So... I need some ideas for my role-playing in the BZPRPG. I've completely hit writer's block for the story revolving around two of my characters. I need something fresh and interesting, but my brain is fizzled (too much programming?). Right now, they're working on a marketing project for school, and I need to throw hijinks and drama into that to get some desperately needed CD. If anyone has any mini-plot ideas, throw them this way please.
I using it now (Evaluation copy), and I gotta say, it's pretty good. But, considering that I liked Vista, I was expecting so much more. This is indeed "Vista 2", or whatever you would call it, and I don't know if I hate Vista enough to switch over to this OS so quickly. So in conclusion, I can't think of much to talk about in regard to this new Version of Windows. It has cool themes.
I think I'll just keep my Vista/XP dual boot for now.*
*Yes, I'm using a completely different computer f
Well, Cyan generally likes to work on many projects at once, but this particular project, spearheaded by longtime FCG resident, =Blur=, is the completed and revised version of The Son of the Toa. As my signature says, it will be released tomorrow morning.
Clicking on the banner will take you to the Cyan webpage for The Son of the Toa, but here's the original, uncut description of this RPG:
It would be awesome if you could let us know what you think of this upcoming RPG, either in the
If fellow BZPower game developers came to you and asked what to create, what would you say to them? While there are constraints on what's possible, we often underestimate the capability of our BZP members. I'm inviting everyone to give their honest opinion in this topic. What would you like to play?
I'm about to start that big overhaul on my Character Controller system a.k.a. the literal backbone of my game. No pressure right? Not if I back up my project!
I'm in Austin right now, chilling and taking a breather before my... *sigh* Physics final. But ANYWAY, I'm enjoying being in a different city for a day, and as mentioned earlier, I'm sitting only a few yards away from the LEGO Store that opened this weekend. I've taken quite a few pictures with my camera phone (insert lol-I'm-poor jokes here) and I'll write an in depth recounting of what I've seen later. Must say, this event's a lot bigger than I expected. Never been to a LEGO Store opening, but
Took my History exam on Tuesday, and I'm very glad that that's over and done with. The multiple choice questions were excruciatingly hard, and I'm kind of peeved I couldn't have gotten a higher grade in that portion. Oh well.
I still have other academic projects, but I always feel somewhat lethargic after taking tests...
It looks like most of you didn't forget about us after all. So, how did I spend my BZP-less summer? Well, 12 week corporate internship for one of the largest companies in the world, where I did programming and database work, and received a full-time offer to begin next summer (haven't accepted yet, but there is a likelihood that I will). BRICKFIESTA! That was such a fun time. Finally meeting with Pat, Andrew, and Ray again after disappearing for 2 years, and meeting Nukaya for the first
Welcome everyone! We at the Software Library are in need of some individuals with a taste for video games! We'll need 1 to 2 new people to help get all of these games nice and rated. If you think you can review fan-made games objectively, send me a PM with the following to help us see what kind of gamer you are: Favorite Video Game (include genre): Reason(s) why it is your favorite: Review this game in the Software Library format (see below). This is important to see how you can handle critiquin
(This is the only blog entry that I'm reposting from the data loss. These updates help me keep track of my progress) It's hard to believe it's been a whole month since my last entry. I must have been a lot busier than I thought. Anyway, I thought it might be time for another update for you guys on progress. First thing, I've purchased more assets to use from Unity's Asset Store. It had some duds, but occasionally you can find something good, and on sale too! I paid for some animation sets
It's been awhile since I posted an update on my upcoming Bionicle game. During the period of silence, I've actually gotten a lot of features completed (though they're still virtually all core game features). Anyway, I just thought I post some updates to my project. Check out this entry to learn more about what I'm working on. Character Customization System You can probably guess what this does. In Power Lies Beneath, players, upon creating a new character / save file, will be able to choose t
My Character Controller system, a vital asset that I use for my game mechanics, got a big update last week, and I decide to take the plunge and try integrating the new version into my current project. It's not going to be easy, and it's probably not going to be fun, but the new features that the new version has has way too many advantages to pass up. Not only will it make developing the player character much easier, I'll even able to add some new tricks that the player will be able to do. In
Nothing's changed with school yet. I've been spending this weekend goofing off working on homework. It's really nice to have that extra day, as it became evident over this weekend that I'm not ready to go back to school. In all honesty, I get an overwhelming feeling of depression when I begin doing it. Of course, it wears off soon after, but you know what they say: the hardest part of doing your homework is getting it out of the backpack.
That's pretty much it on the Life side of this blog.
I'll just come right out and say it: it was the stuff of nightmares. Remember that XKCD strip where the guy was in class and they had a pop test, and he had no idea what to do, and it turned out it was all a dream? That would be my weekend, except it wasn't a dream. Sure, I knew the concepts, but in Calculus-based Physics, concepts isn't enough. It's the cruelest form of problem solving known to man, and combine that with my (general) inability to solve problems (whether real or conceptual) righ
My brain hurts. This morning I had to take a Calculus I exam. I went pretty well (and rightfully so -- I had been studying for that for over a week!), however there were these two problems that, while based on concepts I knew, were missing what I was sure was vital information. For example, there is a Linearization problem [L(x) = f(a) + f'(a)(x-a)], but I wasn't given a formula, just some constant number.
Don't worry if that confused you. That aside was targeted only to Calculus students.
Have fun and pleeeeeease be safe (you know how safe you guys were last year? BE SAFER!!) I'd rather not see any "In memorium"s on the front page during this weekend.
Other than that, do as many Brickfair activities as you can (unless you're the coordinator and/or this if your first time to Brickfair and meeting people, I'd recommend against spending the whole day at the BIONICLE table), and do enjoy yourselves, on my behalf at the very least.
Ok, I'm 90% certain that I got it right the first time, but I need to hear honest feedback: Power Lies Beneath or The Power Lies Beneath? Which sounds better? Which is better from a title grammar perspective? Does it only depend on what "Power" means or does it really not matter? Let me have your input!
... but do shadows expand or contract when the character is off the ground? I thought they contracted... but Unity is making me second-guess it, by having its default blob shadow expand.
And no, I can't just go outside and see because it's the month of January, and January in north Texas = no sun.
I can't believe that in just two days, my days at the University of Texas at Dallas will be over. It's crazy really. I gotta say that I'm really happy about it though. The coursework was really hard, and at many times it wasn't very rewarding at all, but I managed to complete this degree and land a full time job! While my GPA isn't anything to brag about, I personally that achieving this Software Engineering degree in four years and getting employed more than makes up for it. Naturally, it s