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Music Theory Exam

I just took the Music Theory AP Exam this past Monday. It was fun, painful, and enlightening all at the same time!   ... so yeah.

Emzee

Emzee

Devlog 4: It Was The Best Of Times...

This won't be very long. Today (or tonight, rather), I want to talk about the highs and lows emotionally involved in my upcoming RPG, LoMZ 2: The Infestation. I won't spoil anything, but I will point out that in the original Infestation (that's still up for download and still being played) I had intended on achieving a sort of catharsis from the players. Seeing innocent characters brutally murdered, friends about to kill each other, and enemies sitting back and laughing as if they already won. T

Emzee

Emzee

Spring Break Is Here!

Finally after months of labor, we get a break from school. I'm not going anywhere though, and I have even more work to do at home. You can't win -- you just can't.   Well, happy St. Patrick's Day at least. I hope you wore green, because I didn't!

Emzee

Emzee

Devlog #3: Lights! Camera! Action!

This title of this devlog comes from my most recent series of projects for my upcoming RPG, Legend of Mata Zuto 2: The Infestation: and that is cut scenes. There will be around nine or so cut scenes in this new edition, and I've just finished making four of them.   Cut scenes are a very fun to code, because not only are they easy, it allows for a great deal of storyline input, which I value almost more than gameplay. There were quite a few "holes" in the storyline in the Silver Edition of The I

Emzee

Emzee

Devlog #2: Coding -- Big And Small

Hey all, I'm back with my second devlog entry!   As promised last week, I will be going over the process I took for making a Kahu Riding system in RPG Maker XP. However, what I did not expect was that the process would be overly simple -- too simple to write an entire article about just this system. That said, I'm gonna write the systems that were in the original Infestation and in Fall of the Conqueror, and how I'm putting them into this game.   First thing's first though: the Kahu.   After

Emzee

Emzee

Devlog #1: A New Frontier

Welcome to the first entry of my Devlog. In this issue, I'm going to introduce the software I'm using to create the new version of Mata Zuto 2: The Infestation:   When I first joined in Summer 2002, the first topic I posted in was Flow of the River, the very first fan-created game on BZPower. That Digital RPG was created with a simple and primitive Windows application called "RPG Maker 95", released in 1997 by ASCII (currently called Enterbrain). Now, there are 4 other programs made by this com

Emzee

Emzee

Coming Soon, My Devlog!

Under the coding section, I will be starting my Devlog, which is basically a blog detailing the many aspects of game development.   Why should you take interest into something like this? Well first of all, secrets about the upcoming "XP version" of The Infestation, as well as tidbits about the even more mysterious Influx will only be seen here in this blog. You'll also get to see how difficult creating a game can be, whether it's an RPG Maker program, or a complex coding-based program.   I pl

Emzee

Emzee

24 Club

Hey I was thinking... is there already a 24 club? I know there's quite a few fans here, and if there is one I'd like to join (heck, there's a LEMON club here! ). If there isn't a club, I'm proposing that one gets started!   That's all for today.

Emzee

Emzee

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