CyberStrikeQQQQ
Jul 17 2006, 01:51 PM
Mos Eisley lasts 2 hours? that dosn't seem right...
[cyberstrike]
Ki-Fi
Jul 17 2006, 01:52 PM
QUOTE(Zaktan of the Shadows @ Jul 17 2006, 01:50 PM) [snapback]3677689[/snapback]
On LSWII they have a free-play on vehicle modes. And in the death Star trench, your Co-op partner is a Y-wing.
-notS
A Y-wing! AWESOME! This game is gonna be so cool! I feel like not eating at all untill September 12!
-
GRESHIO'S
Jul 17 2006, 02:00 PM
But then you will die and you can't play the game. 
Can you post a link to the official Star Wars website?
-notS
Ki-Fi
Jul 17 2006, 03:36 PM
GRESHIO'S
Jul 17 2006, 05:08 PM
Okay, I'll copy and paste...
Whether you're jumping to lightspeed from inside the Millennium Falcon or braving the blizzards of Hoth on the back of a tauntaun, there's nothing quite like the assortment of starships and creatures found throughout the Star Wars galaxy. This September 12, LEGO Star Wars II: The Original Trilogy gives you the chance to ride just about anything you saw in Episodes IV, V and VI as you build and battle your way through a tongue-in-cheek Star Wars experience.
TT Games directors Tom Stone and Jonathan Smith, and their team at Traveller's Tales, were determined from the start to make LEGO Star Wars II more than just the already highly lauded original game with new settings and characters -- it had to be a true sequel. In addition to greater focus on character (including individualized melee attacks and a hilarious Character Customizer), enhancing the use of vehicles was a big part of this. "We had three vehicle-based levels in the original game, and while they added some neat variety, they didn't quite fit in with the rest of the gameplay," says Smith. "We knew up front for LEGO Star Wars II that the universe of the Original Trilogy had a lot of fantastic ships and cool vehicles: the Millennium Falcon, X-wings, AT-STs, speeder bikes and so on. So we worked hard at the start to integrate them more effectively into the game."
The first step was to add vehicles to levels that would have only been played out on foot in the first LEGO Star Wars. "Characters will be able to get in and out of vehicles, and ride creatures -- which is fantastic," enthuses Stone. "Jumping into an AT-ST or racing around on a speeder bike is just so cool."
"I'm personally a big fan of running over everyone in Mos Eisley from behind the wheel of Luke's landspeeder," comments David Perkinson, producer at LucasArts. "Then I run it through the carwash and sell it to a Jawa...who of course gives me more studs because I'm selling it to him freshly washed."
Obviously, key battles such as the Death Star trench run and the Battle of Hoth include vehicle-only gameplay, but even that has been expanded upon beyond what you played in the original LEGO Star Wars. "For the space scenes," says Smith, "we've drawn directly upon elements of the gameplay which were successful in the character levels -- exploration, interactivity and free play -- and we're delighted with the results."
"We've taken the vehicle levels off rails," elaborates Perkinson. "Now you have a free range of movement in all directions, which enables you to fully explore a level and even come back to it later in Free Play mode with any of the vehicles you may have unlocked."
And that assortment of vehicles only grows with the construction of minikit vehicles. "You might remember assembling minikits in the first game by finding 10 minikit pieces spread throughout a given level," says Perkinson. "That was fun, but you couldn't do anything with them -- they just sat parked outside as you built them. But in LEGO Star Wars II, once you've completely constructed a minikit, you can take it into a vehicle bonus level -- each Episode has two, so there are six all together -- and actually play with it."
LEGO Star Wars II also allows you to actually play with creatures from all over the galaxy, such as tauntauns on Hoth and banthas on Tatooine. "You can jump from them to reach higher-up areas," says Smith. "The dewbacks on Tatooine are particularly great, too, with a cool 'chomp' attack. And they have a few other secret features, too..."
"Yes," laughs Stone. "Dewbacks are known to leave you a little LEGO 'present.'"
-NotS
Vezok's Friend
Jul 18 2006, 04:03 AM
Snoopy82 the Overlord
Jul 18 2006, 11:56 AM
Two words: That's amazing.
Seriously. Those are amazing.
The Juggernaut especially. You should
get a job at Lego.
Ki-Fi
Jul 18 2006, 01:50 PM
QUOTE(Zaktan of the Shadows @ Jul 17 2006, 05:08 PM) [snapback]3678390[/snapback]
Okay, I'll copy and paste...
Whether you're jumping to lightspeed from inside the Millennium Falcon or braving the blizzards of Hoth on the back of a tauntaun, there's nothing quite like the assortment of starships and creatures found throughout the Star Wars galaxy. This September 12, LEGO Star Wars II: The Original Trilogy gives you the chance to ride just about anything you saw in Episodes IV, V and VI as you build and battle your way through a tongue-in-cheek Star Wars experience.
TT Games directors Tom Stone and Jonathan Smith, and their team at Traveller's Tales, were determined from the start to make LEGO Star Wars II more than just the already highly lauded original game with new settings and characters -- it had to be a true sequel. In addition to greater focus on character (including individualized melee attacks and a hilarious Character Customizer), enhancing the use of vehicles was a big part of this. "We had three vehicle-based levels in the original game, and while they added some neat variety, they didn't quite fit in with the rest of the gameplay," says Smith. "We knew up front for LEGO Star Wars II that the universe of the Original Trilogy had a lot of fantastic ships and cool vehicles: the Millennium Falcon, X-wings, AT-STs, speeder bikes and so on. So we worked hard at the start to integrate them more effectively into the game."
The first step was to add vehicles to levels that would have only been played out on foot in the first LEGO Star Wars. "Characters will be able to get in and out of vehicles, and ride creatures -- which is fantastic," enthuses Stone. "Jumping into an AT-ST or racing around on a speeder bike is just so cool."
"I'm personally a big fan of running over everyone in Mos Eisley from behind the wheel of Luke's landspeeder," comments David Perkinson, producer at LucasArts. "Then I run it through the carwash and sell it to a Jawa...who of course gives me more studs because I'm selling it to him freshly washed."
Obviously, key battles such as the Death Star trench run and the Battle of Hoth include vehicle-only gameplay, but even that has been expanded upon beyond what you played in the original LEGO Star Wars. "For the space scenes," says Smith, "we've drawn directly upon elements of the gameplay which were successful in the character levels -- exploration, interactivity and free play -- and we're delighted with the results."
"We've taken the vehicle levels off rails," elaborates Perkinson. "Now you have a free range of movement in all directions, which enables you to fully explore a level and even come back to it later in Free Play mode with any of the vehicles you may have unlocked."
And that assortment of vehicles only grows with the construction of minikit vehicles. "You might remember assembling minikits in the first game by finding 10 minikit pieces spread throughout a given level," says Perkinson. "That was fun, but you couldn't do anything with them -- they just sat parked outside as you built them. But in LEGO Star Wars II, once you've completely constructed a minikit, you can take it into a vehicle bonus level -- each Episode has two, so there are six all together -- and actually play with it."
LEGO Star Wars II also allows you to actually play with creatures from all over the galaxy, such as tauntauns on Hoth and banthas on Tatooine. "You can jump from them to reach higher-up areas," says Smith. "The dewbacks on Tatooine are particularly great, too, with a cool 'chomp' attack. And they have a few other secret features, too..."
"Yes," laughs Stone. "Dewbacks are known to leave you a little LEGO 'present.'"
-NotS
*faint* AWESOME! I hate you.
You've got me so excited that I can't wait one more day!! Oh, oh, oh... Hew... Calming down now. Thanks for the information, Zaktan!QUOTE(Vezok's friend @ Jul 18 2006, 04:03 AM) [snapback]3679283[/snapback]
Awesome! It would take hours to look at all of them though. However, I looked at a few.
I've edited my turbo tank to make a real cool turret on the top that really fires. It can move forward and back, up and down, and all around!
(I'm so funny) I also edited my Catamaran to have two extra propellors.
Does anyone else here costumize their clone minifigs? I've made quite a few before.
-
Vezok's Friend
Jul 18 2006, 03:27 PM
I do! the juggernaut features some Clone's which can be played in Starwars: Battlefront I
A normal clone, a red ARC, and a green jettrooper(I had to cut of poor Boba'S Jetpack!")
GRESHIO'S
Jul 18 2006, 04:08 PM
Nice moCs, Vezok.
Sorry about the info!
-NotS
Snoopy82 the Overlord
Jul 18 2006, 04:54 PM
I just found confirmation that we can play
as Han Solo in Carbonite. Really. I'm serious.
GRESHIO'S
Jul 18 2006, 05:05 PM
Funny! I bet hes invincible!
Can we play as Jaba?
-NotS
Snoopy82 the Overlord
Jul 18 2006, 06:40 PM
Let me check... Nope.
Here's some more info!
Here's a list of playable (I think) vehicles:
X-Wing
Millennium Falcon
Landspeeder
Dewback
Tauntaun
AT-ST
TIE Bomber
Speeder bike
Snowspeeder
Y-Wing
Bantha
TIE Fighter
Slave 1
A-Wing
Imperial Shuttle
Here's MAJOR info on IV:
Just like in the first game where levels were accessed by entering doors in Dexter's Diner, levels in this game will be accessed in the Mos Eisley Cantina. The player will be able to customize characters, save them, and then use them in Free Play Mode. The player will be able to buy hints, characters, secret features, and most likely go outside for street fights. Only Episode IV's level content is known.
Episode IV: A New Hope
Chapter 1: Secret Plans
Playable Characters: Princess Leia, Captain Antilles
Just like in the movie, the action begins aboard the Rebel blockade runner, the Tantive IV. Darth Vader and a platoon of stormtroopers have boarded the ship, and the player must guide Leia and Captain Antilles through the ship to find R2-D2, who will carry the stolen plans for the Death Star off ship.
For the first stage in the game, this is fairly long. The Tantive IV is not a tiny ship, and the level design reflects that. As the player works his/her way through the corridors, he/she'll frequently be required to assist Rebel troopers, who are fighting back the invading stormtroopers.
Chapter 2: Through the Jundland Wastes
Playable Characters: Luke Skywalker (Tatooine), Ben Kenobi
Playable creatures: Bantha
After fleeing the Tantive IV, it isn't long before R2-D2 and C-3PO are captured by Jawas and then purchased by Luke's uncle Owen. When R2 runs off to deliver Leia's message to Obi-Wan Kenobi, Luke goes after him and is rescued from a Tusken Raider attack by that crazy old hermit, Ben Kenobi.
At this point in the game, Luke doesn't have his father's lightsaber or any mastery of the Force, so it's up to old Ben if the player needs any Jedi business taken care of. As the player travels through the Jundland Wastes, he/she must fend off Tusken Raiders and Jawas. Running loose all over the level are dozens of Womp Rats, which are great for a little target practice.
Chapter 3: Mos Eisley Spaceport
Playable Characters: Luke Skywalker (Tatooine), Ben Kenobi, R2-D2, C-3PO, Han Solo, Chewbacca
Playable Vehicles: Landspeeder, AT-ST
Playable creatures: Dewback
This level introduces the player to how vehicles are handled in the game. Unlike the original where the vehicle stages were on rails, the player can now freely drive Luke's landspeeder around the town. If he/she hops out to go exploring, he/she musn't stray too far away from it or Jawas will come along and whisk it back to the beginning of the stage..
A variety of extra goodies can be found by thoroughly exploring a level. After the player is done using the landspeeder, he/she can sell it at a used vechicles lot. At the end of the stage, the player meets up with Han Solo and his faithful Wookiee partner Chewbacca, where the player can take control of them as well.
Chapter 4: Rescue the Princess
Playable Characters: Luke Skywalker (stormtrooper), Han Solo (stormtrooper), Ben Kenobi, Chewbacca, R2-D2, C-3PO
From Tatooine, it's off to the Death Star to save Princess Leia before she's executed. Since the Death Star is crawling with stormtroopers, it would be best to try and blend in. Luckily, Luke and Han have donned a couple of stolen stormtrooper uniforms, but in this game, they don't have helmets. Luckily, whenever the player gets to a door that only stormtroopers can get through (there are cameras mounted near the doors), there tends to be a helmet dispenser nearby. When Luke and Han are wearing the helmets, enemy stormtroopers will ignore them, until one of the heroes starts shooting. In addition to stormtroopers, the player will also face off against TIE fighter pilots and Imperial officers. Near the end of the stage, the player must provide cover fire for a computer-controlled Ben Kenobi as he attempts to shut down the tractor beam that is keeping the Millennium Falcon aboard the Death Star.
Chapter 5: Death Star Escape
Playable Characters: Luke Skywalker, Han Solo, Chewbacca, Princess Leia
This level is the second half of the player's romp through the Death Star. With Leia freshly sprung from her cell, the player begins the stage in the Death Star's trash compactor. Once he/she escapes, it's just a matter of blasting his/her way through the hordes of stormtroopers until he/she reach the Falcon. This level contains a fairly complicated puzzle that involves multiple character swaps and lever switching.
Chapter 6: Rebel Attack
Playable Vehicles: X-Wing
The final chapter in A New Hope is entirely composed of the assault on the Death Star. The first portion of this level is seen from a near top-down view, as the player maneuvers his/her X-wing across the battle station's surface, shooting down TIE fighters and dodging enemy fire. You will occasionally encounter force fields that block his/her path. The player's X-wing is capable of pulling off a few advanced moves like loops, barrel rolls, and 180° turns.
The second half of the stage is the familiar run down the Death Star's trench. The viewpoint shifts to the traditional behind-the-X-wing view. Once the player outruns Darth Vader and his TIE fighter escorts, the player must drop some proton torpedoes into the vulnerable exhaust port.
I got this off Wikipedia, so who knows if it's
trust worthy?
GRESHIO'S
Jul 18 2006, 06:54 PM
You have Spoiled it!
I have heard you pick up many torpedos in the Death Star Trench. Its true, I saw a video. They're pink!
-NotS
Ki-Fi
Jul 18 2006, 08:16 PM
QUOTE(Zaktan of the Shadows @ Jul 18 2006, 06:54 PM) [snapback]3681733[/snapback]
You have Spoiled it!
I have heard you pick up many torpedos in the Death Star Trench. Its true, I saw a video. They're pink!
-NotS
Pink?! Curse LucasArts!
Anyway, thanks for the info Snoopy 82. This game's gonna be better than Battlefront!! Maybe not BF 2 though...
Edit: Can we play as Boba Fett? I sure hope so...
-
Mobius
Jul 19 2006, 12:38 AM
I'd assume so.
Meca One
Jul 19 2006, 04:25 AM
Snoopy82 the Overlord
Jul 19 2006, 06:12 AM
I just have two words on Fett's
Meelee move: Thermal Detonater.
IG88 and Bossk have it to.
No Dengar.
Snoopy82, the Phantom of LSTVGII Info.
Ki-Fi
Jul 19 2006, 08:43 AM
GRESHIO'S
Jul 19 2006, 09:38 AM
Yes I gave hints to the 6 new movies on IGN, but it had forums so I didn't know if I should tell.
Oh and thermal detonater....? YAY!
2 more months!
-NotS
Snoopy82 the Overlord
Jul 19 2006, 11:39 AM
When the scene with the Bounty Hunters
on the SD begins, an officer looks up.
A weird alien is looking down
at him. ThHat's Bossk.
Has anyone though about what we're going
to talk about after the game comes out?
GRESHIO'S
Jul 19 2006, 11:43 AM
Where do you see these??
-NotS
Mobius
Jul 19 2006, 12:39 PM
bossk is the reptilian alien from the bounty hunter scene in the empire strikes back.
Snoopy82 the Overlord
Jul 19 2006, 01:01 PM
Look what I found:
Gonk Droid: Opens mouth that grows two pinchers that eat nearby enemies.
I don't think this is true. Is it?
GRESHIO'S
Jul 19 2006, 01:05 PM
QUOTE(Snoopy82- The Phantom @ Jul 19 2006, 02:01 PM) [snapback]3683955[/snapback]
Look what I found:
Gonk Droid: Opens mouth that grows two pinchers that eat nearby enemies.
I don't think this is true. Is it?
Um, I was asking you where you get these.
I don't think its true either. Rather weird for a droid.
I wonder how they will do Obi-Wans famous line "Hello there?."
-NotS
Mobius
Jul 19 2006, 01:07 PM
I don't know if thats LSW1 or 2, because if it's one, they're lying. the only thing a gonk droid is good for is hiding.
GRESHIO'S
Jul 19 2006, 01:27 PM
I absouletly hated Gonk Droids on the first one. They were slow!
-NotS
Mobius
Jul 19 2006, 01:37 PM
and when they're controlled by a computer, they're indestructable. so annoying. unlike the pk droid, which is awesome.
GRESHIO'S
Jul 19 2006, 01:57 PM
Yes I know. I hope they are better this time.
-NotS
CyberStrikeQQQQ
Jul 19 2006, 02:09 PM
QUOTE(Zaktan of the Shadows @ Jul 19 2006, 01:05 PM) [snapback]3683982[/snapback]
I wonder how they will do Obi-Wans famous line "Hello there?."
-NotS
Or Darth Vader's famous line "Luke, I am your father."
[cyberstrike]
Snoopy82 the Overlord
Jul 19 2006, 03:33 PM
I'm getting this off of Wikipedia.
Who knows if it's true?
Ki-Fi
Jul 19 2006, 04:35 PM
QUOTE(Snoopy82- The Phantom @ Jul 19 2006, 01:01 PM) [snapback]3683955[/snapback]
Look what I found:
Gonk Droid: Opens mouth that grows two pinchers that eat nearby enemies.
I don't think this is true. Is it?
I don't think so, but maybe we just don't know how to do it...
-
Snoopy82 the Overlord
Jul 19 2006, 07:36 PM
I have an idea that will ease our anticipation.
Let's stop talking about the game until September.
...
What's your Favorite/Least Favorite level from
LSTVG? Last of the Jedi is my favorite,
and I... Hate... Defense... of... Kashyyk...
Chronicler of Ko-Koro
Jul 19 2006, 09:27 PM
QUOTE(Snoopy82- The Phantom @ Jul 19 2006, 08:36 PM) [snapback]3685333[/snapback]
What's your Favorite/Least Favorite level from
LSTVG? Last of the Jedi is my favorite,
and I... Hate... Defense... of... Kashyyk...
I absolutely despise Ruin of the Jedi. I'm still stuck on that level (Largely due to the long periods of time between when I actually plan the level, due to how much I dislike it). The I tried using the two player mode to get up there, but all it did was teach me that my brother and I made the most disorganized team ever. Also, trying to get the minikit's are hard as well (The one in the Council chamber is always a pain to get too, and whoever put the one out over the endless space you have to die to get to is just plain cruel).
BTW, LSWII looks awesome. I'm really excited about the X-Wing level, it looks cool.
~CoKK
GRESHIO'S
Jul 19 2006, 10:27 PM
QUOTE(Chronicler of Ko-Koro @ Jul 19 2006, 10:27 PM) [snapback]3685586[/snapback]
I absolutely despise Ruin of the Jedi. I'm still stuck on that level (Largely due to the long periods of time between when I actually plan the level, due to how much I dislike it). The I tried using the two player mode to get up there, but all it did was teach me that my brother and I made the most disorganized team ever. Also, trying to get the minikit's are hard as well (The one in the Council chamber is always a pain to get too, and whoever put the one out over the endless space you have to die to get to is just plain cruel).
BTW, LSWII looks awesome. I'm really excited about the X-Wing level, it looks cool.
~CoKK
I thought it was awesome.
I like the Chapter 2 on Episode 1, Chapter 3 on episode 2, and chapter 2 on episode 3.
-ZotS
Vezok's Friend
Jul 20 2006, 05:06 AM
Is there any chance that a Clone Turbo tank appears in LSW II?
Snoopy82 the Overlord
Jul 20 2006, 07:06 AM
Uh... Why? The Juggernaut doesn't
make an appearence in 4,5, or 6.
EDIT: I couldn't help posting this. It's
from George Lucas's favorite site.
Episode V: Your Favorite Moments, LEGO Style!
July 19, 2006
With less than two months to go until the release of LEGO Star Wars II: The Original Trilogy on September 12, the teams at LucasArts, TT Games and developer Traveller's Tales are continuing to offer insight regarding the development of this tongue-in-cheek romp through the Star Wars galaxy. Now that The Empire Strikes Back portion of the game with its six unique movie-based levels is nearly complete, what scenes did they most enjoy giving fans the chance to build and battle their ways through?
"The Battle of Hoth is a huge blast of spectacle and action to kick-start the movie, and it was an absolute joy to bring this vast battle to life in LEGO," says Jonathan Smith, director at TT Games Publishing. "The AT-ATs had a massive impact on me when I first saw the film as a child, and their existing LEGO toy models -- as well as the AT-STs and of course the snowspeeder -- are just so cool. We had a lot of fun creating a Hoth battlefield for two players to zoom around on simultaneously, and we're really proud of the storytelling sequences too."
David Perkinson, producer at LucasArts, is particularly amused by the cutscene accompanying his favorite moment from the film. "You want to know how they handle Darth Vader saying 'I am your father' to Luke with LEGO characters that don't talk, don't you?" he teases. "Well, I'm not going to ruin anything for you. But trust me, it'll have you laughing out loud."
"Of course, there's something to be said for the gameplay actually leading up to that cutscene," adds Jeffrey Gullett, assistant producer at LucasArts. "From the carbon-freezing chamber to the central chasm within the bowels of Cloud City, the lightsaber battle itself between Vader and Luke will always be a classic. You've possibly played this classic scene in a past Star Wars game, but Traveller's Tales has absolutely nailed it -- and with the added bonus of a few healthy chuckles along the way."
But that's not the only thing Gullett enjoys while visiting Cloud City. "Lando is my favorite character in the game to play as, without a doubt," he says. "With his unique melee attack, you can bust out some mad kung-fu skills with him as you take out stormtroopers en route to a boss fight with Boba Fett. Everyone also laughs when they see how he tilts his blaster to the side as he shoots. Someone at Traveller's Tales has a lot of love for Lando!"
"We all love him and all of the other characters in the game," assures William Thompson, character artist at Traveller's Tales. "And we love developing the classic scenarios into LEGO form just as much. In one way, you feel like you're making a tribute to the amazing characters and sequences that thrilled you so much as a child. In another, you also just have so much fun sticking in the slapstick gags and adding all those little important details that you hope fans will notice -- things like making R2-D2's periscope on Dagobah an essential gameplay element during your time on Yoda's swamp planet. This particular example serves the double purpose of both making you laugh and helping you get through the level."
Through working on Dagobah for LEGO Star Wars II, Smith came to appreciate the swamp planet even more than before. "Until we really got into our research, we didn't realize how much LEGO there is littered across the swamps of Dagobah," recalls Smith. "The area around Yoda's house is full of junk to fool around with! Now, when we watch the movie, we almost expect to see a LEGO washing machine or a LEGO tractor half-submerged beside Luke's X-wing!"
GRESHIO'S
Jul 20 2006, 12:26 PM
QUOTE(Vezok's friend @ Jul 20 2006, 06:06 AM) [snapback]3686191[/snapback]
Is there any chance that a Clone Turbo tank appears in LSW II?
Nope.
I know about the episode IV favourite moments too! It sounds cool!
-ZotS
Ki-Fi
Jul 20 2006, 12:40 PM
QUOTE(Chronicler of Ko-Koro @ Jul 19 2006, 09:27 PM) [snapback]3685586[/snapback]
I absolutely despise Ruin of the Jedi. I'm still stuck on that level (Largely due to the long periods of time between when I actually plan the level, due to how much I dislike it). The I tried using the two player mode to get up there, but all it did was teach me that my brother and I made the most disorganized team ever. Also, trying to get the minikit's are hard as well (The one in the Council chamber is always a pain to get too, and whoever put the one out over the endless space you have to die to get to is just plain cruel).
~CoKK
I got that minikit on freeplay with General Grevious.
Runin of the jedi, yah, it's pretty hard. Me and my brother got into a big fight trying to do it.
But we worked it out and beat it easily. If your brother's younger than you are, it's probably best to do it yourself. QUOTE(Snoopy82- The Phantom @ Jul 20 2006, 07:06 AM) [snapback]3686356[/snapback]
Uh... Why? The Juggernaut doesn't
make an appearence in 4,5, or 6.
EDIT: I couldn't help posting this. It's
from George Lucas's favorite site.
Episode V: Your Favorite Moments, LEGO Style!
July 19, 2006
With less than two months to go until the release of LEGO Star Wars II: The Original Trilogy on September 12, the teams at LucasArts, TT Games and developer Traveller's Tales are continuing to offer insight regarding the development of this tongue-in-cheek romp through the Star Wars galaxy. Now that The Empire Strikes Back portion of the game with its six unique movie-based levels is nearly complete, what scenes did they most enjoy giving fans the chance to build and battle their ways through?
"The Battle of Hoth is a huge blast of spectacle and action to kick-start the movie, and it was an absolute joy to bring this vast battle to life in LEGO," says Jonathan Smith, director at TT Games Publishing. "The AT-ATs had a massive impact on me when I first saw the film as a child, and their existing LEGO toy models -- as well as the AT-STs and of course the snowspeeder -- are just so cool. We had a lot of fun creating a Hoth battlefield for two players to zoom around on simultaneously, and we're really proud of the storytelling sequences too."
David Perkinson, producer at LucasArts, is particularly amused by the cutscene accompanying his favorite moment from the film. "You want to know how they handle Darth Vader saying 'I am your father' to Luke with LEGO characters that don't talk, don't you?" he teases. "Well, I'm not going to ruin anything for you. But trust me, it'll have you laughing out loud."
"Of course, there's something to be said for the gameplay actually leading up to that cutscene," adds Jeffrey Gullett, assistant producer at LucasArts. "From the carbon-freezing chamber to the central chasm within the bowels of Cloud City, the lightsaber battle itself between Vader and Luke will always be a classic. You've possibly played this classic scene in a past Star Wars game, but Traveller's Tales has absolutely nailed it -- and with the added bonus of a few healthy chuckles along the way."
But that's not the only thing Gullett enjoys while visiting Cloud City. "Lando is my favorite character in the game to play as, without a doubt," he says. "With his unique melee attack, you can bust out some mad kung-fu skills with him as you take out stormtroopers en route to a boss fight with Boba Fett. Everyone also laughs when they see how he tilts his blaster to the side as he shoots. Someone at Traveller's Tales has a lot of love for Lando!"
"We all love him and all of the other characters in the game," assures William Thompson, character artist at Traveller's Tales. "And we love developing the classic scenarios into LEGO form just as much. In one way, you feel like you're making a tribute to the amazing characters and sequences that thrilled you so much as a child. In another, you also just have so much fun sticking in the slapstick gags and adding all those little important details that you hope fans will notice -- things like making R2-D2's periscope on Dagobah an essential gameplay element during your time on Yoda's swamp planet. This particular example serves the double purpose of both making you laugh and helping you get through the level."
Through working on Dagobah for LEGO Star Wars II, Smith came to appreciate the swamp planet even more than before. "Until we really got into our research, we didn't realize how much LEGO there is littered across the swamps of Dagobah," recalls Smith. "The area around Yoda's house is full of junk to fool around with! Now, when we watch the movie, we almost expect to see a LEGO washing machine or a LEGO tractor half-submerged beside Luke's X-wing!"
Cool! I can't wait for the Hoth level. I agree with them, Hoth was so awesome! I wish they hadn't retired those sets. That's why I've made costum rebel minifigs.
-
GRESHIO'S
Jul 20 2006, 02:11 PM
Cool. The hoth level will probably have 2 parts.
-ZotS
Ki-Fi
Jul 20 2006, 04:15 PM
QUOTE(Zaktan of the Shadows @ Jul 20 2006, 02:11 PM) [snapback]3687414[/snapback]
Cool. The hoth level will probably have 2 parts.
-ZotS
What makes you think that?
-
GRESHIO'S
Jul 20 2006, 04:19 PM
First, they say its a vehicle level. Second, I saw a pic with a guy with a moustach. Thats a cheat right?
-ZotS
Mobius
Jul 20 2006, 04:40 PM
I'd assume they carried over all the cheats, but I doubt they'd show a screenie with one.
Snoopy82 the Overlord
Jul 20 2006, 05:25 PM
I hope they have the cheats again... But
look at the picture. The other
guy doesn't have one.
Ki-Fi
Jul 20 2006, 05:42 PM
Maybe lego's being creative and making the minifigs have different faces. Besides, I don't think your gonna be able to play as Hoth rebels, and also, I saw that screenshot, and the angle was wierd for playing as that character. I mean, your level with him, he's facing somewhat in your direction, and firing at something you cannot see. Case closed.
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GRESHIO'S
Jul 20 2006, 06:12 PM
Meca One
Jul 20 2006, 11:05 PM
Snoopy82 the Overlord
Jul 21 2006, 05:55 AM
I don't anyone should post it. IT would
spoil it, so it wouldn't be funny when
we first seee it.
I really don't know. I've never played Story
with the Moustash cheat.
Meca One
Jul 21 2006, 07:24 AM
Ki-Fi
Jul 21 2006, 09:06 AM
I know you can put moustaches on during story, but I highly doubt they would appear in cutscenes. It would be very cool if there were two parts of the Hoth level, but I really don't think so.
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