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Jan 26 2010, 11:41 PM
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#1681
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Encountering Protodermis ![]() Group: Members Posts: 877 Joined: 16-December 04 Member No.: 28121
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@ Blur: Well, quote frankly, I don't HAVE one yet. xD But I'm going for either yellow or black with light blue. I usually don't make my own graphics - I usually use graphics from snother Cyan Productions game or one of Valrahk's games, giving the graphic's artist credit, of course. But this time I will be needing aid from one of the 2D Artists and might even do some recoloring myself...Actually, how EruptionMan, AcidMan, StormMan, and another Navi, this one on HunterMan's side, NuiMan came to be is...Well, I was trying to make HBN a Bionicle-fied version of MMBN. Kinda stupid in my opinion, looking back. Anyway, I dare you guys to guess who from the first MMBN those 4 Navis were meant to represent.
-TNN(Toa Nidhiki Nuva) -------------------- ![]() Credit to Zeddy for Banner I have The Legend Reborn. And watched it on my brand-spanking-new laptop. Double ownage Glatorian-Owned: Gresh Glatorian Legends-Owned: Vastus Mata Nui Agori-Owned: None Titans-Owned: None Vehicles-Owned: None This weekend I`m getting: 8985 Ackar 8988 Gelu 8984 Stronius. And one last note...Green. Guys. owned. End of story. Especially Nidhiki. He`s just pure awesomeness. |
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Jan 27 2010, 12:40 AM
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#1682
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Hey Takua95/Ki-Fi, I saw the new Matoran Battle Character sets and I really like them. I intend to fix some things in The Infestation and reupload it in the near future. Would it be okay if I used the BattleChars from Ground Assault to replace the current BattleChars in my game?
@Blur: Lovin the screenshots and previews. I really hope you can work a little faster on these games though. After all, there's no guarantee that we'll be around in 3 or even 2 years. This post has been edited by Emzee: Jan 27 2010, 12:41 AM -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 27 2010, 12:30 PM
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#1683
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![]() Kohrak-Kal Attacks! ![]() Group: Members Posts: 2849 Joined: 21-April 04 Member No.: 22424
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@Blur: Lovin the screenshots and previews. I really hope you can work a little faster on these games though. After all, there's no guarantee that we'll be around in 3 or even 2 years. No kidding, lol. You're guaranteed to get Gold, at least, and I really do want to get MatrixMan and Matoroid done as well. I remember back when I first started RPG making I could crank out a new game in three months- even though those games were incredibly lame and newbish. I think if I can really focus though I can keep that timeframe again- but knowing me, I wouldn't count on it... As for the status of Gold, Takua95 is almost done with some small changes and then I'll send the finished package to you. And all the world will understand the desire for Gold teeth, lol. Oh, and about The Infestation. Do you still have the RM2K3 version? 'Cause I kinda liked that version a LOT better than the XP version. Honestly, I hate XP, it just doesn't agree with me. This post has been edited by =Blur=: Jan 27 2010, 12:31 PM -------------------- |
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Jan 27 2010, 12:42 PM
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#1684
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Emerging Flying Force ![]() Group: Members Posts: 2263 Joined: 3-December 02 Member No.: 2966
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Well, I've been kicking around an idea in my head for a while, and I think it's time to share it...
When I'm done with ST3D, I'll start work on a custom RPG Maker. I'd like to create a tool that's incredibly easy to use, hopefully more flexible than RPG Maker, but free and 100% legal. I'll also be making a game alongside it... that project is codenamed "Twice" for now. Anyways, I'd like to hear your thoughts on RPG Maker and game creation tools in general. What do you like about what you use, and what don't you like about the tools you don't use? What are your favorite features of your favorite tool, and what do you really wish it had? -------------------- |
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Jan 27 2010, 12:54 PM
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#1685
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![]() ![]() Nuhvok-Kal Attacks! Group: Premier Members Posts: 3065 Joined: 29-March 03 Member No.: 7001
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Any news on ST3D?
Just a reminder - games made with Unity will run on Linux quite well, but games made with Darkbasic will not. Cheers, -------------------- |
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Jan 27 2010, 01:22 PM
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#1686
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Emerging Flying Force ![]() Group: Members Posts: 2263 Joined: 3-December 02 Member No.: 2966
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Any news on ST3D? Just a reminder - games made with Unity will run on Linux quite well, but games made with Darkbasic will not. Cheers, Right now I'm just trying to make all the little pieces work nicely together. Currently I'm working on enemies and health, next up are GUIS and cutscenes. -------------------- |
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Jan 27 2010, 01:58 PM
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#1687
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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Hey Takua95/Ki-Fi, I saw the new Matoran Battle Character sets and I really like them. I intend to fix some things in The Infestation and reupload it in the near future. Would it be okay if I used the BattleChars from Ground Assault to replace the current BattleChars in my game? Heck no! QUOTE Yes. The one I sent you wasn't the final version, but I'm still pulling through with it, as I have been. Alright, cool. So I still need to wait for your final version before I extend the ending, correct? I already know what I'm going to do. This post has been edited by Ki-Fi: Jan 27 2010, 02:05 PM -------------------- So much space... :o
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Jan 27 2010, 03:06 PM
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#1688
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Oh, and about The Infestation. Do you still have the RM2K3 version? 'Cause I kinda liked that version a LOT better than the XP version. Honestly, I hate XP, it just doesn't agree with me. I don't see why not. Here ya go. XP version is still the official sequel though. Like it or not, XP just functions better than RPG Maker 2003, and many of the features in the XP version wouldn't even be possible in RM2K3. That's why I used it. But of course, preference is preference, and that's fine too. When I'm done with ST3D, I'll start work on a custom RPG Maker. I'd like to create a tool that's incredibly easy to use, hopefully more flexible than RPG Maker, but free and 100% legal. I'll also be making a game alongside it... that project is codenamed "Twice" for now. Anyways, I'd like to hear your thoughts on RPG Maker and game creation tools in general. What do you like about what you use, and what don't you like about the tools you don't use? What are your favorite features of your favorite tool, and what do you really wish it had? An RPG Maker is no easy feat. You're combining the complexity of programming with the complexity if programming quality software. But if you really want to jump in to that, more power to you! Well, DarkBASIC Pro provides what I need to make Influx look good, and it's inexpensive (it's now free). Some of its features don't work well, but my reasoning is that every engine has it's ups and downs. I get to run my game off of C++, which is much faster than C# and Javascript, so I think Influx will have that distinction of being one of the faster 3D games here. Of course, I'd probably be using Unity if it was free when I started my game, as long as DarkBASIC can give me something decent, I'll be forever grateful. I also like RPG Maker XP, it's a solid base for those who want to make RPGs. And unlike its predecessors, we can easily link and distribute the program since it has a trial version and it's easy to buy the program. The older programs will always have that legacy of being illegal software (whether the version you use is really illegal or not), and I don't want to reference them any more than I have to. They're also way too simplified. In all honesty, I believe that it is much more difficult to make something that's genuinely fun in those programs than it is when using RMXP, or better yet, an open source language/engine. I'm also not really into GameMaker either, as it's extremely overrated, IMO. It's not particularly fast, and now that I am more knowledgeable in programming, those engines just don't seem as useful to me. And of course, their games don't run well on Macs. As for what I wish DarkBASIC had, I wish the makers of that engine put a little more effort into their projects. I don't believe it's ever acceptable to have faulty engines unless it's freeware. But even if it is free, I always believe you should make things to the best of your ability. If The Game Creators' projects are the best they can do, honestly, they should do something else besides programming. I doubt that's the case though. Any news on ST3D? Just a reminder - games made with Unity will run on Linux quite well, but games made with Darkbasic will not. Cheers, I've been aware of that for awhile. Unfortunately, I can't start from scratch with a new engine, it'd be forever before a demo of Influx was released. This post has been edited by Emzee: Jan 27 2010, 03:13 PM -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 27 2010, 07:18 PM
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#1689
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Encountering Protodermis ![]() Group: Members Posts: 877 Joined: 16-December 04 Member No.: 28121
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Well, I've been kicking around an idea in my head for a while, and I think it's time to share it... When I'm done with ST3D, I'll start work on a custom RPG Maker. I'd like to create a tool that's incredibly easy to use, hopefully more flexible than RPG Maker, but free and 100% legal. I'll also be making a game alongside it... that project is codenamed "Twice" for now. Anyways, I'd like to hear your thoughts on RPG Maker and game creation tools in general. What do you like about what you use, and what don't you like about the tools you don't use? What are your favorite features of your favorite tool, and what do you really wish it had? SUGGESTION! Something that really annoys me about RPGMaker 2003 is the Reward thingy. You know, with Items? Really makes it difficult to get the system I want for getting Battle Chips from enemies, while also able to get healing items. So, if with this Custom RPG Maker you could make it so you could have multiple item rewards, I would be very thankful. On other news, I pretty much have the story down for HunterMan Battle Network. Oh, little fun fact of the day. -TNN(Toa Nidhiki Nuva) -------------------- ![]() Credit to Zeddy for Banner I have The Legend Reborn. And watched it on my brand-spanking-new laptop. Double ownage Glatorian-Owned: Gresh Glatorian Legends-Owned: Vastus Mata Nui Agori-Owned: None Titans-Owned: None Vehicles-Owned: None This weekend I`m getting: 8985 Ackar 8988 Gelu 8984 Stronius. And one last note...Green. Guys. owned. End of story. Especially Nidhiki. He`s just pure awesomeness. |
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Jan 27 2010, 08:40 PM
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#1690
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![]() ![]() Emerging Ice Warrior Group: Premier Outstanding BZP Citizens Posts: 1836 Joined: 24-August 03 Member No.: 13688
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Hey Takua95/Ki-Fi, I saw the new Matoran Battle Character sets and I really like them. I intend to fix some things in The Infestation and reupload it in the near future. Would it be okay if I used the BattleChars from Ground Assault to replace the current BattleChars in my game? Heck no! QUOTE Yes. The one I sent you wasn't the final version, but I'm still pulling through with it, as I have been. Alright, cool. So I still need to wait for your final version before I extend the ending, correct? I already know what I'm going to do. Yes, Emzee, you can use them. I've got the original .psd files, too, if you want those. And to your question, Ki: Yeah, I'm pretty sure that waiting for it would be the best, bug-free approach. |
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Jan 27 2010, 08:44 PM
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#1691
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Hey Takua95/Ki-Fi, I saw the new Matoran Battle Character sets and I really like them. I intend to fix some things in The Infestation and reupload it in the near future. Would it be okay if I used the BattleChars from Ground Assault to replace the current BattleChars in my game? Heck no! QUOTE Yes. The one I sent you wasn't the final version, but I'm still pulling through with it, as I have been. Alright, cool. So I still need to wait for your final version before I extend the ending, correct? I already know what I'm going to do. Yes, Emzee, you can use them. I've got the original .psd files, too, if you want those. Cool beans. You can attach them to an email and send it to me. I'll PM you my address. -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 28 2010, 12:12 PM
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#1692
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![]() ![]() Nuhvok-Kal Attacks! Group: Premier Members Posts: 3065 Joined: 29-March 03 Member No.: 7001
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Cool coooooool beans...
Anyway, yeah, the reason is that DarkBASIC uses DirectX - which is, of course, Windows-only. -------------------- |
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Jan 28 2010, 02:30 PM
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#1693
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Cool coooooool beans... Anyway, yeah, the reason is that DarkBASIC uses DirectX - which is, of course, Windows-only. Yeah, Unity supports both DirextX and OpenGL, while DBPro doesn't. This could prove to be a problem for The Game Creators, as I mentioned before. I see no reason why Unity couldn't suck all their business away, as it's multi-platform, has many of the features that you pay extra for in DarkBASIC, and is, of course, free. But yeah, I'm stuck with DBPro. I'm too far in my project and I've given them too much money for plugins and whatnot. Still though, it's not a bad engine, and I'm content with it. -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 28 2010, 03:42 PM
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#1694
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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For the first time ever, I am now publically announcing the production of Star Tohunga 3: Rise of the Makuta! 'Twill be most excellent. I'm currently gathering resources for all of the battle animations and charasets of the heroes. In addition to this announcement, I am also announcing the three class options you will have to choose from for your main character, as well as their statistics:
1. Ta-Matoran Soldier - Statistics: High attack, high agility, high defense, high accuracy, high health, low ability. Difficulty: Easy. Starting ability: Adrenaline rush. Map ability: None. 2. Ga-Matoran Technician - Statistics: High attack, low agility, high defense, medium accuracy, high health, medium ability. Difficulty: Normal. Starting ability: Sabotage. Map ability: Picks locks and accesses computers. 3. Ko-Matoran Nuva - Statistics: Medium attack, high agility, low defense, medium accuracy, medium health, high ability. Difficulty: Hard. Starting ability: Ice shot. Map abilities: Moves obsticals blocking entrance to some rooms. The new class, Nuva, has a bit of a story behind it that I won't be revealing until the demo. I'm sure you can make some good guesses, though. This post has been edited by Ki-Fi: Jan 28 2010, 03:42 PM -------------------- So much space... :o
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Jan 28 2010, 05:12 PM
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#1695
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Hey guys, it's not much, but it's something. Here's the progress on the Sapphire Temple. That is the 2nd floor, where you will fight Sonarak, the robotic guardian of one of the keystones. That is the general shape and idea, marked for your convenience. I'm using Milkshape 3D (the program used to rig and skin my character models) instead of my usual level editor because Milkshape lets you use reference images, such as this one:
![]() I found a dungeon generator online, and it's very useful when trying to find a foundation to build on. For the first time ever, I am now publically announcing the production of Star Tohunga 3: Rise of the Makuta! 'Twill be most excellent. I'm currently gathering resources for all of the battle animations and charasets of the heroes. In addition to this announcement, I am also announcing the three class options you will have to choose from for your main character, as well as their statistics: 1. Ta-Matoran Soldier - Statistics: High attack, high agility, high defense, high accuracy, high health, low ability. Difficulty: Easy. Starting ability: Adrenaline rush. Map ability: None. 2. Ga-Matoran Technician - Statistics: High attack, low agility, high defense, medium accuracy, high health, medium ability. Difficulty: Normal. Starting ability: Sabotage. Map ability: Picks locks and accesses computers. 3. Ko-Matoran Nuva - Statistics: Medium attack, high agility, low defense, medium accuracy, medium health, high ability. Difficulty: Hard. Starting ability: Ice shot. Map abilities: Moves obsticals blocking entrance to some rooms. The new class, Nuva, has a bit of a story behind it that I won't be revealing until the demo. I'm sure you can make some good guesses, though. It's nice to hear you that officially have another project underway. I assume this will also be more open like ST2 was? -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 28 2010, 06:52 PM
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#1696
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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QUOTE It's nice to hear you that officially have another project underway. I assume this will also be more open like ST2 was? More... open? It's going to be almost completely ground-based, if that's what you mean. There's no longer a pilot class, so that means no more little flight minigames. Wait-can someone tell me if I just spoiled something about Ground Assault that wasn't in the demo? Or did I already mention that? This post has been edited by Ki-Fi: Jan 28 2010, 06:52 PM -------------------- So much space... :o
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Jan 28 2010, 09:53 PM
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#1697
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![]() ![]() Nuhvok-Kal Collapsed Group: Premier Members Posts: 4316 Joined: 14-October 03 Member No.: 15608
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Ever since I started visiting this topic again I've had an urge to restart JoD for the 50th time...
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Jan 28 2010, 11:09 PM
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#1698
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Emerging Flying Force ![]() Group: Members Posts: 2263 Joined: 3-December 02 Member No.: 2966
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QUOTE It's nice to hear you that officially have another project underway. I assume this will also be more open like ST2 was? More... open? It's going to be almost completely ground-based, if that's what you mean. There's no longer a pilot class, so that means no more little flight minigames. Wait-can someone tell me if I just spoiled something about Ground Assault that wasn't in the demo? Or did I already mention that? Well... I think you gave away Takua95's little secret screenshot... I'm not sure who you mentioned the flight games to :/ Anyways, I think what he means by "open" is open-ended gameplay; in STGA this takes the form of choosing actions and subsequent consequences for your character, making it in my opinion the only true RPG (Role-playing game) on BZPower. ...For now... -------------------- |
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Jan 28 2010, 11:17 PM
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#1699
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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QUOTE Anyways, I think what he means by "open" is open-ended gameplay; in STGA this takes the form of choosing actions and subsequent consequences for your character, making it in my opinion the only true RPG (Role-playing game) on BZPower. ...For now... Oh. Now I feel stupid. Yeah, all of my games will be like that. -------------------- So much space... :o
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Jan 29 2010, 05:45 PM
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#1700
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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QUOTE Anyways, I think what he means by "open" is open-ended gameplay; in STGA this takes the form of choosing actions and subsequent consequences for your character, making it in my opinion the only true RPG (Role-playing game) on BZPower. ...For now... Oh. Now I feel stupid. Yeah, all of my games will be like that. Yeah, that's what I meant. That really shows expertise in programming when you're able to code those different outcomes like that. However, saying which is type of RPG is the "true" RPG is like saying which spoken language is the "true" language. After all, the only reason there are two types of RPGs is because of cultural differences. There is no right or wrong way, IMO. But, it's your opinion, so... yeah. @The True Zedd of BZPower: Have you thought up just buying a book (or even just reading online tutorials) and trying to learn a programming language? -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 29 2010, 05:46 PM
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#1701
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Emerging Flying Force ![]() Group: Members Posts: 2263 Joined: 3-December 02 Member No.: 2966
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Made some good progress on ST3D today. Enemies, damage, and player death are all working well. I want to add an invincibility effect for when players get hit (y'know, where you get hit and you flash invincible for a couple seconds), and then a message system so your wingmen can tell you to do barrel rolls, polish the GUI a bit, then I'll be ready for the next beta.
I also need to add more special maneuevers (you still can't do barrel rolls For now, I'll talk a bit about my design goals: The game is going to be an arcade-style adventure, which means short and hard. (as opposed to the long and easy games most professional companies are putting out these days). If you're doing very well, you're going to advance to the next mission. If you're doing pretty well, you'll get health and extra lives to keep you going until you stop doing well. If you're not doing well... expect to be punished. Adding to the difficulty, I'll be neglecting to add a proper save feature as an intentional design decision. I'm not so evil as to demand the game be completed in one sitting, though, so I'll incorporate a "Quick Save" system as seen in New Super Mario Bros Wii, where you can save your progress and exit the game, but is automatically deleted as soon as you load it. You're gonna start all over if you get a Game Over And @Emzee, I guess I phrased my point awkwardly. There's a difference between an "RPG" (a game with levels and stats, etc) and a Role-playing game (a game where you play the role of a character and controlling their decisions and personality as much as you do their skill in battle) This post has been edited by Jedi Knight Krazy: Jan 29 2010, 05:53 PM -------------------- |
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Jan 29 2010, 05:56 PM
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#1702
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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For now, I'll talk a bit about my design goals: The game is going to be an arcade-style adventure, which means short and hard. (as opposed to the long and easy games most professional companies are putting out these days). If you're doing very well, you're going to advance to the next mission. If you're doing pretty well, you'll get health and extra lives to keep you going until you stop doing well. If you're not doing well... expect to be punished. Adding to the difficulty, I'll be neglecting to add a proper save feature as an intentional design decision. I'm not so evil as to demand the game be completed in one sitting, though, so I'll incorporate a "Quick Save" system as seen in New Super Mario Bros Wii, where you can save your progress and exit the game, but is automatically deleted as soon as you load it. You're gonna start all over if you get a Game Over When I added a stricter save system to Infestation, =Blur= and others complained. Also do be cautious and remember the audience here. "Hard" games have had a long history of doing poorly in terms of popularity. Eh, I still don't know what all I'm going to do for Influx. I'm adding basic RPG features like inventory and skills. There will be (skippable) cutscenes, action (and hopefully multiplayer) RPG system reminiscent of Secret of Mana. Multiplayer depends on whether or not I can include 360 Controller and joystick support. I'm using DirectX SDK, so I'm thinking I should be able to implement that. I will say that, when it's all done, it may or may not be actually an RPG. I'm going more for entertainment value this time, focusing more one what's fun and likely to keep as many players' attention as possible. The "Action" in Action RPG will likely be emphasized more than the actual RPG part. I actually have a Game Design Doc for Influx. It's riddled with spoilers though, so I can't really show much of it. QUOTE(Jedi Knight Krazy) And @Emzee, I guess I phrased my point awkwardly. There's a difference between an "RPG" (a game with levels and stats, etc) and a Role-playing game (a game where you play the role of a character and controlling their decisions and personality as much as you do their skill in battle) Ah, that's interesting. I always saw "RPG" as a Console or Eastern RPG, and a "Role-Playing Game" as you described as a Computer or Western RPG. So I guess that's why I consider them both part of the same general RPG family. This post has been edited by Emzee: Jan 29 2010, 06:01 PM -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 29 2010, 06:56 PM
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#1703
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![]() ![]() Nuhvok-Kal Collapsed Group: Premier Members Posts: 4316 Joined: 14-October 03 Member No.: 15608
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@The True Zedd of BZPower: Have you thought up just buying a book (or even just reading online tutorials) and trying to learn a programming language? Learning the language isn't too difficult for me, it's putting everything together and figuring out the finer details which is what trumps me. Which is why instead of jumping onto JoD right away i'm thinking of making a 'test demo" to try and put together a proper RPG level with all the right switches and layers, and thingamabobs (which is an actual word operantly). The demo itself will have the simplest of simple stories(for gaming purposes only) and once I get the hang of actually making something fun and playable I will move on to a bigger project. Thoughts or ideas on this? Keep in mind I will still be using RPM2k/3. -------------------- |
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Jan 30 2010, 04:20 AM
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#1704
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![]() ![]() Nuhvok-Kal Attacks! Group: Premier Members Posts: 3065 Joined: 29-March 03 Member No.: 7001
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Unity does support OpenGL - this then begs the question, "why isn't there a Linux version?".
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Jan 30 2010, 11:44 AM
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#1705
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![]() ![]() Emerging Ice Warrior Group: Premier Outstanding BZP Citizens Posts: 1836 Joined: 24-August 03 Member No.: 13688
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@The True Zedd of BZPower: Have you thought up just buying a book (or even just reading online tutorials) and trying to learn a programming language? Learning the language isn't too difficult for me, it's putting everything together and figuring out the finer details which is what trumps me. Which is why instead of jumping onto JoD right away i'm thinking of making a 'test demo" to try and put together a proper RPG level with all the right switches and layers, and thingamabobs (which is an actual word operantly). The demo itself will have the simplest of simple stories(for gaming purposes only) and once I get the hang of actually making something fun and playable I will move on to a bigger project. Thoughts or ideas on this? Keep in mind I will still be using RPM2k/3. "A Study on Level Design in RPG Maker". The opportunity to use a title like that almost makes me want to do the same. XD Well, I've got the great wide expanse of the weekend ahead of me. I should be able to make more progress on STGA for the next two days. |
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Jan 30 2010, 12:09 PM
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#1706
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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QUOTE Yeah, that's what I meant. That really shows expertise in programming when you're able to code those different outcomes like that. However, saying which is type of RPG is the "true" RPG is like saying which spoken language is the "true" language. After all, the only reason there are two types of RPGs is because of cultural differences. There is no right or wrong way, IMO. But, it's your opinion, so... yeah. It's not about expertise, it's about having way too much free time during the winter. -------------------- So much space... :o
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Jan 30 2010, 01:20 PM
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#1707
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![]() Steely Visionary ![]() Group: Members Posts: 357 Joined: 1-November 07 Member No.: 66968
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just wondering how long will the gameplay for tsott gold be?
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Jan 30 2010, 01:47 PM
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#1708
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![]() ![]() Emerging Ice Warrior Group: Premier Outstanding BZP Citizens Posts: 1836 Joined: 24-August 03 Member No.: 13688
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Jan 30 2010, 08:36 PM
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#1709
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Encountering Protodermis ![]() Group: Members Posts: 877 Joined: 16-December 04 Member No.: 28121
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I got a LOT of planning for Hunterman Battle Network today.
By a Lot, I mean, planned out the ENTIRE Battle Chip Libarary, which also meant determining all the viruses and all the Navis(that you can fight). I also determined how many maps I will need in the first Demo, and what viruses will be in the first demo. Now for some info for you people on the game itself. The game will have OVER Ninety Battle Chips, and will have over 30 Viruses. The game will include 5 forms for HunterMan, which include Default, BreakMode, NuiMode, EruptMode, and LewaSoul. -TNN(Toa Nidhiki Nuva) -------------------- ![]() Credit to Zeddy for Banner I have The Legend Reborn. And watched it on my brand-spanking-new laptop. Double ownage Glatorian-Owned: Gresh Glatorian Legends-Owned: Vastus Mata Nui Agori-Owned: None Titans-Owned: None Vehicles-Owned: None This weekend I`m getting: 8985 Ackar 8988 Gelu 8984 Stronius. And one last note...Green. Guys. owned. End of story. Especially Nidhiki. He`s just pure awesomeness. |
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Jan 30 2010, 08:43 PM
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#1710
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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Are any of our artists available to make a title screen for Rise of the Makuta? You don't have to know a whole lot about the game... Maybe just a distorted makuta head with flashy letters or somethin'.
-------------------- So much space... :o
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Jan 30 2010, 08:47 PM
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#1711
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Toa ![]() Group: Members Posts: 192 Joined: 23-July 08 Member No.: 89317
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just wondering how long will the gameplay for tsott gold be? Took me about two days to finish it, without any hacking. But I had already played V5, so I had an idea of where to go and when. Not sure about the exact amount of hours. I think it might take 4 days, but only if you get pass the black bohrok va part -------------------- BEST SITE EVER!!!!!!!
http://i178.photobucket.com/albums/w258/alayer/maxicon.gif <--- avatar I Was an alpha tester for lego universe and a beta tester for my lego network __ ______ _____ I I I ____) I ____) I I I I____ I I ____ I I I ____) I I I_ _I I I____ I I____ I I___I I L_____) I_____) I_____I |
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Jan 30 2010, 08:55 PM
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#1712
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![]() ![]() Emerging Ice Warrior Group: Premier Outstanding BZP Citizens Posts: 1836 Joined: 24-August 03 Member No.: 13688
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Are any of our artists available to make a title screen for Rise of the Makuta? You don't have to know a whole lot about the game... Maybe just a distorted makuta head with flashy letters or somethin'. I'm already cooking up a little something, actually... I think I found a good Kraahkan image. |
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Jan 30 2010, 08:58 PM
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#1713
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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Are any of our artists available to make a title screen for Rise of the Makuta? You don't have to know a whole lot about the game... Maybe just a distorted makuta head with flashy letters or somethin'. I'm already cooking up a little something, actually... I think I found a good Kraahkan image. If I new what the heck that was, I bet I'd be really pumped right now. -------------------- So much space... :o
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Jan 30 2010, 10:18 PM
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#1714
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Are any of our artists available to make a title screen for Rise of the Makuta? You don't have to know a whole lot about the game... Maybe just a distorted makuta head with flashy letters or somethin'. Well, Turaga Dlakii disappeared, and I assigned Biosp with something already. You could try PMing Nuparurocks, assuming he still works for Cyan. Are any of our artists available to make a title screen for Rise of the Makuta? You don't have to know a whole lot about the game... Maybe just a distorted makuta head with flashy letters or somethin'. I'm already cooking up a little something, actually... I think I found a good Kraahkan image. ... or you could try that. just wondering how long will the gameplay for tsott gold be? Took me about two days to finish it, without any hacking. But I had already played V5, so I had an idea of where to go and when. Not sure about the exact amount of hours. I think it might take 4 days, but only if you get pass the black bohrok va part To Blur: I think it'd be a good idea to estimate the number of hours of gameplay and then post them here when you get the chance. That's a really good advertising point in RPGs. -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 31 2010, 12:17 AM
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#1715
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![]() ![]() Emerging Ice Warrior Group: Premier Outstanding BZP Citizens Posts: 1836 Joined: 24-August 03 Member No.: 13688
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![]() Like, dislike? Wish I could get the Kraahkan in higher quality... I don't know where to get the "Makuta Wanted" poster, though. (It was on Piraka.com a while ago.) Edit: Found it, re-uploaded; the HQ makes a huge difference. This post has been edited by Takua95: Jan 31 2010, 12:31 AM |
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Jan 31 2010, 01:48 PM
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#1716
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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![]() Like, dislike? Wish I could get the Kraahkan in higher quality... I don't know where to get the "Makuta Wanted" poster, though. (It was on Piraka.com a while ago.) Edit: Found it, re-uploaded; the HQ makes a huge difference. It looks great! My only complaint is the word font. Think you can use Amprior or Impact? -------------------- So much space... :o
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Jan 31 2010, 03:47 PM
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#1717
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![]() ![]() Emerging Ice Warrior Group: Premier Outstanding BZP Citizens Posts: 1836 Joined: 24-August 03 Member No.: 13688
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Impact looked pretty bad... I tried out Arnprior, though. It's a candidate.
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Jan 31 2010, 04:12 PM
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#1718
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![]() ![]() BZPRPG Guru Group: Premier Forum Assistants Posts: 5905 Joined: 23-July 02 Member No.: 1581
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Impact looked pretty bad... I tried out Arnprior, though. It's a candidate. ![]() I think this font actually does help the title screen quite a bit. Good find! -------------------- “The computer was born to solve problems that did not exist before.” – Bill Gates ![]() Type up your own review of a fan-created game and submit it to the Library! [The Toa's Union Gaming] [The Legend of Mata Zuto] [BZPower Software Library] [My BZPRPG Profile] [BZPRPG Rules and Index] [BZPRPG News and Discussion] |
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Jan 31 2010, 04:51 PM
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#1719
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Nuhvok-Kal Collapsed ![]() Group: Members Posts: 4399 Joined: 21-December 03 Member No.: 18122
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Unity does support OpenGL - this then begs the question, "why isn't there a Linux version?". Us Mac users are willing to give you Unity for Linux if you give us a GIMP that works native on Intel, not X11. And Krazy, it seems like ST3D is coming along well. Any more screenshots, by chance? -------------------- |
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Jan 31 2010, 05:22 PM
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#1720
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![]() Submerged! ![]() Group: Members Posts: 1196 Joined: 25-December 04 Member No.: 28364
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Impact looked pretty bad... I tried out Arnprior, though. It's a candidate. ![]() Right, Arnprior. Yeah, that looks much better. By the way, I just finished the intro level to Rise of the Makuta. I'm actually surprised it took me this long, considering I was working on it all day Saturday. Anyway, most people would probably release a demo now, but I'm going for a bit more length first. I'm only going to release one, so I want it to be at least 2 hours of gameplay. Right now it's at about... 15-30 minutes. -------------------- So much space... :o
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| Lo-Fi Version | Time is now: 2nd September 2010 - 11:28 AM |