Oh boy... what is it about second years never living up to the fourth? Beats me...
Anyway, between July 23, 2003 and July 23, 2004, BZP's member base grew exponentially. I imagine many of them joined after getting the beta of MNOLG2 (which was programmed poorly, and thus makes it a sucky game IMO). MNOLG2 and Mask of Light were the main foci of this year, pretty much overshadowing the Rahkshi (at least it looked that way to me...) My game, The Saga Continues, sort of fell by the wayside in te
Don't ask why, but I spent a great deal of time in Storyline and Theories. I think this is because that forum was the first to show up on my address bar whenever I typed in bzpower.com (I didn't know how to bookmark at this time), plus every forum looked the same to me so I didn't really pay attention to what forum I was in (yes, I was one of those members). So most of my first few posts were in S&T, with this one being my very first (as far as I know - I got up rather late the next day).
I was bored during the summer of 2002. I didn't have enough sets to really MOC, and I didn't have a camera to take pictures, so much of my time was spent on my Windows 98 desktop. My site that had really piqued my interest during this time was bioniclemusic.com. It had a flash application that let you mix several tribal/techno tracks together to make music. It was beyond awesome. Another Bionicle-related thing that I found on the 'net was this BIONICLE flash game, where you would choose a Toa an
*sigh* Work on Influx is continuing, but I've reached possibly the hardest part of the game: AI. I've just managed to get the logic down on paper, and implementing it has been successful. However, since this is a 3D game, Physics and animation have to play a part, and sometimes what I want the AI to do may be hindered by the Physics since the Physics system controls how the character moves.
Then, there's sequencing: having one process go after another. This is generally how lines of code are
... so yeah. If you make a comment in my blog, don't expect it to show up for several days. I generally don't pay attention to stuff like this unless I'm notified about them. XD
EDIT: Never mind, I just activated notifications. XD
I've been spending much of my free time working on my extremely labor-intensive project, known simply as Mata Zuto 3D: Influx. Now, I have something new to present to the few of you who are interested.
Click here to see the player character unsheath his sword and battle the evil mesh. Also take a look at the interface. The enemy HUD may or may not stay that way. I would like feedback on how you like that panel that appears on the left side of the screen. You can battle up to four enemies at
I'll just come right out and say it: it was the stuff of nightmares. Remember that XKCD strip where the guy was in class and they had a pop test, and he had no idea what to do, and it turned out it was all a dream? That would be my weekend, except it wasn't a dream. Sure, I knew the concepts, but in Calculus-based Physics, concepts isn't enough. It's the cruelest form of problem solving known to man, and combine that with my (general) inability to solve problems (whether real or conceptual) righ
Yeah, I doubt most of you know about those. I know that sounds like the Golden Cheese of Awesomeness or something like that, but don't be fooled. I'm getting one tomorrow and it will be due on Tuesday. Most likely? I will be literally working on it the whole weekend. Still though, I can say that they're a little bit better than have to take an exam in only an hour's time, but I don't know if I can stay in my room for three days straight doing Physics problems.
And I see Hero Factory has touch
I forgot to mention: today's moving day for me. It's only down the street to another apartment though (less than a half-mile away), and it's still on campus. As an upper-classman, I have to move to the designated upper-classmens group of apartments. It only a two-bedroom though, which I like (I'm currently in a four-bedroom). I haven't even begun gathering my stuff up to put in my car though. At any rate, that's pretty much my day for today.
In other news, you should allow Aho to brighten yo
At the end of this past semester, I ran for an Officer position for an engineering organization that I'm a part of. I won, which is cool, and I'll now have a lot on my plate as my position involves a lot of writing (official title is Secretary), which will... hopefully be cool.
That's the only update I have for right now. Please fill out the survey I posted if you haven't already.
Hi guys. I'm developing a 3D RPG and it would help me greatly if I had an idea of the types of graphics cards people use. See, I'm trying to see if the models and meshes I have now will be suitable with their polygon counts, or if I need to make adjustments. It all depends on the hardware though.
For Windows users, you should be able to find your graphics card by going to your Desktop, right-clicking on the background and choosing Properties, and then clicking on the Settings tab. It should
Not much has changed in Emzeeland. I'm still in school, for one. In fact, I'm taking two summer courses because I'm behind. There's the Electromagnetism (Physics) class (with its lab as well), and Linear Algebra. I really don't know how to describe Linear Algebra other than "an alternative way of playing with numbers". You take this after Calculus I, but the subject itself isn't really based on Calculus. Like I said, it's a different way of working with numbers completely.
Money is still tig
Eh, with the new sig guidelines finally being rolled out, I think BZPower deserves a little something from me.
Now to clean this place up a bit... *gets broom and dustpan*
Some of you may remember a blog entry where I presented the first video footage of a prototype game that will soon evolve into The Legend of Mata Zuto - Episode 3: Influx (or Influx for short ). It was only 6 seconds, but it was the culmination of a lot of work. Now, I'm back with a 45-second movie clip, showing my progress after spending a couple weeks with Unity and Blender. I've finished rigging and animating the Tarakava model that Mihunai made for me, and the only other thing I need to do
... to caption Andrew's picture. It's clearly begging for it! Unfortunately, I don't think I'm witty enough. Regardless, I imagine someone will eventually.
Really not sure if I'm going to watch it or not. If my friends have something planned, then I'll probably end up joining them. As my Staff Bio says, I don't really watch sports (or TV in general), so I'm not as hyped about it as some other people here are.
Yeah, this was just a ramble entry. You guys got any plans tonight?
Soon after the victory over Makuta, the six Toa Mata were killed by a creature named Shadows. A single Toa called Tahkan was sent to defeat him, but he was only one Toa. Tahkan was advised to instruct his apprentice on the ways of the Toa, in both mental and physical form, and he chose a young Matoran named Matev. Together, they travelled the island in a desperate quest to hunt down Shadows, and after much traveling, Tahkan and Matev became very close. Tahkan eventually began calling Matev his '
Well, Cyan generally likes to work on many projects at once, but this particular project, spearheaded by longtime FCG resident, =Blur=, is the completed and revised version of The Son of the Toa. As my signature says, it will be released tomorrow morning.
Clicking on the banner will take you to the Cyan webpage for The Son of the Toa, but here's the original, uncut description of this RPG:
It would be awesome if you could let us know what you think of this upcoming RPG, either in the
I finally shrunk down my gi-normous approval seal. It's now only 200 pixels wide. If you still have the oversized one, scroll down and switch it out with the new one.
Yeah, I think that's all I have to say for today.
EDIT: I need to change my av for this blog... eh, I'll do it later.