
This land...this world is something else. We, a legion of the proud mother Rome, have arrived here but a day ago after crossing the great Tiber. Suddenly, without warning, the discreet, open landscape had changed: Around us now are trees, marshes, jungles of the likes of which none had ever seen before, but that didn’t stop us. We are Legion. We are power. We are Rome and that will never change.
In the forest, there are...things. Day by day, fewer and fewer of our foraging parties come out alive, or whole in any case. The small amount that have returned are different, changed. They wield powers: Elements in the shapes of creatures that embody the passion of fire, strength of earth, healing of water, freedom of air, or the veil of plant life. It feels as though they are the anger and frustration of the wielders compounded into something tangible. We, for now, will call them furies. There are even a few that can feel metal, and they are now the most superior of swordsmen, unparalleled in skill or speed, but they have no…creature that is manifested. If the scouts even come out at all. I have heard speak of creatures in the jungle, flame-red and swirled in the colors of the sun that can call fire from their very selves, though they are only rumors. This land is so different from what we have known.
There is one, Gaius Raucus, who has come back alive and claimed to be able to lead us, to bring glory to the idea of our supremacy as humans. He has power beyond imagining, wielding every type of fury in incredible proportions! There are even troops who bow to him and call him “First Lord” among the most powerful of the other “Lords”. The soldiers have accepted him without question at the ethics of his choices. Some of us feel as though we are falling farther and farther from the statutes of Mother Rome.
What are we to do? They…they came in the middle of the day with cries like madness and hurling fire into our midst without remorse. “Children of the Sun,” They called themselves, and I could believe it by the way they wielded the gifts of that celestial orb. Our own furycrafters (That is what we call those who can control a “fury”) could do nothing against the sudden explosion of violence that was among us. Gaius is dead. In his fatal throes, his furies did things we could not imagine: The very air around those “Children” ignited, the earth rose up around them, the grass bound them, the sun itself betrayed its progeny and rained blue, crackling fire among the heathens. Their screams were heard for miles. Now, the great and mighty legions of Rome are scattered. We are all that’s left, under his successor, Gaius Florus, and the few “Lords” that remain after that fatal slaughter. Still, the Children hunt us to the death, we think because we could someday be strong enough to challenge their undoubted rule. At this point, the only ones left alive are the furycrafters, since the rest were too weak to defend themselves. The survivors have pledged vengeance and we will have it. We are a new order now; we are Alerans. Let all who hear our name tremble and flee, for we will show no mercy.
Welcome to Alera:
Introduction:
Welcome to Alera, the main island in a world known as Carna, created by the author Jim Butcher. This RPG, based upon his works, takes place in an Aleran era yet to be depicted. You will be playing as a human pitted against the malevolent forces of the fire-wielding Children of the Sun. Although not yet seen, several other races exist including the Avar (Air), Malorandim (Metal), Yrani, (Plant Life), and Dekh (Earth).
Originally, the Alerans were a Roman legion that was separated from their companions and found themselves in a wholly new, completely undiscovered world unlike anything they had ever seen. For now, though, the only thing they can do is fight and survive!
Characters:
The only characters that can be chosen are human. Any appearance is fine, except for something completely unconventional (Bright green hair, third arms, etc.). This is Ancient Roman technology, after all.
For a social class, everyone is a basic soldier with a single type of fury. Above you are Counts (2 types of fury), then Lords (4 types of fury), then High Lords (all six in major quantities), and the First Lord (all six in unparalleled power levels).
You are all part of an Aleran squad named Proeliator, a battle-active squad intended to hunt down the Children of the Sun. It is your duty to serve as the First Lord commands, under the immediate control of your Count, Virtus (Me). As soldiers, you may choose one type of fury to manifest. With that fury, you may do the things mentioned below:
Furies
Water: Used in healing, communicating over large distances, reading emotions, shape shifting (only to alter appearances), keeping a youthful appearance, and manipulating water; disrupted by fire. A water-fury-wielder is named Knight Aqua
Earth: Used to gain strength, tracking and hunting, manipulate the earth, and calm animals. Earthcraft is disrupted when contact with the ground is lost. An earth-fury-wielder is named Knight Terra
Tree/Plant Life: Used in manipulating plants, tracking and for camouflage; used by archers to bend massive bows to allow arrows to fly further and faster, and to increase accuracy of arrows. Also used to instantly create wooden tools. Requires nearby wood or plant matter, living or dead, in order to use. Disrupted by surrounding the user with metal. A wood-fury-wielder is named Knight Flora
Fire: Used to control firelight to subliminally manipulate passionate feelings such as joy, anger, and fear; used to create and manipulate flames for either constructive or massively destructive purposes; can be used to create cold by extracting heat from an object; disrupted by water. A fire-fury-wielder is named Knight Ignus
Air: Used to fly, control the wind, and to increase speed and agility; Also able to bend air into a lens to see farther or into an echo chamber to allow voice communication without the need for water, however the effective range is much shorter; strong crafters may be able to bend the air to make objects or people seem invisible or to create lenses of air to focus light into a damaging beam; can be used to manipulate the weather. Windcraft is disrupted by earth, particularly in the form of salt. An air-fury-wielder is named Knight Aeris
Metal: Used in sword play heavily as crafters can change the hardness of metal, allowing them to strike with diamond-hard blades. Combat can be totally in the dark as metalcrafters do not need light to sense nearby metal. Shields can also be made more flexible to absorb a greater amount of impact force than normal. Also used in forging weapons and other precise metal objects, and metalcrafters also have dramatically increased pain tolerance and physical endurance. Although they gain speed, accuracy and deadly ability in combat, metalcrafters do not become physically stronger, and still require metal weapons/armor to make the most of their abilities. If attacked by something made of stone or organic material, the crafter is able to block some of the attacks, but multiple would quickly overload his/her defenses. Gaius Sextus, First Lord of Alera, is the only character to display the ability to manifest a metal fury - the effect being that Sextus transformed into metal, in an effect reminiscent of Colossus. A metal-fury-wielder is named Knight Ferrous.
Locations
Here’s a map. We are only in the red area, which is the Feverthorn Jungle.
First of all, the entire jungle is centered around the river crossing, called the Elinarch, which bridges the Tiber river. This serves as a central landmark that splits the Jungle into two distinct halves, the southern one of which is the Alerans’ and the northern belongs to the Children of the Sun. Crossing the river itself instead of the Elinarch is suicide simply because the waters are inhabited by a mixture of sharks and miniature “leviathans”, which are fifty-foot monsters not unlike carnivorous, tough-skinned manatees.
The main Command Post for Aleran troops would probably in the middle of the forest and will be named “Alera Centralus.” Outlying posts include a forwards base that overlooks the river named “Forward Command” and there are posts to the far left (by the sea) and far right (at the edge of the jungle) named “Outlying Left Post” and “Outlying Right Post” because there are, at times, enemies who will attempt to sneak across the river in a lull and cause havoc.
It is pretty much the same placement for the Children of the Sun, but the Alerans have never met a Child long enough to find out the names of their posts.
Throughout the story, trails can and will be blazed through the jungle leading to and from different posts and hiding places for spies and soldiers.
Rules
1) All basic BZP rules apply
2) I, as a rule, require “travel posts”. You can’t get from the main command post to an outlying scouting area in one post, unless it’s a very big one that describes the journey.
3) No god-modding. That is when you overpower yourself and become invincible, or pull weapons out of nowhere that are convenient for the situation. You aren’t the most powerful thing on the earth simply because you control a fury.
4) NO SPAM. This is just doing and/or saying stupid things that will get you in trouble. Keep it out of the RPG.
6) DO NOT talk back to staff, especially me. However, if you believe that there is an unfair ruling, politely PM me in a civil manner with reasons as to why you believe an occurrence was unfair. Don't yell and whine about it, or I will take further disciplinary action.
7) Respect other players and members and do not assume a Staff's job by reprimanding a member. If you see them make a mistake, just kindly point it out and allow them to be aware that it is a mistake. Just be nice, and play fair. A side-note to that is the killing of PC’s without permission. Trust me, the First Lord would not take kindly to his servant being slain and he will come to seek quick and fatal revenge.
8) Don’t go off making your own massive side-plot without PM’ing either me or Robo first and getting our expressed permission.
9) If you are banned, do not post. Period. They will be reported to a Moderator for deletion.
10) You can have up to two characters at one time. Members may be rewarded with more if I see them behaving well and not taking advantage of the two.
11) Have fun
Moderators
1. Rockhound, GM.
2. Robo, co-GM.
Punishments
1. You receive an OOC warning.
2. You receive a PM and an OOC warning.
3. Either your fury is destroyed (Yes, that is quite possible) or your character will receive a broken limb. Moderator’s choice.
4. Your character is killed.
5. You are banned.
Profiles (All that were submitted before need to be re-submitted) (Now moved to the next post and saved to a Word Document
)
Username:
Character name:
Gender:
Fury Element and Shape (All furies must be in an animal shape and will automatically be the size of a small horse at the largest, but they can be smaller if desired):
Appearance (Include your weapon choice. Be realistic, but not fanciful):
Personality:
Strength (Pick something he/she is good at):
Weakness (Yes, you have to put one):
Background: