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"Toa Team": A Game Concept


Trijhak

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You know, we have games like BZPGOT, BZPBM, and BZPMN that all follow the same sort of style. Often you work against each other in them, and that got me thinking about a game in which players worked together to a higher degree.

 

Toa Team

 

Toa Team would be a spin-off of games like BZPGOT except not really and also a spin off of some other obscure game. There would be no set location but where the Toa Team decided to go, and there wouldn't be more than 8 players at most, and the Toa Team would tend to be together at most points of the game - very rarely would they split up, since the idea is that the Toa Team is, well, a team.

 

There would be the following stats, in which you would have 35 points to distribute between, and you could put a maximum of 10 points in each stat and a minimum of 0. Note that there are no stats dedicated to convincing people - Let's do that with words.

 

Stats

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Strength: Strength determines physical strength and the power of melee attacks. Strength also allows you carry bigger or more weapons Toa Tools. 8 strength would let you carry one extra while 10 strength would let you carry two extra.

 

 

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Stamina: Stamina determines how much you can take before you are injured or die, and also how little you need to rest before travelling.

 

 

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Speed: Speed determines how fast you are, and how likely things are to hit you. It also cuts down on travel time.

 

 

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Accuracy: Accuracy determines the accuracy and damage of ranged weapons and ranged elemental powers. Additionally, it also determines how perceptive you are.

 

 

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Strategy: Strategy determines your ability to make complex schemes and more complex actions.

 

 

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Willpower: Willpower determines the power of your elemental power in general and how easily you can use your mask..

 

Since this would be the first of its kind in a way, I'd try to keep it simple with the original six elements:

  • Fire
  • Water
  • Air
  • Earth
  • Stone
  • Ice

 

And because this is a Toa Team, you can't have Toa without MASKS! Again, keeping it simple by using the original twelve masks. Let's say that masks require a one-time willpower check to be initially used, as if you were discovering your Mask Power like the Toa in Legends of Metru Nui, and from then on could use it much more easily, with the difficulty of the initial willpower check dependent on the mask. The Komau would almost certainly be the hardest to use.

  • Kanohi Hau - Blocks incoming damage around the front. The user's back is still exposed.
  • Kanohi Kaukau - Underwater breathing. Always on underwater.
  • Kanohi Miru - Allows the user to levitate. Moving horizontally might be difficult without any propulsion.
  • Kanohi Pakari - Doubles your strength while in use.
  • Kanohi Kakama - Doubles your speed while in use.
  • Kanohi Akaku - Allows the user to see through walls and much further into the distance.
  • Kanohi Huna - Allows the user to turn invisible.
  • Kanohi Rau - Allows the user to communicate and understand any language, including those of Rahi.
  • Kanohi Mahiki - Allows the user to create illusions, such as seemingly shapeshifting.
  • Kanohi Komau - Allows the user to mind control others.
  • Kanohi Ruru- Allows the user to see in the dark and blind opponents.
  • Kanohi Matatu - Allows the user to use telekinesis on things within their vision.

And, of course, where would Toa be without Toa Tools? Almost every Toa carries two Toa Tools, after all. Toa Tools can:

  • Be two different tools (e.g. Kopaka's sword and shield)
  • Two of one kind of tool/weapon (e.g. Onua Nuva's Quakebreakers)
  • Have an alternate use (E.g. Tahu Nuva's lavaboard)

Anything beyond that would likely require some points in strength.

 

Let's show a possible prototype Toa sheet:

 

Name: Toa Goodguy

Element: Air

Stats:

  • Strength: 5
  • Stamina: 6
  • Speed: 9
  • Accuracy: 7
  • Strategy: 5
  • Willpower: 3

Mask: Kanohi Kakama

Weapons: Dual Scythes - the dual scythes are a pair of large scythes that can perform the alternate function of acting as wings to glide with.

Appearance: Toa Goodguy is green.

Biography/Backstory: (if desired) Toa Goodguy was once a good guy and then he became a Toa and hunts the evil villain Badguy

 

 

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That it so far. As you can probably guess, it's very basic and preliminary right now because it is literally an idea I just came up with a few hours ago.

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Seems like it's kind of a cooperative dungeon crawler? Maybe like DnD? (So there's, presumably, some story with an appropriate final goal the team must achieve, such as killing a boss or recovering an artifact)

 

I really like the concept, only thing that concerns me is the "one-time Will check" for mask usage. If you fail, does that mean you can never use your mask? That seems a bit prohibitive of low Will.

 

 

- :burnmad:

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Seems like it's kind of a cooperative dungeon crawler? Maybe like DnD? (So there's, presumably, some story with an appropriate final goal the team must achieve, such as killing a boss or recovering an artifact)

 

I really like the concept, only thing that concerns me is the "one-time Will check" for mask usage. If you fail, does that mean you can never use your mask? That seems a bit prohibitive of low Will.

 

 

- :burnmad:

 

Seems like it's kind of a cooperative dungeon crawler? Maybe like DnD? (So there's, presumably, some story with an appropriate final goal the team must achieve, such as killing a boss or recovering an artifact)

 

I really like the concept, only thing that concerns me is the "one-time Will check" for mask usage. If you fail, does that mean you can never use your mask? That seems a bit prohibitive of low Will.

 

 

- :burnmad:

 

I would imagine you'd be able to try again later. There might be some sort of designated cooldown time, so that you can't just sit there spamming checks until you learn how to use your mask though.

 

Also, color me interested. TBH the "Great Games"/BZP Realms (we really do need to figure out a single title for these things that everyone can agree on) kinda resemble DND campaigns already, and this sounds like it would lean towards being a DND type of experience even more heavily.

 

Color me interested in playing.

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My main question with this, is what would be the goal? How would the "Team" win the game?

 

Right now, I haven't come up with a goal - it's just a concept, after all. There are some very basic ones in mind, like 'Matoran are disappearing'.

 

 

 

Seems like it's kind of a cooperative dungeon crawler? Maybe like DnD? (So there's, presumably, some story with an appropriate final goal the team must achieve, such as killing a boss or recovering an artifact)

 

I really like the concept, only thing that concerns me is the "one-time Will check" for mask usage. If you fail, does that mean you can never use your mask? That seems a bit prohibitive of low Will. 

 

- :burnmad:

 

 

I would imagine you'd be able to try again later. There might be some sort of designated cooldown time, so that you can't just sit there spamming checks until you learn how to use your mask though.

 

Also, color me interested. TBH the "Great Games"/BZP Realms (we really do need to figure out a single title for these things that everyone can agree on) kinda resemble DND campaigns already, and this sounds like it would lean towards being a DND type of experience even more heavily.

 

Color me interested in playing.

 

That would be what I meant, yes. I apologise for the poor phrasing on my part. Admittedly, Willpower as is might be a little bit too powerful considering it determines how easily you can use both your mask and your elemental power. Perhaps mask use could be Willpower or Stamina, with more physical-based (e.g. Pakari, Kakama) masks easier to activate through Stamina and more mental-based (e.g. Komau, Matatu) masks easier to activate through Willpower.

 

---

 

When a game like this would begin, I might also add a 'prelude' in which the Toa Team decides what it is called (like calling itself the Toa Notmata) and who leads and who is the deputy. 

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When a game like this would begin, I might also add a 'prelude' in which the Toa Team decides what it is called (like calling itself the Toa Notmata) and who leads and who is the deputy. 

 

 

And then we get to spend the rest of our journey arguing over who actually deserves to be the leader, just like a real Toa team! :P

 

All kidding aside this is an awesome idea, I'm totally on board.

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