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Profiles Place


otter

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So, a problem has come to plague me yet again. My profiles in the BZPRPG are getting way too long, so instead, I'll use this place to store the meat of them, in the main post and the comments. Yay!

 

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Name: Hasil

Species: Toa

Gender: Male

Appearance: Hasil is a tall Toa, nearly a head taller than most, with bronzen skin rather unlike those of most Toa of Air. However, he keeps himself covered in black robes most of the time, with headcloth and veil, such that his face cannot normally be seen. On the underside of those robes are sown lamellar scales, as protective armour. As well, while he rarely shows his face, Hasil is a rather attractive Toa.

Kanohi: Hau

Powers: Hasil is a Toa of Air, so he has the usual range of powers, though he does not often practice them.

Abilities: Hasil is, first and foremost, a swordsman; with his long O-katana, his O-wakizashi, or his two kunai-like throwing knives, or even the weighted chords he keeps more as a distraction, he is a master, able to use them with the same speed and dexterity with which a Nui-Rama uses its wings. As well, he's a good shot with a disk launcher. However, he cannot read or write.

Personality: Hasil has a deeply abiding sense of right and wrong, and will never allow the wrong thing to be done; other than that, though, he is rather ambivalent towards others. He can be friendly with those he knows, if he trusts them, though he's often rather quiet and reserved.

Weapons: An O-katana, an O-wakizashi (both constructed rather strongly, and able to be used as other than just weapons); two protosteel kunai (also used for eating, or tying to the weighted chords to use them as bladed whips); a set of weighted chords; and a disk launcher.

Weakness: Hasil is not one for mass, group-fighting, preferring instead one-on-one duels; as well, he hasn't much practice with his element.

Biography: -to be added-

 

Name: Dendron

Species and Gender: Male Toa of Plantlife

Powers: As a Toa of Plantlife, Dendron has the obvious ability to do almost anything he wants with the plantlife around him, while his bronze Kanohi Kakama allows him to move really quickly doing it too. Fun! Although, he primarily uses his element for making medicines and such, not fighting.

Appearance: Dendron is tall, Dendron is lean, Dendron has bronze armour on a green body, Dendron is almost always smiling, and Dendron probably has a bunch of scars from when he was being dumb, got in trouble, and got hurt. Like that one time he got captured.

Abilities and Skills: Dendron is relatively skilled with controlling his element, and generally uses it to make very specific plants, generally for medical usage as part of the Onu-Koro Ussalry. He also is a well-trained fighter, which he demonstrated well at the Nui-Rama hive battle, and can use his element for more than just making medicines - and he can use his Kakama rather well when fighting, too.

Weapons and Kanohi: Dendron has a bronze Kanohi Kakama, a small ironwood baton (that can be made into a staff, a spear, or what have you), and a Teleportation Rahkshi staff that he got after the Nui-Rama hive battle.

Weaknesses: Dendron relies on speed, not strength, in a battle, so if you're able to stop him from running circles around you, he's in trouble. Also, he's relatively out of practice when it comes to using his element alongside any physical attacks while battling, as he normally uses his element for far different usages - anybody who is able to fight with their fists and their element at the same time would have an advantage against him.

Personality: Dendron is happy, Dendron is generally energetic, Dendron somehow still manages to remain quiet most of the time, Dendron is caring and concerned and yet, when he's not trying hard, he's easily distracted. Dendron also likes to fight, although only recreationally (Dendron can also be kinda annoying, but don't tell anyone I said that, he's really a mature fellow).

Bio: -To Be Written-

 

Name: Tur Auras

Species and Gender: Male Toa of Stone

Powers: As a Toa of Stone, Tur has the ability to create, absorb, control, or manipulate any stone around him - be it part of a structure or something sticking up out of the ground - as well, he has far greater natural strength than any other type of Toa. As well, his Kanohi Kakama allows him to move far faster than is normal, his movements barely distinguishable as more than a blur when he uses it.

Appearance: Tur is a relatively average appearing Toa - he's not particularly attractive, and he's average in height as well...maybe just a little shorter than average. His Kakama is shaped the same as any other Kakama around, and his rather light armour and mask are the colour of rust. However, despite his rather unassuming appearance, his eyes are striking - burning with an inner fire that is very rarely allowed to burn uncontrolled.

Abilities and Skills: As previously mentoned, Tur has much greater natural strength than any other type of Toa, being a Toa of Stone; as well, he's rather well practiced with his mask and his weapons, and can ride a Kane-Ra or other suitably large animal rather well.

Weapons and Kanohi: Tur's Kanohi is a Kakama, shaped like every other Kakama and coloured like rust, as is his light armour - primarily chainmail, though with more solid armour plates in a few weak areas and with a very solid helmet. He also carries a large, metallic heater shield, and a bearded axe, able to be used either on the ground or from the back of a Kane-Ra (or other suitably large animal), with a leather thong to prevent him from losing it and with the haft made of wood, with langets running the length of the haft to protect it - and a nice long spike on the end of it and a shorter, curved one on the back. Tur likes having multiple-use weaponry.

Weaknesses: Tur isn't very proficient with his element, nor is he proficient in fighting against anybody else's element - he's a physical fighter through and through. As well, when he does relinquish his iron grip on himself, he loses almost all personal control and inhibitions - and while that normally means that he becomes little more than a force of nature on the battlefield, that also means that he becomes a force of nature that doesn't defend itself from counterattack.

Personality: Most of the time, Tur's personality is nonexistent. His responses are almost all formulaic, his face is a cold, expressionless mask, and he's rather quiet unless he is specifically spoken to - or he feels an overwhelming need to respond. At least, that's what he appears like on the surface. Beneath the surface, he's still just as cold as he seems on the surface, but it's a calculating intelligence and a cold anger - seasoned with good amounts of sarcasm, snark, pride, and contempt - that define him...and deeper than that, a burning, seething, boiling rage that drives him to keep living, regardless of how dead even he thinks he is.

Bio: Tur Auras never tells anybody about his life. What does his life story matter when he's only acting in what he considers to be his death?

 

Name: Edubard a Briuis

Species and Gender: Male Toa of Air

Power(s): Edubard has the basic powers any Toa of Air has. Small cyclones, using the wind to blow things around, vacuum sealing small packages, the works. However, he puts less focus on his powers than others; as such, he has little skill with using them. Having an Arthron, he also has the ability to utilize sonar at all times.

Appearance: Edubard is a tall Toa, with an almost regal appearance. His armour, silver in hue, was expertly crafted to both accentuate his appearance and protect it, though it lacks the flashy appearance that some might expect from such things. However, he has allowed one small amount of vanity to creep in, decorating his armour with various etchings.

Aside from his armour, Edubard is, while possessed of a rather muscular disposition, rather average in his looks; he’s no show-stopping prettyboy, nor does he want to be one. Rather, he wears every scar he’s gained both as a matter of pride and a remembrance of mistakes he’s made before.

His mask, while in power an Arthron, is in appearance a Hau, dark green with silvery accents. His eyes are light blue.

Abilities and Skill: Edubard’s first focus is on his swordsmanship - after an accident that resulted in the unnecessary death of a sparring partner, he had, for a time, sworn never to draw his sword unless his life absolutely depended on it. Through a loophole, he decided that his life depended upon his drawing, practicing with, and using his sword so that he would never accidentally kill somebody again.

After that, he picked up some skills in carpentry and woodwork while he was running swordless, so that he would have a way to support himself.

Weapons and Kanohi: Edubard’s preferred weapon is a basket-hilted claymore, or claybeg, that being his preferred simply because it is what he first learned to use. However, he is fully capable of using any broadsword, longsword, or greatsword - he just prefers to stick to his claymore.

For a Kanohi, Edubard wears a Hau-shaped Arthron.

Weaknesses: Edubard’s focus on honourable, and non-lethal (if ever it is possible) fighting leaves him open to enemies who both fight dirty and are willing to kill to win; as well, anybody who knows of his past failures in duelling can easily drive him into a rage if they taunt him with them.

Personality: A former slave, Edubard has both a compassionate outlook towards other beings and a humorous outlook on life - he refuses to ignore anybody’s plight, no matter how much trouble this might cause him, but he also relied on humour as a way to retain his sanity, though he has calmed somewhat from how he used to be.However, despite his humour, Edubard is a perfectionist; he will not tolerate failure, especially not in himself, practicing for hours a day on his swordsmanship simply so that he may perfect every last faint, lunge, slash, parry, or riposte that he can, to make sure his technique leaves absolutely no room for lethal error.

Although, one thing Edubard has learned: simulating the appearance of insanity is a great method for duplicity, and it is one he will use whenever it behooves him to do so - the most prominent example being the time he spent as a slave.

Biography: With his first memories ones of slavery, Edubard’s young life was both a hard life and one he doesn’t prefer to remember, less still to talk about; the most that he lets anybody know is that, a year before his freedom, he came under the charge of a man named Bhuta, a slaver. By that time he had perfected the appearance of insanity, using it to keep those in charge of him from harming him, forcing him to do work - indeed, he even used it as a distraction, to aide the other slaves when he could, though few, if any, knew of his tactics - he made sure to cultivate the appearance of insanity with everybody, not just with his captors.

After breaking away in the midst of a battle - his duplicity just then revealed - Edubard spent an amount of time on board the ship known as the Infernavika, a pirate vessel. He had no jobs on the ship other than staying out of everybody’s way and entertaining them with his swordsmanship - however, this soon worked against him, when he and a former crewmember of the ship engaged in a friendly duel. In a freak accident, Edubard cleaved through his sparring partner, from shoulder to navel, killing him. The Toa, horrified, instantly blamed himself for the accident, though nobody can truly tell who is actually to blame for the incident, due to there having been no witnesses to the duel.

And so, taking to wondering, Edubard vowed he would never use his sword again, unless refusing to use it would mean the death of himself or others. He went to Ga-Koro, learning the trade of carpentry, and starting along on shipwork; however, the Daedra’s taking over, and the subsequent destruction they caused as their alliance fell apart, influenced Edubard to draw his weapon again - though now he made sure that he wouldn’t grow complacent with his training, as he never wished to repeat the earlier accident. Since that time he has regained some amount of his good humour, his old self beginning to resurface, though he is still somewhat subdued, both in personality and in action, voice, and thought.

 

Name: Grochi

Species and Gender: Male Toa of Plasma

Powers: Grochi has the usual powers for a Toa of Plasma - essentially, the ability to control that superheated ionized gas that generally does rather well to cause damage to physical objects...or can leave organic beings suffering from radiation poisoning, if you know what you're doing.

Appearance: Though he still manages to stand tall these days, Grochi is getting old - he has been, for a while - and it shows in the way he carries himself, as though he's simply getting weary of all that life continues to present to him. Still, he holds himself as a proud man, and when he sees fit to do so, he can present a presence that is hard to ignore, visually. Though in the realm of the purely cosmetic, Grochi has a rather simple set of armour, coloured in forest green with white accents, pitted and scarred through the years of action he's seen.

Abilities and Skills: Grochi is rather well practiced with his rapier, and a few other weapons, though he doesn't often need to use them. As well, when he finds it needed, he can show himselt to have a rather commanding presence - though he much prefers simple angry complaining to get his thoughts across and get others to do what he wants. It's less work.

Weapons, Equipment, and Kanohi: Grochi's main weapon is a simple rapier, though anymore he's been using a rather tall cane - purely a fashion accessory, don't let anybody tell you different (it certainly isn't there because he needs it) - as both self defense tool and general tool. To go with the rapier, he also has both a buckler and a main gauche dagger (neither of which he carries often, leaving them at his home), and a cloak that he also wears when he's cold. As well, at his home, he has a larger, heavier sword similar to the (real-world) British Officer's Pattern 1796 Heavy Cavalry Undress Sword, with a stiff, heavy, straight, single-edged blade (with hatchet point), and a rather heavy bowl guard. Rather unsuitable for delicate swordsmanship, very suitable for bashing through an enemy. And their defences. Other than that, he has his home in Ta-Wahi, near Ta-Koro, his widgets, a large Ussal (to ride on/help carry his things), and his Kanohi Kualsi.

Weaknesses: Grochi certainly isn't as fast, strong, or flexible as he used to be - while it doesn't particularly get in the way of him performing his duty as a protector of Ta-Koro at the moment, it can prove a possible liability, at times. As well, he isn't known to get on well with all of Ta-Koro's guards...and aggravating them might not always be the best idea.

Personality: Grochi is eccentric, he is easily annoyed, he is loud and cantankerous and cranky and...yeah. Those are all rather accurate descriptors for him. Though he's also generally a good man, trying to do well and trying to be kind to most others, and generally succeeding.

 

Generally.

Bio:

 

Name: Unari

Species and Gender: Male Toa of Air.

Power(s): The usual powers for a Toa of Air, though he doesn't use them - except, possibly, to blow smoke out of his bar.

Appearance: Unari is a rather average-sized Toa of Air, at least in height - the rest of his body is considerably thicker, though whether that's fat or muscle, nobody can tell you - except, perhaps, those he has thrown out of his bar. His armour is rather average, and he's more likely to wear loose fitting clothing than anything else. He's black and green in colouration.

Abilities and Skills: Unari is an excellent bartender, a wonderful cook, a shrewd business man, a great brewer, and he's more than able to toss any rowdy fools out of his bar without a second thought - or use his staff on them.

Weapons, Equipment, and Kanohi: Discounting his home, bar, and Inn, the Bright-Star Inn, and everything in it, Unari doesn't keep particularly many possessions on his person. Most everything he needs for brewing he keeps in the Bright-Star, as well as most of his money, kept in a special safe - though he always keeps some of it on his person. His Kanohi is a black Kanohi Pakari, shaped like a Hau - not that he particularly needs to use it - and his weapon is an ironwood staff, with a straight bladed backsword inside.

Weaknesses: Unari isn't, at heart, a violent person - and while he's more than able to be a bouncer for his bar, he isn't particularly fond of the job, and unless things are degenerating quickly, he won't try particularly hard to hurt somebody, only to scare them. As well, don't. Ever. Harm. His. Inn. Or break into it, for that matter. Call it a berserk button if you will, but just remember not to push it or you'll find that he missed his target completely and actually threw you off the platform.

Personality: Unari is the very epitome of the jocular innkeeper - he's got a big body and a big personality, and while he's just as capable as being quiet and reserved as he is loud, joking, and, if need be, angry, you're more likely to see the loud part than the quiet part. However, don't ever harm his inn, or anybody inside it, or you will find that he will get very quiet, very angry, and you will be very airborne.

Biography: Born and raised in Le-Koro, Unari always loved the party scene that was part of what made Le-Koro famous. However, there was one thing that was wrong - there was never a bar and inn that lasted particularly long in the Koro. Once he became a Toa - and got the necessary loans - Unari decided to fix all that, opening the Bright-Star Inn. While some might have expected it to fail like the others, they'd be wrong - as Unari's prosperity, and the Inn's recent four-year anniversary would attest.

 

Name: Jaaku

Species and Gender: Male Toa of Magnetism

Power(s): All powers granted by being a Toa of Magnetism, X-Ray Vision.

Appearance: Jaaku is a tall Toa, with prodigious strength and a commanding presence, though rather average in terms of general appearance; however, his armour, with parts a gleaming amber and parts a dark grey is a masterpiece of work, made of small, interlocking plates. After that, his Kanohi Akaku is in the shape of a Huna.

Abilities and Skills: Jaaku is very proficient with his element, able to launch metallic objects down a board into a target, or use the magnetic field around to, say, aid him if he needs to make a high jump to something, or to modify electronics or mechanical equipment. After that, he is a great shot with his bow, even without elemental aid, and has some defensive skill in terms of close-combat. As well, given the time, he has a great deal of tinkering skill with technology.Weapons and Kanohi: Jaaku wields a Kanohi Akaku, shaped like a Huna; however, each eyehole has hidden lenses to aid in any visual modification; the right, magnification of objects near, the left, the magnification of objects far; i.e., it works like a telescope, and has a small cross-shaped reticle, made of thin thread, formed inside the glass. This hidden system is made possible by the use of sliding rails holding the lenses within the face-side portion of the mask, allowing Jaaku to manipulate them at will. However, due to modifications necessary to the mask itself, Jaaku’s mask is thinner, and therefore weaker, than others; a good hit right on the nose and it could crack, a couple more, and it could shatter.Jaaku’s main weapon is a longbow made of yew, with a quiver holding somewhere around fifty arrows to go with it; however, he has been testing a new weapon he built, basically a long board with a trough cut in it, a slingshot at one end, and a stock and grip at the other, made to fire any metallic projectile to be found, be it a crossbow bolt, a miniature cannonball, a knife, some unlucky Toa’s foot, you name it.

As well, Jaaku owns an iStone, in order to help with his inventing.

Weaknesses: Jaaku has only defensive skill in close combat, and his mask, being thinner than most, is easier than most to break.

Personality: Jaaku is slightly eccentric, with an ease towards developing any manic obsession; other than that, he is a textbook sociopath. He only has a few long-standing, close relationships, all others he makes easily and quickly dropped in favour of something better, and he gives little thought towards others’ feelings if it doesn’t suit him. As well, his moods are very dynamic, changing as easily as the Le-Wahi wind.

Biography: Jaaku’s history is currently unknown, even to him; he could be a newcomer to the island, he could be a native with no memory. All that is known is that, once he came, he used his talents towards tinkery to make a place for himself in Onu-Wahi, where he currently resides.

 

Name: Svero

Species and Gender: Male Toa of Plantlife

Power(s): The usual. Create plants, increase their growh, sap energy out of them and kill them to help himself (something he isn't particularly fond of)...the usual.

Appearance: Svero is of average height for most Toa, his armour of rather average style as well, a sort of laminar affair. He's got a forest green sort of colouration overall, though his mask and some parts of his armour are more of a burnished bronze. While he isn't overly bulky, he's muscular; and while he isn't the best looking Toa around, he is by no means ugly. He always keeps a baldric on him, with his spada da lato; as well, he always wears a satchel, with his canteen and various other items within. On the sheathe of his sword, the ricasso of his sword, and on his satchel is the Ta-Koro guard insignia. He can walk just fine, though normally he leans on his special staff.

Abilities and Skills: Svero is a rather accomplished gardener, but more than that, an ecologist; he wishes to restore parts of Ta-Wahi to the live, thriving state they were in before. As well, he is an accomplished swordsman, and is just as proficient at defence with his walking staff.

Weapons and Kanohi: Svero's main weapon, as he was told when he joined the Ta-Koro guard to learn, is the spada da lato; it is a different weapon than can be found among most of the island's warriors...but it is more than strong enough to fight with them. As well, he has an ironwood staff - both made of ironwood, and with a core of actual iron. He normally uses it to walk with, but he is adept at using it to fight with.His Kanohi is a Kualsi-shaped Calix, though he never much uses it.

Weaknesses: Svero, being a Toa of Plantlife, rather requires water; and being in Ta-Wahi, he needs a lot of it, rather often, and can dehydrate easily. As well, very cold environments affect him pretty much the same as very hot ones.

Personality: Svero is soft spoken, and serious; while he may throw jokes in with his words, he will never allow humour to distract him from the problem at hand. He prefers to let his actions speak, rather than his words. As well, he has a deep sense of right and wrong, and will not hesitate to make sure the right thing is done in every case.

Biography: The Matoran who was Svero came with most of the Le-Matoran on Mata-Nui to the island, before quite a few Toa and others had arrived; and while at first he lived in Le-Wahi, he eventually grew rather annoyed with the frivolity of the Matoran there, so he relegated most of his time to his ecological studies; once finally a Toa, he left to Ta-Wahi, which he had been rather interested in ever since its major forest was burnt down, and joined the guard there, as he needed a way to support himself; and while he has never lost sight of his original plan, he finds that his work as a guard is both rather time-consuming and rather fulfilling, so work on fixing the forest has been slow.

 

Name: Eutuchia

Species and Gender: Male Matoran of Jungle

Power(s): As a Matoran of Plantlife, Eutuchia has no actual powers; however, he does have latent effects, such as a penchant for gardening, or just an affinity towards helping all things living.

Abilities and Skills: Eutuchia is, primarily, a musician, able to play many instruments with ease; however, due to his latent elemental abilities, he is an excellent gardener, able to make things grow when others have no success, and he also holds a great affinity towards all things living, such that he can pick up on their thoughts and emotions easier than others. As well, he is a great speaker, having trained his voice to the same standard as the greatest of orators.

Appearance: Eutuchia is nothing short of handsome. With carefully shaped mask and armour to emphasis his carefully sculpted body, with leaf- and vine-shaped armour plates covering vital spots on his body, though leaving his dextrous hands and leanly muscled lower arms free, one can easily imagine how the rest of his body must look; and the pleasing combination of colours, ranging from forest green to a deep teal, almost seem to make one think of a small, shady clearing in a Le-Wahi forest, a calm place amidst the storm of life. However, most important are his eyes; with a gentle almond shape, and of a deep blue colour, like two mountain springs, they are extremely emotive, and at the same time extremely perceptive.

Weapons and Kanohi: Eutuchia’s only weapons are a small knife and his voice. The first, able to cause physical wounds; the other powerful enough to weave you into some sort of spell, causing many to hang on his every word. He’s spent a long time training his voice to reach that sort of ability, to try to make his singing, his speech, nearly hypnotic, if he needs it to be. His Kanohi is a simple powerless Ruru.

Tools/Items: Eutuchia carries many tools, all of which are those either for gardening or for maintaining his instruments, or building yet more for sale. His only item that he habitually carries with him is a small tenor ukulele, tuned with a traditional high G string, though he has many others in his shop/home.

Weaknesses: Due to his small size, he isn’t the best match against some larger beings; however, he isn’t a fighter as it is. As well, his instruments and tools are worth as much to him as his own life, and he is loth to allow one of them to get damaged. After that, his lower arms and hands are rather free of protective armour.

Personality: While mainly presenting himself as having a rather carefree sort of demeanor, Eutuchia is a rather caring individual, always putting others first over himself. While normally he is happy, he can rather easily notice when somebody is not, or if they’ve been rather stressed, angry, or otherwise, and will always do what he can to help.

Biography: Eutuchia is a Matoran from the Southern Continent, though his memories of being there are rather fuzzy, having been gone so long; he doesn’t speak about it often. The most he tells anybody about his past is that, one day out on a boating trip, he got caught in a storm; after a week out at sea he washed up on Mata-Nui, halfway dead, but with a Ukulele clutched in his hands. After he woke he found himself in Le-Koro, where most Matoran of his type came to live, though unlike them, he found it too raucous for him. Instead of just retiring to the deeper jungle he traveled across the island, coming to rest in Ga-Koro. He quickly set about getting to know quite a few of the people in that village, including Nokama, the Turaga, and after a couple weeks he joined the Ga-Koro Marines, aiding the defense of the village from crises that beset it. Once Makuta was removed, however, he retired from that to work simply as a musician, gardener, and assistant to anybody who needed one, including Hahli, the village Akiri.

 

Name: Beosach

Species and Gender: Male Po-Matoran

Power(s): No evident powers, but Beosach, as a Po-Matoran, has the greatest natural strength of all other types of Matoran, nearly able to compete with a Toa of Air in terms of baseline strength.

Appearance: Beosach is a stocky Matoran of average height, with green eyes against his brown armour. His armour, while form-fitting, seems outwardly to look as though it was carved from rock, with distinctly angular features, all in shades of sandy tan and rocky brown.

Abilities and Skills: Beosach is a great navigator, able to find his way around in Po-Wahi, or anywhere else, without much trouble, having spent the multiple years before the road to Po-Koro was created learning his way around the Wahi, creating one of the first comprehensive maps of its eastern half, in which Po-Koro is located, before returning to take up the typical occupation of a craftsman of whatever sort; in Beosach’s case, a weaponsmith, though he does some stonework. This was also when he learned to become rather proficient with his weapon, a lochaber axe.

As well, Beosach is one of a small number of Po-Matoran who is able to swim; having helped to man some of the boats they sent to begin their earlier trade with Ga-Wahi, he made a point of learning the sport of swimming, so that if he fell out he wouldn’t be consigned to slow death by drowning.

Weapons, Equpiment, and Kanohi: Beosach’s weapon is a lochaber axe, only slightly shorter than he is tall; the hook on the back end of the blade actually is part of the blade on his axe, sharpened on the inside like a sickle, to make it more dangerous than it already was. As a weaponsmith he has all necessary tools in his forge, though he keeps a rock hammer and chisel with him for any stonecarving or gemwork.

Beosach’s Kanohi is a powerless Hau-shaped Pakari, in tan, which is the primary armour colour of his.

Weaknesses: As a Matoran, Beosach has no ability to use the powers of his element, and, while stronger than most Matoran, he is weaker than most Toa; also, he sets greater store in protecting others than himself, which not only leaves him vulnerable in combat if a friend is nearby, it leads to him getting into fights in attempts to protect others.

Personality: Beosach is generally a friendly fellow, though he can seem overprotective to his friends, at time, and even to others; mainly, though, this is because he wants everybody to keep safe and not get hurt.

As well, he sets a large store on maintaining one’s honour, so he can, at times, seem to be a rather haughty individual.

Biography: One of the Matoran native to Mata-Nui, Beosach has been living on the island, specifically in Po-Wahi, as long as he can remember. One of the first things he did was explore Po-Wahi, learning the land and creating one of the first, comprehensive maps of the eastern half of the region, and memorizing all of the myriad ways to Po-Koro, when then there was no road to the Koro. Later, after going through a cursory examination of the other regions and Koro of the island, he settled down, setting up shop as a weaponsmith, mainly, though with some work done in terms of stonecarving and as a jeweler, aiding the Setinels every once in a while, though never a full member; mainly, he provides them with their arms, though he will also go on some trading caravans or boat trips whenever he feels he needs a break from the norm.

Name: Karnakie

Species and Gender: Male Kaiakan

Power(s): After exposure to Antidermis, Karnakie gained the power to project himself onto the mental plane, similar to how an Iden user might project their spirit out into the world, separate from their body. When Karnakie is projecting, he is, essentially, separate from his body. He also has the ability to implant himself within another's mind, either communicating with them that way or attacking them.

 

He can communicate with another mind in a manner similar to telepathy, though he doesn't automatically have to make himself known. He can, if he chooses, choose to hide himself from the other mind's perceptions, giving suggestions and playing at being a consciousness. Of course, the person whose mind is being suggested to can ignore those suggestions, just as they might ignore their own consciousness.

 

The other, far more aggressive ability he was given, is the ability to attack somebody's consciousness directly. By striking at the very building blocks of a person's personality, Karnakie can essentially induce insanity into his target. However, this also makes his presence completely known, allowing the target to fight back mentally to protect themselves.

 

However, this new power of Karnakie's comes with a cost. The more he projects himself, the more familiar he becomes with using his power, the less ability he has to fully reconnect with his own physical body, and the less comfortable he feels when a part of the physical world - driving him to wish to project himself again, to return to the mental plane, until such a time comes that he is unable to return within his body and act within the physical world every again - though he might still experience the physical world and know what is going on, by embedding himself for a time within another mind and observing the sensory input that the mind receives.

Abilities and Skills: As a Kaiakan, Karnakie is a large, durable, and strong man - not as strong as somebody with a Pakari, but he could certainly wrestle a Skakdi into submission, and stand toe to toe with a Po-Toa - and as for his durability, he can rather effectively shrug off hits that might deter a smaller, thinner-skinned being, though he certainly isn't invulnerable to anything.

As for his skills, Karnakie is both an accomplished swordsman, axman, and Kane-Ra rider - all considered essential skills for somebody from his family to have. It also makes for a quite imposing sight, when a large Kaiakan is running you down on a Kane-Ra, swinging a lochaber axe left and right without any trouble.

Beyond that, Karnakie is quite intelligent and diplomatic - advanced in rhetoric as well as battle tactics and skilled in the games of economics, he can hold his own in any of the fields of battle that he might be found in. And he certainly knows how to use his prodigious strength in any battle.

Appearance and Traits: A tall, thick-boned, thickly muscled, and thick-skinned Kaiakan, Karnakie is a prime example of the Kaiakan race - one might even say the holotype, for those living on Mata-Nui. Broad-shouldered, with a thick neck and a slightly attractive face, Karnakie's maroon armour is covered with the marks of battles fought and won - scratches here and there, every so often a large scar cut in, though all those are only superficial. He has yet to fight any that could seriously wound him or even what he wears. Beneath the armour, his musculature is well defined, his skin appearing almost to have been chiseled from dark gray Purbeck Marble, feeling smooth, yet almost leathery to the touch - a natural armour. His eyes are a deep, dark blue - slightly at odds with his armour - and his voice is a (normally) deep baritone (though with a range from low tenor to a rumbling basso profondo), rich in its tonal quality with an almost hypnotizing allure, silky when he wishes it to be, always speaking with a light burr.

 

After utilizing antidermis upon himself, Karnakie's appearance has changed. His armour, formerly maroon and appearing heavily used, is now black and grey, and appears to be new again, and his skin is now ashen in colour.

Weapons and Kanohi: Karnakie wears no Kanohi - he doesn't need one, nor can he really use one. Besides, he views them simply as a crutch - a true warrior shouldn't need such a thing.

As for his weaponry, Karnakie is well trained in the usage of two main weapons: the longsword, a rather well-liked weapon in his homeland, and the lochaber axe - a large polearm, and for one as large as a Kaiakan, equally suitable for use mounted as dismounted. With its long blade that comes to a sharp point nearly ten inches out from where the end of the haft is, Karnakie can use it as a quite effective stabbing weapon should he need to - especially if he needs a lance. The lochaber, with the sharpened point and with its large butt spike, functions rather well in that capacity. His longsword, meanwhile, is more of a hand-and-a-half sword for him - though it could easily function as a two-handed sword for a Toa.

Tools/Items: Karnakie keeps all the tools and items and such needed to take care of himself, his armour, his weapons, and his Kane-Ra in his saddlebags. However, aside from that, he has a rather sizable collection of literature - fictional or non-fictional - that he keeps with him, as well as quite a good bit of paper, pens, ink, an abacus, and all his wealth - converted to widgets, of course, so that he could function economically on this new island.

Pet/Mount: Karnakie has a large Kane-Ra bull for a pet and mount, named Karys. Karys is a rather typical example of a Kane-Ra, though he doesn't seem quite as aggressive as most others naturally are...though this isn't to say that he isn't aggressive at all. He moreso has greater discipline than wild Kane-Ra.

Weaknesses: Being unable to use Kanohi, lacking in elemental powers, lacking in vision powers, and lacking in technological prowess, Karnakie - like other Kaiakan - is at a disadvantage, compared to most other beings on the island. As well, he is not a particularly stealthy individual, most of the time - he considers it far nobler to meet your enemy head-on in honourable battle; leave the slinking about in the shadows, the covert killing, all of that to the mercenaries and assassins you might hire.

Personality: Karnakie is a bit of a mixed figure. On one hand, he views physical battle as great sport, and as a great determinate of who deserves what in the world - be it life, land, wealth, or otherwise. However, as he is also a businessman, he understands the value of diplomacy and rhetoric, and often prefers to test the waters with both of those before going on to wasteful battle. For while he views battle as great sport and fun, he also sees it as a somewhat wasteful pursuit, in terms of wealth and such lost. Beyond that, he wishes to carve out a niche for himself in the island, gain himself some power, and if he does that via trade and politics or through simple war, he will get it done, as he is a very determined individual - he will not let that which he wants slip from his grasp, and he will not leave any goal or task that he has set out to achieve or do unfinished.

Beyond that, he often acts as a rather noble individual, and honourable. While he isn't nice at any rate - wanting to do whatever he can to carve out his own domain - he generally treats others with a measure of respect and almost friendliness, be they trading with each other, or on the field of battle. He finds great fun in witty banter, and will often drop some such comment into any conversation he might be in. However - despite his noble, honourable disposition, he is not benevolent except to those he knows and trusts (and even then, not particularly so), he can be quite arrogant, and he will not hesitate to murder somebody if he feels it necessary.

Biography: Karnakie was born as a member of one of the higher castes in his species and society on his homeland, though he was, at times, treated worse than the lowest of the low - his family had fallen into dishonour before his birth, and operated as simple tradesmen, having never distinguished themselves through military prowess. Looked down upon by others of his own caste and treated almost as an equal by the other castes for much of his young life, Karnakie's outlook soon became one of fiery discontent - discontent with his position, discontent with his family's lack of wealth, discontent with how he was treated and how his family could do little to tear themselves from the mould they had been fit to. However, as for all Kaiakan, military service to those of higher standing was always a means of advancement; and as all Kaiakan of high standing were warlords, all needed some sort of fighting force at their disposal. So Karnakie did the first thing he knew to do: he volunteered to serve under the ruler of his home city, in the hopes of advancing himself beyond his then-lowly position. Quickly trained to ride and fight as well as any other Kaiakan might be expected to, the young man was sent off to battle relatively soon into his adulthood...and those who sent him out quickly realized that he would never allow himself to lose, always making sure he stayed one step ahead of his enemies, somehow, and never allowed anything more than an essentially superficial scratch to mark him.

The family he served quickly took notice of this, quickly promoting him as he continued to display exemplary military skill, either in fighting or in leading the troops they entrusted to him. They came to view this young Kaiakan, born in dishonour, as one worthy of being called a friend - even family, to them, though they never could truthfully adopt him...and as such, Karnakie was always kept out of the place of honour he most desired, kept from ruling any space of his own. Until the moment that his father was found a suspect of a murder. When forces were sent by the ruling family to take him into custody, the man rebelled, gathering what remained of his meager household to him, to fight until the end. All of them were taken into custody, that fought - and that was all but Karnakie. As a demonstration of their trust in him, and expecting him to serve them as he had before, the family placed Karnakie in charge of the execution - and made him personally the executioner of his father. As Karnakie ascended to the platform where his father's execution would take place, numerous pleas for mercy and aid found their way to half-listening ears and a closed heart. The young Kaiakan's only words to the man he was to kill, when told by that man that he should do as his father said and help, were these:

"My father is not being executed; my father ordered this execution."

Karnakie's axe fell, and his father's soul was released from the world...just as Karnakie released his former name. Now he was a member of a different family, one that could provide him with education, with wealth, with standing and honour...one that would allow him to rule. He was quickly brought in, and thrust into the life of one of high social standing - into politics, economics, and the war that he knew well. He quickly learned that words often made better weapons than did swords or axes, and that if you could bleed your enemy dry through trade you might never have to shed blood at all to subjugate them. Where before he had been a warrior, Karnakie was now shaping up to be a ruler. Yet when he was passed over for the ruling of the outer territories the family had, in favour of the family's natural son - one who was, in Karnakie's eyes, far less deserving of what honour he was given - the young Kaiakan's fighting spirit and almost uncontrollable envy and lust for power flared up again. Though now he knew that he wouldn't get what he wanted unless he was to be careful about it. Diplomatic. He couldn't rush in with an axe or a sword and get what he wished...he would have to steal it from them, all whilst acting in plain sight.

For the well-liked self-built man, it wasn't hard for him to gather support from those he had led, numerous times, into battle...or from other families on the island. Or, even, from a shadowy advisor. One who supplied him with greater knowledge and guidance than he'd had before, should he promise to serve the man when the man needed his help; weighing his options, Karnakie agreed. He knew it wouldn't be much of an issue. And when that man gave him the idea to go with a full military coup, and when that coup succeeded, Karnakie took it one step further; he wanted all the control of that area. So he didn't just force that family to give him the original territories. He killed them, leaving him as the sole heir of their entire territory - and the only man who had the power to conquer surrounding territories. It was quite soon, however, after he'd finished his campaigns to expand his own, personal empire - not just with his family's original territory, but with most of that surrounding it - he found himself washed up upon some island he'd never seen or heard of before. His memory was quite full of holes, and even what he did remember he wasn't sure was true or some odd construct of his imagination. He did, however, retain all of his skills, memory of all the battles he'd been in - if not why he'd fought them - and he retained knowledge of the shadowy old creature that had brought him to so many victories before, and he quite quickly guessed that it was that man who had brought him to this island. A favour for a favour...quickly finding out who was in control of the island, a force of evil known as Makuta, Karnakie pledged himself to the being's service; he had sworn to serve the man when it was needed, and he would never go back on an oath, or leave any debt unpaid. But once Makuta was removed from the picture, the island was suddenly free for the taking...for whoever might decide to take it.

 

Name: Praggos

Species and Gender: Male Toa of Ice

Kanohi: Hau-shaped Mask of Healing

Appearance: Praggos is of rather average height for most Toa, perhaps even a little shorter than usual. He doesn't wear particularly much armour, preferring cloth over metal, though he has enough to protect himself; and on his upper right arm, one can almost trace out the vestiges of the mark he used to carry. Generally rather well dressed and clean cut, Praggos isn't particularly unattractive, though he's nowhere near that of some other Toa on the island.

Powers: Praggos has the usual powers of a Toa of Ice, though refined to an exquisite control. He can do what is usual - make blocks of ice, cause snow to fall, freeze an opponent outwardly, or he can do other, more fine things: he can chill a small object to almost supercooled temperatures, given time, or freeze an opponent's fluid within their bodies, or other such things, though these require quite a bit of energy, concentration, and time.

Abilities and Skills: Praggos is, first of all, a healer, anymore. He had functioned as a medic for the Sanctum Guards prior to being taken off with the rest of the Mark Bearers, and his actions as part of that group have led to his wish to return to that profession, almost as a method of atonement. With his mask and knowledge of various herbs and such around the island - that he still travels to collect, at times - he's very proficient with what he does. Other than that, he is skilled, though by no means a master, with various weapons, and as mentioned, has taken his elemental control to a level of refinement that few try to achieve.

Weapons and Equipment: Praggos has, for quite a long time, been trying to find a good weapon for his use. He's tried swords, staves, spears, hammers, axes, almost anything you can think of that he might use, though now he contents himself with a simple protosteel quarterstaff, and an arming sword. Other than that, he has a satchel that he carries various medical supplies in, as well as his widgets, and perhaps a few other small possessions - though he keeps most things medical supplies and such in his hut in Le-Koro. A large, four room hut - living area, working area, sleeping area, and wine cellar. He has a large collection of wines, as well.

Weaknesses: Praggos has devoted himself to attempt to save and preserve life more than he might take it, and unless things are horribly wrong, he will always strike to disable an opponent, not to kill. As well, he's still somewhat ashamed of what he did as a Mark Bearer, and bringing that up enough is a surefire way to either make him angry, or just make him withdraw himself from the world for a time.

Personality: Praggos has been said to be arrogant, cold, contemptuous, and those descriptors were - and some times, still are - applicable to him. He's calmed down a bit, though - his brushes with mortality and morality both have had a sobering effect on his personality, and he much prefers to just stay back and help others. He's quite well ashamed of himself for quite a few of his actions as a Mark Bearer, and still works to atone for them. Aside from that, he can also be somewhat indecisive or flighty - though this doesn't show particularly often.

Bio: Originally a medic and scientist for the Ko-Koro Sanctum Guard, Praggos, ever the experimenter, found himself one day to be the experiment; a mark was found upon his shoulder of a most peculiar design, glowing with a burgundy light at times, and seeming to accentuate the worst parts of his personality. Eventually, he met with a group of others who were plagued with marks like he was, travelling with them for a time, and acting in ways that he now views as completely and utterly detestable. Eventually, he came to live in Le-Wahi, first in Pala-Koro, later in Le-Koro, acting as a doctor and trying to forget the actions of his past - though sometimes he finds himself lonely for the company of a few of those he had known, some of the only people to share a plight he had - and some of the only people who would understand why he acted as he did.

Name: Xicuta

Species and Gender: Parakuka, no gender (masculine personality)

Power(s): Xicuta, as a Parakuka, has the ability to latch onto a being and use them as a host, while slowly draining power away from them as it feeds, as well as tapping into their own nervous system and sensing the outside world along with its host. As well, Xicuta can, momentarily, power up its host, although this generally leaves it and the host (currently, Kixin) exhausted later, and can prove dangerous.

Appearance: Xicuta is an old and large Parakuka, perfectly sized for the large being its latched onto. Its body is covered in hard, chitinous plates - a sort of natural armour - and can often be seen pulsing rhythmically, like a heart beating, upon Kixin’s back. When especially distressed, a sort of natural lubricant - likely derived from the hemolymph within Xicuta’s body - can be seen to be oozing out from between the chitinous plates, though this normally doesn’t happen. When transformed, Xicuta’s chitinous plates lengthen and form spines similar to those on the backs of Rahkshi, making Kixin look far more ferocious than he actually is (or, at least, than Xicuta thinks he is).

Abilities and Skills: Xicuta is very well adapted to Kixin, and can sense the world through Kixin - as well as Kixin being able to sense what happens to Xicuta, not just through the mental link, but actually physically sensing it, so deeply as Xicuta made his connection to Kixin. As well, Xicuta has a great amount of control over when it and Kixin transform, and when they revert from their transformation.

Weaknesses: Xicuta has no ability to actively protect itself, which means it has to rely on Kixin for nearly everything - and should it be forcibly separated from Kixin, not of its own will, they’ll both die. Should it be killed while Kixin lives, Kixin will still die. Should the transformation be held too long, Kixin and Xicuta will run out of energy and both die. All in all, Xicuta’s weaknesses relate to how it can’t protect itself and how if it dies, Kixin dies, if Kixin dies, it dies. Not fun for either of them.

Personality: Xicuta is, currently, an old, somewhat grumpy Parakuka with an ofttimes sarcastic (and sadistic) sense of humour, although nowhere near as evil as most Parakuka are (rightfully) assumed to be...although it isn’t good, either. Xicuta has simply seen enough in its age to decide that it wishes to be affiliated with neither that which is commonly perceived as good or that which is commonly perceived as evil, nor does it want to worship either a dead and sleeping god or a ‘father’ that held little respect for his own creation beyond its being a tool and is also, currently, dead and gone.

Biography: Created by Makuta, Xicuta was one of the earliest Parakuka. It was also one of the stronger Parakuka from its batch, able to fight with (and win against) numerous Kraata that its’ father’ had created. Soon, though, it found it needed more by way of sustenance, and left Makuta’s lair in search of beings to feed upon. From the names of its first six hosts, Xicuta developed a name for itself, as it came to understand language - although it never deigned to learn to properly communicate in the Matoran language, until it came to its most current host, Kixin, after living relatively secluded for a time in a cave in Ko-Wahi. Now that Kixin and Xicuta have re-integrated with society, Xicuta has basically been commanded to learn the Matoran language, in return for Kixin continuing to work with it at times. The Parakuka’s grasp of the language is certainly quite elementary and often inconsistent, but it’s getting there - regardless of whether or not Xicuta prefers its previous method of communication.

 

Name: Jerin (pronounced j=y)

Species and Gender: Male Toa of Earth

Kanohi: Noble-shaped Great Akaku

Power(s): As a Toa of Earth, Jerin has the abilities to control the earth around him, create more of it, and absorb energy from it; his Akaku, meanwhile, grants him the power to see through objects should he use it. He also has excellent night vision and can easily sense vibrations through the ground, and is somewhat stronger than most Toa (discounting, of course, Po-Toa).

Appearance: Jerin is a rather typical example of a Toa of Earth. His body is coloured in blacks and greys, and he stands with a noticeable hunch - although he is relatively tall should he stand up straight; his hunch was simply developed due to spending so much time underground. His armour is of the heavy, protective sort, although years of getting used to it has helped Jerin to develop the speed and agility most others have. His hands are noticeably clawed (with three fingers and a thumb, compared to the usual four and a thumb), compared to other Toa, an adaptation to make it easier for him to dig through the Earth without having to expend his elemental energy as he does so.

Abilities and Skills: Jerin is a skilled miner, as that was his occupation before he became a Toa and remained to be afterwards. He also has an excellent memory, and almost never forgets anything that is said to him. Beyond this, he did not spend all his years as either Matoran or Toa without learning something of battle, and can hold his own in a fight if he should be forced into one.

Weapons: As a Matoran, Jerin wielded a simple pick-hammer, able to be used with either one or two hands; when he transformed into a Toa, this tool transformed as well. It is still useable for mining, though now it has been optimized for warfare as well, with the haft now made entirely of metal, with a spear point now on the bottom of it (commonly kept covered by a screwed-on metal attachment when not being used in battle). He also acquired a shield during his transformation, which he commonly uses in combat, preferring to use his pick-hammer with one hand. Also, his claws, naturally sharp and slightly retractable, are able to be used as weapons, as they are made of protosteel.

Other Possessions: Jerin has a small home in Onu-Koro, one that he carved into the side of the main cavern to replace his former Matoran hut. He also has a small pack for carrying his items when he travels, with a few hundred widgets of spending money on him at all times. Strapped onto the pack is a portable shelter should he be somewhere where it is impractical to carve one into the earth, and he has a cloak for warmth.

Weaknesses: Jerin isn't much of a fighter, and will commonly take the defensive position rather than the offensive; most of his fighting experience is only against Rahi. Also, if you manage to get around him or unbalance him, you have a much better chance of getting an attack in.

Personality: Jerin is a quiet Toa, much like many Onu-Toa are, although he is relatively friendly. He just doesn't talk much. He doesn't complain much, and he sees little point in holding a grudge, although he will if he feels its warranted. He's easy to annoy but hard to anger, and doing the latter can be relatively dangerous for one's health.

Bio: Jerin is a native to Mata-Nui, and was primarily just a miner. After the Toa Mata disappeared he was one of those who was transformed into a (shoddy knock-off) Toa, and simply continued his work (despite attempts by the Ussalry to get him to join). Nowadays he spends a lot of his time travelling, though he has agreed that, if he is in Onu-Koro, he will aid the Ussalry as needed. He's simply trying to dispel the boredom he feels when he remains in Onu-Wahi.

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Name: Naria
Species and Gender: Female Matoran of Water.
Power(s): While Naria has no actual powers, she has a rather large lung capacity, as well as a penchant towards healing.
Appearance: Slightly taller than the average Matoran, Naria’s form-fitting armour is composed of varying shades on the darker spectrum of the colour blue. Her armour is light, and does little to restrict her movement, though still offering a modicum of protection. She’s a bit thinner than other Ga-Matoran, and possesses a natural grace and attractiveness, with dark green eyes - however, she does have a small series of scars along one arm, looking almost like bite wounds.
Abilities and Skills: Naria was, formerly, a dancer, and still retains the flexibility, grace, and balance one derives from that; as well, she is a great player at Kolhii, and has little trouble catching fish...one a line, or by hand.
Weapons, Equipment, and Kanohi: Naria’s only actual weapon is a small diving knife, with a blade just long enough to reach a Skakdi’s heart and no longer, though she also has a kolhii stick she carries with her. She keeps various bandages and herbs in her pack, in case somebody gets hurt and there’s no actual healer around, and her Kanohi is a semi-translucent Kaukau.
Weaknesses: Naria doesn’t possess as great a strength as other Matoran, and can’t use any active powers; however, her real weakness has to do with the fact that she has a nearly irrational fear of any feral Rahi, as well as getting somewhat nervous when alone or lost.
Personality: Naria is, at heart, a lover of nature and people in general, and while she might make some pretty mean jokes every once in a while, she never actually tries to hurt anybody. She is generally rather patient with people she doesn’t know well, though if she’s getting annoyed at a friend, that friend can generally expect, at the least, an exasperated sigh and a facepalm.
Biography: While it’s not a subject often spoken of, as Naria prefers to live in the present and keep her past exactly where it is, Naria does have a fairly varied past, having worked before as a dancer, as a hunter, a fisherwoman, and as a Kolhii player (something she still does for fun). She has also travelled over the island, had a bad experience with a Rahi-like Toa once, and has a great friend named Cysero.
 
Name: Marfoir
Species and Gender: Male Vortixx
Appearance: Tall and wiry, with dark coloured, light armour, fashioned in such a way to allow him a maximum range of motion and agility at the expense of some protection. He isn't unattractive for a Vortixx, although he isn't the most attractive by any means. He is missing a finger, and he does have quite a few scars around his body. 
Abilities and Skills: Marfoir is a great shot with his rifle, and can fight well in melee combat if he has to, although he prefers to keep things at range.
Weapons and Equipment: Magnetic Accelerator Rifle - Marfoir's primary weapon, the magnetic accelerator rifle operates on principles similar to a coilgun, using electromagnetism generated via special construction of its barrel to send ferrous, armour-piercing projectiles (generally made of protosteel) flying down range at super-sonic speed to tear apart his opponents. It has a five round magazine, is operated via bolt action, and is slow to reload, as it has to have each shot individually loaded and the power source of the weapon has to recharge. It is also possessed of a scope, and is used generally as a sniper / designated marksman's rifle, although Marfoir can use it at closer ranges if needed. (Approved a long time ago by Nuju Metru.)
 
His other weapon is a falcata titled Reverie, which is in most respects a normal falcata, except that the blade is coated in a hallucinogenic poison, released into the wounds it causes; the poison goes into effect in about a minute, initially causing mild nausea and uncertainty of vision, which develops into vertigo and hallucinations if left untreated for extended periods of time. (Vault tech, pre-approved, given by Darkon [L'Etranger now].)
Personality: Marfoir has a sarcastic, almost bitter personality, after having done all the things he has had to on the island of Mata Nui. While at first he held no emotions regarding his job, being simply a "go-out-and-get-it-done" type of individual, the beings he worked with in the 'Bad Company,' as well as having to destroy Xa-Koro and his murder of Turaga Matau, led to him becoming somewhat disillusioned with his life and becoming quite bitter about it, although most don't see that; instead, they deal with his sarcastic and oftentimes mean quips.
Weaknesses: Marfoir isn't the best melee fighter, preferring to stay stealthy and far down range from those he's fighting, and can quickly be overpowered should the fight come close - although his recent acquiring of a drugged falcata from Hakann has made things easier.
Biography: Marfoir has very little of a biography relating to his time prior to coming to Mata Nui, as he was just a gun for hire, an assassin - although he was quite good at it. Upon washing up on the shores of Mata Nui he quickly found a job with the 'Bad Company,' put together by a man named Brykon and controlled by wealthy criminals on the island. He travelled with them for quite some time, though he never got on particularly friendly terms with any of his compatriots. Later he was given a job to kill Turaga Matau - he had few misgivings about doing it, and he did it quite well, though later on he came to regret it, seeing the turmoil he was now causing with his skills. When Xa-Koro was destroyed and sank beneath the water, alongside the killing of the Turaga, Marfoir decided to end his ties with the Bad Company, instead leaving to find his own way of life. He never escaped his criminal past, however, and is now working with two of the Piraka.
 
Name: Ilyin Brokenwrist
Species and Gender: Male Fe-Matoran
Powers: As a Fe-Matoran, Ilyin has slightly greater strength than the average Matoran, coupled with increased endurance compared to the average Matoran.
Appearance: Ilyin "Brokenwrist" is a tall Matoran, although nowhere near being as tall as a Toa - at the most he comes up to about elbow to mid-upper-arm height, depending on the height of the Toa in question. Quite odd for all Matoran, from underneath his mask - and growing through the cheeks of it, as well as over his upper lip and under his lower lip as well as across and under his chin - Ilyin grows a beard. His metallic 'skin' is a pale colour like unto electrum in hue, and his beard has the colour and sheen of bronze. His natural armour seems heavier than the average, and in contrast to the warm colours of his skin, is a cold and unforgiving iron. His mask is powerless and is shaped like a Hau. Over it he wears a helmet similar to a crestless Corinthian styled helmet, although it is more close-fitting and shaped than an actual Corinthian helmet, and has a more open face.
Abilities and skills: Ilyin is a very proficient fighter, having had many ages to hone his usage of his axe and shield in combat. As well, he is a good smith of weapons and of armour, as well as a hard-working miner, although he doesn't do that much. And, lastly, more of an odd quirk than an ability, Ilyin's effectiveness in battle seems to correspond to the length and fullness of his beard, and he is very skilled at protecting his beard - most likely he considers it a sign of his masculinity and only fights as well as possible when feeling as manly as possible.
Weapons, Equipment, and Kanohi: Ilyin's primary weapon is a trusty and large bearded axe, with the head fashioned in such a way that the beard can be used to pull down an opponent's shield or other weapon, and a small dagger-point in line with the haft for stabbing. On the back of the head is a spike used for more stabbing or for pulling down enemies (mounted or just simply taller). The haft is of a length enabling it to be used either one or two handed if needed, depending on what Ilyin needs to do. He also has a small round shield that he can use in battle, protecting both himself and the person next to him if needed, fashioned mainly of wood, but covered over with a layer of iron and with a large boss in the center.
 
For equipment, he has many items of use in smithing and mining, such as a hammer, a small anvil, the tools and bricks and such necessary to create a small forge, a pickaxe, and many other things besides, all layed out in a dedicated kit and carried in a cart. For the purposes of carrying that cart as well as himself, Ilyin also has an Ussal crab named Veyu.
 
His Kanohi is a powerless Hau.
Weaknesses: Ilyin is just a Matoran, and as such lacks any directly usable powers, either of masks or of elements or of the technology that Vortixx and Skakdi use, putting him at a disadvantage compared to those beings. As well, he is smaller, which can be a weakness or an advantage, depending on who he is fighting.
Personality: Ilyin is gruff and at times unfriendly, although he is staunchly loyal to those who do earn his trust and friendship, and he's very sarcastic - sometimes this leads others to choose not to be his friend, rather than the other way around. As well, he is generally rather friendly and easy to get along with, regardless of whether or not he considers you a friend.
Bio: A miner, blacksmith, and warrior from Onu-Koro, Ilyin was at one point in the employ of the ussalry - although not as a full member, but as a sort of contracted-out mercenary, if you will. This is where he got his Ussal, Veyu. His life was relatively uneventful living in Onu-Koro, although eventually he decided to make his business as portable as would be possible, and to travel around the various Koro doing what he could to make money - and fighting whenever he had to, or wanted to, or anything of that nature. Eventually he came back to Onu-Koro and learned about the Exo-Matoran, and almost instantly decided that he wished to go and hunt Rahkshi. After all, he could eventually get an Exo-Matoran of his own, and make money besides.
 
Name: Inazuma Tetsu
Species and Gender: Female Dasaka Menti
Power(s): Tetsu specializes in the Mindarm discipline of Menti powers, and with practice she has developed great skill with her telekinetic abilities, both in and out of combat. She also is proficient in the standard Ideatalk discipline, enabling her to communicate telepathically with others around her. Lastly, her Kanohi power is that of Levitation.
Appearance: Tetsu is of average height for a Dasaka, and has a wiry, strong build, belying both her strength and her endurance. While she does have the usual set of crystal armour possessed by most Dasaka, Tetsu is more commonly seen wearing a simple robe, patterned more similarly to what a male would wear than a female such as herself, saving the wearing of the heavier armour - rather than her natural armour and some clothing - for battles. Her Miru is shaped like a Hau, and her body is primarily coloured light blue with purple accents. She has been acknowledged to be attractive, although little comes of it, due to her lack of focus in romantic endeavours.

Abilities and Skills: Tetsu is very proficient in combat, either armed or unarmed, and oftentimes will start fighting unarmed only to end a battle by finally drawing her sword and bifurcating her opponent. As well, she trains quite often, not only to maintain skills but also to increase her endurance - and, indeed, she practices specific endurance training as well. This has led to her developing great familiarity with her weapon, body, and fighting discipline, and great ability to use it on the battlefield without tiring - so long as she doesn't press her limits too far.
Weapons, Possessions, and Kanohi: Tetsu has the usual set of crystalline armour possessed by most Dasaka, as well as regular clothing. She also has a backpack in which she carries her armour and her other meager possessions (mainly cooking and eating utensils, some paper, a brush and ink, an extra robe, and personal hygiene supplies). Her primary weapon is a crystalline sword, with a blade that is thicker than most, made to easily cut another warrior in half from shoulder to hip with the right strike - even in armour. However, the blade is, also, almost completely straight - it is very slightly curved, almost imperceptibly. Underneath the hilt, the tang of the blade has a signature carved in it from its maker, and it has a high quality scabbard that Tetsu normally wears (blade in it, of course) thrust through the belt of her robe. The blade does, however, have one small difference from the average - what little guard there is is only there to stop Tetsu from slipping her fingers up onto the blade, and otherwise offers no defensive aid. She also has another blade, made the same as the first, except it is smaller - the little sister to her larger blade. The smaller one, as well, has a larger guard on it, one that actually does have defensive advantages, although it doesn't quite fit with Tetsu's normal fighting style. Her Kanohi is a Hau-shaped Miru.
Weaknesses: Despite the endurance training Tetsu has undergone to mitigate the weakness of being a Mindarm, she can still tire herself quite easily in combat if she isn't careful. As well, her main sword has almost no guard, and what guard it does have would be useless to try and protect against an enemy's blade, so Tetsu primarily has a combat strategy of "attack, attack, attack!", with little defense.
Personality: Tetsu is often described as arrogant and brash. She is also described as headstrong, stubborn, and rude (or, when it's somebody who likes her speaking, honest and frank). All these descriptions are correct. She also does not favour the caste system, the general system of societal norms and mores, or the government in place in the Kentoku Archipelago, and as such has set off to circumvent it entirely and do what she wishes to do. However, she is also very honourable, and will never break any agreement or promise she makes.
Bio: Inazuma Tetsu was born to the Inazuma family, which was a minor family within Clan Eiyu. She was the model Eiyu child, a proficient scholar, and still able when it came to combat. Soon enough she was sent off to her warrior training, and although she never ended up practicing the Twin Souls tactic of her clan, she became a proficient Mindarm and sword wielder. Eventually, however, through her studies of philosophy and history, she ended up deciding that the social system that was currently in place was not what she wanted to be a part of. So she packed up her things and left, becoming a travelling mercenary fighter. Although, she does still remain friendlier with Clan Eiyu than with other clans, and maintains her own honour even as regards what he occupation is.

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Name: Ahren
Species and Gender: Male Toa of Crystal
Powers: Elemental control over Crystals of various types; Ahren is able to create, control, and absorb numerous different types of crystals, using them in various applications. As well, with his mask, he has the power to perform at the very peak of his physical abilites when it is active, giving him seemingly superhuman ability, though nowhere near surpassing a mask dedicated to one facet (such as a Pakari or Kakama).
Appearance: Ahren is slightly on the taller end for Toa, though he doesn't tower over a crowd. He's neither particularly muscular nor particularly thin, with a relatively average build and distribution of muscle. He may have been considered handsome in his youth, though by now his age shows on in the lines on his face and the scars in his skin and his armour. His eyes are a piercing blue, and his skin is pale. His armour is the colour of slate.
Abilities and Skills: Ahren is an accomplished warrior, having been dedicated to the study and practice of battle since his youth. Often it is thought that he knows only battle and only lives for battle, and not entirely wrongly. However, he is also well at home with animals, keeping three large ones as pets (albeit also having them carry him on along).
Weapons, Possessions, and Kanohi: Ahren has many weapons that he owns, most of which he gained from defeated enemies in battles in his youth. His favoured weapon is a hand-and-a-half sword with a crystalline blade that is as resilient as protosteel, that he has had since his youth. The primary portion of the hilt is only one hand long, should the weapon be used one-handed, with an extra-long protosteel pommel providing the remaining length of the grip, flared at the base to prevent the hand from coming off it. The quillons are protosteel as well, with a ring on the outside (right-hand) side of the guard to further protect Ahren's hand in battle. The blade is thirty eight inches long, translucent with a slight silvery-white tint, and leaf-shaped. It is normally stored in a metal-lined leather sheathe, attached to a baldric/sword belt (it wraps around both his shoulder and his waist).
 
The other weapons he has, most gained from previous battles, are: an arming sword with ring pommel, simple guard and thirty inch blade, bronzen steel with leather sheathe; a broad-bladed spear, gifted to him; a simple axe, with head of iron and bit of steel; a maul with a steel head and a four foot haft, totalling four feet and four inches in total length, gifted to him; a flanged mace made of steel, single-handed; a single-handed warhammer, with complex head comprising of hammer, hook, and spike; and a lance, counter-weighted at the back end and with a thin point to the protosteel head made to punch through or pry apart armour, bought and often replaced, though the head and counterweight he has kept since he got his first lance.
 
His armour is a relatively simple affair, comprised mainly of a mail hauberk (with overlapping scales attached to the lower portion, forming a protective skirt), a simple cuirass, padded demi-greaves strapped with leather, boiled leather cuisses, sabatons, spaulders, vambraces, padded boiled leather rerebraces beneath the sleeves of the hauberk, couters, and articulated demiguantlets, his fingers left bare, and a simple helmet, much like a great helm, but with a more open front. He also has a teardrop-shaped kite shield, iron-rimmed and with a large boss in the center.
 
For possessions, he has a tame Kikanalo that he rides when in battle, though he also has a pair of Vako - the slightly smaller cousins of the Kikanalo - that pull a small wagon for him. He normally rides in the wagon with his Kikanalo in the lead of it, and the wagon holds his extra weapons, his tent, his cookware and his provisions of food.
 
His mask is a Calix, though it is shaped primarily like a noble Hau.
Weaknesses: Ahren is very honour driven, and compassionate; if an enemy seems to have yielded, he will allow them to yield, and trust them not to engage in any treachery against him, and he will often refuse to kill a foe he deems honourable in either cause or action, no matter how just the killing may be. As well, he is very proud, and insulting him can often be a good way to make him angry - although this could just as easily prove a strength as a weakness.
Personality: Ahren is a wise man, and far prefers to listen to others than to hear himself speak. However, he can - at times - still be as rash as when he was a youth. Still, he is quite compassionate and honour-driven, and strives always to do good in his actions. He is also proud and well-spoken, though often even when he does speak he speaks rather softly.
Bio: (To be written)
 
Name: Irard Faelan
Species and Gender: Male Vortixx
Appearance: Tall and thin, Irard Faelan has a wiry and lithe build, with a strength that isn't belied by his size and a natural dexterity and alacrity that come as easily to him as breathing. His eyes are a dark green colour, set in an attractive face, while his skin is primarily a light grey colour and his naturally occuring armour a simple ebony.

 

His clothing is a relatively simple affair, and is the clothing that might be expected of the average renaissance swashbuckler. A fine linen undershirt, breeches, simple shoes, a tunic belted at the waist that goes over both (mid-thigh length, split in the middle in case he finds himself with a mount to ride), and a cloak over that. He doesn't, however, sport a hat to wear. He detests hats.
Abilities and Skills: Irard is both a good shot with his pistol and well versed in the usage of his sword, though those are two of the only things he's really particularly good at. Still, he does get practice in rather often, with how much he challenges others to duels.
Weapons, Possessions, and Technology: Irard has relatively light armour, his clothing (primarily his cloak, though his casual wear too) having very fine and strong chainmail sewn between the layers of cloth (or just on the inner side of it, if it isn't multilayered cloth, such as his tunic), while he does have a leather vest with metallic scales sewn to it that he can wear over his tunic.
 
He has a backpack in which he keeps enough simple food to last him to the next village if he has to travel by foot, as well as some waterskins (one at least is always full) and his money, and a fresh change of clothing.
 
Lastly, his weapons and his technology (approved by Nuju Metru):
 
Plasma-edged Side Sword: Hilt Detail The Plasma-edged Side Sword is a fairly typical side sword in its unactivated appearance, except for it's lacking of an edge. The ricasso and central spine of the blade are there, with a small point further up the blade, enabling it to be used as a weapon (somewhat) even unactivated; however, when activated, where the edges and point should be on a normal blade, superheated, glowing plasma forms the edges and point (being emitted from small channels in the unactivated spine of the blade), bound to the spine of the blade by a magnetic field that prevents it from dissipating. This plasma is hot enough to slice through flesh like hot butter, though tougher armour and other weapons are still able to resist it for a time - lengthy blade locks are not recommended against this, however.
 
Plasma Bolt Self Defence/Duelling Pistol: This small pistol is relatively utilitarian in design, with no specific elegance attributed to it (unlike the sword) and without any bells and whistles attached. It has simple sights, and is small enough and has little enough recoil to be used easily one-handed without worry for loss of accuracy.
 
This pistol fires small bolts of superheated plasma, which can cause grievous damage to flesh and are capable of punching through lighter armour with just one or a couple shots (while heavier armours will require more consecutive shots). It has a capacity of five rounds at a time, with a maximum capable firing rate of two rounds per second, or one hundred twenty rounds per minute. Once the capacity is expended, the pistol expels excess heat and recharges the shots over the course of five seconds. However, if the round capacity isn't fully expended, the pistol will not recharge the shots until two minutes have passed, or until the user manually restarts the recharge cycle (which isn't particularly feasible in battle).
Weaknesses: Being a Vortixx, Irard has neither elemental powers nor mask powers to use in battle, and his strength is really only average. He's not exceptional in any of those respects. As well, he wears relatively light armour in battle, and a strong enough blow will definitely pierce through it.
Personality: Irard Faelan is a fighter at heart, and often won't allow that to be forgotten. He seemingly takes any supposed insult or slight very seriously, often challenging those who have given the insult to a duel and pressing them to follow through with it, though only ever to first blood (unless he is truly insulted or somebody does something unforgiveably dishonourable, in which case it will be to the death); this is because he wants to maintain his skills, not because he is actually so thin-skinned to be insulted so easily. However, he is still prideful, and is just as good at accidentally insulting people as they are at accidentally insulting him.
Bio: (to be written)

Name: Kalen

Species and Gender: Male Toa of Iron
Powers: Kalen is a Toa of Iron, able to create, control, or absorb his element (or the energy within it, causing the destruction of the physical manifestation). As well, he has a higher natural endurance than any other variety of Toa. Lastly, his Kanohi is a Tryna, allowing him to reanimate the corpses of the dead and use them as he wishes.
Appearance: Although his relatively thin build might give a small impression of height, Kalen is actually relatively average in terms of how tall he is, and rather slight of stature - though he at least has good posture. His facial features are rather average, though the small distinctions are a slightly heavier brow than average, a larger nose than average (at least masks hide that...somewhat), and large, expressive dark green eyes. His armour is generally a dark grey colour, although the breastplate, spaulders, and vambraces are maroon in colouration. His Tryna is the same dark grey as much of his armour, and he generally keeps a large cloak, made out of self-crafted protosteel threads, to wear when travelling around, which functions as a coat, a blanket, a bedspread, and something to protect his armour from the dirt all around the place.
Abilities and Skills: Kalen is a relatively skilled craftsman, able to make - quickly - quite a few things with his element if he needs to - from replacement weapons and pieces of armour to threads of protosteel or iron that are flexible enough to be woven into protective clothing. He has prowess enough with arms - even if he isn't particularly physically strong - that he can protect himself and others in battle if need be. As well, he's rather fond of singing.
Weapons, Possessions, and Kanohi: Kalen's primary weapon is a protosteel quarterstaff that he has constructed himself (and that is probably the thirteenth or fourteenth such weapon he has created), although he is known to fashion it into a spear, pole axe, or glaive at times, if needed. As well, he has also been seen using various types of swords, hammers, axes, maces, and other weapons, although he's really best off with a quarterstaff.

He keeps a dark grey cloak on him at all times, that has been fashioned out of a very many miniscule protosteel threads to afford some more protection than simple wool might, while fulfilling all the requirements expected of a comfortable, warm cloak. He also has a simple backpack for carrying most of his other items, such as his widgets, eating utensils, waterskin, some small provisions of food, and things of that nature.

Lastly, his Kanohi is a Tryna, the Mask of Reanimation. Kalen doesn't often find reason to use it, though he can easily animate two or three corpses to fight for him if needed.

Weaknesses: Despite being a Toa of Iron, Kalen isn't particularly strong, focusing more on deftness and dexterity than strength when he's fighting, so his attacks can generally be parried quite easily. When he is controlling corpses in battle, his focus is much more easily broken, leaving him open to another attack.
Personality: Kalen is generally an easy-going young Toa, quiet and shy towards those he doesn't know, though he communicates very easily and comfortably with his friends. He often speaks quite plainly, although he is intelligent - he just doesn't care for being particularly locquacious when simple words will get his point across just as well as any larger and more complicated phrasings. However, he isn't without his temper; although he generally only becomes annoyed rather than angry, that's just proof that he has quite a long fuse. When his limit is reached, he's known to fly into rages that most think are quite uncharacteristic for him.
Bio: Neglecting the obvious upheavals that have occurred, up to the current day, Kalen's life has been quite plain. He was a craftsman in Onu-Koro up until quite recently, when he showed up to the shop where he worked rather late and was promptly fired (his boss was quite a stickler for things like punctuality). That done, he decided that, rather than try to find a new job in the same field in the same place, he would rather travel. Go an adventure, become a Knight Errant, that whole deal. Seemed to be what all the other young Toa were doing anyways.
 
Name: Ulkar
Species and Gender: Male Toa of Gravity
Powers: Ulkar, as a Toa of Gravity, is able to control the element of gravity in whatever way he is strong enough to do so. As well, his Kanohi is the Mask of Stealth, making him nearly invisible and completely silent when he uses it.
Appearance: Ulkar is quite tall, and is bone thin, emaciated as though starved. His armour hangs loosely from a body no longer thick enough to fit the armour as it was originally made, the loose pieces rattling as he moves. What armour still remains has also lost all colour, being either the steely grey of plain metal, or the reddish-orange of decaying rust. From his shoulders hangs his dark grey, woolen cloak, serving to slightly hide his emaciated condition from others. His face is also almost completely expressionless, and his flat grey eyes always hold a somewhat disinterested look to them.
Abilities and Skills: Ulkar is well practiced with his element and his mask, able to use both effectively. However, his practice with any weapons beyond his mask and element is rather lacking - however, he is capable of simple swordplay, using it with brutal efficiency in battle.
Weapons, Possessions, and Kanohi: The only weapon that Ulkar carries around is his scythe-sword, his own being a weapon with the long blade of a scythe and a longsword-sized hilt, made in a rather utilitarian manner with no ornamentation whatsoever. He also has a dark grey woolen cloak that he wears, and his armour. His mask is a Kanohi Volitak, Mask of Stealth.
Weaknesses: Ulkar's swordsmanship is generally quite basic, and more complicated maneuvers can escape him so long as he is distracted from using his element in conjunction with his attacks.
Personality: Ulkar is a quiet man, focused more on observing those around him and what they do than on being the mover himself, who starts and carries through all the action around him. He is rather impassive and uncaring when it comes to the thoughts, emotions, and actions of most other beings, unless they should affect him or his works, in which case one might elicit a sliver of anger from him.
Bio:

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