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Infrequent News: 4 months and counting.


Vezok's Friend

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Hey y'all!

 

It's gotten a bit quiet here the last 2 months or so. I hadn't planned on that, but you know if you want to make the great beings laugh, just tell them your plans. Usually what gets in the way of writing a blog is the inevitable need for sleep and a number of other free-time activities, such as participation in the BZPRPG, hitting the gym and catching up on art and PC games a little. But mostly it is my tendency of staying longer at work, which leaves very little time to actually sit down, structure thoughts and write a blog entry. But I figured better now than never.

 

Staying longer at work though does not mean putting in overtime - not at all. It's just such a fun place to be, that I often just keep on building, drawing, chatting with other colleagues. Being hired with an AFOL background, things are a bit different for me though. Primarily, adjusting to building models not for myself, but for consumers. It's a bit of a change to not have the final say about a model's design, but it is a team effort in the end and so it was an easy change to make. The other thing is that there are many here who had no AFOL background at all when they started and for many it is still 'work' and so after 9 to 5 is over, the office empties out. Which is not a bad thing at all, I mean who isn't happy to go home at the end of the day? But for me there have been numerous instances of people being at the office until late at night, just merrily working on their own things alongside like-minded others and having a good time. And that is really the best thing about working here: Even on the busiest days, there's always time for a few jokes. Of course working with the toy you grew up with for 20 years is amazing, but no matter where you are, a healthy social environment is so, so crucial. Especially on stressful days. Stressful? Oh yes indeed, that word exists here too. Like it does in every creative company. Of course, nobody likes to have it, but when you're on a timetable and have to balance a dozen factors or easily more, it happens from time to time. Not this week though, this week is the first since I got here, where I can honestly say things feel 'slow' for me. Which is a nice change.

 

I have lived in Billund for four months now, but they went by crazy fast. Between training at work, actual work, getting settled in in Denmark, starting Danish lessons and the still ongoing tying-up of various insurance and tax and other paperwork-related things from Germany A lot has happened, but it doesn't really feel like it and this last weekend the beginning of May caught me a bit by surprise, but after pushing hard on my current assignment, I find myself with a bit more time to slow down and think about what's gonna happen next. Right now I am looking into buying a car so that I am not bound by bus-schedules. As much as I like public transportation, leaving a party in the wee hours of morning only to find the next bus will not arrive for another hour is no fun, so having my own set of wheels will be a definite plus. It's just very expensive to get one here, compared to other EU countries.

 

And that's all I have for now. Sorry for rambling on. Like I said, I find it hard just to sit down and structure my thoughts after work like this. So if you have questions, related to what's written here or just in general, please ask. I will try to answer if I can.

 

Cheers everybody and keep being awesome!

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Your job still sounds so great. It's awesome that it has been a good experience so far!

 

A while ago here you mentioned that the Bionicle team gave you Kopaka and one other mystery set. A Skull Villain?

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I'm so glad you're doing well. I hope I also will one day have the resolve it takes to work at LEGO and generate concepts on a day to day basis. For the past couple months I've had a hard time coming up with any new MOCs, but yesterday I finally made something new so hopefully I can now get back on track.

I know that when working for LEGO, I wouldn't have to be coming up with ideas all on my own — a lot of my work would be creating concepts to satisfy design briefs — but it still makes me more confident to know that I can come up with new ideas on a regular basis without creative anxiety wearing me out.

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Your job still sounds so great. It's awesome that it has been a good experience so far!

 

A while ago here you mentioned that the Bionicle team gave you Kopaka and one other mystery set. A Skull Villain?

 

I was given Kopaka on my first day at work and the other set was a creator set that was on my desk as a welcome gift. No other bonkle gifts here. 

 

 

I'm so glad you're doing well. I hope I also will one day have the resolve it takes to work at LEGO and generate concepts on a day to day basis. For the past couple months I've had a hard time coming up with any new MOCs, but yesterday I finally made something new so hopefully I can now get back on track.

 

I know that when working for LEGO, I wouldn't have to be coming up with ideas all on my own — a lot of my work would be creating concepts to satisfy design briefs — but it still makes me more confident to know that I can come up with new ideas on a regular basis without creative anxiety wearing me out.

 

The thing about creativity is that it needs stimuli. Luckily, working in a team there's always people to ask for input and others giving feedback. It's really cool since everybody can have an influence on a wide range of things and at the same time it can give others good ideas, so I wouldn't worry too much about not having ideas. The ideas will find you ;)

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