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My Hopes For 2009


Danska: Shadow Master

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Alright. Let me begin by saying that I've seen the pictures, but I'm not going to spoil anything for anyone.

 

2009 is supposed to be a fresh start for Bionicle. New location, new characters, new everything. Greg once mentioned, after I'd said how much I liked 2001-2003 for its scenery and location, that I should like 2009 a lot. As you can imagine, this has gotten my hopes up considerably.

 

My impression, which could be right or wrong, is that 2009 will be similar in many ways to 2001. I imagine the setting to be closer to that in terms of technology and perhaps in terms of environment as well. This gives considerable scope for exploring new lands, ideas and cultures. I would dearly love to spend some time getting to know the inhabitants, how they live, what life is like and what the actual environment is like. In the old days we got to explore these places ourselves. I knew what every place was like because I'd been there myself and interacted with both the place and the people through the MNOLG. In 2002, and to a lesser extent 2003, the Webisodes provided this interaction that allowed me to gain an understanding of the region. In 2003 there were more webisodes, the MNOLG II and a film. Something, anything, to let me see the places would be dearly welcome.

 

In terms of location, I'd like to see something with diversity. Mata Nui and Metru Nui had six distinct regions each with their own atmosphere, Rahi, challenges, culture and locations. Voya Nui and Mahri Nui had very, very little in this sense and while they both had potential, they fell very short IMO. Karda Nui is hardly better, with Mutran's description summing it up very well indeed. Given it's supposed size and incredible importance to the universe as a whole, I was sorely dissapointed by this. I would like to see somewhere that can be explored and have more purpose than a stage for battles.

 

Unless Greg surprises us by throwing in a bunch of known characters, do you realise next year will be the first time we've had Toa (if they are Toa) who we haven't known since 2001? They'll be the first hero sets to have new, original names! I don't know why I'm excited by this, but it does seem cool.

 

The sets such as I've seen are fantastic. Truly great. They have some things I don't like, so they're not perfect (what is), but I do really like them. I genuinely think BZP will like them as well. They have a number of things people have wanted, and a considerable number that I've wanted. What are these things? Heh, you know I can't say. I'd be bundled up and kicked out into a passing lorry before I could yell "pants". Infact, if you take that to mean before the general likelihood of me saying that rather than as a measure of time, then it could be a long time before that happens. I mean, I don't often run around yelling 'pants'. I don't think I ever have, infact. Why did I say any of that? I don't know.

 

I have no idea what the story will be next year. I would like it to involve an epic quest with puzzles, obstacles and many reasons for the Toa to spread themselves across the location as far as possible to give multiple angles and viewpoints all leading up to an epic and surprising confrontation against some mysterious and powerful villain throwing in mysteries and surprises along the way, but that might just be me. Time will tell.

 

Right. I think I'm done for now! If I come up with anything else to say I'll be sure to forget to write it anywhere. Stupid memory...

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I rather like the return to an elemental atmosphere.

 

I'm also glad to see Bionicle sets finally have actual... ... ...hmm.

 

Oh, I guess you'll just have to see what the future HOLDS for them.

 

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Oh Jinzo, you are -so- witty.

 

But yes, Danska, I quite agree with you. I love the MNOLG and MNOLG2 for being able to explore Mata Nui and meeting all the Matoran... And I didn't like how Mahri Nui and Karda Nui were handled in that respect. Mahri Nui is at the bottom of the ocean, above the ruins of the Pit itself – there's infinite opportunity to go exploring the depths, finding strange things in the ruins, encountering weird sea creatures... Really letting a sense of wonder and discovery set in, which is exactly what you got from exploring the island in 2001-3.

 

Even Metru Nui had a bit of that, not so much from the story but from the incredible CGI images we got – images that hinted at the size of the city and the things hidden inside it, as befit its tagline of "City of Legends." They showed vast reaches we knew nothing about, whether they be the desert of Po-Metru or the industry of Ta-Metru or the hills and waters of Ga-Metru...

 

And we had the same type of images with Mata Nui, thanks to the many wallpapers of Toa and Turaga in strange places on the island. *heart* So even besides the story, you got that sense.

 

Voya Nui didn't have that either – we had a map with many strange places marked on it, but we never got to see them, and the VNOLG hardly counted for such. Those jagged mountains covered in ice, the caves underneath...

 

And Karda Nui could be totally awesome, but Mutran's description singlehandedly ruined it. There's the potential for incredible beauty there. It's an enormous cave that becomes a world of its own, but vertical instead of horizontal – the stalactites and villages and open air at the top, maybe with simple bridges between the closer ones. And then as you go down you come to terraced cliffs in the walls, probably with trees growing on them and maybe springs coming out, turning into waterfalls that fall down to the swamp at the bottom. The swamp could be completely amazing, a vast forest half-flooded, and again you could have natural terraces and cliffs throughout it. The trees alone could be amazing, gigantic because they're in a place with so much energy, with darkness and strange creatures waiting under them, and some of the trees would be twisted and evil like in Fangorn... And there could be underwater caves at the very bottom of the swamp, too, maybe with lightstones embedded here and there to give eerie lights...

 

But no, all that potential was destroyed by Mutran's one line. There's no exploring anywhere, no description of scenery, even when there's an enormous swamp that three Toa Nuva have to find very small objects hidden within. It's so big any of them encountering a Makuta by chance becomes unlikely – but instead, they all run into someone right away, fighting ensues, and the search barely lasts a few minutes in the books.

 

And the water happens to have Pit mutagen in it, so you can't even go underwater (where it is -likely- some of the keystones would be, since half the place is flooded). All that potential, wasted.

 

...that was long. But it felt good to type it.

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