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32one

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Turaga

Turaga (9/293)

  1. Toa of Iron - iron doesn't even exist in the MU.
  2. Transparent pieces look messier because you can see the internal geometry or whatever's underneath them. I'm not a fan of the "glowing" armour/limbs look either.
  3. CCBS works quite well with small sets due to the varying bone lengths, the main issue is how the shells are 3 modules wide and deep. There is only one style of shell and making it look different means making it even bulkier through the use of an add-on. Perhaps Mixel joints could partially replace the standard size ball/socket to give more variety to small and standard sized sets. Maybe replacing CCBS with a something which has closer integration with System would not only benefit small sets, but improve the variation in larger sets without the need for new add-on molds, and draw more interest from System fans who currently see CCBS as being a specialised system for kids with no useful parts for System MOCs.
  4. I'd recommend buying bulk lots unless you specifically know which pieces you'll need (in that case, you can them from bricklink in high quantity). Bulk lots should give you a good selection of parts cheaper than buying them individually. If you're building humanoid MOCs, you can go for more realistic proportions (Google "human proportions) or something less realistic. It's just choice. Using too many weapon pieces or detailed/specialised parts will often lead to a tacky, discordant look. Also remember that just because a MOC is entirely CCBS based, it might have clashing textures due to the variation in design language with CCBS parts. Likewise, using too many colours can detract from the look. On a standard colour scheme, you could probably use around 7 or 8 colours while maintaining a coherent look IF you layer and distribute them nicely. Most MOCs probably use 2-4 colours. If a MOC looks too matchy-matchy, you can subtly add another colour or two in moderation to break up the colour scheme. If you're not too confident with MOCing, I'd recommend staying away from any custom builds unless you have a reason to (e.g. achieving different sizes/shapes, new connection points to attach different parts, etc). You can try making modifications to sets or building "basic" MOCs which are variations of set designs to familiarise yourself with the system and learn new techniques or designs. The last things you want are ugly, custom-for-the-sake-of-custom limbs.
  5. Gali's 2015 has one of the best modern mask designs. You can also see her eyes through it, unlike most of the 2015/16 toa. I've noticed that this has been happening a lot since 2008 with sets like Onua Mistika, Radiak and Stronius. It stops me from using them without a custom head.
  6. So is the 2016 brainstalk worse, or is it just the mask?
  7. Has anyone tried using the 2016 SW torso bone in place of the 2016 toa torso? It should make the hip section look more filled in and the legs should look longer. I'm not sure how you would implement the head connection, but it doesn't seem too hard. Maybe you could even use the SW gearbox design on the toa.
  8. Lewa and Gali have their arms one module too high, but the length itself is reasonable.
  9. I don't like seeing toa mata revamps, which tend to use truckloads of small technic and system pieces to replicate the original set. What's more annoying is how in almost every picture of mata revamps, the head is angled downwards as if it can't look up.
  10. If you lower the arms by one module, Gali should look better as she would no longer be high shouldered and her hands would reach a more normal position (wrist at hip, hands mid thigh when fingers out). The problem is that the torso shell would likely obstruct her arm articulation more than it already does.
  11. The Toa Metru: The shoulder articulation is worse than the Mata build because the upper arm is directly connected to the geared axle, which makes posing more limited and annoying.The masks also weren't as great and memorable as the originals.Almost full-on clone buildsThe bushel between the torso and arms looks weirdOdd looking proportions (thighs too short, shoulders too big and broad) The 2015 toa: The heavy prioritisation of functions, combined with a lower-than-Star-Wars budget, destroys the aesthetics. Mainly the gearbox's fault.Half of the mask came with fake ventsAlmost all of them have terrible weaponsAt least half of the team have black eyesHydraxon He doesn't look too bad, but he is barely a titan. He has the simplest titan legs possible, and the rest of him was basically a heavily armoured Inika build, relying on big parts and non-custom builds.Suffers from having a a very disproportionately short torsoBoring, overused colour schemeLhikan and Kikanalo Kikanalo seems to the the epitome of clashing textures and a lack of visual unityLhikan suffers the same flaws of the MetruLhikan surfs with his foot underneath the board?I actually think Lhikan looks worse than the Metru because of his oversized weapons and the use of black in his colour schemeToa Norik and Iruni: Iruni's upper-lower leg ratio is way off, Norik's matoran chest armour awkwardly sits in front of the metru torso.Both have poorer hand articulationThe rhotuka shield doesn't seem that good: the spinner looks like they would fall off all the timeNeither of the two masks were particularly impressiveTakanuva (2008) Poor leg shaping, and the lower legs have a huge gapThe onua shield makes the upper torso too flat, especially at the shouldersClawed hands don't really suit Takanuva, and the "thumb" was especially unconvincing with both the look and the stability (cross pin to soft plastic)He basically lacks character compared to the other titans
  12. I only just realised that Melum and Ketar look like Bohrok. Having a detailed torso shell is okay, but this one doesn't look as clean as the Breakout torso or the majority of the G1 greebled/detailed pieces. Even so, it still looks pretty good.
  13. I like the redesigned lower legs, and the colour scheme is a lot more cohesive than the original mess. Maybe you could bulk up the shoulders to hide the "tiny head + very broad shoulder width" issue.
  14. Radiak's and Onua Mistika's masks would've been so much more useful for casual MOCs (i.e. no custom heads) if the eyeholes allowed the eyes to be seen from the front.
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