sell for a good price.
  • Oddities and Bric-a-brac- The name says it all.  J’erbok keeps his knapsack full of various trinkets and other small objects that are also supposedly from his home island.  He peddles them whenever he’s running low on coin.

HISTORY: J’erbok hails from a faraway island with no name.  He doesn’t remember much about it, other than it always seemed to be in a state of turmoil.  The reason he doesn’t remember much about it is that he was conked on the head hard and woke up Mata Nui knows how much later in a sea-bound crate with amnesia and a knapsack full of stuff.

     This crate, battered and broken, eventually washed up on the shore of Po-Wahi, dumping him and his knapsack on the sand.  When he regained consciousness, he began to wander the desert, wondering where he was and if he could find someone to help him.  He reached Po-Koro a month after, and opened up his own curio booth in the city.  This is where we find him right now, and where I’ll be picking up with his new adventures.

PERSONALITY/TRAITS: Despite being stuck in that crate for so long, J’erbok is actually pretty smart.  He knows how to survive in harsh environments, which is what kept him alive in his wanderings.  More importantly, he knows the value of money.

     J’erbok has a desperate need to be liked.  He’ll always try to impress others with a (made-up) story about something awesome he did, in order to hide the fact that he doesn’t remember his past.  Most of the time, people believe his stories, which is why he fears that if they found out that he was lying, they’d stop liking him.

     He walks with a limp and sounds like Sean Connery.

WEAKNESSES: J’erbok is easily distracted.  That’s not a good thing to be, especially in combat.  He’s also not the best at combat, has no armor or real weapons, and tends to break his staff if he swings it at something too hard.

 

 

NAME: Nikonn

SPECIES: Vortixx

GENDER: Female

ALIGNMENT: Chaotic neutral

POWERS: None

APPEARANCE: Nikonn stands five feet five inches tall, and manages to look quite regal at that somewhat lacking height.  She has pale blue skin, vaguely reptilian facial features, and silver “hair” styled in the traditional swept-back Vortixx fashion.  Her curvy figure is the envy of other Vortixx females, and desired by males of all species.

     Nikonn clothes herself in a tan bra-like garment with a chocolate-brown fur collar, tan, knee-length cargo pants, tan cloth wrappings on her wrists and feet, chocolate-brown fur bracelets and anklets, a chocolate-brown cloth belt, and silver armor on her biceps, belly, and shins.  All of these, bar the fur, are trimmed with a shade of aquamarine that exactly matches her eyes.

WEAPONS/EQUIPMENT:

  • Zamor Spheres- An assortment of Zamor Spheres of various powers, including Targeting, Freezing, and Binding.  Nikonn uses them as projectile weapons, but see the Weaknesses section to find out why they usually never work.
  • Spear of Siphoning- A spear with a weakened Siphoning Zamor Sphere in the head, intended to steal others’ powers.  Nikonn uses it, or attempts to use it, when she knows a fight is coming on.  That prevents her opponents from using their full powers on her, so she can effectively manipulate them without worry of getting burned entirely to a crisp.  It doesn’t work instantaneously; instead, it will draw out her opponents’ power a little at a time, usually taking fifteen minutes to do significant damage.
  • Makeup Kit- A set of exotic Vortixx beautifying products, including Bula berry extract (hair conditioner), Madu fruit paste (mascara), and Visorak poison (exfoliating cream).  This gets the most use, because Nikonn knows that her beauty is what makes males bend so easily to her will.

HISTORY: Born into a high-class, well-respected Vortixx family, Nikonn was taught from an early age that she could and should have whatever she wanted.  For Nikonn, what she wanted was knowledge.  She kept her nose in all the books that her parents’ money could buy, retaining every piece of information that she read.  Her parents were proud of her growing intellect, and encouraged her to pursue her quest for knowledge.  As she grew in intellect, Nikonn grew also in age and beauty.  Males, not just Vortixx males, but males of other species as well, began to take notice of her and desire her.  And why shouldn’t they?  After all, she was very smart, very beautiful, and (most importantly) very single.  But Nikonn would not return their affections.  No, her only affections were for her books and scrolls.

     Eventually, Nikonn exhausted her parents’ supply of knowledge and left to seek out new books, new scrolls, and new information.  (Her parents were secretly glad that she was gone, so that they could sell the massive pile of books that she had bought with their money.)  Her quest led her to the Ko-Wahi Academy and Hospital, the largest knowledge database on Mata Nui.  She practically took up residence there, up to her neck in new subjects and new information on familiar ones.  For a time, she was happy.

     Then Echelon came into power in Ko-Koro, heralding in the arrival of several unsavory characters.  Nikonn was the target of much harassment from said unsavory characters, who claimed that a beauty like herself shouldn’t be wasting her time with becoming smarter; instead, she should be off somewhere else getting married.  Nikonn couldn’t stand this harassment for very long, and after three days of putting up with it, she left Ko-Koro, determined to stay away until something was done about the harassing riff-raff.  This is where we find her right now, and where I’ll be picking up with her new adventures.

PERSONALITY/TRAITS: As a result of her high-class upbringing, Nikonn is very graceful and deliberate with her movements.  Her actions are always purposeful, and she makes no unnecessary movements.  Even her habit of toying with her hair has a purpose.  Males love that about her.  They also love her throaty voice and her other deliberate habit of rolling her ‘r’s in a seductive manner.  Combine those with her beauty and brains, and it’s no wonder that males go wild for her.

     Nikonn is a master manipulator, a skill she picked up from her influential parents.  She’s only had to manipulate a select few people, as others will generally fulfill her requests without question or resistance, especially if those others are males.  But when she does have to manipulate people, she does so flawlessly.  As such, she almost always gets what she wants.  Almost.

WEAKNESSES: Nikonn’s greatest weakness is her vanity.  She knows how beautiful she is, and recognizes the value of it when manipulating others, which is why she’ll go to great lengths to preserve it.  That generally means staying away from a fight.  If she has to fight, or if she can’t get to her Spear of Siphoning fast enough, she’ll usually stay reserved and never get fully involved in it, which is bad if her opponent is a willing pugilist.

     She’s also terrible at throwing her Zamor Spheres.

 

 

NAME: Aiduro

SPECIES: Toa

GENDER: Male

ALIGNMENT: Lawful evil

POWERS: As a Toa of Iron, Aiduro has the ability to create, control, and absorb any kind of metal and similar substances.

APPEARANCE: Aiduro is a mountain of a Toa.  Seven feet tall and covered in bulky, fur-lined armor, his silhouette is enough to strike fear into the hearts of lesser beings.  His armor is colored silver and burnt orange, pointing to his status as a Toa of Iron.

     Aiduro’s eyes burn a dark blue behind his Kanohi Pehkui.  A gray woolen scarf wraps around his neck and shoulders.  Gray fur is visible along the edges of each piece of his armor.  His gray leather belt holds his equipment.  Scars in the shape of teeth marks mar his left hand.

WEAPONS/EQUIPMENT:

  • Epilogue- Aiduro’s massive Protosteel broadsword.  Where the blade meets the handle, a Mahi head is sculpted into the material.  The Mahi’s horns form the ends of Epilogue’s crosspiece.
  • Tangler- A large net made of thick rope.  It is used for entrapping Rahi and opponents alike.
  • Kanohi Pehkui- The Great Mask of Diminishment.  Aiduro never uses it; he’s quite proud of his imposing figure.  This mask was briefly lost in Ko-Koro to the Collector, then returned.
  • Ogden’s Old- A seemingly bottomless bottle of strong, Ta-Koro-brewed whiskey.  Aiduro is never without it.

HISTORY: A bartender.  A Rahi tamer.  A sell-sword.  A guardsman.  Aiduro has been all these things and more.  He’s lived for adventure since his birth, doing anything that involves roughing up something else.

     Aiduro’s first career was as a bartender in Ga-Koro.  The shady bar was primarily run by gruff and tough Skakdi, so the environment fit perfectly with Aiduro’s rough-and-tumble personality.  (The environment was also where he developed his propensity for drinking booze and harassing girls.)  He was the best at clearing up fights and clearing out riff-raff, but when one unsavory character turned out to be the off-duty manager, he was fired.

     Rahi taming was a logical second choice.  He began to hunt Rahi all across the island, wrapping them up with Tangler and whipping them into shape.  It was during this time that he forged Epilogue.  While the income for Rahi taming was good, Aiduro just wasn’t sure what to do with the Rahi once they were tamed.  After a particularly disastrous incident with a Kavinika, he went looking for another job.

     Aiduro briefly took up a career as a sell-sword, but sell-swords weren’t very much in demand.  When he found out that he could make an even better living out of roughing up others as a guardsman in Ko-Koro, he went straight to Echelon and applied for the job.  Echelon accepted him, and stationed him at Glacier Gate, where he has stood guard ever since.  This is where we find him right now, and where I’ll be picking up with his new adventures.

PERSONALITY/TRAITS: Aiduro loves to harass others, be they Rahi, Matoran, or otherwise.  He makes a tremendous joke out of it, which makes his harassment worse and increases his enjoyment of it.  Most of it is a byproduct of drinking too much Ogden’s Old.  He doesn’t care, though; he’ll just keep on drinking and harassing.

     He has a particular weakness for girls.  True, he’ll harass girls as much as anyone else, but in those cases, it’s to mask his supposed affections for them.  (Harassment does a great job of masking his affections, to be honest.)

WEAKNESSES: Aiduro is deathly afraid of Kavinika.  His hand still bears the scars from that one encounter.  He also utilizes a reckless fighting style that will often leave him vulnerable.

 

 

NAME: Crobard

SPECIES: Skakdi

GENDER: Male

ALIGNMENT: Neutral evil

POWERS: As a Skakdi of Jungle, Crobard has the ability to create, control, and absorb plant life.  He is also equipped with Heat Vision.

APPEARANCE: Anyone ever heard Weird Al Yankovic’s song “Fat?”  That song applies perfectly to Crobard.  Crobard is perhaps the most out-of-shape Skakdi in the history of ever.  If the mass of his belly was distributed to the rest of his body, he’d grow a foot.  And frankly, he needs that extra foot; he’s short as well as fat.

     Crobard’s natural skin color is brown.  His teeth, locked in that permanent Skakdi grimace, contrast vividly with his skin.  You’d think that a guy who eats so much would have yellower teeth, but not Crobard.  He keeps his choppers well-scrubbed.  His eyes, close-set in his pudgy face, are a bright red, indicating his powers of Heat Vision.

     Crobard wears specially crafted wood-brown and lime-green armor to accommodate his belly, etched with angular patterns.  Over it, he wears a white apron covered with stains, the sources of which would be better off not mentioned.  A leather bandolier is slung across his expansive frame, holding several of his cooking utensils.  A pouch at his right hip contains small jars of his “essential blend of herbs and spices.”

     Unusually for a Skakdi, Crobard has grown a bushy black mustache.

WEAPONS/EQUIPMENT:

  • Giant Ladle- The name says it all.  Crobard’s main weapon, the Giant Ladle, is almost as big as he is.  He keeps it slung across his back when it’s not in use.  It’s good not only for stirring soup, but for knocking opponents senseless.
  • Cleaver- A large butcher’s knife, not quite as large as the Giant Ladle, with angular patterns carved in the blade and handle.  Crobard uses it to chop, slice, dice, and mince both food and opponents.
  • Corer- A fruit corer strapped to Crobard’s bandolier.  Can pull an eyeball out, if necessary.
  • Peeler- A vegetable peeler strapped to Crobard’s bandolier.  Can peel off opponents’ skin, if necessary.
  • “Essential Blend”- Small jars of a blend of unknown herbs and spices.  Knowing Crobard, the source of these herbs and spices is probably better off not mentioned.  By throwing an open jar in an opponent’s face, he can effectively blind them for a full minute.  That stuff is potent.
  • Fork- A fork strapped to Crobard’s bandolier.  Unlike the other utensils, Crobard reserves this one for just eating.
  • Cooking Pot- A large brass cooking pot on wheels, lugged around like a suitcase.  Crobard uses it to carry around stuff that won’t fit in his bandolier, when he’s not simmering a delicious Gukko stew with it, that is.

HISTORY: Crobard was born in Le-Koro to parents who were extremely devoted to the combative Skakdi way of life.  That meant that every situation must be treated like a battle.  And for Crobard, that meant no comfortable bed, no belongings besides his weapon, and especially no good food to eat.

     Crobard began to wonder why he had to endure such uncomfortable circumstances, while everyone around him (bar his parents) was relaxing and having an enjoyable time with their life.  Crobard wanted to be part of that lifestyle, too, but his parents would not allow it.  “Skakdi are fighters, and fighting is uncomfortable business,” they would say.  “We must get used to discomfort; then we won’t be disappointed when the pain of battle comes upon us.”

     Finally, Crobard had had enough of discomfort.  He left his home one morning and never came back.  He swore that he would get a taste of every luxury available to everyone else.  Then he’d be content.

     One of Crobard’s favorite comforts was in the realm of food.  He loved trying all the different delicacies that his parents had never allowed in the house.  He began trying to replicate the dishes he found, and with time and practice, his dishes rivaled those of even the greatest chefs in Le-Koro.  Once he had gotten those dishes down, Crobard began creating his own, hunting for new combinations of flavors to add to his repertoire.  As he grew in skill and reputation, he also grew in girth.  And while he lost his speed, he never lost the strength in his arms.

     Eventually, Crobard exhausted the supply of ingredients available for him in his area of Le-Koro, so he began traversing the Wahi, hunting for something new.  This is where we find him right now, and where I’ll pick up with his new adventures.

PERSONALITY/TRAITS: Crobard loves food.  If you haven’t picked it up from the above descriptions of his appearance and gear, then pick it up now.  He spends a good portion of his time searching for new ingredients to use in his dishes, another good portion cooking said ingredients, and yet another good portion eating all of said dishes.  He claims that he eats said dishes to see if they are worthy to be served to others, but nobody really believes that.

     Such is Crobard’s love for food that he’s even incorporated it into his speech.  He constantly uses food-related terms to describe situations; for example, “a delicious turn of events,” “knead you out until you’re nice and fluffy,” “simmering in their own juices.”  You get the idea.

     He is much too jolly to be a villain.  His laugh is the most annoying sound in the world.

WEAKNESSES: Due to his expansive belly, Crobard cannot move quickly.  His fastest is just a notch past waddling.  This makes him a very easy target, not just because he’s slow, but also because there’s a lot of him to hit.

     In addition, Crobard cannot use his jungle powers unless another Skakdi of Jungle is around.  Which is unfortunate for him, seeing as Skakdi of Jungle are few and far between.  His element of jungle is flammable, which makes him very vulnerable to Fire-based attacks.

     He will also cave in when somebody threatens to ruin one of his dishes and will just do what they want.  This makes him very easy to manipulate.


Edited by capMARVELOUS, Dec 29 2016 - 02:29 PM.

  • 0

0fAwofU.jpg

"It is the external wounds which heal the quickest."
--Optimus Prime--

[The Unofficial capMARVELOUS Theme Song | BZPRPG Profiles | Skyrise Profiles (1)(2) | Project Protodermis Profiles]


#285 Offline ToaArcan

ToaArcan
  • New Members
  • Inhabitant

  • 27-August 16
  • 1 posts

Posted Aug 27 2016 - 12:28 PM

I think this might be my first post on the entire site.

 

Name: Arcan

 

Species: Su-Toa.

 

Appearance: Tall and slim, with narrower shoulders than a regular Toa of his size. His mask is carved in the shape of a Kiril. His armour is yellow-orange and black in colour. His arms and feet are mechanical prosthetics, as are his eyes, which are black with yellow pupils. His hands only have three digits, tipped with pointed claws. His back holds a pair of upright blade-like wings, which serve as stabilisers.  His skin beneath his armour is blackened, burned, and charred. (Notes on the MOC, which I currently cannot post, the mechanical parts are all CCBS, whereas the biomechanical ones are G1/Technic, the wings are Click shield pieces mounted behind the shoulders)

 

Gender: Male.

 

Powers and Weapons: Can create, control, and absorb Plasma, can form part of a protodermis cage, and produce a Plasma Nova Blast. He carries a greatsword and a large Rhotuka-launching kite shield. His unique Rhotuka power is Sensory Scrambling, which causes an assault on the target's senses of sight, sound, and touch, momentarily stunning them. 

 

Technological items: Kanohi Kadin, Great Mask of Flight, carved in the shape of a Kiril for reasons he no longer remembers.

 

Weaknesses: Powers are tempermental at times. Vulnerable to mental powers. Aggressive and short-tempered, but lacking in real confidence, often causing him to defer to others whenever possible. Mechanical parts make him especially weak to Fe- and Fa- elementals, along with the usual elemental weaknesses of his element.  While his mechanical parts are stronger and tougher than biomechanical ones, his feet are smaller and less stable due to a lack of proper toes, and his hands are much less dextrous- He mainly keeps his grip on things by trying to lock his fingers closed around whatever he is holding. Any parts of his scarred body that are exposed are very sensitive to touch. He is partially aquaphobic, becoming unnerved around large, deep bodies of water.

 

Alignment: Neutral-good

 

History: Arcan was once a hero in his own land, until it was attacked and conquered by a mysterious and powerful warlord. With his allies and comrades dying around him, his people being slaughtered, he engaged the warlord by himself, but was no match for her power. In desperation, he unleashed his Nova Blast, only to have his powers disrupted by his foe's Kanohi, a strange one he had never seen before, causing it to badly injure him. His body was recovered, and the warlord stabilised him, gave him his mechanical parts, and attempted to brainwash him to use as a weapon. However, the being in charge of a latter, a Toa-like one with psionic powers (Generally assumed by him to be a Dasaka, though the topic was never brought up) instead chose to free him. The two spent some time together and grew to value each others' company, but one day, his friend disappeared. Distraught over her loss, he has since wandered the world, searching for her. His search has brought him to the island, unaware of what he is about to land in.

 

Personality and traits: Arcan is cynical and somewhat rude, and projects an antisocial aura that belies his true lack of confidence. Despite this, he possesses a brave and noble heart, and he will be more than willing to leap into action to protect those he holds dear. While he is detemined to locate his mysterious friend, he cannot turn a blind eye to the needs of the people wherever he ends up. He knows that distractions make his chances of locating his friend more and more slim, but he accepts that he would not want him to sacrifice others to try and find her. Some details of his life prior to his augmentation are lost to him, including the reason for the shape of his mask.


Edited by ToaArcan, Aug 27 2016 - 12:34 PM.

  • 0

#286 Offline Hakura: Toa of Plasma

Hakura: Toa of Plasma
  • Members
  • Fluidic Master Nuva

  • 04-June 03
  • 1,320 posts
  •  

Posted Oct 17 2016 - 10:07 PM

Here's my first character.  Possibly more to come.

 
--------------------------------------------------
 
NAME: Hakura
 
SPECIES: Su-Toa
 
ALIGNMENT: Neutral Good
 
GENDER: Male
 
APPEARANCE: Hakura has an average fit masculine build that one would expect from a young but experienced Toa.  His eyes are blue like superheated fire.  His armor contains the entire range of colors between black and white, with his upper body armor gravitating towards black and darker greys, and his lower body leaning towards lighter grey with white greaves and boots on his feet.  One can almost say that his armor starts black on top and fades into white towards the bottom.  He will typically wear red masks.
 
Here's a roughly-edited picture of him.  Just pretend he's channeling plasma through his sword at this moment (his weapon does not look like a flame sword).
 
MASK: Great Hau
 
WEAPONS: Heat Falchion
 
POWERS: A Toa of Plasma, Hakura can create and control superheated plasma, and is naturally resistant to heat, similar to Ta-Matoran.  He typically channels these powers through his Heat Falchion, though he can simply channel it through his hand if need be.
 
Due to the mask he wears, Hakura can create a forcefield around himself which is immune to physical attacks, however it only protects him from attacks that he is aware of.
 
PERSONALITY: Hakura is an overall easygoing Toa, but knows when to take things seriously.  His temper is not particularly short, though this often changes in battle, where he can often let his more primal emotions take over.  When outside of battle, he has an easy time making friends, and always gives people the due respect that he believes they deserve.  However, when around people that he does not like, he loves to mock them and suddenly gains a sarcastic streak.  Though some may say that Hakura has many conflicting personality traits, he would tell you that he is always true to himself, but that he just shows different sides of himself depending on who he is around.
 
When around a female Toa or similar species (Dasaka, Lesterin, etc) that he finds attractive, Hakura is often known to put on a sense of bravado, though it is rarely if ever intentional.  Despite this, he still tries to show the best sides of himself.
 
HISTORY: Formerly a Su-Matoran, Hakura spent much of his time on Mata Nui in Ta-Koro, feeling at home in the heat.  Because of this and the close bonds with the Ta-Matoran, he practically came to consider himself a Ta-Matoran, and would sometimes forget that he wasn't.  When he became a Toa, he continued working for the guard, but he rarely left the village.  He eventually decided to go his own way and protect those he cares about on his own terms.  His sudden thirst for adventure also prompted him to do things his own way.  Wanting to broaden his own horizons, he has moved onto Po-Wahi.  Though it was not quite Ta-Koro, the desert heat was still comforting to him, and he felt that living out in the wide desert was better than being cooped up inside a volcano.  He has grown attached to the Po-Matoran as well.
 
WEAKNESSES: Hakura gets nervous from extreme heights, though he wants to work on overcoming this fear.  Whenever he gets frustrated, his fighting technique starts to deteriorate, and he may resort to brute strength, even when the opponent is stronger than him.  He can also easily become so focused on one goal to the point where he forgets everything else, and his closest friends worry that this could lead him down a dark path.  If he messes up in front of a beautiful female, his pride becomes much more easily hurt.
 
FUN TRIVIA FACT: Hakura is a throwback to my Bionicle-loving childhood, and was my very first OC ever.  I came up with him in 2003 as a McToran with a black upper body, white feet, and red Hau...but he was supposed to be a Ta-Matoran.  Why my little 8-year-old self chose that color scheme beats me, but it stuck, and I rebuilt him as a Toa after watching Mask of Light.
 
Now that I'm back into Bionicle, I've retconned him as a Plasma Toa with a strong connection to fire elementals, since his color scheme is much more plasma than fire.  But he's essentially the same character.

Edited by Hakura: Toa of Plasma, Oct 20 2016 - 09:13 PM.

  • 0

Shinken Green, Chiaki Tani! The samurai sentai authorized by providence! Shinkenger, going forth!

shinken green banner

---------------Links and Stuff---------------

My BZP/Bionicle Stuff: BZPRPG Characters, Self Portraits (imgur)

---------------Misc---------------

GENERATION 4: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.


#287 Offline Bionicle36

Bionicle36
  • New Members
  • Inhabitant

  • 04-February 17
  • 6 posts

Posted Feb 04 2017 - 12:30 PM

Name: Yaktann
Species : Skakdi
A detailed description or image : Yaktann resembles Hakann except he is smaller than your average skakdi and is light grey.
Gender : Male
Powers and/or weapons : Power of Stone (when in conjunction with another skakdi), Heat vision
Technological items : None
Weakness : Has an extreme hate for water and cannot swim, also susceptible to cold, blinded by bright lights easily.
Alignment : Nuetral
History : He was originally from onu-wahi he later relocated to po-wahi.
Personality and traits : Yaktann can be smart if he puts his mind to it but is inpatient and often ends up running into battle with no plan.
He has a dislike for Vortixx for an unknown reason and refuses to work with them.

  • 0

Symbol_Glatorian_Gresh.png


#288 Offline Zorkaz

Zorkaz
  • Members
  • Tohunga

  • 23-May 14
  • 24 posts
  •  

Posted Feb 10 2017 - 02:10 PM

Name: Zarisk

Species: Skakdi

Gender: Male

Element: Ghost

Vision: X-ray

Alignment: Self seeking

Appearance: While only your average skakdi size, Zarisk's upright and regal posture often makes him appear far larger. Armour as white as ash, red markings cover parts of his body, not unlike the patterns seen on the famous Ghost of Sparta. There is however another side to his posture, one where he is perpetually hunched over and at ready, though little who see him this way live to tell the tale ...

Equipment: Zarisk always has at least two pairs of silver knives at his side, for throwing and for stabbing and slashing. He's also held onto the strange gauntlet he woke up with on the beach, despite not yet knowing of it's nature and use.

Abilities: Quick on his feet, Zarisk is agile and swift for a Skakdi of his size. Stealth is his strong point, and he has no shame in avoiding a fight unless the need arise. Not however for lack of capacity to win, having mastered the use of his twin knives in melee and ranged combat.

Weakness: His biggest weakness is against more resistant enemies who can take more of a hit, and give one too in close quarter combat. He's also not most effective against ranged enemies out in the open, preferring to stick to the shadows.

Personality: Zarisk is often said to be emotionless and cold blooded. Not much can be seen through his piercing blue eyes.

History: Currently unknown.


Edited by Zorkaz, Feb 10 2017 - 02:10 PM.

  • 0

                                                                                            Matoro is dead. (Lol)





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users