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  1. 1 | 2 | 3 | 4 | 5 | 6 | 7 Hey all. It's been almost two years since I last posted anything here, but I'm back, and hopefully I'll have another MOC before 2016. Aptera is some sort of insectoid alien, and due to demand from a bunch of people who saw WIP pictures, there will sooner or later be a version with insect wings. Comments (and upvotes, seeing as those are a thing now) much appreciated.
  2. It seems I was gone for quite a while. But just like the legends return, so do I and I bring along new art. Edit: Seems I was a bit overeager in posting. But since we have the actual reveals from NYCC now I checked with B6 and this is now cleared to be posted. Cheers, -VF
  3. Hey guys! This is the topic for a group of creations I've been working on for a while now. My general M.O. for MOCing is that I make creations to be as stable, functional, and reasonably-sized as real LEGO sets. The creations I make in my "themes" are designed to go together well, and be highly playable as a cohesive theme. The theme below is the fifth I've made this way, and is sorta a "revamp" of one I did a few years ago, with many of the same set concepts executed in much greater depth and detail (and better photographed!), but at once streamlined and simplified. I'm calling it "(Not) LEGO Dragon Lands." The premise of (Not) LEGO Dragon Lands is pretty basic, to stay in line with what TLG would do for one of their original themes: the humans of the Kingdom of Ardun are at war with the orc-like Ustokal of the Essoni Desert. Doesn't really matter what they're fighting over, does it? Magic is a big component in this world, as sorcerers and wizards and powerful Legendary Weapons and Dragons(!) are all key assets in the Human-vs.-Ustokal conflict. Something fun I decided to do was set the theme in two principal locations: the hot Essoni Desert, and the Kingdom of Ardun in the wintertime... it should be pretty apparent which sets are from which locale, as the Ustokal will or won't be wearing mittens! There are a few recurring main characters, who get both desert and winter outfits, which was something I liked playing around with. I had a great time implementing a lot of "magical" functions in these sets, especially by using the new Star Wars spring launchers as "Spell Launchers." I also had a blast updating my old dragon design to be much more detailed and poseable. I challenged myself to make the siege engines that appear in the theme to be as compact as possible while maintaining their functionalities and structural integrity, which actually made me create some weapons I'm very happy with (you'll be seeing them in some later sets). Clicking the images below brings you to larger versions on Flickr. Feel free to visit the theme's Flickr Album for more in-depth looks at the sets! Thanks for viewing, any comments and critiques you have are welcomed. 64020 Battle for Myrdoc Tower ($130 USD) Clash for mastery of Myrdoc Tower’s magic! The ancient and mysterious Myrdoc Tower, home of the wizard Althior, is under attack! The Ustokal sorcerer Rothut will do anything to possess the Legendary Staff, and his minion Kimvor, riding the greedy dragon Imaust, wants to take the Legendary Axe for himself. It’s up to Althior, his apprentice Brigid, and Prince Orion to hold the tower and protect its primeval magic. Includes Althior, Brigid, Orion, Rothut, and Kimvor.Includes 5 minifigures with assorted weapons and accessories: Brigid, Orion, Rothut, Althior and KimvorMyrdoc Tower features impressive gothic detailing, flying buttresses, stained glass windows, spires, and plenty of wizard accessoriesMove the magical force field from the stairs to the air bridgeWhen Kimvor tries to grab the Legendary Axe, drop him into the dungeon with a secret trap doorRoaring fireplace really lights upClimb the side of the tower using the rusty barsLaunch the boulder at invaders on the groundPick off enemies with a spring-loaded spell launcher at the end of the tower’s air bridgeSet also includes a spell launcher disguised in a rockRemove one of the flying buttresses to reveal red and blue shots for the spell launchersRemotely open the magical shield covering the Legendary Staff by sliding the bar belowImaust the dragon is fully poseable, with 32 points of articulation including folding wings, moving toes, and an opening jawImaust features flexible cloth membranes on his wingsSeat Kimvor on Imaust’s backWeapons and accessories include a sword, a crossbow, an axe, 2 wizard staffs, a snowy owl, a treasure chest with gold coins, the Legendary Axe, the Legendary Shield, and the Legendary StaffMyrdoc Tower is constructed modularly for easy assembly and rearrangementCombine the modules of Battle for Myrdoc Tower with those of 64018 Alchemist Workshop Defense to create dozens of different castlesImaust measures over 13” (33cm) long, with a wingspan of over 16” (41cm) and a shoulder height of 3” (8cm)Myrdoc Tower measures over 20” (53cm) tall, 13” (33cm) long and 7” (18cm) wide64019 Siege of Issiad ($115 USD) Lay siege to the Ustokal city of Issiad! The soldiers of Ardun, led by General Lerus, are staging a full-scale attack on the oasis city of Issiad, and they’ve come prepared! Against the Ardun force’s massive trebuchet and tall ladder, the Ustokal warriors will have to use all their defenses, including boiling oil, wall-mounted crossbows, and a portcullis. Prince Vorash himself, along with his vicious desert wolf, is prepared to join the fray. Will the Ardun soldiers pass Issiad’s high walls, or will the Ustokal continue to rule the desert? Includes General Lerus, two Ardun soldiers, Vorash, and three Ustokal warriors.Includes 7 minifigures with assorted weapons and accessories: the exclusive character General Lerus, 2 Ardun soldiers, Vorash, 2 Ustokal warriors and an Ustokal archerAlso includes a horse and tame desert wolfThe walls of Issiad feature powerful battlements, anti-climbing spikes, skirted bottoms, arrow slits, torches, golden domes and plant growthDrop burning oil on invaders with the bucketsRaise and lower the portcullis with a wheel on the back of the gatehouseShoot invaders with the wall mounted flick-fire giant crossbow, which includes extra arrowsIncludes a functional, easy to load rubber-band powered floating arm trebuchet with extra shotsScale the walls of Issiad with the siege ladderDiscover the Legendary Dagger in its hiding place among the rocksEnter Issiad through the secret door a the base of the towerDetailed interior of Issiad includes Vorash’s throne room, a dungeon, a market stall, a blacksmith, a cellar, and a dining tableFeed the Ustokal warriors fish, apples, chicken, and vegetablesWeapons and accessories include 4 swords, 2 pikes, 2 spears, 2 shields, 2 claws, 2 axes, a scythe, a longbow, a hammer, a treasure chest with gold and silver coins, a desert owl, 3 scorpions, the Legendary Dagger, and the Legendary HammerIssiad is constructed in 8 modules for easy assembly and rearrangementTrebuchet measures over 8” (21cm) tall, 5” (18cm) long and 3” (9cm) wideSet includes more than 27” (68cm) of Issiad walls, which are up to 11” (27cm) tall and up to 3” (9cm) wide64018 Alchemist Workshop Defense ($75 USD) Defend Aona’s alchemist workshop from the Ustokal army! Ustokal forces are advancing up the mountain, and they’re intent on taking Aona’s alchemist workshop! The workshop is full of valuable potions, but more importantly it also houses the Legendary Beacon, a light that never goes out. The Ustokal army is strong, and armed with a ballista, but the workshop has its own defenses: a drawbridge, high walls, Aona’s spells, and a ferocious ice wolf. Includes Aona, an Ardun soldier, two Ustokal warriors, and an ice wolf.Includes 4 minifigures with assorted weapons and accessories: Aona, an Ardun soldier, and two Ustokal WarriorsEnchant the fierce ice wolf to help protect the workshopAlchemist workshop features shelves, tables, a stool, a staircase with a banister, a stove and lots of magical ingredientsRaise the drawbridge with the working winch, and release it by pulling the leverSend the Legendary Beacon flying by pushing the trigger on its baseClimb the spiral staircase to reach the bridgeIncludes a working rubber-band powered Ustokal ballista with 2 extra arrowsAlso includes a spring-loaded spell launcher disguised in a rockRemove a section of the workshop wall to reveal shots for the spell launcher and other accessoriesWeapons include Aona’s staff, a spear, a sword, a shield, an axe, 2 pikes, and the Legendary BeaconAlchemist workshop is constructed modularly for easy assembly and rearrangementCombine the modules of Alchemist Workshop Defense with those of 64020 Battle for Myrdoc Tower to create dozens of different castlesUstokal ballista measures over 3” (8cm) tall, 4” (12cm) long, and 4” (11cm) wideAlchemist workshop measures over 10” (25cm) tall, 15” (38cm) long and 7” (19cm) wide64017 Skolek Confrontation ($50 USD) Confront the two-headed Skolek with the Ardun Dragonslayer! The soldiers of Ardun have a new secret weapon: a huge, repeating spear launcher called the Dragonslayer. But as the Dragonslayer is drawn through a mountainous pass illuminated by the Legendary Torch, Vorash and his two-headed dragon Skolek ambush its convoy! The Dragonslayer is powerful, but will it be able to pierce Skolek’s special iron armor? Includes Vorash, an Ardun Knight and an Ardun Soldier.Includes 3 minifigures with assorted weapons and accessories: Vorash, an Ardun Knight and an Ardun SoldierAlso comes with two horsesThe Dragonslayer features a cool, semi-automatic rotating reload systemDisconnect the Dragonslayer from the cart horse, and flick-fire its six harpoonsSkolek is fully poseable, with 37 points of articulation including folding wings, moving toes, and an opening jawSkolek features flexible cloth membranes on his wingsSeat Vorash on Skolek’s backSkolek includes 11 pieces of removable metallic armorWeapons include 2 swords, 2 lances, a pike, an axe, and the Legendary TorchAlso includes a pedestal for the Legendary Torch and a mountain brazier more than 4” (10cm) tallDragonslayer and cart measure over 4” (10cm) tall, 10” (27cm) long and 2” (7cm) wideSkolek measures over 13” (32cm) long, with a wingspan of over 18” (48cm) and a shoulder height of 3” (8cm)64016 Ormser Ambush ($30 USD) Reclaim the Legendary Halberd with the swift dragon Ormser! The Ustokal sorcerer Rothut has stolen the Legendary Halberd! Wizard’s apprentice Brigid and her dragon companion, Ormser, must reclaim the powerful weapon from him. Brigid and Ormser ambush Rothut at his oasis, swooping down from the sky. But Rothut is a skilled sorcerer, and he shoots spells up at them. Is Ormser fast enough to dodge the spells and snag the Halberd? Includes Brigid and Rothut.Includes 2 minifigures with assorted weapons and accessories: Brigid and RothutOrmser is fully poseable, with 32 points of articulation including folding wings, moving toes, and an opening jawOrmser features flexible cloth membranes on his wingsSeat Brigid on Ormser’s backLaunch the flick-fire arrows on Ormser’s harness for an aerial attackWeapons include Rothut’s staff, a crossbow, and the Legendary HalberdFire Rothut’s 3-shot rapid fire spell launcherAlso includes a pedestal for the Legendary HalberdOrmser measures over 13” (32cm) long, with a wingspan of over 16” (41cm) and a shoulder height of 3” (8cm)64015 Fythold Ultimate Dragon ($20 USD) Rule the skies with Fythold, the Ultimate Dragon! The black, spiny dragon Fythold is a powerful and clever beast. With cool barbed armor, sharp teeth and claws, and mighty wings, this dragon strikes fear into the hearts of his enemies! Prince Orion hopes to gain Fythold’s help in the war against the Ustokal, but Fythold proves a hard bargainer. Will Orion win Fythold’s allegiance, or will he be the dragon’s lunch? Includes Orion and Fythold.Includes 1 minifigure: Prince OrionFythold is fully poseable, with 32 points of articulation including folding wings, moving toes, and an opening jawFythold features flexible cloth membranes on his wingsSeat Orion on Ormser’s backFythold’s saddle is removableArm Orion with his broadswordFythold measures over 13” (32cm) long, with a wingspan of over 16” (41cm) and a shoulder height of 3” (8cm)64014 Necromancer’s Peak ($13 USD) Challenge the Necromancer Scallow on a frozen mountain peak! It’s the final showdown! Orion, Prince of Ardun, has embraced his destiny, and has climbed the mountain to confront the evil Necromancer Scallow. Clad in strong royal armor, carrying his trusty sword and the Legendary Shield, which can create magic force fields where he needs them, Orion feels ready for anything. But Scallow’s wicked spells are powerful, too, and may put an end to Orion’s quest. Includes Orion and Scallow.Includes 2 minifigures with assorted weapons and accessories: Orion in royal armor and ScallowFeatures a collapsible spireIncludes a spring-loaded spell launcher with eerie green shotsShoot Scallow’s spell launcher at Orion’s magic shieldsHit the magic shield underneath the spire to make it crumbleAlso includes a separate floating magic shieldWeapons include Scallow’s bone scythe, a sword, and the Legendary ShieldSpire measures over 8” (21cm) tall, 3” (9cm) long and 2” (6cm) wide64013 Desert Duel ($13 USD) Face the skillful Vorash in a harrowing desert duel! Vorash, King of the Ustokal, routinely practices his combat skills against a special training machine outside the walls of Issiad. When the Witch Aona comes to challenge him, a high-speed, high-stakes duel ensues! Both fighters are expert and agile, and they seem perfectly matched. Can Aona and her magic overcome Vorash and his weapons? Includes Vorash and Aona.Includes 2 minifigures with assorted weapons and accessories: Vorash and AonaTraining machine features a spinning central column with slots to hold axes, flails, and moreKnock out characters with the spinning flailsPosition characters on the training machine’s middle column to recreate athletic attacksWeapons include 2 axes, 2 claws, a scythe, a sword, a hammer, and Aona’s staffWeapon rack includedLaunch Aona into battle with the magic catapultTraining machine measures over 3” (9cm) tall, 4” (11cm) long and 4” (11cm) wide64012 Myrdoc Army Pack ($10 USD) Fight for the snowy pass with the Myrdoc Army Pack! Myrdoc Tower is under attack, and Ustokal forces with a giant crossbow are trying to advance up the mountain to join the fight! The Ardun soldiers must hold them at bay from behind their stone barricade. Includes two Ardun soldiers and two Ustokal warriors.Includes 4 minifigures with assorted weapons and accessories: an Ardun solider, an Ardun knight, an Ustokal warrior and an Ustokal archerFeatures a flick-fire giant crossbowShoot giant arrows at the barricade defendersWeapons include 2 swords, a shield, an axe, and a longbowAlso includes a fish with a cooking fireCombine with 64018 Alchemist Workshop Defense and 64020 Battle for Myrdoc Tower for an even larger battleGiant crossbow measures over 2” (6cm) long and 2” (6cm) wideBarricade measures over 3” (9cm) wide64011 Issiad Army Pack ($10 USD) Build your forces with the Issiad Army Pack! The epic siege of Issiad is underway, and both armies need reinforcements! The Ardun troops have a catapult, but will it be enough to get past the Ustokal skirmishers? Includes two Ardun soldiers and two Ustokal warriors.Includes 4 minifigures with assorted weapons and accessories: 2 Ardun desert soldiers, and 2 Ustokal warriorsFeatures a functional rubber-band powered catapultFling rocks at the Ustokal defendersWeapons include 2 spears, 2 swords, 2 shields, and a scytheAlso includes a barrel of applesCombine with 64019 Siege of Issiad for an even greater battleUstokal banner stands over 4” (12cm) tallCatapult measures over 2” (6cm) high, 2” (6cm) long and 2” (6cm) wide
  4. Now that I've had a chance to sit down and play with some of the 2015 Bionicle parts I got from New York Comic Con, here is a thing that uses a few of them! I was fiddling with Onua's mask and the purple/trans-purple pieces I picked up and decided to build Onepu. Except, of course, the new Pakari doesn't come in purple, so I had to figure out other ways to make his head primarily purple like it used to be. (click for Flickr gallery) Ended up deciding, after his head went the direction it did, that this Onepu is a chieftain of the village of Earth on Okoto. He wears the mask of a Skull Spider on his shoulder as a trophy of battle. Also where I realized just how few Hero Factory parts I really have. Maybe need to fix that. (Also also, hello everyone! It is nice to finally have something to post here again.)
  5. Edit: It looks like brickshelf is going down repeatedly lately. I've replaced all the image URLs, so those should all work now. (If not, see here.) The LDD (LXF) files are only on brickshelf, so those will only start working when it comes back. (Above link now has images from both batches. See topic for Batch 2 here.) ---- Micro-Bionicle is a project where I take as much as I can from Bionicle, and make it in Minifig scale, or similar scales, as System MOCs in LEGO Digital Designer (Extended mode). Note: I often use "micro" as a technical scale term, and this isn't that, but the name is a pun on microbiotic, and they're so tiny compared to normal Bionicle MOCs, so yeah. I usually use Nano, Micro, Mini, and Macro as demonstrated in this Scalefig image. The Rahi here are all at Mini scale, while the Kini-Nui is at Nano scale. Eventually I plan to make some of the larger Rahi or other things at actual Micro scale. Every single Rahi here has a "mask" (used a beetle piece, the only one that really looks good-ish as a mask at this scale), even ones like Visorak and Keetongu that canonically didn't wear masks (as far as we know), although you can't see them all at the angles of these images. There's at least one Rahi from every year up through 2008, and I tried to include the most important ones and representatives of major locations. The large-font names directly beneath each image are links to the corresponding Biosector01 page. Nui-Rama infected masks | maskless | flapping wings | without the non-canon stinger | back view | orange Nui-Jaga blue | stinging | infected masks & maskless Tarakava teal | punching | back view | swimming Sand Tarakava | back Visorak six colors | firing Rhotuka Kahgarak three color schemes Gukko wings flapping | perching | BtG color scheme Manas white | punching | back Klakk wings flapping Hydruka red Lava Ape other poses Protodax; enlarged Protodite, with Zamor other colors, theoretically chameleon effect (separating colors from combo model) Protodax without Zamor, with theoretical hover rotors since protodites fly (This MOC is based on a sketch I've prepared for my retelling.) Waikiru Lohrak wings flapping Hahnah, with Cordak Launcher Nivawk (a given name; species name unknown) wings flapping Energy Hound (Spinax) Manutri, with Cordak Launchers Keetongu (given name; species name unknown), with weapons without weapons | firing Rhotuka Gate Guardian (I decided to make all three of the Rahi that travel with the Visorak swarms, starting with this one) Gate Guardian cloaked and projecting illusion of smaller form smaller form alone Venom Flyer, with theoretical hover rotors (it flies somehow, apparently doesn't have a flight power, but wings look more like extra fangs for injecting venom, plus IMO later Rahi need more 2001-ish large-scale machinery) other colors (separating colors from combo model) Colony Drone (firing Rhotuka) other colors Ussal (Pewku) purple Ussal, with mining saws Basic Collection, with labels, shown with a Toa (Tahu Mata) and Matoran approximation for scale Basic Collection without labels Brickshelf Gallery when public Kini-Nui, shown with Nano Scalefig with Amaja-Nui | cutaway revealing interpretation of sensors | top view | gallery (when public) LDD FILES: Full Collection (some more colors, infected and maskless versions, etc.) Basic Collection (only one of most types) Individual Species Collections: Colony Drone | Energy Hound | Gate Guardian | Gukko | Hahnah | Hydruka | Keetongu | Klakk | Lava Ape | Lohrak | Manas | Manutri | Nivawk | Nui-Jaga | Nui-Rama | Protodax | Tarakava | Ussal | Venom Flyer | Visorak (& Kahgarak) | Waikiru And: Kini-Nui Enjoy! Batch TWO is up!
  6. | | | So this goes along with the Onua MOC I made a few months ago. I'm slowly working my way through all the Toa, and this is Lewa! One of my goals with these is to give them forms that represent their elements a bit more. Onua had that industrial-punk, mole vibe, and I've tried to give Lewa a spritely, trickstery, agile, flighty look to represent a lot of traditional characterizations of air elementals in fiction. He's a young, jovial, agile guy with big hands for swinging through forests and jungles. This one was far more challenging than Onua, as Lewa uses as a main colour basic LEGO green, which, as we all know, has been absent in constraciton sets for a very long time. This made his colour-scheme much harder, so I had to improvise with black and grey. Think of the black as a cloth wrap covering parts of his limbs. The slight hunch is due to the MNOLG. In his first appearance, Lewa comes out of the shadows and his head moves sideways and forward almost unnaturally. This image of Lewa has always stuck with me, and it really seems to fit the more lemur-y or monkey-ish vibe parts of the MOC were going for, and was really the key to the whole MOC. That is a makoki stone piece around his neck in the picture with the golden miru. And the infected mask is indeed painted, I did that probably a good 12 years ago now (wow). So, uh, hey.
  7. And here's #2. * * * Episode 1: Rise of the Snakes And the great story begins…with a bunch of boys in a room eating pizza and playing video games. I think this is quite a daring way to re-begin a story based on the Ninja actually doing some real Spinjitzu, although it does provide something that the target audience of the show will relate to instantly. Also: product placement. Also: implicit sarcastic commentary on obvious product placement, which is hilarious. Notice that all of the other four ninja – red, white, black, and blue – are in the picture with the green ninja. This counts as foreshadowing. Also the green 5 on Lloyd’s outfit – he’s the green fifth ninja (also the fact that Lloyd is introduced at the same time as the Green Ninja prophecy is a nod to the savvy). And then Wu slips up, says that none of them are the green ninja, and then channels it into talk about power levels. (I never thought that any of the original four was the green ninja, and in hindsight in was pretty obvious why. And I thought the green five was weird, but didn’t put it together. I was in the camp that thought Nya was the green ninja. But anyway.) If you haven’t caught on already, Kai is supposed to be the brainless one. Generally. Also overly ambitious and running off sans plan. It’s a tradition from Bionicle: fire types get no respect. Always. Episode 2: Home This episode begins with a poke at the last episode. In that, Sensei Wu looks out at the training course for the ninja first, then looks in the TV room. In this episode, Wu looks at the video game room first, then finds the ninja in the training course. "Of course not. Everyone knows that cuckoo birds are not indigenous to these forests." Weird how the “Mud newt” looks like fish. Episode 3: Snakebit This is your standard well-crafted parent humor episode. It’s also rather standard in a lot of other ways. Still, not every episode of every series can be expected to be weird or heartwarming in specific ways. What I like about this part of the series is that it is incredibly focused. Each episode focuses intensely on a specific theme, and uses every subtle detail it can to refer back to the theme. Snakebit is a prime example – every opportunity possible is used to reference the “respect your parents” message. This actually grows out of the messages of “Home” that is “Home is where the heart is.” It’s almost a flip side: Zane is guided by fantastic things in the absence of parents (or rather, his “parents” guide him through strange means) whereas Jay is told to respect his literal parents. Like the Lego Movie, positive parent themes abound. Episode 4: Never Trust a Snake Okay, first off: How did Zane get the vision? On the first viewing, it’s just a fantastic Ninjago thing. But Zane is a robot. So there’s a message that Zane and the falcon shared. Maybe Zane’s dad programmed the message to be sent, or even hit the button himself. But that would mean that he would have access to the data of both the falcon and Zane, through the Ninjago equivalent of 4G. Anyway, fun things to speculate about. This episode does a double theme. The first is the title – blind trust =bad. The second – “The best way to defeat your enemy is to make him your friend” actually flies in the face of the first, because trust is required for friendship. So you can laud this as wonderfully complex storytelling or slam it as ambiguous and contradictory. Personally I like it because it truly means to be careful how you judge people. Lloyd misjudged the Fangpyres and Pythor to his severe detriment; the ninja misjudged Lloyd multiple times, first as a threat, and then as a friend. (Of note: in the first meeting of the snakes, the Fangpyres and the Hypnobrai “defeat” the other tribe by becoming friends, and in the same moment, Lloyd’s trust in the Fangpyres is shattered. This brings the complex theme-ry together neatly without disclosing Sensei’s riddle until the end, and the rest of the episode just serves to bring the two themes apart so the audience can see them and then tie it in a knot again.) Pythor: “I’m sorry, my appearance can have an unsettling effect on people.” That improved with his time in the Great Devourer, I’m sure. Frankly, the extent of Pythor’s treachery with the rebooted series is now incredible. I have no idea why he wanted to unleash the Great Devourer, as that would be nuts, but maybe he wanted an appearance change. In any case, apologizing for his appearance is characteristic Pythor. He’s such a gentlesnake. Episode 5: Can of Worms With the “Samurai” thing, it becomes really obvious that Wu is using appeals to prophecy and ancient Legend not because prophecy and ancient legend actually exist to explain the phenomenon, but because everyone expects him to know everything. In short, he’s making stuff up. Also, why does Zane pull out the Sacred Flute when surrounded? That’s an okay idea if he thought that stunning them with the flute would get them out of there. I guess he underestimated Pythor’s reach. Never a good thing to do. If you look closely at the Samurai, you’ll see Nya’s bracelet. It’s basically an open secret thanks to the set anyway, but knowing the secret doesn’t hurt this sequence nor the sets that follow – it actually makes them more funny. Episode 6: The Snake King Nobody can handle all of the Golden Weapons’ power at once, so why does having them in a bag not fry Nya or Kai? I guess the bag means that they aren’t contacting all of them at once, so they get off the hook. This is one of the funniest episodes if you know who the Samurai is – all of the boys are getting beaten by a girl. Classic. Also, Jay’s attempt to figure it out is hilarious regardless of whether or not you know. There are plenty of “tells” by Nya and other related things if you know to look for them. We get to, in a surprise, see Nya’s true potential before any of the others. Ladies first. Episode 7: Tick Tock In the class of blatant foreshadowing, the first thing we see in this episode is: gears. Lots and lots of gears. We wrongly attribute it to the clock instead of Zane, but you know. Also: everyone likes gears, so that’s definitely the way to start this famously amazing episode that everyone likes. GEARS. Oh, this episode is about Zane, not Jay. Start over. In the class of blatent foreshadowing, Zane stays underwater for a ridiculously long time, which is justified in the fact that robots don’t need to breathe. He even pets a fish for fun. Now, I’m going to stick my tongue out at this episode for two reasons. First, aside from the robot (which looks suspiciously like C3PO), and the treehorns, everybody loves Zane. Which makes everyone overlook the fact that this episode actually has three plot threads: 1) Zane, 2) Pythor, and 3) Wu. Which means that in reality this one is headed for Dark Destiny and Reign of Shadows territory. Secondly, aside from Zane, neither plot thread is really very interesting. Fortunately, neither of those two plot threads is given much screen time, so we ignore it – which makes the latter feel tacked on as an excuse to extend the story for a few more minutes, and also for your “suspense ending”. Pythor knows where the Fang Blades are and Wu ran into Garmadon! SUSPENSE. Also, I generally like aspens, and they tend to be beautiful things, even in the dead of winter. So that aspen-like legs with that incredibly ugly body is…unique, I guess…but it sends the wrong message about the trees. Although the story gets points for realistic portrayal of the real aspens: they really do live at higher altitudes. The “inside” of Zane as shown here is different than in the rebooted series – although that’s probably the fault of the reboot, not this episode. And, if you can design a hidden tree fortress and a robot to protect it, can’t you design a door lock? Episode 8: Once Bitten, Twice Shy Alright, now let me establish this: everyone loves Zane, but I don’t like Jay. For one thing, he’s a womanizer. Second, lightning was canonized in Bionicle as a female element, yo, so it was technically our idea, but when Lego scrapped Bionicle, they made two guys who controlled lightning, which is basically giving BZP no respect. And third, both of those lightning guys, Surge and Jay, are incredibly annoying. The third thing probably has personal bias since I ramble too and it is not a redeeming quality, but whatever. All of these things just make this episode more hilarious. What isn’t funny is how Nya ends up in the supporting role, but I suppose that comes with the territory. Whatever happened to that crowning moment of heartwarming in the rebooted series? Also, Jay’s heart rate could have been raised by impending death instead of what actually happened, or it could have anyway, but no excuse for lazy writing. And how did nobody notice the burning ring of fire? And whether the ring would have actually killed them is debatable…although I think it could have been bad. It’s still a heartwarming episode, as all the True Potential ones tend to be, but I don’t like this one because it comes at Nya (an otherwise strong female character)’s expense. Out. Episode 9: The Royal Blacksmiths One positive point for this episode (and 8) is that they integrate Pythor’s POV more smoothly with the ninjas’. 8 had the other 3 ninja characters tacked in, though – 7 and 8 suffer from too-many-characters syndrome a good deal. Episode 9 solves this problem: every one of the ninja and Pythor and the snakes are all woven seamlessly into the plot. A dance competition lends itself well to lots of characters. Therefore we don’t have the swinging camera problem. Also, good blend of the opening theme and the dance/fight. Episode 10: The Green Ninja And now the The Green Ninja is…not Kai. Everyone can be excused for thinking that his theory from the last episode is correct, but the thirtieth rule of critical reading is this: never trust a character’s theory. So game over. The second thing is: how did Kai know he was wrong? The guy who is the most crazy actually ended up being right. Of course, it took the longest for him to get it – the others didn’t have that as an obstacle. Also, let’s face it: Kai has the coolest power. A flying fire shield. Sweet. Episode 11: All of Nothing This episode starts a tightly wound continuity that leads to the release of the Great Devourer and its defeat, which everyone knew would happen. This episode makes an attempt to trick the audience into thinking that this intuition was wrong, and exchanges it for another one: Of course the ninja will win. So it can make two cliché answers both true at once. Doesn’t Fangpyre venom terraform metal anyway? And why did the snakes attack the exact person who was programmed to defeat them, as opposed to the opposite? I suppose the correct ninja headed straight for the correct set of snakes, but I suspect PLOT might have been at work as well. And I suppose the Anacondrai’s special power is turning invisible, which everyone seems to forget about. That could explain why that particular breed was so terrifying to the others: an invisible army of half of them could sneak up behind you while you were battling the other half. In yonder case, Pythor’s ability is not well emphasized, so when he does use it you forget that he has, and that he has a reason. It also doesn’t make sense for a leader to vanish much, which makes the whole thing ironic. It’s also confusing because he could have used that power to have avoided being eaten by the Great Devourer in the first place, but it explains why he doesn’t appear after the Devourer is destroyed: invisibility. And the ninjas just got ninja’d. Episode 12: Rise of the Great Devourer A reminder that all stories are games of seconds, inches, and character mistakes. “You’re now leaving Billund” sign lol. And many people have rightly pointed out that the ninja forgot about their weapons that turn into vehicles. So they did. Episode 13: Day of the Great Devourer As you might expect, this is one long “RUN! FIGHT!” episode. If the golden weapons can turn into vehicles, I imagine that all four can turn into one, and Garmadon used that. Or he used the Earth scythe to tunnel into the ground and used the subway system to walk out. Kai gets a comeback in here: he’s rallying the team, even when everyone else wants to give up, which is him not being wrong like he has been all season. In the end, they need Kai. As for the fight, it’s splendidly executed, and we all really wanted to see a fight at this point. Final Thoughts This honestly is my favorite season of Ninjago, since it contains the largest amount of mystery and character development. Three mysteries were set up and resolved, the main antagonists remained convincingly evil and dangerous. Other surprising reveals developed Lloyd from an ineffective antagonist (he caused lots of trouble, but he didn’t really get what he wanted) to an uncertain being on the side of good. Lord Garmadon (as is typical for Lego) was developed quite strongly as well, moving from an enigmatic force of darkness to a villain sympathetic to the audience. And the ninja all get developed out in spades, especially Zane…and Kai. Every single character in the story has changed by the end, except for the snakes, and nobody really cares too much about them. (Lego gets major points for concentrating the focus and development bits on Scales and Pythor, smoothly avoiding the “too many characters” problem.)The Great Devourer is destroyed, of course, but other than that. Because of this, season 2 strikes me as the entire series’ high point. While the seasons following aren’t necessarily bad, they tend to be patched together, have episodes clearly meant as filler, or more forced.
  8. Here’s the last one. Episode 27: The Surge Did they rename Darkley’s School for Bad Boys again? And where are those elemental weapons, Kai? The Overlord didn’t steal those too, did he? While I’m at it, I guess the light of Lloyd only blasted the Overlord’s form to bits, and he was standing on top of a tower, so I guess he could have been housed in a computer. We’ve already seen the Overlord in “spirit” form before, so I guess he could take that again and put himself into the computer system – what quicker way to gain power? But he was weakened after Lloyd clobbered him, so he couldn’t get himself out. Hence the messy plan. Of course, the reboot switch for this computer is even messier. Most computers turn off with a switch, and in the rare event that doesn’t work, you can always pull the plug. Why the elaborate reboot sequence? Of course, I suppose this isn’t a reboot as much as a hard-drive format, which is harder to do, but still, why the use of the four-techno blades (dated term, dudes) instead of the standard disk unpartition? I blame sets. I suppose security could have something to do with it, but surely your wouldn’t want the reboot items to be gold, prominent, and unable to stop an invasion from within. Alright. I do like that no matter what they do, the ninja never get any recognition or Life Upgrades. They’re ninja, you know. Also, if you’ve watched season 2-3, you know that Jay and Nya are a thing, but Nya was never consulted on the matter – Jay just filibustered along in typical Jay style. Thus, Nya talking to him about boundaries makes sense. The computer nominating Cole as Nya’s match does not. When computers know anything about love, I will have green pointed ears and be sitting on a boat dock on a planet of the Alpha Centuri star system. Still, given that the computer in this case is guided by PLOT, I’ll give some credence to the idea that the two have more chemistry than Jay and Nya. Cole is less of an overwhelming blabbermouth and would be more respectful of Nya. But I have to say that Nya is a lot better character by herself, and why does the girl always have to be a love interest, or forcefully painted so she isn’t? Anyway, how this ends up pleases me, but what Nya does to Cole in the middle of this season doesn't. There are way too many romance plots and romantic mess going on this season. Stick to the ninjas and samurai fighting evil, pleeeease. Ugh. [/rant] I thought elevators were inside buildings. Also, training staffs are indestructible – they can deflect metal saws and claws. Sensei used the self-sacrifice ploy again. The Overlord forgot to watch his copy of Ninjago seasons 1-3 on Cyrus Borg’s complimentary hard drive. And frankly, the Overlord should keep his mouth shut: the fact that the ninja knew about Lloyd being what he wanted literally sunk his ship. Episode 28: The Art of the Silent Fist The trees in Ninjago are really weird. I get the whole animation dealio, but they still look like turtles. One thing I can’t fault this season for is the pacing. Unlike last season where we had filler and some other pacing issues, these episodes chug along at a breakneck pace. In just a few minutes, we’ve established a whole bunch of details, some of which will be important later, like draining the golden power out of the bots and Wu’s capture. I also think it important to note that PIXAL was evil for a while – what is it with the evil girls, Ninjago? Also, what is it with the dinosaur bones? Last episode we had one just casually tossed aside like it was nothing, and this one had the X cave hidden under a skeleton. I think it’s supposed to be a joke about the contrast between old dinos and new technology, but I think I missed it. And Cole’s dad’s “box” to hide the ninja is too small to fit them all. (Ninjaspace? ) The PIXAL/Zane romance plot has too many holes in it. They just met each other mere days ago, and Zane cuts out half of his heart for her. That’s insane. It’s also Zane – we’re talking about the guy who frees sea monsters out of sympathy and befriends mechanical birds. Still, it’s a bit early to be so affectionate – she did steal the stuff you were guarding earlier. Come on. Episode 29: Blackout Pythor’s invisibility also explains why he was able to sneak into the Borg place and steal the corrupted drive. I like this episode because it gives us a taste of mystery though. I also like the scene with Lloyd and the raptor. 28, 29, and 30 all give us a taste of the affection that Lloyd and Garmedon feel for each other as father and son. Even the venom of the Great Devourer couldn’t overcome it. Episode 30: The Curse of the Golden Master According to the Serpentine, the curse of the golden master is getting too much power, that the power is the problem. Actually, I think the real curse of the golden master is that Lloyd loves his father. He relied too much on the golden power to save him, however – the golden power is slower to charge up than just using Spinjitsu to leap the gap. The ninja running into Scales and thinking him as the enemy is actually legitimately funny. Wrong snake indeed. But where did the weirdly lighted underground space come from? The one where the snakes were sealed showed them in with the stone platform the army was on in a dingy space. They could have made improvements though. Also, if Scales made an oath not to return to the surface, how did he get the groceries and the copy of the Ninjago Times? “Where are my knights in shining armor?” Go Nya! Episode 31: Enter the Digiverse Kai is the guy who normally makes the motivational speeches and handles any situation with confidence, if not downright impatience. Seeing him disturbed is OOC. Digiverse is scary, kids. Be afraid. Be very afraid. Go Nya! Do not insult the samurai of Ninjago! Also, the title sequence for this season refers pretty strongly to this episode. Episode 32: Codename: Arcturus Okay, so why does Kai not use his NRG flaming-shield flying fireball here? That would get him back in the car, and even if he was tired PIXAL could still drive. I guess flame on cars = bad period. He also could have used it to fly up to Pythor if he was so big on kicking his white tail. He could have used it offscreen, I suppose, although that’s hardly stealthy. Still, in that situation Kai wasn’t aiming for stealthy anyway – he made it clear that he was going for broke, so why not actually go for broke? *sigh* I think this plot of trying to get the golden weapons from space is a really cool idea that will lend itself to some comedy come next episode. Also: does Spinjitzu work in space? We will soon find out. (Unless you live in Australia, in which case you already know.) Not-so-final Thoughts I hesitated to release this one because there are two more episodes left in the season, but I guess I’ll see what the future brings. So far, this season has been well-paced, humorous, and tense with lots of dark drama. Unlike season three, the pace has increased to reflect the drama level. The romance plots feel like a distraction to the overall picture, but fortunately the story hasn’t focused too much on them. A few niggling logical quandaries are its thorns in its side as well. Hopefully those will be resolved as the story goes on. So far, it’s a fine piece of work, and I look forward to seeing what happens next.
  9. The goal with Tahu was for him to be a little more mannered looking than Lewa. Tahu is fire, he's destructive, powerful, lithe, ancient, but also contained and wise. His anger and self-control were a pivotal part of the original character, so I wanted a design that mimicked the idea of a containment suit. The idea here is that his power is contained, channeled through the sword and palms. He always struck me as stern, a powerful leader with anger and power just under the surface, but instead of rage, his wisdom allows him (generally) to channel his power appropriately. I probably haven't mentioned that these revamps are more sketch-MOCs, quick builds instead of super serious models.So while unfortunately, the parts on the abdomen only come in grey or black, and the parts holding those only come in grey, I'm not terribly bothered by the colour inconsistency. I had to work grey into the colour scheme, so think of it as the mechanical detail underlying the entire character. I know a bunch of you won't like the bohrok feet elbows; I don't care. More photos: Flickr for all three
  10. Bionicle-Mask-of-Creation-Mosaic by Xccj, on Flickr This is a quick mosaic I put together of the new mask we've seen in the promo. As of today, we know it's the Mask of Creation... or I assume it is, so I'm just going to roll with it. I designed this one mostly by eye, since my favorite mosaic-generating program no longer works for me. The shapes is not quite as... elegant as it is in the promo shots. Like, if a mask could be overweight, this mosaic would qualify. But it gets the basic idea across. I was also relatively lucky that I had a large quantity of yellow and orange bricks from previous mosaic projects, as well as some medium blue from pic-a-brick. The color that eluded me the most here was brown, and I pretty much used up my collection of small bricks and plates in that color. (Not to mention the need to sort out the old and new shades of brown.) And then I put the letter tiles at the top reading "BIONICLE 2015" although I only had one "I" tile so the second "I" had to be a rotated underscore symbol. Not the best Bionicle mosaic ever, but not bad for just a few hours to design and build. Going to have this one at BrickCon.
  11. [Click the thumbnail] So here's my last-minute entry for the Ninjas in Space contest. I'm not too used to drawing environment things, so working on this was a bit awkward. But anyway, here's Garmadon rushing through some strange barren landscape in pursuit of something or someone. I was aiming for an atmosphere that's both calm and suspenseful, I hope I succeeded to some extent at least. Criticism is appreciated. :>
  12. Here’s three. I’m just going to number it like the intro sequence does. Episode 14: Darkness Shall Rise The “ninja get jobs” montage is one of the funniest in the series – on the first watch. On the second it loses its charm. Still, the integrated plot to kidnap Lloyd flows this episode together smoothly enough – until it gets solved by Nya and Wu just happening to show up. It feels patchy. Also, kidnapping Lloyd is so last season. Pythor tried that, and he managed to get the third Fang blade out of it, but come on. Also, by now we know that only Pythor can kidnap Lloyd, and that he’s very good at it, but the other snakes fail. 13 and 14 have more nods to Zane as a robot, which I like (and consequently would like to see more of, but not quite how the reboot did, but that’s another story). Episode 15: Pirates vs. Ninja There is quite no reason for this episode to be here other than this: it’s fun, and the story producers threw it in because WHY NOT? Answer: Can’t we move on to the next important and interesting event of this story already? Although there is a nod to the Dark Island, and this story establishes Dareth’s studio, it is otherwise very very lame. It would be more excusable if it was the only filler episode in here, but…there’s…three. At least three. Surely they could have condensed all of the non-filler plot points into one episode, like they did in season 2 so many times. I am feeling the Bionicle vibe, Got to fill out this story, keep this toyline alive, I am feeling, the Bionicle vibe, It’s 2007, and we haven’t arrived. Episode 16: Double Trouble JAAAAAAAAAAAAAAAAAAAAAAAAAY! Insert another notoriously filler episode. This one has zero continuity relevant plot points whatsoever. It doesn’t suffer from bad storytelling necessarily, so that’s a plus (The evil Ninja have some unique characterization ). But between exploding light bulbs and video games is just a bunch of cake. Personally I prefer pie. Even Ninjago’s filler is better than Hero Factory , but it is filler. Episode 17: Ninjaball Run Not only is this episode filler, it’s also a Phantom Menace rip-off. It’s also one of the funnest, and funniest, episodes of the entire series. On the first round. Mostly because of all the recurring characters and cars that are inherently silly. Once the shock value of that wears off, there’s little left in redeeming qualities: It’s just a race. And we all know who wins. This one does have one important point: the Ninja get the Bounty back. So it’s not entirely filler: but they didn’t need a whole episode about something completely unrelated to get us there. Episode 18: Child’s Play This episode, unlike episodes previous, has a lot of focus like the episodes of season 2. Everything is focused on the joys of being a child and the pressures of having to grow up too fast. This one goes in deep: the cost of Garmadon’s evil is not just the ninja’s golden weapons, but Lloyd’s childhood. Years of fun and joy and innocence stripped away, and this episode makes us feel the cost. It’s very much one of the better Ninjago episodes, one that strips away the frosting of the previous three and makes us think. Also, meta product placement again. In context, it merits a glare because comics aren’t fully kid things anymore. Some of the “mixed-message” ness of this episode leaves a sour taste in the mouth, but the alternative to the age-up was a ton more of filler episodes, and I’m glad that we didn’t get that. More importantly, I’m glad that they used the age-up to place in a theme about childhood loss rather than lightly brushing it off as no big deal. Pro move, I think, even if it did make for a sad episode. Episode 19: Wrong Place, Wrong Time So apparently this episode launched the Mega-Weapon into space…in the past. And then we can go all time-travel paradox on the whole thing. Since the Mega-Weapon wasn’t actually destroyed, wouldn’t the ninja have gone back into the past? And then, if they had gone back in the past, wouldn’t the Mega-Weapon be in space and not in the hands of Garmadon? But the Golden Weapons used to create it would not be, which Garmadon uses to create the Mega-Weapon and send the ninja back in time. It actually makes sense. If the weapon was actually destroyed, that would be a paradox, but sending it into space does not. It’s a self-sustaining time system, as opposed to an unstable one. But you know what I mean. This means that the ninja managed to correct all of the wrong past events in the alternate timeline – that timeline has the same resolution as the main one. Of course, what I said was too confusing anyway, but that’s why everyone hearts time travel. Episode 20: The Stone Army Now, there are three things that I notice as problems with season 3 in general that season 2 lacked. One is too many filler episodes. Two is a bunch of dark and grim episodes in a series known for being lighthearted and funny. Three is not enough character development and too much emphasis on Lloyd, without even giving him character development. This episode, for the most part, is all three. It’s not too much of a filler episode, but it’s not really funny. Everything about this one is D and G. “Paper beats rock” is more of an epic one-liner than an actual joke. And Lloyd solves this one…except it doesn’t do much for him. He also meets his mom, which doesn’t do too much for him either. Misako’s excuse for abandoning Lloyd doesn’t seem to add up in my mind, but I guess she was trying to protect herself and Lloyd from problems. It’s like the Land of Elyon – “you are instrumental to the fate of the universe, so I had to hide myself from you so you would look insignificant and the bad guys won’t target you” excuse. In LoE, it’s a questionable argument because the person wasn’t arguably that important to the fate of the universe, really – and here, it’s funky because having Misako around Lloyd wouldn’t have really made him a target. Not anymore than saying “I’m the son of Lord Garmadon” which Lloyd said practically every chance he got in season 2. In fact having his mom around might have been better because she could have convinced him to keep his mouth shut, thereby making him LESS of a target for evil. Whatever. PLOT. Episode 21: The Day That Ninjago Stood Still We can’t discuss this, but FTR: biblical reference. The sun standing still and all of that. *moves on*There’s a big subversion of it though – there’s no big time stop. This story is another big fight, but that’s what’s needed. And that’s what the title refers to: only in this case, the good guys lose. Still, this episode has a lot of dramatic changes: the Serpentine are resealed, the Stone Army is on the loose, and Ninjago city is evacuated. I think that might be what the title is really referring to – the evacuated city is now still. That’s a big contrast to the earthquakes at the beginning of the episode though. And Garmadon starts the doomsday countdown that was frozen all those years ago, the opposite of standing still. IMO this title just doesn’t fit the episode. And why didn’t the stone army come alive long before Serpentine entered? Wouldn’t they just storm out as soon as the door was opened? PLOT. FLAWS. Anyway, I like the Sensei Wu/Misako character dynamic, even if the shippers will take it too seriously. Episode 22: The Last Voyage Zane appears at the beginning of this one – cue him being important. This one’s a really nice one –even if Zane’s father’s “undeath” qualifies as a Deus ex Machina. We already know that Ninjago has strange tea, but this is a bit over the top. The falcon being attacked and the resolution to this one are slightly patchy, but it can be overlooked based on the heart-warming ending. Also, every one of these Garmadon cameos makes him seem more brainless by the minute. I thought he was the guy who tricked the ninja into getting him out of jail, but you know. Super-weapon? Most generic villain ploy ever. Episode 23: Island of Darkness Popcorn? Seriously? Mood whiplash. This story is grand and epic at this point. We left the comedy behind like 4 episodes ago. Getting the storyboards out of the back attic? Also, what does “remake Ninjago in my image” even mean? Nobody seems to be clear on that, not even Garmadon. He just takes whatever suggestions the Overlord gives him. Also, why do the ninja NOT retain these elemental powers after defeating the Overlord? Epic episode is epic. Episode 24: The Last Hope Epic episode is epic. Misako is a cool character, and I like the scene between her and Garmadon. Holy kanoli? Okay, so how would the NRG True Potential forms help here? Serious question. It’s easy to forget – the ninja had a vehicle to get them to the clock, so I’m not sure how they would help, but I keep hearing this as a criticism of this episode. I like the book ends of Nya being kidnapped at the beginning and the end of this series, but cheering someone’s kidnapping feels bad. Episode 25: Return of the Overlord Ugh. I like Lloyd’s attitude at the end of it though. Episode 26: Rise of the Spinjitzu Master Ok, wait a minute. Ninjago city is evacuated, as per The Day Ninjago Stood Still, so why did the Dareth scene from last episode and the scenes from the beginning of this episode happen? I guess everyone went back to Ninjago city once the dust settled. And what happened to the ninja’s swords? Also, the Seventh Toa beat off and killed the ultimate evil, only for him to reappear…oh wait, wrong franchise. Kai gets to make the big motivational speech again. Note this: it’s more important later when I get to the rebooted series. Final Thoughts: This season begins with a lot of filler, and then eschews the comedic angle for sweeping epic and tense drama. The filler is light and sugary, with a lot of concepts thrown in there just for kicks, and the drama is dark and brooding, and tense with a lot of suspense. However, the suspense and tension is so long it can lead to drama fatigue if you watch straight through. After the Last Voyage, the story is hard to put down, and I almost wish that the countdown to the FINAL BATTLE was shorter. Also, trying to throw comedy into the dark, tense, and sinister atmosphere, which they did, comes off as forced and stumbling. Fortunately, they didn’t do a good deal of this, and allowed epic Ninjago to be epic.
  13. [Flickr Gallery] Le-Koro Matoran Tamaru. After the Toa defeated the Bohrok, All the inhabitants of Mata Nui joined in a wondrous celebration. To commemorate the event, The Matoran rebuilt themselves from frail, helpless Tohunga into strong and capable warriors. One Matoran, Tamaru, took a risk and rebuilt herself into a sleeker form than her Le-Matoran brothers. Since then, many other Matoran rallied behind her courage and sought to discover who they were, outside of the expectations of their village code.
  14. From the files of General Grant Reimer June 27, 1995 CONFIDENTIAL The ship made a soft and uneventful landing at 2:35 AM, directly in the middle of Fortification Hill Road, Arizona, approximately two miles east of the Hoover Dam. We were ready for it. The many astronomers who had seen it coming were told to say it was only a meteor. We sealed off the area for miles around to ward off any sightseers. We had it surrounded by armed men, though they had been ordered not to strike unless the beings inside displayed hostility. I myself was present, and I will never forget the awe I felt when the being, the primary subject of this report, stepped out. It was about seven feet tall, towering over most of our heads. It was clad (or so we thought at the time) in a suit of white armour, and wore a mask with a curious lens on it. Though it carried a weapon in each hand, it showed no sign of wanting to use them on us. It surveyed us, turning its head from side to side. Some idiot fired a shot at it. The bullet dented its armour, but did not penetrate. The being was similarly unconcerned. It raised its left hand to the sky and fired the weapon it carried in it upwards. The resulting explosion was heard for many miles around, and it was only through all the resources we could muster that we kept the operation covert. We motioned for it to come with us, and the entire squadron held up their weapons in an attempt to force compliance. The being allowed this, and even surrendered its weapons to us, although we cannot imagine why. We transported it back to base in the back of a van, like an animal. It had already displayed signs of sentience, so this decision was perhaps misplaced, and I regret ordering this. We gave it a prison cell to stay in, though it did not seem to mind terribly. The next two months were spent deciphering the creature's language. It had a writing system, which it freely demonstrated for us. Coincidentally, it corresponded exactly with our alphabet, although it was largely phonetic in its language. A major obstacle, however, was its antisocial nature. It never allowed us communication for more than an hour per day, which is part of the reason why the language took so long to decipher. Eventually it would refuse to speak, however much we pestered it. On one such occasion a particularly enthusiastic private slapped the creature across the mask. It calmly stretched out its hand and unleashed a jet of energy from it. When the jet subsided, the man's foot was locked to the floor by a jet of ice. Some considered euthanizing the creature after that incident, but I had none of it. We apologized to it (our linguistic efforts had progressed that much at the time), and continued our efforts. The private was summarily discharged. Once the code was sufficiently cracked, the creature revealed more information about itself. It was not an it, but a he, although it bore no anatomical signs as such. Yes, he came in peace. Yes, there were others of his race. No, they were not coming after him. He had four brothers and a sister, but his language did not have a word for "parent". When asked who his "creator" was, he said only "Artakha", never saying what this was. When asked if he had a name, he wrote a sequence of characters that we deciphered to read: Kopaka. That was the first session. In each, he told us a little more about himself. He came from a place that he called Spherus Magna. When asked how long he had been travelling to arrive here, he answered "3400 years". Of course, we believed that a year on his planet and a year on ours were probably not the same thing, but that was a long time however you slice it. From further conversation (all the while keeping to his hour limit), we learned that his years were in fact longer. As his ship travelled at slightly less than a hundreth of light-speed (a fact we were able to deduce from his descriptions of his people's measurement units), we realized that we knew his star system as Pollux, and his planet as Pollux b. We brought him a telescope and showed them to him in the night sky, and at that moment I swear a faint smile crossed his face. It was the only time we saw that expression on him. When asked if the journey had made him lonely, he answered simply "I prefer to be alone," something we had always known. But he also said that this "Artakha" could communicate with him even over this great distance, and kept him updated on the state of his world. When asked how this was accomplished, he answered with a string of words that we could not immediately decipher, but that we eventually found to mean "Telepathy. The speed of thought is very, very close to instantaneous." He agreed to allow our medical staff to perform an exploratory surgery, though they did not wear surgical masks but welding masks. Cutting through his armour revealed muscle tissue—an exoskeletal life form made of metal? The taxonomists would have had a field day. We also found a respiratory system, and a digestive system, but nothing else. He had told us that beings on his world did not age, though we are not sure whether to believe this. But all these things paled in the face of his stories. This being, and his siblings, had fought in countless battles, defeated enemies that would have sent even the U.S. military scurrying. He was powerful, of course; he had demonstrated that with the ice incident. But he had overcome a shadow version of himself, enemies that could create infinite duplicates of themselves, and foes who could reach out a hand made of pure evil and absorb you into their substance. There was a journalist, visiting the base on a month-long stay, who particularly enjoyed the stories, and put everything that the being said to paper. He was sworn to strict secrecy of course, but with the enthusiasm he had, you couldn't help but wonder if we could trust him. The two were on such good terms that, six months into the project, Kopaka refused to speak to anyone but him. The question eventually came up of why he had left. The answer was succinct, as always. "They invented space travel. They needed someone to try it. And fighting gets old after a while." We were planning to release him and give him back his ship at the end of the journalist's stay, but instead he staged a breakout, and took the journalist with him. We don't know exactly what happened, since they picked a precise route through the base such that no cameras caught their escape, a route that would take x-ray vision to decipher. We do know it began with Kopaka freezing a hole in the wall of his cell, and that one guard who tried to stop them suffered severe frostbite to his arms and chest. We wish Kopaka well, and can only hope that he is at peace in the life he has chosen. We were originally worried about the journalist, but reports indicate he has chosen a harmless career as a writer for the Lego company. We have little fear of an exposé.
  15. I'm just going to call this one season 1, and the Serpentine one season 2, and so on to avoid confusion. And I'll see how well this works: feedback on my reviewing style is welcome, since I'm dealing with comedy here. Episode 1: Way of the Ninja We open with Kai and Nya. Kai is super-determined to become a good blacksmith. It’s evident that Kai’s father is dead, perhaps a recent passing, but not too recent. Some other things suggest that Nya might have had more training in actual blacksmithing, and that Kai is trying not to be outdone by his sister in anything. It’s possible that Nya and Kai still have weapons their father made that they’re selling. This especially shows when Sensei Wu shows up. His comment about “the fire that burns inside” obviously refers to Kai’s out-of-control emotions. Wu also wears a hat similar to the agricultural laborers in the scene, which could indicate that he actually did this sort of work for a while to avoid calling attention to himself. There’s got to be brilliant engineer in the Underworld somewhere to make those cool-looking vehicles. Those boneheads didn’t make them (given their level of intelligence), and somehow I don’t think Garmadon is big on mechanics. Garmadon Engineering Inc. Also, why did Garmadon want Nya? Later we learn that Garmadon was turned evil by snakebite; he doesn’t want to be evil. In some cases, I think he wants the ninja to defeat him so he isn’t quite so evil. But mostly, it has to do with an evil motive of wanting to lure the ninjas (particularly Kai), into a trap, using Kai’s greatest weakness. If he really wanted to win though, sincerely, I think he would have kidnapped Kai – with the ninja weakened by a third, the Green Ninja would have been less well-trained and Garmadon probably would have won. Anyway… Why try to take the weapons? If they’re well-guarded by the dragons, why go to the trouble of training ninja, if the weapons’ safety is number one? Are the skeletons such a threat that you need ninja with Golden Weapons? I suspect Wu has some “future-seeing” method that would predict a greater threat than the skeletons that would necessitate training ninja. (We do see the sacred fire later, but the Serpentine seem to take Wu by surprise. I suppose that this is not the case.) Episode 2: The Golden Weapon Dude, that dragon must have some muscular control in the jawbone area. Either that or its muscles were frozen somehow – it is possible to do that. More evidence for the “Garmadon wants the ninja to win” theory, although it can be, again, interpreted to mean G’s plan to exit the underworld. (Which is probably what the writers wanted us to think. ) Episode 3: King of Shadows Okay, this boat appears once in this episode and is never seen again… However, perhaps it turns into the Bounty by the middle of Season 2. It’s also possible that Zane is related to the secret society of engineers in Ninjago that builds stuff like this. Hence the boat’s association with him. (Zane and boats seem to go hand in hand anyway... ) It's also possible that the boat was destroyed during the events of "Home" although it isn't shown. Or maybe Sensei just borrowed it from one of Zane's friends. Who knows.) Also, we have the frozen dragon thing going on again. Someone must be freezing these dragon’s muscles. Although, in this case, it could be due to real ice. * * * As usual, the challenges to obtain the golden weapons reflect the nature of each ninja, as these things tend to do. Cole’s weapon required strength to obtain, and following orders was a part of it, and since Cole is the strong guy, and the leader, it makes sense. Zane’s required his inventiveness, more of the split-second type, whereas Jay’s used his invention. Kai’s required an intensely emotional gambit, which his character has already been established as having that problem. * * * I don’t buy that three ninja going through trees can catch up to high-speed moving vehicles. This is sort of funny on the fact that the chief skeleton can’t get his car to move fast enough to keep up with them, so it’s slightly redeemable, I guess. It’s also possible that all ninja have a super-speed power which is sort of consistent with later stuff, and would save this scene, so I’ll go with that. And what happened to Gamedon’s cool shadow power, which might have helped him later too? Oh well. I guess the shadow-face intimidation thing only works from the underworld. Episode 4: Weapons of Destiny It’s really unclear where this portal transports Garmadon to, exactly. Considering that Sensei Wu has to really get him out of the underworld later. Mini Movies: Secrets of the Blacksmith: If you watch this video in detail, you can notice some of the items that Nya uses to build the Samurai armor/suit thing later. (It’s also sort of implied that Nya is one of the secret engineers that keep contacting Zane.) “Just getting some Samurai helmets and stuff.” Also, rice paddies. Really? The New Masters of Spinijitzu: Jay loves his nunchucks. And Zane fell asleep mediating. Kai is a light sleeper, or a sleepwalker. And those boneheads did not invent those cycles. Dur. An Under Worldly Take Over: Dark Spinjitzu exists. Also the skeletons had an ancient beef with Garmedon over something before he got sent to the Underworld, which was never explored. Also Ninjago has a thing with helmets that allow people to control armies. Return to the Fire Temple: This one doesn’t make any sense. If there was an underworld exit in the Fire Temple, why didn’t Garmadon just use it? Battle Between Brothers: This one’s a good episode, nothing much insightful to say about it. I recommend watching it after the reveal that Garmadon was bitten by the Great Devourer for added effect. Final Thoughts: These early episodes of Ninjago show some of the story’s seams. Some powers/elements of these early bits seem to have been forgotten in later episodes, like the portal that was supposed to get Garmadon out of the Underworld. Also the boat. While they have some amazing moments, like the training course, there are a few logical underpinnings that are a bit loose.
  16. The idea popped into my head for this photo with Toa Matoro Mahri, so I decided to go ahead with it. Click image for larger version.
  17. LEGO Lenticular Mt. St. Helens Mosaic by Xccj, on Flickr So this is a 48x96 lenticular mosaic of the volcano Mt. St. Helens. It’s made of cheese slopes, so if you look at it from different angles, you only see certain rows, and this allows me to capture two images in one mosaic. When viewed from the left, you have the BEFORE image of the mountain (presumably from Spirit Lake, I dunno, I wasn’t alive at the time to visit, so this was taken from a photo archive). When viewed from the right, you have the AFTER image of the remains of the volcano (take from roughly the same angle where the Observatory is now). A couple of years ago, I got inspired by some other really cool cheese slope mosaics I saw at Brick Fair, including the Anakin / Darth Vader one and the Batman / Joker one. (Although I realized today they’re called lenticular mosaics, not just slopey, angley mosaics.) With some help from Swert, I was able to design a little 32x32 one for BrickCon, which then totally got overlooked. Still, I started designing a few more, including this Before-After Mt. St. Helens one. But gosh it requires a ton of cheese slopes so I had to put it off. I’ve been slowly collecting cheese slopes ever since, such as going out of my way to get sets that have lots of them in the colors I need. (Helms Deep was a good one.) But then when I secured employment with a steady paycheck, I decided to go forward with this and made some online orders. Now, roughly $300 later, I can finally put this together. I would estimate that it took about 12 hours or so to put together. And that’s not counting all the time it took working on the original design, determining what pieces I would need and in what colors in what amounts, doing an inventory of the cheese slopes I currently had, and searching and ordering the rest off Bricklink. It’s not quite as big as some of the famous lenticular mosaics that have made their rounds on the internet, but hopefully it’s big enough to capture interest at conventions. It’s for sure going to be at BrickCon this year, and will probably make it to a few more conventions, just because I don’t see myself taking this apart anytime soon (or ever) even if it does contain the bulk of my cheese slope collection. But anyway, here it is. I’m been rambling about the creation process a lot in my blog lately, so I guess you could go there is you want to read more incoherent thoughts on this! Thanks for checking this out, and comments appreciated. (Yeah, there are still some things that could be improved. Most of all the photography of this, which did not turn out as well as I could’ve hoped for.)
  18. Hey guys! This is Nihi. She's one of my characters from the BZPRPG, a Menti warrior of the Dasaka species (What's that?). Nihi, though being just a lowly warrior in the Dasaka's rigid caste system, is frequently entangled by fortune (or misfortune) in situations a little bit out of her league. She's dealt and conversed with princesses, sparked public debates, visited foreign lands, and been wronged by the infamous Piraka. This build took me, on and off, about a week to finish. The hardest part to get the way I wanted it was the torso. I had a lot of fun trying to implement Nihi's Dasaka crystal armor in the right way. Click pictures for bigger versions on Flickr. Thanks for looking! Any comments/critiques you have are welcomed. In which Grokk makes an unfavorable first impression...
  19. SO someone on Eurobricks suggested a possible tribe of Mixels based on dinosaurs. Now, after Dino Attack and Dino 2010, I trust Lego with dinosaurs about as much as I trust a baby to dual-wield flintlock pistols. However, the idea of dinosaur-themed Mixels appealed to me enough for me to try designing my own. The results are... mixed. Patos (57 pieces) What PATOS lacks in brains is made up for in brawn. While the other Sauropoids are often left waiting on this slow creature, Patos is essential to the team to push past any obstacle in their way, whether it be a large boulder or an annoying Nixel! (The body is a little rectangular because I wanted that back spine, and I was already pushing it with the parts count. Also this is an Apatosaurus, NOT a "Brontosaurus". there will be none of the "b" word here.) Tyrux (57 pieces) The leader of the Sauropoids, TYRUX relies on pure jaw power to assert authority. Tyrux tends to get a little big-headed, but in a pinch, those jaws that can bite through iron will help against even the strongest threat. (I'm a little disappointed I couldn't keep the white studs off the upper jaw, but putting a tile over it would block the eyes and make the jaw far too wide for my comfort. Still, I am happy with how the head turned out. Also there's no feathers because even if there was solid evidence of T-rex having feathers, it would be difficult to show the likely feathering patters on this.) Vilousus (59 pieces) VILOUSUS is fast and clever, but often has trouble slowing down, both in running and thinking! This Sauropoid's wings are too small to fly, but with their help, plus powerful legs, Vilousus is the best jumper around! (if i could have found a way to get hands beneath the wings, I would have, but the parts count was already a little high. besides, the wings look fine to me.) Sauropoids MAX ...okay, so I MAY have designed them without a good MAX in mind and tried throwing one together after the fact. The head and legs are both severely lacking and kinda awkward. If anyone wants to have a shot at it, I might post an inventory for the three Sauropoids and let them have a crack at it. Only catch is I really would rather it was based on a real dinosaur instead of just being vaguely saurian. For instance, this is intended to be a Spinosaurus. Not sure on their color scheme; it comes across as a less-vivid version of the upcoming green mixels so I might try something different, possibly with dark tan, possibly with pink, maybe even with both? That might look awful but it MIGHT NOT. Comments and criticism would be much appreciated.
  20. You wake one, and you wake them all. The Bohrok are by far my favorite Bionicle sets, and Tahnok gets the title of favorite set, because that's the one I got back in 2002. Hyped up bu the now very likely return of the line and some of the other reinterpretations of classic characters that have popped up recently, I was inspired to take a shot at rebuilding one. Their faces always confused me though, never was quite sure how I was supposed to read their facial features. They're usually described as being insectoid in nature though, a swarm, so I took some liberties and made my interpretation slightly buglike. The Va was more of an afterthought, an accessory to the Tahnok. It was built really quickly and not much effort went into it but I'm still pleased with the result. Well that's it for my ranting. Thanks for taking a look!
  21. This painting is for the charity auction at BrickFair VA! I haven't painted in a while (i.e., 2+ years), so I wanted to see what I could create. The canvas is 16" x 20", and I used acrylic paints. I'm really pleased with it, and if you're at BrickFair VA, you can bid for it in the auction! I imagine that Benny disappears for days on end to use his floating abilities to check out other planets. Here's a detail:
  22. These guys have been sitting on my display shelf for months, so I figured I'd finish them up and post them before Brickfair. May I present my favorite canon bunch of Matoran: Chronicler's Co. Rebuilt ^ Link to Flickr Gallery ^ Takua Kapura Hafu Macku Tamaru - And Gun Video Taipu Kopeke So after finishing up Project Reignition (my reimagining of 2006 with Matoran, topic is a bit old and broken), I decided to rebuild the Chronicler's Co. in the same form. It's small, fairly posable, orthodox, and just the right complexity for set design. Lego even had a lot of the parts I needed in the right colors. Still, some (*cough*Tamaru*cough*) suffered from lack of pieces in the right colors, but I did my best. If you want more information, check out the gallery with more pictures and information. I was planning on writing an epic featuring these guys (another reason to rebuild them), and their individual pictures have more information on that if you are interested. And just for fun, here's a little tablescrap I built this morning (now with fingers!) Also, check out my other latest MOC, Krika Feel free to comment, critique, rip apart, praise, adore, worship, and most importantly, enjoy!
  23. So a few days ago I saw this MOC by BZP member Click, and I loved everything about the abdomen section, and I wanted to use the technique myself. Maybe it is because he made a Lewa with it, but I was immediately inspired to build an Onua remake. So, Onua! I wanted Onua to have an almost industrial-punk look, as if his arms and legs are sort of construction-mech-ish. The original sets had pistons and other such items, and as useless as they would be in real life a lot of times, they helped really set the original aesthetic of the line. And Onua especially had a strong industrial look, so I did my best to work that in somehow. | | | | | Flickr gallery is also here for bigger versions of the exact same photos.
  24. Started this at around the beginning of the year to see if it was possible to create plushies using the UV maps from a 3D model. From MNOG to 3D models To real plushies Gallery: Hewkii Macku Together Plush Patterns
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