Wow. This new MultiQuote business is very convenient! I tried a few different masks, and I kept coming back to the Miru Nuva; not only did it allow me to use the same piece on two separate builds, unifying them a little more, it also just fit the body shape rather well. I'll give you a little tip, though; classic masks that had that little mouthpiece (as opposed to the later axle) will happily attach to the old single-sided ball joint (the one found on the original 2001 Toa's chests). That's what I did here. It's not the most solid of connections, and not one I like using, but it is aesthetically pleasing. I'm still slightly bugged about those color gaps, but my other option was using the off-color Bright Green and Burnt Orange versions of those pieces, and that felt even more off; at least the silver is muted enough to look like the blue-gray underneath. That's something I forgot to mention; all of these Rahkshi are using purely blue-gray pieces, as that's the new gray, as opposed to the gray of old that the 2003 sets were the last to use. Certainly, they're not as CCBS-based when it comes to armor, but I tried to mimic the skeletal structure of CCBS as much as possible. It's not perfectly CCBS, but it was the best balance I could come up with. I intentionally kept Kurahk slightly less CCBS (but still moreso than Lurahk and Panrahk) to try and make them all feel more unified. Here's hoping that we see some more consistency from Lego regarding colors in this generation of Bionicle to make this kind of thing more feasible in the future; I'd happily revisit a few of these down the road if it became possible (especially Panrahk and Lerahk). I could have switched out those gauntlet pieces on Kerahk to be more CCBS, but I ultimately decided to leave them as they were because it just felt more fitting. The original Rahkshi were certainly lanky, but I always felt they had unusually broad shoulders, so I tried to diversify them while keeping certain notes more familiar like that. You'll notice Guurahk in particular is more slender, and Turahk is probably the most "balanced" with the broad shoulders but more slender frame; I essentially was trying to blend in some elements of the movie's versions of the Rahkshi. The digitigrade legs are an asthetic that I went with simply to make them feel less humanoid. I've always felt that it suits monsters rather well. Just a personal preference there, really, and I can see why some people might not like it. I know, right? Though if I remember correctly, he chose them specifically for their opposition to the various Matoran principles (disintigration vs creation, etc). So I guess it could be chalked up to that? Thanks! I'm glad you noticed the Bohrok shields; they were something that I happened to do with Kerahk when I first rebuilt him, and for some reason I really liked it so it stuck with me. The Hordika shoulders were an attempt to reference the old wide-shouldered nature of the sets, and it worked well, but wasn't really an option for the others (aside from Vorahk, but the variety of CCBS black armor was too tempting to ignore). Thank you! I really felt like there were certain things that defined "Rahkshi" in my eyes; the head, the spine, the feet, and the staff (probably because those were the colored elements of the original sets). I'm glad you appreciate the balancing act of Technic and CCBS! As for holding together, I always try to make very solid builds. The more-CCBS Rahkshi hold together especially well, though I have noticed that Lehrak's ankles don't always hold their position very well (I think it may be the age of the Green ball joints - there's something to certain colors and aging, probably why we have Bright Green now, and I know that's why Lego changed the old Purple out for the violet color we see now). Other than that, the only part that I'd say doesn't always hold on tightly is the Miru Nuva chestpieces; since they didn't have axles to connect by, they're naturally stunted when it comes to staying in place if they're bumped the right way. Granted, that's what the original masks were designed to do in the first place, so it's to be expected really. I have to say that Turahk is by far my favorite, as he holds up the best and has the most uniform construction - and I can't get over how elegantly the Kakama sits inside his chest. It really doesn't move around, held in place by the CCBS armor, but it rounds out that armor in just the perfect way. Thanks for your posts, everyone! -Tesser