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Planetperson

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Everything posted by Planetperson

  1. Tuesday, September 19, 2006 Happy Birthday to... ...my little brother! Twelve years old this time. My God, he's a teenager next year!
  2. Ack. The life of a sophomore can be tough stuff. I find myself taking two-hour naps nearly every day -- something I've never been doing before.
  3. Here it is: the oldest existing topic on BZP, from October 15, 2001. NOTE: Do NOT post in this topic. Just reading through it...WOW. We've all learned to spell much better, it seems. Someone even curses in this old topic. How much we have grown. When you look at all of those old topics, you see some of the presently-well-known members (no one in particular) posts there, and you wonder how they could have actually typed that borderline-incomprehensible stuff. It takes you back in time, doesn't it?
  4. Planetperson

    "Ξξ"

    Sunday, September 17, 2006 Ξξ Ah, the Greek letter "xi." Some say it looks like like a box; others, an "E;" others, a spring. What do you think it looks like?
  5. The Kardas Dragon was a powerful Rahi that served as a mount for Vezon during the Toa Inika's quest for the Kanohi Ignika. When the Toa Inika defeated Vezon and Fenrakk, they plunged into a sea of lava, seemingly to their doom. What the Toa did not know was that the curse that had bound the seventh Piraka to the giant spider would not grant him so easy an end. The Ignika resurrected Fenrakk in the form of the Kardas Dragon, and the Toa had an even bigger fight on their hands. This was the final guardian of the mask that the Toa had to face. The Kardas Dragon constantly generated a concussive force inside of itself, which it needed to release by breathing it out of its mouth. The Kardas Dragon could use this to attack its opponents with the force of an explosion. This Rahi also shared Vezon's ability to absorb kinetic energy and to survive submerged in lava.
  6. Planetperson

    Storyline

    The Creation of the Universe 100,000+ Years Ago The great Bionicle legend – its beginnings occurred in an age over 100,000 years ago. The primeval world existed as one of vast emptiness until the Great Beings came to it. Their one duty was to create new universes, so the Great Beings took it upon themselves to build up this world until it would suit the innumerable years of history that followed. The process evidently spanned over many, many years. Meticulously the Great Beings created the foundations of a world that would endure for ages, making way for a grand society that could survive on its labors and the benevolence of higher entities that would ensure its well-being. When the Great Beings chose to set life on the earth, they made its nature biomechanical. It was before the Great Beings set to work on any other aspect of the universe when they created the very first Matoran. The Matoran were a special, sapient race, chosen to be the dominant culture. Matoran were created for one purpose only: to work and maintain the world they lived in. The Matoran, along with almost all forms of life following them, were composed of both organic tissue and conjoining non-living components held within an armored frame. The Great Beings’ biomechanical life forms breathed, slept, and consumed nutrition to keep energized, but rigid mechanisms made them much less vulnerable to injury, gave them virtually limitless natural lifespans, and even made them compatible for reconstruction. All Matoran wore special masks which they relied on for vitality. Before the Great Beings put all of the other first forms of life and the world’s geography into order, the first Matoran labored in darkness without ever knowing exactly what they were working on or why they needed to do it. Two island destinations, the very first geographical locations created, for the Matoran soon followed: Artakha, the Great Refuge, and Karzahni, a place of recouperation for deficient workers. As the Great Beings’ vision of the world began to take shape, the surface of the world remained as a seemingly endless ocean of water, whereas significant land masses were only situated far beneath the planet surface in subterranean seas. These seas were contained inside of massive, underground, hemispherical caverns that were large enough to house their own weather systems. As opposed to generating random geography, the Great Beings purposefully plotted the placements of these lands. The unimaginably large chambers in which these islands were located comprised the realm of all biomechanical life. Some of these subterranean lands were illuminated by holes in the cavern ceilings that allowed slightly weakened sunlight to pass through, and these appeared as suns. It seems that everything the Great Beings created they created with an extraordinarily versatile substance called protodermis. Protodermis had the quality of being able to take on almost any physical property. Every aspect – earth, rock, lava, the seas, life itself – of the environment surrounding the underground islands was made of some form of protodermis. Liquid protodermis filled the underground seas, solid protodermis made up all earth and rock, molten protodermis made up all magma and lava, and organic protodermis made up all plants and the living components of biomechanical life. Normal water only existed in the unexplored ocean of the planet’s surface, and in this ocean existed fully organic lifeforms composed entirely of normal living tissue. Artakha and Karzahni It is said that two “brothers” named Artakha and Karzahni were two of the first beings ever created by the Great Beings. In those ancient times, it is said that Matoran labored ceaselessly and in darkness, little knowing the reasons for the work they did. Those Matoran who did their jobs well would be allowed by their Turaga elders to journey to Artakha, the land named after the being who ruled it and the very first land that had been constructed by the Matoran. Known as the Great Refuge, this was a place where Matoran could work in the light, with no worries about their future. Matoran who were damaged and unable to work, however, were shipped by their Turaga to the bizarre, harsh land of Karzahni to be repaired. Karzahni eventually proved to be deficient in his duties and often rebuilt the Matoran into weaker forms than they had come to him in. To compensate for their loss of strength, Karzahni gave those Matoran special weapons so they could better defend themselves. Karzahni would then uncaringly ship those Matoran far away from both their homelands and his own realm so as to keep his problems as far away from himself as possible. Many of those Matoran who were sent to Karzahni ended up near a Volcano known as Mount Valmai on a portion of a continent located in the south. For these Matoran, life continued as they shared in the thriving civilization established there that even attracted tourists. All the while, Karzahni became preoccupied with expanding his realm, however slow that process would be. At this time an organization called the Hand of Artakha was active throughout the world. Its members were formidable warriors who served to preserve order. They were the forerunners to other heroes to come. Eventually, Karzahni stopped ever sending Matoran back to their homes once Turaga sent them to his realm and kept them there to labor for him. Once Matoran stopped ever returning, all Turaga decided no longer to send Matoran to Karzahni. Long afterwards, Matoran would use exaggerated tales of Karzahni to frighten one another. Later on in the course of history, after for the most part disengaging from worldly affairs for each of their own reasons, both Artakha and Karzahni passed into characters of myth over time. The Arrival of Mata Nui At last the Great Beings sent Mata Nui, the Great Spirit, into the world, charging him with keeping it in order and caring for all living things. Mata Nui gave the Matoran special care, providing them with the Three Virtues to live by: Unity, Duty, and Destiny. Preparing to leave the universe in Mata Nui’s care, the Great Beings drafted many members of the organization known as the Hand of Artakha into a new one, the Order of Mata Nui, during the very early days of its founding. This new, secret organization was dedicated to carrying out the will of Mata Nui, keeping its very existence unknown to all others in the universe. The Great Beings soon created an immensely powerful Kanohi Mask called the Kanohi Ignika, the Great Mask of Life, insuring against the event that Mata Nui should ever have fallen into mortal danger and the mask was needed to save his life. This Kanohi mask was the only one ever made that was capable of generating life energy or taking it away, and the energies contained within the Ignika were said to be so great and terrible that they would consume any user of the Kanohi. The fate of the Kanohi Ignika itself was capable of determining the fate of the Great Spirit, and in turn, that of the entire universe. Upon the mask’s completion, one of the Great Beings who simply wanted to get a closer look at the mask ended up touching it. Because it was not the Great Being’s destiny to touch the mask, the Mask of Life misunderstood his purpose and granted him energies that caused all objects around him to come to life spontaneously. This experience affected the Great Being so much that his fellow Great Beings removed and isolated him, and it is unknown exactly what became of him. When the time came to transport the Ignika into the world, two Great Beings created a straight flight of 777 stairs leading to a Chamber of Life beneath Mount Valmai. The Ignika was placed on a pedestal in the chamber that terminated the staircase, where it was to remain until needed. The Order of Mata Nui then secretly stationed two of its members – Axonn and Brutaka – near Mount Valmai to guard the Kanohi Ignika and to serve as the first line of defense against those with evil intent. The Order of Mata Nui also stationed a being whose entire life’s duty was only to serve as a guardian of the Ignika – Umbra – way down near the Chamber of Life where the mask was hidden. The Founding of Metru Nui 100,000 Years Ago A hundred-thousand years ago, the Great Beings laid the foundations of an island city called Metru Nui, the northernmost island of the known universe. On these foundations Matoran constructed a great, beautiful city that became a vital trade enter to the rest of the world. Metru Nui became so vital a location that its productivity somehow came to be directly related to the health of Mata Nui himself. The Order of Mata Nui having been formally founded by this time, yet another organization was slated to be brought into existence, one that would be able to engineer and change the world so as to ensure that it ran as smoothly and efficiently as possible. A race of powerful, highly intelligent beings whose powers were based on that of shadow energy became known as the Brotherhood of Makuta. Although this organization’s original purpose was to find ways to make the universe run more efficiently through engineering and experimentation, they would later become dedicated to protecting the Matoran. Whereas the Order of Mata Nui was created never to reveal its existence, the Brotherhood of Makuta publicly fulfilled the will of Mata Nui. The Brotherhood of Makuta was headed by its powerful official members alone, all having taken on the title of “Makuta”; and each Makuta was assigned to his or her own region of the world. With the universe ordered to their satisfaction, the Great Beings finally left the world in Mata Nui’s care, never to return. The construction of Metru Nui was eventually completed. The Creation of the Toa Mata The Order of Mata Nui carried out the will of the Great Spirit throughout the universe in total secrecy, but heroic warriors called Toa were the ones who publicly fought for Mata Nui. Every Toa wielded power over an element that made up the universe. Every Toa also wore a Great Kanohi that granted an extra ability. It was even possible for multiple Toa to merge their bodies into one to become more powerful. Only destiny granted one the chance to become a Toa through transformation, and that was an ability only Matoran possessed. A Toa always had a destiny to fulfill. Once achieved, destiny would provide the Toa with a great choice either to expend his or her Toa power for a greater good, or not to, remaining as a Toa indefinitely. If a Toa decided to do the former, his or her body would diminish into that of a Turaga, a wise and respected leader among Matoran. The very first Toa, a female Toa wielding the element of water, had been created on Artakha. The very first Toa ever to function together as a team had all been killed in battle with the exception of one: Lesovikk, a Toa of Air. A group of six Toa called the Toa Mata came into existence 100,000 years ago on Artakha. These Toa – Tahu, Pohatu, Onua, Lewa, Kopaka, and Gali – had never been Matoran prior to being Toa. Legend stated that these Toa were created as safeguards for Mata Nui, destined to rescue him should he ever have fallen into danger. The Toa Mata walked their first steps on the hidden island of Daxia. They later went to the Universe Core, where they underwent a number of adventures that fully trained them in the use of their powers as Toa. When the time was right, the Toa Mata willfully entered transportation canisters that the local Matoran had created especially for them to fall into a deep sleep and await a call to action. The Creation of the Barraki 95,000 Years Ago As a potential means of maintaining order in the world, Mata Nui created six beings entitled “Barraki.” These six powerful figures – Kalmah, Carapar, Mantax, Ehlek, Pridak, and Takadox – were given their own individual territories to rule and were intended to keep their realms in order through dictatorial authority. Naturally, each of these six became dissatisfied with the amount of power granted them and over time established larger empires of their own. As their realms expanded, the Barraki amassed armies of conquest, which they used to further their goals. The League of Six Kingdoms 94,000 Years Ago Eventually the six Barraki united their forces under Pridak to form the League of the Six Kingdoms. The Barraki quickly became active and formidable conquerers on a worldwide scale with their combined power, their territory extending from Xia, their industrial base, in the north to the southern islands. The Formation of the Dark Hunters ~90,000+ Years Ago A being who would in later years be called the Shadowed One once lived in a land of shadows and ice, a place that seemingly was never “blessed” by the loving gaze of Mata Nui. When the Matoran were granted their special status, when the Brotherhood of Makuta came to serve Mata Nui’s will, those who dwelled in this land were thought to be ignored and abandoned. Strict codes of behavior were imposed upon the island’s inhabitants. Probably sometime over 90,000 years ago, a native of this land rebelled against these rules and became a mercenary, hiring himself out to whoever could pay. In the process, he transformed what had been a dull, peaceful society into a fragmented land dominated by warlords. Each competed with the others for his services, and he repaid his employers by ruthlessly crushing their enemies. The Shadowed One encountered this being toward the end of this civil war and agreed with the “wisdom” of his actions. Determined to carve out an empire for himself, the Shadowed One began taking on tasks that Matoran were too timid to do and the Brotherhood of Makuta saw as beneath it. The Shadowed One eventually founded an organization of mercenaries known as the Dark Hunters. In this organization, the Shadowed One recruited capable fighters who came to him, often seeking an escape from their former lives. The Shadowed One permanently employed the being who had started the civil war on their homeland, the one who had inspired the Shadowed One to found the Dark Hunters in the first place, whom he code-named “Ancient.” The Shadowed One enforced strict rules of his own on his Dark Hunters, punishing disloyalty and incompetence with death or torture. All the while, the Shadowed One’s wealth and influence grew as his Dark Hunters carried out jobs that others considered too dangerous or too illegal to attempt. At the Peak of Power 87,000 Years Ago Eighty-seven thousand years ago, the League of Six Kingdoms formed a trade pact with Metru Nui. The Defeat of the Barraki 80,000 Years Ago Eighty-thousand years ago, the Barraki attempted to sieze power from Mata Nui himself by conquering the entire known universe with one swift blow from their grand army. Instead, the Barraki suffered a crushing defeat at the hands of the Brotherhood of Makuta when they thought their plans had been entirely unknown. The Makuta of Metru Nui, the most respected, most powerful member of the Brotherhood of Makuta, had enlisted the help of Toa, Exo-Toa, Rahkshi, and Rahi beasts to overtake the threat of the Barraki. Just as the Barraki were about to be permanently wiped from existence, Botar of the Order of Mata Nui intruded into the scene and mysteriously vanished with the Barraki before Makuta and his forces. Botar had indeed fulfilled his duty by teleporting the Barraki from their fate at the hands of Makuta and exiling them to a place of confinement referred to as the Pit. The Great Disruption 79,500 Years Ago A Matoran civil war broke out on Metru Nui 79,500 years ago. Exactly what the reason for the conflict was is unknown, but the lack of work being done in Metru Nui caused Mata Nui’s well-being to decline. 79,100 Years AgoThe Matoran civil war on Metru Nui was ended 79,100 years ago when the Brotherhood of Makuta stepped in to end the conflict. The Order of Mata Nui’s Botar banished the Matoran war leaders to the Pit. The Order then secretly placed an agent in Metru Nui to head off future problems, if possible. It was during the Great Disruption and shortly after that a team of Toa led by Toa Jovan went on a quest for the Kanohi Ignika to restore Mata Nui’s health. These Toa journeyed to Mount Valmai from elsewhere to get the mask through means that ensured no Matoran ever saw them. Toa Jovan and his team were the only Toa team of that time to succeed in getting the mask and putting it to use, although not all of the Toa survived the experience and what followed. After the Toa used the Ignika and saved Mata Nui, they hurriedly returned the mask to the Chamber of Life after its terrifying display of power. After the Toa’s mission was accomplished, the surviving members, including Toa Jovan, became Turaga. Jovan became the Turaga of the area around Mount Valmai, the home of Matoran who had come from Karzahni. The Golden Age of Metru Nui 79,000 Years Ago The Golden Age of peace and prosperity began on Metru Nui 79,000 years ago. The goods it traded were desperately needed elsewhere, and the energy powered by the power plants was so great that it could be funneled to other cities at no cost to Metru Nui. Because destroying Metru Nui would be an act of madness, there was never reason to employ Toa to protect the city against evil threats. Zakaz 75,000 Years Ago Gradually, shadowy dreams of absolute power trickled into the minds of the Makuta and firmly took hold. Seventy-five-thousand years ago, a Makuta claiming to be a renegade from the Brotherhood came to the island of Zakaz, taking refuge among the island’s inhabitants. The Skakdi, known for their savage smiles and belligerent nature, had otherwise been able to live in peace in their homeland. Soon after the renegade Makuta arrived, however, he discreetly started tampering with the natural order of the island. The Skakdi soon started displaying extraordinary abilities – sometimes appearing as special traits infused into their bodies or strange energetic properties of their eyes. Attempting to force the Skakdi to work together, the Makuta’s actions additionally gave them elemental powers that could only be used in conjunction between two Skakdi. There is no doubt that the Brotherhood member had visited Zakaz on assignment, intending to enlist the super-powered Skakdi into some sort of fighting force. When the Makuta temporarily left Zakaz to the watch of the Visorak armies, the Skakdi rose up and wiped out the Rahi spiders. The Makuta’s minions were taken care of, but order on Zakaz quickly broke down after a Skakdi named Reidak quickly got into an argument with island officials. The situation escalated, and soon any minor quarrel among Skakdi turned into an all-out, super-powered battle. In the ensuing chaos, the civilization on Zakaz was reduced to ruin. The Brotherhood of Makuta subsequently forbid public travel to the island of Zakaz. The Time Slip 60,000 Years Ago An event known as the Time Slip occurred 60,000 years ago. This was a six-month period which no one in the universe would ever be able to recall and of which no historical records would ever exist. This event was actually caused by Mata Nui in cooperation with the Order. It was during the Time Slip that the Order of Mata Nui relocated the Av-Matoran from the Universe Core to other lands, scattering them and disguising them so the Brotherhood of Makuta would not be able to harm them. One Av-Matoran named Takua was disguised as a Ta-Matoran and placed on Metru Nui. Only those who caused the Time Slip to occur would ever remember who caused the slip to occur, why, or what happened during the sixth months that the rest of the universe missed. Turaga Dume 15,000 Years Ago Turaga Dume, a former Toa of Fire, was appointed Turaga of Metru Nui 15,000 years ago. From the Coliseum in Metru Nui, he made many wise, respectable decisions for the city of Metru Nui. Under his leadership, the the chute system was constructed, the Vahki order enforcement squads were created, and the city’s Great Archives were expanded even further. Since early on in Dume’s reign, the Shadowed One demanded that he be allowed to build a Dark Hunter base on Metru Nui. Dume continually defied the Shadowed One’s wishes and forbid any Dark Hunter to enter the city, stating that they brought lawlessness and violence with them. The Makoki Stone Not everyone trusted the motives of the Brotherhood of Makuta. A certain organization of Toa once possessed an object called the Makoki Stone, a special artifact that was a hidden, written record of the Brotherhood of Makuta that included entries on all of its members and the locations of their fortresses. In the event of a Brotherhood betrayal, this object may have been the key to deciding the fate of the world. 7,005 Years AgoA Ta-Matoran named Lhikan became a Toa of Fire 7,005 years ago. 7,000 Years AgoSeven-thousand years ago, the Toa built a fortress in which to guard the Makoki Stone upon a barren, windswept island that was surrounded by a camouflaged tribe of malevolent Rahi called Frostelus. The Toa caught unaware, the resident Frostelus greatly disliked the Toa’s intrusion of their territory and quickly besieged the fortress. When the Shadowed One got word of Toa guarding a treasure and fighting an army of Frostelus simultaneously, he took interest in the opportunity to steal the object, despite not knowing what it was. He sent one of his most effective operatives – a tall, thin, avian Dark Hunter – to retrieve the object before the Toa smuggled it off the island within a few nights. The Dark Hunter betrayed his duty to the Shadowed One when he sold his information on the treasure to a thief from the island of Zakaz named Hakann. Hakann partnered with another thief named Vezok to sneak into the Toa’s fortress and take the object. Together they travelled by boat to the Toa’s besieged island and landed by the only part of it not guarded by Frostelus: a sheer cliffside. Knocking a Toa of the Green unconscious when they reached the top, Hakann and Vezok made their way to the fortress’s rear entrance. Two Toa guarding the way in inspired Vezok to distract the two guards by slamming into Hakann and sending him sprawling onto the ground. While the Toa engaged in battle with Hakann, Vezok sneaked into the fortress unnoticed and made his way to the tower where the Makoki Stone was kept. Stealing the object, Vezok sped his way out of the fortress and down the cliffside while a small group of Toa tried to restrain the struggling Hakann. As Vezok made his vertical descent, he encountered the Dark Hunter code-named Ancient. When Vezok refused to hand over the Makoki Stone, Ancient struck him with his Rhotuka spinner, causing him to lose all muscular coordination. Ancient stopped Vezok's fall from the cliffside, deciding that Vezok would be well-suited to become a Dark Hunter. On that same day, all of the Toa present on the island were killed at the claws of the Frostelus, save one relatively new and inexperienced Toa of Fire named Lhikan, who had been ordered to flee with the now-missing Makoki stone. Hakann was also able to escape the battle, only to be caught by the Dark Hunters’ forces just like Vezok. Hakann and Vezok were taken to meet the Shadowed One in his fortress built upon an island. The avian Dark Hunter who had sold information to Vezok was also brought before the Shadowed One and was executed for his incompetence and disloyalty. With a new opening in his organization, the Shadowed One was ready to recruit Hakann and Vezok as Dark Hunters. Both passed the Shadowed One’s first tests. Hakann and Vezok soon met four other members of their own species in the Dark Hunters: Avak, Zaktan, Reidak, and Thok. It was also at this time that a being named Sidorak tried to join the Dark Hunters. Sidorak failed the Shadowed One's first test in a fight against the Dark Hunter code-named “Gladiator.” Instead of killing Sidorak for incompetence, the Shadowed One allowed him to live, believing that he had the potential to become a being of influence elsewhere. Sidorak, in fact, came to be employed by the Brotherhood of Makuta. Zaktan’s Rebellion Every one of the Shadowed One’s agents came to know quickly what the disadvantages of the Dark Hunter lifestyle were. If they did their job well and efficiently, their well-being was always taken into consideration. Criminals that they were, however, they were not always content to follow the strict rules imposed upon them by their leader. Every Dark Hunter disliked unconditionally contibuting all the treasures gained during their usually life-threatening missions to the Shadowed One’s personal vault. Even the slightest offense toward their leader was paid with pain and torture. 5,000 Years AgoFive-thousand years ago, the Dark Hunter Zaktan gathered Hakann, Reidak, Vezok, and Thok and conspired with them to overthrow the Shadowed One. Zaktan and his four conspirers cautiously, secretly prepared plans to take over rule of the Dark Hunters once they took care of its leader. Despite their precautions, the five Dark Hunters’ plan was foiled as they sneaked into the Shadowed One’s fortress. Trapped in a maze of changing hallways, the five were herded into the Shadowed One’s central chamber. The five natives of Zakaz having been taken before the Dark Hunter leader, the Shadowed One fired his disintegrating eyebeams at Zaktan. Much to the surprise of both, rather than being obliterated, the substance of Zaktan’s body became a swarming mass of microscopic creatures called protodites. The five Dark Hunters did not pay for their deeds with their lives, but were shown true horror in what had been done to their comrade. Zaktan’s new, frightening condition, however, gave him new abilities and made him a more skilled Dark Hunter than ever. Of course, Zaktan forever after carried an intense hatred toward the one who had inflicted his condition upon him. The Kanohi Dragon 4,000 Years Ago Four-thousand years ago, the Shadowed One commenced a plot to gain an establishment in Metru Nui. Many millennia before, a dangerously powerful Rahi called the Kanohi Dragon had been defeated by Toa, trapped behind a layer of ice in a cave under the Silver Sea. The Shadowed One sent Avak, Reidak, and Vezok to unleash the Kanohi Dragon upon Metru Nui once more. The Kanohi Dragon brought destruction to Metru Nui after it seemingly emerged from the hottest furnaces and foundries in Ta-Metru. The Shadowed One expected Turaga Dume to accept help from the Dark Hunters to defend the city from the rampaging Rahi. To defeat the Kanohi Dragon and drive it out of the city, Turaga Dume instead sent a squad of Vahki to another land to call for help from Toa. A team of eleven Toa responded to the call including Toa Nidhiki and led by Toa Lhikan. After a month-long battle, these eleven Toa were able to subdue the Kanohi Dragon, saving Metru Nui. The island of Xia rather eagerly agreed to accept custody of the Kanohi Dragon. Toa-Dark Hunter War Ever since the Kanohi Dragon incident, the Shadowed One’s gaze became fixed on Metru Nui. The leader of the Dark Hunters made both subtle and obvious attempts to set a foothold on the island city, each time only to be frustrated by the eleven Toa who had settled there. 3,000 Years AgoThree-thousand years ago, the Shadowed One unleashed his Dark Hunters upon Metru Nui outright after an attempt by Thok to kidnap Turaga Dume failed. A war between the Dark Hunters and a hundred Toa on Metru Nui broke out. Much of the war was played out in street-to-street fighting over many months. By the end, 300 Toa became involved in the battle. The Dark Hunters were defeated when Toa Lhikan foiled and exploited a betrayal attempt by Toa Nidhiki. Nidhiki was taken in by the Shadowed One to be one of his Dark Hunters and purposely partnered him with a dumb, hulking brute named Krekka. When Nidhiki tried to bargain a way out of his new life with a visitor to the Dark Hunter island named Roodaka, the Shadowed One bargained with Roodaka to use her Rhotuka spinner to mutate Nidhiki into a hideous, four-legged creature. The Toa Hagah Sidorak and Roodaka had became two of the Makuta of Metru Nui’s lieutenants. For millennia, seeds of thought had been planted in the Makuta’s mind. Gradually, the Brotherhood of Makuta was beginning to fall in line behind their venerable leader, plotting an overthrow of Mata Nui that could never have been pulled off by beings such as the Barraki. The Brotherhood discreetly conjured up an army of their own, consisting of Exo-Toa, Rahkshi, and even Dark Hunters at the consent of the Shadowed One; but most of all, their army was made up of savage Rahi spiders called Visorak. The Brotherhood of Makuta and the Dark Hunters formed a loose union, often exchanging operatives and resources. 1,300 Years AgoOne-thousand-and-three-hundred years ago, guardians of the Makuta of Metru Nui named the Toa Hagah – Norik, Pouks, Bomonga, Iruini, Kualus, and Gaaki – realized that the Brotherhood of Makuta had been corrupted with evil intent. They soon saw that instead of protecting the Matoran, the Makuta were enslaving them to further their goals. Every suspicion that they had held was confirmed when they discovered that the Brotherhood had stolen the Kanohi Avohkii, the Great Mask of Light, from its creators. The Toa Hagah struck at one of the Brotherhood of Makuta’s fortresses. They fought gallantly against the Brotherhood’s army, but the Toa Hagah were captured one by one by Roodaka’s attacks from the shadows. Soon only Norik and Iruini remained. They fought to a stalemate with their master, causing even the Makuta himself to retreat from the field of battle. The two Toa quickly slipped into the Brotherhood fortress and made off with the Kanohi Avohkii. Norik and Iruini searched for their fellow Toa Hagah as they were leaving the Brotherhood fortress island, fighting their way through more of the Brotherhood’s Visorak, Exo-Toa, and Dark Hunters, at some point running into Nidhiki and Krekka. When the two Toa found their friends, they had been mutated by Roodaka into small, ugly creatures that she labeled Rahaga. Norik and Iruini freed their comrades, but not before being mutated into Rahaga as well. When Sidorak implied to the Makuta that he had been the one who for the most part took care of the Toa Hagah, Makuta appointed Sidorak and Roodaka King and Viceroy of the Visorak hordes. The Rahaga Not about to abandon hope, the Rahaga agreed to search for the mythical Keetongu, a Rahi beast that was said to be able to cure the effects of Hordika venom. While Sidorak and Roodaka led their Visorak hordes on conquests all around the known universe, the Rahaga made their way with the Kanohi Avohkii to the last place the Visorak were bound to visit: Metru Nui. 1,050 Years AgoFifty years before the Great Cataclysm, the Rahaga arrived on Metru Nui with the Kanohi Avohkii and hid in the Great Archives. The Morbuzakh For 3,000 years, Lhikan and his nine other Toa comrades had protected Metru Nui from Rahi beasts and other small threats. Over time, more and more Toa began leaving the city for boredom or being needed elsewhere. Eighteen months before the Great Cataclysm, Turaga Dume started acting strangely. He sent all of Metru Nui’s Toa, save Lhikan, on missions to close all passages to other lands. None of these Toa ever returned from their travels. Soon Metru Nui found itself being attacked by the dangerous, writhing vines of the Morbuzakh plant. As Morbuzakh vines struck from the shadows of the city, crushing Matoran buildings and chutes, Dume ordered the Matoran living in some of the Metru outskirts to evacuate and abandon their homes. Neither Toa Lhikan nor the Vahki could put an end to the Morbuzakh attacks. 1,000 Years AgoTaking matters beyond the hands of his Turaga, Toa Lhikan infused his power into six Toa stones. Giving these stones to six Matoran – Vakama, Onewa, Matau, Nokama, Whenua, and Nuju – whom he thought were destined to be Toa, Lhikan soon found himself pursued by an old friend; for Dume had hired the services of Nidhiki and Krekka. Just after Lhikan delivered the last stone to the bewildered Ta-Matoran mask-maker Vakama, he was captured by the two Dark Hunters and taken somewhere unknown. Having been instructed to go to the Great Temple, Vakama put off his request by Dume to craft a Great Mask of Time and journeyed to the sacred site. There he met the five other Matoran chosen by Lhikan. The six Matoran soon discovered that their Toa stones belonged in slots in the Toa Suva. When they placed the stones in the shrine, a message left by Toa Lhikan revealed that they had been chosen by him to perform a special act. Toa Lhikan’s Toa power then flowed into the Matoran, causing them to transform into the six Toa Metru, guardians of Metru Nui. The Great Cataclysm The Great Rescue Mahri Nui is Built 900 Years Ago A Thousand Years The Sinking of Mahri Nui 300 Years Ago The Plans of the Brotherhood of Makuta 250 Years Ago The Quest for the Masks 1 Year Ago The Bohrok The Bohrok-Kal The Mask of Light 1 Month Ago Voya Nui Present Time Mahri Nui
  7. Alright, how is that...like...possible? Neh .
  8. Neh, I get some ill noises from my computer from time to time, but I just kick it in the rear and shout "knock it off!" Not that I have any real advice for you... BTW, I believe I am exactly the 2000th person to view your blog. (Your counter was at 1999 last I clicked.) EDIT: Yup. Just turned over to 2000.
  9. Thus why I generally don't visit that place too often .
  10. Friday, September 15, 2006 Here's a preview of some Toa tool animations I'm working on:
  11. I worked up my own translations of the Amazon.de website descriptions for the 2007 sets. Me and my dad (who is familiar with German) came up with these translations directly from the German source: Mantax stalks his opponents in the darkness and grabs them from behind. He is equipped with thick armor; venomous, red spines; and sturdy forceps. Carapar is twice as wide as he is long. With his long arms and enormous claws, he is able to overcome every obstacle. Thanks to his thick armor, he is virtually invulnerable – only with electricity does one have a chance against him. Pridak happily, calmly suspends himself above his unsuspecting victims before his overwhelmingly fast attack. Even the strongest armor is no problem for his razor-sharp teeth. Pridak is known for his violent temper. Takadox is bigger and inspires more fear than all of the other Barakki. He dwells in a small rock cave, which shines in the darkness. When someone goes in front of it, he attacks with overwhelming speed. Kalmah catches his prey with his long tentacles and suction cups. He has three eyes and five tentacles on the backside of his head. With these he is able to pick up on the direction of each situation that is behind his back. Many of the "he" pronouns are only implied -- they would translate directly as "it." We tried to stick to the German word uses and constructions as best we could.
  12. Planetperson

    Lehvak

    Acid Shield The shield tools on the Lehvak's appendages were Acid Shields. From these the Lehvak sprayed an acid mist that could dissolve any substance on Mata Nui in a matter of seconds.
  13. Thursday, September 14, 2006 Huh. It smells like updawg. What's up dawg?
  14. Wednesday, September 13, 2006 Ever had a day that you just wished would end and then it wouldn't? Sooo tired today . I had way too little sleep last night and had two tests today. I tell ya, it's just been the week of the tests. I think I've had...what, five tests so far? And I still have two more tomorrow. Anyway, to fit the mood properly, the weather for the last three days has just been rain, rain, rain. Cold, depressing days of endless overcast skies with stinging, rainy mist in the wind. Remember this entry a while back? About all of our neighbors moving in and out? Well, as neighbors leave their homes, more must take their place. And WE HAVE THE RESULTS! Our neighborhood...I tell ya. Both the home to our east and the home east of that have been or are about to be vacated. I'm not sure who exactly reads this blog, so I don't know how many people will connect to what I say here. The house immediately to our east has a male couple moving in with their little boy. The house after that now has a female couple moving in with a little boy of their own. Aside from this...amusing coincidence (my mom says 'It's just like Will & Grace! '), this is not what I would have guessed my new neighbors to be. It's one of those things you never see coming. Something I must be driven by every morning are those stupid, stupid Snickers billboards. You know: SATISFECTELLENT (sounds like a bug spray); HUNGERECTOMY; SUBSTANTIALICIOUS. Seriously, how could Snickers sink so low? I guess the ads are working though, because people are talking about it -- I'M talking about it -- even if it's in a negative light. So, has your week been as much fun?
  15. Monday, September 11, 2006 Here we are, five years later. Everyone always says that they remember exactly where they were when the news reached them that the planes had hit the World Trade Center buildings. Let us offer remembrance of that earth-shaking day. Do you give a donation to charity? Do you visit Ground Zero? Do you hang a flag outside your front porch? Do you bring it up in school? Do you use the "Remember 9/11" Avatar? All of us commemorate the tragedy that struck five years ago, in big ways and small.
  16. Sunday, September 10, 2006 Hey there, . As you probably noticed, I've introduced a system in my blog called Category 472. It's a Bionicle storyline reference index that I will expand upon over time. As of now, I have already posted four articles. The purpose of these articles is to put the Bionicle mythos into my own words, perhaps helping anyone looking for answers where perhaps sites like Bionicle.com, BS01, or BZP didn't provide. It's actually kinda fun, organizing this vast amount of organization, and you can come and visit it anytime after I've published it on here . We'll see how this "experiment" works out .
  17. Planetperson

    Tahu

    Toa Tahu was a Toa of Fire and the leader of the Toa Mata. He was gifted with the elemental power of fire; wore a Kanohi Hau, the Great Mask of Shielding; and carried a firesword. Tahu and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like his fellow Toa Mata, Tahu’s origin before coming to the island of Mata Nui is very mysterious. He probably came into being about 95,000 years before he arrived on the shores of Mata Nui. He had never been a Matoran prior to being a Toa, and it is possible that he and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Tahu’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Tahu and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Tahu’s canister washed up on a beach along the coast of Ta-Wahi. The canister opened, and Tahu’s loose body pieces flew out onto the sandy beach. Tahu reassembled himself, his organic tissue regrowing once he fitted his mechanical parts back together. Once Tahu noticed his Kanohi Hau lying in the sand and put it on, he felt a surge of energy course through them that he had probably not felt for centuries. Just as the Matoran’s legends had foretold, Tahu remembered nothing except dreams of darkness and his own name. Tahu traveled south along the coast until he reached the Tren Krom Break, and then the Charred Jungle. As he walked through the forest of burnt trees, he was mistaken for a Rahi by Jala and a few of his other Ta-Matoran guards when he stumbled into a Rahi trap. Tahu easily escaped and faced his challengers. Turaga Vakama, who had been on the beach, had noticed Tahu’s canister, and had followed his footprints, intervened and revealed that Tahu was the Toa of Fire that they had waited so long for. Vakama took Tahu back to Ta-Koro, where he and the Ta-Matoran lived. Vakama told Tahu of the island’s situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. Vakama informed Tahu that, in order to gain the strength needed to defeat Makuta, he and the other Toa needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to his Kanohi Hau, Tahu would have to collect five other Great Kanohi – Kakama, Pakari, Miru, Akaku, Kaukau; and retrieve five Noble Kanohi – Komau, Ruru, Mahiki, Matatu, and Rau – that had been stolen by the Rahi. Tahu met the other five Toa later at the bottom of Mount Ihu. Tahu took on his role as leader, and he wanted the Toa to split up in pairs to search for the Kanohi masks. Tahu’s ideas always seemed to contrast Kopaka’s, and an uneasy rivalry settled between the two Toa that would remain long afterwards. After a heated discussion, the Toa ended up splitting up to find the Kanohi masks of power on their own rather than working together as a team. Tahu’s temper soared when this decision was made. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Tahu’s anger led him aimlessly over the foothills around the base of Mount Ihu and then back up the slopes of the Mangai volcano, where he met Jala once again. Jala told Tahu that there was a Kanohi Akaku to be found in the deepest cavern of Onu-Wahi. Tahu immediately started down a nearby entrance to the underground region. Tahu traveled deep into the underground tunnels for a very long time until he found what he sought at the far end of a narrow bridge over a deep chasm. After an encounter with small, stinging Rahi insects, Tahu successfully retrieved the mask. As Tahu collected Great Kanohi, the masks were teleported back to the Ta-Suva when they were not in use, and could be summoned back and forth for Tahu’s use at any time. If Tahu came across a Noble Kanohi, he returned it to Turaga Vakama when he had the chance. As Tahu collected more and more Kanohi, he gained more and more abilities from the Great and Noble Masks. Once the Toa realized that they all had had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. Tahu met up with Onua and Pohatu and agreed to bring Gali back from her quest to the meeting. Tahu found Gali, on another side of the island, pitted against some of Makuta’s dangerous Rahi and helped her fend them off. Tahu then brought Gali back to Onua’s meeting. Onua’s meeting quickly evolved into a massive Rahi attack by Makuta meant to crush them once and for all. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group. The Toa still wasted much time on petty disagreements – Tahu seemed determined to completely disable every Rahi the Toa encountered on this journey. When the Toa arrived at their destination, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Tahu, Pohatu, and Lewa guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. After the Toa collected many more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Pohatu, Lewa, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. In order to get Pohatu’s mask, Tahu burned the tree that held it to the ground – an act that irked Gali. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Tahu visited the Ta-Suva in Ta-Koro, where his Great masks were kept, and placed his own mask on it, his six Great Kanohi formed a single Gold Kanohi in the shape of his Kanohi Hau. Armed with his new Gold Kanohi, which gave him the powers of all six Great Kanohi he had collected, Tahu journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Tahu merged with Pohatu and Onua to form Toa Kaita Akamai. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. The Toa were able to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. Tahu continued to furiously defend his village from the Bohrok over a week’s time. Tahu was giving a motivational speech to the Ta-Matoran at the gates of Ta-Koro when Kopaka arrived to tell him an important discovery about the Bohrok: they came from within Mata Nui itself. Tahu demanded proof, so Kopaka led him to the tunnel entrance to the Bohrok nests that he had found in the rocky wastes between Ko-Wahi and Le-Wahi. Tahu wanted to charge into the tunnel immediately, but Kopaka convinced him to gather the other Toa first and return later. Tahu traveled up the foothills of the Mangai Volcano with Kopaka, where the two met up with Pohatu and Gali, and later Onua and Lewa. When the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside the Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Unaware of the Toa’s plight above, Tahu faced the Tahnok swarm alone. Tahu was briefly overcome by the Tahnok, who removed his mask and affixed a Krana to his face. Tahu was able to take the Krana off before it could take over his mind and regain his mask, but he would refuse to ever speak of the experience later. To escape, Tahu heated the air in the Tahnok nest until the air pressure blew the nest apart. Tahu met up with the other five Toa who had escaped from the tunnel when he burst through the floor near them. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. The Toa discovered powerful Exo-Toa armor in the new chambers, which gave them more might than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Tahu encountered Cahdok – one of the Bahrag, twin queens of the Bohrok swarms. Tahu drove Cahdok back into the larger chamber as Lewa and Kopaka drove Gahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Most of the Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. Tahu unleashed a blast of flame against Gahdok, who responded with a barrage of stones. Tahu strained to block the attack with his Mask of Shielding. Gali called out to Pohatu, who saved Tahu before Gahdok’s attack overwhelmed him. Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Tahu became known as Tahu Nuva. Throughout his existence, Toa Tahu possessed the elemental power of fire, which basically allowed him to create and manipulate heat and flame by using elemental energy. Tahu could absorb elemental fire energy from his surroundings to replenish it in himself. This elemental power also gave him resistance to extreme heat. Before he received his gold Kanohi, he favored to wear his Kanohi Hau, which he had possessed even before the time he arrived on Mata Nui. Tahu carried a firesword as a Toa tool, through which he could channel his elemental power of fire. Tahu was also an accomplished lava surfer, able to use rocks to surf lava flows. He took being a leader extremely seriously, and was often impatient with the other Toa. He had a habit of hurrying into dangerous situations without having a plan. Tahu could be fierce, short-tempered, and stubborn, but when it came down to it, he could be the most brave and loyal of all the Toa.
  18. Planetperson

    Omg Omg Omg!

    By far the best Bionicle book so far, isn't it? Can't survive without it.
  19. Planetperson

    Index

    I can't believe you stumbled upon this entry. This index is a list of terms that I intend to give information on. Essentially, it is a directory for what will eventually make up Category 472 -- the reference section of my blog. The names will be linked to the places they are described in once they have descriptions. Feel free to comment for suggestions. UPDATE for Summer 2008: I'm still working on this project, silently. Red text denotes that I have completed an article. The write-ups get very long and detailed, so I won't be adding anything online until I figure out what to do about that, probably at least not until the whole list below is in red. UPDATE Aug 2009: Although this project is still on my mind, it is on hiatus for all the while I am in school this coming year. Links Second Index (2009 and onward) | History | Official Building Challenge Winners A Acid blade | Acid shield | Aero slicers | Ahkmou | Air | Air katana | Air saber | Airship | Airwatcher | Airweed | Akaku | Akaku Nuva | Akamai | Akamai Nuva | Aki | Akilini | Aki Nuva | Amaja Circle | Amaja-Nui | Amana Volo sphere | Amphibax | Ancient | Antidermis | Antroz | Aqua axes | Aqua blaster blade | Aqua warblade | Archives | Archives Beast | Archives Massacre | Archives Mole | Artakha | Artakha Bull | Arthron | Artidax | Ash Bear | Assemblers’ village | Av | Avak | Av-Matoran | Avohkah | Avohkii | Avsa | Axalara T9 | Axe | Axonn B Ba | Bahrag | Balta | Ba-Matoran | Barbed broadsword | Barraki | Bio | Bionicle | Bitil | Black Water, The | Blade Burrower | Blaster drill | Blazer claws | Blizzard blade | Boggarak | Bog Snake | Bohrok | Bohrok Kaita | Bohrok-Kal | Bohrok-Kal Kaita | Bohrok-Kal Kaita Ja | Bohrok-Kal Kaita Za | Bohrok Nest | Bohrok Va | Bohrok Va Kaita | Bo-Kal, Krana | Bo, Krana | Bomonga | Bordakh | Borer worm | Botar | Boxor | Box, Turaga Dume’s | Brakas | Brotherhood of Makuta | Brutaka | Bula | Burnak | Burning chains C Cable Crawler | Cahdok | Ca-Kal, Krana | Ca, Krana | Calix | Canyon of Unending Whispers | Cape of No Hope | Carapar | Caravan Crawler | Catapult Scorpion | Cave Fish | Ce | Ce-Matoran | Chamber of Death | Chamber of Life | Chamber of Truth | Charger | Charred Jungle | Chiara | Chief Archivist | Chirox | Chronicler | Chronicler’s staff | Chute Lurker | Chutes | Chutespeak | Chute Station 445 | City of Legends | Claw clubs | Cliff Screecher | Cliff Village | Climbing chain | Climbing claws | Codrex | Coliseum | Coliseum Siege Gate | Colony Drone | Comet | Conjurer | Convocation | Copper Mask of Victory | Cordak blaster | Cord, The | Council Chamber | Crast | Crescent scythe | Crystal Climber | Crystal Serpent | Crystal spikes | Cu, Kraata- | Cyclone spear D Dagger Spider | Daikau | Dalu | Dark Hunter-Brotherhood of Makuta War | Dark Hunters | Darkness | Daxia | De | Defilak | Dekar | De-Matoran | Dermis Turtle | Desert of Sorrows | Destiny | Destral | Destral Cycle | Devastator | Devastator, The | Devourer | Dezalk | Digger | Dikapi | Disk | Disk launcher | Disk of Time | Disk racing | Doom Viper | Dragon Lizard | Drifts | Drill of Onua | Drill staff | Dume | Dust Darter | Duty | Dweller | Dweller in the Deep E Earth | Earth claw | Earth shield | Earthshock drills | Eccentric boulder | Eccentric rock | Ehlek | Ehrye | Elda | Electric shield | Electrified chains | Electro-blade | Electro chute blade | Electro-rocket | Element | Elemental energy | Elemental power | Eliminator | Energized flame sword | Energized ice sword | Energized protodermis | Energized Protodermis Entity | Energy crossbow | Energy Hound | Ensign | Exo-Toa F Fader Bull | Fang blades | Fau Swamp | Faxon | Fe | Felnas | Fe-Matoran | Fenrakk | Fenrakk Spawn | Fields of Air | Fields of Construction | Fikou | Fikou Web | Fin barbs | Fire | Firedracax | Fire drone | Fire Entity | Fire greatswords | Fire Pits | Fire shield | Fireflyer | Firestaff | Firework revolver | Force sphere | Fork-shaped staff | Fortress, The | Fountains of Wisdom | Frost Beetle | Frostelus | Frost Leech | Furnace Salamander | Fusa G Ga | Gaaki | Gaardus | Gadunka | Gafna | Gahdok | Gahlok | Gahlok-Kal | Gahlok Va | Ga-Kini | Ga-Koro | Gali | Gali Nuva | Gali’s Bay | Ga-Matoran | Ga-Metru | Gar | Garai | Garan | Ga-Suva | Gate Guardian | Gatherer | Gavla | Ga-Wahi | Ghekula | Gladiator | Gnomon | Goko-Kahu | Gold Kanohi | Gold Mask | Gorast | Graalok | Gravity | Gravity shield | Great Archives | Great Barrier | Great Beings | Great Cataclysm | Great Disks | Great Disruption | Great Furnace | Great Hau Gateway | Great Kanohi | Great Mask | Great Mine | Great Spirit | Great Takara | Great Temple | Great Temple Squid | Great Ussal Race | Green Belt | Griffin gauntlet | Guard, Po-Koro | Guard, Ta-Koro | Guardian | Gukko | Gukko Bird Force | Gukko Force | Guurahk H Hafu | Hagah plasma cannon | Hahli | Hahnah | Hakann | Hand of Artakha | Hapaka | Hau | Hau Nuva | Heart of the Visorak | Heatstone | Helryx | Helryx swamp strider | Herald | Herding blade | Hewkii | Hiatus | Hikaki | Hive | Hoi | Hooks | Hordika | Hordika Dragon | Hordika teeth | Hordika venom | Hoto | Huai snowball sling | Huki | Huna | Hura-Mafa River | Husi | Hydraxon | Hydro blades | Hydro harpoon | Hydruka I Icarax | Ice | Ice Bat | Ice blade | Ice pick | Ice Pick of Nuju | Ice shield | Ice sword | Ice Vermin | Iden | Idris | Ignalu | Ignika | Ihu | Ihu, Mount | Impact crystal launcher | Infected Kanohi | Infected mask | Infernavika | Irnakk | Iron | Iruini J Ja-Kal, Krana | Ja, Krana | Jala | Jaller | Jerbraz | Jetrax T6 | Johmak | Jovan | Judgement cannon | Jutlin K Kadin | Kahgarak | Kahu | Kahu Patrol | Kakama | Kakama Nuva | Kalmah | Kanae Bay | Kanae, Lake | Kane-Ra | Kanohi | Kanohi Dragon | Kanohi Nuva | Kanoka | Kanoka blade | Kanoka launcher | Kanoka toss | Kapura | Karda Nui | Kardas Dragon | Karzahni | Kaukau | Kaukau Nuva | Kau Kau Staff | Kavinika | Kazi | Keelerak | Keerakh | Keetongu | Keras | Kestora | Kewa | Keystone | Kikanalo | Kingdom of the Great Spirit | Kini | Kini-Nui | Kinloka | Kio | Kirikori Nui | Kiril | Kirop | Klakk | Knowledge crystal | Knowledge Towers | Ko | Kodan | Kodan ball | Kofo-Jaga | Kohrak | Kohrak-Kal | Kohrak Va | Ko-Kini | Kojol | Ko-Koro | Kolhii | Kolhii ball | Kolhii shield | Kolhii stick | Koli | Koli ball | Ko-Matoran | Komau | Ko-Metru | Kongu | Kopaka | Kopaka Nuva | Kopeke | Koro | Ko-Suva | Kotu | Ko-Wahi | Kraahkan | Kraahu | Kraata | Kraata-Cu | Kraata-Kal | Kraata-Ul | Kraata-Vo | Kraata-Xi | Kraata-Ye | Kraata-Za | Kraawa | Krahka | Krakua | Kralhi | Krana | Krana Bo | Krana Bo-Kal | Krana Ca | Krana Ca-Kal | Krana Ja | Krana Ja-Kal | Krana-Kal | Krana Su | Krana Su-Kal | Krana Vu | Krana Vu-Kal | Krana Xa | Krana Xa-Kal | Krana Yo | Krana Yo-Kal | Krana Za | Krana Za-Kal | Kranua | Krekka | Krika | Kualsi | Kualus | Kuma-Nui | Kumu Islets | Kuna | Kurahk | Kyrehx L Lagoon entry | Lake Kanae | Lake Naho | Lake of Fire | Lake of protodermis | Lake Pala | Lariska | Laser axe | Laser crossbow | Laser drill | Laser harpoon | Lava | Lava Ape | Lavaboard | Lava chamber gate | Lava Crawler | Lava Eel | Lava farm | Lava-gem | Lava Hawk | Lava Lake | Lava Rat | Lava spear | Le | League of Six Kingdoms | Legendary Kanohi | Legendary Mask | Lehvak | Lehvak-Kal | Lehvak Va | Le-Kini | Le-Koro | Le-Matoran | Le-Metru | Lerahk | Lesovikk | Le-Suva | Leva Bay | Lewa | Le-Wahi | Lewa Nuva | Lhii | Lhikan | Lhikan | Lhikan II | Light | Lightfish | Lightning | Lightstone | Lightstone mine tower | Lightstone rifle | Lightvine | Liquid protodermis | Lohrak | Longfang | Lost Land | Lurker M Macku | Madu | Madu Cabolo | Magma swords | Magnetic bolt launcher | Magnetic shield | Magnetism | Mahi | Mahiki | Mahri Nui | Mahri Rock | Makika | Makoki Stone | Maku | Maku's Canoes | Makuta | Makuta-Fish | Makuta-Nui | Mana-Ko | Manas | Mangai Lava Falls | Mangai Volcano | Mangaia | Mantax | Manutri | Marn Tunnels | Mask of Adaptation | Mask of Aging | Mask of Biomechanics | Mask of Charisma | Mask of Clairvoyance | Mask of Conjuring | Mask of Creation | Mask of Elemental Energy | Mask of Emulation | Mask of Fusion | Mask of Growth | Mask of Incomprehension | Mask of Intangibility | Mask of Life | Mask of Light | Mask of Mutation | Mask of Possibilities | Mask of Rebounding | Mask of Sensory Aptitude | Mask of Undeath | Mask of Vulture | Masters of Pain | Mata Nui | Mata Nui Fishing Bird | Matatu | Matau | Matoran | Matoran alphabet | Matoran Cliff Village | Matoran Council Chamber | Matoran Fortress | Matoran Holy Sanctuary | Matoran Kaita | Matoran Nui | Matoran Resistance | Matoran Sphere | Matoran Universe | Matoran Village | Matoro | Matoro's Rahi | Mavrah | Maxilos | Mazeka | M & D | Memory crystal | Metru | Metru Mantis | Metru Nui | Midak | Midak skyblaster | Mimic | Minion | Mio | Miru | Miru Nuva | Miserix | Mistika | Mohtrek | Molten protodermis | Morak | Morbuzakh | Motara Desert | Moto-Hub | Mountain, The | Mount Ihu | Mount Valmai | Muaka | Mutant Ussal | Mutran N Naho | Naho Bay | Naho, Lake | Naming Day | Nektann | Ngalawa | Niazesk | Nidhiki | Night Creeper | Nightmare Chamber | Nihu-Motara energy siphon blade | Nikila | Nivawk | Noble Kanohi | Nocturn | Nokama | Norik | Northern continent | North March | Notch, The | Nova blast | Nuhrii | Nuhvok | Nuhvok-Kal | Nuhvok Va | Nui Caves | Nui-Jaga | Nui-Kopen | Nui-Rama | Nui Stone | Nuju | Nuparu | Nuurakh | Nuva Cube | Nuva Symbol | Nynrah | Nynrah Ghost blaster | Nynrah Ghosts O Octo Cave | Odina | Olisi | Olmak | Onepu | Onewa | Onu | Onua | Onua Nuva | Onu-Kini | Onu-Koro | Onu-Matoran | Onu-Metru | Onu-Suva | Onu-Wahi | Oohnorak | Orde | Order of Mata Nui | Organic Kanohi | Organic mask | Orkahm P Pahrak | Pahrak-Kal | Pahrak Va | Pakari | Pakari Nuva | Pala, Lake | Panrahk | Papa Nihu Reef | Parakrekk | Path of Prophecies | Pehkui | Pewku | Phantoka | Phantom | Phase Dragon | Photok | Pillars of Salt | Piraka | Piraka outpost | Piraka stronghold | Piruk | Pit, The | Place of Shadow | Plant Life | Plasma | Plasma shield | Po | Pocket dimension | Pohatu | Pohatu Nuva | Poison | Pokawi | Po-Kini | Po-Koro | Po-Koro Guard | Po-Matoran | Po-Metru | Po-Suva | Pouks | Po-Wahi | Power lance | Power sword | Pridak | Primal | Prison of the Dark Hunters | Protocairn | Protodax | Protodermis | Protodermis basin | Protodermis canals | Protodermis falls | Protodermis lab | Protodermis purification | Protodermis reclamation furnace | Protodermis reclamation yard | Protodermis Sea | Protodermis warehouse | Protodite | Proto Drake | Proto pitons | Protosteel | Protosteel talons | Prototype | Psionics | Puku Q Quake breakers | Quarry R Radiak | Rahaga | Rahi | Rahi Nui | Rahkshi | Rahkshi Kaita | Rahkshi Kaita Vo | Rahkshi kaita Za | Ranama | Rau | Ravager | Razorcrab | Razor crystals | Razor-edged protosteel shield | Razorfish | Razor Whale | Razor Whale’s Teeth | Recorder | Red Star | Reef Raider | Reidak | Reysa | Rhotuka | Rhotuka catcher claw | Rhotuka launcher | Rock Lion | Rockoh T3 | Rock Raptor | Rockslide cannons | Rock Snake | Rock Worm | Rode | Roodaka | Roporak | Rorzakh | Rua | Rua Nuva | Ruki | Ruru S Safe Hour | Salt Mountain | Sanctuary, The | Sanctum | Sanctum Guard | Sand Screamer | Sand Snipe | Sand Tarakava | Sanok | Sarda | Savage | School | Sculpture Fields | Sea of Protodermis | Sea Spider | Sea squid | Sector Three | Seeker | Seeking | Seismic spear | Sentrakh | Seventh Toa | Shadow | Shadowed One, The | Shadow Kraata | Shadow Leech | Shadow Matoran | Shadow Plague | Shadow Stealer | Shadow Toa | Shallows Cat | Shark tooth blade | Shelek | Shredder Fish | Sidorak | Silence | Silver Chute Spider | Silver Krana-Kal | Silver Sea | Skakdi | Skyboard | Skyfighter | Sky villages | Smoke Hawk | Solek | Solid protodermis | Sonics | Sonic shield | Southern continent | Southern islands | Spear of Fusion | Spinax | Spine Slug | Spinner | Spiny Stone Ape | Spiriah | Spirit star | Squid | Squid Cave | Staff of Artakha | Staff of command | Staff of confusion | Staff of Darkness | Staff of erasing | Staff of Light | Staff of loyalty | Staff of power | Staff of presence | Staff of suggestion | Stars, Metru Nui | Stelt | Stone | Stone hammer | Stone Rat | Stone Serpent | Stun staff | Subterranean | Subterranean Worm | Sub-zero spear | Su-Kal, Krana | Su, Krana | Suletu | Suukorak | Suva | Suva-Kaita | Swamp, The | Swamp Stalker | Swamp strider T Ta | Tahnok | Tahnok-Kal | Tahnok Va | Tahtorak | Tahu | Tahu Nuva | Taipu | Takadox | Takanuva | Takea | Ta-Kini | Ta-Koro | Ta-Koro Guard | Taku | Takua | Takutanuva | Tamaru | Ta-Matoran | Ta-Metru | Tanma | Tarakava | Tarakava Nui | Ta-Suva | Ta-Wahi | Tehutti | Teridax | Test track | Thok | Thornplant | Three Brothers Bridge | Three Virtues, The | Throne of Vision | Throne room, Turaga Dume’s | Thulox | Thumpers | Tiro Canyon | Toa | Toa canister | Toa-Dark Hunter War | Toa disk | Toa Empire | Toa Hagah | Toa Hordika | Toa Inika | Toa Kaita | Toa Kaita Nuva | Toa Mahri | Toa Mangai | Toa Mata | Toa Metru | Toa Nuva | Toa power | Toa seal | Toa stone | Toa Suva | Toa tool | Tobduk | Tower of Toa | Towers of Thought | Tracker | Transport carts | Treespeak | Tren Krom | Tren Krom Break | Tren Krom Peninsula | Tren Krom River | Tri-cyclone stingers | Tridax | Tridax pod | Trident | Trident of Nokama | Triglax | Trinuma | Tryna | Tunneler | Tunnel Stalker | Turaga | Turaga Kaita | Turaga Nui | Turahk | Tuyet | Twilight blade | Twin cutters | Twin propellers | Twin Suns | Two-headed Tarakava | Tyrant U Ul, Kraata- | Ultimate Vahki | Umbra | Unity | Universe Core | Ussal | Ussal cart | Ussalry | Ussanui V Vacuum shield | Vahi | Vahki | Vahki hive | Vahki Hunter | Vahki transport | Vakama | Vakama’s foundry | Vako | Valmai, Mount | Vamprah | Vanisher | Varian | Vatuka | Velika | Vengeance | Venom Eel | Venom Flyer | Vezok | Vezon | Vhisola | Vibra axe | Vican | Visorak | Visorak battle ram | Visorak’s gate | Visorak watch tower | Vohtarak | Vo, Kraata- | Volitak | Volo Lutu | Volo tree | Voporak | Vorahk | Vortixx | Vorzakh | Voya Nui | Voya Nui Bay | Vuata Maca | Vuata Maca crystal | Vu-Kal, Krana | Vu, Krana | Vultraz W Wahi | Waikiru | Wairuha | Wairuha Nuva | Wall of History | Wall of Prophecy | Water | Water shield | Water Wraith | Whenua | Widget X Xa-Kal, Krana | Xa, Krana | Xia | Xi, Kraata- Y Ye, Kraata- | Yo-Kal, Krana | Yo, Krana Z Zadakh | Za-Kal, Krana | Zakaz | Za, Kraata- | Za, Krana | Zaktan | Zamor sphere | Zamor sphere launcher | Zaria | Zatth | Zivon | Zone of Darkness | Zone of Nightmares | Zya | Zyglak
  20. The Arc de Triomphe -- not that I've been near there, but that brings back memories for me because of this stupid 300-page book I had to read last year . Venice -- reminds me of the time I painstakingly helped put a puzzle together of the Grand Canal. In the end it turned out there were a couple pieces missing and a piece from an entirely different puzzle :annoyed2: .
  21. Hey, I've got an idea now. Remember that Bionicle history thing I said I was starting on? I think I will post it here. It could be kept here in this blog as reference. Thus, I am creating a new category -- Reference -- to create my own articles on the Bionicle storyline. If the search feature would ever start working again on BZP, people would even be able to search for any quick answers to story questions they have if I've happened to post the answers here. The gears are turnin' in my head.
  22. Saturday, September 9, 2006 I just woke up. It's 12:47.
  23. Friday, September 8, 2006 My school's stupid radio program lost it's airing time during class hours on the loudspeakers this year due a shift in the schedule. We've all loved it. Unfortunately, they're apparently going to air every Friday at the end of school. At the end of every week, they are now going to play a song at a student's suggestion. This week's song was none other than the All American Reject's Move Along. That caused Bionicle to surface in my mind as I was heading through the halls for my bus . I guess that the Free the Band promotion is...working? This evening I started a personal writing progect on the entire history of the Bionicle storyline. It's a pretty massive undertaking, and I honestly seem to want to do it just for the heck of it. So far I actually seem to be doing a good job of writing it . If I ever finish it or something, I'm not sure how I'd share it with any other Bionicle fans...I'll probably post it here, right? Anyway, I finished the "Creation of the Universe" chapter and have begun the "Founding of Metru Nui." I certainly hope that I would be able to follow through on a project like this. What do you think? Good? No good?
  24. Thursday, September 7, 2006 Ah, today my local Home Depot was on fire. At school I heard an announcement of some cocurricular being cancelled due to a fire near their meeting site. I found exactly what was on fire when I was driven by one of our favored stores. The usual -- columns of smoke dissipating into the blue sky, not a lot of flames, water gushing from huge fire hoses suspended on cranes. I remember in fourth grade that our teacher once asked us to write about the first time we had seen a fire. I remember that I had to tell her that I had never actually seen a fire (unintentional) before. Now I can say I've been at least 300 feet within a real fire. That was my day. How about yours? BS01 is finally, finally back up! Everyone be happy.
  25. Wednesday, September 6, 2006 BIONICLE Legends #4: Legacy of Evil -- in my opinion, it is by far the BEST Bionicle book yet. Read the book and be enlightened to all of the true events behind BIONICLE 2006! Do not think you can get the story without it! It has a beautiful plot that stretches over seven-thousand years of storyline, and in the end it gives you perspective on the Piraka that you would not have expected before. It reveals many things: what the Makoki stone, makoki being Matoran for "key," really is; Makuta's role in his own Brotherhood; Appearances by Lhikan and Nidhiki; a Toa of a new element; the beginning and the end of the Kanohi Dragon attack on Metru Nui; several Dark Hunter cameos; and months of BZP theories either utterly blown away or proved right once-and-for-all. This is the ultimate guide to understanding 2006. It's a MUST HAVE. Here's the answer to last night's puzzle. Congrats to Toa Tempus for sloving it.
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