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Sep 1 2008, 06:20 PM
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#1921
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![]() Ice Warrior ![]() Group: Members Posts: 1950 Joined: 6-June 04 Member No.: 23744
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Oh, whatever. It will be a bit easier, hopefully.
~KS~ -------------------- lol
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Sep 2 2008, 02:58 AM
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#1922
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Stalwart Defender ![]() Group: Members Posts: 425 Joined: 16-December 07 Member No.: 69910
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I'm downloading the Insurgent now. It's downloading fast.
Edit: It plays in the size it would be In a window at full screen. This post has been edited by Toa Tanma: Sep 2 2008, 03:02 AM -------------------- |
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Sep 2 2008, 11:31 AM
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#1923
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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Like I've said, if you're using the old beta link in the topic, you're downloading the old version. Wait half a moment for the new one.
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Sep 2 2008, 05:14 PM
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#1924
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![]() ![]() Descending into Protodermis Group: Premier Members Posts: 1091 Joined: 10-August 05 Member No.: 34102
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It might be due to your signature saying august 29th. And you should edit the topic subtitle.
-------------------- The Insurgent-Part 1 out now. And visit Biotech Game Production's topic for more info on our upcoming games. Drawing is my anti-drug. |
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Sep 11 2008, 01:03 PM
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#1925
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![]() Aquatic Guardian ![]() Group: Members Posts: 380 Joined: 2-January 06 Member No.: 37962
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hey boss, can u show everyone how amazing the end of the game is?
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Sep 13 2008, 09:00 AM
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#1926
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Armored Protector ![]() Group: Members Posts: 311 Joined: 29-September 07 Member No.: 64770
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QUOTE(Fan Created Games Forum Rules)
This topic does not follow the Fan Created Games Forum Rules. Company Topics must have at least 3 games to download, and right now this topic only has one. If this topic does have 3 more games to download, or Black Six was setting this rule as a requirement before creating a Company Topic, and once said Topic is created, this rule no longer applies, then I misunderstood. -------------------- |
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Sep 13 2008, 11:50 AM
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#1927
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![]() Lego Ambassador ![]() Group: BZPower Administrators Posts: 10183 Joined: 2-August 01 Member No.: 250
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This topic predates the creation of the FCG Forum and the rule, so it's ok.
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Sep 25 2008, 12:42 AM
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#1928
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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IN, when are you going to release the game. Its ready to be released to the public.
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Mar 16 2009, 03:09 PM
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#1929
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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![]() Post-Forum Upheaval Update Well this is an interesting turn of events. How often do you get to turn the clock back 6 months and remember what things were like back then? Thankfully, the majority of our key data has been stored off-site, so Biotech is alive and well. Let's just recap the major highlights that were lost and move on from there. October Release! On October 17th, we released The Insurgent. The download is still active, in fact, we got a number of new downloads even while the forum was down. ![]() We also got a large number of reviews for the game. Thankfully, we have these safely backed up so if you posted a review and don't want to go through all the trouble of writing another one, just drop a PM and we should have your comments. Here are a few highlights: QUOTE("Zarkan" date="October 26 @ 2008") Graphics: Simply AMAZING. The sprites are all very well detailed, the animation is very nice, and the effects are JAW DROPPING. Sparks flying, rubble breaking, glass smashing, dust and fog, explosions - it's all here, and looks beautiful. There's even hanging cables that move when you touch them - which really shows the attention to detail in the game. 10/10 .... Overall, this was an amazing experience, Iruini. You have seriously blown away every other BZP game in the graphics, presentation, and sound departments, and the gameplay is very cool as well. This is easily the best short game ever put on BZPower, IMO. Awesome job. QUOTE("Hatok" date="October 18 @ 2008") Overall this game gets a 14 out of 15, it may be short...but it is still nothing short of professional. January ![]() New concept art of the fireflyer enemies. Late January/Early February ![]() New concept art of for some of the things you'll see in part 2. And beyond... So where do we go from here? While the forums were down, we put in a lot of extra work on the upcoming patch and its accompanying features. We're currently poised to release at least part of this new feature set within the next few days, so stay tuned! -------------------- |
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Mar 16 2009, 04:03 PM
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#1930
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![]() ![]() Descending into Protodermis Group: Premier Members Posts: 1091 Joined: 10-August 05 Member No.: 34102
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You can always count on IN to save the day with his stock of prior knowledge. It's good to have to forums back.
We may have some new things to share later tonight. Keep watching. -------------------- The Insurgent-Part 1 out now. And visit Biotech Game Production's topic for more info on our upcoming games. Drawing is my anti-drug. |
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Mar 16 2009, 05:44 PM
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#1931
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![]() Aquatic Guardian ![]() Group: Members Posts: 380 Joined: 2-January 06 Member No.: 37962
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Ok guys, the Staff meeting held on friday went pretty well as we discussed the future of The Insurgent.
With new bosses that could fill half the screen and enemies that react to your location you can be sure that the next installment will be as good, if not moreso, as the first. So hold out for those achievements! They're worth it! -Blaey This post has been edited by Blasteroider: Mar 16 2009, 05:47 PM |
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Mar 16 2009, 07:10 PM
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#1932
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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Yep we're working on some more epic battles.
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Mar 16 2009, 07:43 PM
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#1933
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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Yep we're working on some more epic battles. For sure it will be more epic and more interesting. Though we still have yet to make achievements for part two be sure to sign up for part ones achievements when the new system comes up. -------------------- |
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Mar 16 2009, 09:12 PM
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#1934
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![]() Turaga ![]() Group: Members Posts: 89 Joined: 14-July 08 Member No.: 88329
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So, a new patch might be releasing in the near future?
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Mar 16 2009, 09:58 PM
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#1935
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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New patch in the near future, and other new content even nearer. I'll be sure to PM.
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Mar 16 2009, 10:03 PM
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#1936
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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So, a new patch might be releasing in the near future? Mind having bonus content instead of a patch for now? -------------------- |
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Mar 16 2009, 10:05 PM
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#1937
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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I don't know if I'd classify it as "bonus" content. Supplemental perhaps?
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Mar 16 2009, 10:16 PM
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#1938
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![]() ![]() Descending into Protodermis Group: Premier Members Posts: 1091 Joined: 10-August 05 Member No.: 34102
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That's good news, IN, and i have some good news aswell.
I'm pleased to announce that the insurgent will be invading the art forum soon! Keep an eye on that section in the following months. -------------------- The Insurgent-Part 1 out now. And visit Biotech Game Production's topic for more info on our upcoming games. Drawing is my anti-drug. |
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Mar 16 2009, 10:32 PM
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#1939
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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That's good news, IN, and i have some good news aswell. I'm pleased to announce that the insurgent will be invading the art forum soon! Keep an eye on that section in the following months. Erm, question: What does the Insurgent and the art section have in common other than your drawings? This post has been edited by Nickbomb: Mar 16 2009, 10:44 PM -------------------- |
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Mar 16 2009, 11:04 PM
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#1940
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![]() ![]() Descending into Protodermis Group: Premier Members Posts: 1091 Joined: 10-August 05 Member No.: 34102
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Well "pokemon professor", you should pay attention to the meetings =p
as for the rest of the people, they'll just have to wait and see. -------------------- The Insurgent-Part 1 out now. And visit Biotech Game Production's topic for more info on our upcoming games. Drawing is my anti-drug. |
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Mar 16 2009, 11:34 PM
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#1941
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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Wow old times, haven't seen someone call him that in years.
A new dedicated art topic is just one of the new surprises we'll be putting out. -------------------- |
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Mar 16 2009, 11:40 PM
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#1942
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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Hey, just because I had the name three months doesnt make it my original name.
The art topic though, as Dwan said, will be posted in the following months. Its in the beginning of planning stages and development but what things we have planned so far sound impressive if you ask me. (then again, Im staff so arent I supposed to say it sounds interesting -------------------- |
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Mar 16 2009, 11:43 PM
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#1943
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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Personally I'd say much sooner than months, but that's just me.
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Mar 17 2009, 11:49 AM
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#1944
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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May I note though that the last time you said that it took the thing nearly twice as long to complete.
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Mar 17 2009, 01:27 PM
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#1945
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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This time I can guarantee it won't take that long, seeing as now I'm just adding extra touches to it rather than working on the actual thing.
Perhaps it'll even be out today, we'll see. -------------------- |
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Mar 17 2009, 06:04 PM
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#1946
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![]() ![]() Descending into Protodermis Group: Premier Members Posts: 1091 Joined: 10-August 05 Member No.: 34102
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Work has already begun on the content of the art topic. It's moving swiftly.
-------------------- The Insurgent-Part 1 out now. And visit Biotech Game Production's topic for more info on our upcoming games. Drawing is my anti-drug. |
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Mar 18 2009, 06:52 AM
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#1947
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Emerging Stone Champion ![]() Group: Members Posts: 1471 Joined: 8-November 06 Member No.: 47369
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when will you re-update the topic with the latest demo's download link?
-------------------- Vengeance of the Daleks Version 0.5
LDD MoC: Sentry turret Hapori Dume was behind The Cracks! Mysterious time ship |
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Mar 18 2009, 09:50 AM
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#1948
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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Oh wow, I hadn't noticed that. Thanks for pointing it out.
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Mar 18 2009, 11:10 AM
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#1949
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![]() ![]() Descending into Protodermis Group: Premier Members Posts: 1091 Joined: 10-August 05 Member No.: 34102
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And you'll also need to get someone to change the subtitle, we're not having playtesters anymore. =p
-------------------- The Insurgent-Part 1 out now. And visit Biotech Game Production's topic for more info on our upcoming games. Drawing is my anti-drug. |
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Mar 18 2009, 06:38 PM
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#1950
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Flying Force! ![]() Group: Members Posts: 2399 Joined: 13-November 03 Member No.: 16728
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Huh, wait, there aren't? If there arent any play testers then what does that make me now?
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Mar 18 2009, 08:17 PM
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#1951
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![]() Fluidic Master Nuva ![]() Group: Members Posts: 1339 Joined: 1-January 07 Member No.: 50145
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Huh, wait, there aren't? If there arent any play testers then what does that make me now? I think he means no longer hiring. Man, I shoul start playing the Insurgent again. I haven't played it for months! AgwaTM -------------------- When Will I ever have an intresting sig?
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Mar 23 2009, 08:30 PM
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#1952
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Emerging Stone Champion ![]() Group: Members Posts: 1471 Joined: 8-November 06 Member No.: 47369
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when do you think the second part will be out? and what program did you make this on?
-------------------- Vengeance of the Daleks Version 0.5
LDD MoC: Sentry turret Hapori Dume was behind The Cracks! Mysterious time ship |
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Mar 23 2009, 08:35 PM
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#1953
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![]() Descending into Protodermis ![]() Group: Members Posts: 913 Joined: 19-August 07 Member No.: 61863
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when do you think the second part will be out? and what program did you make this on? The Insurgent is made with Gamemaker. -Tronec() -------------------- |
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Mar 23 2009, 11:56 PM
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#1954
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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Huh, wait, there aren't? If there arent any play testers then what does that make me now? I think he means no longer hiring. Man, I shoul start playing the Insurgent again. I haven't played it for months! AgwaTM Correct, seeing as the beta ended months ago, we aren't in need of beta testers at the moment. I'd get back into practice. when do you think the second part will be out? and what program did you make this on? I don't want to give an exact estimate of the release for Part 2 yet. We've got...eh...maybe one quarter to one third of the levels done already. And yes, the core is built with Game Maker, with a rather wide variety of other programs to supplement it. Our other applications (Dynamics, ColorGrab, etc.) are usually a combination of a GM core and other custom code that I write. -------------------- |
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Mar 24 2009, 05:46 PM
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#1955
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![]() Ice Warrior ![]() Group: Members Posts: 1986 Joined: 7-July 07 Member No.: 59913
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ColorGrab?
Whatd's that do? -------------------- |
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Mar 24 2009, 06:27 PM
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#1956
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Senior Staff ![]() Group: Forum Leaders Posts: 4271 Joined: 4-March 05 Member No.: 30101
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ColorGrab? What's that do? Link In brief, it's a color picker. It allows you to select any color on-screen and get a full analysis of it (Hex/RGB/HSV/CMYK/etc.). Really helpful for web/graphic design. For instance, if you wanted to match a background color on a website, rather than going through the source code or copying an image into Photoshop, ColorGrab can get the Hex for it immediately. I've also used it to grab colors from my own games before too when I didn't want to go back and figure out which variable it is. It also lets you save that color. If you're working on a web project, you can save multiple colors into the same document to keep them grouped, or if you want one color to be separate, you can save it to its own file. It's been featured in a few E-Zines and we've recently been getting an increased number of hits from blogs too. -------------------- |
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Mar 24 2009, 08:48 PM
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#1957
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![]() Mata Nuian Protector Nuva ![]() Group: Members Posts: 1749 Joined: 1-October 04 Member No.: 26412
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So, did I get the job? lol.
-VH -------------------- Composer/Music Director
The Re-Birth Chronicles Bionicle: The Next Generation The Destiny War Saga Airoski's The Legend Reborn |
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Mar 26 2009, 07:51 PM
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#1958
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![]() Fluidic Master Nuva ![]() Group: Members Posts: 1339 Joined: 1-January 07 Member No.: 50145
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ColorGrab? What's that do? Link In brief, it's a color picker. It allows you to select any color on-screen and get a full analysis of it (Hex/RGB/HSV/CMYK/etc.). Really helpful for web/graphic design. For instance, if you wanted to match a background color on a website, rather than going through the source code or copying an image into Photoshop, ColorGrab can get the Hex for it immediately. I've also used it to grab colors from my own games before too when I didn't want to go back and figure out which variable it is. It also lets you save that color. If you're working on a web project, you can save multiple colors into the same document to keep them grouped, or if you want one color to be separate, you can save it to its own file. It's been featured in a few E-Zines and we've recently been getting an increased number of hits from blogs too. It's also great if your a pixel artist and use something that is not that good - MSPaint - and you don't want to open the cstom color menu and try and try and try to get that needed color. I actually haven't used it, but that's what I imagine it would be used for. AgwaTM -------------------- When Will I ever have an intresting sig?
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Mar 29 2009, 04:21 PM
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#1959
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![]() Nuva Team Assembled ![]() Group: Members Posts: 2513 Joined: 11-January 08 Member No.: 71279
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wow, thease are insanly good.
im DL'ing the insurgent right now, and... the pictures of maze of shadows 3d looks like the game runs off of Halo:CE's Graphics engine, especailly by the fuel rod gun, the halo font in the main menu, and the rocket launcher seen in some of the screenshots so tecnicly, you should give credit to microsoft and bungie studios for a part of that unfinished game --Ak This post has been edited by Akaku:Master of Flight: Mar 29 2009, 04:22 PM -------------------- -"Hey Geoff, you got something on the back of your head." "oh. what is it?" "...OH MY GOD ITS A KNIFE IN YOUR HEAD" "OH MY GOD THERES A SCREWDRIVER STUCK ON YOUR HEAD TOO!" "OH MY GOD GET ME TO THE HOSPITAL" "AHHH!"- ![]() -Offical Halo Topic--My Latest Art- ![]() -"Alright, i think its safe" "what are we safe from?" "I dont know!" "Hey geoff, you got something on the back of your head"- -Good Times and Bad Times--Wings- The Legends of Taladi Nui |
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Mar 30 2009, 12:58 AM
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#1960
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![]() Stalwart Defender ![]() Group: Members Posts: 456 Joined: 10-February 05 Member No.: 29543
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wow, thease are insanly good. im DL'ing the insurgent right now, and... the pictures of maze of shadows 3d looks like the game runs off of Halo:CE's Graphics engine, especailly by the fuel rod gun, the halo font in the main menu, and the rocket launcher seen in some of the screenshots so tecnicly, you should give credit to microsoft and bungie studios for a part of that unfinished game --Ak The halo models/content were only temporary placeholders. Development on MoS3D has been at a standstill for quite some time. (Much to my own dismay) This post has been edited by Robot Ghost: Mar 30 2009, 01:02 AM -------------------- The Echoes In My Eyes | Of All They Used To See | Burning Down The World | The Ashes And Debris
And All That's Left Of You | And All That's Left Of Me | All Have Washed Away | Non-Entity |
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