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jala12

Outstanding BZPower Citizens
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Year 19

About jala12

  • Birthday 01/21/1992

Profile Information

  • Gender
    Male
  • Location
    BZ-koro
  • Interests
    (In no particular order)<br /><br />1. Videogames- Love to play 'em. I have a DS, Wii, and PS3. Unfortunately as it stands, I am at an age where academic performance is beginning to take precedence over such things.<br /><br />2. Art- I don't think I draw very well compared to most people but I've been told that I have great potential. Still learning how to draw human forms properly...<br /><br />3. Movies- I mostly go out of my way to watch sci-fi and that kind of stuff. Was a fan of Godzilla and such back in the day.<br /><br />4. Anime- For the uninformed, manga is bascially Japanese comics and anime is the actual animation. Anyways, I enjoy a multitude of shows such as Ghost in the Shell, Gurren Lagann, Gunbuster, Diebuster, etc. <br /><br />Also, I do not like Lucky Star or K-On or any other such shows. I don't feel as though I need to explain why. :P

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  • LEGO.com Account
    Matoran15

jala12's Achievements

Tohunga

Tohunga (5/293)

  1. That pretty much sums up how I felt. When the reboot was looming ahead back in 2014, I was excited because of what I hoped Lego could do now with much more resources at their disposal. What actually came out was something that felt half baked in terms of atmosphere, lore and general presentation. The map of Mata-nui back in 2001 gave you the sense that this could be a real place that you could explore and it actually looked like a realistic landmass. I could see what they were trying to do with Okoto but you never got the sense that there was a history behind it. Mata-nui's setting had character as shown through CG images, the online game and trailers. Okoto was just another island with different elemental zones jammed into one place.
  2. Happy birthday, random guy i came across! and now you're even closer to your inevitable death! :D

  3. Cool stuff. I'm sure the premise so far seems quite familiar to us all sans the involvement of the mask of creation. I still wonder if it's a continuation or not.
  4. Wow, talk about a blast from the past. Kinda sad especially since the official site is now gone too.
  5. The whole Morbuzakh plot could have been its own movie, really.
  6. The most excited I have been in a long time for a movie. Can't wait until July 12th. I hope the movie does well both financially and critically.
  7. Toa Zaz's points are pretty much spot on for me. The characters may have adopted the set style that a number of fans wanted since the first movie, but at the expense of everything else. My biggest peeves were the aforementioned awful cinematography. The first 3 movies at least tried to have dynamic shots and a certain degree of cinematicness to them. Not so here. Case in point, the Glatorian battles, worst of which is Tarix against Vastus. The two just run at each other, with a rather static camera panning from both sides. A "highlight" is when Tarix shoots a thornax at Vastus, who simply hops over the explosion like a skipping rope. It's not even done in a cool way. It's just...there, which is how I would basically describe the entirety of Legend Reborn.
  8. Too bad he didn't score Legend Reborn. The music in that movie was very forgetteable and I find it funny how the composer of that movie actually looked to Furst's pieces as inspiration. I would never have guessed.
  9. So does this mean people like Lhikan and Sidorak can now be alive again? Lol.
  10. Somehow, I don't think this movie is going to do very well critically. Would be neat if there were a Bionicle cameo though.
  11. This is hilarious. I always knew there was something up with that character...
  12. Man HF is getting all the attention that Bionicle never got. I can't see this live action thing turning out too well though, lol.
  13. TTGL was also heavily influenced by the likes of Gunbuster and especially Diebuster, of which it borrowed a number of visual and thematic elements from.
  14. Sort of and no. Rebuild actually reanimates everything and the second movie veers off from how events in the series would go. The Gurren Lagann movies reuse footage from the show while modifying or adding in new parts in particular the ending battles. The biggest differences can be found in the second GL movie where none of the Team Gurren members (except for Kittan) die.
  15. Hmm... Good point, though this is a universe where people shoot energy from their fingertips, travel to other dimensions and transform, so it doesn't necessarily have to be so generic in design.The chutes may not even be physical. We saw Botar transport prisoners to the pit by opening up a portal. Maybe it's a similar concept? There could be a sort of timing device in their bodies that, when it goes off, it transports the body away to a "scrap yard," or it could be another design entirely, like after the bodies are buried, the ground absorbs the body (assuming, of course, bodies are indeed buried)? Of course, I could be totally wrong on this. XPLol, that sounds a little too far-fetched. I am pretty sure that they just die and unless someone buries them, the organic material decomposes while the mechanical parts are left behind. I guess the 'other' Toa Tuyet who died in the Pit can be an example.
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