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    Ahkmou
    5.6   Average score based on 79 Votes
    Vital Statistics
    Set Number: 8610
    Set Name: Ahkmou
    Master carver of Po-Metru!
    MSRP (USD): 3.99
    Primary Color: Brown
    Availability: Retired
    Year Released: 2004
    Piece Count: 27
    Ages: 7+
    Alternate Set(s): Kinloka
    Description: In the time before time, Metru Nui, City of Legends, faces danger unlike any it has known before. A mysterious and powerful menace threatens the city, striking from the shadows and then disappearing, leaving rubble in its wake. Six Matoran hold the keys to its defeat, but they have disappeared! Worse, one of them has been touched by darkness and plots against all of Metru Nui. Ahkmou loves to compete, but always seems to come in second best. Now he plots to change all that -- and Metru Nui may never be the same! Includes disk launching action and collectible Kanoka disk.


       
    Click on images to view larger pictures

    Storyline Information for 8610 Ahkmou
    Character Type: Metru Nui Matoran
    Classification: Bad Guy
    Collectible(s) included: Kanoka
    Kanohi
    Relative Importance: Supporting Character
    Tool Name: Kanoka Launcher
    Tool Power: Launching Kanoka, disks of power
    LEGO.com Link: Click Here
    BZP Review: Click Here
    Primary Location: Po-Metru
    Island: Metru Nui

    Notes
    The Toa Metru set out to find the Great Disks in order to stop the Morbuzakh vines and enlisted Ahkmou to help them. When the Toa Metru returned to Metru Nui to rescue the rest of the Matoran, they discovered that Lhikan had originally wanted to make Ahkmou and the others Toa instead of them. The Karzahni plant later revealed that Mata Nui had tricked Makuta into telepathically telling Lhikan to select Vakama and the others-- the Matoran that Mata Nui knew would be the best Toa.

    Ahkmou is one of the six Matoran whose pods were first picked up to be rescued after the Makuta's attack on Metru Nui. Although, in Voyage of Fear, his pod was lost, it was eventually found by Makuta, who awakened him, told him lies about the Turaga, and took him to Mata Nui, where he later reappeared as a trader, first selling fake "lucky Ghekula" and later selling Kolhii balls infected with Makuta's darkness. This latter plot was uncovered by Takua and Ahkmou has not caused any more trouble since. Ahkmou returned to Metru Nui with the other Matoran.

    Ahkmou usually carried a Kanoka with the regeneration power and the code 373, which he used for repairing mistakes while carving.

    Entered into BZP database: 13 Jan 2005 by Johnny L.
    Last Updated: 1 Mar 2008 by David R.

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