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Post profiles for approval here. Discuss OOC items having do with the game here.

 

Basically, this is a place to kick back and talk about the game without clogging up the IC forum.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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profiles eh

 

well, the ship was already approved

 

but dropped in for ease of use

 

Name: Cabur Manda (Means Guardian Soul)

Species: Human

Gender: Male

Age: Thirty-one standard years old.

Faction: Mandalorian/Himself.

Sympathies: To whatever few Mandos besides himself and his partner are out away from the main Mandalorian fleet, and to all those displaced by the war.

Rank: None.

Occupation: Bounty Hunter, Mercenary, Protector, and Musician.

Skills: Crack shot with his modular rifle and his blaster pistols, great pilot, great at hacking into computers. As well, he's a proficient player of the Bass Viol, both in its upright, fretless version, and the smaller, fretted version, held like an Earth-Guitar. (Yes, it's a real instrument in the Star Wars universe...and the real world.)

Force Abilities: Minor reflex enhancement-similar to that felt by many untrained force sensitives. AKA he's one of those few humans who could pilot a podracer. However, he does not have full force sensitivity.

Equipment/Tools: His Beskar'gam, made out of real Beskar. It is shaped similar to the Katarn-class commando armour. It's big, heavy, and was forged to a shiny matte finish. It has very few pits or scars to it, and he could deflect a lightsaber with one of his orange bracers or his beskad, if he wished. The helmet, with its distinctive T-shaped visor, also has something like a secondary visor that can drop down, that is a built-in rangefinder for his armour, as well as having the ability to see in infrared with that. The helmet can be sealed, as well as the rest of the armour, and has a built-in filtration system, in case he's in toxic environments, and oxygen canisters can be attached as well, with a built-in timer on the HUD.

 

After that, he has a pack on his back, which he would fill with anything he might need to survive, were he to be stranded from civilization. This includes a back up blaster rifle, dismantled, numerous power cells for it, his pistols, and his main rifle, any of the various parts he might wish to add to that rifle (scope, longer barrel, larger magazines, underbarrel weapons [grenade launcher, shotgun]), and their ammunition, and extra oxygen canisters that he might need in a toxic/underwater environment.

 

His other possessions are two Bass Viols, a large, upright-played version, without frets, that he could use his hands or a bow made from hairy tauntaun fur on, and a smaller version, with frets, played held sideways on the lap, played with either a duraplast pick or, again, his fingers. He also has about eight sets of replacement strings for each instrument, as well as one tuner for each.

Weapons: A Greff-Timms Industrial AR-1. Cabur has a scope and a longer, heavier barrel for it, with support feet at the end of the heavy barrel, such that he can use it as a sniper rifle, or he can put a larger, seventy-five round magazine on it for use as a repeating blaster rifle, with a simple flick of the fire control switch.

 

After that, he has a pair of S-5 heavy blaster pistols, without scopes.

The next weapon he has is a Beskad sabre, with a twist: it's also a vibroblade. And yes, it is made out of Beskar as well.

The last weapon he has is a modified CR-2 blaster pistol, with enhanced power output at the cost of magazine capacity, a retractable, but sturdy, stock, and a shorter scope that is still adjustable for range; AKA his backup rifle.

Appearance: Cabur, on his own, is a fairly attractive man. He is taller than the average, with messy, wavy bown hair, clean shaven (though he has recently begun trying to grow a beard), and with fair skin. His eyes are a piercing gold, though in many cases, they'll dull to a deep amber or brown colour, depending on his mood. He has strong musculature, mainly due to holding up the weight of his armour, with dextrous hands, equally adept at playing music, slicing computers, picking locks, and setting up his weapons. However, he is not without his fair share of scars. For an idea, look at this guy.

 

His armour is large, heavy, shiny, and more than a little intimidating. It provides more protection than most variants of Beskar'gam, without sacrificing too much in the way of mobility. Yes, he's a bit slower, but he's just as flexible as many of his compatriots, and less likely to be hurt in the course of battle. The armour is predominantly a dark, forest green colour, though the bracers are orange, and there are grey bands running along the upper portions of the chest plate, all of which have a meaning.

 

The green means duty.

 

The orange, a lust for life.

 

The grey, mourning for a lost love.

 

All three important things to Cabur's history and personality, painted on his armour that he may never forget them.

Personality: Cabur Manda lives up to his name, as a Guardian Soul. He believes in defending the Mando culture and way of life, and his friends, until the bitter end. Bitter...that's another word that can be used. He generally tries to maintain a happy face, for those around him, though he occasionally lets his depressed nature slip, and he looks upon many things with a cynical attitude, though if you get to know him, he proves a steadfast, loyal friend.

Home Planet: Manda'yaim

History: Cabur, unlike many in the Mandalorian Clans, harbors no love for the CIS. Nor does he hold any for the Republic; he would much rather wish the Mandalorians withdraw for a time, and focus only upon themselves. All this has its reason.

 

Cut back to Mandalore. Cabur, then a simple farmer, his father formerly having fought against the Death Watch. Now, though, he kept his inherited armour in storage, living with his family; his parents, and the woman he’d been betrothed to. Not even a month later the Republic comes in; soon after that, the Death Watch are fighting back.

 

The Jedi, mercilessly, broke down every last village where any member of the Death Watch could hide, Republic soldiers burned farms, kicking away everybody who tried to keep their homes.

Later they came near Cabur; he’d gotten his armour out, concealing it; he’d keep his armour and weapons no matter what. However, his family decided to fight back, despite his council; without a word the Republic Soldiers and Jedi killed them, sending Cabur off.

 

So he went on to the Death Watch (now a part of the Reclaimers), and to the Dutchess. He had little else he could do. However, some still recognized his heritage and remembered his father, and treated him harshly for that. One of them attacked him with a Beskad; that Beskad become Cabur’s in quick order, though he was left with a large, jagged scar between the shoulder blades from the altercation.

 

Still, despite this, he had to stay, and the Reclaimers had to keep him; he was one of their best pilots, along with another Mando, and they were loth to kill him or release him. However, once introduced to his new partner, Cyare, Cabur found in her a soul similar to his own; one that just wanted the Mando’ade to go back to peace, away from the CIS, the Republic, and all the others; though they found few that agreed with them at the time, they knew they would find similar minds later. They could wait. And in the meantime, they could be bounty hunting, or playing music (in Cabur’s case), or any number of other things; their talents were numerous enough. So, instead of sticking with the Death Watch and the Mandalorian fleet, they left in their ship/ships, the A’den Beskar.

 

Name: Beskar. Means Iron.

Model: Rendili StarDrive/Surron StarTech Starlight-class light freighters.

Function: Transport, Freighter, Fighter.

Weapons: Turret mounted blaster cannon (modified for extra strength), proton torpedo launcher, turret mounted ion cannon underneath the "wing."

Modifications: An added proton torpedo launcher, as well as another turret mounted cannon-this one an ion cannon-on the "wing" portion of the ship. After that, the original blaster cannon of the ship has been modified for an increased power output.

As well, modified shields, such that it may better deflect incoming attacks, likely at a 30% increase in strength from the original.

 

After that, the hyperdrive has been upgraded to a Class 1.

 

After that, there are a couple of tractor beams along the side of the ship that is not the wing, going together with the next modification.

 

The important modification, however, seems rather odd, at first. The ship has two airlocks along the side where there is no wing, as well as numerous high-strength magnets-including magnetically-connecting wire points. It's sister ship, reverse configured from this ship, has something similar along the matching side.

 

This allows A'den and Beskar, the two ships, to connect, the airlocks stretching out and latching together, the magnets maintaining their hold, as well as the magnetic wire points able to connect to each other on the ship, allowing data and power to be shared along both, limiting control to one of the cockpits, and rendering the other one a copilot's cockpit, effectively making the ship a single entity.

Background: A'den, as well as its sister ship Beskar, were ships made specifically for the Mandalorian clans based on a special order, with the modifications already present. Obviously, to be used for smuggling and fighting, not as normal transport ships. On the exterior, aside from the added weapons, they look nearly the same to normal ships, aside from the airlocks and Beskar's being inverted from the norm, such that it might correctly connect. Soon were they created, and soon were they delivered, brand new, to the clans-immediately after that the ships were given to the two best flyers of the clans, such that they may do their job correctly.

Edited by Ilyusha Blokfase

profiles i guess

i'm a south american giant otter now

 

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You seem to have misunderstood the Mandalorian backstory a bit. The Duchess wasn't leading the Death Watch for one thing, the Death Watch don't even exist anymore, having been folded into the Mandalorian Reclaimers.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Must've been a bit I missed when I was busy writing. I just remember reading about the Death Watch ending up the main group left.

 

All though, I should've put an "And" instead of a comma between "Death watch" and "the Duchess," as that would've cleared up the misconception that I thought she led them, which I didn't. =P

profiles i guess

i'm a south american giant otter now

 

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Also, we've updated the profile form.

 

Name: (What is your character's name? How do they refer to themselves?)

Species: (Is your character an alien, a droid, a human, or near-human? There are many alien species within the Star Wars universe, pick one for your character. No custom species will be accepted.) Gender: (What is your character's applicable gender?)

Age: (How many standard years old is your character?)Faction: (Which faction is your character affiliated with? This determines your character's starting planet.)

Sympathies: (Even if your character is employed with one faction, (s)he can have sympathies for others. A Clone officer might have sympathies for the Mandalorians, a Jedi would naturally be sympathetic to the Jedi, and a Hutt may feel a certain empathy for the Confederacy.)Rank: (This is for Jedi, Sith, or military characters) Occupation: (What kind of work do they do? Grand Army of the Republic medic? Droid repair technician? Jedi Commander? Sith assassin?) Skills: (Have they picked up any skills throughout their life? For Jedi and Sith lightsaber wielders, please specify which of the Seven Forms of Lightsaber combat your character specializes in.) Force Abilities: (If your character is a Force-sensitive, what kind of abilities have they specialized in?)Equipment or Weapons: (What kind of equipment and weapons do they have? Armour? A holdout blaster? If they're a Jedi or Sith, what kind of lightsaber do they wield?)Appearance: (How do they look? Do they have any distinctive features?)Personality: (Self-explanatory. Describe a bit of your character's personality.)Home Planet: (From where do they hail?)History: (Give a brief background of your character's life.)A character has to have some way of getting around the galaxy, no? If your character is a soldier, they'd likely catch rides on great capital ships. However, there are smaller ships, freighters, fighters available for your transport needs.Ship Name: (The Bonny Bunny, Sentinel's Kiss, Gertrude etc, etc. Does your ship have a name?)Model: (What make and model is your ship? A trusty YT-1300, or maybe a sleek Lambda-class shuttle. Bear in mind, the size of your ship will be limited by its crew. There'll be no giant Star Destroyers for players, at least not yet.)Function: (Is it a starfighter, an old freighter, or a personal shuttle?)Weapons: (What kind of weapons, if any, is your ship outfitted with? Please, keep it reasonable. There'll be no planet-killing superlaser on a starfighter)Modifications: (Have you modified your ship's cargo space? Weapons systems? Is there anything unique about the ship?)Background: (Give a brief background of the ship. It can be as mundane as a bargain from the used spaceship guy, to something inherited from your character's ancestors, to a stolen ship)

 

 

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Excellent! I have a couple of general things to note.So... he's 27 years old. The war has been going on for 20 years. And Mandalore was occupied by the Republic approximately 17 years before the start of the RPG, three years into the war. You could age him up a bit, so his story would fit better with the RPG's overall timeframe.

The other thing is that there are no unaligned bounty hunters.All bounty hunters will be registered either with the official Bounty Hunters' Guild (Controlled by the Black Sun/Hutt Cartel Alliance), or the Zann Consortium's "underground" bounty hunting syndicate.

The organization your character is registered with will determine his Faction (and his starting location. Black Sun/Hutts start on Nar Shaddaa/Nal Hutta; Zann Consortium starts on the distant forest moon of Endor).

Edited by Madara: Mangekyou Master

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The lack of unaligned bounty hunters is to prevent the scattering effect that killed the last RPG.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Here is a sample profile. Mine namely.

 

Name: Vel Orral

Species: Zelosian

Gender: Male

Age: Twenty

Faction: The Sith Order

Sympathies: Vel's strongest loyalties actually lay with the Confederacy of Independent Systems, not the Sith Order proper. He sympathizes with the Confederate cause and his politics are about as Separatist as they come. While loyal to the Sith Order, if he had to choose between it and the CIS, he has little doubt about what his choice would be. The reasoning behind this is simple, the Sith Order is an institution, not a government. An institution alone has no chance of retaking the galaxy and ending the threat of the Republic. The CIS, in contrast, has withstood two decades of war and is still able to resist despite massive losses. A more conclusive test for the strength of a government and the beings that make it up, has not, in Vel's opinion, been developed.

Rank: Apprentice

Occupation: Vel, as an Sith Apprentice, has a somewhat foggy position in the CIS military. Somewhere between a field commander and a special agent. He typically commands battle droids when on assignment, as he finds their quite efficiency and logical mindset much more predictable and easier to understand then the myriad of factors that go into commanding organic troops. Vel is a young man after all, command positions don't come naturally to him.

Skills: Though not an extraordinary commander and lacking a large amount of field experience Vel has an innovative mind and often uses nontraditional tactics to catch his enemies off guard. He doesn't cope well with organic troops, but is more then competent when commanding droid forces.He has above-average skills with a light-saber and a blaster however and at times, he uses them both in combination. Being a pragmatist when it comes to combat, he has no issue with forcing his enemy into a saber lock and then making full use of his blaster.

His preferred style is Form II it is focused on engaging and dueling those with similar weapons. While he also makes use of Form III, he is nowhere near as skilled in it's use, using it only as method by which he can close with the enemy and engage in combat more advantageous to him. Where he really shines however, is his mechanical expertise. Vel finds machines and technology fascinating and knows the ins and outs of most of them. He has the makings of an excellent technician.

Force Abilities: The abilities he is most skilled in are telekinetic in nature, Force Grip, Force Push and their ilk. He also has some skill when it comes to the technique known as Force Fear, a variant of the mind trick that causes fear in the victim. Being an apprentice, he has not reached his full potential yet. He has a strong interest in Sith Magic and Alchemy in general, feeling that with the proper foundations, these ancient arts could be combined with the scientific method to great effect.

Equipment or Weapons: He wears a set of black armorweave robes, feeling further armor would encumber him in a pitch duel, which, ideally, would be the type of combat he would force his enemy into. He typically wears a blank-faced black mask as well, allowing him some degree of anonymity. This mask is equipped with a HUD display, can switch between modes of vision and is, in general, his best friend at night, considering his species can't see in the dark. At all. His light-saber, sporting an elegant curved hilt design, is ideally suited for his style of combat. It's blade is, of course, red. He's modified it with a small chamber that can hold datachips, credits, poison and other useful devices. He also carries a small sonic pistol of Geonosian design.

Appearance: When wearing his armorweave robes, Vel is an imposing sight. A blank-faced black mask marks where his face should be, black gloves and boots conceal his feet and the cape and hood built into the robe do the rest. He looks like something out of a child's nightmare, a black sorcerer there to spin lies and deadly spells.....which is exactly the effect he was going for when he put the outfit together. Without the robes and in casual clothing, Vel looks very different. A twenty-year old in the prime of his life, Vel typically wears a set normal black robes when not on assignment, though he's had to cut the sleeves down and rarely uses the hood. He is a Zelosian after all, if sunlight doesn't hit his skin, he can't eat (he also makes a habit of sunbathing because of this).

Physically, he's well-muscled and somewhat lean, with a tuft of somewhat well-kept brown hair atop his head. His skin is white, leaning towards the pale side of things. He's nearly indistinguishable from a human male of the same age, however, his eyes reveal his species. They are colored a vivid emerald green and are the distinguishing trait of the Zelosian species as a whole.

Personality: Vel is well-adjusted and quite laid back, he rarely gets worked up about something. He tends to view immense emotional focus on problems as counterproductive. Problems are meant to be solved and moping around doesn't help matters at all. He is adept on compartmentalization and as a result, appears to be very calm and centered even when he not. To see him loose control is a rare sight indeed. He is also a skeptic, taking very few things at face value. He is always looking for connections, looking for an overall scheme of things. He would likely do very well in politics if he choose to enter into them, as his mindset would lend itself well to such a career. Vel does not buy into blind dogma and attempting to appeal to authority when one doesn't have logic to back one up. His tolerance for power grabs and self-obsession is somewhat low. Ambition for ambitions sake seems fairly pointless to him. One must have a goal beyond the mindless acquisition of power.

Overall, Vel is a calm and collected figure. He is very well adjusted to the world around him and has an excellent grip on his emotions. He does, however, have something of an arrogant streak that manifests itself in certain situations in the form of sarcasm. He also tends to be blunt and direct when he feels it is needed, such as a battle field. If you make a mistake that could get you killed, he will not hesitate to let you know. Vel is also very focused on acquiring knowledge of any sort, and can normally be found in the library at any given hour. One gets the impression, that to him, sleep is something that happens to other people. He also has a habit of taunting his enemies, seeking to turn them to the Dark Side or simply looking to make sure their anger enhances their chances of making a mistake.

Home Planet: Felucia

History: Raised on Felucia by two doting parents, Vel was always fascinated by the droids, devices and ships the Commerce Guild fielded on the planet. With the encouragement of his parents, he struck up a friendship with the children of some of the local engineers, plying them endless with questions about their parents work. However, at the age of five, he and his parents were forced to flee as Felucia was conquered by the Republic. He family fled with their Commerce Guild benefactors, eventually ending up attacked to a CIS fleet as mechanics. Here, Vel excelled. When he reached a suitable age, be began to help his parents with their duties, preforming maintenance on droids, ship parts and other such things. His love of technology and science was only enhanced by the Shadowfeed reports on the famous General Grievous, hero of the Confederacy. Remembering how the Republic drove he and his family from their home, Vel became a staunch supporter of the movement (growing up on a CIS ship certainly helped however).

Eventually, at the age of seventeen, a passing Sith Lord discovered Vel was force sensitive. With the approval of his parents, he entered into the Sith Order, training to become one of the noble warriors he'd so often heard of. A year ago he reached the level of Apprentice and his skills have only grown since.

Ship Name: Clear SightModel: Sheathipede-Class Transport ShuttleFunction: Personal ShuttleWeapons: 3 Laser cannons, two side mounted, one mounted on the back fin. Modifications: Vel has added a small shield generator to the Sight, this shield, while not overly powerful is enough to see the Sight through medium to light action in space. He has also made some modifications to the interior-it no longer carries passengers, but instead sports some basic living amenities. A bathroom, bedroom and such as. It retains it's cargo capacity however. It has an automated droid brain aboard, but it can be piloted as well. Vel normally prefers to let the droid brain do it's work, trusting in the machine to perform. He has also equipped with the Sight with a hyperdrive, allowing him some independence of movement. Background: The Clear Sight saw service in the Trade Federation, preforming diplomatic missions and inspection tours. Eventually, the representative who owned it sold it off to a used starcraft lot. Vel promptly snatched it up and spent no small amount of time tweaking it to his preferences.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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What sort of clones would be accepted at the moment? I know ARCs and maybe Commandos are out of the question. Which essentially leaves the standard Clones, yes, but it's an important question.

 

Also, any significant armour changes from the Phase I or Phase II armour?

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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They're out of the question?

 

.....I wasn't informed of this.

 

And I count Elder Gods among my sources.

Edited by Basilisk

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Well, I mean, ARC's and Nulls are generally going to be the best of the best PC's (For Military troops essentially) if they're used. Clone Commandoes are also very powerful, but are lesser than the ARC's and Nulls. I was jumping on a stick there, and maybe the stick was drier than I thought...

 

Though, there are only twelve Nulls in the canon. Has this number been expanded, potentially?

Edited by Lavama

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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I'll leave that to Madara, but the Mandalorians and Jedi are available for play, all of which are generally regarded as the best of the best on a galactic level.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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PC for approval :D

Name:Nentir DralnSpecies: HumanGender: Male

Age: 36Faction: Jedi/Republic

Sympathies: Jedi, Dark Jedi (he pities them)Rank: Jedi KnightOccupation: he is an Artisan, someone who makes delicate objects to be inbued with the force, like LightsabersSkills: his fighting style is Ataru. when he gets tired out, he switches to a more defensive style, such as SoresuForce Abilities: Jedi Valor, force speed, flipping, and force reaction. Telekiniesis is also one of his strong suits. he uses this particular force power to levitate the pieces of what he's building, allowing him to sort things and keep track of what is where, allowing stress to escape from his mind when he can't find a piece, and so keeping his concentration steady.Equipment or Weapons: one deep blue lightsaber, not much else.

Appearance: 5.6 feet, though lean and strong as a coil. wears traditional jedi robes. Unkempt black hair. he cuts it with a knife. a scar from the top of his left ear down to his cheek bone. a scruffy beard.Personality: though he may appear grim and nearly evil-looking, he is in fact a rather humorous person, with a sense of dry humor to match. Home Planet: CoruscantHistory: raised in the city-planet, he was chosen at seven to be a Jedi youngling. from there, he showed expertise in using the force, particularly levitating objects. this helped him with building things, and so he became an Artisan at the age of 21. the war turned him into what he is now, a rancor claw scarring his face for life. he once had a padawan, but the young boy was killed during a battle. he never forgave himself.

Ship Name: SolarSailorModel: YV-929 armed frieghterFunction: Personal shuttleWeapons: Dual triple-blasters mounted on either side, a light (emphasis on light) TurbolaserModifications: Nentir has modified the ship's cargo space to include a training room, served to his needs as an Ataru fighter. a personal room for his artisan needs is also on board, locked with a code that only Nentir can know.Background: inherited from his Father, who modified the cargo space. he himself added the Artist room.

Edited by Strack

Previously known as Aiwendil.

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@Lavama - You're welcome to submit an ARC profile. When it comes to the clones, you can pick a commando, an officer or anything in between. Their differences they have in skill and power would vary depending on the trooper and your gameplay. As for the armour, aesthetically, Phase I and Phase II would still be available and in use. Some beneficial internal features from the Stormtrooper armour would be included (but they'd look like Phase I or II designs). I'm sure there would be a new batch of Nulls. If you want to apply for a new Null, we'd be open to evaluating the profile. :)

 

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Strack: Looks alright, though I'm not certain about the powers. I approve it. Though Madara is free to say his piece on it and retract my approval if he so wishes.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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That made me realize that Jango is potentially alive. This got interesting. I can't remember if you handled this already, but I need to check again.

 

EDIT: Yeah. No mention of Jango other than the clones being clones of him. That actually does bring about the possibility of there being more "Nulls" created. Though, Nulls would be cancelled, as they would be null and void. They'd sort of be like Alpha ARC's, but Betas, essentially, right? Especially if trained by Fett and Skirata.

Edited by Lavama

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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I encourage everyone to make multiple characters as well. Every faction offers something unique you might not seeing playing in the others!

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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@Lavama - It's not stated outright, but we are acting under the presumption that Jango has died sometime during the war (fighting against the Republic). At least half of the Mandalorian Cuy'val Dar left the employment of the Kaminoans following the occupation of Mandalore.A number of the clones (like the Nulls and Alpha ARCs) trained by Skirata and Fett would likely have taken on the task of training new commandos. @Strack - The profile looks almost alright. If possible, change your rank from Artisan to Knight. Artisan as an occupation is awesome though. :) The Force abilities could be expanded just a wee bit (really, I'm just curious). For instance, does Nantir have any skill at all with telekinesis (is he decent at moving tiny things, like lightsaber parts?)?Here's an example (from a profile I'm working on):

Force Abilities: Carawyn is a young and inexperienced Jedi, but is skilled at using the Force to enhance his body's physical abilities, including speed, agility, and jumping abilities. Like most Jedi, Jade can sense subtle disturbances in the Force. Jade's use of telekinesis is currently limited to basic pushes and pulls. He isn't particularly skilled at fine telekinetic manipulations, or moving large objects.

Edited by Madara: Mangekyou Master

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right. I felt tempted to be a hipster and be a role nearly no one but Star Wars buffs know about. is there any way that he could be an Artisan, though?

 

It's fine as an occupation. Note that rank and occupation are separate.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Name: RC-8358 "Werda"Species: Human(Clone)Gender: Male

Age: 19Faction: The Galactic Republic

Sympathies: MandaloriansOccupation: Grand Army of the Republic CommandoSkills: Extremely proficient in ranged combat, above average Stealth for a Clone CommandoForce Abilities: As if :PEquipment or Weapons: DC-17m ICWS with the Sniper Attachment preferred. Prefers the Night Ops variant of the Katarn-class Commando Armor. Carries the DC-15s side arm as a back up weapon.Appearance: Werda prefers the Night Ops variant of the Katarn-class Commando armor, but will go with the Mark II suit should the situation deem stealth a deterent. Has next to zero decals on his Night Ops armor, save a barely visible triangle, but has his Mark II suit colored Red in the same style that the 501st Phase II armor has the blue stripe in the middle of the armour. Rarely gets out of armor. Stands 1.82 meters.Personality: Preferring to keep to himself, even to an extent around his squadmates, Werda is very weird. He has a darker sense of humor, but will be mostly quiet, believing actions speak louder than words. He has a strong sense of honor, and will fight harder should his brothers in arms be in danger.Home Planet: KaminoHistory: Republic Commando 8358 was "birthed" after the battle of Geonosis to help get the number of Commandos back up after the devestating losses the Republic Commandos had taken. Being one of the last Commandos trained by Skirata and Fett before the Republic occupied Mandalore, 58 felt conflicted about the Republic's place in the war. Showing apptitude in stealth operations, 8358 was given the nickname "Werda", Mando'a for Shadow, by his former squad, Zeta Squad. He was the only survivor from their previous mission on [Redacted], where the only thing rumored to of saved him was that he had gone ahead to scout the way. Currently on leave on Coruscant, getting ready to leave back to Kamino to e transfered to a newer squad of Commandos.

@ Mandar: So, Fett's 'dead', and Skirata's gone... Interesting.

Edited by Lavama

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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Clone wars have been on for 30 years now, correct? That should mean 45.... yeah, that'll work. (nothing to see here)

Anyways, here's my starter character. Might move on to others later. And sorry Basilisk, but I just can't bring myself to fix some stuff up and make a Sith character without ambition. :(

Name: Salvador Oro

Species: Human

Gender: Male

Age: 35 standard years

Faction: The Order of the Sith

Sympathies: Salvador has his own interests above all else in the minds of most, followed by those of his adopted family. He has a few friends among the Sith, but few he would risk his mind for. Advancing his own position among them is what he cares about. The rest of the Commerce Guild he has very little care for, other than an "I pat your back, you pat mine" deal. Other factions he cares little about, including the CIS itself. He has admitted some admiration for the Mandalorian's organized combat abilities. So, to sum it up, it's all about him and his family; the Sith and the Commerce Guild are a means to his own personal ends, but he won't hesitate to fight for them if it means a return; everyone else can buzz off unless he's desperate.

Rank: Sith Lord

Occupation: Supply and Logistic. Salvador is capable of making use of his family ties to provide resources used by the Order of the Sith, and is highly skilled in organizing supplies and equipment for others among the Sith. He is not the highest ranking person to hold such a position, therefore allowing him to perform field work rather than office work. He usually either serves in or commands groups tasked with retrieving special relics or equipment to add to the supply.

Skills: Salvador has a highly organized mind, and is able to note even the smallest details even in the thick of combat. It is partially for this reason that he specializes in the practice of Form III (also known as Soresu, or the Resilience Form). His ability to note slight faults and mistakes allows him to find breaks in enemy attacks, providing him the opportunity for a fatal blow. He supplements this technique with the traditional Sith tactic of Dun Möch. He is a talented gambler.

Force Abilities: Salvador’s defining power is Drain Knowledge, which he uses to great advantage both in and out of combat. It is particularly advantageous when performing his designated field work. Along the same vein, he is capable of using the Mind Trick and two of its improved forms, Force Fear and Force Confusion. Other than those abilities, he possesses a rudimentary knowledge of telekinetic abilities (such as Force Push/Pull), the core abilities of the Sith, and limited mastery over the power of Force Drain.

Equipment/Weapons: Salvador wears a set of armor forged using Cortosis weaving that, despite not encumbering him significantly, provides superior defense in comparison to common Jedi or Sith robes to allow the deflection of blaster shots. The armor itself is combined with a set of armorweave robes, giving him a unique but still clearly Sith appearance. He carries his personal lightsaber with him at all times. It has a hilt similar to an earlier form of the Firebrand design, an Adegan lens, and a deflection emitter. He proudly places a Red crystal to give color to the blade, alongside a Jenruax crystal to improve the blades usage against blasterfire.

Appearance: Salvador is just a few inches shy of six foot, but broad shouldered and wide chested. His frame is one build for endurance and survival, and often deceives people into thinking he is slow; this is, of course, deceptive. His armor is described as above to give him the basic appearance most see; his face is painted white along the entire right half, with two lines of red on his cheek. The paint serves to cover a large scar left from a lightsaber fight.

Personality: Salvador is a man driven by his desire to bring perfect order to the galaxy; order which he believes can be achieved by the complete domination by the Sith. Not to say that he wants to inhibit any personal freedoms, but that he wants to make it so nobody can infringe on someone… except, of course, whoever was in charge. He has a rather organized mind, and sees almost everything as a piece to a puzzle which can be fitted together. His ability to see flaws makes him very critical as well. He is rather arrogant, due to how far he has risen up from almost nothing. This has also made him intolerant and impatient, and causes him to be a little too unwilling to check his facts. During his off times, he is into gambling, hunting, and the occasional bits of research. He has a tendency to repeat himself or what others said under his breath.

Home Planet: Korriban

History: Two years prior to the Clone Wars, the Oro family found themselves in a bad spot (which is to say, in the lower-upper class) as members of the Commerce Guild. Their punishment for a number of transgressions was assignment to the offices being established on the world of Korriban, in the settlement of Dreshdae. It was here where they found Salvador, an orphan approaching his teen years who was unusually lucky and skillful – the hallmarks of a Force Sensitive. This same luck was easily put to use, especially as the Oro family began to reclaim their wealth and stature by exploiting the tax-free situation and other families. When the Clone Wars began, Salvador was fifteen and already a professional gambler, and quickly managed to catch up academically with what he missed by placing him under high end tutelage. It wasn’t too many years after that when the real game changer occurred – he was discovered by a group of Sith from Scitus’ forces who were searching the Tombs, and had his nature revealed. Had they asked in the past, he might not have been so keen on the issue. But as it so happened, his adopted parents had just had their own biological twins and were devoting less attention to him, the entire family was Separatist due to their allegiance with the Commerce Guild, and he really wanted to get off of Korriban. The Sith gave him that opportunity, and he found himself as an Initiate. Nearly twenty years later, he bears the rank of Sith Lord, and is well respected for his talents by many others in the Order. At the moment, his long term goal is to attain the title of Darth, but until then, he keeps occupied with his work.

 

Ship Name: Hssiss’ Wrath

Model: Commerce Guild Advanced Bomber

Function: Starfighter. Performs at optimum levels when a co-pilot is present, and can transport up to three people if necessary.

Weapons: The Wrath bears lasers that are sub-standard for starfighters, but makes up for it by having the ability to deploy proton bombs, storing twenty of them at a time. Usually, Salvador attempts to keep the ship stocked with advanced or otherwise modified versions of the bombs.

Modifications: The Wrath may still have weaker lasers than normal, but they’re still stronger than the ones this model usually comes with. The hyperdrive is an enhanced form of the standard, allowing the Wrath to keep up with other starfighters bearing fewer weapons. The paint job of this ship deviates from the standard, being black rather than white and with red/orange colorations where blue/green would be.

Background: The Hssiss’ Wrath was a gift of sorts given to Salvador by his family, and one that he accepted eagerly. He holds no shame in the fact that a picture of his entire adopted family, including his brothers who he once resented, are put on display in the cockpit. The Wrath has served him well for the past twelve years, and shows its wear and tear. But it still keeps flying, and despite a number of opportunities to improve past it, Salvador has never replaced it and probably won’t for some time. A few modifications or two here or there, on the other hand, are in order from time to time…

 

-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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@Zehvor - The war has been going on for 20 years actually. :) @Lavama - Looks good to me. :D

 

Alright, I edited the necessary parts to reflect that. That actually helps quite a bit... force user or not, a decade isn't going to be good on your health.

 

Look good now?

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Awesome! When shall we start? And I'll need a day or two to figure out how the Squad's going to pan out.

 

EDIT: Totally forgot that the Commando doesn't have a height. Since weight is never discussed, yeah... Added the height for RC-8358.

Edited by Lavama

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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@Zehvor - I'd say it looks pretty fine to me. Yeah... 45 is basically decrepit. XD@Lavama - We've cooked up a few mini-plots for various faction players to start out with (to get their characters' feet wet). We'll be giving players a bit more time to submit their profiles, before we get started with the mini-plots.

Edited by Madara: Mangekyou Master

STAR WARS GALAXY AT WAR


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... we have cookies

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Alright, I edited the necessary parts to reflect that. That actually helps quite a bit... force user or not, a decade isn't going to be good on your health.

 

Look good now?

 

-Toa Levacius Zehvor :flagusa:

 

Star Wars has nanobots. Just saying.

 

Those have big medical implications....

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Oh, Basil, you and your transhumanism always amuse me. <3

 

There's a reason Dooku was still kicking butt at his age. All I'm saying.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Oh, Basil, you and your transhumanism always amuse me. <3

 

There's a reason Dooku was still kicking butt at his age. All I'm saying.

Other than the fact he just ruled? That's doubtful.

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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Out-and-out immortality seems to contradict canon of course. Otherwise some Sith wouldn't have tried so hard, but I can see a boost in life expectancy.

I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.

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Name: RC SC-102-634-638

Nickname: StalkerSpecies: HumanGender: Male

Age: 32Faction: Galactic Republic

Sympathies: MandaloriansRank: SergantOccupation: Republic CommandoSkills: Stealth Combat and CQCForce Abilities: NoneEquipment or Weapons: DC-17m Blaster Rifle, DC-17m Sniper Attachment, DC-17m Anti Armor Attachment, the standard DC Pistol, and the Katarn Vibro-bladeAppearance: Standard issue Commando armor with black stripes with the silver color of the armor. (This is the Night Ops suit) His visor's night vision is modified for a more non-black and white feeling. Under the helmet, well he looks like Fett, because he is a clone Personality: He works with a squad from time to time, but sometimes he get's missions that separate them. He will tend to be aggressive when an opponent go's and does CQC on him.Home Planet: Kamino (Since he's a clone.) but Corusant due to the capitol of the RepublicHistory: In the year's when Master Jin was on the Sith, he was still in training. When he got in real combat, he was left to do missions that no other squad was given: Stealth Missions. When he was put in the middle of the war that was going on, he was out in the enemy lines in assassinating enemy commanders, and retrieving information on some stolen Republic files.

 

I'll make ship later.

Edited by Flaredrick: Forgotten One

gallery_110528_107_5250.jpg

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I woulda sworn all Mark II's came with Vibro Blades... Interesting. Something else to look up.

 

"Boss! Da needle is pointin' in da red! Dat ain't good!"
"Course it's good ya squealin' runt! Red goes fastah!"


Orks... Such wonderfully simple creatures.
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