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Technic Tournament 4 Feedback


Pahrak Model ZX

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Avak ended up winning Technic Tournament 4 in 3D, and even wrested the Title away from that wretched sharkface Barraki! At least one thing had a satisfying ending today!

 

Since there was even less demand than usual this time, it’ll probably be a little while before I run Technic Tournament 5 Ocarina of Majora’s Twilight. However, while this game is fresh in your minds, I want to get an idea of what can be improved on, since I’d like more than just a new roster to justify another game.

 

Tournament 4 introduced a second roll determining how the money brought in by promotion gets split between the fighter a player wants to sponsor and their opponent. While I wanted a random element, I feel like this might have gone a bit overboard, so I’m thinking of a few possibilities for changing it:

-Providing a reroll on the split. This would be separate from the reroll offered in the case of failure, so each round you’d have 1 Reroll A and 1 Reroll B. In the event your reroll ends up giving even fewer Widgets to your preferred fighter, it will be disregarded and the original split will be finalized.

-Altering how the split is determined. Right now the system is: 1 gives 1/6 to your fighter, 2 gives 1/3 to your fighter, 3 is an even split, 4 gives 2/3 to your fighter, 5 gives 5/6 to your fighter, and 6 gives all to your fighter. I thought a better way might be that rolling a 1, 2, or 3 gives all the Widgets to your fighter, while rolling a 4, 5, or 6 splits it evenly. (Or maybe 6 will give only 25% to your fighter, so there’s still one chance of critical failure?) This is the option I’m favoring at the moment.

-The ability to purchase an “upgrade” that affects split rolls. The split roll would remain the same as in Tournament 4, but you will also have the option of spending some Widgets to buy this upgrade, and then your next promotion (or all promotions that round?) either uses the method listed above, or we skip the split roll altogether and give all the profits to your fighter.

-Or, if players feel the system is alright as is, then there’d be no need to change it I guess. I haven’t actually been told anything specific about it.

 

Something else I considered adding is a Bribe system. What I’m thinking is that, when a player signs up, I’ll do a roll and determine a secret Charisma stat for them, but not tell them what it is. Then, each round, they can attempt to Bribe the management to add money directly to a specific fighter’s pool. If successful, a portion of the amount offered (25%?) would simply vanish as a small ”fee”, while the rest is given to the fighter in question. If unsuccessful, the management issues a reprimand and all the money offered just vanishes. It’d be a more controlled way of adding money to a fighter, but you wouldn’t be able to multiply it like with promotion, plus you have no idea what your chances actually are. Not entirely sure about this, but hey, it can’t hurt to give it a try, right?

 

Any suggestions you have on anything are welcome!

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Maybe split could be determined by first roll (the one that says if there was a success). This would make low talents rewarding.

E.g. you have 2 on Magazine ad talent, it's successful and you also get 5/6 on your fighter.

 

Also multiplier for raised money could be determined by your talent. If you have 1 in a talent and you're successful, multiplier is 3x (considering reroll). Talent 2 would give 2x, talent 3 has 1.5x, talent 4 would give 1.2x and talents 5 and 6, which aren't risky, have no multiplier.

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That's an interesting possibility, I will take it into consideration!

 

Multiplier is actually already determined by roll, but it's result 1 gives x6, result 2 gives x5, result 3 gives x4, result 4 gives x3, result 5 gives x2, and result 6 gives x1.

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