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IIA Kit

Inika Island Assault Kit

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#41 Online The Phantom Terror

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Posted Jun 06 2013 - 05:38 PM

I could probably fix it up in Photoshop later. Give me until Sunday.


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#42 Offline Damaracx Caratas Xarian

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Posted Jun 06 2013 - 05:44 PM

I could probably fix it up in Photoshop later. Give me until Sunday.

[color=#ff0000;]Ok.[/color]

 

[color=#a9a9a9;]Congrats on two pages![/color]


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#43 Online The Phantom Terror

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Posted Jun 06 2013 - 06:38 PM

()_() I made it to two pages in five days!?!? That was fast.


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#44 Offline The Legendary TNT

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Posted Jun 06 2013 - 07:00 PM

Thanks Katuko! That probably blew my mind! Don't know why since a lot of those concepts I figured out while ripping from MNOLG, but now I know what to call them!

 

Posted Image

 

You might like this...


Edited by TNT-Vezon with an Olmak, Jun 08 2013 - 06:09 PM.

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#45 Online The Phantom Terror

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Posted Jun 11 2013 - 06:39 AM

HOLY KARZ! I've missed a lot! Now to make a Matoran Gif... Lava Hawk one is almost done...

 

EDIT: Boom baby Posted Image


Edited by Phantom Terror, Jun 11 2013 - 06:46 AM.

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#46 Offline Katuko

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Posted Jun 11 2013 - 07:44 AM

I was actually gonna upload this but forgot. Posted Image Animated GIF, which only supports 256 colors and a single 100% transparent color. So if you want to use the animation for anything, you're better off assembling it yourself in whatever program you use from the original PNG strip. I could export an APNG (Animated PNG) for you, but not very many browsers support it at the moment and I'd have to get myself an export plugin for it.
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#47 Online The Phantom Terror

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Posted Jun 11 2013 - 07:48 AM

Wow! Nice! Way better than mine! Almost done with blue Matoran Gif.

 

EDIT: Posted Image This will be a new Av. I can feel it.


Edited by Phantom Terror, Jun 11 2013 - 07:58 AM.

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#48 Offline Katuko

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Posted Jun 11 2013 - 08:20 AM

Shift the flame burst sideways a bit, to make it center on the Matoran. As it is now it appears to float off to the side.And yeah, might use such an avatar, but unfortunately the new forum software does not use GIFs. Or fortunately, some might say. Animated images can get annoying. A still frame of the Matoran itself would probably be best for an avatar. :)
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#49 Offline Damaracx Caratas Xarian

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Posted Jun 11 2013 - 09:40 AM

Wow! Nice! Way better than mine! Almost done with blue Matoran Gif.

 

EDIT: Posted Image This will be a new Av. I can feel it.

[color=#ff0000;]I can too.[/color] 

 

[color=#a9a9a9;]I'll try to post some colors today![/color]


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#50 Offline Tecnokua The Fedora Mudki

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Posted Jun 11 2013 - 04:46 PM

EDIT: Posted Image This will be a new Av. I can feel it.

You were right it is a new av :P also this kit looks really cool for animations and such.


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#51 Offline Katuko

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Posted Jun 11 2013 - 05:14 PM

[color=#ff0000;]I can too.[/color] [color=#a9a9a9;]I'll try to post some colors today![/color]

Still bent on providing a color palette for images that don't really work with specific color palettes due to the amount of anti-aliasing and other pretty effects? These images are mostly very simply shaded, with two or three "full" shades per color. The rest of the colors come from anti-aliasing smoothing out the cut between the shapes.I hold that the only meaningful way of recoloring these images would be to using the Hue/Saturation tool. For some precise coloring, adding a layer above the sprites with a plain color and then selection Hue or Color as the blend mode should do the trick.I also notice that yeah, when used as an avatar, the above GIF does not really show anything except a flat square. Good thing they are still animated on the profile pages, where they are not scaled by the forum software and thus not susceptible to conversion from animated to single-frame image.

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#52 Offline Damaracx Caratas Xarian

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Posted Jun 11 2013 - 07:10 PM

[color=#ff0000;]I can too.[/color] [color=#a9a9a9;]I'll try to post some colors today![/color]

Still bent on providing a color palette for images that don't really work with specific color palettes due to the amount of anti-aliasing and other pretty effects? These images are mostly very simply shaded, with two or three "full" shades per color. The rest of the colors come from anti-aliasing smoothing out the cut between the shapes.I hold that the only meaningful way of recoloring these images would be to using the Hue/Saturation tool. For some precise coloring, adding a layer above the sprites with a plain color and then selection Hue or Color as the blend mode should do the trick.I also notice that yeah, when used as an avatar, the above GIF does not really show anything except a flat square. Good thing they are still animated on the profile pages, where they are not scaled by the forum software and thus not susceptible to conversion from animated to single-frame image.

[color=#ff0000;]Nope, not bent on it anymore.[/color]


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#53 Online The Phantom Terror

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Posted Jun 12 2013 - 01:25 PM

Posted ImageThis one can be an Av :D.

YAY!

 

Another GIF!?

Posted ImageIt makes NO sense whatsoever.


Edited by Phantom Terror, Jun 13 2013 - 08:07 AM.

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#54 Offline Damaracx Caratas Xarian

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Posted Jun 24 2013 - 08:31 AM

[color=#ff0000;]Due to my passion for game-based kits I shall not let this die.[/color]

 

[color=#8b4513;]Avak[/color][color=#a9a9a9;]  (Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible) [/color]

 

[color=#a9a9a9;]Thok[/color][color=#a9a9a9;]  [/color][color=#ff0000;](Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible)[/color]


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#55 Offline Katuko

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Posted Jun 24 2013 - 09:44 AM

Nice. If we get some Toa as well now, I might feel inclined to make a mini-game or something. :)
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#56 Offline Damaracx Caratas Xarian

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Posted Jun 24 2013 - 10:48 AM

Nice. If we get some Toa as well now, I might feel inclined to make a mini-game or something. :)

[color=#ff0000;]All of the Toa's parts seem to appear separately in a SWF animation.  The sprite sheet would be have to be manually created, unless, that is; if some knows how to do some cool tricks with flash....[/color]

 

[color=#a9a9a9;]Projectiles  [/color][color=#a9a9a9;](Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible) [/color]


Edited by Damaracx 7.0, Jun 24 2013 - 11:11 AM.

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#57 Offline Katuko

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Posted Jun 24 2013 - 10:56 AM

Assembly may take some time, but having just the parts would be good as well. In fact, for programming shooter games and such it's awesome, since you can then make heads and limbs etc. move separately.
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#58 Offline Damaracx Caratas Xarian

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Posted Jun 24 2013 - 11:02 AM

Assembly may take some time, but having just the parts would be good as well. In fact, for programming shooter games and such it's awesome, since you can then make heads and limbs etc. move separately.

[color=#ff0000;]Apparently I explained the problem horribly, oops...  I'll give the file...then you'll see what I mean.[/color]

 

[color=#a9a9a9;]Here.[/color]


Edited by Damaracx 7.0, Jun 24 2013 - 11:07 AM.

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#59 Offline The Legendary TNT

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Posted Jun 24 2013 - 11:41 AM

I know this could do it, but I duuno how much it costs for the program. IMO, if it costs anything, it's too much.


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#60 Offline Damaracx Caratas Xarian

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Posted Jun 24 2013 - 11:52 AM

I know this could do it, but I duuno how much it costs for the program. IMO, if it costs anything, it's too much.

[color=#ff0000;]XD[/color]

 

[color=#a9a9a9;]Boxes[/color][color=#a9a9a9;]  (Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible) [/color]

 

[color=#ff0000;]Catapult[/color][color=#ff0000;]  (Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible) [/color]

 

[color=#a9a9a9;]Statue[/color][color=#a9a9a9;]  (Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible) [/color]


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#61 Offline Katuko

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Posted Jun 24 2013 - 03:10 PM

[color=#ff0000;]Apparently I explained the problem horribly, oops...  I'll give the file...then you'll see what I mean.[/color] [color=#a9a9a9;]Here.[/color]

Aha, I see. It's actually still an SWF and not a PNG sheet. Well, I could work with that, but I don't have Flash installed at the moment.

I know this could do it, but I duuno how much it costs for the program. IMO, if it costs anything, it's too much.

Adobe Flash? Yeah, top of the line, top of the cash pile. You're looking at a few hundred bucks there if you want it legit. For just extracting a few frames from an SWF, though, there is probably a simpler tool out there somewhere. I'll try looking around.

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#62 Offline Damaracx Caratas Xarian

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Posted Jun 24 2013 - 03:58 PM

 

[color=#ff0000;]Apparently I explained the problem horribly, oops...  I'll give the file...then you'll see what I mean.[/color] [color=#a9a9a9;]Here.[/color]

Aha, I see. It's actually still an SWF and not a PNG sheet. Well, I could work with that, but I don't have Flash installed at the moment.

I know this could do it, but I duuno how much it costs for the program. IMO, if it costs anything, it's too much.

Adobe Flash? Yeah, top of the line, top of the cash pile. You're looking at a few hundred bucks there if you want it legit. For just extracting a few frames from an SWF, though, there is probably a simpler tool out there somewhere. I'll try looking around.

 

[color=#ff0000;]Cool, I'd like to see a new sprite sheet of a Toa.[/color]

 

[color=#a9a9a9;]Look!  More stuff![/color]

 

[color=#ff0000;]Columns[/color][color=#ff0000;]  [font="helvetica, arial, sans-serif;"](Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible)[/color][/font]

 

[color=#a9a9a9;]Wagon[/color][color=#a9a9a9;]  [font="helvetica, arial, sans-serif;"](Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible)[/color][/font]

 

[color=#ff0000;]Turret[/color][color=#ff0000;]  [font="helvetica, arial, sans-serif;"](Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible)[/color][/font]


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#63 Offline The Legendary TNT

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Posted Jul 01 2013 - 09:45 AM

This is something important.


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#64 Offline Damaracx Caratas Xarian

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Posted Jul 01 2013 - 01:08 PM

[color=#ff0000;]I got a little something new![/color]

 

[color=#a9a9a9;]Rhino[/color][color=#a9a9a9;]  [font="helvetica, arial, sans-serif;"](Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible)[/color][/font]


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#65 Offline The Legendary TNT

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Posted Jul 29 2013 - 08:23 PM

I don't want this to die. Here is the annoying little robot that looks like the camera robot from the Thok CGI promo.


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#66 Offline Damaracx Caratas Xarian

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Posted Aug 01 2013 - 07:59 AM

[color=#ff0000;]Wow, I'm really glad somebody posted![/color]

 

[font="helvetica, arial, sans-serif;"][color=#a9a9a9;]Chardons[/color][/font][color=#a9a9a9;][font="helvetica, arial, sans-serif;"] [/color][/font][color=#a9a9a9;][font="helvetica, arial, sans-serif;"] (Credit to TLG and Les Tanukis for making these and credit to the Biomedia Project for making their files accessible)[/color][/font]


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