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> Expanded Multiverse Fanon Collection Topic, Noncanon Bionicle characters, objects, and more you're free to use
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post Oct 21 2009, 02:04 PM
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Discussion Topic | GOTO
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Contest & Other PDF Guides
Multiverse FAQ
Mini-Guide
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Welcome to the Expanded Multiverse Fanon Collection topic!

The Aethion Expanded Multiverse is a noncanon Bionicle realm populated by the creativity of Bionicle fans, through a series of contests in the S&T forum division. Everything in it is intended to be freely available for all fans to use in their own fan fiction, roleplaying, games, comics, art, etc. In other words, "fanon." This Fanon Collection topic serves as the hub of all relevant EM links.

To spice it up, Swert, Takuta-Nui, myself (bonesiii), and guest writers by our invitation, produce an "Adventure Mystery" storyline series, called the Cipher Chronicles. The top winning entries in the contest polls will be featured in the Cipher Chronicles.

There's also an Expanded Multiverse Guide -- a downloadable, 100-page PDF file that describes the planets, main characters, objects, and more in detail. Each contest gets it own PDF Guide on its subject -- like Weapons and Denizens -- and there are a number of other shorter options such as an Art Slideshow, an EM FAQ, and the Mini-Guide.

If you'd rather not read Guides, though, don't worry -- the Cipher Chronicles is written to show the Multiverse through the eyes of characters via storyline, conflict, adventure, and especially mystery. In addition, members are encouraged to write their own Multiverse stories and submit them to a special topic.

There are two major science fiction phenomenon in the Multiverse that make fan interpretation and using of EM things plausible:

1) The Olmak Effect commonly copies EM characters out into other dimensions -- the dimensions of fanfics -- as well as randomly teleporting people sometimes. But there's a twist -- the Olmak Effect also threatens to destroy the Multiverse! The Cipher Chronicles focuses on trying to solve this threat to existence itself.

2) Reality Shifting allows you to have a lot of freedom to re-interpret the Multiverse plausibly, or you can write within the bounds outlined in our Guides.

For the Story Submission Topic and the overall Discussion Topic, see the next post or click the direct "GOTO" links in the navbox in this post. Enjoy! smile.gif



This page hosted by: bonesiii.


This post has been edited by bonesiii: Aug 12 2010, 04:37 PM
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post Oct 21 2009, 02:16 PM
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Discussion & Story Submission TopicsBack to top



Discussion Topic -- Go here to ask questions about the Multiverse, post comments, theorize, etc. If you have a question, check out the FAQ below also; your answer might be there already.


Story Submission Topic -- Members are encouraged to write their own EM stories and submit them here. Two types of stories are allowed to be submitted here:

1) Stories taking place in the Aethion Expanded Multiverse. Check out the Writing Rules on page 2 of the 100-page Guide for guidelines on Multiverse stories, although keep in mind most of those "rules" can be bent by the Reality Shifting explanation (or just left unexplained)

2) Stories taking place in some other dimension but using Multiverse characters, weapons, objects, whatnot. This includes characters Copied out from the EM to your fanfics via Olmak Effect, or left unexplained.

Also, anything from epics to short stories to comics to flash animations, comedies, computer games, etc. may be submitted, as long as it's a story of some kind. smile.gif Keep in mind that anything you submit becomes fanon "freeware", so you give up exclusive rights to the content.

—bones
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post Oct 21 2009, 02:17 PM
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Cipher Chronicles Episode ListBack to top



CURRENT EPISODE:


Cipher Chronicles is the name of the Adventure Mystery storyline series of short epics produced by Swert and bonesiii, and guest writers, set in Aethion. It follows Team Cipher, a group of individuals from each of the seven main planets tasked with solving the problem of the Olmak Effect. In order to do that, they must "decipher" the mysteries of Aethion. Each episode is designed to be understandable and enjoyable on its own, but we recommend you read through the series from the beginning for the full experience.

Episode List:

1: Safety in Numbers -- Author: bonesiii -- Format: Short Epic -- Status: Fully posted -- ~22,000 words -- Review Topic

The Av-Matoran demolitions expert Kyn is confronted with a bold new plan to solve the threat of the Olmak Effect, and must decide where he stands as events spiral out of control. Parts of his normal day routine and the Multiverse basics are explored through his eyes for those readers who don't want to read guides, and a side-story serves as an example of what happens when the Olmak Effect Copies someone out to the universe of another fanfic, placing a Copy of Kyn in the midst of trouble on an alternate Ta-Koro. There are also brief sections for most of the characters who will eventually join Team Cipher, especially Toa Zuruk, Toa Hanashi, and Glatorian M'konglii.

2: Escape the Fire -- Author: Swert -- Format: Short Epic -- Status: Fully posted -- ~10,500 -- Review Topic

This episode follows the adventures of Agori Khiri and Skakdi Bajnok as they try to escape the Tyrant volcanic planet of Tanuuk, in order to join Team Cipher. But escaping Tyrant is virtually unheard of... and worse, they've got a legendary mercenary on their trail. BONUS: Swert has also written a short story focusing on the Agent Gears, designed to be read after reading Escape the Fire, found here: The Gears Turn.

3: Cold Truth -- Author: Takuta-Nui -- Format: Short Epic -- Status: Written, being posted -- [word count TBA] -- Review Topic

The news reporterette Toa Hanashi and Izumal hacker Toa Karzahni of Team Cipher are studying an Olmak Totem on the Cave Fragment of the Shattered Planet, when the evil Ice Fragment attacks. The attack sets in motion a chain of events that leads into the mysterious Glory Catacombs, and even deeper into secrets protected for nearly 500 years.

—bones


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post Oct 21 2009, 02:17 PM
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Contest HistoryBack to top



The Multiverse contests are the main way that you -- the member -- can populate the Multiverse with your creativity.

In this series of themed contests in the Storyline & Theories forum division, members enter characters, objects, and other ideas that follow some simple rules for qualifying. In most of the contests, all qualifying/approved entries are accepted into the fanon, and go to polls. All of these get featured in an extensive PDF Guide for that topic. The top winnning entries in the polls get featured in the Cipher Chronicles, and go first in the PDF Guide for that contest, besides getting a pinned-for-a-while Results Topic for congratulations in S&T.

There are also mini-contests offered either in S&T or on The Bones Blog which work differently, as explained in their own rules (such as the Naming contest). Note that although the first EM contest involved canonifying Xian weapons, we plan not to involve canonifying for most other EM contests, instead saving that for other S&T main-series contests, in favor of "fanonifying".

Keep in mind that anything you submit becomes fanon "freeware", so you give up exclusive rights to the content.

1: Industrial (Xian) Weapons! -- Status: Finished -- Results Topic

This contest allowed members to create weapons to be manufactured on official Bionicle's island of Xia. It was originally intended to be the example format for future EM contests, but this was before the concept had been finalized. As such it was considered both a mainline S&T contest and doubling as an EM contest. Now, we are saying that all the qualifying weapons were really created by the Industrial company Weapons Science in the Multiverse, the top 15 winners are canon Bionicle Xian weapons, and the Xian bios for the qualifying weapons and winning weapons alike can also work for fanfics taking place in the Matoran Universe.

All qualifying and winning entries are easily viewable in the Industrial (Xian) Weapons Guide PDF file; scroll down for the link.

2: Name the Expanded Multiverse! -- Status: Finished -- Results Topic

This short contest allowed members to come up with the Bionicle-language words for the Multiverse as a whole, and for each of the seven main planets. This contest was decided by EM judges and hosts instead of by polls. Also, for the results topic, I researched and created the meanings for the names. The names and meanings are cited in the 100-page Guide, and the names are also given in the Slideshow and the Mini-Guide.

3: Denizens -- Status: Finished -- Results Topic

This contest allowed members to enter up to three characters to populate the Multiverse! NOTE: This will most likely be the first of many Denizens contests.

3.5: Multiverse Guide Art! -- Status: Finished -- Results -- Top Winners Results

This mini-contest on my blog gave members a chance to create original artwork to be featured in the next version of the 100-page Multiverse Guide PDF file -- and as many entries per member as they wanted were possible! Winners will be selected by judges.

4: Tyrants -- Status: Entry Period Closed, Voting closed, results pending... -- Appearance Results Topic -- Powers Results Topic

This is where the species appearance and powers of the Tyrant species are created. Members can build MOCs of what they think the standard Tyrants should look like -- the top single winner will be the standard shape, and the runner-ups will be common mutations. Also, members can describe powers -- the top winning entries in this category will become the standard range of powers that different Tyrants can have.

—bones


This post has been edited by bonesiii: May 17 2010, 12:05 AM
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post Oct 21 2009, 02:18 PM
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100-page PDF Guide & Art SlideshowBack to top



The guides and slideshow in this and the next post are offered as downloads so you can have tons of fanon content available even if BZPower's server or your internet connection don't enable you to come here at any given time. For anyone who can't download these two files for computer or other reasons, the basics about the Multiverse are summed up in the Mini-Guide post at the end of this topic.

100-page Multiverse Guide PDF -- Version: 3 -- Size: 3.26 MB

This is the original Guide to the Multiverse, providing tons of details about the worlds such as geography, weather, landmarks, government, and more. The rules for several sports are included. Important objects like Olmak Totems, Cargo Stars, Gadgets, or Element Keys are included. Background and basics about the Cipher Chronicles main characters. The Aethion origins legend. Writing Rules. Organizations. 30 new Kanohi, included ten of which that Greg has accepted into Bionicle canon. Original vector and sketched artwork. All this and more, available right here right now for anyone to use freely!


11-Slide Powerpoint Art Slideshow -- Version: 1 -- Size: 15.4 MB

This slideshow both sums up very briefly the planets (and major landmarks on them), and serves as a showcase for the quality, full-color vector art that I (bonesiii) produced for the EM Guide. This art was made using nothing but Microsoft Powerpoint, using methods I learned in classes for more expensive programs and which I have written blog guides for, intended as ground-level art primarily, but also showing each of the planets as seen from space at the beginning.

Just about everything in the above two links was originally invented as concept by Swert and myself carefully long before this all went public. I carefully wrote down what we had established, including in some secret files yall can't see (which Cipher Chronicles writers use to write for its mysteries), and eventually made the art for the Guide. The results of the Multiverse/Planet Naming contest are also included, with members cited. Many other members contributed ideas that went into the making of these guides.

NOTE: A blog contest is open now, providing opportunity to submit art that will be included in the next version of the 100-page Guide (in the extra whitespace in various places, to preserve the 100 pages count). Some or all of this art will be included in a new Slideshow when the contest is over. Note also that the Slideshow does not include the hand-drawn art from the Guide, though that may be included in the art contest results slideshow.

—bones
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post Oct 21 2009, 02:18 PM
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Contest & Other PDF GuidesBack to top



The guides in this post are downloads so you can have tons of fanon content available offline. For anyone who can't download these files for computer or other reasons, all contest entries are posted in the actual contest entry topics themselves, archived in the Contest History post above. The winning entries are stated, of course, in the Results Topics. (Yes, I know there's only one guide here at the moment. :-P)

Industrial (Xian) Weapons Guide PDF -- Version: 1 -- Size: 4.47 MB -- Pages: 96

Over 150 total weapons are available for free usage in this Guide, including the 15 winners, the numerous qualifying entries, and an honorable mention, with gobs of images for the art and Bionicle building categories.

—bones
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Frequently Asked QuestionsBack to top
  • Is the Expanded Multiverse considered official Bionicle canon? If not, why is this topic in the BRC?

    ANSWER: No.
    The vast majority of things in the Multiverse, and the Multiverse itself, are strictly noncanon. There are three exceptions thus far:

    1) The 15 winning entries of the Weapons contest were created on the canon island of Xia; approved to be canon by Greg, and having Biosector01 pages.

    2) Greg gave us permission to use the canon Kanohi Olmak from "Tuyetverse" that Core Dimension Takanuva left floating in the space between universes, for the origins legend of Aethion.

    3) Eleven mask powers of the thirty we invented for the Multiverse use the old comic unknown-power mask shapes, and Greg approved these powers as canon as well. They are pictured on the BS01 Kanohi page (the powers are summed up on the Powers page, linked there). (There have been several changes due to helpful fan input to these, and depending on how you count Toa Pouk's mask, it's ten or eleven. Scroll up in the BS01 link to the right to see that one, the Mask of Emulation, for more details.)

    However, many official species and objects exist in the Multiverse. Matoran, Toa, Turaga, Agori, Glatorian, Makuta, etc. all exist as species here, though official characters or locations do not exist here. Official Kanohi types exist here. Projectiles, Vehicles, Rahi species, etc.

    The Fanon Collection topic is in the Bionicle Reference Center so that freely available fanon content is easy to find. This is more than just the everyday fanfiction, MOC, art, etc. -- this is fanfiction, MOCs, art, and other content specifically designed to be part of a collection contributed to by countless fans -- and available as "freeware" for anyone to use. Also, most of the EM stuff is in S&T (where the EM's predecessor, the Expanded Universe, was started long ago by others), the Library, and elsewhere; this topic merely serves as the Hub of all things Multiverse.


  • Can a character from an alternate (fan fiction) dimension be Copied into the Expanded Multiverse?

    ANSWER: We prefer you switch that, and say the character originally existed in the EM; randomly spawning there or "was always there", and got Copied out to the alternate dimension. The effect is the same, and it's more consistent with the Aethion Origins section of the EM Guide, which implied that the Olmak Effect could not exactly copy characters from other dimensions; instead it exactly copies characters from the EM TO other dimensions.

    Also, you could consider having such characters use some form of interdimensional travel to actually go to the EM, instead of being copied.

    However, we have established a way you can have an exception to this "rule." When the Olmak Effect spawns a new character inside the Multiverse, normally it mixes and matches aspects of many characters from a wide range of dimensions, to create a totally unique character. However, rarely you can say that it focuses much more on taking aspects of one particular character from a different dimension, so it will spawn a near-copy of that character. They can have the same name, appearance, powers, even some of the same memories, but there must be at least one major difference from the original.


  • Are Copies to fanfic versions of official locations limited to the time of 2008 and on? After all, the Expanded Multiverse did not come into existence before Toa Takanuva's travels in 2008 during which he left the Tuyetverse Olmak floating in space, where it soon after underwent whatever mysterious changes that spawned the Multiverse. And time travel is not possible in Bionicle.

    ANSWER: The Olmak Effect's Copying power is not necessarily constrained by the official rule on time travel. After all this is non-canon aside from the fact that we are using that official Olmak for the origins story. Sending a copy to a past era in another universe is not exactly the same thing as traveling back in time to the past of your own universe.

    However, there is an alternative explanation if you do not like time travel, involving the official fact that time can flow at different rates in different dimensions. For during a month or so in the official Bionicle Core Dimension, 500 years passed in the Expanded Multiverse, because time flows much faster there. So, you could write your story in an alternate dimension using official locations in which time is very slow. If it split off before the point at which you want to start your story, and if a Core Dimension month is equal to, say, a day, then by the time the Copy appeared, the "past" could be even in time with the EM's present.

    An example of a character being copied into a pre-2001 Mata Nui Island setting will be shown in the first Cipher Chronicles episode, in fact.


  • Can I invent new characters, species, organizations, etc. for stories I write for the EM?

    ANSWER: Absolutely yes!
    They won't, most likely, be put into any PDF guides (unless you also enter them in contests and they get approved), but they will still be considered to exist in the Multiverse.


  • May I mention Team Cipher, or other major EM things mentioned in the 100 page guide, in my own EM stories? What about actually featuring them directly?

    ANSWER: Absolutely yes!
    You might want to wait until a few episodes of the Cipher Chronicles are posted first, so you have a sense of what times you could fit them into. But regardless, you're encouraged to! We intend to use "gappism" a lot more in the Cipher Chronicles than official story has, leaving times in between stories when other events could have occured, which you can imagine.

    Also, hundreds of years of time of our characters' lives, and the unwritten histories of the planets, can be imagined before the start of the Cipher Chronicles.


  • How does one get invited to be a guest writer for the Cipher Chronicles?

    ANSWER: At the moment, it's just, we ask you to. However, we will probably provide opportunities to apply for invitation at a later date. We will also have story contests, in which case the winning story/stories will become Cipher Chronicles episodes.


  • How's the whole Olmak Totem system work?

    ANSWER: I've written a detailed response to this question here, citing page numbers to go to in the Guide for more details too. Also, an example will be shown in the first Cipher Chronicles episode.


  • What kinds of stories can be posted in the Story Submission Topic?

    ANSWER: Epics, short stories, comedies, comics, whatever you want!
    As long as it's a story, in some way. Also, epics, comedies, comics, etc. don't need to fully posted or completed to submit them, as long as something is done. (Short stories on other hand are one-post dealios by definition, but you could also try a Short Epic.)

    In terms of where submitted stories may take place, there are two options currently:

    1) Take place inside the Expanded Multiverse; on one of its seven (main) planets.

    2) Take place in a fan dimension, such as official locations used in fan fiction, or totally original dimensions, whatever, as long as they use something from the EM, copied out via Olmak Effect. Another example of something in this category might be a character who travels interdimensionally to the EM, or travelled interdimensionally from it, etc.

    The only real rule is it must involve the EM in some way; you cannot (at this time) merely submit a random fanfic that has nothing to do with the EM. We might consider changing our minds about this (so, the characters would be fair game for other fans to use, too), but we fear it could be abused or overused.


  • Anything I submit to the EM is useable by other members, right?
    ANSWER: Correct
    ; by submitting anything to the EM, you agree to give up your exclusive rights to it, making it "fanon."

    Technically, you could write a story taking place in Aethion for the Library or post a MOC in BBC etc. saying it is in the EM, and NOT submit them to the Story Submission Topic or to a contest. In that case, you would still own the rights because you did not submit it to the EM formally. In general, though, the whole point of the EM is for fan content to be submitted, so this is not recommended; if you're not comfortable giving up exclusive rights to something, have it be your own fanfic realm or character etc.


  • What about credit?

    ANSWER: For credit, we ask only that members cite "Expanded Multiverse Contributors" or something along those lines
    , though they are encouraged to cite the specific contributors as well.


  • How is time measured in the EM?

    ANSWER: For years, they would say "Year 500"
    , or sometimes "The 500th year". For days, they would say "Day 120 of Year 500", but you could just use English months and approximations "as a translation" if you want. As far as we've established, they do not have months.

    As far as year/day length, we're just going with same as Earth, as official Bionicle story does.


  • Are love or romance possible in the EM?

    ANSWER: Brotherly love is, of course, common in Bionicle and it's no different here. For romance specifically, we're not going to ban it outright, but it will not, most likely, be used in the Cipher Chronicles.

    We suggest going with the official facts on this issue. That is, Matoran, Toa, and other MU beings are not capable of romance, while Agori and Glatorian are capable of romantic emotion.

    Also, you could employ the plot device of the Reality Shift to say that romance is possible in your interpretation of the EM even for MU species.

    (And of course, anything along these lines, you must be careful to keep it suitable for young children.)


  • What about new elements, or element prefixes, colors, etc. in the Multiverse?

    ANSWER: Swert and I have compiled a list of approved Multiverse elements. See the Mini-Guide below for the list. Other elements could work under the Reality Shifting rule, but these are the ones we accept. We've also assigned prefixes and primary (most common) colors. Take the colors with many grains of salt, of course; even in canon Bionicle characters have a wide variety of colors in each element.


  • I didn't see Time or Life on that elements list. Can we make characters of those elements?

    ANSWER: For the contests, these aren't allowed as the Legendary elements are overpowered. Otherwise, instead of denying the possibility, per se, Swert traveled to the Multiverse and looked up this helpful excerpt.


    From the published annals of Alarist scientists...

    "LIFE. We have only attempted once to try and create an Element Key charged with the Element of Life, but unfortunately the results created a very unstable element key which sprang to life and ran into the Olmak Effect used to create it, instantly transporting it to space and ejecting into the Bluespace wall, destroying it. Attempts to recreate this event have not been made.

    TIME. With the generous funding of the Wiki Nui government, we have determined that there is no known way to create an Element Key charged with the element of Time itself. We have since examined all methods of creating it, from using a gadget set to the clock function, to an hourglass actively pouring sand, even letting a blank key sit there for 5 minutes next to the Bluespace wall in hope of it capturing the minutes going by, but none of these methods worked. It is then believed that if a user were to be wearing the Vahi, which is the Kanohi mask of time itself, they could perhaps capture its energy. However, since no known Vahi exists to our knowledge, we are left speculating."


  • Does Shattered have places devoted to the other canon and EM elements besides the standard six?

    ANSWER: Yes, in two ways.

    One, any person of any element could commonly live on the main Fragment most associated with their element (i.e. a Gravity Matoran living in the Cave Fragment), or really any fragment.

    Two, there are Shard Moons orbitting the larger fragments, each devoted to one of the canon and EM main elements (but not to combos, or at least not most of them). These too have artificial gravity and people live on them. As for which ones orbit which Fragment, we're still working on deciding that, and we haven't decided about combos either.


  • What's Alarist government like?

    ANSWER: Wiki-Nui and BZ-Koro are each run by characters equivalent to the real-world staffs of the Biosector01 wiki and BZPower. Each of them also have lower ranking assistants that are totally fictional. The two islands and their internal waters and airspace are governed by these governments.

    For matters of extraplanetary relations, and the boat and aircraft travel between WN and BZK, there is the Alarist Ambassadorial Goverment (AAG), located on a tiny central dot island in the ocean between WN and BZK. Its employees are half and half from WN and BZK, and the top officials are considered ambassadors, so they answer to their respective governments in terms of what major decisions they make. Team Cipher is also a new division of the AAG.

    WN staff manage largely via the Gadget and telescreen and Cargo Star internet system, with important meeting places in the Museum itself and a few other important buildings. BZK staff manages largely in Forum Plazas, where people physically meet to discuss ideas, and inscribe major ideas in tablets. These discussions are recorded via Gadget and archived on the Cargo Star internet in addition, and simple telescreens are in place in some Forum Plazas. Both WN and BZK have their own news organizations that are affiliated with Hanashi News.


  • Don't some of the Multiverse elements overlap with other elements? Aren't some of them useless?

    ANSWER: This is a common misconception among Bionicle fans that elements or powers are not supposed to overlap, but it's quite simply a myth. The Bionicle tradition established in 2001 is that all elements and powers can overlap others in some ways.

    For example, Ice and Water clearly overlap -- an Ice Toa can even make any amount of water he wants, and absorb any amount of it, indirectly (by making ice then absorbing heat to melt it, or freezing water and absorbing the ice). Stone and Earth also overlap in some senses. Light and Shadow overlap in the sense that each is the absence of the other in a way. Air, Water, Earth, Ice... then later Gravity, Magnetism, Psionics... all these examples can easily move things around (that aren't made of their element). Iron Toa could make magnets which could do much of what Magnetism can do, or Magnetism could magnetize existing metal. Fire and Ice can both warm or cool things by adding or absorbing heat or cold energy. Etc.

    The differences do exist, though, that mean every power will have its own unique pros and cons, including elements.

    In the Multiverse, for example, some say that Gold and Iron are redundant. But we don't see it that way. Gold is a much more flexible metal, which means a Toa of Gold can send out a beam quickly much like a Toa of Ice and encage an enemy much faster, whereas a Toa of Iron's beam will be easy to dodge and the cage slow to form so most enemies would get away. On the other hand, Gold's flexibility would make for a wimpier cage, while Iron cages would be hard to break out of. Unique pros and cons.

    I'm personally a strong believer in power overlapping (and element overlapping), and do not believe it should ever be used as an argument against an element or power existing -- especially since we already know infinite different powers are possible with different protodermic mixtures. Statistics says many of those possible mixtures are bound to overlap, sometimes almost totally. Although Swert has gone on record being a bit more cautious about it than I for canon.

    For the Multiverse, there's a simple rule -- every main element must have its own unique list of pros and cons, or else it must be consigned to a combo element -- and even the combos have their own pros and cons. Anything in the combo elements realm is fair game, even with major overlaps, however (for example, the Steel combo element is within the range of what Iron can control, but the Combo focuses exclusively on it so it's simply easier to create that way), as long sa there's some unique pro for it.

    Only when something would literally be totally contained within another existing element and there's NO uniqueness that we see as enough would we turn it down. (For example, we have turned down Rock and Stone being considered different types of Stone; instead we have some different types as combo elements but for the most part they are the same.) There's a big difference between overlap and contain.

    Also, some of the EM elements exist because of unique settings in the Multiverse itself. Sulfur is a main element because glomosulfur is the most common substance on Promathus, Gold and Silver are everywhere on Izumal, Blue Energy exists because of the bluespace, even though its blue electricity power is similar to what Lightning can do, etc. So in those cases, arguments comparing them to Bionicle canon don't work at all. Regardless of what is true in the canon Core Dimension, the distinct main EM elements ARE distinct, simply because we say so. tongue.gif


  • What are the known ways to combat the Olmak Effect anomalies?

    ANSWER: There are two main direct ways to combat it, and other more indirect ways to avoid as much harm. None of these ways is a cure; if a cure exists it will be up Team Cipher to find it.

    1) Anomalies get weakened and slightly deflected by massive amounts of sonic energy. We're talking many decibels. Why, nobody knows, but it works. Theoretically, any building, vehicle, etc. could be equipped with intense sonic projectors and anomaly detector cameras, with either clockwork brains to analyze what the camera sees, or beings who hit a button. Note that this cannot prevent them at all. All it can do is affect anomalies that are already in progress. Note also that Toa of Sonics can also create dampening cones around their beams of intense sound, so people in the area don't necessarily go deaf.

    2) Anomalies do not appear to form within the close vicinity of the Enlightened power source. Of course, only the top Enlightened leaders know what the power source is, and there are other classified reasons why it wouldn't make a perfect shield. The most important is that only one is known to exist and it's not known if more could be made, so it doesn't protect even most of the city, let alone the whole Izumal continent.

    As the Guide mentions, a more passive strategy is to make sure the Olmak Totems are far away from each other. The OE gets worse when they are brought closer together, therefore keeping them far apart is a partial solution. But the OE still happens, and it is still getting worse overall everywhere, so this is far from a cure.

    Finally, the most surefire way to keep safe from the anomalies is to stay mobile. If one heads your way, get out da way.


  • Any powers that people won't or can't use in the Multiverse?

    ANSWER: Yes. Best example? Teleportation. Now, people WILL use it, but any variation on teleportation is extremely risky, because any OE anomalies that appear in the line of beaming (or even very close to the vector) will disrupt the thing -- or worse, person -- being sent. Beings unlucky enough to get caught in this can easily be killed, their energy simply dissipating and never even materializing at all.

    Teleportation of people is usually limited to the Olmak Totems between planets -- this is more of a dimensional gate than a beaming, and is immune from any distortion. Note that this system actually prevents normal Kanohi Olmak from working between planets; an Olmak wearer can only go to other places on their planet, or jump out of the Multiverse entirely to another dimension. Of course, they can just jump to the nearest Olmak Totem and go from there...and if they're really skilled, they can jump out to a random alternate dimension, then jump back into the Multiverse on another planet, although the latter is a fairly silly method when the former is so easy.

    The only other major use of people teleportation is the safeguard backpacks worn by all participants in the Clash gladiator sport on Promathus, and some other versions of Clash played in other locations. This is why all such variations on Clash have strict rules about the game pausing if any anomalies are detected nearby.

    Teleportation of things is another matter.

    Cargo Stars are used daily to send supplies, objects, and especially raw materials or junk for recycling, etc. between planets. This teleports the stuff on multiple beams right through the Bluespace Ceilings. Distortions are common, but don't usually matter much as only cheap machines are sent usually, and obviously a bit of warping of junk for recycling or of most raw materials is irrelevant.

    Also, Toa sometimes use Suva to teleport Kanohi, for emergencies, and various other object teleportations are common. Promathus specifically has a whole network of object teleporters throughout its land, complete with sensors and processors to time the jumps with times when the line of beaming is clear of anomalies.

    The canon concept of immoral powers exists here too. However, this is not usually quite as clearcut as in canon.

    Most Toa will not use "immoral" powers, but many will if they think they have no choice. Also, some powers are not evil per se but are considered taboo because they make a lot of people uncomfortable, like Undeath. On Warzone especially, such lines are blurred. And no element is considered totally evil here; Shadow Toa could exist that are good; it's simply more likely that they'll be evil. Also, some evil beings might look at Toa mask powers and the like as just as distasteful as Toa look at their powers.

    Legendary Powers are also treated as if they do not exist by most (although again, we have not quite ruled it out). All time-based powers, including the Time Jump EM mask, are banned for use by Izumal Agents (as well as teleportation, with the possible exception of whatever secret method Agents use to get to other planets). Agents will also not use a wide range of powers when offworld, simply to conserve power in ther suits, since they're cut off from the city's power source out there.

    With most other beings, aside from teleportation and taboo or immoral powers, pretty anything goes.


  • Can Glatorian, Agori, etc. use Element Keys to swap elemental association? How about Matoran? Makuta? Everybody?

    ANSWER: Yes on Agori and Glatorian. Please note that they can't gain actual elemental powers, though.They must use tools similar to what Mata Nui gave some Glatorian in The Legend Reborn if they want to weild elemental power -- where the power is in the tool, not the user. And yes, such tools could probably change elements via EKs.

    And yes, all relatives of Matoran can swap elements, including Turaga, mutants, and some EM species that are related to Matoran. Yes, Makuta can swap elements too -- so a Makuta of Light, or Fire, or whatever is possible. In fact pretty much any species can swap elements, it's just some rare sapient species that can't, and many Rahi that don't have elemental associations.


  • Could beings with non-elemental powers somehow swap them?

    ANSWER: Yes, we have established that there are more expensive modifications of Element Keys called Power Keys. These allow any power to be swapped with any other power, but it's a lot more unpredictable. Since there are far more total powers than just elements, mistakes are bound to happen.


  • Will there be elements for Rahi control and Insect control?

    ANSWER: At this point, we're sticking to the official line that those are powers, not elements. They can't involve making or absorbing; they're really just variants on Psionics mind control. However, if you want to have them be elements due to Reality Shifting, you can, and we are not ruling out that in the future strange types of combo elements called "control only" might be mixed.

    Also, Power Keys could enable a Toa to replace their elemental power with these powers instead, so they could behave similar to elements. A Toa of Insect Control (who became one via Power Key) could not do anything more than the EM Kanohi version... but he could have his actual mask power be a different mask, so it could have some advantages.
—bones
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Mini-GuideBack to top




This started out as a pronunciation guide for the first Cipher Chronicles episode's review topic, then turned into a very short guide to the major locations, characters, species, objects, and organizations featured or mentioned in this episode. This particular post is a collection of all the mini-Guide content that can be copypasted into the review topics of future episodes. It includes some new information not included in the 100-page Guide inspired by questions and such from you guys, such as species, elements, character tools, etc.

Locations:
Aethion -- AY-yeth-EE-ahn (name of the Multiverse, a realm of eight planets threatened by the blue-glowing spatial anomalies called the Olmak Effect)
Alarist -- AH-lah-RHIST (Central planet, with BZ-Koro, Wiki-Nui, and a tiny middle government island, where Team Cipher is based)
Atohune -- AH-toh-HOON-eh (jungle Tribal planet)
Promathus -- Proh-mah-thus (polluted Industrial planet)
Barrawahi -- BAR-ruh-WAH-hee (barren Warzone planet)
Clysmax -- CLIZ-macks (Shattered planet; six Fragments; Ta-Clysmax is Fire Fragment, same pattern for all six main elements, except Onu-Clysmax is Cave Fragment)
Tanuuk -- Tah-NOO-uhk (volcanic Tyrant planet, ruled by evil titans)
Izumal -- IH-zoo-MAHL (mysterious, super-advanced Enlightened planet, seen as evil; Agent attacks come without warning, are unstoppable, yet seemingly pointless)
Enigma (the Eighth Planet; everything about it is unknown)

Origins Legend, text version
(There's an image version of this here.)

A long time ago, adrift between universes...

A Kanohi Olmak meets a mysterious energy force, and spawns a multiverse. Seven planets, walled off from each other by glowing unstable Bluespace. A mysterious Eighth World. Seven cultures in a unique realm, some at peace, some in strife, others at war.

All of it threatened by the Olmak Effect. People randomly disappear. Copies of them appear in other universes. Objects, homes, whole areas mangled as reality itself bends and breaks. Deaths increasing.

All eight worlds -- Central, with BZ-Koro and Wiki-Nui; Industrial; Tribal; Warzone; Shattered; Tyrant; Enlightened; and Enigma -- will soon be torn to shreds by the Olmak Effect. Will a solution be found in time? Can the unraveling of existence itself EVER be stopped?

This is the deadly danger of entering this world. Are you brave enough? Do you have what it takes? Dare you be a citizen of the Aethion Expanded Multiverse?


Team Cipher Characters:
These characters will join Team Cipher eventually; they are all featured in this story at least briefly and all received the Mindtouch from the Presence.

Kyn -- KIN

Av-Matoran demolitions expert from Clysmax works primarily on Promathus. Mask shape Sanok. Once lived somewhere else, as someone else, but fled that life for secret reasons. Very rich. Black mask and feet, orange body, red eyes. Fleet of hovering "demobots", owns a bomb range on Le-clysmax, Hut Mansion on Ta-Clysmax.

Zuruk -- ZOO-rook (as in place with animals, and the chess piece)

Toa of Ice, Promathus employee of Miscellaneous Enterprises, primary mask Elda, has many other masks. Claims to have visited Enigma, the Eighth Planet, and returned -- then created the Enigma Line of products. White mask and armor, sand blue secondary color, blue eyes. 2-mask Suva pack, Element Key of Sonics, and two swords.

Hanashi -- HAH-nah-SHEE
Female Toa of Lightning, Alarist reporterette, famous and trusted Multiverse-wide. Mask Iden. Red mask and body, silver armor, yellow eyes. Toa Tool is a Vortixx Rhotuka Battle Axe, with the Rhotuka power of electricity. Many guards work for her.

M'konglii -- MM-kahng-GLEEEE (the M is pronounced without vowel, last part is like a lengthened "glee")
Jungle Glatorian from Atohune, Tribe Echostone, expert farmer and food trader, knows many secrets. Turqoise and dark green armor, white eyes and light gray face skin. Scimitars with green-painted leaf shapes on the out-curving side.

Khiri -- KHEE-ree (kh as in German Bach, or you could just say KEE-ree)

Female Water Agori on Tanuuk, escaped slave, member of secret fugitive network. Has made many failed escape attempts from the planet. Blue armor, light blue skin and eyes.

Bajnok -- BAHJ-noahk (as in British-accent "badge", and "oah" here is a single sound midway between oh and ah)

Earth Skakdi from Barrawahi, Red Skull Clan champion, bi-bladed silver staff apparently vaporizes on touch, trapped on Tanuuk by Olmak Effect. Now enslaved by the Tyrants, lost his staff. Black armor, face, and spines, brown secondary color, red eyes.

Artakha -- ahr-TAH-kuh

Codename of an Izumal hacker, member of Regno di Baraonda, Toa of Magnetism. Mask Matatu (without Nuju's addon). Friend of Karzahni. Fights Izumal for moral reasons. Dark gray body, silver mask and armor, yellow eyes. No Toa tool, but he and Karzahni have several projectile weapons and a nanite Hoverplatform vehicle.

Karzahni -- kahr-ZAH-nee

Codename of Artahka's friend, also member of R.d.B., Toa of Plasma. Mask Jutlin. Morally questionable, sympathizes with Artahka's struggle against Izumal but mainly is looking out for himself. Rust and "keetorange" yellow-orange; mask keetorange, rust secondary color, and armor bi-colored; red eyes.


Other Characters:
These characters are all mentioned or featured in this story.

The Presence
A secretive being capable of sending long-range telepathic Mindtouches to anyone. People receiving a Mindtouch get the feeling that someone else is in the room, and a faint impression of a simple idea. The Olmak Merging plan was the Presence's idea.

Okotenga -- OH-koh-TEHNG-guh
Onu-Matoran, CEO of Miscellaneous Enterprises on Promathus. Mask shape of Conjuring.

Kuusha -- Koo-OO-shuh
A female Nurops, Promathus taxi driver, drives a blue hovercraft. Resembles a Koosh ball with a single eye in it. Plain metal color, blue organic eye.

Anaana -- ah-NAH-ah-nuh
A female Makuta of Light, leader of the Guild union on Promathus.

Xata -- ZAH-tuh
Turaga of Tribe Echostone on Atohune. Turaga of Iron, wears a Noble mask of Elemental Energy shaped like the Great version. Tribe colors of dark red, yellowgreen, and gray based on this Turaga of Iron's color scheme of gunmetal gray mask and armor, dark red secondary color, and yellowgreen eyes.

Taa -- TAH-ah
King of Tanuuk, known to be a modified member of the Tyrant titan species, but keeps appearance a secret from all. Flies Deathwing aircraft often.

Zashrau -- ZAHSH-row (ow as in cow)
A reptilian Zyglak Shadow Honor Clan champion on Barrawahi, nemesis of Bajnok, interested in Bionicle Core Dimension. Rahkshi Lerahk staff. Powerless mask shaped like Krana Za. Spreads organic-eater germ on touch of self or staff.

Toa Merx -- MERKS

A mercenary of the Tyrants on Tanuuk. He's a Toa of Mercury, and a very talented tracker. He carries twin pistols that shoot Mercury, and wears a Kanohi Pakari Mask of Strength.

Revolution
Codename of THE best hacker, big enemy of Enlightened, identity is a total mystery, not necessarily a good guy. Founder of Regno di Baraonda hacker group.

Mokuun -- Moh-KOO-uhn
Duke of Northtown on Tanuuk and surrounding region, insane, has Olmak Totem that's connected to Alarist.

Steward of Mokuun
An unnamed Tyrant servant of Duke Mokuun. This is the highest rank among Tyrants in Mokuun's town, although the Lords of outlying towns are technically higher ranking.


Species:
All official sapient species exist here, especially Matoran, Agori, Toa, and Glatorian. All are made of protodermis and vast majority are biomechanical to some degree.. Note that A/G also have heartlights here. There are also many original species.

Nurops -- NOO-rahps
Kuusha's eyebrain species. Shaped like metal versions of Koosh balls (521 thin arms) with a single large biological eye. Extremely talented at making predictions and calculations based on what they see. Rare. Color: Metallics only, but eyes come in any color.

Dendrokan -- DEHN-droh-kahn
Tall and lanky species, tend to be pastel colors. Wear helmets. Weight of an Agori but height of a Glatorian. Lightbulb-shaped heads. Excellent climbers. Fairly common. Colors: Mint, Pale Blue, Pink, Cream Orange, Yellow, Lavender, Light Gray, Tan.

Troak -- TROH-ahk
Brute's species, bulky, Toa-height, all have minor elemental powers, but ones with big OOMPH, like Cyclone. Wear and use masks.
Le: Cyclone -- summon and control tornados
Ga: Cloudburst -- make clouds turn into deluges
Ta: Fire rain -- make the sky rain fire bolts
Ko: Hailstorm -- summon & control ice from sky
Po: Sandstone -- control sand & cement it
Onu: Earthwaves -- make sea-style waves in soil
Av: Aurora -- obscure a place with wavy lights
Fe: Corrosion -- rust proto-iron, etc.

Tyrants
This is a titan species that exclusively rules Tanuuk. Currently, their appearance and powers are being decided by a contest in the storyline and theories forum.

Skakdi
A canon species known for their big teeth and their spiky spines. Tend to be bulky and muscular, born warriors. Bajnok is an Earth Skakdi.

Agori
A diminutive canon species who is more biological than mechanical. Wear helmets. Khiri is of this species, associated with the Water element, but without actual elemental powers.

Toa
A humanoid canon species usually seen as heroic by nature. Every Toa has an elemental power, and they wear Kanohi masks with an extra power in addition to their element. Canon Toa are virtually never evil. On the Multiverse planet of Tanuuk, though, life for a Toa is not so cut and dry. Though they are rare as slaves, such a Toa must live with shackles and other methods to contain their power. Some embrace instead the life of a mercenary Bounty Hunter, working for the Tyrants to recapture escaped slaves. Toa on Barrawahi are also often of questionable or even evil morals.

Turaga & Matoran
Both Toa and Turaga are different versions of the Matoran species. Matoran are small like Agori but are more mechanical. Some Matoran have the destiny to become a tall Toa hero, gaining elemental power and the ability to use Great mask powers. But some Toa also sacrifice their powers for various reasons, becoming Turaga. These elders are in between Matoran and Toa in height, can only use the weaker Noble versions of Kanohi masks, and only have a tiny amount of elemental control.


Objects:

Olmak Totem
Small wooden interplanetary teleportation objects about the size of a milk gallon, each containing one of 42 fragments of the original Kanohi Olmak that was split apart in Aethion's origins. Each of the seven main worlds has six Totems, one for each of the other six planets. Some planets have public Interplanetary Teleportation Hubs (ITHs), which are similar to airports.

Gadget
Communications devices primarily, these small robots are shaped like little domes with eight legs, and various compartments out of which come arms with tools of all kinds attached. The communication videoscreen is a circle, and also serves as the robot's eye camera. Gadgets can walk to follow their owners and obey simple voice commands. Many different models exist with a ton of variety in their side functions and tools, but Gadgets in general are so universal even Turaga of Atohune tribes and Tanuuk slaves often have them. Not used at all on Enlightened.

Gemsand, Gems, and Orbs
The currency for most of the planets, these are translucent red and orange/yellow-specked gems of varying sizes. The smallest is the size of sand particles (hence the name Gemsand), and equates to about ten American cents. Golfball-sized Gems equate to ten dollars, and softball-sized Orbs equate to a thousand dollars. Being round, they all must be carried in bags or boxes. Normal people carry Gemsand pouches tied close, sometimes carrying a few Gems in them. Only the rich normally own Orbs.

Cargo Star
Artificial suns and interplanetary cargo teleporters. Since the eight planets and the Bluespace Walls between them are all that exist in Aethion, there is no natural sun. The six main planets thus use these satellites for daylight. The planets spin, while the Cargo Stars stay fixed, so they appear to rise and set.

The Bluespace Walls destroy any matter that tries to pass through, so the only safe way to travel from planet to planet is Olmak Totem, but these satellites also use a Star-Trek-style teleportation system. It's only used for cargo due to the risk of degredation, which is about five-ish percent.

Enlightened does not have a Cargo Star; instead they use photon-teleportation to create an illusion of a sun. How their Agents teleport safely offworld is not known, but it may be similar to this technology; they don't use the Olmak Totems.

Element Key
Expensive softball-sized protosilver-encased spheres that allow a dangerous procedure called an Element Swap that can switch the element of a Matoran/Toa/Turaga or similar species to a different element. Requires bluespace to be near, such as an Olmak Effect anomaly.

Blue Grime
Black clumpy gel-like substance that glows blue in patches. Is materialized Bluespace energy. Has very little friction, slowly converts to electricity if a wire circuit is attached, and explodes violently if overloaded by a huge amount of outside electricity. Thus triples as engine/industrial lubricant, power source, and explosives.

Deathwings
Advanced aircraft bombers owned by the King and Dukes of Tyrant, which they use to bomb their own people, for cruel fun and other reasons.

Silver nanites
Powerful protodermic tiny machines that act like particles of a solid which can liquify to change shape, activate any number of protodermic powers, act like armor, etc. Used on Izumal for virtually everything, from buildings to vehicles to Agent armor. Made of the same Silver element as Toa Tools.



Kanohi Masks
Great-level masks of power, useable by Toa and a few other species like Makuta and Troak. Weaker Noble versions exist for Turaga. Powerless masks sharing the shapes of Great or Noble masks are worn by Matoran. The masks mentioned in the first episode:
Sanok -- Accuracy (Kyn's mask shape; a canon mask)
Elda -- Detection (Zuruk's primary mask; a canon mask)
Iden -- Spirit; Astral Projection (lets user send out their spirit to spy, etc; Hanashi's mask; a canon mask)
Matatu -- Telekinesis (Artahka's mask; note Toa Nuju in canon Bionicle had a scope addon Artahka's doesn't have; a canon mask)
Jutlin -- Corruption (as in corrosion; Karzahni's mask; a canon mask)
Conjuring (lets user speak the detailed and precise definition of a power to get that power temporarily, many downsides. Okotenga's mask shape; invented for the Multiverse but accepted to canon)
Blue Energy (lets user challenge the strange electrospatial energy of Bluespace; one of Zuruk's extra masks)
Pakari -- Strength (Toa Merx's mask, a canon mask)


Organizations:

Agents
A major job on Izumal. Agents are usually Toa or something similar, and always wear super powerful silver nanite suits, with basic powers like flight, telekinesis, super strength, illusion, and short bursts of supersonic flight. There are Police Agents who stay on Izumal and deal with hackers, criminals, and the occasional person teleported there accidently by Olmak Effect or intentionally via an Olmak Totem.

Most important are the offworld Agents, who show up from time to time and, without speaking, use their powers or martial arts or the like to get what they want. No Agent has ever failed in a single mission, and the people of the other planets resent them intensely for this, but are also confused because the Agent goals rarely seem to make sense. Agents also never kill, which a few take as evidence that Enlightened is not really evil, but others conclude is merely good tactics -- a dead enemy can never be used to aid your goals.

Regno di Baraonda -- REHG-noh dee BAR-ruh-OHN-duh
This is the Izumal group of the best hackers, led by Revolution. Means "Kingdom of Bedlam." Morally ambiguous; is responsible for many crimes, but against Enlightened who are seen as evil.

Team Cipher
The group tasked with solving the major mysteries of Aethion in order to save the Multiverse from the Olmak Effect. Formed in Cipher Chronicles Episode 1. Consists of people who received the Mindtouch with the Olmak Merging plan. At least one member per planet.

Alarist Ambassadorial Government
The AAG is the division of Central government that unifies BZ-Koro and Wiki-Nui, which have their own distinct governments. It's primarily responsible for offworld relations. They partly funded Team Cipher.

Phantoka Motors
One of four major companies on Promathus; specifically one of the two biggest companies. Devoted to the manufacturing of vehicles of all kinds.

Miscellaneous Enterprises
One of four major companies on Promathus. Devoted to making appliances, tools, and the like. CEO is Okotenga. This is one of the two smaller of the top four companies, and is owned by Phantoka Motors. These two companies' union is Promathus United Workers.

The Guild
One of the two major unions on Promathus, led by Makuta Anaana. This union is for the top company Experimental Industries, and its subsidiary Weapons Science.

Demolition Inc.
Kyn's demolition business, run entirely by him and a fleet of demobots. Mostly demolishes buildings on Promathus which wear down fast due to the intense pollution.

Unnamed slave refugee organization on Tanuuk
Once called Broken Limpet, now strictly forbidden to be called by name to lessen risk of Tyrants hearing about it.

Hanashi News
Toa Hanashi's news organization. Broadcasts videoscreen footage to Gadgets or other screens over the Cargo Star communication network to anywhere on the six main planets. The equivalent of an international news agency, focusing on important news to the Multiverse as a whole or major local stories. Smaller local news organizations exist on some planets too.

Smog News
Industrial's continent-wide news organization, an affiliate of Hanashi News.

Lesser Locations:

Tanuuk locations:
Continent -- A harsh volcanic land dotted by volcanoes and the occasional forest, and crisscrossed by lava rivers and magma canals. Rarely rains... water, that is -- it "snows" ash constantly. Has many caves, most of them unknown to the Tyrants and used by refugees. Ruled overall by one king and five Dukes.

Strangely, the Olmak Effect is rare on the mainland, for unknown reasons, although not as rare as it was since it's getting worse everywhere.

Blackstone City -- capitol city near the center of the continent, with the huge Obsidian Mountain, a thousand-foot tall statue symbolizing King Taa who rules over all of Tanuuk. Does not depict his shape as it's unknown even to the other Tyrants, but resembles 2001 Makuta's black rock. Slave refugee society has hidden chambers in it.

Northtown -- the hometown of Duke Mokuun, who has gone insane due to having an Olmak Totem with nothing but good guys on the other end (Alarist). He's seen as the worst tyrant, but his totem is also the best hope of escape, as his insanity makes him lousy at assigning guard duty effectively. Bajnok appeared in a town in his region, and as such he has gained posession of the Skakdi's mysterious staff.

Coastal steamwall -- underwater magma channels line the coasts, shooting up powerful walls of steam, which make escaping into the ocean very dangerous.

Penal colony islands -- the continental plate boundaries under the ocean are heavily volcanic too, creating several island chains. Together with the continent, these islands form a shape that resembles a giant skeletal hand, gripping the planet. These colonies are populated by prisoners -- slaves exiled from the mainland for major crimes to suffer severe punishment and much worse work conditions even than the horrible conditions on the mainland.

Scorched Bone Colony -- the biggest penal colony, where most exiled slaves are sent, ruled by the cruel Duke Tor'turahk. The thought of this island is perhaps the greatest fear of a Tanuuk slave.



—bones
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Mini-Guide Element ListBack to top


Main Elements

Each entry in this list of elements features the element name, its Matoran-language prefix, and the color most commonly used to symbolize it in the Multiverse. Some of the primary colors use the names established on page 49 of the EM Guide. Then a short definition follows in parentheses if needed. M/T/T of most of these elements are naturally male; exceptions are stated in parentheses. Note that all of this is protodermis (or energy).

Official Elements:
Fire -- Ta -- Red (heat and combustion flames, pronounced tah)
Water -- Ga -- Blue (female)
Stone -- Po -- Brown
Earth -- Onu -- Black (dirt/soil, pronouned ah-noo)
Ice -- Ko -- White [White]
Air -- Le -- Green (pronounced lee or lay; the latter is canon, former is original)
Light -- Av -- White [White] & Gold [Gold] (both genders)
Sonics -- De -- Gray [Gray] (pronounced dee)
Iron -- Fe -- Gunmetal (normal protometal, pronunciation fay)
Shadow -- Kra -- Black & Dark Red (usually evil, both genders)
Gravity -- Ba or Gar -- Sapphire Blue (Gar is an alternate prefix from canon Kanohi Garai; Ba is actual canon prefix)
Plasma -- Io -- Rust (superheated gas, not combustion, pronounced eye-oh)
Magnetism -- Neh -- Teal
Plants -- Vi -- Dark Green (pronounced vee)
Lightning -- Et -- Yellow [Yellow] (female)
Psionics -- Ce -- Blue & Gold [Gold] (female, pronounced say)

EM Elements:
Sand -- Vo -- Tan [Tan]
Crystal -- Kru -- Light Yellow [Light Yellow](female)
Acid -- Hy -- Turquoise (often evil, pronounced huhy; vowel sound of standard American "ice")
Lava -- Ig -- Orange (heat and molten rock, both genders)
Kinetics -- Nu -- Purple (slow things down or speed them up, female)
Sulfur -- Fos -- Amber (includes protosulfur and glomosulfur, pronounced fohs)
Gold -- Au -- Gold [Gold] (very bendable yellowish protometal, pronounced ah-oo)
Silver -- Ag -- Silver [Silver] (power-channeling, strong, light-gray protometal, female)
Mercury -- Gi -- Indigo (liquid protometal)
Virus -- Cha -- Lime [Lime] (short-lived beneficial or harmful microbes, lifespans depend on energy used to create them)
Tar -- Res -- Very Dark Brown
Ghost -- ?? -- Transgreen (intangible or semi-tangible energy structures)
Blue Energy -- Em -- Azure (electrospatial energy from Bluespace, not Bluespace itself, need blank Element Key and Mask of Blue Energy to become this, either gender)

Element Fusions

No beings naturally have these elements. Two Toa can make these substances by mixing their elemental energy. A being can become these elements by charging an Element Key with the right mixture of EE and having an Element Swap. However, Element Keys can only hold three elements at a time.

NOTE: Many of these fusions are what I've labeled "make-only" elements. For example, Glass gives you the elements of sand and fire, but only in combination. Existing glass no longer has the heat, etc. Storm, you can make the storm, but only have slight influence over what it does. Make-only elements can only be made by a Toa, plus very limited control over it. "Control" elemental fusions on the other hand mean you have normal control over it and can both make and absorb them.

Official Fusions:
Glass -- Ti -- Transwhite [Transwhite]-- Sand + Fire (make-only)
Storm -- Thu -- Dark Gray -- Water + Air (make-only)
Twilight -- Zo -- White [White] & Black -- Light + Shadow (control both elements)
Protocage -- Trans-gray -- Fire + Water + Stone + Earth + Ice + Air (make and unlock only, plus an Element Key cannot hold all these, so no Toa can have this element, thus no prefix. NOTE: Technically according to canon, any six (main) elements make a protocage, as long as both light and shadow are not included, since they cancel out.)

EM Fusions:
Obsidian -- Lu? -- Transblack -- Sand + Lava (dark strong glass; make-only)
Cloud -- Vae -- Pastel Blue [Pastel Blue]-- Water + Fire (water vapor, steam; control except limited control with steam)
Swamp -- Bo -- Greenbrown -- Water + Earth (mud; control)
Vacuum -- Sen -- Greenish Black -- Air + Shadow (pushes air/liquids out of an area, pronounced sehn)
Steel -- Dur -- Medium gray metallic -- Iron + Silver + Fire (protosteel; make-only, pronounced doower)
Wood -- Fo? -- Light Brown -- Plants + Stone (wood of much thickness is hard for normal Plants element; make-only; making wood by itself is easy, making a tree or group of trees is like a nova blast)
Quicksand -- Si -- Light Tan [Light Tan] -- Sand + Water (wet sand that acts like liquid)
Dry Quicksand -- Lesi -- Very Light Tan [Very Light Tan] -- Sand + Air (sand with air blowing through it; must be powered directly by EE constantly or it reverts instantly to normal sand by air escaping from it, pronounced lee-see)
Poison -- Ven -- Applegreen [Applegreen] -- Acid + Water
Magnets -- Eti -- Metallic Teal -- Magnetism + Iron (make-only, pronounced eh-tee)
Anti-Gravity -- Re -- Cyan [Cyan] -- Gravity + Light (make-only; anti-gravity hoverfields in the EM sparkle, pronounced ree)
Salt -- Tas? -- Very Light Gray [Very Light Gray] -- Sand + Crystal (especially useful against mollusk-like villains...)
Fungi -- Spo -- Tan [Tan] & Red -- Plants + Water + Shadow
Copper -- Cu -- Copper color -- Iron + Electricity (control metal that channels electricity naturally, with some electricity-make-only power, pronounced koo)
Electromagnetism -- ?? -- ?? -- Lightning + Magnetism (half control of both related elements, ability to convert one to the other)
Electromagnets -- ?? -- ?? -- Lightning + Magnetism + Iron (control only; induce spiral electricity in metal to make them into superstrong temporary magnets, or amplify existing magnets)
Rubber -- ?? -- Black & Dark Brown -- Tar + Fire (non-conductive solid, flexible)
Plastic -- ?? -- White [White] & Blue -- Tar + Sand (easily meltable solid, somewhat flexible when thin)
Blue Fire -- ?? -- Metallic Blue [Metallic Blue] -- Fire + Plasma (superheat plus combustion flames)
Frost -- ?? -- Blueish White[Blueish White] -- Ice + Shadow (supercold plus some ice power)

Mixing any element with Kinetics produces a unique combo power. For example:
Fire + Kinetics = Supersonic fireball.
Earth + Kinetics = Earthquakes
The prefixes of all Kinetics combos are the other element's prefix plus the prefix Nu. Colors are the original color and purple.

Common Element-related Powers

These are sub-powers of actual elements, and are commonly obtained by Toa in place of their elemental powers by the use of a Power Key. But they are not actually elements. They are usually control-only; users of Insect Control, for example, cannot actually make new insects. Most of the powers are also common as Kanohi Mask powers.

Insect Control (subpower of Life)
Rahi Control (subpower of Life)


—bones
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post Apr 27 2010, 06:37 PM
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This Freewebs site serves as the expansion of this BRC topic, both summarizing content otherwise found only in the PDF files, and expanding on even them in some places with bonus info. And better yet, the site is primarily a wiki, so you the members can help add content (within the rules)! For now the site is very new and lacks most of its content, but it's steadily gaining information.

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