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G2Tahu & Ikir


Trijhak

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Acquired Tahu and Ikir.

 

Let's start with Ikir:

 

Mostly looks good. Mostly. The talons on the feet are nice, able to wrap around a finger tightly. The way the wings attach, however, looks horribly awkward. (Terak has the same problem, but it's hidden well) The tail flaps the wings in a mechanism that's exactly the same as Uxar using different pieces, and the tail itself looks decent... when down. When it's up and the wings are far back, it looks awkward as it's jutting out of the middle of Ikir's back, instead of where a tail should be. I also wish they'd recolour the red + yellow transparent flame pieces to orange and yellow or red and orange already, as right now there are very little transparent yellow or transparent red pieces, and isnted a lot of transparent orange pieces. Ikir's head is nice, being transparent orange and gold, which is honestly a rather nice looking combination of colours.

 

Onto Tahu: I've done a complete 360 on my position on Tahu now that I've seen him with my own eyes. He doesn't look anywhere near as bad as people claim, IMO. Transparent Orange and Gold is a wonderful combination. (Bright for six years? Not overused, somehow... Dark (metru) red for four years? Overused!) I don't really understand the seeming disappointment about the piece of unification being used as armour, or the dislike of the torso. They're hardly the first pieces of their kind with such detail. (Both of the breakout add-ons - round and square, breakout torso, piston piece, skull armour piece, skull axe, skull sword, Lewa/Gali axe pieces, Onua shoulder pieces, Tahu lava board piece things, Ordeal of Fire jetbug engine shells, Ordeal of Fire weapons... yeah, since the start of CCBS.) What doesn't fit on Tahu is the blue, IMO. The gears on the weapons make them stick out to the side a little too much, The shoulders are also a little too wide, like wider-than-an-inika Torso wide. And that's ridiculously wide, since Inika torso wide was already pushing it way back in G1. Wide shoulders work well on Onua since Onua was meant to be wide, not so much on Tahu.

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I don't totally mind that flame piece on Ikir and Tahu being Tr. Red and Tr. Yellow, mainly because it's usually used as a flame, and thus under no obligation to match other types of parts like armor and bones. Protector of Jungle even managed to make the Tr. Blue and Tr. Yellow flames work despite his main color being green! On Tahu and Ikir I'm more bothered by how the orange color of the crystal blades doesn't really approximate any of the other solid or transparent colors in their designs. Knowing that an actual transparent color for that piece wouldn't be possible, I'd probably have just colored them Bright Red, which is a closer match to Tr. Flu. Reddish Orange in my opinion than Bright Orange is.

 

My problem with the Piece of Unification being used as armor on Tahu has nothing to do with its texture, it's about how scrawny it makes his upper legs. Most of those other highly-textured CCBS parts you mentioned either weren't used as armor or were considerably bulkier, so didn't create that same problem. I already had mixed feelings about how lanky the 2015 version's upper legs were, and now the 2016 version feels even lankier (with no armor even approaching the hip joint). If his legs were not so long it might've worked fine. Certainly it doesn't look nearly so awkward on Kopaka's lower legs, which are two modules shorter than Tahu's upper legs.

 

I'm also bothered by just how many textures Tahu has in his design, because it just makes him look busy, as opposed to the 2015 version which used a select few textures consistently throughout, and thus felt a lot more unified. But this isn't the fault of any one piece. I wish it WERE, because then fixing it would be a lot easier — just remove the problem piece and, if necessary, put a more fitting piece in its place. But as it is, it's much tougher to decide which parts should stay and which should go.

 

As for the new torso shell, to me it just feels excessive. We're talking 21 pistons on one piece. That's more than the Toa Mata had on their entire bodies. And unlike the Toa Mata's pistons, many of these pistons on the new torso shell are in places where it doesn't make any sense for a point of articulation to be implied. Pistons on other CCBS pieces have been used more sparingly, which helps them to feel at least somewhat purposeful instead of just slapped on as meaningless decoration.

 

I don't especially mind Tahu's colors, though more red wouldn't hurt. The Dark Azur accents are brilliant and I wish he had more of them. Like Gali's Bright Orange parts, the contrast with the set's main colors really makes the entire color scheme "pop". It's the same reason the Bohrok's Krana colors and eye colors really added so much to their color schemes.

 

Are Tahu's shoulders really wider than an Inika torso? According to the instructions the shoulders should be eleven modules, exactly the same width as an Inika torso, just as the 2015 version's shoulders were. Unless you're counting all the way from the edge of the armor rather than just measuring from the joint...

 

Overall, I have warmed up some to the new Tahu after seeing more pictures of him, but like most of the new Toa, really, I don't think he's nearly as refined-looking as the 2015 version.

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