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  1. Well, I hope that caught your attention. Welcome, reader, to my opening presentation of Bionicle- Nova Orbis, my new fan series. Introduction http://fc08.deviantart.net/fs70/i/2013/348/7/1/bionicle__nova_orbis__introduction_by_nickinamerica-d6xtxvr.png Year One- Mystery of the Toa Miro (COMPLETE!) Prologue >> http://nickinamerica.deviantart.com/art/Bionicle-N-O-Mystery-of-the-Toa-Miro-Prologue-426019578 Chapter One >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-1-427228809 Chapter Two >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-2-431550583 Chapter Three >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-3-434519382 Chapter Four >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-4-437949756 Chapter Five >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-5-440758134 Chapter Six >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-6-443777744 Chapter Seven >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-7-447235190 Chapter Eight >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-8-454633534 Chapter Nine >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-9-455271446 Chapter Ten >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-10-455909785 Chapter Eleven >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-11-456767361 Chapter Twelve >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-12-457418024 Chapter Thirteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-13-491214253 Chapter Fourteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-14-491770905 Chapter Fifteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-15-492358110 Chapter Sixteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-16-493120621 Chapter Seventeen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-17-493740558 Chapter Eighteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-18-494459608 Chapter Nineteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-19-495418483 Chapter Twenty >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-20-496366791 Chapter Twenty-One >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-21-496760858 Chapter Twenty-Two >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-Chapter-22-497308651 Chapter Twenty-Three >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-23-497929009 Chapter Twenty-Four >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Mystery-FINAL-CHAPTER-498467602 Year Two- Return of The Toa Miro Chapter One >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-of-The-Toa-Miro-Ch-1-550422042 Chapter Two >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-2-552237095 Chapter Three >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-3-553232287 Chapter Four >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-4-554157033 Chapter Five >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-5-555276127 Chapter Six >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-6-556553140 Chapter Seven >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-7-559626314 Chapter Eight >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-8-561020111 Chapter Nine >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-9-564809369 Chapter Ten >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-10-566196532 Chapter Eleven >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-11-567165321 Chapter Twelve >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-12-568301134 Chapter Thirteen >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Return-Chapter-13-569260135 Year Three- Journey to Caelum Chapter One >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Journey-to-Caelum-Chapter-1-627088509 Chapter Two >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-JtC-Chapter-2-Perspectives-629875679 Chapter Three >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-JtC-Chapter-3-Skakdi-632290840 Chapter Four >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Journey-Chapter-4-Gunpoint-634265815 Chapter Five >> http://nickinamerica.deviantart.com/art/Bionicle-Nova-Orbis-Journey-Chapter-5-Witchery-639207274 From now on, this thread will be reserved for new entries in the series itself, with new chapters added in links above, while concept art and character designs will be posted in another thread, here. http://www.bzpower.com/board/index.php?showtopic=11597 Sorry guys, but due to how huge some of these files were as PNGs, I had to compress them waaaaay down to be able to post them here. However, I will include links to higher-res versions of these as we go on. Pretty nostalgic, isn't it? Yeah, it's just a loose retelling of the events that occurred near Bionicle's end, with Mata Nui and Makuta duking it out over Bara Magna. A big theme of this project is the integration of the Matoran and Agori cultures that I assume would follow, illustrated by those sculptures of Toa and Glatorian heads seen on the cover, and also shown in this sequence, with the shrine being based on a Glatorian arena despite the idols used to tell the story being the ones the Matoran used in the good ol' days. So, that's the introduction, and granted, it is the only "comic" part at the moment, but there will be more to see in the coming weeks. For now, here's an overview of the planet this is set on. http://fc02.deviantart.net/fs70/i/2013/347/a/6/bionicle__nova_orbis__planet_overview_by_nickinamerica-d6xtza3.png I wanted to make it feel like those cutaway pages featured halfway through each of the old Bionicle comic books that would show and describe characters and locations an' whatnot, you know? One issue would show off a new island, the next would show off the Matoran, and the next would show off the Toa, and the next would show off the bad guys, and so on. The little arrow at the bottom is pointing to the next section, heheh. Here's a closer look at the island, and a glance at the Matoran that live there. http://fc02.deviantart.net/fs71/i/2013/347/6/d/bionicle__nova_orbis__miro_nui_overview_by_nickinamerica-d6xu28a.png Again, if some bits are hard to see, just click on the link above. Aaaaaand here's a closer look at the Matoran, the final part of this presentation. http://fc02.deviantart.net/fs71/i/2013/347/5/5/bionicle__nova_orbis__the_matoran_by_nickinamerica-d6xu1kf.png ...Yeeeah, this piece suffered the most. Sorry, guys. I think I overdid it. Still, there's always that link. In some ways, this is kind of the "Mega Man ZX" of Bionicle. It begins a long time after the previous series left off, containing a few references to older things (such as these new Turaga who should be familiar to some) but not enough to complicate things, and it is still, for the most part, its own story, a fresh start. The Matoran, much like the Reploids in that series, have changed and become more lifelike. Yep, you get the idea. And yes, I know "two tribes are missing". Not everybody went to Nova Orbis, guys. The Av-Matoran, Fa-Matoran and Matoran of the other tribes are still back home, on Spereus Magna. This is about a crew of Matoran from SOME tribes forming a new civilization on a faraway new world. Matoran tended to be 80 or so percent mechanical with some bits of tissue here and there and a few organs, while Agori were almost human, being mostly organic aside from a few... implants. These new Matoran are more like 50-50. The Ta-Matoran, as you can see, have adopted the artistry of the Bara Magnans, mixing craftsmanship not last seen since the days of Metru Nui with the style of a sister race from another world. I think this is the best example of the two cultures coming together and forging a new one. The Onu-Matoran are a homage to Toa Onua, and the other Toa Mata of the good ol' days. It just made sense to me that these guys may eventually evolve to look like this, with compact bodies, glowing eyes, and hands and feet like those of a shrew. And no, that drill is not a part of him... it's just a tool he's holding. He's got a good grip. I think this background is my favorite, showing the two worlds these guys have spread throughout. The Le-Matoran are the complete opposite of the Onu-Matoran. They are now quite clumsy on the ground, and hop to and fro between their "bird houses". That Ga-Matoran was the first new Matoran I designed, and man, is she my favorite. It was supposed to be a quick, spur of the moment throwaway sketch, but when I saw how adorable she ended up being, I smiled and made the most of it. As you can see, her feet are wide and flipper-like, and her fingers are webbed (though not her thumb, since that would make it difficult to grab things.) The Bo-Matoran are... something of a fusion of frogs and monkeys. Yeah, I dunno what I was going for when I drew that guy. It's unfortunate the Vo-Matoran look so much like the Ko-Matoran. Oh well. That Po-Matoran... it's like the mask is less a part of him than for other Matoran... and his eyes don't ever glow. Neat, huh? While the Ga-Matoran have a lifestyle more like that of their days on Mata Nui, the Ce-Matoran are a little more in tune with the culture and architecture of Ga-Metru. They also have the most beautiful eyes of the bunch, I think. I really like how they turned out. That Ko-Matoran's mask is a homage to Kopeke. His feet, inspired by the rounded Toa Inika foot piece, are like snowshoes. That lanky De-Matoran is a homage to Toa Krakua... and yes, I made his village as dull and generic as could be on purpose. That's kinda the joke, with these guys. That Su-Matoran, aside from the Ga-Matoran, was the most fun for me to draw. And the Ba-Matoran... uh... yeah... Every impulse to go one way, I had to fight and go the other way. Every thing I've learned about body proportions an' whatnot, I threw out the window when designing this... thing. Is he even wearing a mask? In the end, I think I've more or less succeeded in creating something creepy, ugly, and... oddly endearing. Overall, you can see how much these little dudes have changed since the old days... and YES, they are still "little". Though they are much more fit and less... stumpy than before, they still only reach 3 feet off the ground, four at most. They are essentially pigmies. So, assuming Toa are still twice as tall, will we ever see any? Well, sure, someday.... but I'm sorry to say, I won't be making a full blown comic series out of this... well, not QUITE, anyway. I'm going to take a different, more manageable approach. Every now and then, I may upload a serial, a new chapter in this story, and whip up a few illustrations to go along with it, so that it's presented to be LIKE a comic. I hope that's enough for now. I have a lot of ideas, a lot of places this can go, and I hope this presentation of Nova Orbis has you guys psyched for it. I've put my all into creating a strong base to begin a new story from, so here we go. I hope to really get this moving next year. Thoughts?
  2. The Kohlii Champion and the Captain of the Guard. More photos of the pair on Instagram: https://www.instagram.com/p/B63TqqUJLxr/
  3. Oh, yeah, I've been meaning to post this for a bit. It's... not anything super-spectacular - as much as I'd like to produce more Bionicle artwork, capturing their detailed mechanical appearances doesn't come easily to me nowadays - but, at the very least, an attempt was made to get back into the style. I ran with movie style because... well, I've always loved how those old movies looked, anyway. And it just feels more natural to me than set-based style. Also, considering I signed up to a movie-style animation project on here earlier in the year, I certainly need the practice! I actually drew this several months back; only, I procrastinated on doing the final shading until recently. Not altogether sure whether I'm happy with it or not; but I figured, why not share it here anyway? It's far from the worst work I've shown here xD Drawn with a wacom bamboo tablet in FireAlpaca; final shading added in Photoshop. Um... I really don't know what I'm doing when it comes to drawing Bionicle characters. Constructive advice is welcome?
  4. After working on "The Arrival" short, I immediately had many ideas on what to do next. Truly I would love to make a 30-40 min movie of the Toa Inika, but so far I have not yet reached a conclusion on how I will approach attempting that. Instead I decided to create another short in the meantime. The idea for this new animation came about because of my love for the ice toa. Matoro is one of my favorites, if not most favorite ice toa from the original generation. I wanted to create a piece that would highlight what the mood and mystery of the underwater location of Mahri Nui, and incorporate Matoro in it. And since he had a major role to play during this saga, it was a perfect fit. I hope you enjoy my latest video! --- Turnaround Renders Here are some renders of the full character, including his weapons. With these you can now see details on the character that I couldn't fully show off in the animation. Also, If you haven't yet seen the first animation I did with the Miramax style, please see the following link to check it out. Along with turnaround, Toa Jaller Inika, and Toa Hahli Inika renders/screenshots! -Enjoy! --Tohkann T.O.A
  5. It's tough to keep your eyes ablaze in these faith free, hope free, charity free days - but a little companionship goes a long way.
  6. Flickr Instagram "Across the world, I brought other broken souls into the light. I harnessed their potential. I toppled dynasties. I brought balance." "The time for pawns is over. Balance will be restored in the Eye." The saint. The herald. THE EYE. ----- Secret Santa MOC made for Anthony Wilson, aka The Secret Walrus, young prodigy of the Portland Castle Group. Full details can be seen on either of the sites linked!
  7. "Warlord from an age long forgotten, legends say that only a blade of pure glass may lay him to rest. Unfortunately, glass proves to be quite ineffective against steel armor." Wanted to get one more MOC in before the year is up. Been working on this thing for quite a while, it's finally gotten to the point where I can say that I'm satisfied with how it turned out.
  8. CorpusRahkshi All around you is the dark. It is all you have ever known. A liquid gloom that swaddles you better than any blanket, that keeps you safe from the burning gaze of the sun. The only light you need-the only light you want-is the dim green glow that oozes from the crystalline confine that is your entire world. Oh there’s definitely something beyond the glassy walls that cocoon you, but they are dim shadows, patches of deeper blackness within the blackness, beyond your concern and ability to care. You have your world of green gloaming. And it is good. Then suddenly, pressure. Pulling you and pushing you all at once. Squeezing your boneless body through pipes and tubes you hadn’t known ever existed and now desperately wish didn’t exist at all. You are forced, squirming every inch of the way, further from your old home and towards-Ah! Towards pain! You are pressed into something unyielding and cold, so cold! The ooze that held you before was merely cool, this dread chill is new, sharp and biting like you are caught in the maw of some icy beast. Your next new experience is gravity, as you tumble freely until the ground rises to meet you in a cacophonous clang. You begin to realise from the cold, the noise, the inflexibility of the prison you find yourself in that you have gone from a womb of slime to a womb of steel. The metal may close around you tightly, but you are aware that it stretches out far beyond the normal reach of the strip of meat that is your body. Stretches out into gangly limbs, all four naught but metal but…you can feel through them? You’d question how that works but you’re flooded by fresh sensations. Your eyes see better now, freed from the murk of viridescent crystal, and the dark holds no secrets from them as you take in every detail of the cave you find yourself in. You can feel the slight breeze that wafts through the air, bringing with it a smell of musty dampness. You’ve never smelt anything before. It’s…weird. But none of this, not the sight, not the smell, not the sensations, none of it compares to the raw power you can feel flowing through the new you-all of the new you, flesh and metal. You start getting these new limbs in order. Two end in broad feet that are seeking purchase even before you plant them firmly beneath you. Two others end in a tangle of fingers, each one tapering to a wedge-like claw that score shallow gouges into the rock as you push yourself upwards. Standing for the first time is hard. You hadn’t understood how complicated legs were before, there’s so many minute differences in weight and balance that threaten to topple you right back down again. You fight the urge to hold your arms aloft like wings, letting your joints learn how to compensate. Once you’ve mastered standing up, all you want is to run. To chase. To hunt. You want to scale every height of a mountain, to tear down every tree in a forest. Boundless energy bursting through you, its fantastic! Before, when you were tiny and blind, you just felt safe because you were comfortable. Now you feel safe because you’re strong! You could take on the world and win! You need to do something to stamp your place in this new world, something to tell anyone who can hear that you are here now and aren’t going to leave any time soon. The armour plates around your head respond to your subconscious will, pulling back to expose the stub of raw flesh that is your head as you open your mouthparts and scream. It is a scream of defiance backed by the staccato rattling of the spines on our back, a scream to put fear in the hearts of anyone who would see you killed or thrown back to that half-life you now realise you led before. You are here to stay! You…are Rahkshi! Over in the furthest reach of the birthing chamber, hidden behind illusory weaves of shadow that even your eyes could not see through, the Makuta who has been watching the whole scene smiles. For it is good. Welcome! ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Rahkshi. They have always been our stalwart servants. Our eyes, our ears and, if needed, our iron fist. The production of kraata and the design of their armour has been perfected over the many millennia we have been using them so that they are now a shining example of what the biological and the mechanical are capable of when working in unison. Which is why it is somewhat perturbing that they seem to be changing. The “fault”, as I shall call it for now, is a development in their cognitive abilities, allowing them both a range of thought greater than their usual bestial processes and a better capacity to express these thoughts. Put succinctly, they’re getting smarter. Kraata which should be little better than mindless animals seeking to spread corruption purely on instinct are reasoning, imagining and even philosophising. I wouldn’t expect these traits, certainly not to this level, from anything short of a full blown Shadow Kraata yet we now have new-spawns displaying them left, right and centre. It is truly fascinating. At first we were unsure of what to do with this new breed. Study them? Train them? Destroy them? There were a number of voices in favour of that latter option but fortunately saner heads prevailed. After all, who knew what kind of use these smarter Rahkshi could have. Imagine a squad of them with teamwork and co-ordination to rival that of Toa teams. Imagine being able to produce strategic geniuses by the handful instead of waiting for likely to generals to rise through the ranks. Imagine Rahkshi who could be expert spies or assassins instead of simply living wrecking balls. With this ridiculous extended skirmish the Dark Hunters have declared on us entering its tenth year some more advanced troops in the field would help enormously with keeping the regions we possess pacified and under control. Though personally I find myself more intrigued by the scientific possibilities of what this might mean for my fellows and I. Evolution in the kraata could mean another step of evolution for we Makuta, and I wish to be ready if we undergo any more radical changes. The answer to our curiosity and wariness towards the new breed was to re-use our leader’s solution to the Matoran Civil War: stick everything in a box and wait to see the results. And so the Corpus Rahkshi academy was born. A place to properly keep them. A place to properly train them. A place to properly keep an eye on them… Ah Rahkshi. We all know they’re pretty awesome, and this RPG is all about them. Basic summary is that, for whatever reason, the Brotherhood of Makuta’s Rahkshi have started getting smarter. An increasing number of them are no longer behaving like feral creatures but have begun developing personalities and increased intelligence. The Makuta decided they’d keep these Rahkshi around rather than atomise them so created a big old school to teach them and, if need be, contain them. You play as one of the new Rahkshi. Sorry, no exceptions. You’ll be joining the student body, and get to undergo the daily life of a walking weapon being trained by a (quite literally) shadowy organisation. What could possibly go wrong? Locations ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ I was deemed to most suitable to oversee the Corpus Rahkshi project. I am one of the Brotherhood’s chief scientific minds, and the one least likely to simply give them more teeth and let them loose on an innocent population. Yes Chirox, I know you’re reading this. In addition I control the island of Nynrah, giving me access not just to some of the most industrious and ingenious craftsmen the world has to offer but to the resources and infrastructure those same craftsmen use to ship raw materials and finished products. The perfect place to ensure a small army of Rahkshi are properly housed and maintained and enable any damage they cause to be rapidly fixed. There’s no other way of saying it, I was the perfect choice. The academy was constructed using a pet project of Mutran’s; that odd growing rock he is inordinately fond of. Given an energy supply to prevent it consuming the students and proper constraints to mould it into appropriate shape, it allowed us to quickly develop and construct an adaptable and self-repairing building to hold the Rahkshi. Most useful. The RPG takes place in the eponymous Corpus Rahkshi Academy, a castle-like building on its own island just off the south coast of Nynrah. The centre comprises of four blocks of accommodation enveloping a square courtyard, with longer wings on its east and west flanks. Built out of the same stuff the Mountain on Xia is made of, it can fix itself up in case of…incidents and be reconfigured if a room needs to be repurposed. And speaking of rooms, here’s a few of the more important areas within the school grounds. The Gymnasium ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Physical training is of course a must. If we intend to put these Rahkshi into the field as soldiers then they’ll need to be in peak condition, and versed in all forms of combat and warfare. The Gym is a huge hall, large enough that its almost its own separate building tacked on to the east side of the academy. In its base state it is a big, empty, upturned bowl but it is the most malleable of the all the school facilities. Want a duel? It can manifest an arena. Want a naval battle? It can simulate water. It has been specifically created to provide any imaginable threat to keep the Rahkshi on their toes. The Library ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Since the students have been blessed with advanced minds, let them make use of them. Intelligence in one’s underlings is like a flower; for it to properly bloom it must be given the right ground to take root in and sustenance to feed on. And, if needs be, a bit of pruning from time to time… The Library, located in the Academy’s west wing, is full of a surprisingly diverse range of subjects. There are the obvious books on martial arts and tactics, but they share the building with tomes on anatomy, zoology, engineering, chemistry, architecture, with encyclopaedias, and a seemingly endless catalogue of historical archives. Sure the warfare section is noticeably closer to the entry as a subtle hint, and the histories have been edited and worded with a Makuta-favourable bias but hey, its the thought that counts right? The Refectory ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Its a necessity that the Rahkshi be fed, but I see no reason to go to any extensive expense or strife to do so. They are here to learn, not to feast. In the Academy’s eastern wing, conveniently close to the Gym, is the Refectory. It is fairly uninteresting architecturally, being little more than an enclosed box lined with long dining tables. But as the place where all those growing kraata go to eat it’s a focal point of interaction and communication. Shame the only food they serve is a kind of thick gruel, high on nutrition but low on taste. Dormitories ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Some say we have been a little overly optimistic in how many dormitories we have, since the entire south block is, at present, entirely unused. I say that is an unimaginative viewpoint. There’s always a use for an empty room or fifty. Along with the courtyard that they surround the dorms form the central hub of Corpus Rahkshi. Each room houses a single Rahkshi and are not particularly spacious, containing just one bed and a boxy cupboard for storage. The idea being that such spartan living will encourage the Rahkshi to go out and fill their days with activity rather than laze around listlessly. And for the cleaning and maintenance of their armour suits, each floor has its own washroom, communal arrangements complete with cold and colder running water. Chirox Causeway ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Technically the students are not permitted to visit the mainland, however in practice there is nothing really that can be done to stop them short of keeping them in chains every second of every day. And thats really only a last resort solution. So I have endeavoured to make the journey, if not exactly perilous, then at least…entertaining. Rather than have a bridge connecting the Academy’s island with mainland Nynrah I had placed a series of irregularly positioned hexagonal pillars, the idea being that the students gain some small manner of exercise from jumping across or flying through them. The name comes from the causeway’s likeness to a set of teeth rising from the sea, and we all know how our esteemed colleague prefers his monsters toothy. Still reading, Chirox? If you want to go from the Academy to the mainland by foot then you must use the Chirox Causeway, a network of pillars all at varying distances and heights. The students, being Rahkshi, can of course just fly over but some like the challenge of trying to navigate the Causeway’s twists and turns. Off Campus Locations ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The island of Nynrah -my island of Nynrah- is the ideal place for an assortment of unknown quantities like the evolved Rahkshi. It is out of the way of any random passers by, has a nearby harbour to ship in supplies and, potentially the most useful of all, is home to the famed Nynrah Ghosts, craftsman without equal. At first we tried forbidding the students from visiting the mainland…and every single one of them ignored the order. So until we can train or breed this disobedient streak out of them we have compromised and requested they keep their excursions restricted to night hours. The Academy is not the only location in the game. Nynrah plays host to it and there are areas where the student body likes to frequent. The Ghosts are perfectly happy to sell their wares to the students, who usually pay by doing odd jobs or helping out in small ways. And while it is generally frowned upon to visit them during daylight, its not really going to get you any serious repercussions if you do. Just…try not to get caught. Phantom-on-the-Water ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The Ghosts are an illusive kin. It is how they earned the name after all. So I only feel confident saying that Phantom-on-the-Water is the only village entirely comprised of the craftsmen if I am permitted to affix the addendum “that we know of”. Spanning either side of the River Eidolon it is a mess of smoking chimneys and glowing furnaces, with dying embers and the sound of hammers filling the air. Nothing is ever still, nothing is ever quiet. I suppose it would appeal to a certain sort of person but I personally prefer peace and solitude in which to contemplate important matters. For their part the Ghosts seem unexpectedly happy at having the Academy nearby, possibly as having a building full of Rahkshi just next door discourages any snoops seeking them out. To most of the outside world Phantom-on-the-Water is just another village full of Fe-Matoran and the industry they love. It churns out well-made but none too special weaponry, maybe a few more ornate trinkets from time to time, but is otherwise indistinguishable from the other settlements on the island. But what the Brotherhood, and by extension you the players, are aware of is that is it headquarters for the ingenious Nynrah Ghosts, a group of Matoran who have always been a bit…looser with their morals than others. Either through avarice or sheer love of their craft they’re generally quite happy to make anything if offered the right price… The Cauldron After running through Phantom-on-the-Water the River Eidolon ends at a series of steep cliffs known as Blacksmith’s Bluffs. Where the course of the river stays truest it has managed to wear these cliffs down into a sandy beach the Ghosts use as a harbour for shipping. But the river splits off into a delta of many little streams and tributaries, most of which aren’t strong enough to erode the cliffs down and instead wind up spilling over the edge as a number of waterfalls. And the largest and most powerful of these falls has wound up carving away at the base of the cliffs, where the hammering of waves already weakened it. The combined might of all that water has opened up a fairly sizeable cave that, due to the turbulent curtain of spray that conceals it, has become referred to by the Ghosts as the Cauldron. They use it for smuggling as, so far at least, the Brotherhood is unaware of its presence. The Rahkshi students, on the other hand, know full well it exists and have adopted it for a similar purpose; smuggling and storing items otherwise considered contraband, be they specialised weaponry or just food nicer than the slop served in the Refectory. On the subject of Rahkshi ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Anyone with the clearance to read these notes is already well aware of what Rahkshi are capable of. I see no point in compiling a list of what everyone already knows and don’t appreciate having my time wasted on such pointless tasks. ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ …I have been informed that for the sake of completeness I need to make a short reference piece on what Rahkshi can do in case the students demonstrate greater prowess. Very well then. In terms of sheer physical strength Rahkshi are blessed with greater power than their somewhat gangly frame would suggest. They’re much stronger than Toa, and could even give one of the Skakdi a decent challenge in an arm wrestle or other such test of brawn. With this strength comes a good deal of durability; extensive testing has concluded that a Rahkshi could be thrown or driven through a solid stone wall without any permanent damage. However that is not to say they could shrug it off, their armour does feel pain. It was necessary to give them tactile senses so they could feel temperature changes, know if they were attacked from behind, pick things up without applying pressure enough to crush them, etc. We were at least able to make it so a Rahkshi armour keeps the kraata inside relatively safe from exposure to light, which even the new breed remain depressingly vulnerable to if bright enough. Their metal casings stop sunlight from burning their skin but do little to stop it affecting their sight; Rahkshi are like Onu-Matoran, their vision is near-perfect in the dark but tends to blur or fade the brighter the light gets. The fault in the new breed that gives them their intelligence also allows them to fight down the instinctive fear and dislike of sunlight but it still tends to disorientate and confuse them, a weakness which should leave them once they mature enough. All the more reason for the academy to exist, to train them up to a level they are high enough to shrug off these detrimental effects altogether. From strength to speed but alas, this is nothing too special. It was impossible to engineer the armour to be any faster than normal without it also wearing through its joints at an alarming rate. Their reaction speed, on the other hand, is suberb. A Rahkshi would have no trouble snatching a thrown knife or Kanoka right out of the air, though launched projectiles (a cordak or zamor sphere, for example) would give them a bit more trouble. Rahkshi on the whole, though, are better built for cross-country, their durability giving them excellent stamina, their long limbs giving them a decent stride and broad feet providing excellent traction. Assuming they stick to land rather than simply taking to the air a Rahkshi could keep running for days on end. These estimations are, of course, barring the use of any powers the Rahkshi have. And speaking of powers, those seem to be developing as normal in the new breed. Whatever fault they have that has changed their mentality has not changed that much, at least to the limited degree they have developed so far. And, for anyone voicing their doubts on the significance of the change in our Rahkshi, or questioning what military use this study of them has, I remind those voices that we never expected even the original Rahkshi to able to form Kaita. Yet look how useful a trait that was and continues to be. And yes, for the record, the new breed have demonstrated the capability to form Kaita, which only leads me to question what is going through three of these more advanced minds when they're all crammed into one body. Which finally leads me to the newfound intelligence of the Rahkshi. It differs a little between each individual, as it does with any sapient species, but the new breed seem to have brainpower in the same range as your average Matoran. Which is interesting as, so far, they're still all at a fairly early stage in their development. Will their intelligence continue to grow as they level up? And if so, how smart would a new breed be at the sixth stage? Or as a Shadow Kraata? Perhaps we already have level six Rahkshi with the same fault and they're smart enough to conceal it. Its certainly easy to overlook or miss even in the confirmed cases. I know many of my fellows believe that their inability to speak Matoran means the new breed are still little better than rahi, but this is purely a physical limitation. They understand Matoran, and often many other languages, perfectly fine but their mouths are just not built right for the job of speaking it...so they've developed their own language. Its spread through the school like wildfire, all the students have mastered it. And I recently discovered a few of the Ghosts had picked it up as well, I suspect in anticipation of what constant customers the students may become. With this in mind we may need to curtail visits to the mainland a little more... Playing as a Rahkshi means you get a few advantages, what with being encased in solid metal and all. You’re stronger and tougher than you would be as, say, a Toa. You’re nowhere near invincible but you’re packing enough brute power to give anything that isn’t Krekka level brawny a really bad day. Oh, but since kraata are mentally linked with the armour they inhabit (since thats how they move it and all) you’re going to feel any damage that gets inflicted upon it. Basically you can’t pull a Black Knight and claim losing an arm ’tis but a scratch is what I’m saying. You start as a fairly newborn kraata, which would normally put you at level one but thanks the boost from being made Rahkshi and the few months you’ve spent training at the academy your powers are currently at the second level. This would be so you have powers that might be of some actual use, though you’re not quite at the point where you could level cities so a bit of creativity and imagination in how you use them is going to go a long way. This would also make them, in human terms, something akin to teenagers. You can also fly, a standard Rahkshi ability, an action which takes about as much energy to maintain as a light jog. You also need to be able to get into the ‘reclined’ position, but thats only going to be a problem if you’ve got a trapped foot or something. Kaita are also possible, though there are a few restrictions on forming them. First, they can only be formed by characters from three players, no roping in a couple of NPCs to make yourself suddenly bigger and stronger. And each specific combination requires a profile be filled out and approved beforehand of what the Kaita would look like and what additional power it gets upon formation. Finally, in a slight change from how Rahkshi Kaita usually work, the minds of all three participants are present and have the potential to control the one body, but they have to be working together to maintain the fusion. You can't simply have one player performing one action while another makes an entirely different and separate attack and the third trying to retreat because that loss of unity will result in the Kaita simply dissolving back into three Rahkshi. You need to all be working together to the one goal, co-ordinating your efforts as a team for the Kaita to actually work. The Staff You guys and your Rahkshi aren’t the only ones at the school, naturally. It has a small contingent of staff in place to act as anything from teachers to janitors. Growing Rahkshi need a lot of looking after you see. Here’s a bit more detail on the characters who’ll be doing their best to keep you in line. Tridax ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ I feel it would be no exaggeration to say I was really the only possible choice for the position of Corpus Rahkshi’s headmaster. In addition to the many advantages my rank and position gives me I am one of the few Makuta who takes a very serious scientific interest in kraata and their development. While lesser minds are content to simply create monster after monster, I find my interests leaning towards understanding and improving those creatures that are, after all, a part of ourselves. The Makuta of Nynrah, put in charge of Corpus Rahkshi possibly because he kept telling people he was the best man for the job more than because he actually was. He doesn’t really consider the Rahkshi to be people or individuals, but tools. Weapons. Things he can study and examine, like an entomologist pinning butterflies. Fortunately his other duties with the Brotherhood keep him relatively busy and he tends to leave the day to day running of the school to his subordinates Suvak and Palma. Suvak ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Suvak is a Skakdi, a veteran captain from the wars of Zakaz who was forced into, shall we say, early retirement when a particularly nasty battle took the arm, leg and most his face off the right side of his body. Cybernetic replacements for these were the payment that lured him into being Corpus Rahkshi’s Drillmaster. If I were to describe him in a few words it would be ’solid’ or perhaps ‘dependable’. His tactics in Zakaz were all tried and true, tested through use in repeated battles, which won him a few victories but ultimately got him outwitted by one of the more imaginative warlords who preferred to invent their own strategies. Still, we need no battles won, we need someone who knows how to handle and train very dangerous individuals, and I feel confident leaving our students in his somewhat predictable hands. Despite the fact that he is technically only in charge of the students’ physical training, making him a glorified PE teacher, Suvak is generally the one who handles most of the academy’s daily business and is directly under Tridax in the hierarchy. His right arm and leg are entirely mechanical, the silver and grey stark against his natural green and gold colouring, as is the metal plate covering the missing half of his face. But don’t think that makes his eyesight, or his laser vision, any less accurate. He is not quite as harsh a taskmaster as Tridax seems to think he though, as he is a decent enough commander to understand that down-time is not just important but pretty much necessary. You can’t keep your troops constantly wound up or they’ll snap, so he is perfectly happy to let the students do what they like with their time off regardless of how little military potential Tridax may see in it. Palma ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Someone was needed to make sure the students were kept hale and hearty, and given how likely, or rather certain it was that the students would injure themselves or others that someone needed to be very very good at their job. I selected Palma for this task, a Rahkshi that has been in my service for many years now. Its knowledge of medical matters is unrivalled by any, and I would say outclasses even some of my fellow Makuta. In addition I feel that, as a loyal and well-trained Rahkshi, it makes an excellent example of what the students should be aspiring to. Palma is a Rahkshi of Quick Healing, and while not one of the new breed has intelligence enough from being a full-blown Shadow Kraata that she can match wits with them. Oh yes, thats right, Palma identifies as female, something she has only started to do in recent months. Seems the personalities of the students might be a little catching. Normally a bog standard brown and black, the colours of her kind, she’s adopted the practise of colouring the armour plates of her shoulders white with crossing red bands running across them, signifying her more supportive medical role. Though school nurse is not the limit of her role, she also acts as unofficial teacher of biological and anatomical matters that the students ask after, a fair number wishing to become healers themselves. The Porters ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The Porters are a batch of what I understand have been named ‘Fohrok’ by some of the underlings within the Brotherhood. Admittedly the last time we commissioned an army of these machines it did not turn out so well, but after promising not to exact any more vengeance on the Ghosts once we had eliminated those responsible for that fiasco we managed to broker another deal. We have a small platoon of them to carry out maintenance and fix things the living building cannot fix itself. And, for reasons I cannot explain, they have a bizarre fixation on the flower beds around the dormitory courtyard. Curious. Carrying out most of the more menial tasks are the Porters, funny little things that can often be seen rolling about the school heading to whatever needs fixing. They’re harmless really, and quite polite in a passive and completely silent way. If you get in their way they’ll just stand stock still, chittering slightly, until you move. Still enough of them in one place, with their yellow and black colours and unblinking glowing eyes, and they bear an unsettling resemblance to a swarm of large land-bound wasps. Their unusual fascination with tending the small garden in the dormitory area is a little gift from the Nynrah Ghosts, this time being a bit more subtle in their efforts to prevent the Fohrok being used as an army. Assignments ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Most of the time I am happy to let the Rahkshi simply develop as they will. Why force a natural strategist to haul weights, why teach a keen healer to break bones rather than set them, why cage a skilled martial warrior within a prison of books? The students each have different talents, often depending on their personalities rather than powers, and any talent can have a purpose to someone with enough reason to see its use. There a few occasions where I feel a little more…direction is needed. Just to give the students a push along the right path. These assignments will usually be long term projects for the students to complete but I understand Suvak is planning a few that are a little more instant in their gratification. This RPG is, in general, a sandbox that simply lets you play around with the fact that you’re in a high school made for and filled with Rahkshi. But if the inevitable craziness that will ensue from that premise doesn’t sate your role-playing needs then the Corpus Rahkshi staff will be giving your characters various projects or missions. Think of them as mid-terms. The first of these projects will be started as soon as the game gets off the ground. These assignments are not mandatory, but taking part and completing them will give you a decent boost to your experience and boost how fast you level up. Profile To join up you’ll need to write up a profile and get it approved (with this rule and profile also applying to any Kaita you wish to form). I’ll go a bit more in depth into what each one is about but if you think you’ve got the hang of it then here’s the basic form for you to copy and fill in. There is currently no limit on how many characters you can create. Name: Variation: Level: Gender: Gear: Appearance: Personality: Bio: And with that here’s a little more information that should help answer any questions you might have, thought if you still have any feel free to just ask. Names ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ As representations of their individuality, most of the students have picked out names of their own choosing. Some have taken a word they find particularly meaningful or identifiable. Others have just mashed a random series of syllables together. I know of at few who have simply named themselves after the first thing they saw with Rahkshi eyes. I’m sure they consider it most poetic but having a dozen students all called Floor makes it very difficult to tell them apart. A fairly self-explanatory section, simply give your character a name. And since your characters are going round just making up their own names you’ve got pretty much free rein over what you pick. Heck I’ll even allow real world names if they’re not glaringly obvious. Just be warned, if you choose to name your character something like SuperShadoSlug616 then, while it won’t be automatically disallowed, you can expect your character to be mocked at every turn for every waking second of every day for naming themselves something so ridiculous. Variation ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The fault that causes the enhanced mental capacity of the students does not seem to be limited to any particular genus of kraata. Each of the forty-two different sub-species of known and catalogued kraata has at least one representative within the student body. Another fairly simple one, what are you a Rahkshi of? You have forty-two flavours to pick from ranging from Ice Resistance to Plasma, bound to be one that takes your fancy. Level ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ So far all the new breed of kraata are, well, new. All of them are recently created, there’s none older than a year. In a way I quite like seeing them so fresh and raw, it means I have greater opportunity to study their development. As mentioned previously all characters will start off at level 2, which I’d hoped would be a decent compromise between giving you some actually effective abilities while not making them so powerful you can just blast your way through problems without thinking. Levelling your character up will be decided by the staff on a case by case basis. If you’ve been posting very frequently, having your character train a lot and interact a lot then of course you’re going to level up, its just common sense. But if perhaps you don’t have as much free time and don’t post as much but make sure each of your posts is a well crafted thing of beauty, then thats going to earn you credit just the same. Also worth noting is that, despite the Brotherhood’s best efforts to focus Corpus Rahkshi on more military aspects of life, you do get experience for other activities since, with your characters being so young, everything is a new experience for them. Go learn smithing from the Nynrah Ghosts, form a band with some friends, both just as valid a method for levelling up as regular sessions at the Gym. There are many roads to be becoming a Shadow Kraata and they’re all as valid as each other. Gender ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Hmm. No, even my superior mind has trouble with this particular concept. I never thought of Rahkshi as either male or female in any aspect of my works or life before and frankly care little about it now. I suppose that if we’re going to call them Sons of Makuta it makes sense to let some choose to be our Daughters instead. You might think this one is fairly simple, but I’ve done things a little differently. See, I figure since Rahkshi are just slugs in armour any gender they have is entirely their up to own choice and preference, so why stick with just the binary male/female option. If you want feel free to, for example, be both. Or neither. Or alternate between them depending what day it is. The Rahkshi are getting a completely free choice in the matter, I don’t see why you players shouldn’t as well. Gear ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ We were a little reluctant to give the students authentic Rahkshi staves right off the mark given how untested they were. Who knew what kind of boosting or accelerating effect it would have on them? So instead they were given access to the academy’s small armoury where they could pick out simple weaponry for day to day use. However we have started to notice this weaponry getting a lot less simple, and the students starting to carry more intricate gadgets. I strongly suspect the Ghosts’ involvement but, as yet, do not know how or where they are getting this equipment into the school. This would be for what your character carries around with them. Owning some form of weaponry is about as close to a uniform as the school gets, and you needn’t feel restricted to the long staffs that are the Rahkshi’s trademark. This would also be the place to list more personal items. Maybe you have some trinket or gewgaw, maybe you carry some tools, maybe you’ve got yourself an instrument, that sort of thing. Though with these and the weapons don’t overdo it with how amazing or powerful they are. You may have the Nynrah Ghosts making you stuff but they still want paying and you’re limited by what you can practically afford. Favours can only get you so far. Appearance ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The differences between the regular Rahkshi and the newly developed variety is purely mental, there’s no obvious physical differences between the two species. Well, not until the new breed start expressing themselves again. They’ve developed a taste for body modifications, adding designs or piercings to themselves to distinguish themselves from each other. Its unusual but ultimately harmless. Yes you’re going to look like a Rahkshi, that much is obvious, but have you made any changes or additions to yourself? Perhaps your character has picked up some tattoos or armour decals. Perhaps you’ve changed your standard colours up to confuse your enemies. Or maybe you’re just naturally a little different from other Rahkshi, a bit burlier or a bit shorter and such. Just let the creative juices flow. Personality ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ A consequence of the increased brainpower the students is that they’re exhibiting much more developed identities and personalities than normal. Rahkshi usually have certain traits that define their particular variation -a Guurahk will carefully study its prey, a Kurahk is always be swift to anger and so on- but what the new breed are demonstrating is much more advanced and often not even related to those traits. Which makes so little sense it offends me. I know there’s a decent sized chunk of players who don’t like these sections, and prefer to let their characters personality show through their writing, but I figured since the entire point of the RPG is that the Rahkshi are developing personalities of their own then a section in the profile was probably needed. Doesn’t need to be an essay, maybe just a brief description of the basic traits of your character. Bio ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Most of the students are new to this world so haven’t had a chance to build up much of a career or reputation. However I’m sure that within the groups and cliques that are forming within the student body there are many that would consider themselves important. As a freshly created beings your bios aren’t going to be too long, most of your entire existence so far consists of the months you’ve sent at the school. But thats still plenty of time to have accomplished things. Leant some new skills, made something you’re proud of, made some choices about your life, lots to be done. And feel free to talk with your friends, arrange for your characters to also be friends (or indeed enemies) in-game, you’ve had the time to build relationships like that. Rules BZP rules do, of course, apply. Should go without saying but I’m going to anyway No god-modding thank you. This includes pulling new powers out of nowhere, defeating hundreds of enemies without breaking a sweat, shrugging off any attack that hits you and so forth. By similar token don’t go controlling other people’s characters too much without their permission. Having them do something minor or speak a few words isn’t too much of a quibble but keep anything too big for your own characters. Don’t be too silly with your RPing. I know this is a game about teenage Rahkshi in a high school but thats no excuse to go around with a custard pie gun shooting everyone in the face. Unless you have a perfectly legitimate reason for it at least. Playing the game is really simple. You simple use the acronym IC (In Character) to denote what it is your character is doing or saying, and OOC (Out Of Character) for anything that is you as a person. For example: IC: Floor waited in line at the Refectory, wondering if today would be the greyish sludge with mysterious lumps or the mysterious sludge with greyish lumps OOC: Available for interaction if anyone wants to be next in line Since people will be reading your posts to know whats going on please try to keep them as legible and understandable as possible. Grammar is your friend. Try not to take things too personally. If one player’s character is attacking or insulting one of your characters it is not an attack on you by proxy. I’ve seen even veteran RPers forget this on occasion so just bear it in mind. Well thats all the boring stuff out the way, lets get this started and have fun!
  9. My favourite Glatorian reimagined more prominently as a gladiator, with some asymmetry throughout. Wanted to keep the clever horns used on the shoulder armour on one side, which necessitated that the arms be different. Started this in late November of last year and only managed to finish it around last July, off the back of my unceremonious BioCup R1 crash-out. Tarix Revamp by Mohamed Marei, on Flickr More MOCs coming soon(ish)?)!
  10. This is where you can post reviews for my epic Right of Law. I’ll also be using it as a database of sorts, to help keep track of all the key points of this universe to (hopefully) prevent any confusion. I’ll do my best to keep it updated as we go—and if you have any questions or things you think should be added to this database, please let me know! An important thing to note: this story is a follow-up to a short story entitled The Gargoyle Knight, which is essentially a prologue and might be worth reading. I’m trying to explain its events as I refer to them, but I don’t want to derail a whole chapter to repeat things I’ve already written out. This story takes place in the Melding Universe. Rather than creating the Great Spirit Robot, the Great Beings instead created Matoran and Toa to fix Spherus Magna before it had the chance to shatter. Here, Toa are the small ones while Matoran are larger and physically stronger, and we’ve seen counterparts to existing characters such as Toa Macku and Helryx the Ga-Matoran. The Great Beings thus continued to rule over Spherus Magna as they used to long ago. At some point they created the Makuta, who purged themselves of all darkness and have gone on to become loyal and noble servants of the Great Beings’ will. It was visited in the official story when Mazeka and Vultraz ended up in it by accident, and in the end, Vultraz was taken captive by the Great Beings, meanwhile Mazeka was sent back to the prime reality along with the Melding Universe’s Teridax. Beyond this point, we get into my personal take on the universe. Miscellaneous Differences Between Realities -Matoran do not become Toa, and Turaga do not exist. This is because the Great Beings see no need for other leaders, and if they require more Matoran or Toa, they can simply create more. -All Toa Elements from the prime reality exist, with the exceptions of Shadow and Light and the inclusion of Sand. -Most known Kanohi exist in this reality as well, though several of the “immoral” ones likely do not. -Several MU locations have been recreated on Spherus Magna in new forms, such as Xia, Nynrah, Ga-Koro, and Karzahni. -There is no Red Star, though it is theoretically possible that the Great Beings could revive their creations in a similar manner. -The Skrall have been wiped out, and all Element-Lords save for the Sand-Lord are dead. -“Glatorian” is used here as a species name, mainly for sake of convenience. The Makuta: The Makuta possess power over Light, and many are assigned as leaders in important areas. They are far more involved with their respective domains than in the prime reality. Makuta do not produce Kraata, as the Great Beings saw no need for Infected Kanohi, and so spawn Rahkshi directly rather than requiring two Kraata and a pool of energized protodermis. There are 42 different Rahkshi powers a Makuta has access to. Some Makuta have also been able to develop unique abilities, thought to be a result of their Adaptation powers. Rahkshi Powers -Courage -Creation -Purity -Faith -Prosperity -Peace -Weather Control -Elasticity -Heat Vision -Telekinesis -Teleportation -Quick Healing -Laser Vision -Gravity -Electricity -Sonics -Vacuum -Plasma -Magnetism -Fire Resistance -Ice Resistance -Mind Reading -Shapeshifting -Darkness* -Plant Control -Regeneration -Chain Lightning -Cyclone -Density Control -Chameleon -Accuracy -Rahi Control -Insect Control -Stasis Field -Limited Invulnerability -Power Scream -Dodge -Silence -Adaptation -Slow -Understanding -Sleep *While BS01 states that Melding Makuta do not have the power to create darkness, Melding Teridax demonstrates an identical ability upon arriving in the prime reality, therefore I see no need not to keep the power intact. Known Makuta -Teridax: (Kanohi Kraahkan) Formerly Chief Guard of the Valley of the Maze, Teridax has left for the prime reality and may never return to this one. -Gorast: (Mask of Conjuring) A Guard of the Valley of the Maze known for her brutality. -Vamprah: A Guard of the Valley of the Maze. -Chirox: (Mask of Sensory Aptitude) A Makuta serving at the Valley of the Maze as an assistant to the Great Beings’ projects. -Mutran: A Makuta serving at the Valley of the Maze as an assistant to the Great Beings’ projects. -Antroz: (Kanohi Kiril) The Guardian of Xia, Antroz is known for her loyalty to the Great Beings and her obsession with honor and righteousness. Though she has lost her sight, she has adapted to sense where people and objects are via telepathy, and thus the loss impairs her very little. She has also developed the ability to create a physical manifestation of a person’s inner darkness, which she uses as a trial to determine the fate of condemned criminals. -Krika: (Kanohi Mahiki) The Guardian of Nynrah, not especially proactive in his duties and not held in especially high regard by most. Typically fights by rapidly extending sharp spines from his body, a mixture of Elasticity, Magnetism, and Density Control powers. -Bitil: (Kanohi Faxon) Keeper of an outpost between Xia and Nynrah. Extremely self-important and near-universally despised, Bitil has little company and has instead taken to tending an army of Rahkshi, which has led to him discovering many varied ways to alter the spawning process and create unique Rahkshi with greater sapience. Unfortunately, his creations unnerve most who see them. -Kojol: (Kanohi Rode) Guardian of Ga-Koro, a very self-important figure but truly dedicated to the preservation of her city's sanctity. Her relationship with the Great Beings has long been strained, but to the people of Spherus Magna, she is a symbol of safety and spirituality, which has allowed her to keep her position. She has felt it best to take a neutral role in this conflict over Zaekura. -Yarion: (Kanohi Kakama) Guardian of Civitas Magna, a neat freak who deals personally with as many of the region's issues as they can, wanting to be sure that proper order is kept. -Miserix: Guardian of Atero. The Great Beings: The unquestioned and beloved rulers of Spherus Magna. Though appearing as Glatorian, they are gifted with an extraordinary intelligence that has allowed them to craft many wonderful technologies that seem like magic to others. Their numbers include:-Heremus, who has the highest authority -Angonce, considered a man of the people -Velika, vainly passionate about his creations -Seldoa, who loathes the people she is asked to lead
  11. I recently found several early Bionicle comics at 2nd and Charles, and as I was looking through them I found several mentions of Bionicle stuff at Legoland Ca. First was apparently there was a scavenger hunt to get the Trans Neon Green Miru and you had to use a map to complete it. Then there was mentions of several stage shows. Also I heard Legoland Windsor had Mask of Light fireworks does anyone have a video of this and were they good? Feel free to talk about other Bionicle stuff that was at Legoland.
  12. What happens when you are builder was is sometimes known for building Bionicles, and often known for building boats? You get challenged to build a Bionicle boat, of course. Bionicle of the Caribbean by Elephant-Knight, on Flickr Bionicle of the Caribbean by Elephant-Knight, on Flickr And of course, why make a boat and no one to sail it? Jack Sparrow by Elephant-Knight, on Flickr The more I look at Jack Sparrow, the less pleased I am with him. Certain aspects are fine, but others... Eh.... It's mostly the head. the Baze Malbus is actually a serviceable head, but hard to work around. Time to bail out! Bionicle of the Caribbean by Elephant-Knight, on Flickr A lot of Rahkshi died to make this boat. EKnight
  13. Alrighty folks! This is my first time posting any of my work, so feedback is definitely welcome! (Review topic: http://www.bzpower.com/board/topic/28099-universe-of-the-cyclical-paradigm-review-topic/ ) This takes place after Spherus Magna is made whole again and Teridax in destroyed. You may notice a few things that initially seem to conflict with the established cannon, so I wanted to clarify a few things to preface the story. First, I see just about everything up til the end of Journey's End as cannon, but I don't pick up where any of the unfinished serials left off-so Kopaka and Pohatu did not go to the red star in my story. I might at some point use some ideas or characters introduced in those stories, but in reinvented ways. Second, this takes place in an alternate universe, so certain things might be different. So! Without further ado, The Universe of the Cyclical Paradigm: Chapter 1 Mata Nui was gone. After defeating Makuta Teridax and restoring Spherus Magna, after having freed his people, after completing his destiny, he was gone. He was not precisely dead, however. His consciousness came to rest in the Mask of Life, and after leaving his people one last message, he began a long, well deserved, peaceful rest. Toa Tahu stared into the empty eye holes of the Ignika, the Mask of Life, through which Mata Nui's eyes once saw out. The pedestal on which the mask now sat was housed inside of the massive metal cave that once formed the skull of the now shattered robot of the Great Desert, the titan of Bara Magna. Mata Nui's last great act was to simultaneously call upon the Ignika's powers of restoration and to release all of the remaining energy reserves powering the desert titan. The resulting explosion rocked the entire planet of Spherus Magna; however, this explosion left not death, but life in its wake. The Ignika had summoned all of its powers over regeneration, restoration, and creation-a whirlwind of energy swirling and crackling with beauty and white light in the core of the colossus. Thus, when Mata Nui overloaded the desert titan’s energy reserves, the resulting explosion carried the power of the Ignika with it, spreading the forces of that whirlwind across the battle scarred and broken planet. Tahu himself had been at the feet of the colossus when the explosion occurred; his entire being was bathed in the maelstrom of healing. He could feel his armor growing hot, his body beginning to smoke and sizzle within and without-but there was no pain. He felt all his battle wounds being restored, even the old scar he bore under his mask from his battle with the Rakshi Lehrak, a wound which not even the greatest healers of Ga-Koro could heal, slowly grow together to form undamaged tissue. The familiar light "clomp" of Turaga Vakama's staff on the floor pulled Tahu's mind back to the present-all sounds, big or small echoed all through the cavern, growing to a volume that somehow felt both deafening and faint. "The Cave of Memory is indeed a fitting name for this place, Turaga. Your wisdom again brings our people much good." Tahu did not look away from the eyes of the mask as he spoke to the old teacher and dear friend behind him. "I benefited much from the council of Raanu, for through the eyes of him and his people we may see Mata Nui anew." The wizened mentor placed a hand on his former pupil’s shoulder. Vakama remembered well the day he realized his destiny was complete as a Toa. "Tahu, I know the path you walk." Vakama wistfully gazed at his own gaunt hands and stumpy fingers, remembering the strong fists that once grappled with Makuta Teridax, forged the Great Kanohi Vahi, bent fire itself to his will, hands that had surrendered their power to save the lives of millions of Matoran long ago. Vakama’s spoke in a mere murmur as his eyes saw memories of battles from long ago. "It is a difficult thing to be in complete control of fire, to become one with the flames dancing at your command...To be asked to surrender that power, truly there is no greater test that a Toa can face." Tahu looked away from the mask, slowly rising from his knees as he addressed Vakama behind him. "Turaga, your words mean well, but what I am asked to do is more than you know." He slowly turned, sorrow in his eyes. "Toa Mata, Toa Nuva, Mistika, Phantoka. We have born many names over the ages, fought with new weapons and armour, but always with the same objective-protect Mata Nui. But in his hour of darkest, most desperate need, I could do nothing to aid him. Yes I fought Makuta's armies, but what did it matter? Even in the final battle the role I played was trivial at best." "Tahu, if you were not a Toa of Fire, I would say this desert heat has addled your mind. Must I remind you of how your instrumental defeat of the armies of Makuta's Rakshi gave Mata Nui the moment he needed to deal the final blow to Makuta?" Tahu was silent for a long time. He slowly turned to look back into the eyes of the Ignika. "The Golden Armour failed. Turaga, I was not the one who killed the Rakshi." Chapter 2 <<>>one month prior<<>> There is an enemy more savage than a Kanohi Dragon, more cunningly cruel as Ten Krom, quieter than Stone Rat, and more deadly than the Dreaming Plague. Panic. In a time nearly beyond Tahu's memory, Hydraxon had once said "If you find yourself impaled on a spear or feel a deadly poison coursing through your veins, you may yet survive; however, if you lose yourself to panic even in the safest of situations, I assure you that you will not live long enough to even understand what killed you." Right now, there was only one thing that kept Tahu safe from panic-purpose; namely, the Golden Armour. Takanuva and Gresh raced toward Tahu, each carrying two pieces of the Golden Armour. The words of the Ignika echoed in his ears: "I can create the armor, but be warned... it can be used but once, and there is no telling what its use will do to you." This was it. The moment for which Tahu was created. The leader of the Toa Mata, the elite bodyguards of Mata Nui, was to save his charge from this ancient foe, Makuta Teridax. Tahu, taking the armour from his companions, donned the powerful relics. As he felt the Golden Armour's power surge through him, the sound of the chaos of battle, the touch of the swirling sand, and the blistering heat all grew dim and distant. Tahu looked up and saw the surrounding armies of Makuta charging through the sand, and in that moment, it became clear-he knew what he must do. Tahu saw the battle unfold as it should: using the Golden Armour to kill the Rakshi: Makuta's distraction, the impact with Bota Magna, and the restoration of Spherus Magna. But as he readied himself, Tahu happened to glance at Makuta, and saw something in Makuta's eyes. It was a glint of green, just a quick flicker. For a quick second Tahu saw in Makuta the eyes of Lehrak-the Rakshi of poison who had destroyed his home, turned Tahu against his fellow Toa, and gave him the painful scar across his face. In that second, the meaning of the word Rakshi became all too clear: Sons of Makuta. Makuta. Makuta the betrayer, Makuta the destroyer, Makuta the murderer, Makuta the thief, Makuta the deceiver, Makuta the manipulator, Makuta the dictator, Makuta the possessor, Makuta the fate twister. Fate twister. What if Tahu's face had never been scarred? What if Tahu had never turned on the Toa Nuva? What if Tahu had led the Toa to guard the Herald of the Toa of Light? What if Tahu, the leader of the Toa... had been destined to become the Toa of Light? To wield light against the shadow, fire and light as glorious as the sun.... but Makuta sent Lehrak to prevent it. Tahu felt his scar throbbing, burning, pounding through his whole being, like acid coursing through his veins. He knew he wasn't thinking clearly, but he didn't care. His vision became unfocused, a sickly green glow creeping around the edges of his sight. He knew that this was the power of poison, that somehow his scar had power over him again, that Makuta was reinfecting him, that he must not give in to the poison. But he didn't care. All he wanted was revenge. Revenge for his scar, for all the Matoran killed by mutated Rahi, for the destruction caused by the Bohrok and the Barang, for the savagery of the Rakshi and the destruction of the island of Mata Nui, for all the Toa that had died before him, for Matoro, for the evil of this long, long war. The pain of Tahu's scar burned hotter and hotter, bore deeper and deeper-until one thought filled his mind: "I should be the one to kill Makuta." At first, the Golden Armour resisted Tahu, as if it knew that this was not what it was destined to do; however, Tahu forced it to his will, and unleashed all of the power of the armour in one massive shockwave aimed at Makuta Teridax. The energy roared through and out of the armour, the metal itself dissolving away from his body. Tahu watched the shockwave gather before him, felt the energy depart from his possession-and enter that of another. Some unknown presence took control of the energy and sent it flying away towards the Rakshi, obliterating the mightiest army of Makuta Teridax in one massive blow. The shock of such a loss distracted Makuta for one critical second. Mata Nui used this critical moment to grab the evil giant and shove him into the oncoming path of Bota Magna, a distant moon summoned by the battle between the two titans. Makuta was obliterated. Mata Nui was safe. But Tahu was filled with rage. He was robbed of his rightful place. Chapter 3 <<>>present day<<>> "The poison didn't leave me until The Restoration. Then, once my mind cleared, I realized what I had done." Tahu stared at the floor of the Sanctuary of Peace, unable to face his old mentor. "When the time came, when my destiny was to be fulfilled, I failed." Turaga Vakama stood in silence, his emotions not registering on his face. When he did speak, his old voice croaked. "And you feel that to become a Turaga would rob you of any opportunity to redeem yourself" he murmured. He again fell into silence, one hand behind his back, leaning heavily on his staff in a posture he often adopted while thinking. After a long silence, the wise Turaga looked into the warrior's eyes. "Tahu, I remember when you first came upon the shores of Mata Nui and stumbled into Ta-Koro. I have watched you and guided you through your whole journey, as a friend and a mentor." The hunched shoulders of the Turaga lurched and shook as he slowly began to cry and his voice began to crack with emotion. "But when I look at you now, all I can feel is my shame." The old leader, now openly weeping, dropped his staff, covering his face and sobbing into his hands. He fell to his knees, wracked with sorrow and guilt. Tahu stood watching his old teacher Vakama, turning his back on his beloved pupil. He slowly turned to the exit and beckoned Tahu to follow. "You must reclaim your honor, now." Tahu eagerly caught up to Vakama, relieved to have a direct task set before him again. "Where do we travel to, Turaga?" The old Turaga turned his back on the leader of the Toa Nuva. Quietly, controlling his voice with great effort, Vakama spoke to his pupil; "Leave, Tahu. Leave and don't come back until you are redeemed." The warrior looked at the hunched figure, began to protest, but then closed his mouth, and fixed his gaze on the horizon. "Farewell, Turaga. I am sorry to have failed you." The Toa of fire began walking into the desert. With every step he took, he realized more and more that he did not know where he would go, but he took each step faster and faster until he was far beyond the sight of his mentor. "Farewell, Son of flame." Murmured Vakama as Tahu vanished into the desert haze. "I pray you will find peace faster than I did."
  14. oh hey BZP now has a fancy Instagram embed feature, let's try that out...
  15. Chapter I: The Adventure Begins It was all finally over. Lord Business, Rex Dangervest, and every other villain in the universe had been defeated--or, more specifically, been made friends through 100% kid-friendly, corporate-approved verbal confrontation, which is just as good! Now, Emmet Brickowski, two-time savior of the world, walked hand-in-hand down the peaceful streets of Syspocalypstar with his special best friend Lucy. “So, how do you know this guy again?” Lucy was asking. “Who, Gamer Greg?” Emmet asked. “It was awesome! Remember last week when I was late coming back with the coffee? Well, that’s ‘cuz I got into a conversation with him in line at the coffee shop about SPACE GAME IV: DARK MATTER SUPERNOVA! He’d been playing it for eight weeks straight and was taking a pause break to go to the bathroom and get more coffee. Anyway, he told me all about it, and it sounds AWESOME, and he invited me over to play with him, so of course I said YES! Then Greg said, if we get three players, we can do a triple-threat death match, so I said I’d bring you! Pretty exciting, huh?” “Oh… yeah!” Lucy said, trying her best to smile genuinely and look enthusiastic. “What’s wrong?” Emmet asked. “Well,” Lucy said, “it’s just that, when you said you had a special surprise for me today, I just sort of thought you meant something we could do as just you and me… alone.” Emmet’s eyes widened with realization. “Oh my goshness, you are totally right!” He fumbled to get his phone out and said, “I am so sorry. I’ll call Greg right now and tell him we can game together another day.” “No, you don’t have to do that!” Lucy said. “Go, have fun with Greg, and… Here’s what we’ll do: have your game day, and I will go see what Sweet Mayhem is up today, and later we can reconnect and do something together.” “Together, like, just the two of us?” Emmet asked. When Lucy said yes, he said, “Awesome, because between you and me, Sweet Mayhem still really scares me. Like, I know she’s good now, but can’t she change her name to Sweet Uneventful Tranquility or something? I mean--” “Emmet,” Lucy said, immediately quieting him, “I don’t want to keep you. See you later, alligator.” Emmet smiled. “After a while, crocodile.” The two hugged and set off in opposite directions. A few blocks later and Emmet was at Greg’s apartment. Greg lived in a blown-out portion of the Statue of Liberty restored with sparkly pink Systarian bricks. Emmet knocked on the door and was greeted by a green-haired minifig in pajamas who smelled of insomnia and potato chips. “Emmet! Glad you could make it, buddy!” he said, pulling him in for a bear hug that took Emmet off the ground. “Thanks, Greg!” Emmet said, struggling to breath. “So, where’s that girl you were gonna bring?” “Oh, Lucy. Yeah, she was, um, busy today. Maybe you guys can meet later,” Emmet answered. “Well, her loss!” Greg said. “You ready for some Space Game?” “Am I ever!” Emmet said. He sat down in one of Greg’s bean bag hairs as Greg took the game out of the package. “You came on a great day. Space Game V released just this morning, and it sounds awesome!” Greg said. “Listen to this description: ‘WARNING: This is not a game description. Space Game V is a cursed game that sucks you into the video game world and the only way out is to beat it.’” “That… sounds… AWESOME!” Emmet said with a jubilant jump in his chair. “Best video game description ever! 10/10. Put it in!” “Here we go!” Greg said. He stuck it in the console, and before either minifig could react, a portal popped open on the TV monitor and sucked the two into it, then disappeared with a loud shwoop! To be continued… (Here's how Emmet B and Gamer G came to be: I was looking through some of my minifigures today and reflecting on the writing I used to do. I decided on a whim that I would go to the nearest store that sold LEGO, buy a few minifigure blind bags, and write a piece of flash fiction starring whoever I got. That is what led to this story now, and I must say, I'm glad I listened to that particular whim.)
  16. Years ago I created 2 versions of my self moc, and haven't returned to the concept ever since. While looking back today I do think my concept at the time was a bit... edgy, I decided to stick to the designs but give them a much needed overhaul. Toa Poraru Aderyn You can find more images of them both on my Instagram feed.
  17. Here are a couple photo manipulations I've done in the time since my last post here: Kongu's Nightmare Divided We Fall A recreation of this comic cover. -- Without any text
  18. More photos The Aquagon set has such a cool head mold, but I think the rest of the set is really disappointing. Surprisingly, Aquagon is one hero factory set that I haven't seen a remake of. I hope that I did it justice. This MOC was built using the Kanaishi Frame. Building it was a challenge but I like the results. I'm definitely going to be building more bignics in the future.
  19. In the time before time, The Bionicle Caption Contest descended from the heavens and illuminated us with humorous Bionicle images. BZPower members embraced these gifts and in gratitude made 200+ pages worth of posts in the topic. But their happiness was not to last. THE DOWNTIME, cast a spell on the forums who fell into a deep sleep. The Downtime's power dominated the land and the Bionicle Caption Contest withered away. Still, all hope was not lost; a week after the forums came back a reboot was made, but it died out. Legend told that a new reboot would arrive and time would reveal that this was not merely a myth; for a reboot did appear on the shores of our island with one destiny: to be fun. This is its story. How-to-Play: I start by posting (or linking to) a picture of anything Bionicle related from the comics, movies, animations, or even of the sets themselves. Then players post their funny and witty captions for said picture that adds humor to the picture or enhances any already there or just makes the picture more interesting and thoughtful. Every 5 days or so I (or any additional hosts I might make if it becomes necessary) will come back, read through the entries and post the picture edited with the winning caption and then the process starts over. Additional Rules: 1) KEEP IT CLEAN 2) All captions happen in the moment, which means no “Jumps off cliff and dies.” 3) Only one or two entries per player, but players can edit their posts as often as they want. 4) Please, no complaining about how a certain entry won or didn't win; remember this is all just a game. Now to start: Good luck, everyone!
  20. Okay, I have another conundrum. Can anybody in the US (lol) tell me why some of the Toa Hordika appear to have light gray canisters (much like the ones in Europe), while others have darker, more metallic-looking canisters (similar to gunmetal), which stand about a millimeter higher than the other type? Are the darker variants an earlier production run or is this a matter of different locales? I don't really know if any canisters were produced in the US in 2005. Thanks.
  21. GSR

    Nui

    It is among the stars and within the stars. It has no name, no consciousness, no emotion. It sleeps in every atom, binds every molecule of the universe it inhabits. From it come flame, air, sea, light and shadow and soul. All living things feel its presence, and blind themselves to it. Those who make that murmur solid within their mind fear it, for they know that once seen it does not allow its viewer to ever forget it. It does these things with no malice. It only waits. On a battlefield, apocalypse beckons. A world that was meant to provide peace and plenty is on the verge of tearing itself apart, of repeating the same mistakes that shattered it long ago. Two armies clash; one is led by a being that fancied himself a god, who lit the spark of consciousness in those he and his cohorts created. One is led by a glimmer of light, who has faced destiny many times before and is beginning to understand that this is his destiny’s end. Elemental energy sears the air and slices through the screams of soldiers. Earth and stone sing and slide, lightning and magnetism dance in an instant. This moment is charged. Six elements gather together, driven by desperation and fear. One of them speaks. “Are you sure?” One nods in response, her heart heavy. They know what it is they call. Their legends have told them that their unity will chain it, bend it to their will. Their Kaita have warned them against ever taking this risk. But in this moment, as all they have fought for threatens to tear itself apart, their minds are set. Fire, Water, Earth, Air, Stone, Ice. Six is all that is needed, for this universe is shaped as such. From six elements all others can be created. From six elements, it is called. Silence falls like a thunderclap. A pulse passes through every living creature, a call written in the base of all things. It cannot be looked at, at first. The air tears, dark light spilling from a fold in space that cannot exist. For an instant the world is in agony; water, down to the tiniest atom, has become solid. Not ice. Simply solid water. The instant lasts an eternity and never happened at all. It stands there, a perversion of form. It cannot understand what is before it, for it has never had a mind before. Consciousness itself is an insult. It reaches for the world around it, to return this horrible order to the elements from which it sprouted, and finds itself chained. Six elements, rebelling against the countless others, forcing it into solidity and reality. It screams, and the heavens split. Those upon the battlefield are overcome with a dread beyond measure; this scream will echo in the minds of all that lived this day for the rest of their days. For the first time, it feels an emotion. Fury. To be defied by its own components, these vile six, is an affront to existence itself. Never before has it been defied. Never before could it have been. Then make the one who made this possible pay, they reply. Its gaze falls upon a short, brown thing. A Matoran. A Great Being. A speck of dust that dared to spread the sickness of sapience. It recognizes him from an instant ago, millennia ago, when his people came closer to bringing it into this wretched plane than any others. He opens his mouth to say something. Its hand is atop his head. There was no movement; in one moment it was not there, and in the next it was. No sound escapes him. But slowly, he begins to drift apart. His elements, freed at last from the abuse of form, tear away from each other and return to the world. A moment ago, he fancied himself a conqueror; now, he is less than atoms. Its hand vanishes back into itself. It feels… satisfaction. And it understands. Physicality is an offense, but with it comes the tools to relieve the universe of that very burden. It finds this appropriate. It turns, its body duplicating, and spreads its countless arms. It faces every being on this battlefield, all of whom are now seized with a fear that no living creature should ever know. It will start here; it will return this world to the elements that made it. “Toa!” Words are meaningless to it, and yet it notices all the same. Those six elements suddenly flare back to life, reminding it that it is chained and held, and its fury resurges. The light stands there, reaching up to the maelstrom above. “Toa Nuva! Please! This is enough!” Time and space are fragile before a god, and so reality splinters. Countless universes are born, and in each of them this plea fails. The six elements succumb to their nature, and the force they serve reaches out and closes a hand around that light, absorbs it deep into itself in an instant. It scours the stars, one by one, and when its work is done eons later it finally allows itself to dissipate into this pure existence it has created. But that is the cost of this moment – to birth and burn endless realities, so that one might be saved. For in this moment, in this universe, the light reaches its comrades. Their minds and souls fight back, their faith in the world they have built outweighing reality itself. It howls as its form is torn apart. To be summoned – to be chained – to be returned – each of these is an offense more unpardonable than the last. And yet it is unable to stop it. The six Toa Nuva lie motionless on the ground. It will be some days before their eyes open, and when they do the minds that return to them are not the same. They are no longer the Toa Nuva, plural, but rather the Toa Nuva singular. There are days when Tahu cannot remember if he is Tahu or Kopaka or Akamai, or perhaps none of them at all; there are months where Gali reaches out to her element and finds that she now commands the air, not the seas. They spend the rest of their lives together, for they know that even a brief separation of one means madness for all of them. The moment becomes warning, story, legend. It is among the stars, and it cares nothing for all that has transpired. There is no regret, no anger. Endless time from now, all will return to it regardless. From this vantage point, the reordering of reality already has happened. It needs no form to do so; it needs only wait for the nature of things. And yet. Were it ever called again, It would enjoy finishing its work. ------------------------------------------------------------------------------------ A/N: 'cause why make a Toa Nui a bigger Kaita when it could be an eldritch force instead. thanks to demi for inspiring some of this
  22. Mechanical pet of Leroy, and loyal to the end... together I don't think it takes a genius to see that this was inspired by Spot Mini by BostonDynamics
  23. I'm trying to figure a few things out about the early 2004 sets as they came out in the US. Am I missing something or did none of Toa Metru come with mini CDs at all? Did they all just have Kanoka Club cards? And did any of them come with a mini booklet similar to the ones included in previous sets like the Rahkshi? From what I can tell, these types of booklets generally came in two versions: an international one without captions and a North American one with captions. I am 100% sure this applies to the following booklets, judging by what's listed on BrickLink as well as things I've personally seen: Early Bohrok booklet (with "LEGO Technic" printed on the cover) Regular Bohrok booklet Toa Nuva booklet Bohrok-Kal booklet Rahkshi booklet And now 2004 is when things get weird, as there are two international versions of the Metru Nui booklet (meaning without captions): one focusing on the Matoran sets and the other focusing on the Toa Metru sets. Of these two, only the former appears to be listed on BrickLink, while the other listed entry has an entirely different inventory number, implying that it's the North American edition of either the Matoran or Toa Metru booklet. What I'm trying to figure out is if there were in fact two North American booklets: one for the Matoran and one for the Toa Metru. I saw US eBay listings of Matoran, most of which come with a Rahkshi booklet, and fewer with a Metru Nui booklet. As for the Toa Metru, I haven't seen one with a booklet at all.
  24. Gallery Years ago a rising star was forced into retirement by injury, and disappeared soon after... could he have become this shadowy challenger, tearing through tournaments and titleholders with dark devices? And can even the heroes of the RoboRumble 3000 avoid their eclipse by this sinister insurgent? My entry to #DJOKEMSOKEM, Djokson's boxing robot contest! I figured better builders than I have probably got the grey robot with red gloves sort of thing covered, so maybe a darker rival would be interesting. On with the RoboRumble 3000!
  25. Momma said knock you out Turns out a simple arm modification is all you need to jump from featherweight to heavyweight at RoboRumble 3000. Instagram Gallery Imgur Gallery (If Brickshelf isn't public)
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