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aldero

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Year 08

About aldero

  • Birthday 11/09/2000

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  • Gender
    he/him/his
  • Location
    Perth, Australia
  • Interests
    I'm a fraud

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    Prof_Turnip

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  1. This topic is fairly self-explanatory. Would you be partial to LEGO remaking some classic sets to promote older generations of sets to newer generations of kids and manchildren? If you're not opposed to the radical idea that definitely wasn't inspired by LEGO's past acts of re-releasing sets, what sets would you remake? Additionally, how would you remake them? Would they adopt the CCBS building system or stick to the Technic-based system? If you ask me, I would love to see some classic set remakes, particularly of ones that were particularly lacklustre and in desperate need of revision, such as the 2001 Turaga and arguably the Bohrok-Kal.
  2. The Piraka Rap, but for all of the right reasons.
  3. How about the utopic island of craftsmanship, engineering and creativity known as Artahka?
  4. The artistic direction of the first three years. It's... just... so... GOOD. The juxtaposition between the tribalistic Maori influences and the mysterious technological cracks peering out of the facade of a paradise was so inspired and original.
  5. Would you like to go and spam requests for sheet music on Nathan Furst's YouTube channel with me?
  6. All too true. Another problem that had stemmed from Greg Farshtey's total control of the story is that he didn't exactly have a censor, middle man or representative for rationality. Farshtey could just write his stories in a convoluted, confusing and inconsistent manner without much interference or hesitance on his end because he had no filter whatsoever. I'm not necessarily saying that Greg Farshtey himself was a poor writer - he's fantastic for the most part - I'm saying that he needs more constructive criticism and external input. Just look at George Lucas during the production of Star Wars, for example. Without people like Gary Kurtz, the movie we have today would have been far more convoluted, overdeveloped, inconsistent and boring.
  7. The Island of Doom book clears most of this up with the reintroduction of Turaga Dume sending the Toa Nuva on another perilous journey, peppered with some refreshing subversive elements, but I can certainly understand your gripes here. It's more a problem with the comics, than anything.
  8. One of my most persistent regrets, although somewhat trivial, is the genderlocking of females to the element of water. I know that this theme is primarily directed towards young boys, but that didn't stop Steven Universe from cramming a whole lot of female characters into their franchise. Representation is key here, people!
  9. That is an extremely good point. While I enjoy certain aspects of Teridax's character post-MoL, such as his history with the Brotherhood of Makuta and his backstabbing, strategising mannerisms, I wholeheartedly agree that the potential of a genuinely interesting character was lost. If we're keeping the rest of the story canon, we'd be seeing a Makuta who chooses to overthrow the Brotherhood and usurp Miserix to serve Mata Nui, protecting his 'brother' from his destiny of finding new worlds and collecting information for the Great Beings. Not only that, Teridax would be reverting to his original state of protecting and serving the inhabitants of the Great Spirit Robot, refusing to change in the face of conflict and turmoil. I just only imagine what the final fight between Mata Nui and Teridax would be like with this complicated emotional baggage. That right there is some emotionally charged stuff. The picture of Makuta Teridax as an obsessive and powerful yet loyal and vulnerable character is an incredibly interesting one, even more so if Mata Nui's ultimate destiny and correlation to the Great Beings was developed just a bit more.
  10. Do you enjoy Bionicle? Great. Do you enjoy it's storyline and lore? Great. Do you like it's diverse cast of characters with the exception of Toa Matau, Kiina and Berix? Fantastic. Do you think that some of these characters could have been written better and developed more? Splendid! Now we're on the same page. It's no secret that I have a deep affinity for this franchise, even if I've been inactive for a good few months now. Keeping that in mind, I would love it just that little bit more if some of the characters were given more attention and written more tightly. While the vast majority of these characters are well-written, flesh-out and characteristically unique, some are regrettably bland at best, and unlikeable for the wrong reasons at worst. I'm talking about characters such as Turaga Dume, Axonn and Makuta Miserix, just to name a few. Characters like Artahka and Karzahni are supposed to be mysterious and enigmatic, I get that, but characters like those that I just previously mentioned are begging for more development. The main storyline of the franchise is fortunately more focused and intimate as a result of that, but all that these characters need is a serial to flesh them out, similar to how Lesovikk was developed as an emotionally-broken nomad who had retired their Air Sword long ago due to personal guilt that ended up haunting him for the rest of his days. That's some splendid stuff right there. Now, would you mind doing for some more characters? That's where you, the magnificent reader who decided to waste their valuable procrastination time on my insignificant article, come in. I'm sure that I'm not the only person who regrets that Makuta Miserix did not get the focus he deserves... right? I'm also assured of the fact that the vast majority of the other people on this forum have a longer list of characters that they want to see developed. With that said, what characters would you like to see developed more, and how would you go about it?
  11. Tell me, my pupil, what colour is green?

    1. Sybre

      Sybre

      However your eyes perceive it, dear educator.

  12. The films were never particularly good with their consistency and coherency. I'm 99.98% sure that it was Teridax's Shadow Hand in this situation, but yeah, the film really does make this death ambiguous. He blocks the Shadow Hand with his shield and then Lhikan... gets... knocked out and dies? All things considered, not even a Toa, let alone a frail Turaga on their last legs, should be close to a Makuta's Shadow Hand. That ol' number is absolutely lethal.
  13. Pretty solid taxonomy. Categorising numerous vaguely-defined biomechanical beings was never really so much of a pressing matter to me, but this is pretty much definitive. Nice work.
  14. This revelation is, at the very least, a neat bit of inspiration in terms of art direction. I think the presence of Energised Protodermis, or mercury in this case, in Mangaia serves as some contrast against the comparatively ruralistic* and tribal Matoran inhabitants of Mata Nui. Alas, the shrouded wizard's alchemy against the sticks and stones of the villagers. I always love some historical correlations and analogues. * Yes, I know that ruralistic isn't a word. I just used it because it complimented the flow of my sentence.
  15. I've only ever played the Mask of Creation mobile game, but I don't really think there's more to see here. It was a pretty entertaining waste of about 20 minutes of my time and nothing else. It's fairly standard, one-note, generic and repetitive, but it certainly wasn't bad.
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