Island of Doom
Story: You are a lone Toa, with no known past and no planned future. You make a living in the Matoran Universe by being a treasure hunter. Travelling to the farthest charted regions of the Matoran world, you collect important artifacts or other items sought by many in order to gain profit. When there is word that six traitorous Skakdi thieves have found the Mask of Shadows and left for Voya Nui shortly after, you trek posthaste to the forgotten island in search of Makuta's coveted mask. When you arrive, you find the island barren. Your Toa canister washes up on the shores of a massive fortress, no doubt where the Skakdi thieves have hidden the mask. Armed with only a pistol, you make your way into the Piraka's stronghold...
In short, Island of Doom is a first-person-shooter that my brother (Tifosi 94) and I are working on creating. The game takes place in an alternate universe. Just how alternate that universe is will be revealed at the end of the game.
Software Info: Besides the obvious title reference to Doom, which is arguably the original first-person-shooter, Island of Doom is being constructed using an improved, freeware source-port of the game's original engine: ZDoom. While the original Doom ran in DOS, ZDoom can run in Windows XP and Vista, and revives the classic Doom for gameplay in newer versions of Windows. Another popular aspect of Doom that ZDoom revives was the amount of customizable features the game had. With the right tools, one could completely convert Doom into another game entirely. That's what my brother and I are doing in the creation of "Island of Doom", in an attempt to make a groundbreaking Bionicle FPS game.
Gameplay Info: Because Island of Doom (IoD) uses the same engine that powers Doom, many of the controls and gameplay features are the same. However, we're looking to change a number of aspects of Doom gameplay in order to make it feel more original while still keeping the classic Doom gameplay intact. There will be five varying settings of difficulty to select from, depending on your experience with FPS games. IoD will feature nine playable levels, set in a variety of locations inside the Piraka stronghold; you'll be fighting through a laboratory, through underground tunnels, and at one point you may even come across the very room in which the Toa Nuva were imprisoned. The game has a variety of enemies for your character to fight, including Bohrok, Vahki, Rahkshi, and even the dreaded Makuta. Your aresenal includes a number of weapons from Bionicle lore, like a zamor sphere launcher or a Midak Skyblaster, as well as a few original weapons, such as the KS40 and Nynrah Shotgun. I'd like to stress that despite being a first-person-shooter, IoD will be no more violent than many existing fan-fictions here on BZP.
Other Info: Right now, we're targeting a release date sometime around December. The game is well on track with no plans of being cancelled, as we are somewhere past halfway completed. IoD should run properly on most Windows operating systems. There is a patch that can run ZDoom on Macintosh, but we have no plans to integrate that into development as we have no Macintosh operating systems to test it on. The final download size for the game will be no more than 40MB, maybe less, so it shouldn't use a whole lot of space compared to other computer games.
So yeah, that's Island of Doom in a nutshell. If you have any questions, just drop a comment. Every once in a while I'll probably post a few dev status updates here, as well as any more info on the release of the game.